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Reaver Glitterstim
Dromedaworks inc
28
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Posted - 2012.02.21 19:51:00 -
[121] - Quote
Xercodo wrote:Benilopax wrote:Titan killer class Capital ships.
Capital killer class Battleships.
Ya, but anything that can do enough dmg to kill a cap in a reasonable amount of time will make the dreads even more obsolete as that ship would replace dreads as a POS basher =/
As a smaller ship, it should be cheaper. As a smaller and cheaper ship, it should do less damage (a lot less). It should also have lower skill requirements than a dreadnought. This would make capital-killing more accessible to lower-skill and/or lower budget toons, and would allow warring factions a greater array of options for capital-killing. Dreadnoughts would definitely not be obsolete, as their incredible DPS would be well worth the skills, isk, resources, time, effort, and risk involved in using them.
Also, the battleship version should be more mobile. There is no need for it to use a siege module to get its damage. It should use capital weapons and get considerably more dps than a standard battleship, at the cost of tracking and signature resolution (if signature resolution even makes a difference). But it would also infer a big strategic advantage, as it would be a mobile capital-assault platform, capable of getting into place and evacuating much more quickly than dreadnoughts. It could give chase to capital ships.
I don't feel I have enough knowledge to determine whether or not these ships should have jump drives or not.
Here's a possible setup for a capital-killer battleship (Amarr): 3 high slots, 3 turret hardpoints 4 medium slots 7 low slots 8000 MW powergrid, 600tf CPU
Role Bonus: -99% powergrid requirements for capital weapons +~100% increase in damage of capital weapons (don't have EFT so not sure of the exact value that should be here) Amarr Battleship skill bonuses: -10% reduction in Capital Energy Weapon capacitor cost per skill level +5% to armor resistances per skill level Capital Assault Ship skill bonuses: +10% increase in damage of Capital Energy Weapons per skill level +7.5% increase in tracking of Capital Energy Weapons per skill level
Notes: I put in 10% bonus damage per skill level because I think the role bonus should be adjusted to make lower skill values fairly low in DPS, further increasing the value of training the Capital Assault Ship skill as high as possible. I think bonus tracking is also a reasonable bonus because battleships are much more prone to drifting, and capital weapon tracking is low enough that a drifting battleship (or a bumped battleship for that matter) can easily have difficulty tracking a stationary target using capital weapons. Finally, note that there is no damage bonus from the base battleship skill. This is important and if you don't know why, just trust me on it. |

Alticus C Bear
University of Caille Gallente Federation
39
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Posted - 2012.02.21 21:12:00 -
[122] - Quote
Combat Trainer
Faction LP store variants of the new Rookie ships.
Multiple versions with fixed T1 fittings
Role Bonus - Any combat trainer can engage any other combat trainer without CONCORD or Sentry gun intervention. No security status loss incurred for engaging other combat Trainers.
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Reaver Glitterstim
Dromedaworks inc
28
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Posted - 2012.02.21 21:46:00 -
[123] - Quote
Alticus C Bear wrote:Combat Trainer
Faction LP store variants of the new Rookie ships.
Multiple versions with fixed T1 fittings
Role Bonus - Any combat trainer can engage any other combat trainer without CONCORD or Sentry gun intervention. No security status loss incurred for engaging other combat Trainers.
At first I thought you were trolling, but upon closer inspection I decided I think this is a good idea. Perhaps these faction rookie ships could be expensive to earn the first one, but once you have purchased one you get unlimited free ship replacements for it. If they're going to be training ships, they should not be allowed outside of highsec, or maybe their weapon systems will lock out if you try to attack a player that is not hostile with you and not in a faction rookie ship. And finally, losing this ship should not result in a lossmail.
There could even be cruiser and battleship versions, and a small variety of civilian modules to purchase/unlock for them as well.
I like this idea a lot because many players find Singularity to be too much of a nightmare to bother trying to install it. We'd like to be able to test out some combat builds without losing an expensive ship in the process. It won't be the same as the real ships, but a lot of the basics can be explored and practiced. Shouldn't be difficult to implement. Just give the ships about half the stats of normal ships their size, and make the civilian modules about the same as regular modules (except half damage weapons) but they can only be used on these specialized rookie ships. |

