Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 .. 24 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.04.17 02:03:00 -
[451]
Originally by: Kagura Nikon Same way Mom is a super carrier. Titan should be a super dread. Just give 8 high slots 7 weapons 1 siege module, enough cap to run 2 Capital repair forever. Add a drone bay and fighter capability of a normal carrier:). done you have a terrifying ship, but FUN for both sides.
Thats quite possibly the dumbest idea so far.
Yes lets make the titan worth only 2 dreads and have to enter siege mode. So it can die to 10 dreads with no way to save it. |
stinger7
|
Posted - 2008.04.17 09:44:00 -
[452]
Reducing the DDD to 150-200km will stop ppl effectively parking them on top of cyno jammers, while still giving them the ability to be a effective anti zerging ship. |
Kagura Nikon
Minmatar Infinity Enterprises Odyssey.
|
Posted - 2008.04.17 12:12:00 -
[453]
Originally by: Gamesguy
Originally by: Kagura Nikon Same way Mom is a super carrier. Titan should be a super dread. Just give 8 high slots 7 weapons 1 siege module, enough cap to run 2 Capital repair forever. Add a drone bay and fighter capability of a normal carrier:). done you have a terrifying ship, but FUN for both sides.
Thats quite possibly the dumbest idea so far.
Yes lets make the titan worth only 2 dreads and have to enter siege mode. So it can die to 10 dreads with no way to save it.
It would be as fair as the mothership is today. ALSO its 2 dreads and 1 carrier!!! And YES that is the level of power we need. We NEED titans to die much more frequently because by end of year we wil have like 100 titans in game. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
|
Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.04.17 12:29:00 -
[454]
Originally by: Kagura Nikon
Originally by: Gamesguy
Originally by: Kagura Nikon Same way Mom is a super carrier. Titan should be a super dread. Just give 8 high slots 7 weapons 1 siege module, enough cap to run 2 Capital repair forever. Add a drone bay and fighter capability of a normal carrier:). done you have a terrifying ship, but FUN for both sides.
Thats quite possibly the dumbest idea so far.
Yes lets make the titan worth only 2 dreads and have to enter siege mode. So it can die to 10 dreads with no way to save it.
It would be as fair as the mothership is today. ALSO its 2 dreads and 1 carrier!!! And YES that is the level of power we need. We NEED titans to die much more frequently because by end of year we wil have like 100 titans in game.
No, motherships are immune to EW and dont have to go into siege to do dps.
No one will siege a titan, EVER. Because you can kill it so easilly with just 10 dreads.
For 60bil cost, no one will build a titan if its just worth 2 dreads and a carrier. |
Mo Cuishla
|
Posted - 2008.04.17 13:44:00 -
[455]
Edited by: Mo Cuishla on 17/04/2008 13:45:42 Titan solution.
If you are pilot a Titan, you should immediately be banned from EVE and be bought an account for WoW, because you suck more than a large sucking machine that was designed to replace an already incredibly effective sucking machine [and winner of the 2007 Society of Sucking Machines (Sucking Machine Award) for greatest increase in suction ].
You suck Titan boy!
Mo
P.S. Pic. of new Gallente Titan http://www.landliving.com/image/dyson_dc11.jpg
|
Kagura Nikon
Minmatar Infinity Enterprises Odyssey.
|
Posted - 2008.04.17 16:44:00 -
[456]
Originally by: Gamesguy
Originally by: Kagura Nikon
Originally by: Gamesguy
Originally by: Kagura Nikon Same way Mom is a super carrier. Titan should be a super dread. Just give 8 high slots 7 weapons 1 siege module, enough cap to run 2 Capital repair forever. Add a drone bay and fighter capability of a normal carrier:). done you have a terrifying ship, but FUN for both sides.
Thats quite possibly the dumbest idea so far.
Yes lets make the titan worth only 2 dreads and have to enter siege mode. So it can die to 10 dreads with no way to save it.
It would be as fair as the mothership is today. ALSO its 2 dreads and 1 carrier!!! And YES that is the level of power we need. We NEED titans to die much more frequently because by end of year we wil have like 100 titans in game.
No, motherships are immune to EW and dont have to go into siege to do dps.
No one will siege a titan, EVER. Because you can kill it so easilly with just 10 dreads.
For 60bil cost, no one will build a titan if its just worth 2 dreads and a carrier.
