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Traeon
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Posted - 2008.04.20 22:01:00 -
[481]
These "you're all just too stupid" and "you want to blob everything to death" rageposts are getting boring now and are not convincing anybody at this point.
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Captator
Universal Securities
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Posted - 2008.04.20 22:07:00 -
[482]
/me considers a world where a Ragnarok pulls up next to an Erebus, and they blast the sh*t out of each other with AC/Blasters.
Later in the fight as the Ragnarok is breaching shield, he opens up a jump portal back to a support fleet 4 systems out, the support fleet arrive and instantly start pounding on the Erebus, the Erebus also summons it's support fleet, and a furious fleet battle occurs under the guns of these space monoliths, as they continue to pound on each other.
As the Ragnarok starts to enter hull, its captain gives the order to his fleet, warp out. As the last ship leaves a cataclysmic gout of fire erupts from the Ragnarok in all directions, shattering the enemy fleet, and setting the erebus on fire. The Erebus thus mauled, and with its support fleet in tatters, opens up a jump portal again, and flees.
However, unbeknown to its pilot, a covert ops frigate has managed to enter the portal as the titan jumped, before it closed, and is even now broadcasting its covert cyno, ready for the Black ops wing standing by to jump in and finish the titan off, as it limps towards a POS, all modules offlined due to the force of the Ragnarok's DDD.
In a later post, depending on feedback if any to this mini-saga, I will cover the changes this story would involve in more detail. |
Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.04.20 23:08:00 -
[483]
Originally by: TypoNinja
If you know the enemy has 4+ titans in system, attack somewhere else.
Everytime this is brought up, I'm pretty certain the poster is a complete idiot.
Yes, go attack somewhere else. I sure am glad that the sovlevel that allows jammers doesn't allow jumpbridges, or that titans don't have the ability to create a bridge of their own.
Go right ahead, attack "somewhere else". Unless somewhere else is "someone else that doesn't have Titans and isn't allied with someone who does", your plan is ******* terrible. They'll be right at any station system before you get there and all you've done is wasted time traveling.
This is not hard at all to get, endlessly stacking AoE weapons, three different methods of invincibility (cynojammers, DD cover, pos forcefields) mean this is a problem that'll only grow exponentially larger with every month that passes until fighting is practically not an option.
Their are a ton of CSAAs ****ting out Titans all across EvE right now - several alliances you wouldn't consider big names have concurrent ******* builds and pretty much everyone you could name has at least 1-3 Titans already completed. Soon enough, nearly everybody will be able to stalemate eachother.
The exact same prophecy had been made over a year ago - but the growth of this problem is a very slow process due to build times, politics and only recent game changes (jammers/sov4) that have really accelerated construction. And nowhere has anyone arguing to keep the current status quo said "Your predictions of impending disaster aren't true", instead all we've been hearing is "That's just because you don't want things to be that way".
Well yes. Because it's unarguably a ******* stupid game to play.
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NeverL
Reikoku Band of Brothers
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Posted - 2008.04.21 08:11:00 -
[484]
Originally by: Ernest Graefenberg
Originally by: TypoNinja
If you know the enemy has 4+ titans in system, attack somewhere else.
Everytime this is brought up, I'm pretty certain the poster is a complete idiot.
Its god damn pain in the ass to get everyone through the bridge. it needs fuel, its needs a lot of dicipline, so caps wount get bumped.
so, plz try to play the actual game before acting like a grownup. __ We are not retreating - we are advancing in another direction - General Douglas MacArthur |
Draahk Chimera
Caldari Monopropellant Fools
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Posted - 2008.04.21 08:37:00 -
[485]
Edited by: Draahk Chimera on 21/04/2008 08:38:00
Originally by: NeverL
Originally by: Ernest Graefenberg
Originally by: TypoNinja
If you know the enemy has 4+ titans in system, attack somewhere else.
Everytime this is brought up, I'm pretty certain the poster is a complete idiot.
Its god damn pain in the ass to get everyone through the bridge. it needs fuel, its needs a lot of dicipline, so caps wount get bumped.
so, plz try to play the actual game before acting like a grownup.
It is also a pain in the balls to move a sub-capital fleet 10-15 jumps. Every gate more then half your fleet will lag-warp and approx 5% will crash all toghether. I dont know how you do it in BoB but in the alliances Ive been we wait for people who have crashed. By the time the sub capital fleet has arrived at the "somewhere else" the defenders will have had plenty of time to bridge their titans+support, even probably go afk and bake cookies.