Roll Sizzle Beef
49
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Posted - 2012.02.21 21:58:00 -
[124] - Quote
Reaver Glitterstim wrote: I like this idea a lot because many players find Singularity to be too much of a nightmare to bother trying to install it. We'd like to be able to test out some combat builds without losing an expensive ship in the process. It won't be the same as the real ships, but a lot of the basics can be explored and practiced. Shouldn't be difficult to implement. Just give the ships about half the stats of normal ships their size, and make the civilian modules about the same as regular modules (except half damage weapons) but they can only be used on these specialized rookie ships.
This all sounds like some kind of pod VR training you'd find in CQ. Practice combat in pathetic ships in a virtual grid of space away from KMs, loot, glory, or anything else that matters. And you can buy virtual mods to plug into this combat sim from the Nex store. it will be EVE inside EVE, eveception. and you can upgrade and play pew pew with more real money within the game you already pay for. Sounds about right... |

Reaver Glitterstim
Dromedaworks inc
28
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Posted - 2012.02.21 22:45:00 -
[125] - Quote
Roll Sizzle Beef wrote:This all sounds like some kind of pod VR training you'd find in CQ. Practice combat in pathetic ships in a virtual grid of space away from KMs, loot, glory, or anything else that matters. And you can buy virtual mods to plug into this combat sim from the Nex store. it will be EVE inside EVE, eveception. and you can upgrade and play pew pew with more real money within the game you already pay for. Sounds about right...
I was thinking they should be purchased with loyalty points, but the rest you said sounds right. AUR should only be spent on aesthetic items. |

Lyrrashae
Crushed Ambitions Reckless Ambition
236
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Posted - 2012.02.21 23:13:00 -
[126] - Quote
I really don't think EVE needs more ships at present--too many of the existing ones need fixing first, plus the Ti-3 BCs could use more time for CCP to see where/how they should evolve in the medium- and long-term.
And by that I do NOT mean nerf-batting what works well to the point that the existing shite looks good, but I'm digressing...
...If EVE were to use a new ship, then a "Heavy Stealth Bomber" based on the Ti-2 BC chassis, optimised for murdering capitals would be so, so lovely 
(Feel free to necro/bump that thread, by the way ) Hans Jagerblitzen for CSM 7! (Mittens, you may not want to admit it, but your day in the sun is over. Next!)
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Nova Fox
Novafox Shipyards
3616
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Posted - 2012.04.01 14:53:00 -
[127] - Quote
militarized versoins of the rookie ships.
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Alara IonStorm
1910
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Posted - 2012.04.01 15:12:00 -
[128] - Quote
Since the Caracal is getting the rebalance how about Destroyers that utilize Rapid Light Missile Launchers. Different Damage Bonus for each race.
Give them like 15-20k EHP, Cruiser Speed and a 100+ Sig and a bonus to racial Damage Type and let them take over for the Caracal while it moves to medium Missiles.
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ChYph3r
Multiplex Gaming SpaceMonkey's Alliance
44
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Posted - 2012.04.01 15:25:00 -
[129] - Quote
Benilopax wrote:Titan killer class Capital ships.
Capital killer class Battleships.
you have that, its called the suicide dread fleet.
what we need is a mother ship killer...
mother ship = supercarriers of today,,,,sorry i forget there are pubbies here that dont know what a MOM is. FREE THE MITTANI ---- 10058 AMP - Angry Monkey Podcast |

Nylith Empyreal
Federal Navy Academy Gallente Federation
79
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Posted - 2012.04.01 15:55:00 -
[130] - Quote
Escort Carriers - like the one discussed on ships / modules the other days.
Mothership - not uber carrier, but like mobile fortress/ station.
Flagships - T2 Tier3 battleships; make them miniature titans idc.
Tech3 Frigs / bs's / Some industrial or some industrial subsystems.
Add another ship to the current tech 1 shiptypes. If only for more diversity.
Smuggler vessels. |
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Acac Sunflyier
Burning Star L.L.C.
142
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Posted - 2012.04.01 16:06:00 -
[131] - Quote
A fortress shield ship. Kinda like Nexus The Jupiter Incident and how it had a fortress shield ship. Only, make it fit eve. Sometimes, the best thing to do is have a random moment of compassion. |

