Pages: 1 2 3 4 5 6 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
9
|
Posted - 2012.02.16 03:02:00 -
[1] - Quote
So let's hear them! What sort of ships do you think will be added to EVE over time, or expanded upon elsewhere? |

Benilopax
The Ashen Lion Syndicate
206
|
Posted - 2012.02.16 03:08:00 -
[2] - Quote
Titan killer class Capital ships.
Capital killer class Battleships.
|

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
894
|
Posted - 2012.02.16 03:11:00 -
[3] - Quote
Benilopax wrote:Titan killer class Capital ships.
Capital killer class Battleships.
Ya, but anything that can do enough dmg to kill a cap in a reasonable amount of time will make the dreads even more obsolete as that ship would replace dreads as a POS basher =/ The Drake is a Lie |

Benilopax
The Ashen Lion Syndicate
207
|
Posted - 2012.02.16 03:23:00 -
[4] - Quote
Xercodo wrote:Benilopax wrote:Titan killer class Capital ships.
Capital killer class Battleships.
Ya, but anything that can do enough dmg to kill a cap in a reasonable amount of time will make the dreads even more obsolete as that ship would replace dreads as a POS basher =/
Prevent targeting structures.
|

RubyPorto
Profoundly Disturbed RED.Legion
1430
|
Posted - 2012.02.16 03:26:00 -
[5] - Quote
Benilopax wrote:Xercodo wrote:Benilopax wrote:Titan killer class Capital ships.
Capital killer class Battleships.
Ya, but anything that can do enough dmg to kill a cap in a reasonable amount of time will make the dreads even more obsolete as that ship would replace dreads as a POS basher =/ Prevent targeting structures.
Or just buff dreads to fill that role... Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Alara IonStorm
1589
|
Posted - 2012.02.16 03:35:00 -
[6] - Quote
T2 / Tier 2 Battlecruiser and Tier 3 Battleships.
Role: Jump Drive Capable Rapid Deployment Force. Designed to be dropped into combat.
4 Bonuses, T2 Resists.
Battlecruisers
T2 Cane: 5% Proj Dmg, 5% RoF, 7.5% Falloff, 7.5% Tracking. Slot Count 8 High / 7 Turrets, 5 Mid, 6 Low 40m3 DB 40m2 BW.
T2 Myrmidon: 5% Hybrid Dmg, 10% Drone Dmg, 10% Armor Repair, 7.5% Hybrid Falloff. Slot Count 6 High / Turret, 5 Mid, 7 Low. 375m2 DB 125m3 BW
T2 Harbinger: 5% Laser Dmg, 5% Laser RoF, 10% Laser Range, 10% Laser Cap Use. Slot Count 8 High / 7 Turrets, 4 Mid, 7 Low. 50m3 DB, 50m3 BW
T2 Drake: 5% Missile Kin Dmg, 5% Missile RoF, 5% Shield Resist, 10% Missile Velocity. 8 High / 7 Launchers, 6 Mid, 5 Low. 25m3 DB, 25m3 BW
Battleships
T2 Maelstrom: 5% Proj Dmg, 5% RoF, 7.5% Falloff, 10% Shield Booster Amount. Slot Count 8 High / Turrets, 7 Mid, 5 Low 100m3 DB 100m2 BW.
T2 Hyperion: 5% Hybrid Dmg, 10% Drone Dmg, 10% Armor Repair, 7.5% Hybrid Falloff. Slot Count 8 High / Turret, 5 Mid, 7 Low. 250m2 DB 125m3 BW
T2 Abbadon: 5% Laser Dmg, 5% Laser RoF, 10% Laser Range, 10% Armor Resist Bonus. Slot Count 8 High / 8 Turrets, 4 Mid, 8 Low. 75m3 DB, 75m3 BW
T2 Rohk: 5% Missile Kin Dmg, 5% Missile RoF, 5% Shield Resist, 10% Missile Velocity. 8 High / 8 Launchers, 7 Mid, 5 Low. 50m3 DB, 50m3 BW
Price Range. BC 500mil, BS 1.25 Bil.
A little OP I would say but definitely Awesome.
Whatever the Stats I always thought the concept of Jump Ships were cool.
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
345
|
Posted - 2012.02.16 03:36:00 -
[7] - Quote
Implant salvager ships for salvaging implant components from corpses. Special ability: Can salvage while cloaked. T3 frigs.
|

Dbars Grinding
Garoun Investment Bank Gallente Federation
362
|
Posted - 2012.02.16 03:38:00 -
[8] - Quote
Super titan. Takes 5+ titan pilots to fly it at once. |

Nova Fox
Novafox Shipyards
3142
|
Posted - 2012.02.16 03:45:00 -
[9] - Quote
Nova Fox Shipyards could list about 50 ship classes.
and about 220 ships total.
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
346
|
Posted - 2012.02.16 04:28:00 -
[10] - Quote
Nova Fox wrote:Nova Fox Shipyards could list about 50 ship classes.
and about 220 ships total. First: Everyone should check out Nova Fox Shipyards ^
Second: More hauler classes. How about a capital ship tugboat or a dedicated packaged capital mover? Or a mini-jump freighter with 50,000 m3 capacity? Or what about just a freighter with a 50,000-100,000 m3 capacity? I remember when I was even more nub than I am now thinking about how actually being able to afford a full-on freighter would take forever (and it did!). Also: A blockade-runner ship that can warp cloaked but is SLOW to warp (blockade runners warp almost as fast as shuttles) with a big boost to cargo (again, 50,000 m3 base). That should give greedy haulers a tempting option as well as pirates a tempting target in low sec! I see a lot of options in capitals too... but I just read this thread and it was perfect so I have nothing more to add there.
|

Reilly Duvolle
Hydra Squadron
362
|
Posted - 2012.02.16 05:13:00 -
[11] - Quote
- Capital class EWAR ships, providing soft-kill capabilities for the capital battlefield (and CSM, leave my EAF alone, frigates shutting down titans is just stupid). Separate skill. Prereq recon 5, battleship 5 and and capital ships 4.
- Tier 4 Tech 1 battleships with thin tanks wielding XL-guns (glass cannon). requires battleship 4 to fly.
- capital class "death ray" ships. Special modified dreadnoughts wilding a light version of the doomsday at the expense of turrets. Must enter siege to fire it. Requires dreadnought 4 and doomsday operation 1
- capital class interdictor. can mount multiple new capital class heavy long ranged warp disruptors capable of tacling super capitals. Very stiff tank. Separate skill. Prereq heavy interdictor 5, battleship 5, capital ships 4
- capital class heavy cynosayral field generator ship. Very stiff tank. Can mount a new supercapital cynosaural field generator - the only that can drop supercapitals (cynofrigates will no longer be able to drop the supers). The supercap cyno has a spool up time that needs to complete before supers can jump.Separate skill. Prereq cyno 5, battleship 5, capital ships 4. |

Aiwha
101st Space Marine Force Nulli Secunda
157
|
Posted - 2012.02.16 05:28:00 -
[12] - Quote
T2 Tier 3 battleships capable of mounting a small wing of fighters. Regards,
LCpl. Aiwha-á Senior Recruiter |

Unezka Turigahl
Catocalypse Meow ZOMBIE KITTY FORCE
3
|
Posted - 2012.02.16 05:43:00 -
[13] - Quote
EVE has more than enough spaceships already. Work should be put towards making them all useful and achieving better balance. |

Jack Miton
Lapse Of Sanity Exhale.
121
|
Posted - 2012.02.16 05:48:00 -
[14] - Quote
T3 Frigs + BSs. Bring it on. |

Renturu
Tribal Spirit The Nest Alliance
150
|
Posted - 2012.02.16 08:54:00 -
[15] - Quote
Again... Q-Ships
Need moar pew pew in mining ops. If EvE WiS is Space Barbie, then I'm built like a Ken Doll:
Nothin' but 14 inches of T'aint; Smooth, from front to butt!!! |

T'amber Anomandari Demaleon
358
|
Posted - 2012.02.16 08:59:00 -
[16] - Quote
gerty 3000 issue blackbird
http://i154.photobucket.com/albums/s260/MrOosterman/superdraftgerty.jpg T'amber for CSM7 - Putting the Adam back into Eve https://forums.eveonline.com/default.aspx?g=posts&t=65862
|

St Mio
Imperial Academy Amarr Empire
459
|
Posted - 2012.02.16 09:06:00 -
[17] - Quote
T'amber Anomandari Demaleon wrote:
Do want |

Ciar Meara
Virtus Vindice
524
|
Posted - 2012.02.16 09:27:00 -
[18] - Quote
Tech III frigates
Tech III gas miners
Special anti captial guns turrets for dreads, or perhaps a module that would fit over dreads as a "sleeve" single capkilling (weak doomsday, that can only fire at captials)
Corvettes (I don't know in what capacity, I just like the name, perhaps as a Point defence or Area defence ship against bombers/fighters)
and for laughs maybe someday: Controllable bombers and fighters with joystick movement (flying into the "flak" of the area/point defense) - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Wacktopia
Noir.
187
|
Posted - 2012.02.16 09:29:00 -
[19] - Quote
Oh! Super-Duper-Wuper-Capitals! Oh! And T4 ships. Oh! And a Pony! Vote Alekseyev Karrde for CSM7. -áhttps://forums.eveonline.com/default.aspx?g=posts&t=67574 Get War Decs, Sov, Low Sec that works.-á |

Tore Vest
221
|
Posted - 2012.02.16 09:32:00 -
[20] - Quote
Im impressed over these constructive posts...  Highsec carebear... and proud of it |

Jafit
Dreddit Test Alliance Please Ignore
23
|
Posted - 2012.02.16 09:46:00 -
[21] - Quote
Look at everyone in this thread who thinks they're so funny with their funny ideas. So funny. |

Ptraci
StoneWall Metals Productions Bloodbound.
330
|
Posted - 2012.02.16 10:30:00 -
[22] - Quote
Dedicated cyno jamming ships that prevent your fleet from being hot-dropped if you have them with the module active, or prevent your enemy's capitals from jumping away. Fight or die, or at least primary the cyno jamming ship. Cloak detection ships that scan specifically for cloaked vessels with a 100% hit decloaking the ship. Would not affect cloaked players since they just re-cloak and warp somewhere else. AFK cloakers however... |

Eternus8lux8lucis
Whack-A-Mole
67
|
Posted - 2012.02.16 10:46:00 -
[23] - Quote
Reilly Duvolle wrote:- Capital class EWAR ships, providing soft-kill capabilities for the capital battlefield (and CSM, leave my EAF alone, frigates shutting down titans is just stupid). Separate skill. Prereq recon 5, battleship 5 and and capital ships 4.
- Tier 4 Tech 1 battleships with thin tanks wielding XL-guns (glass cannon). requires battleship 4 to fly.
- capital class "death ray" ships. Special modified dreadnoughts wilding a light version of the doomsday at the expense of turrets. Must enter siege to fire it. Requires dreadnought 4 and doomsday operation 1
- capital class interdictor. can mount multiple new capital class heavy long ranged warp disruptors capable of tacling super capitals. Very stiff tank. Separate skill. Prereq heavy interdictor 5, battleship 5, capital ships 4
- capital class heavy cynosayral field generator ship. Very stiff tank. Can mount a new supercapital cynosaural field generator - the only that can drop supercapitals (cynofrigates will no longer be able to drop the supers). The supercap cyno has a spool up time that needs to complete before supers can jump.Separate skill. Prereq cyno 5, battleship 5, capital ships 4. No to XL guns on BS let dreads fill that role with a buff. So 1 and 2 combined in a dread hull.
capital class HIC.....yes but make it just a new script with the existing platform. Perhaps "sieging" the HIC. Then give the script the new skill stats so that any ordinary HIC now can serve double duty so its "hidden" until use so that FCs wont automatically KNOW what that ship is there for.
Love the last idea. Main reason for the quote. Takes away the super hot drop option for every single ship thats roaming around in low or null which has become stupid.
now ships Id like to see
Modular T3 frigate designed for probing and tackling
Bonuses to tackle, tank and probing and a much increased warp speed. Requires Inty 5 Cov ops 5 Ewar frig 5 and racial frigate 5 plus its own racial skill.
Carries no weaponry
New module that can scan down cloaked ships but it will take time and is based on proximity. <--Inty 5 skill New module that effectively creates a warp signature, think residual engine trails, that point where a ship has warped off to for a set time and then dissipates. <-- Ewar Frig 5 skill New module that allows for you to triangulate from that warp trail a ship calculated warp in spot that will be "on grid" with the ship. <-- CovOps 5 skill
You can run away and cloak but if your not fast enough you CAN and will be hunted down, uncloaked and killed. No more warping off and sitting cloaked until the threat is gone. You can warp to a safe spot or bounce between safes but can be followed within a certain time frame, caught up to and tackled.
Tank similar to a HAC or Tier 2 BC in EHP.
Building reqs require the T2 versions of each of the racial frigates, Inty, CovOps and Ewar, as well as standard T3 components. So neither null nor WHs can make this ship alone but require a cooperation of both areas to be able to be built.
I have an idea of new T3 components and where to get them from storyline wise but I wont go into that. But it would require reverse engineering of both sansha and sleeper tech to build as well. Thereby making it something you have to WH, Null goo AND hit incursions to build thereby forcing more cooperation and less solo play to do. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Rek Seven
Probe Patrol Project Wildfire
150
|
Posted - 2012.02.16 10:59:00 -
[24] - Quote
T3 Frigates T3 industrial Anti-covert ship - ability to locate cloaked ships Black ops orca - has a jump drive and can fit a module that removes it and any ship within range from local |