The obvios solution then would be to attack 2 or more places at once. Unfortunatly this means having not 1 but 2 blobs in the same region. Both of them big enough to threaten a cyno-jammer pos + a support fleet. This in a time where 99% of EVE, players and developers alike, is complaining about too many blobs.
My humble suggestion is to remove the DDD all toghether and replace it with a docking bay. Effectivly turning the titans into jumpable stations with clone vat, ship bay, repair and fitting.
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Aeon Yakati
Destructive Influence Band of Brothers
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Posted - 2008.04.21 09:20:00 -
[486]
Edited by: Aeon Yakati on 21/04/2008 09:22:28 Reduce DD range to 50-100km radius and increase DD damage to 250-500k so there's no way a heavy dictor can tank the damage. That would make the use of sub caps more viable as a means and also fix the Titan's current inability to kill 10mil ISK ships.
A DOOMSDAY device should be your DOOM. It's ridiculous to think that HID's can tank them with ease if they are set up for them. Hell, even AFs can.
- Aeon
Edit. And perhaps add an immunity to DD to all capitals. __________
Oh, you didn't think I forgot about you, did you? |
TypoNinja
Caldari Void Angels
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Posted - 2008.04.21 09:38:00 -
[487]
Lack of ability to move your fleet at high speed either speaks of poor logistics, or in the reasons you have servers that aren't up to the task of tracking that much. In that case the answer is not a game mechanic change but rather an out of game change to how the hardware handles large loads.
Regardless, I've seen lots of people whine about how its so hard, but I have never heard anyone pointing out how possible tactics for dealing with it fail.
But still the bottom line is cost and effect.
First off, in siege warfare it always costs more to remove a defender from an entrenched position than it cost the defender to maintain that position. Thats the function of a defencive position, its easier to defend.
So if I man my defencive position with over 200 billion isk in assets, would it be right if a 10 billion isk attack fleet could dislodge me? A 50 billion isk effort? 100 billion isk? (well 100 just might work if the attackers were skilled and the defenders were idiots.)
Of course not, basic math skills tell us how that should end, a mildly competent FC with 2:1 odds on defence (plus a death star to help out) and troops who know their ass from there elbow should have little trouble holding the field.
Tell me I'm wrong here but people are deliberately sending fleets into meat grinders and acting surprised when ground beef is what they get back.
Is a fleet warfare game like eve actually that lacking in students of tactics?
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.04.21 10:57:00 -
[488]
Originally by: NeverL
Its god damn pain in the ass to get everyone through the bridge. it needs fuel, its needs a lot of dicipline, so caps wount get bumped.
so, plz try to play the actual game before acting like a grownup.
This is either a terrible troll, or you honestly high-five yourself after managing to bridge. Yeah, that sure is a lot of effort, oh man where will I ever find a hauler and how will I ever organize a feat like having people warp separately and not at 0.
I should probably hire a professional to do it for me or maybe record the entire thing and make an inspirational montage out of it.
Seriouspost: Been there, done that. Shut up.
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.04.21 11:22:00 -
[489]
Edited by: Ernest Graefenberg on 21/04/2008 11:22:17
Originally by: TypoNinja Lack of ability to move your fleet at high speed either speaks of poor logistics, or in the reasons you have servers that aren't up to the task of tracking that much. In that case the answer is not a game mechanic change but rather an out of game change to how the hardware handles large loads.
So what you're saying is that magic is the answer. Because with enough magic we'll revolutionize networking and bend space-time so that group x will travel a larger distance faster than group y travels a smaller one. Sweet.
Quote:
Regardless, I've seen lots of people whine about how its so hard, but I have never heard anyone pointing out how possible tactics for dealing with it fail.
What are you even talking about. "Haha guys go attack somewhere else" is not a tactic of any sort, and even that was easy enough to prove worthless.
Quote:
But still the bottom line is cost and effect.
Get your ******* idioms right. Beating on you already feels like sliding a chihuahua down an interstate. Or a stroll in the terrarium. You could say it's like a rhinoceros in a planned parenthood store.
Quote:
First off, in siege warfare it always costs more to remove a defender from an entrenched position than it cost the defender to maintain that position. Thats the function of a defencive position, its easier to defend.