And WHY shoudl anythign be able to survive against 10 Dreads in close range configuration for long? BTW you didnt even cared to do the math. A titan with typical price fitting deadspace stff and Siege module would EASILY tank 10 dreads!!
And no i do not think ANYTHIGN shoudl be able to withstand 20 dreads firing on you. |
Xeliya
Eternity INC. Mercenary Coalition
|
Posted - 2008.04.18 04:10:00 -
[457]
Edited by: Xeliya on 18/04/2008 04:12:10
My way of fixing a Titan that is IMO fair both ways.
Allow 8 guns to be fit. 100% Damage per Titan Level. 25% Tracking/Velocity and Explosion Radius per Titan Level. 1 Drone per Titan Level. Fighters Can be used. 10000% Cap usage on web/disruptor. (So it can't tackle) Limit the Bridge range to 5 light years.
This would allow a Titan to have the fire power of 2 dreads in siege but be able to insta pop Battleships. Also allow it to have 10 fighters at max level would make it a great offencive weapon that is fun, tide turning but not stupidly over powered. |
Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.04.18 09:52:00 -
[458]
Originally by: Kagura Nikon
And WHY shoudl anythign be able to survive against 10 Dreads in close range configuration for long? BTW you didnt even cared to do the math. A titan with typical price fitting deadspace stff and Siege module would EASILY tank 10 dreads!!
Please post your math that allows you to survive 10 gank fitted dreads in a theoretical siege capable titan. Lets say... 40b in mods as a price cap, so no silly 5 chelm cap rechargers costing more than the titan itself.
Oh and lots of things can survive 10 sieged dreads, a carrier can survive 10 sieged dreads, you just need 20 carriers repping it.
Cant do that with a sieged titan now can you?
Quote: And no i do not think ANYTHIGN shoudl be able to withstand 20 dreads firing on you.
A carrier can, a mothership can, and if a titan cannot its going to be worthless.
|
Gorith
|
Posted - 2008.04.18 12:52:00 -
[459]
Hmm its hard to figure out ways to fix it withoug breaking it and theres no real way to make ti to where everyone will be happy but i think one of the following would be good
1. A limit per system on titan (2) 2. systemwide cooldown on the DD (meaning if 1 titan fires a doomsday no other titan can fire one for 1 hour) 3. create a module that jamms all DD in a system and makes the user immobile while its running (but doesnt showup on the overview make them probe it out) 4. make DD reset ONLY after downtime |
Jarne
Increasing Success by Lowering Expectations Star Buccaneers
|
Posted - 2008.04.18 13:20:00 -
[460]
I see it this way:
A doomsday device is a threat all the time, even when it is not activated it has an effect on the opponent's actions. It is thus "active" in a certain way even when not actually fired. If the "real" activation of a doomsday device costs money, so should the permanent threat of a doomsday. Introduce a maintenance cost to ships and make it very expensive for Titans, problem solved :). |
|
Uzuki Shootmenow
|
Posted - 2008.04.18 15:29:00 -
[461]
I'm not a fan of a DD. I've died to a couple myself.
The sad part about this is, if Goons had 8 titans (and knew how to use them actually) and BoB had only 1, this thread wouldnt even start.
thank you. |
HydroSan
GoonFleet GoonSwarm
|
Posted - 2008.04.18 15:37:00 -
[462]
Originally by: Uzuki Shootmenow I'm not a fan of a DD. I've died to a couple myself.
The sad part about this is, if Goons had 8 titans (and knew how to use them actually) and BoB had only 1, this thread wouldnt even start.
thank you.
This is extremely relevant to the topic at hand, which is discussing the broken mechanics of Titans. Either present facts to support your claim of either "it's fine" or "it's overpowered" or go back to CAOD. Thanks. |
stinger7
|
Posted - 2008.04.18 16:44:00 -
[463]
Edited by: stinger7 on 18/04/2008 16:49:34
Originally by: HydroSan
Originally by: Uzuki Shootmenow I'm not a fan of a DD. I've died to a couple myself.
The sad part about this is, if Goons had 8 titans (and knew how to use them actually) and BoB had only 1, this thread wouldnt even start.
thank you.
This is extremely relevant to the topic at hand, which is discussing the broken mechanics of Titans. Either present facts to support your claim of either "it's fine" or "it's overpowered" or go back to CAOD. Thanks.