Acac Sunflyier
Burning Star L.L.C.
76
|
Posted - 2012.02.16 11:09:00 -
[25] - Quote
A heavy assault battleship |

Vicar2008
Mindstar Technology Executive Outcomes
55
|
Posted - 2012.02.16 11:21:00 -
[26] - Quote
Totally out the box thing just came into my head, its a bit stupid but I like it, an Ewar ships that shuts down local, but decloaks everything. The fun that could be had with that, never happen in a million years :( |

Jace Errata
Lawlz Brawlz
103
|
Posted - 2012.02.16 11:25:00 -
[27] - Quote
Oh look a blatant plug Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |

Solhild
Republic Military School Minmatar Republic
612
|
Posted - 2012.02.16 11:34:00 -
[28] - Quote
An industrial ship that can do research and small manufacturing jobs - consumes POS fuel and can traverse hisec - can't dock of course  |

Oxylan
1 Caldaryjski Pluton Uderzeniowy
2
|
Posted - 2012.02.16 11:47:00 -
[29] - Quote
More ships ? we have BIG ships unification, i remember while people use industrals and t2 transporters, next CCP add orca, new hauler monster, orca is awesome ship but while CCP add this a lot industral lose own role in game, long time ago people use destroyes as salvage ship, so after noctis they lose own role, another example, marauders awesome powerfull tank and good firepower, now we have horde of tengu, 650dp + super tank+ agility, who want more golems ? nobody... now we got tier 3 bc, cool ships to, but some ship lose own role after CCP add tier 3bc, perssonaly i use now tier3 bc in my alt account as DPS support and i have better dps than kronos, and it cost only 100mil isk with t2 fit... More ship = total unification, no thanks.This is bad way... |

Shadowsword
The Scope Gallente Federation
116
|
Posted - 2012.02.16 11:50:00 -
[30] - Quote
I'd like to see new T2 battleships, able to use new modules. The Amarr one, for exemple, would be able to fit a module that reduce the target's EM resistance by 25%.
Those ships would be pretty convenient when you have to deal with supercaps or grind structures. |

Fierceshot
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.02.16 11:53:00 -
[31] - Quote
Tier/tech 2 destroyer drone boats capable of atleast a flight of light drones and limited weapon hardpoints. |

Serene Repose
Perkone Caldari State
265
|
Posted - 2012.02.16 11:58:00 -
[32] - Quote
I want a dedicated command ship. Along with that take the command ship role from the battlecruiser. The lack of a fighting T2 battlecruiser is the source of a lot of imbalance people try to concoct all sorts of convoluted theories to get around.
Other than that? There's too many ships in EVE. 90% of them are superfluous. Another five percent are totally useless except to spin in the hangar and say, "Oooooh! How purty!"
Smokestack lightnin' shinin' just like gold. |

mcnuggetlol
4U Services Inc. 4U Holdings Inc
0
|
Posted - 2012.02.16 12:03:00 -
[33] - Quote
I think we have enough ships as it is really |

David Grogan
The Motley Crew Reborn
302
|
Posted - 2012.02.16 13:23:00 -
[34] - Quote
Xercodo wrote:Benilopax wrote:Titan killer class Capital ships.
Capital killer class Battleships.
Ya, but anything that can do enough dmg to kill a cap in a reasonable amount of time will make the dreads even more obsolete as that ship would replace dreads as a POS basher =/
dreads would be fine if they had a slight tracking boost
the only new capital i'd like to see is a capital ewar ship maybe a tier 2 dread could fill that role... but the capital ewar mods only work on other caps..... then change sub cap ewar so it doesnt work on caps.
the only exception to that is HIC's and dictor bubbles.... they should still remain as they are. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

Cylide Askald
Jelly Baby Corporation Fidelas Constans
0
|
Posted - 2012.02.16 14:24:00 -
[35] - Quote
T3 frigs!
Small nimble stuff GO! \o/ |

Vertisce Soritenshi
Varion Galactic Tragedy.
1062
|
Posted - 2012.02.16 14:36:00 -
[36] - Quote
Is the OP asking for more ship types with new roles or more ship skins that are different. Frankly I would love to see T2 variants of ships look a lot more different than they do now and possibly have absolutely no resemblance to it's T1 counterpart at all if possible.
As for new roles and ship types...more variety is always good. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Arec Bardwin
Perkone Caldari State
240
|
Posted - 2012.02.16 14:49:00 -
[37] - Quote
Tech 2 battleship/BC/cruiser hull heavy stealth bomber
Role Bonus: -99.65% reduction in Citadel Torpedo Launcher powergrid needs -99.5% reduction in Cloak CPU Use -100% targeting delay after decloaking
Note: can fit covert cynosural field generators and heavy bomb launchers
Heavy bombs obviously doing huge damage to large capital targets, but negligible damage to smaller sub capital targets. |

Jace Errata
Lawlz Brawlz
104
|
Posted - 2012.02.16 16:43:00 -
[38] - Quote
Cylide Askald wrote:T3 frigs!
Small nimble stuff GO! \o/ Oh god not the Dramiel all over again Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |

Trainwreck McGee
Ghost Ship Inc.
220
|
Posted - 2012.02.16 16:48:00 -
[39] - Quote
T3 battle cruisers that have only 3 subsystems and what you put in those subsystems are very specific bonuses to other specific ships. So they are just command ships but you can highly customize them for your gang or fleet.
CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Grumpy Owly
Royal Amarr Institute Amarr Empire
191
|
Posted - 2012.02.16 16:52:00 -
[40] - Quote
Cross between a frigate and an industrial. Or maybe as an easier example a destroyer with better cargo but much less combat potential.
The idea is to afford a faster courier type industrial that has less cargo carrying capacity but still enough to warrent use for smaller scale supply where speed is more important than capacity. Griefers are lazy cowards with the current climate of broken player policing systems.
Stop EvE Apathy |

Alara IonStorm
1589
|
Posted - 2012.02.16 16:59:00 -
[41] - Quote
Grumpy Owly wrote:Cross between a frigate and an industrial. Or maybe as an easier example a destroyer with better cargo but much less combat potential.
The idea is to afford a faster courier type industrial that has less cargo carrying capacity but still enough to warrent use for smaller scale supply where speed is more important than capacity. Like Serenity or the Millennium Falcon.
That is a pretty cool Idea. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1181
|
Posted - 2012.02.16 17:35:00 -
[42] - Quote
More T1 carrier hulls [smaller, cheaper, not jumpable, maybe even gate-able hisec stuff with crappier drone bays?]
More T1 Dread hulls [smaller, cheaper, maybe even gate-able hisec stuff /bigger, more expensive stuff with strong anti-cap and anti-subcap [Flak dreads!] focus]
Flagships - T2 Carrier hulls [No logistic boni or repper modules, gains tanking bonus, link boni and turret/missile slots + t2 fighters geared toward anti sub caps/anti-cap ops] Wing Commander / Battlestar Galactica stuff..
Dark Ops - Cov Ops T2 Carrier hulls meets the Black Ops [Recon drones for intel, can assign drones to celestial objects like belts, moons, stations, planets, suns, gates, allows the player to look at the drones and see what they see. Can deploy drones while cloaked + add more t2 fighter drones with ewar, strong sub cap pvp focus, useless against caps or supers, glass tank]
Juggernaut - T2 CEWAR (Capital Ewar) Dread / Capital Interdictor [Can tackle titans and super carriers, point/web (200km range +/-), vamp, damp, jam em. T2 resistences, 3-6 mil EHP with poor fits, strong local tanks, you name it, they give you wet dreams over it kinda stuff. Very strong versus caps and supers, useless against sub caps] <- Must be prevented from targeting sub caps or CEWAR will be abused. (Should result in all sub-cap ewar being useless vs supers, including deploy-able/launch-able HIC/Int bubbles)
T2 Titans with old AoE doomsdays!
t3 freighters (give us t1 freighter holds with a few slots plz)
Moar Jump Freighter hulls!
infact... t3 caps plz.
kthanx |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
350
|
Posted - 2012.02.16 18:44:00 -
[43] - Quote
Grumpy Owly wrote:Cross between a frigate and an industrial. Or maybe as an easier example a destroyer with better cargo but much less combat potential.
The idea is to afford a faster courier type industrial that has less cargo carrying capacity but still enough to warrent use for smaller scale supply where speed is more important than capacity. This is a pretty cool niche ship. I like it.
|

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
9
|
Posted - 2012.02.16 20:46:00 -
[44] - Quote
Loving all of the great ideas guys, keep it up! |

Nova Fox
Novafox Shipyards
3153
|
Posted - 2012.02.16 20:57:00 -
[45] - Quote
I guess I'll start listing then
Corvette Class - 4 Empires Role: Carrier Deployed Pod Strike Craft.
This ship is unable to use gates, cyno, or jump portals. This ship gains a bonus for every fighter assigned to it. Bonus varies based on fighter type. IE Fighterbombers grant a massive dps increase. Addiitonal bonus from corvette skill which requires frigate 3 drones 3 and leadership 3. The skills are used to improve weapon performance. Ship cannot be fitted. Ship comes prefitted.
Types of bonus are dependent on the types of fighter assigned to it. Craft can warp.
|

Nova Fox
Novafox Shipyards
3153
|
Posted - 2012.02.16 21:00:00 -
[46] - Quote
Reclimation Frigate Class
Tech 1 frigates - Four Race
This ship would have functional bonsues for salvaging, tractor beams and the reworked hacking (extracting blackbox codes from wrecks) Requires Frigate 2. This frigate will feature +1 mid slot for navigational purposes but not a roomy cargo space. Competes against astrometric frigates and mining frigates in industry terms.
Tech 2 Version Noctis like salvaging and hacking abilities with expanded cargo and improved navigational systems. Designed to go in and quickly salvage and exit.
|

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
9
|
Posted - 2012.02.16 21:02:00 -
[47] - Quote
Very good ideas Nova Fox... if you have more, keep them coming! I like to see new ideas for what may soon be the future of EVE. Especially new ship classes of all shapes and sizes. |

Nova Fox
Novafox Shipyards
3153
|
Posted - 2012.02.16 21:10:00 -
[48] - Quote
Utility Frigate
Tech 1 4 Empire. Role: Support Frigate
These tech 1 frigates feature a massive drone bay (though limited bandwidth 3-4 drones based on race but multiple replacment wings) Bonuses to various racially themed Electronic Support systems including the aoe generating variants.
Tech 2 Type 1 Minelayer Frigate This tech 2 frgiate features a massive drone bay and bonuses to any suicidal drones performance such as smart mines, and electronic warfare mines and lamphries, leeches, ticks, and fleas.
Tech 2 Type 2 Field Generator Frigate This heavy interdictor inspire frigate gets a bonus to the scriptable equipped field generators able to support fleet in operations providing various effects such as repairs to electronic interference.
|