So if I man my defencive position with over 200 billion isk in assets, would it be right if a 10 billion isk attack fleet could dislodge me? A 50 billion isk effort? 100 billion isk? (well 100 just might work if the attackers were skilled and the defenders were idiots.)
So at an average BS loss of about 50 million, about 2000 battleships should be able to kind of get into a system if the defender is sufficiently incompetent. That sounds about right and like a ton of fun.
Lets cut out the middleman (the player) entirely, and look at what isk is: A function of moons mined, missions run and NPCs shot along with profit made off of trade - to contest sovereignty we now forgo combat entirely and create a ladder ranking system of alliances according to their net income.
You're right, that would solve lagfests quite formidably.
Quote:
Of course not, basic math skills tell us how that should end, a mildly competent FC with 2:1 odds on defence (plus a death star to help out) and troops who know their ass from there elbow should have little trouble holding the field.
What do skills even tell you? 'Basic math' whatever that is might be able to help you arrive at some conclusion, but skills do not. We're having this ambiguous use of language problem here again buddy, sorry.
Much like that wonderful hypothetical you dreamt up that is so incoherent I'm not sure if you're meaning for attackers to outnumber defenders, defenders to outnumber attackers or either of them to even exist because for all I know you could be talking about your crippling phobia of dressage and small dogs.
Quote:
Tell me I'm wrong here
You're wrong everywhere.
Quote: Tell me I'm wrong here but people are deliberately sending fleets into meat grinders and acting surprised when ground beef is what they get back.
Yupp, still wrong.
Quote:
Is a fleet warfare game like eve actually that lacking in students of tactics?
Okay now you're just setting up straw men for me to knock down, thanks for the help I really appreciate you helping things along. I hope to god you're really fakeposting it up to make things fun, but if not hey that's fantastic I'm sure you have a great future in waste management.
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Kagura Nikon
Minmatar Infinity Enterprises Odyssey.
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Posted - 2008.04.21 11:28:00 -
[490]
Edited by: Kagura Nikon on 21/04/2008 11:31:59
Originally by: Gamesguy
Originally by: Kagura Nikon
And WHY shoudl anythign be able to survive against 10 Dreads in close range configuration for long? BTW you didnt even cared to do the math. A titan with typical price fitting deadspace stff and Siege module would EASILY tank 10 dreads!!
Please post your math that allows you to survive 10 gank fitted dreads in a theoretical siege capable titan. Lets say... 40b in mods as a price cap, so no silly 5 chelm cap rechargers costing more than the titan itself.
Oh and lots of things can survive 10 sieged dreads, a carrier can survive 10 sieged dreads, you just need 20 carriers repping it.
Cant do that with a sieged titan now can you?
Quote: And no i do not think ANYTHIGN shoudl be able to withstand 20 dreads firing on you.
A carrier can, a mothership can, and if a titan cannot its going to be worthless.
3 Capital reps 3 Corpus X hardeners 2 corpus EANM. Stick all mids with officer cap recahrgers and you can sustain TWICE that in cap usage. Now add a siege mode to taht and you would have 33k dps tanked PERMANENT. Add some good drugs and you reach 38 K
For those things EFT is a good tool (sicne it allows Siege module in a titan :P)
And don't tell me this is an illusory setup because titans ARE fitted with dozens billions of is in modules.
And 9/10 times dreads are not GANK fitted but are fitted with long ragne guns and not more than 1 damage mod. That is enough for you to hold 20 dreads logn enough to your support fleet do somethign about some fo them. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Karl Borhman
Minmatar Union Of Xtreme Military
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Posted - 2008.04.21 16:50:00 -
[491]
Man I'm glad I stopped playing Eve about 1.5 years ago.
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FourthStorm
Tact1cal's disadvantage
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Posted - 2008.04.21 22:25:00 -
[492]
I can't be bothered to read 19 pages, but reading from the OP message. Let me see if I get it straight:
1) BoB has a fleet of 8 titans. 2) Goons don't.
And your problem is?
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stinger7
eve tutors inc
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Posted - 2008.04.21 22:57:00 -
[493]
Originally by: FourthStorm I can't be bothered to read 19 pages, but reading from the OP message. Let me see if I get it straight:
1) BoB has a fleet of 8 titans. 2) Goons don't.
And your problem is?
Goons want to be able to kill them with friggies.
