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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Mr RIP
Burning Sword
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Posted - 2008.02.15 21:22:00 -
[1]
The cemetery in Molea is amazing, and a great addition to the Eve community. I believe CCP should keep it there and embrace it. It's one of the coolest player-made things I've seen in Eve. Eve is all about play made content, and this is some of the best. If you agree with me and want to keep the Molea Cemetery up, please post here and show your support!
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P'uck
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Posted - 2008.02.15 21:24:00 -
[2]
ive just been there today. its an amazing sight, a 3000km (i kid you not) long line of cans full of dead bodies.
when cans get expiration timers, i hope ccp considers keeping this site.
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Vek NaVek
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Posted - 2008.02.15 21:26:00 -
[3]
na.. game performance is more important
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Azker Khamarr
Amarr
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Posted - 2008.02.15 21:26:00 -
[4]
There was a news item about it not too long ago, I doubt it's going anywhere.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.15 21:29:00 -
[5]
You do realize that in order to do that they would either have to completely thow out the whole secure container expiration idea or do a bunch of coding to exempt those specific cans from deletion. And then do it again every month. Forever.
I really like the cemetery and it sucks that it will mostly likely be removed, but there's no good way to get around it. ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 |
Serathii
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Posted - 2008.02.15 21:36:00 -
[6]
/signed
i was just planning on donating a load of corpses to the cemetary, i hope they will make an exeption for the cemetary. its really one of the only ingame things i really like
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Elles D
Caldari Eternity INC. Mercenary Coalition
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Posted - 2008.02.15 21:42:00 -
[7]
Originally by: Tarminic You do realize that in order to do that they would either have to completely thow out the whole secure container expiration idea or do a bunch of coding to exempt those specific cans from deletion. And then do it again every month. Forever.
I really like the cemetery and it sucks that it will mostly likely be removed, but there's no good way to get around it.
I was about to protest that it would be so simple to keep it, but i'll go with your view Tarminic as tbh i know bugger all about coding.
It's a shame, but if there is no easy way round it then it has to go unfortunately Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
Atomos Darksun
Infortunatus Eventus
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Posted - 2008.02.15 21:51:00 -
[8]
Add a special coding to Molea. ----- They've gone to PLAID!!
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Mr RIP
Burning Sword
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Posted - 2008.02.15 22:05:00 -
[9]
I don't know how they could do it, but the people at CCP are pretty crafty. If we show enough support behind this, they can find a way. There's no doubt they like the cemetery too.
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Qanael Radlari
Caldari Kinetic Vector Black Star Alliance
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Posted - 2008.02.15 22:06:00 -
[10]
Maybe they could code it so cans have a GM-settable "permanent" flag, that could be applied given a proper petition and a good cause. That shouldn't be all that complicated. They could restrict it only to worthy causes, like RL memorial cans and the cemetery.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.15 22:08:00 -
[11]
Edited by: Tarminic on 15/02/2008 22:08:12
Originally by: Elles D I was about to protest that it would be so simple to keep it, but i'll go with your view Tarminic as tbh i know bugger all about coding.
It's a shame, but if there is no easy way round it then it has to go unfortunately
I can explain it a bit more thoroughly.
Adding a timer to containers is a relatively simple process. Basically you add to a single block of code that defines the behavior of all objects of that time.
To make an exception for the cemetery, you would have to do one of the following: 1. Have every single container check what system it's in at each downtime - this puts extra strain on the database for no good reason and is a bad coding practice (I can explain if you want, but it's complicated and technical). 2. Create a routine that checks all containers to see if they're in that system and increment their expiration date during downtime. This is also lag-intensive
Then of course, you have people that will continually spam that particular system with cans because they won't be deleted.
You could limit it to that particular planet but then people could spam the graveyard with unrelated cans. This would be popular because the graveyard would become a popular tourist location (just look at the cans at the EVE Gate!).
I really don't see any way around it. You could even check the text of the can's name for something like "RIP ", but then people would spam with cans that would say "Contact djfslkjf for all your farming needs! RIP "
There's really no good way around it.
Originally by: Qanael Radlari Maybe they could code it so cans have a GM-settable "permanent" flag, that could be applied given a proper petition and a good cause. That shouldn't be all that complicated. They could restrict it only to worthy causes, like RL memorial cans and the cemetery.
That is the most realistic solution, though it's still time-intensive on the part of the GMs... ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 |
Elles D
Caldari Eternity INC. Mercenary Coalition
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Posted - 2008.02.15 22:09:00 -
[12]
Originally by: Tarminic Edited by: Tarminic on 15/02/2008 22:08:12
Originally by: Elles D I was about to protest that it would be so simple to keep it, but i'll go with your view Tarminic as tbh i know bugger all about coding.
