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Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
9
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Posted - 2012.02.16 03:02:00 -
[1] - Quote
So let's hear them! What sort of ships do you think will be added to EVE over time, or expanded upon elsewhere? |

Benilopax
The Ashen Lion Syndicate
206
|
Posted - 2012.02.16 03:08:00 -
[2] - Quote
Titan killer class Capital ships.
Capital killer class Battleships.
|

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
894
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Posted - 2012.02.16 03:11:00 -
[3] - Quote
Benilopax wrote:Titan killer class Capital ships.
Capital killer class Battleships.
Ya, but anything that can do enough dmg to kill a cap in a reasonable amount of time will make the dreads even more obsolete as that ship would replace dreads as a POS basher =/ The Drake is a Lie |

Benilopax
The Ashen Lion Syndicate
207
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Posted - 2012.02.16 03:23:00 -
[4] - Quote
Xercodo wrote:Benilopax wrote:Titan killer class Capital ships.
Capital killer class Battleships.
Ya, but anything that can do enough dmg to kill a cap in a reasonable amount of time will make the dreads even more obsolete as that ship would replace dreads as a POS basher =/
Prevent targeting structures.
|

RubyPorto
Profoundly Disturbed RED.Legion
1430
|
Posted - 2012.02.16 03:26:00 -
[5] - Quote
Benilopax wrote:Xercodo wrote:Benilopax wrote:Titan killer class Capital ships.
Capital killer class Battleships.
Ya, but anything that can do enough dmg to kill a cap in a reasonable amount of time will make the dreads even more obsolete as that ship would replace dreads as a POS basher =/ Prevent targeting structures.
Or just buff dreads to fill that role... Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Alara IonStorm
1589
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Posted - 2012.02.16 03:35:00 -
[6] - Quote
T2 / Tier 2 Battlecruiser and Tier 3 Battleships.
Role: Jump Drive Capable Rapid Deployment Force. Designed to be dropped into combat.
4 Bonuses, T2 Resists.
Battlecruisers
T2 Cane: 5% Proj Dmg, 5% RoF, 7.5% Falloff, 7.5% Tracking. Slot Count 8 High / 7 Turrets, 5 Mid, 6 Low 40m3 DB 40m2 BW.
T2 Myrmidon: 5% Hybrid Dmg, 10% Drone Dmg, 10% Armor Repair, 7.5% Hybrid Falloff. Slot Count 6 High / Turret, 5 Mid, 7 Low. 375m2 DB 125m3 BW
T2 Harbinger: 5% Laser Dmg, 5% Laser RoF, 10% Laser Range, 10% Laser Cap Use. Slot Count 8 High / 7 Turrets, 4 Mid, 7 Low. 50m3 DB, 50m3 BW
T2 Drake: 5% Missile Kin Dmg, 5% Missile RoF, 5% Shield Resist, 10% Missile Velocity. 8 High / 7 Launchers, 6 Mid, 5 Low. 25m3 DB, 25m3 BW
Battleships
T2 Maelstrom: 5% Proj Dmg, 5% RoF, 7.5% Falloff, 10% Shield Booster Amount. Slot Count 8 High / Turrets, 7 Mid, 5 Low 100m3 DB 100m2 BW.
T2 Hyperion: 5% Hybrid Dmg, 10% Drone Dmg, 10% Armor Repair, 7.5% Hybrid Falloff. Slot Count 8 High / Turret, 5 Mid, 7 Low. 250m2 DB 125m3 BW
T2 Abbadon: 5% Laser Dmg, 5% Laser RoF, 10% Laser Range, 10% Armor Resist Bonus. Slot Count 8 High / 8 Turrets, 4 Mid, 8 Low. 75m3 DB, 75m3 BW
T2 Rohk: 5% Missile Kin Dmg, 5% Missile RoF, 5% Shield Resist, 10% Missile Velocity. 8 High / 8 Launchers, 7 Mid, 5 Low. 50m3 DB, 50m3 BW
Price Range. BC 500mil, BS 1.25 Bil.
A little OP I would say but definitely Awesome.
Whatever the Stats I always thought the concept of Jump Ships were cool.
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
345
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Posted - 2012.02.16 03:36:00 -
[7] - Quote
Implant salvager ships for salvaging implant components from corpses. Special ability: Can salvage while cloaked. T3 frigs.
|