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HydroSan
GoonFleet GoonSwarm
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Posted - 2008.04.22 05:10:00 -
[494]
Originally by: FourthStorm I can't be bothered to read 19 pages
Then get out of this forum.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.04.22 07:20:00 -
[495]
Originally by: Kagura Nikon
3 Capital reps 3 Corpus X hardeners 2 corpus EANM. Stick all mids with officer cap recahrgers and you can sustain TWICE that in cap usage. Now add a siege mode to taht and you would have 33k dps tanked PERMANENT. Add some good drugs and you reach 38 K
For those things EFT is a good tool (sicne it allows Siege module in a titan :P)
And don't tell me this is an illusory setup because titans ARE fitted with dozens billions of is in modules.
1. Only on the avatar.
2. No they really dont. Look at titan lossmails, do you see a full rack of chelm cap rechargers? No, you see 24 and some 28% ones. So ya, your setup is illusionary.
3. 33k dps(drugs dont count, what if you get the cap or armor side effect?) is not 20 dreads. Thats like 20 gank fit hyperions.
Quote: And 9/10 times dreads are not GANK fitted but are fitted with long ragne guns and not more than 1 damage mod. That is enough for you to hold 20 dreads logn enough to your support fleet do somethign about some fo them.
The trend has been to gank fit dreads with trimarks these days, which is superior to CCC fitted dual rep in almost all situations.
Long range guns yes, but a phoenix with 2 BCUs does 3.5k dps, a rail fitted moros with sentry drones does 4k, others do similar amounts I'm sure. So 20 dreads will far outstrip the tank even on your triple rep 100bil setup(which only works on the avatar).
So definately no, people will not be using or even building titans if they were just a bigger dread.
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TypoNinja
Caldari Void Angels
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Posted - 2008.04.22 08:32:00 -
[496]
Edited by: TypoNinja on 22/04/2008 08:33:22
Quote: That sounds about right and like a ton of fun.
Italics mine;
Who said anything about it mattering if its fun or not? Your sending an attacking force into a prepared defencive position thats was created specifically to turn your fleet into scrap metal.
Sorry to burst your bubble here but 'fun' is not a required function of balancing combat mechanics. Besides there actually is a great deal of fun, just not for you. I'm sure bob is having a blast kicking your ass on the field of battle and then watching you whine to the forums about how unfair it is that they wont roll over and die to your blobs.
Again it goes back to the math, you ***** titans are broken but I've yet to hear a case of anybody spending the kind of cash needed on an attack to test that yet. People are spending well under a tenth of the cost of the defenders setup and then *****ing they lost, I however see that as no surprise.
Since you you seem to lack cognizance of the topic at hand let me spell it out for you another way.
4 titans = 200 billion isk (not an exact figure, im rounding for esay math) their three BS = 100 million isk (again not exact, im rounding for easy math) 200 billion isk in tier three BS's = 2000 battleships.
Now lets look at the same value of isk in an easier to understand format.
If I attack a POS defended by 2000 battleships with a fleet of 200 battleships. (20 billion isk or there abouts) What would you expect the outcome of that fight to be?
I imagine my 200 battleships would get their nuts kicked up between their ears.
Dreadnoughts at 1.5 billion isk (Again im rounding sue me im lazy)
Defenders field 130 dreadnoughts to guard a POS, I attack that POS with 15 dreadnoughts. Predict the outcome of that fight.
So then why all of a sudden when that much isk is put into a titan does it suddenly become unfair when they kick your ass?
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Bobafeit
The SMITE Brotherhood
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Posted - 2008.04.22 09:35:00 -
[497]
after reading some pages here the easiest fix i see is just dont allow DD in cyno jammed systems just like lowsec that will not nerf the titan and it will give the attacking fleet a chance most alliances with titans have a large cap fleet anyway that they can defend their cyno jammer with
---CEO-The SMITE Brotherhood---
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HydroSan
GoonFleet GoonSwarm
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Posted - 2008.04.23 19:52:00 -
[498]
Thankfully, CCP doesn't seem to think that "outspending your enemy" should be a viable way to get around using tactics and to break game balance.
Again: I don't want Titans to be easy to kill. They should be big and powerful with good tanks etc. but they shouldn't be these instant death machines that prevent combat from occurring. They should be tools, not nukes.