They are fine in fact i remember that it was you goons who had them "fixed" the last time you were losing ships to them. So what now you cannot zerg anymore space from BOB they are suddenly broken again?.
|
HydroSan
GoonFleet GoonSwarm
|
Posted - 2008.04.18 17:12:00 -
[464]
Originally by: stinger7 They are fine in fact i remember that it was you goons who had them "fixed" the last time you were losing ships to them. So what now you cannot zerg anymore space from BOB they are suddenly broken again?.
Titans were "fixed" by making them unable to just jump around, doomsday and jump out when it got hairy. It was broken because you'd have a single Titan and a Mothership camping a station and there was nothing you could do about it. CCP fixed it by making them more vulnerable to dictors and giving some real drawbacks to the doomsday weapon.
At the scale of one or two Titans this is fine. It means you have to plan the use of your Titans and have some kind of solid strategy for using it and a backup/support fleet there for the ride to bail it out. Shrike/SirMolle died last June because he only had a couple of carriers, a single MS and a couple of HACs with him as support verses a bunch of battleships and a large opposing capital fleet.
The problem now is that to avoid those kind of circumstances and bring back Titans to the "power" they had before, alliances are spending billions, possibly trillions of ISK trying to build more and more Titans to gradually reduce and then eliminate any risk associated with using Titans as tactical nukes. I don't think CCP really wants alliances with ten or eleven Titans running around in 0.0 making it impossible for any alliance that relies on subcapitals to operate.
It's not just BoB either. Every alliance is really desperate to get their hands on some fancy mining moons so they can produce themselves multiple Titans. Under current mechanics I see smaller/non-rich alliances getting utterly crushed and then the remaining alliances hording mining moons and attempting to build more Titans than the other guy. Meanwhile, the subcapital pilots who previously had a role are going to be wondering why they don't just a) sell their subcap char and buy a dread/carrier char, b) leave their 0.0 alliance because there is nothing to do in the face of eight Titans (and this is for both sides too: k:d ratio aside how would it feel to show up for an op and sit around for an hour only to discover your enemy can't/won't engage because of Titans? Or how would it feel if YOU couldn't engage because your own alliance has Titans on the field and warping in would be sudden death?).
Either way it's not very balanced and it eliminates tactics in favour of building as many expensive ships as possible and then blobbing a system with them. Combined with lag and desync bugs and you're looking at a game that is appealing to capital pilots alone and nobody else.
If Titans were turned into massive logistics powerhouses that didn't stack positively in terms of use then we wouldn't have Titan blobs. Mobile stations, jump bridges, higher gang bonuses, a kind of 'respawn point' for fleets would be great for any alliance who wanted to build one, as it would allow them to both assault and defend systems more effectively. For instance, if you were defending, the Titan could act as a second station in that system, meaning you're freed from any inconvenience that might have been caused by your enemy locking down the station or disabiling station services: a major strategic advantage, since you could just respawn in-system and keep fighting.
Titans as they are now prevent major battle from happening because it allows three or four pilots the ability to press a button, sit back and watch the killmails roll in. Titans as mobile stations would allow major battles to happen over a long period of time. How epic would it be for major battles to go on for hours, even days because both sides had Titans and just kept going at it? It would be near-constant PvP between subcapital fleets, as opposed to the "all or nothing" effect capital PvP has on alliances.
|
gordon cain
Minmatar x13
|
Posted - 2008.04.18 17:12:00 -
[465]
Everything can be killed. Just need a damn good plan to take them out.
Gordon Cain
Never argue with idiots, they will just drag you down to their level, and beat you with experience. |
stinger7
|
Posted - 2008.04.18 17:27:00 -
[466]
Sorry HydroSan but id rather see capital blobs in a few years be the norm in 0.0 than see crappy T1 zerg fleets crashing nodes every night from the day the DDD is nerfed.
Reducing the DDD to 150-200km will make then vulnerable to snipers in BS and to capital ships of course. But for the game to allow a alliance without capital support to zerg a alliance with capital support is totally unbalancing the idea of individual and group improvement within the game itself.
|
HydroSan
GoonFleet GoonSwarm
|
Posted - 2008.04.18 17:51:00 -
[467]
Originally by: stinger7 Sorry HydroSan but id rather see capital blobs in a few years be the norm in 0.0 than see crappy T1 zerg fleets crashing nodes every night from the day the DDD is nerfed.