Dbars Grinding
Garoun Investment Bank Gallente Federation
362
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Posted - 2012.02.16 03:38:00 -
[8] - Quote
Super titan. Takes 5+ titan pilots to fly it at once. |

Nova Fox
Novafox Shipyards
3142
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Posted - 2012.02.16 03:45:00 -
[9] - Quote
Nova Fox Shipyards could list about 50 ship classes.
and about 220 ships total.
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
346
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Posted - 2012.02.16 04:28:00 -
[10] - Quote
Nova Fox wrote:Nova Fox Shipyards could list about 50 ship classes.
and about 220 ships total. First: Everyone should check out Nova Fox Shipyards ^
Second: More hauler classes. How about a capital ship tugboat or a dedicated packaged capital mover? Or a mini-jump freighter with 50,000 m3 capacity? Or what about just a freighter with a 50,000-100,000 m3 capacity? I remember when I was even more nub than I am now thinking about how actually being able to afford a full-on freighter would take forever (and it did!). Also: A blockade-runner ship that can warp cloaked but is SLOW to warp (blockade runners warp almost as fast as shuttles) with a big boost to cargo (again, 50,000 m3 base). That should give greedy haulers a tempting option as well as pirates a tempting target in low sec! I see a lot of options in capitals too... but I just read this thread and it was perfect so I have nothing more to add there.
|

Reilly Duvolle
Hydra Squadron
362
|
Posted - 2012.02.16 05:13:00 -
[11] - Quote
- Capital class EWAR ships, providing soft-kill capabilities for the capital battlefield (and CSM, leave my EAF alone, frigates shutting down titans is just stupid). Separate skill. Prereq recon 5, battleship 5 and and capital ships 4.
- Tier 4 Tech 1 battleships with thin tanks wielding XL-guns (glass cannon). requires battleship 4 to fly.
- capital class "death ray" ships. Special modified dreadnoughts wilding a light version of the doomsday at the expense of turrets. Must enter siege to fire it. Requires dreadnought 4 and doomsday operation 1
- capital class interdictor. can mount multiple new capital class heavy long ranged warp disruptors capable of tacling super capitals. Very stiff tank. Separate skill. Prereq heavy interdictor 5, battleship 5, capital ships 4
- capital class heavy cynosayral field generator ship. Very stiff tank. Can mount a new supercapital cynosaural field generator - the only that can drop supercapitals (cynofrigates will no longer be able to drop the supers). The supercap cyno has a spool up time that needs to complete before supers can jump.Separate skill. Prereq cyno 5, battleship 5, capital ships 4. |

Aiwha
101st Space Marine Force Nulli Secunda
157
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Posted - 2012.02.16 05:28:00 -
[12] - Quote
T2 Tier 3 battleships capable of mounting a small wing of fighters. Regards,
LCpl. Aiwha-á Senior Recruiter |

Unezka Turigahl
Catocalypse Meow ZOMBIE KITTY FORCE
3
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Posted - 2012.02.16 05:43:00 -
[13] - Quote
EVE has more than enough spaceships already. Work should be put towards making them all useful and achieving better balance. |

Jack Miton
Lapse Of Sanity Exhale.
121
|
Posted - 2012.02.16 05:48:00 -
[14] - Quote
T3 Frigs + BSs. Bring it on. |

Renturu
Tribal Spirit The Nest Alliance
150
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Posted - 2012.02.16 08:54:00 -
[15] - Quote
Again... Q-Ships
Need moar pew pew in mining ops. If EvE WiS is Space Barbie, then I'm built like a Ken Doll:
Nothin' but 14 inches of T'aint; Smooth, from front to butt!!! |