Tomnio
Particle Men Industries Beyond-Repair
0
|
Posted - 2012.02.16 21:12:00 -
[49] - Quote
New class of ships... I want Mobile Suits :)!!!!! 0083 Style :0)
|

Nova Fox
Novafox Shipyards
3161
|
Posted - 2012.02.16 21:24:00 -
[50] - Quote
Tier 2 Destroyer - Four Empires. 'Heavy' Destroyer
These destroyers where originally designed to be more survivable in mordern fleet warfield environments. While retaining superior tracking ability it cuts down on total offensive abilities to increase navigational and overall defensive performrances.
Tier 3 Destroyer - Four Empires. 'Squadron' Destroyer
These destroyers have little bite but massive sting with a large cadre of electronic warfare slots and bonuses that give them the edge over technology 1 electronic frigates and the ability to engage multiple targets make her a fearsome cornerstone in any fast attack squadron preventing multiple targets from engaging friendly forces as easily. They are reliant on thier drone bays for self defense mostly as high slots are more likely to be used in remote support and logistics.
Tier 2 Tech 2 Destroyer Escort Destroyer These enhanced heavy destroyers are specialist in destroying targets as large or smaller than itself with superior electronics, tracking and reach combined with improved defenses make this destroyer a perfect lightweight escort ship.
Tier 3 Tech 3 Destroyer 'Firescout' Destroyer
These electronic platforms have only one goal in mind ensuring that thier fellow squadmates are able to find and engage thier targets by protecting fellow ships from harmful electronic warfare and lighting up intendend targets making them easier to be hit. This may also function as a future stealth hunter.
|

Nova Fox
Novafox Shipyards
3161
|
Posted - 2012.02.16 21:42:00 -
[51] - Quote
Serpentis Ships (not Gaurdian Angles)
Combat theme: Muraderized Local Repair + Resists, Discourages buffer fit Lightweight and Fast speed a notch below Gaurdians Blaster reach and damage to make up for lesser speed. Very hard to make cap stable
Razorfang - Frigate Spearhead - Destroyer Viper - Cruiser Cobra - Battlecruiser Asp - Batlteship
Inventory of other pirate ships in Novafox shipyards. Combat theme to follow current trends.
Sansha Incubus - Destroyer Ingus - Battlecruiser Specter - Tier 2 Battlecruiser Haunting - Tier 2 Battleship
Bloodraiders Sangine - Destroyer Hectacomb - Battlecruiser Hemmorage - Tier 2 battleship Styx - SuperCarrier
Gruistas Mosquito - Destroyer Komodo - Battlecruiser Plauge - Super Carrier
Gaurdians Feverent - Destroyer Protectorship - Battlecruiser
|

Nova Fox
Novafox Shipyards
3161
|
Posted - 2012.02.16 21:49:00 -
[52] - Quote
Sisters of Eve Archeology Ships
These ships will utilitze remade analyzers to harvest data from ancient cultures to attempt to recover lost technology and methoods to be utilized in creation of new metalevel modules. They match probe scannign performance with other military vessels however.
Tech 1 Exploration Ships Tier 1 Scouty Tier 2 Hauler Tier 3 Specialist
Tech 2 varaints are more specalized in their roles able to perform the tech 1 tasks in various means of efficency of finding, gathering or stability of sites.
Tech 2 Voyager Ships Tier 1 Rapid Recovery Tier 2 Heavy Harvester Tier 3 Specialist
Tech 3 Discovery Ship
Tech 3 archeology ships are felixble in harvesting goals and means of travel.
Sisters of Eve Subcapitol Ship Lighter mass than the orca. Archeology Link Specialist. Specialises in ship transporting but not cargo.
Sisters of Eve capitol ship Lighter mass thant he roquel Archeology Link Specialist Can harvest wormhole and similar effects to be generated by other fleet command type ships.
|

Nova Fox
Novafox Shipyards
3163
|
Posted - 2012.02.16 22:49:00 -
[53] - Quote
Thukker Reclimation Ships
Tech 1 Recplimation Ships Tier 1 Wrecker - Speedy Salvage Tier 2 Scrapper - Hauling Salavage Tier 3 Obliberator - Heavy duty Salvaging
These thukker faction variant of salvager ships are much tougher than the notcis allowing them to harvest very dangeorous salvage such as radio active waste, unspent magazines, unstable reactors without suffering ill effects of harvesting them. They also harvest more spare parts for meta level module construction and peice together random meta level module blueprint copies.
Tech 2 Resurgent Ships Tier 1 Flotsam - Explosive Specialist Tier 2 Votex - Radiation Specialist Tier 3 Ebbstorm - Reactor Specialist
Ships that are paritally destroyed are particularly dangerous to use traditional salvagers on thus these ships come in handy as they can recover much more fo the destroyed ship and not destroy themselves in the process.
Tech 3 Recycler Ship
Freya
This flexible salvager ship can be fitted to deal with a variety of salvaging and garbage problems in space including finding travel self defenses and storage methoods.
Thukker Subcapitol Volundr
This capitolship serves as a salvaging storage facility as well as a research station that can create blue print copies of junker items by consuming various salvage parts.
Tukker Capitol ship Wayland
This capitol ship has special construction lines that allows construciton of junker modules and ships Junker modules and ships have 25% less overall HP and Heat tolerance making then unideal use in overheating or larger fleet combat. Junker modules get +1 free metalevel not usually found on the series. Junker ships get +1 rig module and considerable more calibration and enjoy a 25% cheaper build cost and nearly instant construction in the duration of the industrial mode.
|

Nova Fox
Novafox Shipyards
3163
|
Posted - 2012.02.16 23:01:00 -
[54] - Quote
Mordus Data Ships
Tech 1 Networking ships
Tier 1 Hub - Fast hacker Tier 2 Switch - Tractor Beam Hacker Tier 3 Router - Efficent Hacker
These new hacking ships will use redisgned code breakers on wrecks to extraxt software bits, which they can turna round and create operating systems, data cores, scripts, viruses, nodes, and antiviruses.
Tech 2 Ethernet Ships
Teir 1 - Recursive Teir 2 - Redundant Teir 3 - Replicator
These are more specialized ships that gather more specific codes and do so in a much more efficent manner. They also have a bonus to UPLOADING viruses and nodes
Tech 3 - Hypernet Ship
Matrix
This special ship can outfit itself to tackle various hacking related problems in different ways from defenseive measure to harvest to uploading approaches.
Mordus Sub Capital Starnet
This ship has link capabitlies This ship specializes in converting data into useable strings efficently on the spot.
Morduc Capital Ship Wattson
This ship has link cabailities and stores various other ships. It also is capable of manufacturing software 'blueprints' from consumed resrouces.
This ship can also enter a seige mode that automatically uploads a virus to any stargate which then infects any ship going though the targeted gate regardless of ship defenses and possibly lock the gate for a very short amount of time as well depending on the ammo fed into the seige engine.
|

Nova Fox
Novafox Shipyards
3163
|
Posted - 2012.02.16 23:05:00 -
[55] - Quote
Logistics Cruiser Tier 2
Scabbard - Minmatar Lrya - Gallente Gosshawk - Caldari Cleric - Amarr
These after action logistics ships can resupply ammo stores aboard distance ships by loading ammow into a launcher and injecting the ammo and drones into approrpiate bays. This ship also uses medium tractor beams to haul in abandoned drones, corpses, and of course wrecks.
Bonuses to hull and remote module repairs and related drones. Possible future bonus to heat repair.
|

Nova Fox
Novafox Shipyards
3163
|
Posted - 2012.02.16 23:09:00 -
[56] - Quote
Mobile Bases (mobas)
Battlecruiser - Retired Dust marine Battlecruisers
This one use battlecruiser would land on a planets surface turning it into a base of operations. Due to methodlogical ideals and different theologies involving dust marine use this ship is no longer in usable status.
Pelican - Caldari Liberator - Minamatr Promethus - Gallente Sanctuary - Amarr
|

Nova Fox
Novafox Shipyards
3163
|
Posted - 2012.02.16 23:16:00 -
[57] - Quote
Fire Control Ships
Tech 2 Battlecruiser based on tier 2 hulls
These large command ships not only focus on link use but remote link support ensuring that target assigned by the fleet are promptly ID analayzed and dealth with.
Technologies involved on the Fire Control ship can give bonus damage to any of her targets from any source.
Caldari - Xotil Amarr - Pennance Gallente - Achillies Minmatar - Tiger
|

Nova Fox
Novafox Shipyards
3163
|
Posted - 2012.02.16 23:22:00 -
[58] - Quote
'Teir 4' Battleships
"Gaurdian Battleships" Despite being the 4th batleship entry they only require battleship 2 to fly.
With fleets massing up around entire battleship squadrons the need for lighter role ships to do certain tasks that only a heavier ship can withstand led to the creation of this ship.
Though these battleships are more utilitarian than they areoffensive. By offering logistical support, powerful reactors and capacitors, electronic defenses or offenses, and heavier drone useage than comparable battleships in thier race they can prove quite useful. They are a jack of alot of trades but cannot master them all at once. They can focus themselves to also be very strong defensively offering superior protection of thier own electronics.
Split wepaon systems discourage thier use as a weapons platform but thier thick defenes are much harder to breech than traidtional comparable battleships and can provide to be a nunance to hostile forces denying targets and swithing on friendly ships that are under heavy electronic attack.
Gallente - Oddesy Amarr - Concerator Minmatar - Thule Caldari - Vatra
|

Paragon Renegade
Wyvern Operations
273
|
Posted - 2012.02.16 23:27:00 -
[59] - Quote
+ 10 Nova Fox
I'd like a Covert Ops Exhumer and T3 frigates; beyond thta, the existing combat ships should be fixed before moar are added The pie is a tautology |

Andski
GoonWaffe Goonswarm Federation
2104
|
Posted - 2012.02.16 23:59:00 -
[60] - Quote
I want a black Legion. yeah no i'm not actually running for csm7
got you lol!!!!!!!!!!!!! |

Nova Fox
Novafox Shipyards
3163
|
Posted - 2012.02.17 00:29:00 -
[61] - Quote
Super Battleship Class
This ship class is between battleship and capitol they only require racial battelship to 3 to fly and are about costly as 2-3 battelships but they can peform capital like ship perofmrance without the jump drives vairous bays or the need for various capitol mods all in a fast attack package.
Teir 1 Escort Carriers
These gate capable carriers can launch Fighters and Fighter Intercepts to take out incoming hostile fighters and other light weight ships helping protect fleets from larger carrier task forces.
Amarr - Bastion Caldari - Hatchery Gallente - Promethus (project name taken from retried moba) Minmatar - Liberator (project name taken from the retired moba)
Teir 2 Arsenel Ships
These gate capable seige weapons are ideal for engaging star bases when dreadnaughts are not an available option. They have one XL gun mount and several large gun mounts for self defense and can only seriously tank once in seige mode. Unlike dreadnaught variants of seige mode the vessel does not get electronic immunity so its able to be repaired remotely the entire time as well.
Gallente - Beatrix Amarr - Excommunicator Minmatar - Torrent Caldari - Kingfisher
Teir 3 Forward Command Ship
These gate capable ships offer a varyity of fleet boosting capabiltiies in both passive fire control efforts. reactor protocols, and defense measures while activly using command links and remote support to bolser fleet forces. This ship also features a spinal mounted weapon system able to do threatening amounts of damage to hostile capital ships however they require expensive ammunition to fire and takes a long time for the ship to be ready to refire. Out of the three super battleships however this has by far the weakest defenses due to the over load of other electoric systems leaving little room for any armor or shield generators.
Gallente - Leonidus Minmatar - Lodbrok Caldari - Shenlong Amarr - Donphan
|

Callic Veratar
Power of the Phoenix
152
|
Posted - 2012.02.17 00:38:00 -
[62] - Quote
I still want concord battleships. |