Reducing the DDD to 150-200km will make then vulnerable to snipers in BS and to capital ships of course. But for the game to allow a alliance without capital support to zerg a alliance with capital support is totally unbalancing the idea of individual and group improvement within the game itself.
If you went ahead and looked at recent battle reports on BoBs killboard you'd see GoonSwarm has had the upper hand in battleships for a little while now. But this is you attempting to change the subject by saying I have a bias and refusing to comment on anything I've said.
The point is that EVEN WITH A 150+ STRONG T2 SNIPER FLEET, they are completely destroyed by multiple Titans. You cannot rep or siege a tower that is protected by them, and moving around Titans is trivial when you take into consideration that they have jump drives and can use jump bridges. Add onto that strontium timers which can be perfectly timed for when the titans can be online and you have unsiegable towers.
The fact is that DESPITE skillpoints, fittings and numbers, Titans reign supreme. You could have a massive T1 cruiser blob and they'd get wiped out by multiple Titans. You could have a massive T2 battleship sniper blob and they'd get wiped out by multiple Titans. If you say "then attack somewhere else!" then I'm going to just laugh because you've obviously never participated in 0.0 warfare: stront timers and the grids that the towers are actually on dictate when and where engagements are going to happen.
You used to be able to have a fight with subcaps over who saved and who destroyed a control tower. Just look at 9-9: there was a massive subcapital fight at every tower that came out between battleship groups. And it was FUN. Both sides lost a ton of ships and even despite the lag it was great because you finally didn't have to constantly mash your scanner to see if a horde of Titans were warping in. I'm willing to bet you couldn't find a single person that didn't find those skirmishes amazingly fun on either side.
Capital ships should be a major strategic asset but they should be designed in a way that makes subcapitals do the fighting.
|
stinger7
|
Posted - 2008.04.18 18:09:00 -
[468]
Edited by: stinger7 on 18/04/2008 18:10:24
Reducing the DDD to 150-200km sorts out all the problems with using conventional fleets against multiple DDD while allowing the titans to still prevent ppl zerging with T1 friggies and cruisers.
|
Chomapuraku
Caldari Templar Republic R0ADKILL
|
Posted - 2008.04.18 21:02:00 -
[469]
personally, i think the best situation would be the removal of the doomsday and replacing it with something that amplifies the force of one fleet without totally obsoleting the other fleet. they nerfed the mechanics of the doomsday because people were using it as an "i-win" button, and now they found a loophole around that because, again, players want to use the doomsday as an "i-win" button. remove doomsday, replace with either another mod to aid fleet logistics or another super-weapon that either diffusely enhances the abilities of the fleet or unleashes big firepower on a limited number of enemies |
Ihlarin Egar
|
Posted - 2008.04.18 21:31:00 -
[470]
Edited by: Ihlarin Egar on 18/04/2008 21:34:04 Yer, nerf.
How about ~ ten high damage shots to any SINGLE target across the system or even in surrounding systems, followed by 3-7 days of repairs in a shipyard (with annoying material logistics involved) instead?
Anti-fleet AoE damage of this proportion was a stupid idea from the start, even without the stackability of said damage. Why would it be fun for anyone if the smaller ships in a fleet are killed instantly, anyways?
|
|
Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.04.19 01:24:00 -
[471]
Originally by: HydroSan
Originally by: stinger7 They are fine in fact i remember that it was you goons who had them "fixed" the last time you were losing ships to them. So what now you cannot zerg anymore space from BOB they are suddenly broken again?.
Titans were "fixed" by making them unable to just jump around, doomsday and jump out when it got hairy. It was broken because you'd have a single Titan and a Mothership camping a station and there was nothing you could do about it. CCP fixed it by making them more vulnerable to dictors and giving some real drawbacks to the doomsday weapon.
At the scale of one or two Titans this is fine. It means you have to plan the use of your Titans and have some kind of solid strategy for using it and a backup/support fleet there for the ride to bail it out. Shrike/SirMolle died last June because he only had a couple of carriers, a single MS and a couple of HACs with him as support verses a bunch of battleships and a large opposing capital fleet.