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stinger7
eve tutors inc
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Posted - 2008.04.23 20:25:00 -
[499]
Id rather see a alliance outspend to win than outzerg to win tbh, so anything other than a small reduction in range to the DDD will be devastating to how the game is played in the arena of space holding and taking.
A 150km DDD is plenty of nerf to remove the problems they cause without removing the only anti zerg tool the game has at the moment,
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HydroSan
GoonFleet GoonSwarm
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Posted - 2008.04.23 22:07:00 -
[500]
Originally by: stinger7
Id rather see a alliance outspend to win than outzerg to win tbh, so anything other than a small reduction in range to the DDD will be devastating to how the game is played in the arena of space holding and taking.
A 150km DDD is plenty of nerf to remove the problems they cause without removing the only anti zerg tool the game has at the moment,
Just so we're clear, blobbing with ships is bad and wrong, but blobbing with ISK is perfectly acceptable.
We really should just go back to the good old days where EVE had absolutely no balance and if you weren't in a battleship you just died every time. 8x HS Geddon with infinite tracking FTW |
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stinger7
eve tutors inc
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Posted - 2008.04.23 22:28:00 -
[501]
Edited by: stinger7 on 23/04/2008 22:33:50
Originally by: HydroSan
Originally by: stinger7
Id rather see a alliance outspend to win than outzerg to win tbh, so anything other than a small reduction in range to the DDD will be devastating to how the game is played in the arena of space holding and taking.
A 150km DDD is plenty of nerf to remove the problems they cause without removing the only anti zerg tool the game has at the moment,
Just so we're clear, blobbing with ships is bad and wrong, but blobbing with ISK is perfectly acceptable.
We really should just go back to the good old days where EVE had absolutely no balance and if you weren't in a battleship you just died every time. 8x HS Geddon with infinite tracking FTW
Stop exaggerating and going all emo it makes you look like a moron.
Reducing the DDD to 150km will stop eve from turning into a zerg to win game while removing the titans ability to easily destroy sniper fleets or sit on top of cyno jammers to easily defend them. |
HydroSan
GoonFleet GoonSwarm
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Posted - 2008.04.23 23:50:00 -
[502]
Because it's not like Titans can move or anything.
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Ambien Torca
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Posted - 2008.04.24 11:42:00 -
[503]
Edited by: Ambien Torca on 24/04/2008 11:44:52 Attackers canŠt bring in hardware even close to isk value of the defender without playing some timezone games first to even have a remote chance to knock down cyno jammer. Few people can rotate Titan shifts much easier than it is to coordinate enough people to go whack the jammer as quickly as possible before enemy notices you are assembling either by scouts or outright spies.
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ChalSto
LOCKDOWN.
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Posted - 2008.04.24 12:23:00 -
[504]
Its also compleat rubbish to discuss this issue without the current political situation.
First of all: The Doomsday weapon of the Titan-class works as from CCP intended. It prevents from Blobbing (in some way or another/see it as u want).
Second: If u know exactly, if u try to zerg-rush a single system with multiple Titans online in that system, u WILL get DoomsdayŠed beyond oblivion. And u should, becouse of stupidity "YEA....LLLEEERROYYYY JEEENKKINNSS.......WE DONT NEED SKILL.......ONLY MASSIVE BLOBBS!!!111. In that case the Doomsday works as intended
Third: The problem is not the Titan, nor the Doomsday weapon here....its the Cyno-Jammer and the game-mechanics behind it. In my opinion the cyno-jammer is a failure by CCP and should be removed, also the sov-system. The sov-system has "some" good points, but combined with a cyno-jammer+Titan its broken.
So in summary titan+cynoJammer = broken. We all agree to that. But thats not what causes me pain. The real "pain" behind this is, that this topic first becomms a big issue (it was an issue before, but was overlooked by CCP) AFTER GoonSwarm tryed to zerg-rush "QY6" like they did before and realized, that its not as "easy" as allways.
Thats why the players have an issue with a call for a "nerf the DD NOW". In that case it only looks like whining, like "auto-aggro" from from carrier-fighters (LOL btw...just lol) for an example.
..and TBFH....its allways the same group of players.....WTH. (i know, the last sentence should be more in the CAOD section).
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lecrotta
lecrotta Corp
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Posted - 2008.04.24 12:26:00 -
[505]
Edited by: lecrotta on 24/04/2008 13:44:10
Originally by: stinger7
Stop exaggerating and going all emo it makes you look like a moron.
