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Thread Statistics | Show CCP posts - 6 post(s) |

Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.02.19 15:39:00 -
[151]
Is it possible to change the way corpses are displayed as items in the hanger/hold/can?
rather than displaying the corpse icon and having the wholely unhelpful name "Corpse", would it be possible to display the them with a name similar to how new ships are named?
For example: "CCP Prism X's Corpse" (i picked a name at random... honest!)
I can then reduce the number of cans to 27 (A-Z and one for names starting with numbers) by grouping the corpses together by name. its not ideal but its better than nothing.
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Shurikane
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Posted - 2008.02.19 15:41:00 -
[152]
One cannot anchor cans near a POS unless those cans are something like 150 Km away - well past the safe zone. That would mean the undertaker either has to open every can each month, or risk getting his enterprise getting stolen away by thieves...
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Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2008.02.19 15:57:00 -
[153]
Hire groundskeepers who are willing to go open the cans monthly. ---
Put in space whales!
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SirFett
Omni-Core Freedom Fighters Ethereal Dawn
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Posted - 2008.02.19 16:15:00 -
[154]
Originally by: Azia Burgi
I can then reduce the number of cans to 27 (A-Z and one for names starting with numbers) by grouping the corpses together by name. its not ideal but its better than nothing.
Sort of defeats the idea of a tomb ... but if its the only way to save the graveyard then why not
Now for my personal comment There used to be events wich helped to bring some depth and imersion to the game players could choose to ignore them completly or participate there are also some "landmarks" here and there and frankly they make your travels a bit more interesting you glance at them and move along or you specificaly fly to them once in a long while (titan wreck .... )
now a player choose to make a landmark on his own for people to see in a backwater non station and probably not highly frequented system ether and again you can choose to completly ignore it and move thru the system and simply just dont care or you can fly over there and look a bit and be on your way again gives you a little smile and a sense of " thers something going on in this world other than make isk at A here fly from A to B to get this fly from B to A to outfit fly from A to C to pewpew - restart A , no thers something along the way to look at just keeps things interesting
now is it so bad to ask for a little more effort on preserving / furthering these things ? dont get me wrong the can removal thing is a good thing but maby preserving some original content in your game is a good thing aswell ? yes thers the possibility to access all the thousands of cans once a month but why the fk should anybody do that just to add a little smile to a players face once in a while ? isnt the taking the time and effort to create the whole can graveyard not enough ?
right ramble over
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William DeMeo
Gallente Thunder Talons HUZZAH FEDERATION
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Posted - 2008.02.19 16:16:00 -
[155]
/signed.
I remember selling bodies to the guy who made it back in the united, I've yet to see the actual cemetary and I wouldn't want it to go away before I've seen it. Yarr |

Taedrin
Gallente Royal Hiigaran Navy
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Posted - 2008.02.19 16:22:00 -
[156]
The dead who are not remembered, are guaranteed to be forgotten and lost in the ocean of time. Or in other words - if people don't pay their respects to the dead (open the cans), then the dead will disappear (cans expire). I think it is actually quite fitting.
True, it would be nice if an exception were made for the cemetery, but I doubt such a thing would ever happen.
If the cemetery becomes too much for people to maintain, then I suppose we could start condensing things into various mass graves. Start having corpses from the same corp/alliance in the same can, for example.
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RIP T'orn
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Posted - 2008.02.19 16:30:00 -
[157]
Edited by: RIP T''orn on 19/02/2008 16:30:29 I'm glad we finally got back on topic and making progress again. Now that the idea of a POS is out, we're left with only two.
-We might be able to reduce the can number to 27, A-Z and have the bodies in there as Azia said.
-We can run the can gauntlet once a month and manually open them all.
I personally think we should do option two. If Azia had 10 other people help her, it could get done in a day.
Please discuss which option you would like to see used and why.
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Vasili vonHolst
Minmatar Gargamel's Lair
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Posted - 2008.02.19 16:48:00 -
[158]
Just saw this... I will be very upset if this goes away =[
Want to see 100 Faction Battleships killed in one EVE Movie?ôCarebear sorrowsö - 500m in Carebear devastation
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Ezekiel Sulastin
Gallente Eve University Ivy League
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Posted - 2008.02.19 18:03:00 -
[159]
Originally by: RIP T'orn Edited by: RIP T''orn on 19/02/2008 16:30:29 I'm glad we finally got back on topic and making progress again. Now that the idea of a POS is out, we're left with only two.
-We might be able to reduce the can number to 27, A-Z and have the bodies in there as Azia said.
-We can run the can gauntlet once a month and manually open them all.
I personally think we should do option two. If Azia had 10 other people help her, it could get done in a day.
Please discuss which option you would like to see used and why.
I'd go with option two - it's semi-quick in an Interceptor if you split it up. There's something about the visual effect of a pair of 1000 km lines of cans ...
Of course, it'd be nice if CCP would just make the exception, as also proposed for New Eden - when I was there, there were two other people with me in local. Maybe they'll get around to it after ambulation  ---- WTB Armor Nerf Hardener II, 10^100 isk OBO |

