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1. Ships that need more than one pilot - in Player Features and Ideas Discussion [original thread]
If the ship used the skills of the person for a specifc job i could see this POSSIBLY being usefull. Imagine something like this; Some buddies get together to fly a cap or super cap, pooled their funds to do it. Person one is a blaster boat jun...
- by TypoNinja - at 2008.06.03 21:38:00
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2. One possible solution to inefficient mining? - in Player Features and Ideas Discussion [original thread]
Thats actually a rather good idea, though it might make battleship miners go neurotic when you lower their cycle time from 60 to 40 seconds. I like, but i have to ask, why change a skill, might as well make it a new one. Its not combat oriented s...
- by TypoNinja - at 2008.06.03 21:20:00
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3. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
Originally by: Goumindong Not titans online, not motherships online, not capitals online, not dreadnoughts online. But Eve online, where the lowliest ship can be a threat to the highest. Threat, yes. the question is how much of a thre...
- by TypoNinja - at 2008.05.14 19:52:00
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4. Expanding shields on other ships - in Player Features and Ideas Discussion [original thread]
Originally by: Zirconium Blade Once again, this is not Star Trek Online. But check out shield transfer arrays, that might be what you're looking for. What does where the idea came from matter? Or is Ad hominem the only counter argume...
- by TypoNinja - at 2008.05.14 19:22:00
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5. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
Originally by: HydroSan Originally by: TypoNinja :words: Spending more money than your enemy should not destroy game balance. That IS the game balance, thats how wars work, in just about any game, and real life. You spend...
- by TypoNinja - at 2008.05.06 22:51:00
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6. Multiple types of Titan "Weapons" - in Player Features and Ideas Discussion [original thread]
Originally by: Koala Bare Or a high slot Toilet module, activate and everybody gets a 3 minute bio break. You get that by simple virtue of the titan showing up, Titan+support+people wanting to kill Titan=dead node
- by TypoNinja - at 2008.05.06 10:21:00
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7. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
Originally by: HydroSan Edited by: HydroSan on 05/05/2008 21:47:49 Originally by: TypoNinja Call me crazy but I don't think 20 billion isk in battleships and assorted T1 trash attacking a group of titans valued at over 200 bill...
- by TypoNinja - at 2008.05.06 10:15:00
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8. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
Originally by: Alice Atphosea I've read in different places that over three alliances have gained over 10 Titans a piece. Come on CCP, how much more evidence do you need to see this stuff isn't good for the game? They, like me, are pro...
- by TypoNinja - at 2008.05.05 20:31:00
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9. Solution to AFK Stealthers & it improves the Stealth Bomber (balanced) - in Player Features and Ideas Discussion [original thread]
Personally i favour the idea of making cloakers scannable. An active pilot will have little trouble evading a search for him, meaning it wont be a huge nerf to a cloak, but an AFK pilot can get scanned down and popped. The better the cloak the w...
- by TypoNinja - at 2008.05.05 05:00:00
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10. What's your oldest (surviving :D) ship? - in EVE General Discussion [original thread]
Still got the merlin my rookie agent gave me as a reward for completing the tutorial, used to mission run in it, carried me through WC, now I just kinda hang onto it for old times sake.
- by TypoNinja - at 2008.04.27 03:21:00
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11. The sift probe bug - in Test Server Feedback [original thread]
I honestly cant say i have. In my experience i spend way more time on the quest probes than on anything else, my record for scans after a quest was three, two with the sift, and each time i got a bit closer. Most of the time after finishing with...
- by TypoNinja - at 2008.04.22 08:49:00
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12. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
Edited by: TypoNinja on 22/04/2008 08:33:22 Quote: That sounds about right and like a ton of fun . Italics mine; Who said anything about it mattering if its fun or not? Your sending an attacking force into a prepared defencive po...
- by TypoNinja - at 2008.04.22 08:32:00
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13. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
Lack of ability to move your fleet at high speed either speaks of poor logistics, or in the reasons you have servers that aren't up to the task of tracking that much. In that case the answer is not a game mechanic change but rather an out of game ...
- by TypoNinja - at 2008.04.21 09:38:00
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14. Ship Maintainance Costs Idea - in Player Features and Ideas Discussion [original thread]
The problem with adding any upkeep cost is that it will be applied unevenly. A casual player will have to use a larger percentage of his income simply to keep his ships alive, and there by have less to actually play the game.
- by TypoNinja - at 2008.04.20 21:55:00
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15. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
Originally by: Onionico Originally by: TypoNinja The solution is even simpler than that. Don't commit all of your combat assets at once. Its really that simple. Does this mean you basically have to sacrifice a fleet to draw out ...
- by TypoNinja - at 2008.04.20 21:49:00
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16. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
The solution is even simpler than that. Don't commit all of your combat assets at once. Its really that simple. Does this mean you basically have to sacrifice a fleet to draw out the DDD's? yes. Is it going to be expensive? **** yes. But then...
- by TypoNinja - at 2008.04.19 02:23:00
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17. Play time restriction for children - in Player Features and Ideas Discussion [original thread]
Edited by: TypoNinja on 16/04/2008 20:31:17 Not to belittle the difficulty of parenting, because I know its not easy, but the bottom line is this; As the child's parent it is your job to raise him, not mine, not somebody else, not the CCP dev...
- by TypoNinja - at 2008.04.16 20:31:00
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18. Juggernauts aka Tier 2 Dreadnaughts - in Player Features and Ideas Discussion [original thread]
Originally by: Anubis Xian Right...and Juggernauts wouldn't have the range for remote repping that a Carrier does. True enough, and if its really an issue we can always justify it being un able to use it something like; 'With its elec...
- by TypoNinja - at 2008.04.11 07:19:00
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19. Speed Kills Eve gameplay Fix - in Player Features and Ideas Discussion [original thread]
Dont bother bringing physics into it because eves movement physics are already broken. Ships in space don't have a a top speed, they have a top acceleration. Newtons first law. but we have top speeds anyway, personally I'd rather see the game tw...
- by TypoNinja - at 2008.04.11 07:12:00
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20. Juggernauts aka Tier 2 Dreadnaughts - in Player Features and Ideas Discussion [original thread]
If i recall, the triage module got a nerf a while back because of the same problem, 3 carriers held off an ungodly sized battleship fleet by remote repping eachoter. Of coruse if your oppoent is spider tanking its time to break out the heavy neut...
- by TypoNinja - at 2008.04.11 01:31:00
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