Xen Solarus
Inner 5phere
98
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Posted - 2012.04.01 16:09:00 -
[132] - Quote
My vote, gas-harvesting dedicated ship.  |

Serena Wilde
State War Academy Caldari State
0
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Posted - 2012.04.01 17:05:00 -
[133] - Quote
I would like to see less ships that are for specific roles, and more that can be used for many roles.
What I mean is, right now, if you scan down mining ship, you know that it is defenceless, more or less. But what if you didn't know that? I scan down a Hurricane and it could be a salvage boat, or an explorer or a gas miner or a PvE fitted ship or a PvP one. I think the now knowing would make EVE more exciting.
I wish they would remove all dedicated mining ships in my mind. If you had to mine using one of the existing "war" ships, wouldn't that make things more interesting?
Hell, I would like to be able to change out modules on the fly, so that I can use one ship for multiple things without having to refit at a station. That way I can go out exploring and if I find a great mining area, I can switch to mining lasers and grab some, and if I get jumped by a pirate that happens by, I can switch back to my guns and have a chance at fighting back. Base it on your "Jury Rigging" skill or some such.
This would also be condusive to more modules getting destroyed as ships get blowed up, and I think it would just add to the feel of EVE more. |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
13
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Posted - 2012.04.01 17:16:00 -
[134] - Quote
What about some more t2 frigates that use cluster bombs, or cluster bomb missiles? Short range, massive explosion, have to be uncloaked for a certain period of time, etc
Also, possibly have t2 battleships based on ships like the Hyperion, the Rokh, the Abaddon, and the Maelstrom that can fit capital guns, but are glass cannons much like their counterparts in the BC class. |

Grammaticus DeVere
POS Builder Inc. Silent Requiem
6
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Posted - 2012.04.01 18:02:00 -
[135] - Quote
Ships that can be built - only in Wormholes - to a players design (it would of course have to be from a template of current ship parts) - but such ships could only be used in wormholes...the reason being that the (insert technobabble here) prevents the ship from entering K space.
And - deep (very deep) space exploration/mining ships that can fly (slowly) between systems without using a jump gate - the ship can scan down new sources of minerals and special fuels as it travels
G |

Tsadkiel
S0utherN Comfort Cascade Imminent
59
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Posted - 2012.04.01 18:19:00 -
[136] - Quote
A true science vessel. that is, a battlecruiser or battleship class with probing bonuses a little less than a covert ops frigate, but with the ability to hold its own at exploration sites (not havens or anything, but say hacking and archeology / salvage sites). maybe a tractor beam bonus or codebreaker / analyzer module as well.
also, monkeys |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
13
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Posted - 2012.04.01 18:34:00 -
[137] - Quote
Both ideas are very good.
One possible idea is another ORE industrial ship, that acts as a mobile base of sorts, more than the Rorqual. Bigger cargo bay, larger drone bay, turret mountings for capital mining lasers, and several conversions of the Industrial Core to allow it to have manufacturing and research slots onboard the ship, with the issue being that it can't travel while it is manufacturing something. |

Solhild
Republic Military School Minmatar Republic
648
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Posted - 2012.04.01 18:35:00 -
[138] - Quote
Not a new ship but a new faction of ships that require both Minmatar and Caldari skills to fly. Invent an isolationist faction based in the East to make the story fit.
Industrial ships should be alternative to Ore with much more tank but weaknesses in efficiency - lowsec specialists.
Military variations should be a cross between Caldari and Minmatar in their niche.
Could be very interesting  |

Thgil Goldcore
Advenus Classem
330
|
Posted - 2012.04.01 18:37:00 -
[139] - Quote
Transport ship with a maintenance bay. Not a huge one, but large enough to hold 3 or 4 fitted cruisers. Make life easier for PVP pilots to get ships closer to wherever they do their thing. |