Nova Fox
Novafox Shipyards
3163
|
Posted - 2012.02.17 00:54:00 -
[63] - Quote
Flag Ship
Captiol Electronic Platform.
With onset of technology of capital ship sized electronic systems becomes more and more advanced carreirs are beginning to run out of room to install all of these systems.
A new capitol ship was comissioned with nothing but electronic support in mind. Offering a slew of advanced computers and software these ships can maximise the use of any installed electronic warfare offensive or defensive capability and share thier defenses to nearby fleet ships. Out of all the non super capitols she is by far the toughest in resistance as her computers are able to adjust for damage profiles on the fly. Because the amount of electornics she can field she can also nullify any immunity a ship might have causing them degraded performance including offlining thier gravitiational cores critical in cyno rift generating and warp spheres.
Gallente - Hynos Amarr - Hominem Minmatar - Pryonimbus Caldari - Adarna
|

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
9
|
Posted - 2012.02.17 02:40:00 -
[64] - Quote
Beautiful ideas, all of them! Let's hear more designs, realistic and not! |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
335
|
Posted - 2012.02.17 04:00:00 -
[65] - Quote
An amarr cruiser with laser bonuses that has enough grid and CPU to fit lasers.
A Caldari battleship that is viable in PVP outside of giant sniper fleets. |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
9
|
Posted - 2012.02.18 04:53:00 -
[66] - Quote
Possibly more of the pirate faction ships? Such as dreads, carriers, supercarriers, etc. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
358
|
Posted - 2012.02.18 05:53:00 -
[67] - Quote
Hans Zwaardhandler wrote:Possibly more of the pirate faction ships? Such as dreads, carriers, supercarriers, etc. A Dread Gurristas Dread does sound pretty cool.. 
|

Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
74
|
Posted - 2012.02.18 06:23:00 -
[68] - Quote
Tougher, larger, more industrial looking mining ships.
A new support/gang mining ship that transforms so it cant move, almost look like an oilrig. Large laaaarge mining bonuses + the ability to store and refine ore while setup. Needs to be large though, like it almost looks like a small station/outpost or the size of a Dreadnaught with flashy caution lights and moving gears and just stuff to make it look like a believable mining machine.
Perhaps make these new ships have their own unique racial versions. All the same type of bonuses of course but the choice in variety even if its only aesthetic would be quite nice.
Id like to get the feelings I used to get when I first signed up to eve and saw my first hulk while I was out mining in a tiny stupid frigate. OMG WTH IS THAT THING!? I WANT ONE!! Only to be seriously let down when I trained 2 months to get there and found out that there will never be anything else to train for in mining after that. lol. |

Kolya Medz
Kolya Inc.
36
|
Posted - 2012.02.18 06:49:00 -
[69] - Quote
I'd like to see new marauders, or other kind of tech II battleship with bonuses like these:
Khanid Torp Abbadon: (Does NOT fill same niche as Golem, notice the missing range bonus. Less range, more tank.)
7.5% armor rep bonus 5% explosion velocity bonus 7.5% target painter bonus 5% cap recharge bonus
Roden Drone Hyperion: Notice the lack of gun damage bonus. It's 4 turrets would be unbonused(other than the 100% hybrid turret bonus. It may need a slightly nerfed powergrid to keep its dps in line with other marauders.) Manufacturing corp is debatable here, Creodrone and Duvuolle Labs already have battleships tho.
10% bonus to drone damage/hit points 10% web bonus 7.5% armor rep 7.5% drone MWD speed (or drone control range range?)
Ishikone Hybrid Rokh: would give Caldari gunboat pilots something decent battleship sized to train for, since both their faction battleships (and pirate battleship) are missile boats. It does not fill the same niche as the kronos, notice the range bonus instead of tracking. Would also be slower than golem, since golem is intended for close range.
7.5% shield boost bonus 10% hybrid turret range 5% hybrid turret damage 7.5% target painter (maybe web, could be helpful with blaster fits.)
Core Complexions Arty Maelstrom: Vargur needs serious fitting mods for arty, its really an autocannon ship. This new ship would be much slower and have a larger sig than the vargur. Notice the lack of a tracking bonus and falloff bonus. It makes the vargur a better choice for autocannons.
7.5% shield boost bonus 5% bonus Large projectile turret damage (or rof, whichever is better for arty) 10% large projectile range bonus (doesn't do much for autocannons, but is helpful for arty) 7.5% bonus to target painting (would complement arty well, since its low rof makes killing small ships a pain.)
|

Nova Fox
Novafox Shipyards
3191
|
Posted - 2012.02.18 07:53:00 -
[70] - Quote
Rolling Frame Ships.
These cruiser platforms are a new design philosophy being tested and making a comeback from old days as with more mordern wars are little concerned with prices than more worried about control.
During the caldari succession wars Gallente would oftenly deploy the domonix as a platform deploying ship laying down and controlling sentries to bombard Caldari Prime.
These tactics havent been used since due to thie cost of recovering depleted sentry platoforms and time. Where the revamped drone system would allow for rapid redeployment.
It wasn't until extra durable mounting systems micronized electronics and intelligent linking systems that new ejectable modules started to appear on testing beds. These modules are self contained slaved targeting modules contains a limited battry and ammo supplies but bolster superior per slot performance. These modules are however unrecoverable once they are ejected but thier performance outpaces any installed module due to the freedom the self contained unit enjoys.
While any ship with a high slot can eject an external module, Roll ships are designed for the task.
Roll ships are specifically designed to carry these new launchable platofrms and control them keeping the weapons or logistics pods alive longer, better supplies, and eventually fit replacment modules without requiring a maintenance ship. I takes a while to clear the debis and rearm the ejection mount but new modules on these ships can be fitted on the fly allowing a single ship to over deploy far more guns than any other ship in new eden is designed for. The problem is however as stated before is the size of the modules consume prime realestate, Cannot be overloaded Can be destroyed. And are expensive to field for an effort that might get wasted if the opponents where to flee. Roll ships have to be careful with thier target selectiona s pods will automatically engage whoever the mothship locks up. So a logistics roll ship would not be targeting enemies. While attack fitted roll ships would be extra careful to ensure hostile ships are targetd. Also if host ship is destroyed the modules will continue to work on thier targets until thier batteries or ammo is depleted.
Becuase of the expense of hte ejected module pods some naval commanders are questioning the usability of the module Pods.
In part of keep space clean act. Ejectable modules cannot be activated in high sec.
Gallente - Ceres Amarr - Yeoman Minmatar - Dustbowl Caldari - Mallard
|

Degren
The Scope Gallente Federation
29
|
Posted - 2012.02.18 08:04:00 -
[71] - Quote
Tweak the current ships a bit, then add tier 2 destroyers.
What would they do? Kill stuff, I imagine. Just seems theres only one for each race, not counting interdictors.
Suppose you could take the ewar frigates and make them destroyers instead (new models, smaller sig radius than other destroyers). Just give them a whole mess of mediums/lows instead of highs. Would keep them cheap, but not "mostly" worthless. |

T'amber Anomandari Demaleon
406
|
Posted - 2012.02.18 10:49:00 -
[72] - Quote
desert navy hyperion
http://dl.eve-files.com/media/corp/Tamber/2012180220120335.png
T'amber for CSM7 - Ship and Client Customisation https://forums.eveonline.com/default.aspx?g=posts&t=65862
|

T'amber Anomandari Demaleon
406
|
Posted - 2012.02.18 15:08:00 -
[73] - Quote
cylon raven silver raven w/ xbox green lights T'amber for CSM7 - Ship and Client Customisation https://forums.eveonline.com/default.aspx?g=posts&t=65862
|

YuuKnow
46
|
Posted - 2012.02.18 16:48:00 -
[74] - Quote
NO MORE SHIPS
just fix the gameplay and the ships already in the game. |

Nova Fox
Novafox Shipyards
3208
|
Posted - 2012.02.18 23:49:00 -
[75] - Quote
That cylon raven reminded me of shivan ships from freespace series.
|

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
251
|
Posted - 2012.02.18 23:58:00 -
[76] - Quote
What CCP should do: t3 of all kinds that doesn't already exist yet What CCP should do: new t2 frig, cruiser and battlecruiser hulls, possibly even battleships
What CCP shouldn't do: more capital ships, whatsoever What CCP shouldn't do: definately not stronger mining vessels or any kind of haulers with jumpdrive this is a signature |

T0RT0ISE
KRAFTSTOFF GmbH KRAFTSTOFF
3
|
Posted - 2012.02.19 00:00:00 -
[77] - Quote
FIGATES WITH DUMP-DRIVES! |

Holy One
SniggWaffe EVE Corporation 123566322353
172
|
Posted - 2012.02.19 00:22:00 -
[78] - Quote
50% of the ships in eve are currently obsolete.
just remove the tier system. |

Tyslas
Tort Corp
5
|
Posted - 2012.02.19 08:56:00 -
[79] - Quote
Capital Mining Ship
Yield of 5-10 Hulks. Only usable in low/null/wh space like normal caps. Needs to be deployed in industrial mode (5min timer). Way to make up loss of minerals if drone poo gets changed and promote industry outside of highsec. Deployed mode gives opportunities to kill them before they warp off. :D
Skills: Capital Industrial Ships III
Role: -95% Capacitor Usage Capital Mining Lasers in deployed mode.
Bonus: Yield, tank, whatever.
Capital Mining Laser I Cap Usage: Astronomical Skills: Mining V, Industry V, Laser Physics V |

RubyPorto
Profoundly Disturbed RED.Legion
1437
|
Posted - 2012.02.19 18:13:00 -
[80] - Quote
Tyslas wrote:Capital Mining Ship
Yield of 5-10 Hulks. Only usable in low/null/wh space like normal caps. Needs to be deployed in industrial mode (5min timer). Way to make up loss of minerals if drone poo gets changed and promote industry outside of highsec. Deployed mode gives opportunities to kill them before they warp off. :D
Skills: Capital Industrial Ships III
Role: -95% Capacitor Usage Capital Mining Lasers in deployed mode.
Bonus: Yield, tank, whatever.
Capital Mining Laser I Cap Usage: Astronomical Skills: Mining V, Industry V, Laser Physics V
Why do you want to haul 5-10 times as much minerals for roughly the same value? Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |

Valei Khurelem
353
|
Posted - 2012.02.19 18:16:00 -
[81] - Quote
No more ships, more balancing and real gameplay content.
If anything new is to be added to ships it should be a ship painter.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Nova Fox
Novafox Shipyards
3210
|
Posted - 2012.02.19 18:49:00 -
[82] - Quote
1 balance is impossible espeically in eve where the potential parameters keep expanding where as smaller containg games only have to deal with limited situations. 2 balanced is actually boring 3 unbalance keeps things interesting. 4 new ships are considered gameplay content they change warfare every time a new interesting platform is introduced. 5 balance should sitll be done to keep things relative.
|

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
10
|
Posted - 2012.02.20 04:29:00 -
[83] - Quote
I have to say that Nova Fox has the main right of it with his statement. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
151
|
Posted - 2012.02.20 04:45:00 -
[84] - Quote
more destroyer's(T1&T2) a second black ops that launches stealth fighter-bombers to assist SB with T2 dreds and carriers for new roles(WH's and system interdiction) Light carriers(think combat orca) More T2 BS's(on grid interdiction or what have you) I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Obsidian Hawk
RONA Corporation RONA Directorate
762
|
Posted - 2012.02.20 04:45:00 -
[85] - Quote
CCP has about half a million ships to choose from from the old ship design contest. *cough naru-kunni cough*
how about bs's that can use siege mode. |

Masamune Dekoro
School of Applied Knowledge Caldari State
62
|
Posted - 2012.02.20 05:00:00 -
[86] - Quote
Pirate Battlecruisers 
New Pirate Factions with ships to go with them
I'm looking at you, potential Caldari-Minnie Hybrid. |

Herzog Wolfhammer
Sigma Special Tactics Group
1250
|
Posted - 2012.02.20 05:13:00 -
[87] - Quote
They should just hire Nova Fox and that will be enough new ships and there would be Exploration ships - something this game is sorely lacking. |

Nova Fox
Novafox Shipyards
3217
|
Posted - 2012.02.20 05:14:00 -
[88] - Quote
I can generate more than enough work at ccp for the next 100 years :P
|