T'amber Anomandari Demaleon
358
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Posted - 2012.02.16 08:59:00 -
[16] - Quote
gerty 3000 issue blackbird
http://i154.photobucket.com/albums/s260/MrOosterman/superdraftgerty.jpg T'amber for CSM7 - Putting the Adam back into Eve https://forums.eveonline.com/default.aspx?g=posts&t=65862
|

St Mio
Imperial Academy Amarr Empire
459
|
Posted - 2012.02.16 09:06:00 -
[17] - Quote
T'amber Anomandari Demaleon wrote:
Do want |

Ciar Meara
Virtus Vindice
524
|
Posted - 2012.02.16 09:27:00 -
[18] - Quote
Tech III frigates
Tech III gas miners
Special anti captial guns turrets for dreads, or perhaps a module that would fit over dreads as a "sleeve" single capkilling (weak doomsday, that can only fire at captials)
Corvettes (I don't know in what capacity, I just like the name, perhaps as a Point defence or Area defence ship against bombers/fighters)
and for laughs maybe someday: Controllable bombers and fighters with joystick movement (flying into the "flak" of the area/point defense) - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Wacktopia
Noir.
187
|
Posted - 2012.02.16 09:29:00 -
[19] - Quote
Oh! Super-Duper-Wuper-Capitals! Oh! And T4 ships. Oh! And a Pony! Vote Alekseyev Karrde for CSM7. -áhttps://forums.eveonline.com/default.aspx?g=posts&t=67574 Get War Decs, Sov, Low Sec that works.-á |

Tore Vest
221
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Posted - 2012.02.16 09:32:00 -
[20] - Quote
Im impressed over these constructive posts...  Highsec carebear... and proud of it |

Jafit
Dreddit Test Alliance Please Ignore
23
|
Posted - 2012.02.16 09:46:00 -
[21] - Quote
Look at everyone in this thread who thinks they're so funny with their funny ideas. So funny. |

Ptraci
StoneWall Metals Productions Bloodbound.
330
|
Posted - 2012.02.16 10:30:00 -
[22] - Quote
Dedicated cyno jamming ships that prevent your fleet from being hot-dropped if you have them with the module active, or prevent your enemy's capitals from jumping away. Fight or die, or at least primary the cyno jamming ship. Cloak detection ships that scan specifically for cloaked vessels with a 100% hit decloaking the ship. Would not affect cloaked players since they just re-cloak and warp somewhere else. AFK cloakers however... |