Tobiaz
Spacerats
105
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Posted - 2012.04.01 18:57:00 -
[140] - Quote
The best ideas for new ships are looking at what areas players are using ships for a role it's not originally meant for.
There are tons of people flying around in Orca's but never intended for mining. Most are using them to hide stuff from gankers, but personally I think that's just an exploit that needs to be fixed. many players use them also as a way to move assembled ships. Many of these are explorers who 'live out of a suitcase' so to speak. It's just wrong that they need a very skill-heavy and expensive mining ship for this.
Ship #1: Hangar ship. Size, handling and price comparable to a battleship. Ship hangar of about 150.000m3 (cruiser and 2 frigs) 75m3 dronespace. 2-3 hi-slots (for cloak/probe/salvager/tractor combo/repper/smartbomb) and then enough additional med and low slots so it can tank comparable to a tier1 battleship. The purpose for this ship is to support the nomadic lifestyle of explorers or as a reshipping hangar for roaming frigate gangs.
Also there is a problem in the game with POS in High-sec and C2 WH. Removing one now means mostly very vulnerable and awkard Gankageddon-like setups, which is just horrible (also because many players don't fly Amarr). And in a capital fight there isn't really much non-cap pilots can contribute except when in massive numbers in battleships. A possible solution:
Ship#2: Baby-dread. Size is comparable to a battleship (or battlecruiser so it can go in C1 and is more accesible for pilots, but it may be unbalanced). It's not a fast nor agile ship and priced like a tier1 (it's not very versatile and needs a degree of expendability). Through it's role-bonus it has the ability to equip ONE XL Turret/Launcher. it has two additional hi-slots for spidertanking,smartbombing or cloaking purposes. Unlike the dread it has no siege-mode but it can field a very sturdy tank with a lot of natural buffer. The purpose for this ship is to take down posses in places where dreads can't go (WH and High-sec) and for non-capital pilots to have a possible counter against capital fleets (who then would need some Anti-BS-support to deal with these baby-dreads). http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |
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Sirinda
Lead Farmers Academy Kill It With Fire
64
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Posted - 2012.04.01 19:11:00 -
[141] - Quote
Acac Sunflyier wrote:A fortress shield ship. Kinda like Nexus The Jupiter Incident and how it had a fortress shield ship. Only, make it fit eve.
So basically, a ship that is fitting a POS shield, except that you can target other ships while inside?
Also, tech 3 BS and frigates. Rather BS than frigates, though. Would also not be entirely opposed to Tech 3 BCs and destroyers. |

Vanir Tsero
Critical Mass Inc. Pinked
48
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Posted - 2012.04.01 19:24:00 -
[142] - Quote
I'm not so much a gearhead for new ship ideas, but new sov warfare ideas is what I like to focus on.
I don't like the idea of using ships to POS Bash. Ships should be designed to fight ships first and foremost. In the lower tiers, you have the Frigates, the Cruisers, the Battle Cruisers and the Battleships.
In the mid tier you have your Tech 2's and 3's with your covert ops.
In the Upper Tier you have your Dreads, Caps, Super Caps and Titans.
Each Tier should have their own pro's con's. Of course the Upper Tier are your Tanks. They are slow moving, easy targetable ships that dish out a lot of damage and have a ton of Health. They should be considered your Core for engagement. Then you have your bottom Tier Sub Caps which are easily obtained and in numbers can bring down the giants of space.
Then you have your strategic or mid tier. This is the Tier for specialists. They specialize in warfare tactics and fly the ships to get the job done.
What I would like to see is a new line of player created structures that lay siege to the POS.
Think of Sieging a Castle. Your troops don't run up and bash on the wall with their swords. Your Calvary and Archers don't shoot the wall. Your Siege Machines do.
Create anchorable structures that fire on the POS and the POS alone. Your SubCaps, Caps, Super Caps and Titans are there to protect your siege structures. Yea, you're gonna have to bring in your carriers or haulers to drop the siege structures and it's a risk you'll have to take unless you wanna sit there for an hour and a half shooting with your 150 man fleet.
Few minutes to online your Siege Structures. Few minutes to offline them and pack them back up (If you're lucky enough to hold onto them).
Just my ideas getting thrown out there. |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
13
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Posted - 2012.04.01 19:40:00 -
[143] - Quote
A quick idea that I came up with and have tossed around at times, how about a Fortress vessel? Armed with a full battery of eight high slots for assorted weaponry, the size of a supercap (so that way it can't dock up to easily), requires lots of fuel for continual use, but has low sensor resolution, tracking speed, speed, agility, and warp speed (as slow as a freighter, if not four times as slow as a freighter). It has a high amount of damage, about four times as much as a dread would in Siege, but requires an amount of materials between a supercarrier and a titan.
Any ideas on such a vessel? |