Tarn Kugisa
Modern Mining Industries Space Mongolians
27
|
Posted - 2012.02.20 06:58:00 -
[89] - Quote
Renturu wrote:Again... Q-ShipsNeed moar pew pew in mining ops.
I thought Cloaky Badgers did this? Real Caldari Hull Tank (And Win doing so) Support https://forums.eveonline.com/default.aspx?g=posts&t=16580 |

Nova Fox
Novafox Shipyards
3217
|
Posted - 2012.02.20 08:02:00 -
[90] - Quote
Outriggers
These batlteship sized ships have a large number of rig slots and have bonuses that further enhance the rigs effects and reduces thier penalties even further than normal rig training allows for.
Unfourtunately they're not stellar in any performance they have a level of ridged flexibility that only a technology 3 could outpace.
Gallente - Skylla Caldari - Carbuncle Amarr - Rosary Minmatar - Breaker
|

Nova Fox
Novafox Shipyards
3217
|
Posted - 2012.02.20 08:12:00 -
[91] - Quote
Violators
These new breed of electronic warfare attack cruisers are overheat specialist, their main purpose is to roast other ships to death and can sink heat much better than any other ship known. However voilators suffer from one major drawback themselves, the modules they have quipped are constantly on overloaded mode making them vunerable to other voilators or just generally operatin for too long and no managments.
Gallente - Apollo Caldari - Firebird Minmatar - Arson Amarr - Santifier
|

TheBreadMuncher
Boxxed Up Industries
0
|
Posted - 2012.02.20 10:33:00 -
[92] - Quote
Let's see the return of mine ships - the stories of massive chains of mines going off and causing concordokken for all sound hilarious to me. |

Kalpel
KBM
1
|
Posted - 2012.02.20 10:35:00 -
[93] - Quote
Hans Zwaardhandler wrote:So let's hear them! What sort of ships do you think will be added to EVE over time, or expanded upon elsewhere?
You know, I have no idea, But we need moar ships lots and lots of ships ....... t3 frigs ftw
You failed to target nothing!-áGëívGëí online |

Renturu
Tribal Spirit The Nest Alliance
155
|
Posted - 2012.02.20 10:36:00 -
[94] - Quote
Tarn Kugisa wrote:Renturu wrote:Again... Q-ShipsNeed moar pew pew in mining ops. I thought Cloaky Badgers did this?
They only have 1 High slot - Crane. Not something you could really use. I'm talking about something in the Ore group, looks like a Hulk, but hits like a Desty.
Right now I'm messing with a Hulk that has 28k ehp with resist at 75/80/80/80 across and a DPS of 130 (drones). I scanned down a DED site and gave it a go. Handled the Heavy Missile Batteries pretty well.
If EvE WiS is Space Barbie, then I'm built like a Ken Doll:
Nothin' but 14 inches of T'aint; Smooth, from front to butt!!! |

Tyslas
Tort Corp
6
|
Posted - 2012.02.20 11:32:00 -
[95] - Quote
RubyPorto wrote:Why do you want to haul 5-10 times as much minerals for roughly the same value?
Tyslas wrote:Way to make up loss of minerals if drone poo gets changed and promote industry outside of highsec.
Hrm? |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
10
|
Posted - 2012.02.20 13:04:00 -
[96] - Quote
I am partial to the design of a sort of battleship and a carrier, that can carry a third less of the fighters and fighter bombers than regular carriers can. Such a ship would be very powerful in terms of drone use, and possibly for use in missions or mining? If it does not work well for mining, make a version that does, and able to fit fifteen mining drones without extra modules. |

Nova Fox
Novafox Shipyards
3219
|
Posted - 2012.02.20 17:33:00 -
[97] - Quote
Yatchs
These cruiser sized ships are built for speed and luxury, excellent for viewing the universe from the comfort of high class.
Yatchs even feature a built in warp stabilizer and have some of the best racing drive cores found in new eden with a excellent mix of agility, speed, and acceleration.
Yatchs have 100m3 storage space, no slots, requires some trit and pyrite to construct. Requires crusier racial 1 Is considered a civillian ship.
Minmatar - Mead Gallente - Opus (the previous ones will be renamded to dragoon to signify thier equipability) Amarr - Pennance Caldari - Swan
|

Nova Fox
Novafox Shipyards
3220
|
Posted - 2012.02.20 19:50:00 -
[98] - Quote
Liners
These battleship sized civllian ships are the ultimate getaway in luxury and comfort from terra firma.
Featuring armored and shielded compartments that double as life boats, these ships have much more significant safety in mind for her passengers than any other previous generations.
Built with the latest technological fallouts learned from military powers the liner's engineers have managed to build in a stable and shielded microwarp drive that gives the liner the bottom line in unassistened ship performance in speed agility accelration and featurs a warp core strength of two. She has storage for 250m3 of luxury goods such as quafe ultra and long limbed rhoe caviar.
With luxury in mind however her hull and shields are still considerability thinner than a real military ships and she has no equipability as to preserve the pristine luxury of the ship.
Operation of these ships is quite simple requiring racial battleship qualification to 1 in order to fly.
Gallente - Olympus Caldari - Cygnus Amarr - Purgatory Minmatar - Vanhalla
|

Nova Fox
Novafox Shipyards
3220
|
Posted - 2012.02.20 19:56:00 -
[99] - Quote
Juggernoughts
Tier 2 Dreadnaughts. Role Planetary Bombardment.
With the turn of the centruy orbital to surface combat has significnatly increased as conflicts on the ground seek quicker resolutions to the wars being fought.
Juggernaughts where introduces to oringally be a star base seige platform where the target is very stationary. However with planetary defense cannons punching dreadnoughts out of the sky the juggernaught quickly found a new role in seiging planets as it can withstand multiple counter planetary defense strikes.
In older interations the Juggernaughts featured several large capitol ship turrets but in the light of the need for more defenses the gun mounts and power where redivered into the defenses to protect against counter bombardment.
For out of orbital operations this seige platform can lower the amount of defenses to increase the amount of firepower needed to level a starbase.
Gallente - Haphetus Caldari - Bahamaut Amarr - Judgement Minmatar - Jourgmon
|

Nova Fox
Novafox Shipyards
3220
|
Posted - 2012.02.20 20:00:00 -
[100] - Quote
Well 124 so far let me dig around for more.
|

Vetrox Satria
Canadian Forces Corp
0
|
Posted - 2012.02.20 20:09:00 -
[101] - Quote
At some point they should release a Jove ship for players. The only catch is its only ever released once. So for example.
Next month CCP realease a pretty powerfull Jove ship (something like a frigate with cruiser guns or summit stupid like that) but only people online at 14:05 server time get one.
"OH NOOOO'S that ship will pwn we does not want this"
ahhh but the beuty is...because its only ever been released once it will be so rare that no one would dare use it in battle for fear of losing the only availible jove ship.
|

Nova Fox
Novafox Shipyards
3221
|
Posted - 2012.02.20 20:12:00 -
[102] - Quote
Vetrox Satria wrote:At some point they should release a Jove ship for players. The only catch is its only ever released once. So for example.
Next month CCP realease a pretty powerfull Jove ship (something like a frigate with cruiser guns or summit stupid like that) but only people online at 14:05 server time get one.
"OH NOOOO'S that ship will pwn we does not want this"
ahhh but the beuty is...because its only ever been released once it will be so rare that no one would dare use it in battle for fear of losing the only availible jove ship.
Don't like jove ships have 8-8-8 and 99% resists natural? and built in warp core stab 10? recharge over a 100 shields and armor a second? and enough powergrid/cpu to fit a titan super weapon?
|

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
998
|
Posted - 2012.02.20 20:14:00 -
[103] - Quote
Make better use of the ships that exist in game. Command ships, Ewar frigates, 3/4 of the T1 hulls, and several of the HACs could all stand to be retooled to make them more viable in PVP. I want fleet combat to look like the trailers, not a blob of Drakes. |

cBOLTSON
Star Frontiers Initiative Mercenaries
26
|
Posted - 2012.02.20 20:17:00 -
[104] - Quote
I have allways wanted to see long range strike craft / bombardment. Either an area of effect shrapnel type cannon or laser, mabye each race has its specifics. Something where you have a quite slow and heavy gunboat that has range so far as it can be off grid. For example say the range is 1000km (Could be more or less just a number) The idea is once a battle commences, the seige cannon warps to an offgrid spot say 500-1000k off and then has to enter a deployed mode. In this mode it can use its strike cannons and do tremendous range and volley damage but the expense is its highly immobile when seiged up.(Subcap something inbetween a BS and a Dread.) Obviously the ship is off grid so it would need targeting coordinates from a ship that is currently on grid. I dont know if this would be like a laser targeting module or something. Very rough idea, but I would just like to experiment with offgrid tactics.
Just an idea i had after playing starcraft 2 and the only Colony Wars games if anyone ever played those.
Might be a horrible idea I dont know lol
|

Mrs Sooperdudespaceman
Loud On The Forums Silent In Game
61
|
Posted - 2012.02.20 20:19:00 -
[105] - Quote
E War based BCs would be nice. |

Mashie Saldana
Veto. Veto Corp
408
|
Posted - 2012.02.20 20:24:00 -
[106] - Quote
Just add proper roles to the existing ship classes and most players will be happy. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Nova Fox
Novafox Shipyards
3221
|
Posted - 2012.02.20 20:24:00 -
[107] - Quote
FloppieTheBanjoClown wrote:Make better use of the ships that exist in game. Command ships, Ewar frigates, 3/4 of the T1 hulls, and several of the HACs could all stand to be retooled to make them more viable in PVP. I want fleet combat to look like the trailers, not a blob of Drakes.
If you read the minutes these are all getting buffed and your precious drake getting nerfed/rebal.
I remember a time when people said "Drake PVP? hahaha...." and that was after the intial nerf.
|

Lord Wiggin
Phantom Squad Nulli Secunda
24
|
Posted - 2012.02.20 20:30:00 -
[108] - Quote
Here's an idea. Perhaps we should be asking that CCP focus on fixing all the broken ships in the game, rather than add whole new classes of broken or overbuffed ships.... |

M1k3y Koontz
Taxes Suck Inc.
1
|
Posted - 2012.02.20 20:53:00 -
[109] - Quote
To those saying T3 battleships... can you say overpowered?
Id love T3 frigs too But with the proteus already able to match some battleships in DPS and outtank even a fleet Abaddon, could you imagine the T3 version of strategic crusiers? The WH corps/alliances, rich corps, and PL would be UNSTOPPABLE.
T3 frigates though... thats something i would love to fly  |

Nova Fox
Novafox Shipyards
3222
|
Posted - 2012.02.20 21:02:00 -
[110] - Quote
Lord Wiggin wrote:Here's an idea. Perhaps we should be asking that CCP focus on fixing all the broken ships in the game, rather than add whole new classes of broken or overbuffed ships.... 
will state it again tech 1 and some forgotten ships is getting a buff pass.
|

Alpheias
Euphoria Released 0ccupational Hazzard
471
|
Posted - 2012.02.20 21:15:00 -
[111] - Quote
Stealth Bomber cruiser
I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Corina Jarr
Spazzoid Enterprises Purpose Built
579
|
Posted - 2012.02.20 22:20:00 -
[112] - Quote
T2 mining frig (using the mining frig hulls) that gets a bonus to mining gas and would have a dedicated cargo hold. |

orangeFool
Syrkos Technologies Joint Venture Conglomerate
24
|
Posted - 2012.02.20 22:32:00 -
[113] - Quote
Customised ships available from NPC corps if you have the LP and sufficient standing with that NPC corp. Slightly modded by that corp for its own use; available to pilots who have earned their trust blah blah. Could have a better resist or two; or slightly faster with better acceleration; or better tracking etc. Collectable; flyable; destroyable.
For example: I.S. Nighthawk: a Nighthawk modified by the Caldari corp Internal Security R.S.S. Hurricane: a Hurricane modifed by Minmatar corp Republic Security Services F.C. Catalyst: a Federation Customs modified Catalyst
AND SO ON.
Captains Qupboard: disabled | Awaiting Disable NeX checkbox |