Reducing the DDD to 150km will stop eve from turning into a zerg to win game while removing the titans ability to easily destroy sniper fleets or sit on top of cyno jammers to easily defend them.
Originally by: HydroSan Because it's not like Titans can move or anything.
So what... its about positioning your assets on the field bud and making large scale warfare with titans more tactical than having them sit on top of a jammers and popping off DDD every few minutes. Yes titans can move but then so can everybody else's ships so the DDD needs to be moved into position for it to be of any use instead of just sitting in a spot and wiping out entire fleets of fools who get close to it.
A range reduction would allow BS to shoot them outside of DDD range while still allowing them to be a good anti zerg ship, but then this seems to be about allowing your alliance to zerg space more than a broken game mechanic.
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Kagura Nikon
Minmatar Infinity Enterprises Odyssey.
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Posted - 2008.04.24 16:40:00 -
[506]
Originally by: ChalSto Its also compleat rubbish to discuss this issue without the current political situation.
First of all: The Doomsday weapon of the Titan-class works as from CCP intended. It prevents from Blobbing (in some way or another/see it as u want).
WROGN! Completely and uterly WRONG! It does not prevent blobbing! The titan will kill you are you blobbing or not. In fact if youa re not blobbing its 100% sure you will loose because the titan WILL be used.
If you are blobbing to EXTREME then you have a chance because lag makes titan pilots fearfull of throwing their ships into a grid that never loads.
Titans INCREASE blobbing!
In every fracking battle I have been when titan presence was confirmed the only thing resulted is MORE ships requested. Because the ONLY chance to fight a titan IS with a HUGE RIDICULOUS blob.
No, Titans completely FAIL at their goal as anti blob weapons! Trying to solve people wanting to fight and have fun with the stick will never work!
They will NOT stay at station and log out, they will bring more ships and go to fight, because not going to the fight is not fun, and this is a game!
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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lecrotta
lecrotta Corp
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Posted - 2008.04.24 17:02:00 -
[507]
Edited by: lecrotta on 24/04/2008 17:04:09 They are to good at being anti blob weapons atm as the only thing that can survive multi DDD blasts are other capital ships .
From my experience of fighting with titans and against then i have to say that they will stop skilless blobbing (zerging) in crappy ships if the DDD is reduced to 150km or so as commanders will need to position there fleets and assets instead of just warping them in at optimal and f1-f8.
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Alice Atphosea
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Posted - 2008.04.24 19:43:00 -
[508]
Could a developer please respond to the issues raised in this thread before the one-man alt-corp posters who continuously spout off "ANTI-BLOB" and "ANTI-ZERG" rhetoric without fleshing out or explaining ANY of their points or rationale overtake this thread? Thank you. |
lecrotta
lecrotta Corp
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Posted - 2008.04.24 19:59:00 -
[509]
Edited by: lecrotta on 24/04/2008 20:00:24
Originally by: Alice Atphosea Could a developer please respond to the issues raised in this thread before the one-man alt-corp posters who continuously spout off "ANTI-BLOB" and "ANTI-ZERG" rhetoric without fleshing out or explaining ANY of their points or rationale overtake this thread? Thank you.
Theres no need for anybody to explain it you all you need do is read back in the thread as it has already been explained. That is of course if your tactical knowledge and experience in large scale fleet operation with titans is not sufficient to figure it out for your self.
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HydroSan
GoonFleet GoonSwarm
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Posted - 2008.04.24 20:19:00 -
[510]
Originally by: lecrotta Theres no need for anybody to explain it you all you need do is read back in the thread as it has already been explained. That is of course if your tactical knowledge and experience in large scale fleet operation with titans is not sufficient to figure it out for your self.
Thank you for this, lecrotta of "lecrotta Corp", for your insight into 0.0 warfare, politics, and balancing issues concerning capital ships and Titans. I've never heard of "lecrotta Corp" before! Could you please tell us what wars or skirmishes you've been in that has involved Titans or indeed 0.0 space at all? I'm very interested to see if lecrotta Corp is indeed the 0.0 tactical and strategic space-owning powerhouse they (you) pride themselves (yourself) on!
I've been playing the game and living in 0.0 and participating in wars before Titans existed in the game. I'm just going to out on a limb here and say I know a lot more than the entirety of "lecrotta Corp" (you) does (do) about Titans and capital ship warfare!
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