Tobiaz
Spacerats
105
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Posted - 2012.04.01 19:52:00 -
[144] - Quote
Because these game really needs more supercaps to mess up the feeble balance. 
I say: go look at roles and professions to make happy with specialized ships. Not add another tier in the power-progression. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Heet Crusher
Drunk Chaos Unprovoked Aggression
28
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Posted - 2012.04.01 19:57:00 -
[145] - Quote
T 3 Battleships |

David Grogan
The Motley Crew Reborn
315
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Posted - 2012.04.01 20:02:00 -
[146] - Quote
covert ops carrier
hull orca
this is a modified orca that can fit a covert ops cloak but loses its ore bay and has a much smaller cargo bay.
can jump to covert cyno only
has 5ly base jump range
role to resupply covert ops fleets with new bombers/recons & fuel / ammo on the fly
cargo bay is only 20000m3
has 10000m3 fuel bay Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
13
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Posted - 2012.04.01 21:19:00 -
[147] - Quote
Tobiaz wrote:Because these game really needs more supercaps to mess up the feeble balance.  I say: go look at roles and professions to make happy with specialized ships. Not add another tier in the power-progression.
Was an idea concerning the question iterated in the previous post, with someone suggesting that a shift away from ship to pos battles to more structure versus structure battles, which is why I had the idea for a ship that would not be viable that much in regular combat without heavy support, but would be good for structure bashes. |

Sunviking
The Shining Knights
24
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Posted - 2012.04.01 21:23:00 -
[148] - Quote
Gogela wrote:Nova Fox wrote:Nova Fox Shipyards could list about 50 ship classes.
and about 220 ships total. First: Everyone should check out Nova Fox Shipyards ^ Second: More hauler classes. How about a capital ship tugboat or a dedicated packaged capital mover? Or a mini-jump freighter with 50,000 m3 capacity? Or what about just a freighter with a 50,000-100,000 m3 capacity? I remember when I was even more nub than I am now thinking about how actually being able to afford a full-on freighter would take forever ( and it did!). Also: A blockade-runner ship that can warp cloaked but is SLOW to warp (blockade runners warp almost as fast as shuttles) with a big boost to cargo (again, 50,000 m3 base). That should give greedy haulers a tempting option as well as pirates a tempting target in low sec! I see a lot of options in capitals too... but I just read this thread and it was perfect so I have nothing more to add there.
Agreed, we need more haulers.
Or even Tech 3 haulers/miners. Now that would be awesome...  |

Sunviking
The Shining Knights
24
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Posted - 2012.04.01 21:26:00 -
[149] - Quote
Heet Crusher wrote:T 3 Battleships
I too would love to see Tech 3 battleships, but they would be far too expensive and would be the biggest ganking targets ever seen, on an order of magnitude higher than Tech 3 Cruisers in highsec.
Imagine a Tech 3 Battleship with a basic hull cost of 2billion where each subsystem costs 500million to fit? That's 4.5billion ISK spent before you've even started to pimp it. |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
13
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Posted - 2012.04.01 21:29:00 -
[150] - Quote
Sunviking wrote:Heet Crusher wrote:T 3 Battleships I too would love to see Tech 3 battleships, but they would be far too expensive and would be the biggest ganking targets ever seen, on an order of magnitude higher than Tech 3 Cruisers in highsec. Imagine a Tech 3 Battleship with a basic hull cost of 2billion where each subsystem costs 500million to fit? That's 4.5billion ISK spent before you've even started to pimp it.
Make them more difficult to scan down? Have defenses that are equal to that of a Capital vessel? |
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