Serena Wilde
State War Academy Caldari State
0
|
Posted - 2012.02.20 22:36:00 -
[114] - Quote
I would like to see them double the art assets for every ship in the game. This would give people more choice when selecting the look of their ships, beyond function. Now it can be for strictly aesthetic reasons as well. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
361
|
Posted - 2012.02.20 22:42:00 -
[115] - Quote
Lord Wiggin wrote:Here's an idea. Perhaps we should be asking that CCP focus on fixing all the broken ships in the game, rather than add whole new classes of broken or overbuffed ships....  Here's another idea: how about we broaden the ship offerings allowing for more combat options so that there's so much asymmetry out there people complaining about 2% +/- here or there are eclipsed by actual tactics, intel, and creative thinking and not repetitive canned fits. Stop naysaying. You're always saying nay. Let everyone have their fun. 
|

Lord Wiggin
Phantom Squad Nulli Secunda
24
|
Posted - 2012.02.20 23:04:00 -
[116] - Quote
Nova Fox wrote:Lord Wiggin wrote:Here's an idea. Perhaps we should be asking that CCP focus on fixing all the broken ships in the game, rather than add whole new classes of broken or overbuffed ships....  will state it again tech 1 and some forgotten ships is getting a buff pass.
Hasn't happened yet has it? And your not even looking at the big picture. CCP has a tendency to break more stuff than they fix when they do a "buffing pass".
Look at what they did to Super Carriers. For years they were almost a fable, they were so dangerous to deploy noone even wanted to admit they had one. Then they buffed them, made them the most popular ship in the game. 100's were being built monthly, everyone was spending thier Isk on them. Then everyone that couldn't deploy 100 Supers started crying it wasn't fair. CCP's answer? Nerf them even worse than they were originally....
Your assumption that a promised T1 buff won't totally hose the game is premature.....
|

Nova Fox
Novafox Shipyards
3224
|
Posted - 2012.02.20 23:15:00 -
[117] - Quote
Lord Wiggin wrote:Nova Fox wrote:Lord Wiggin wrote:Here's an idea. Perhaps we should be asking that CCP focus on fixing all the broken ships in the game, rather than add whole new classes of broken or overbuffed ships....  will state it again tech 1 and some forgotten ships is getting a buff pass. Hasn't happened yet has it? And your not even looking at the big picture. CCP has a tendency to break more stuff than they fix when they do a "buffing pass". Look at what they did to Super Carriers. For years they were almost a fable, they were so dangerous to deploy noone even wanted to admit they had one. Then they buffed them, made them the most popular ship in the game. 100's were being built monthly, everyone was spending thier Isk on them. Then everyone that couldn't deploy 100 Supers started crying it wasn't fair. CCP's answer? Nerf them even worse than they were originally....  Your assumption that a promised T1 buff won't totally hose the game is premature..... 
Uhm once upon a time nobody had such ships becuase they didnt have the numbers to build them. Profiliation of people a the birth of mega allainces saw this ships get made pertty quickly.
|

Nova Fox
Novafox Shipyards
3224
|
Posted - 2012.02.20 23:16:00 -
[118] - Quote
Lord Wiggin wrote:Nova Fox wrote:Lord Wiggin wrote:Here's an idea. Perhaps we should be asking that CCP focus on fixing all the broken ships in the game, rather than add whole new classes of broken or overbuffed ships....  will state it again tech 1 and some forgotten ships is getting a buff pass. Hasn't happened yet has it? And your not even looking at the big picture. CCP has a tendency to break more stuff than they fix when they do a "buffing pass". Look at what they did to Super Carriers. For years they were almost a fable, they were so dangerous to deploy noone even wanted to admit they had one. Then they buffed them, made them the most popular ship in the game. 100's were being built monthly, everyone was spending thier Isk on them. Then everyone that couldn't deploy 100 Supers started crying it wasn't fair. CCP's answer? Nerf them even worse than they were originally....  Your assumption that a promised T1 buff won't totally hose the game is premature..... 
And pfft all you want the assault frigate buff finally happened. The original diliberation over the webifier resistance didnt work out so well.
|

Ioci
Bad Girl Posse
80
|
Posted - 2012.02.20 23:37:00 -
[119] - Quote
Nova Fox wrote:FloppieTheBanjoClown wrote:Make better use of the ships that exist in game. Command ships, Ewar frigates, 3/4 of the T1 hulls, and several of the HACs could all stand to be retooled to make them more viable in PVP. I want fleet combat to look like the trailers, not a blob of Drakes. If you read the minutes these are all getting buffed and your precious drake getting nerfed/rebal. I remember a time when people said "Drake PVP? hahaha...." and that was after the intial nerf.
Another example of Players doing one thing, CCP doing the exact opposite. Players make fleets to tank, CCP nerf tank, barf out more DPS glass canons.
Might as well Nerf Abaddon tank in the sumer expack too, CCP. Save having to do it later. Domi tank too. Damnation is still a powerfull tank. Knock that down to 2 volley.
Serious. We want tank. Stop nerfing them, give us a ship designed to tank FFS
|

Nova Fox
Novafox Shipyards
3224
|
Posted - 2012.02.21 00:12:00 -
[120] - Quote
Ioci wrote:Nova Fox wrote:FloppieTheBanjoClown wrote:Make better use of the ships that exist in game. Command ships, Ewar frigates, 3/4 of the T1 hulls, and several of the HACs could all stand to be retooled to make them more viable in PVP. I want fleet combat to look like the trailers, not a blob of Drakes. If you read the minutes these are all getting buffed and your precious drake getting nerfed/rebal. I remember a time when people said "Drake PVP? hahaha...." and that was after the intial nerf. Another example of Players doing one thing, CCP doing the exact opposite. Players make fleets to tank, CCP nerf tank, barf out more DPS glass canons. Might as well Nerf Abaddon tank in the sumer expack too, CCP. Save having to do it later. Domi tank too. Damnation is still a powerfull tank. Knock that down to 2 volley. Serious. We want tank. Stop nerfing them, give us a ship designed to tank FFS
Defeats the bottom line that ships die in eve.
|

Reaver Glitterstim
Dromedaworks inc
28
|
Posted - 2012.02.21 19:51:00 -
[121] - Quote
Xercodo wrote:Benilopax wrote:Titan killer class Capital ships.
Capital killer class Battleships.
Ya, but anything that can do enough dmg to kill a cap in a reasonable amount of time will make the dreads even more obsolete as that ship would replace dreads as a POS basher =/
As a smaller ship, it should be cheaper. As a smaller and cheaper ship, it should do less damage (a lot less). It should also have lower skill requirements than a dreadnought. This would make capital-killing more accessible to lower-skill and/or lower budget toons, and would allow warring factions a greater array of options for capital-killing. Dreadnoughts would definitely not be obsolete, as their incredible DPS would be well worth the skills, isk, resources, time, effort, and risk involved in using them.
Also, the battleship version should be more mobile. There is no need for it to use a siege module to get its damage. It should use capital weapons and get considerably more dps than a standard battleship, at the cost of tracking and signature resolution (if signature resolution even makes a difference). But it would also infer a big strategic advantage, as it would be a mobile capital-assault platform, capable of getting into place and evacuating much more quickly than dreadnoughts. It could give chase to capital ships.
I don't feel I have enough knowledge to determine whether or not these ships should have jump drives or not.
Here's a possible setup for a capital-killer battleship (Amarr): 3 high slots, 3 turret hardpoints 4 medium slots 7 low slots 8000 MW powergrid, 600tf CPU
Role Bonus: -99% powergrid requirements for capital weapons +~100% increase in damage of capital weapons (don't have EFT so not sure of the exact value that should be here) Amarr Battleship skill bonuses: -10% reduction in Capital Energy Weapon capacitor cost per skill level +5% to armor resistances per skill level Capital Assault Ship skill bonuses: +10% increase in damage of Capital Energy Weapons per skill level +7.5% increase in tracking of Capital Energy Weapons per skill level
Notes: I put in 10% bonus damage per skill level because I think the role bonus should be adjusted to make lower skill values fairly low in DPS, further increasing the value of training the Capital Assault Ship skill as high as possible. I think bonus tracking is also a reasonable bonus because battleships are much more prone to drifting, and capital weapon tracking is low enough that a drifting battleship (or a bumped battleship for that matter) can easily have difficulty tracking a stationary target using capital weapons. Finally, note that there is no damage bonus from the base battleship skill. This is important and if you don't know why, just trust me on it. |

Alticus C Bear
University of Caille Gallente Federation
39
|
Posted - 2012.02.21 21:12:00 -
[122] - Quote
Combat Trainer
Faction LP store variants of the new Rookie ships.
Multiple versions with fixed T1 fittings
Role Bonus - Any combat trainer can engage any other combat trainer without CONCORD or Sentry gun intervention. No security status loss incurred for engaging other combat Trainers.
|

Reaver Glitterstim
Dromedaworks inc
28
|
Posted - 2012.02.21 21:46:00 -
[123] - Quote
Alticus C Bear wrote:Combat Trainer
Faction LP store variants of the new Rookie ships.
Multiple versions with fixed T1 fittings
Role Bonus - Any combat trainer can engage any other combat trainer without CONCORD or Sentry gun intervention. No security status loss incurred for engaging other combat Trainers.
At first I thought you were trolling, but upon closer inspection I decided I think this is a good idea. Perhaps these faction rookie ships could be expensive to earn the first one, but once you have purchased one you get unlimited free ship replacements for it. If they're going to be training ships, they should not be allowed outside of highsec, or maybe their weapon systems will lock out if you try to attack a player that is not hostile with you and not in a faction rookie ship. And finally, losing this ship should not result in a lossmail.
There could even be cruiser and battleship versions, and a small variety of civilian modules to purchase/unlock for them as well.
I like this idea a lot because many players find Singularity to be too much of a nightmare to bother trying to install it. We'd like to be able to test out some combat builds without losing an expensive ship in the process. It won't be the same as the real ships, but a lot of the basics can be explored and practiced. Shouldn't be difficult to implement. Just give the ships about half the stats of normal ships their size, and make the civilian modules about the same as regular modules (except half damage weapons) but they can only be used on these specialized rookie ships. |

Roll Sizzle Beef
49
|
Posted - 2012.02.21 21:58:00 -
[124] - Quote
Reaver Glitterstim wrote: I like this idea a lot because many players find Singularity to be too much of a nightmare to bother trying to install it. We'd like to be able to test out some combat builds without losing an expensive ship in the process. It won't be the same as the real ships, but a lot of the basics can be explored and practiced. Shouldn't be difficult to implement. Just give the ships about half the stats of normal ships their size, and make the civilian modules about the same as regular modules (except half damage weapons) but they can only be used on these specialized rookie ships.
This all sounds like some kind of pod VR training you'd find in CQ. Practice combat in pathetic ships in a virtual grid of space away from KMs, loot, glory, or anything else that matters. And you can buy virtual mods to plug into this combat sim from the Nex store. it will be EVE inside EVE, eveception. and you can upgrade and play pew pew with more real money within the game you already pay for. Sounds about right... |

Reaver Glitterstim
Dromedaworks inc
28
|
Posted - 2012.02.21 22:45:00 -
[125] - Quote
Roll Sizzle Beef wrote:This all sounds like some kind of pod VR training you'd find in CQ. Practice combat in pathetic ships in a virtual grid of space away from KMs, loot, glory, or anything else that matters. And you can buy virtual mods to plug into this combat sim from the Nex store. it will be EVE inside EVE, eveception. and you can upgrade and play pew pew with more real money within the game you already pay for. Sounds about right...
I was thinking they should be purchased with loyalty points, but the rest you said sounds right. AUR should only be spent on aesthetic items. |

Lyrrashae
Crushed Ambitions Reckless Ambition
236
|
Posted - 2012.02.21 23:13:00 -
[126] - Quote
I really don't think EVE needs more ships at present--too many of the existing ones need fixing first, plus the Ti-3 BCs could use more time for CCP to see where/how they should evolve in the medium- and long-term.
And by that I do NOT mean nerf-batting what works well to the point that the existing shite looks good, but I'm digressing...
...If EVE were to use a new ship, then a "Heavy Stealth Bomber" based on the Ti-2 BC chassis, optimised for murdering capitals would be so, so lovely 
(Feel free to necro/bump that thread, by the way ) Hans Jagerblitzen for CSM 7! (Mittens, you may not want to admit it, but your day in the sun is over. Next!)
|