Eternus8lux8lucis
Whack-A-Mole
67
|
Posted - 2012.02.16 10:46:00 -
[23] - Quote
Reilly Duvolle wrote:- Capital class EWAR ships, providing soft-kill capabilities for the capital battlefield (and CSM, leave my EAF alone, frigates shutting down titans is just stupid). Separate skill. Prereq recon 5, battleship 5 and and capital ships 4.
- Tier 4 Tech 1 battleships with thin tanks wielding XL-guns (glass cannon). requires battleship 4 to fly.
- capital class "death ray" ships. Special modified dreadnoughts wilding a light version of the doomsday at the expense of turrets. Must enter siege to fire it. Requires dreadnought 4 and doomsday operation 1
- capital class interdictor. can mount multiple new capital class heavy long ranged warp disruptors capable of tacling super capitals. Very stiff tank. Separate skill. Prereq heavy interdictor 5, battleship 5, capital ships 4
- capital class heavy cynosayral field generator ship. Very stiff tank. Can mount a new supercapital cynosaural field generator - the only that can drop supercapitals (cynofrigates will no longer be able to drop the supers). The supercap cyno has a spool up time that needs to complete before supers can jump.Separate skill. Prereq cyno 5, battleship 5, capital ships 4. No to XL guns on BS let dreads fill that role with a buff. So 1 and 2 combined in a dread hull.
capital class HIC.....yes but make it just a new script with the existing platform. Perhaps "sieging" the HIC. Then give the script the new skill stats so that any ordinary HIC now can serve double duty so its "hidden" until use so that FCs wont automatically KNOW what that ship is there for.
Love the last idea. Main reason for the quote. Takes away the super hot drop option for every single ship thats roaming around in low or null which has become stupid.
now ships Id like to see
Modular T3 frigate designed for probing and tackling
Bonuses to tackle, tank and probing and a much increased warp speed. Requires Inty 5 Cov ops 5 Ewar frig 5 and racial frigate 5 plus its own racial skill.
Carries no weaponry
New module that can scan down cloaked ships but it will take time and is based on proximity. <--Inty 5 skill New module that effectively creates a warp signature, think residual engine trails, that point where a ship has warped off to for a set time and then dissipates. <-- Ewar Frig 5 skill New module that allows for you to triangulate from that warp trail a ship calculated warp in spot that will be "on grid" with the ship. <-- CovOps 5 skill
You can run away and cloak but if your not fast enough you CAN and will be hunted down, uncloaked and killed. No more warping off and sitting cloaked until the threat is gone. You can warp to a safe spot or bounce between safes but can be followed within a certain time frame, caught up to and tackled.
Tank similar to a HAC or Tier 2 BC in EHP.
Building reqs require the T2 versions of each of the racial frigates, Inty, CovOps and Ewar, as well as standard T3 components. So neither null nor WHs can make this ship alone but require a cooperation of both areas to be able to be built.
I have an idea of new T3 components and where to get them from storyline wise but I wont go into that. But it would require reverse engineering of both sansha and sleeper tech to build as well. Thereby making it something you have to WH, Null goo AND hit incursions to build thereby forcing more cooperation and less solo play to do. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Rek Seven
Probe Patrol Project Wildfire
150
|
Posted - 2012.02.16 10:59:00 -
[24] - Quote
T3 Frigates T3 industrial Anti-covert ship - ability to locate cloaked ships Black ops orca - has a jump drive and can fit a module that removes it and any ship within range from local |

Acac Sunflyier
Burning Star L.L.C.
76
|
Posted - 2012.02.16 11:09:00 -
[25] - Quote
A heavy assault battleship |

Vicar2008
Mindstar Technology Executive Outcomes
55
|
Posted - 2012.02.16 11:21:00 -
[26] - Quote
Totally out the box thing just came into my head, its a bit stupid but I like it, an Ewar ships that shuts down local, but decloaks everything. The fun that could be had with that, never happen in a million years :( |

Jace Errata
Lawlz Brawlz
103
|
Posted - 2012.02.16 11:25:00 -
[27] - Quote
Oh look a blatant plug Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |

Solhild
Republic Military School Minmatar Republic
612
|
Posted - 2012.02.16 11:34:00 -
[28] - Quote
An industrial ship that can do research and small manufacturing jobs - consumes POS fuel and can traverse hisec - can't dock of course  |

Oxylan
1 Caldaryjski Pluton Uderzeniowy
2
|
Posted - 2012.02.16 11:47:00 -
[29] - Quote
More ships ? we have BIG ships unification, i remember while people use industrals and t2 transporters, next CCP add orca, new hauler monster, orca is awesome ship but while CCP add this a lot industral lose own role in game, long time ago people use destroyes as salvage ship, so after noctis they lose own role, another example, marauders awesome powerfull tank and good firepower, now we have horde of tengu, 650dp + super tank+ agility, who want more golems ? nobody... now we got tier 3 bc, cool ships to, but some ship lose own role after CCP add tier 3bc, perssonaly i use now tier3 bc in my alt account as DPS support and i have better dps than kronos, and it cost only 100mil isk with t2 fit... More ship = total unification, no thanks.This is bad way... |

Shadowsword
The Scope Gallente Federation
116
|
Posted - 2012.02.16 11:50:00 -
[30] - Quote
I'd like to see new T2 battleships, able to use new modules. The Amarr one, for exemple, would be able to fit a module that reduce the target's EM resistance by 25%.
Those ships would be pretty convenient when you have to deal with supercaps or grind structures. |
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