It's a shame, but if there is no easy way round it then it has to go unfortunately
I can explain it a bit more thoroughly.
Adding a timer to containers is a relatively simple process. Basically you add to a single block of code that defines the behavior of all objects of that time.
To make an exception for the cemetery, you would have to do one of the following: 1. Have every single container check what system it's in at each downtime - this puts extra strain on the database for no good reason and is a bad coding practice (I can explain if you want, but it's complicated and technical). 2. Create a routine that checks all containers to see if they're in that system and increment their expiration date during downtime. This is also lag-intensive
Then of course, you have people that will continually spam that particular system with cans because they won't be deleted.
You could limit it to that particular planet but then people could spam the graveyard with unrelated cans. This would be popular because the graveyard would become a popular tourist location (just look at the cans at the EVE Gate!).
I really don't see any way around it. You could even check the text of the can's name for something like "RIP ", but then people would spam with cans that would say "Contact djfslkjf for all your farming needs! RIP "
There's really no good way around it.
Originally by: Qanael Radlari Maybe they could code it so cans have a GM-settable "permanent" flag, that could be applied given a proper petition and a good cause. That shouldn't be all that complicated. They could restrict it only to worthy causes, like RL memorial cans and the cemetery.
That is the most realistic solution, though it's still time-intensive on the part of the GMs...
Now i know a bit more, thankyou.
Still, a shame though; i have it on good authority that my own body is in there lol. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
Matalino
Gallente Ki Tech Industries
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Posted - 2008.02.15 22:16:00 -
[13]
Originally by: Mr RIP I don't know how they could do it, but the people at CCP are pretty crafty. If we show enough support behind this, they can find a way. There's no doubt they like the cemetery too.
There is a simple way to keep the GY. If all the people who are signing this petition took one day of the month to tend their own little patch, it will remain forever.
If people don't care enough to help maintain it, then it is fitting that it should fade into the past.
So if you want to keep it, put in a little effort.
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ghosttr
Amarr ARK-CORP
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Posted - 2008.02.15 22:25:00 -
[14]
All they would have to do is make a deadspace type area that has the same effects on cans as poses do Weapons Linking |
Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2008.02.15 22:41:00 -
[15]
Or they could create a memorial item that can only be deployed around a particular spot. Say for instance... where the current cemetery is. *shrug*
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Saint Lazarus
DROW Org Brotherhood of the Spider
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Posted - 2008.02.15 22:47:00 -
[16]
I wont pretend to know more about coding than Tarm but I do know there is always more than one solution (in coding aswell as RL) and that by giving it some thought it could be possible to find a way, least CCP can do is say they tried to find a way that didnt take up too much time or resources. Please resize signature to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.15 22:49:00 -
[17]
One solution, albeit a huge pain in the ass, would be to erect a high-sec POS without any armament in high-sec somewhere and set up the cemetary there. But moving all of those cans... ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 |
Kredan Rasok
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Posted - 2008.02.15 22:53:00 -
[18]
Originally by: Winterblink Or they could create a memorial item that can only be deployed around a particular spot. Say for instance... where the current cemetery is. *shrug*
Why not just issue Ariz a special 'Casket' BPO that is quick and easy to build but the resultant casket item is not classed as a can.
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.02.15 22:59:00 -
[19]
I really appreciate the effort you guys are putting in to helping me save the cemetery. From the language Prism X was using in his blog it sounds like a decision has already been made.
Chribba didn't get his Rorqual, its unlikely I'll get to keep my cemetery (and lets be honest Chribba is a lot more deserving of special treatment than I am). They can't bend the rules just for one player.
That said I know of at least three people irl who have subscribed solely on the basis that eve is freeform enough to allow you to build community focused things like the cemetery.
Thanks again guys.
Azia Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.15 22:59:00 -
[20]
Originally by: Kredan Rasok
Originally by: Winterblink Or they could create a memorial item that can only be deployed around a particular spot. Say for instance... where the current cemetery is. *shrug*
Why not just issue Ariz a special 'Casket' BPO that is quick and easy to build but the resultant casket item is not classed as a can.
Because then people would use it for can art/advertising. ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 |
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Asteriodhunter
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Posted - 2008.02.15 23:05:00 -
[21]
/signed
6 total toons
KEEP it. nuf' said. word. peace out. ok. now nuf' said
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Kredan Rasok
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Posted - 2008.02.15 23:07:00 -
[22]
ah but if the bpo was a 1 of a kind issued only to Ariz and not sellable then that would fix it the can art/advertising issue.