Nova Fox
Novafox Shipyards
3616
|
Posted - 2012.04.01 14:53:00 -
[127] - Quote
militarized versoins of the rookie ships.
|

Alara IonStorm
1910
|
Posted - 2012.04.01 15:12:00 -
[128] - Quote
Since the Caracal is getting the rebalance how about Destroyers that utilize Rapid Light Missile Launchers. Different Damage Bonus for each race.
Give them like 15-20k EHP, Cruiser Speed and a 100+ Sig and a bonus to racial Damage Type and let them take over for the Caracal while it moves to medium Missiles.
|

ChYph3r
Multiplex Gaming SpaceMonkey's Alliance
44
|
Posted - 2012.04.01 15:25:00 -
[129] - Quote
Benilopax wrote:Titan killer class Capital ships.
Capital killer class Battleships.
you have that, its called the suicide dread fleet.
what we need is a mother ship killer...
mother ship = supercarriers of today,,,,sorry i forget there are pubbies here that dont know what a MOM is. FREE THE MITTANI ---- 10058 AMP - Angry Monkey Podcast |

Nylith Empyreal
Federal Navy Academy Gallente Federation
79
|
Posted - 2012.04.01 15:55:00 -
[130] - Quote
Escort Carriers - like the one discussed on ships / modules the other days.
Mothership - not uber carrier, but like mobile fortress/ station.
Flagships - T2 Tier3 battleships; make them miniature titans idc.
Tech3 Frigs / bs's / Some industrial or some industrial subsystems.
Add another ship to the current tech 1 shiptypes. If only for more diversity.
Smuggler vessels. |

Acac Sunflyier
Burning Star L.L.C.
142
|
Posted - 2012.04.01 16:06:00 -
[131] - Quote
A fortress shield ship. Kinda like Nexus The Jupiter Incident and how it had a fortress shield ship. Only, make it fit eve. Sometimes, the best thing to do is have a random moment of compassion. |

Xen Solarus
Inner 5phere
98
|
Posted - 2012.04.01 16:09:00 -
[132] - Quote
My vote, gas-harvesting dedicated ship.  |

Serena Wilde
State War Academy Caldari State
0
|
Posted - 2012.04.01 17:05:00 -
[133] - Quote
I would like to see less ships that are for specific roles, and more that can be used for many roles.
What I mean is, right now, if you scan down mining ship, you know that it is defenceless, more or less. But what if you didn't know that? I scan down a Hurricane and it could be a salvage boat, or an explorer or a gas miner or a PvE fitted ship or a PvP one. I think the now knowing would make EVE more exciting.
I wish they would remove all dedicated mining ships in my mind. If you had to mine using one of the existing "war" ships, wouldn't that make things more interesting?
Hell, I would like to be able to change out modules on the fly, so that I can use one ship for multiple things without having to refit at a station. That way I can go out exploring and if I find a great mining area, I can switch to mining lasers and grab some, and if I get jumped by a pirate that happens by, I can switch back to my guns and have a chance at fighting back. Base it on your "Jury Rigging" skill or some such.
This would also be condusive to more modules getting destroyed as ships get blowed up, and I think it would just add to the feel of EVE more. |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
13
|
Posted - 2012.04.01 17:16:00 -
[134] - Quote
What about some more t2 frigates that use cluster bombs, or cluster bomb missiles? Short range, massive explosion, have to be uncloaked for a certain period of time, etc
Also, possibly have t2 battleships based on ships like the Hyperion, the Rokh, the Abaddon, and the Maelstrom that can fit capital guns, but are glass cannons much like their counterparts in the BC class. |

Grammaticus DeVere
POS Builder Inc. Silent Requiem
6
|
Posted - 2012.04.01 18:02:00 -
[135] - Quote
Ships that can be built - only in Wormholes - to a players design (it would of course have to be from a template of current ship parts) - but such ships could only be used in wormholes...the reason being that the (insert technobabble here) prevents the ship from entering K space.
And - deep (very deep) space exploration/mining ships that can fly (slowly) between systems without using a jump gate - the ship can scan down new sources of minerals and special fuels as it travels
G |

Tsadkiel
S0utherN Comfort Cascade Imminent
59
|
Posted - 2012.04.01 18:19:00 -
[136] - Quote
A true science vessel. that is, a battlecruiser or battleship class with probing bonuses a little less than a covert ops frigate, but with the ability to hold its own at exploration sites (not havens or anything, but say hacking and archeology / salvage sites). maybe a tractor beam bonus or codebreaker / analyzer module as well.
also, monkeys |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
13
|
Posted - 2012.04.01 18:34:00 -
[137] - Quote
Both ideas are very good.
One possible idea is another ORE industrial ship, that acts as a mobile base of sorts, more than the Rorqual. Bigger cargo bay, larger drone bay, turret mountings for capital mining lasers, and several conversions of the Industrial Core to allow it to have manufacturing and research slots onboard the ship, with the issue being that it can't travel while it is manufacturing something. |

Solhild
Republic Military School Minmatar Republic
648
|
Posted - 2012.04.01 18:35:00 -
[138] - Quote
Not a new ship but a new faction of ships that require both Minmatar and Caldari skills to fly. Invent an isolationist faction based in the East to make the story fit.
Industrial ships should be alternative to Ore with much more tank but weaknesses in efficiency - lowsec specialists.
Military variations should be a cross between Caldari and Minmatar in their niche.
Could be very interesting  |

Thgil Goldcore
Advenus Classem
330
|
Posted - 2012.04.01 18:37:00 -
[139] - Quote
Transport ship with a maintenance bay. Not a huge one, but large enough to hold 3 or 4 fitted cruisers. Make life easier for PVP pilots to get ships closer to wherever they do their thing. |

Tobiaz
Spacerats
105
|
Posted - 2012.04.01 18:57:00 -
[140] - Quote
The best ideas for new ships are looking at what areas players are using ships for a role it's not originally meant for.
There are tons of people flying around in Orca's but never intended for mining. Most are using them to hide stuff from gankers, but personally I think that's just an exploit that needs to be fixed. many players use them also as a way to move assembled ships. Many of these are explorers who 'live out of a suitcase' so to speak. It's just wrong that they need a very skill-heavy and expensive mining ship for this.
Ship #1: Hangar ship. Size, handling and price comparable to a battleship. Ship hangar of about 150.000m3 (cruiser and 2 frigs) 75m3 dronespace. 2-3 hi-slots (for cloak/probe/salvager/tractor combo/repper/smartbomb) and then enough additional med and low slots so it can tank comparable to a tier1 battleship. The purpose for this ship is to support the nomadic lifestyle of explorers or as a reshipping hangar for roaming frigate gangs.
Also there is a problem in the game with POS in High-sec and C2 WH. Removing one now means mostly very vulnerable and awkard Gankageddon-like setups, which is just horrible (also because many players don't fly Amarr). And in a capital fight there isn't really much non-cap pilots can contribute except when in massive numbers in battleships. A possible solution:
Ship#2: Baby-dread. Size is comparable to a battleship (or battlecruiser so it can go in C1 and is more accesible for pilots, but it may be unbalanced). It's not a fast nor agile ship and priced like a tier1 (it's not very versatile and needs a degree of expendability). Through it's role-bonus it has the ability to equip ONE XL Turret/Launcher. it has two additional hi-slots for spidertanking,smartbombing or cloaking purposes. Unlike the dread it has no siege-mode but it can field a very sturdy tank with a lot of natural buffer. The purpose for this ship is to take down posses in places where dreads can't go (WH and High-sec) and for non-capital pilots to have a possible counter against capital fleets (who then would need some Anti-BS-support to deal with these baby-dreads). http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Sirinda
Lead Farmers Academy Kill It With Fire
64
|
Posted - 2012.04.01 19:11:00 -
[141] - Quote
Acac Sunflyier wrote:A fortress shield ship. Kinda like Nexus The Jupiter Incident and how it had a fortress shield ship. Only, make it fit eve.
So basically, a ship that is fitting a POS shield, except that you can target other ships while inside?
Also, tech 3 BS and frigates. Rather BS than frigates, though. Would also not be entirely opposed to Tech 3 BCs and destroyers. |

Vanir Tsero
Critical Mass Inc. Pinked
48
|
Posted - 2012.04.01 19:24:00 -
[142] - Quote
I'm not so much a gearhead for new ship ideas, but new sov warfare ideas is what I like to focus on.
I don't like the idea of using ships to POS Bash. Ships should be designed to fight ships first and foremost. In the lower tiers, you have the Frigates, the Cruisers, the Battle Cruisers and the Battleships.
In the mid tier you have your Tech 2's and 3's with your covert ops.
In the Upper Tier you have your Dreads, Caps, Super Caps and Titans.
Each Tier should have their own pro's con's. Of course the Upper Tier are your Tanks. They are slow moving, easy targetable ships that dish out a lot of damage and have a ton of Health. They should be considered your Core for engagement. Then you have your bottom Tier Sub Caps which are easily obtained and in numbers can bring down the giants of space.
Then you have your strategic or mid tier. This is the Tier for specialists. They specialize in warfare tactics and fly the ships to get the job done.
What I would like to see is a new line of player created structures that lay siege to the POS.
Think of Sieging a Castle. Your troops don't run up and bash on the wall with their swords. Your Calvary and Archers don't shoot the wall. Your Siege Machines do.
Create anchorable structures that fire on the POS and the POS alone. Your SubCaps, Caps, Super Caps and Titans are there to protect your siege structures. Yea, you're gonna have to bring in your carriers or haulers to drop the siege structures and it's a risk you'll have to take unless you wanna sit there for an hour and a half shooting with your 150 man fleet.
Few minutes to online your Siege Structures. Few minutes to offline them and pack them back up (If you're lucky enough to hold onto them).
Just my ideas getting thrown out there. |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
13
|
Posted - 2012.04.01 19:40:00 -
[143] - Quote
A quick idea that I came up with and have tossed around at times, how about a Fortress vessel? Armed with a full battery of eight high slots for assorted weaponry, the size of a supercap (so that way it can't dock up to easily), requires lots of fuel for continual use, but has low sensor resolution, tracking speed, speed, agility, and warp speed (as slow as a freighter, if not four times as slow as a freighter). It has a high amount of damage, about four times as much as a dread would in Siege, but requires an amount of materials between a supercarrier and a titan.
Any ideas on such a vessel? |

Tobiaz
Spacerats
105
|
Posted - 2012.04.01 19:52:00 -
[144] - Quote
Because these game really needs more supercaps to mess up the feeble balance. 
I say: go look at roles and professions to make happy with specialized ships. Not add another tier in the power-progression. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Heet Crusher
Drunk Chaos Unprovoked Aggression
28
|
Posted - 2012.04.01 19:57:00 -
[145] - Quote
T 3 Battleships |

David Grogan
The Motley Crew Reborn
315
|
Posted - 2012.04.01 20:02:00 -
[146] - Quote
covert ops carrier
hull orca
this is a modified orca that can fit a covert ops cloak but loses its ore bay and has a much smaller cargo bay.
can jump to covert cyno only
has 5ly base jump range
role to resupply covert ops fleets with new bombers/recons & fuel / ammo on the fly
cargo bay is only 20000m3
has 10000m3 fuel bay Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
13
|
Posted - 2012.04.01 21:19:00 -
[147] - Quote
Tobiaz wrote:Because these game really needs more supercaps to mess up the feeble balance.  I say: go look at roles and professions to make happy with specialized ships. Not add another tier in the power-progression.
Was an idea concerning the question iterated in the previous post, with someone suggesting that a shift away from ship to pos battles to more structure versus structure battles, which is why I had the idea for a ship that would not be viable that much in regular combat without heavy support, but would be good for structure bashes. |