The problem now is that to avoid those kind of circumstances and bring back Titans to the "power" they had before, alliances are spending billions, possibly trillions of ISK trying to build more and more Titans to gradually reduce and then eliminate any risk associated with using Titans as tactical nukes. I don't think CCP really wants alliances with ten or eleven Titans running around in 0.0 making it impossible for any alliance that relies on subcapitals to operate.
It's not just BoB either. Every alliance is really desperate to get their hands on some fancy mining moons so they can produce themselves multiple Titans. Under current mechanics I see smaller/non-rich alliances getting utterly crushed and then the remaining alliances hording mining moons and attempting to build more Titans than the other guy. Meanwhile, the subcapital pilots who previously had a role are going to be wondering why they don't just a) sell their subcap char and buy a dread/carrier char, b) leave their 0.0 alliance because there is nothing to do in the face of eight Titans (and this is for both sides too: k:d ratio aside how would it feel to show up for an op and sit around for an hour only to discover your enemy can't/won't engage because of Titans? Or how would it feel if YOU couldn't engage because your own alliance has Titans on the field and warping in would be sudden death?).
Either way it's not very balanced and it eliminates tactics in favour of building as many expensive ships as possible and then blobbing a system with them. Combined with lag and desync bugs and you're looking at a game that is appealing to capital pilots alone and nobody else.
If Titans were turned into massive logistics powerhouses that didn't stack positively in terms of use then we wouldn't have Titan blobs. Mobile stations, jump bridges, higher gang bonuses, a kind of 'respawn point' for fleets would be great for any alliance who wanted to build one, as it would allow them to both assault and defend systems more effectively. For instance, if you were defending, the Titan could act as a second station in that system, meaning you're freed from any inconvenience that might have been caused by your enemy locking down the station or disabiling station services: a major strategic advantage, since you could just respawn in-system and keep fighting.
Titans as they are now prevent major battle from happening because it allows three or four pilots the ability to press a button, sit back and watch the killmails roll in. Titans as mobile stations would allow major battles to happen over a long period of time. How epic would it be for major battles to go on for hours, even days because both sides had Titans and just kept going at it? It would be near-constant PvP between subcapital fleets, as opposed to the "all or nothing" effect capital PvP has on alliances.
Simple, 1 DD every 10 minutes/grid.
|
HydroSan
GoonFleet GoonSwarm
|
Posted - 2008.04.19 01:46:00 -
[472]
Originally by: Gamesguy Simple, 1 DD every 10 minutes/grid.
Oh come on. You're in a big 0.0 alliance. Have you participated in any of the ops your alliance calls? You should know by now that ten minutes can take place over the course of an hour, especially when large numbers of capitals are concerned.
|
TypoNinja
Caldari Void Angels
|
Posted - 2008.04.19 02:23:00 -
[473]
The solution is even simpler than that.
Don't commit all of your combat assets at once.
Its really that simple.
Does this mean you basically have to sacrifice a fleet to draw out the DDD's? yes.
Is it going to be expensive? **** yes.
But then so is a titan.
|
Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2008.04.19 02:35:00 -
[474]
Originally by: HydroSan
Originally by: Gamesguy Simple, 1 DD every 10 minutes/grid.
Oh come on. You're in a big 0.0 alliance. Have you participated in any of the ops your alliance calls? You should know by now that ten minutes can take place over the course of an hour, especially when large numbers of capitals are concerned.
Eve is not balanced on lag.
|
Onionico
Series of Tubes
|
Posted - 2008.04.19 05:16:00 -
[475]
Originally by: TypoNinja The solution is even simpler than that.
Don't commit all of your combat assets at once.
Its really that simple.
Does this mean you basically have to sacrifice a fleet to draw out the DDD's? yes.
Is it going to be expensive? **** yes.
But then so is a titan.
More than 4 or 5 Titans can cover each other's tracks from infinite (nearly) amount of support fleets. Add a cyno jammed system to that - and you've got an invincible pos.
Is this the ONLY reason they need to be tweaked? No. But this can ahd has happened, and is utter crap.
I'm not advocating a nerf to the point where they are useless - perhaps a refocus on what, exactly, they're supposed to do other than a grid sized super smart bomb that - if you get more than 4 together in a single cynojammed system - becomes immune to nearly every kind of conceivable attack. Read the whole thread to get a better grasp on what's being discussed here.