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Aprudena Gist
Caldari GoonFleet GoonSwarm
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Posted - 2008.02.15 23:18:00 -
[23]
well you could always drop a POS in highsec and move the graveyard close to said pos and it wont expire then?
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Franga
NQX Innovations
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Posted - 2008.02.15 23:19:00 -
[24]
o/ HI MUM!
Originally by: Rachel Vend ... with 100% reliability in most cases ...
General Aesthetics Changes Thread |
Sphynx Stormlord
Gallente Anqara Tech
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Posted - 2008.02.15 23:30:00 -
[25]
If every container gets a timer, then make it so that containers anchered at that moon or planet get a 101 year timer instead of a 30 day timer.
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Finuval
Amarr The SAS The Kano Organisation
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Posted - 2008.02.15 23:48:00 -
[26]
If CCP wants to keep it, put it on its own node. One node to keep it there wouldn't hurt the game overall and it's kind of a landmark now.
I'd like it to stay there and I know I'm only one voice of thousands but that's my 2c.
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Kirai Akuma
Caldari
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Posted - 2008.02.15 23:51:00 -
[27]
Originally by: Matalino
Originally by: Mr RIP I don't know how they could do it, but the people at CCP are pretty crafty. If we show enough support behind this, they can find a way. There's no doubt they like the cemetery too.
There is a simple way to keep the GY. If all the people who are signing this petition took one day of the month to tend their own little patch, it will remain forever.
If people don't care enough to help maintain it, then it is fitting that it should fade into the past.
So if you want to keep it, put in a little effort.
This is the best way to go about saving this graveyard... which I really need to visit one day^^
If you want to keep it work for it. Just like in real life. If you have a patch at a graveyard if you don't take care of it eventually it will whiter away. So keep the work on the graveyard up if you want to keep it.
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Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2008.02.15 23:54:00 -
[28]
Maybe, CCP could do something like this: 'Install' some sort of memorial at the planet which would allow players to come by and deposit corpses, with then the corpses name added to a list that can be viewed by people visiting the monument. -=^=-
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.02.16 00:10:00 -
[29]
Can needs to go, today.
If we could build own monuments in space with limited functions by all means build a masouleum but as it stands now all them cans are just litter.
Should/would/could have, HAVE you chav!
Also Known As |
Zensu Kai
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Posted - 2008.02.16 00:15:00 -
[30]
Originally by: Tarminic
I can explain it a bit more thoroughly.
Adding a timer to containers is a relatively simple process. Basically you add to a single block of code that defines the behavior of all objects of that time.
To make an exception for the cemetery, you would have to do one of the following: 1. Have every single container check what system it's in at each downtime - this puts extra strain on the database for no good reason and is a bad coding practice (I can explain if you want, but it's complicated and technical). 2. Create a routine that checks all containers to see if they're in that system and increment their expiration date during downtime. This is also lag-intensive
*SNIP*
There's really no good way around it.
That is the most realistic solution, though it's still time-intensive on the part of the GMs...
Seriously, lets try to shed some light on the subject...
Objective: To reduce clutter in the Eve universe by deleting unused/unwated Containers, Drones, Fighters, Shuttles and other objects as deemed necessary by the developers. Precise and full extent of eradication to be determined on a case-by-case basis, mood and mindset succumbing to the desires of said developers, naturally.
Posit:
- Every object in Eve is a placeholder, programmed with characteristics and attributes, that are then abstracted and re-used in other objects.
- Object attributes can be queried, filtered by attribute, quantity, and so forth, using simple or complex SQL calls.
- Object characteristics as perceived by the playerbase can be modified through programming laid elsewhere in the game.
Solution: 1.) For each object type we want to cull from the database, define list of objects to be deleted and process them:
_PSUEDO_CODE-LOOP_START_
tableObjectType = objectType[i];
sqlStatement = DELETE FROM tableObjectType WHERE expiryDays > days AND exemptFlag != TRUE
sqlProcessQuery();
i++;
_PSUEDO_CODE-LOOP_START_
2.) Update any related tables or transaction indexes as necessary
3.) Optimize database during downtime and/or during cull period. (First of month)
It's really that easy. Sure, it is merely psuedo code here, but the idea is to use the power of SQL to find objects matching the expiration period, and that are exempt from culling. It's a simple select with a flag on those objects. Nothing magical.
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