Sunviking
The Shining Knights
24
|
Posted - 2012.04.01 21:23:00 -
[148] - Quote
Gogela wrote:Nova Fox wrote:Nova Fox Shipyards could list about 50 ship classes.
and about 220 ships total. First: Everyone should check out Nova Fox Shipyards ^ Second: More hauler classes. How about a capital ship tugboat or a dedicated packaged capital mover? Or a mini-jump freighter with 50,000 m3 capacity? Or what about just a freighter with a 50,000-100,000 m3 capacity? I remember when I was even more nub than I am now thinking about how actually being able to afford a full-on freighter would take forever ( and it did!). Also: A blockade-runner ship that can warp cloaked but is SLOW to warp (blockade runners warp almost as fast as shuttles) with a big boost to cargo (again, 50,000 m3 base). That should give greedy haulers a tempting option as well as pirates a tempting target in low sec! I see a lot of options in capitals too... but I just read this thread and it was perfect so I have nothing more to add there.
Agreed, we need more haulers.
Or even Tech 3 haulers/miners. Now that would be awesome...  |

Sunviking
The Shining Knights
24
|
Posted - 2012.04.01 21:26:00 -
[149] - Quote
Heet Crusher wrote:T 3 Battleships
I too would love to see Tech 3 battleships, but they would be far too expensive and would be the biggest ganking targets ever seen, on an order of magnitude higher than Tech 3 Cruisers in highsec.
Imagine a Tech 3 Battleship with a basic hull cost of 2billion where each subsystem costs 500million to fit? That's 4.5billion ISK spent before you've even started to pimp it. |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
13
|
Posted - 2012.04.01 21:29:00 -
[150] - Quote
Sunviking wrote:Heet Crusher wrote:T 3 Battleships I too would love to see Tech 3 battleships, but they would be far too expensive and would be the biggest ganking targets ever seen, on an order of magnitude higher than Tech 3 Cruisers in highsec. Imagine a Tech 3 Battleship with a basic hull cost of 2billion where each subsystem costs 500million to fit? That's 4.5billion ISK spent before you've even started to pimp it.
Make them more difficult to scan down? Have defenses that are equal to that of a Capital vessel? |

Sunviking
The Shining Knights
24
|
Posted - 2012.04.01 21:39:00 -
[151] - Quote
Hans Zwaardhandler wrote:Sunviking wrote:Heet Crusher wrote:T 3 Battleships I too would love to see Tech 3 battleships, but they would be far too expensive and would be the biggest ganking targets ever seen, on an order of magnitude higher than Tech 3 Cruisers in highsec. Imagine a Tech 3 Battleship with a basic hull cost of 2billion where each subsystem costs 500million to fit? That's 4.5billion ISK spent before you've even started to pimp it. Make them more difficult to scan down? Have defenses that are equal to that of a Capital vessel?
I've been dreaming about the Caldari battleship subsystems...
Propulsion - Jump Drive similar to blackops Electronics - extreme jamming, extreme target painting, high scan res Offensive - 10 effective launchers, 10+ effective Hybrids, covert ops config (unlikely) Defensive - almost capital-strength buffer Engineering - Monstrous capacitor
Add your own battleship subsystem ideas here! |

Kadrandukan Kardarakun
Poseidaon
0
|
Posted - 2012.04.01 21:55:00 -
[152] - Quote
T3 frigates sounds nice. T3 fits sandbox playstyle. |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
13
|
Posted - 2012.04.01 21:59:00 -
[153] - Quote
Sunviking wrote:Hans Zwaardhandler wrote:Sunviking wrote:Heet Crusher wrote:T 3 Battleships I too would love to see Tech 3 battleships, but they would be far too expensive and would be the biggest ganking targets ever seen, on an order of magnitude higher than Tech 3 Cruisers in highsec. Imagine a Tech 3 Battleship with a basic hull cost of 2billion where each subsystem costs 500million to fit? That's 4.5billion ISK spent before you've even started to pimp it. Make them more difficult to scan down? Have defenses that are equal to that of a Capital vessel? I've been dreaming about the Caldari battleship subsystems... Propulsion - Jump Drive similar to blackops Electronics - extreme jamming, extreme target painting, high scan res Offensive - 10 effective launchers, 10+ effective Hybrids, covert ops config (unlikely) Defensive - almost capital-strength buffer Engineering - Monstrous capacitor Add your own battleship subsystem ideas here!
Propulsion- Microwarpdrive/AB powergrid, cpu, and capacitor requirement reduction Electronics- Tactical Reconfiguration (Hosts Gang links) Offensive- Capital Weapon Reconfiguration (can fit capital sized guns and missile launchers, about eight of each), covert ops configuration Defensive- Shield Harmonization Links (hardeners and boosters are more effective) Engineering- Powergrid Requirement Reduction Routers, Super fast cap recharge |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
13
|
Posted - 2012.04.01 22:02:00 -
[154] - Quote
Kadrandukan Kardarakun wrote:T3 frigates sounds nice. T3 fits sandbox playstyle.
Would you like to expand on what you think t3 frigates should be like? |

Adunh Slavy
Ammatar Trade Syndicate
471
|
Posted - 2012.04.01 22:05:00 -
[155] - Quote
Some of the T1 frigs could stand to be retasked ...
Make one a mini-indi, like the kessie or the magnate, bump cargo to 1000, leave the rest the same.
A cov ops t1 frig, nothing new or special about it, just can fit a cov ops mod.
A frig that can fit a couple of cruiser sized weapons, maybe respec the tier 4 frigs for that.
Increase logistics capability on a few perhaps.
Have a lot of useless ships right now, make use of them.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
430
|
Posted - 2012.04.01 22:08:00 -
[156] - Quote
More T1 destroyer hulls that more accurately represent the different combat styles of each faction.
T2 destroyer variants that bridge the gap between Assault Ships and Heavy Assault Ships. |

Tobiaz
Spacerats
105
|
Posted - 2012.04.01 22:09:00 -
[157] - Quote
Hans Zwaardhandler wrote:Sunviking wrote:Heet Crusher wrote:T 3 Battleships I too would love to see Tech 3 battleships, but they would be far too expensive and would be the biggest ganking targets ever seen, on an order of magnitude higher than Tech 3 Cruisers in highsec. Imagine a Tech 3 Battleship with a basic hull cost of 2billion where each subsystem costs 500million to fit? That's 4.5billion ISK spent before you've even started to pimp it. Make them more difficult to scan down? Have defenses that are equal to that of a Capital vessel?
Less powercreep please.
The thing with T3 is being able to combine unique roles into one ship, not make it stronger then it's T1 and T2 counterparts.
More like dictor-bubble capabilities combined with bubble-immunity. Or a sub-system allowing it to use black-ops cynos. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Hans Zwaardhandler
Borealis Mining Concern IMPERIAL LEGI0N
13
|
Posted - 2012.04.01 23:41:00 -
[158] - Quote
Tobiaz wrote:Hans Zwaardhandler wrote:Sunviking wrote:Heet Crusher wrote:T 3 Battleships I too would love to see Tech 3 battleships, but they would be far too expensive and would be the biggest ganking targets ever seen, on an order of magnitude higher than Tech 3 Cruisers in highsec. Imagine a Tech 3 Battleship with a basic hull cost of 2billion where each subsystem costs 500million to fit? That's 4.5billion ISK spent before you've even started to pimp it. Make them more difficult to scan down? Have defenses that are equal to that of a Capital vessel? Less powercreep please. The thing with T3 is being able to combine unique roles into one ship, not make it stronger then it's T1 and T2 counterparts. More like dictor-bubble capabilities combined with bubble-immunity. Or a sub-system allowing it to use black-ops cynos.
Very true, but no one really complains about how the Tengu is so overpowered next to the Drake; it's the next logical step up from the Drake because it has many roles, even though only a few are used, and it's more powerful than it's t1 or t2 counterparts. |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.04.02 00:40:00 -
[159] - Quote
More pirate variants from regular T1 ships (Pirate Apocalypse, Pirate Raven, etc, canon-wise it makes sense.)
Pirate Cattlebruisers? Quantum Yes. Lezzgo. |

Tanya Powers
Science and Trade Institute Caldari State
971
|
Posted - 2012.04.02 00:46:00 -
[160] - Quote
Benilopax wrote:Capital killer class Battleships.
Battleships with Capital guns, bonus to guns fittings, ROF, tracking and damage.
I started to get excited with this idea and thinking about my Megathron but then I just remember I can fly Maelstrom. |

Headerman
Quovis CORE Alliance
875
|
Posted - 2012.04.02 00:50:00 -
[161] - Quote
Sealth fighters....
based upon the top tiered frigates, able to fit the lowest end medium guns with a couple of bonuses to them, and able to fit a cov ops cloak. Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062 |

Arkady Vachon
Center for Advanced Studies Gallente Federation
29
|
Posted - 2012.04.02 11:25:00 -
[162] - Quote
As mentioned upthread: Q-Ships.
Looks like an industrial, scans like an industrial (meanings its gun and/or missile turrets are hidden and undetectable in normal mode) but really armed and armored to take on would-be pirates.) The Q-Ship pays for this ability in reduced cargo capacity and no real improvement to its speed. The Q-Ship's primary advantage lies in its surprise factor, as a pirate may never know if the industrial its about to gank is a Q or not.
War Barge: This is a specialty ship class referenced and briefly shown in trailers for DUST 514, whose principal purpose is to support and transport ground troops as well as their support infrastructure to a target world. The class design includes ship hangars, clone bays, and cargo areas, as well as other features. Having one of these ships parked in orbit gives the Templar ground troopers below an advantage in combat.
More as I think on them. |

Ammzi
Imperial Guardians The Aurora Shadow
966
|
Posted - 2012.04.02 11:41:00 -
[163] - Quote
I want to be inside another player's ship...
No I am not mental. quote CCP Spitfire
"Hello Im Blue,"
|

impli
Royal Guardians G00DFELLAS
7
|
Posted - 2012.04.02 12:02:00 -
[164] - Quote
1. Escort Carrier
- can use gates and jump into low/0sec with own jump drive like a jump freighter. - can use 5 fighte - can fit up to 3 turrets
Eve ship contest escort carrier
2. Cyno Jammer dictor. (can use mobile cyno jammer system
- basicaly a dictor with new cyno jammer field system. (14AU field) |

TheBlueMonkey
Natural Progression
115
|
Posted - 2012.04.02 12:30:00 -
[165] - Quote
I hate these threads....
Think of a role that needs filling, then form a ship around that role. That's how you think up new ships!
Example... Titans are hard to kill (as they should be) Dreads do alot of DPS. Should dreads be structure specific or should they be able to take out super capitals?
If they're structure only then make them structure only and give them a bonus to that.
This then opens a new role for super cap killers, these would need high DPS, a tank similar to carriers\dreads something to gimp them shooting at structures.
Failing that, boost dreads.
see how that works?
More ships for the sake of more ships isn't the way eve should go, it's what happened to WoW and all you end up with is the latest release making all previous releases redundent. |

Keen Fallsword
The Scope Gallente Federation
60
|
Posted - 2012.04.02 12:34:00 -
[166] - Quote
DUST 514 CLASS abordage Shuttle - Marines are coming in to the titan, killing capsuler and titan class ship can be capture |

Aylin Aslim
Kalender Mesrep
1
|
Posted - 2012.04.02 12:40:00 -
[167] - Quote
Field tech ships.
Possibile Capabilities,
- Missile Bubbler : decrease the missile velocity and explosion speed -- Gallente tech
- Protective Prism : Reflect % portion of beam & pulse lasers back or anywhere on grid -- Minmatar tech
- Muffler : Force overload autocannons on grid & decrease tracking -- Amarr Tech
- Backfire bubble : Self damage on blasters & railguns. Also decrease incoming dmg -- Caldari tech
Also, ships with
-AOE Cloak Mechanism. Can cloak everyone on grid; can't cloak itself and move. -Cloak Breaker. -Mass increase module etc..
we need more e war ships than pewpew ships. |

Brimstone Shu
CJ's Mining and Salvage Seekers of the Unseen
0
|
Posted - 2012.04.02 12:44:00 -
[168] - Quote
I would like to see added in game: a dedicated gas harvester. |

Sunviking
The Shining Knights
25
|
Posted - 2012.04.02 13:10:00 -
[169] - Quote
There has to be some kind of expansion of Tech 3 ships soon. It's almost 3 years since Tech 3 was first introduced in Apocrypha. That's a long time.
Either one of Tech3: Frigates Miners & Industrials Battleships
Please |
|
|
Pages: 1 2 3 4 5 6 :: [one page] |