Cheers
|
Draygo Korvan
Merch Industrial GoonSwarm
|
Posted - 2008.04.19 22:15:00 -
[476]
Originally by: Gamesguy
Originally by: Kagura Nikon
And WHY shoudl anythign be able to survive against 10 Dreads in close range configuration for long? BTW you didnt even cared to do the math. A titan with typical price fitting deadspace stff and Siege module would EASILY tank 10 dreads!!
Please post your math that allows you to survive 10 gank fitted dreads in a theoretical siege capable titan. Lets say... 40b in mods as a price cap, so no silly 5 chelm cap rechargers costing more than the titan itself.
Oh and lots of things can survive 10 sieged dreads, a carrier can survive 10 sieged dreads, you just need 20 carriers repping it.
Cant do that with a sieged titan now can you?
Quote: And no i do not think ANYTHIGN shoudl be able to withstand 20 dreads firing on you.
A carrier can, a mothership can, and if a titan cannot its going to be worthless.
The obvious answer here is to simply remove the seige module and have seperate titan class guns that do a massive amount of damage, with decent enough tracking, I dont think giving the titan the firepower of 2 sieged dreads though, but more powerful than a single dread in siege mode and having better tracking might work better.
Titans are vunerable to one class of ship, enemy caps. They arnt really vunerable to enemy supercaps, (DD's arnt enough, and unless your fitting dread weapons on your titan, enemy titans wont do much, motherships pretty much use fighters which a titans regular smartbombs can take care of) Its weapons should be effective against that class of ship.
As far as the doomsday, I would rather see it be a beam type weapon that does massive damage (have to target a ship to fire) to a single ship, or a line in space (based on titan alignment). --
|
Vincent S
Republic Military School
|
Posted - 2008.04.20 09:01:00 -
[477]
Titans, cyno jammers and jump bridges have destroyed any chance of having fun in 0.0. If it were up to me I'd just reimburse every titan ever built and remove them from the game entirely.
These things lead to stagnation of the game, the old guard will be even more entrenched, and new corps have no chance to uproot an alliance with 10 titans and cyno jammers in every system.
|
Tanx0r
|
Posted - 2008.04.20 14:23:00 -
[478]
whine Linkage to nberleet alliance info and sovereignty maps0rs!!! |
HydroSan
GoonFleet GoonSwarm
|
Posted - 2008.04.20 15:53:00 -
[479]
Originally by: Tanx0r whine
worthless no-content post
|
TypoNinja
Caldari Void Angels
|
Posted - 2008.04.20 21:49:00 -
[480]
Originally by: Onionico
Originally by: TypoNinja The solution is even simpler than that.
Don't commit all of your combat assets at once.
Its really that simple.
Does this mean you basically have to sacrifice a fleet to draw out the DDD's? yes.
Is it going to be expensive? **** yes.
But then so is a titan.
More than 4 or 5 Titans can cover each other's tracks from infinite (nearly) amount of support fleets. Add a cyno jammed system to that - and you've got an invincible pos.
Is this the ONLY reason they need to be tweaked? No. But this can ahd has happened, and is utter crap.
I'm not advocating a nerf to the point where they are useless - perhaps a refocus on what, exactly, they're supposed to do other than a grid sized super smart bomb that - if you get more than 4 together in a single cynojammed system - becomes immune to nearly every kind of conceivable attack. Read the whole thread to get a better grasp on what's being discussed here.
Cheers
Im well aware of the never ending titan whine, I've posted in several threads about them, a few times with solid math.
So far all I've seen from the people *****ing about it can be summed up as "waaa, my sub capital blob sucks at killing a ship designed to *****a sub capital blob." with occasional excuses about cyno jammer combos mixed in. To me thats not a problem, thats the designed function.
From my end it looks like spoiled brats complaining that they cant kill over 200 billion isk of titans with a 5 billion isk battleship fleet. At 40 to 1 expenditures I would expect a very one sided fight.
People call for nerf this, nerf that, titans are ruining the game, ect ect. But nobody is doing the intelligent thing, nobody wants to think up new tactics they want to go right on blobbing. Well heres another great tactic to go with my previous advice.
If you know the enemy has 4+ titans in system, attack somewhere else.
Thats right, I know its a wild idea but if the enemy is waiting in ambush for you, not walking into that ambush is a really wise tactic.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 .. 24 :: one page |
First page | Previous page | Next page | Last page |