Yllse
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Posted - 2008.02.19 18:06:00 -
[160]
Keep the cemetery. This is one heckuva sand castle in the biggest sand box game, anywhere.
Exempt that one system from can degradation?
Create a one-off BPO for non-decaying coffins that only Azia can make and use? (Surely, all those who want to keep the cemetery will help with mins and manufacturing cost.)
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2008.02.19 18:35:00 -
[161]
i love this place, its so creepy !! ------
Tides of Silence |

Loba Sorrateira
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Posted - 2008.02.19 18:44:00 -
[162]
The cemetery needs to be kept. I would prefer to have CCP help with it, since doing it manually will only get worse as the cemetery size increases over time. Adding a check to the whole can cleaning process is a good idea, since that process is taken every 1 month, so it does NOT induces lag...
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.02.19 19:16:00 -
[163]
I have come to a decision with regards to the future of the cemetery... seeing that you all have been so helpful and supportive i have decided to let you decide 
please cast your vote here. i will go with which ever solution the community decides. i will not hold a veto over this decision.
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Gedhir
Gallente Disciples Of Apocalypse
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Posted - 2008.02.19 21:29:00 -
[164]
Thanks for creating the poll! By the way, I chose the option to set up an alt corp.
See, I really like the graveyard and would like to see it someday. However, I think it's also important that this kind of thing gets solved by the players and not CCP. This isn't because I don't think CCP should be bothered with it or anything like that, but rather because of the nature of the graveyard itself.
This was something that a player started, using her own creativity to make something in this sandbox which none of the developers had imagined. If we get CCP to make some sort of exception for the graveyard, then it becomes just one of those things sanctioned by CCP. I think that there's a danger of creativity being stifled if "official" support or sanction becomes a priority. If players work on their own to create and preserve interesting things they come up with, interesting and creative things will arise more.
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.02.19 21:59:00 -
[165]
Originally by: Gedhir Thanks for creating the poll! By the way, I chose the option to set up an alt corp.
See, I really like the graveyard and would like to see it someday. However, I think it's also important that this kind of thing gets solved by the players and not CCP. This isn't because I don't think CCP should be bothered with it or anything like that, but rather because of the nature of the graveyard itself.
This was something that a player started, using her own creativity to make something in this sandbox which none of the developers had imagined. If we get CCP to make some sort of exception for the graveyard, then it becomes just one of those things sanctioned by CCP. I think that there's a danger of creativity being stifled if "official" support or sanction becomes a priority. If players work on their own to create and preserve interesting things they come up with, interesting and creative things will arise more.
Thank you for your vote. I just wish there was a way to create polls on the forums, it would make life a lot easier.
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Esphere
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Posted - 2008.02.19 22:04:00 -
[166]
I support the petition :)
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Azirapheal
Amarr Altruism. Darkness Rising Alliance
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Posted - 2008.02.19 22:05:00 -
[167]
signed wholeheartedly, and please give azia a non marketable non contractable coffin bpo :D
also make them unsellable etc and cost 1 trit and 1 second to make. and give azia a special hearse ship, which would be the only ship able to carry these coffins. also unsellable.
and voila, the devs would respond to a human need for doing something unique in an increasingly bland age.
my hat is off to you sir. -------------------------------------------------- Thats Boot.ini, a boot file, commonly deployed by windows |

Brisco Smiley
Peppermint Bay Trading Company
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Posted - 2008.02.19 22:08:00 -
[168]
Originally by: Azia Burgi back to the drawing board folks. any other ideas?
Wait, what? Doesn't that mean a POS can exempt more than 16 thousand cans? I voted for POS. If it wins, I will donate 20M. It's not much--maybe a week or two of fuel? Surely there are many people more generous and affluent than I.
Cheers,
Brisco Smiley
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Havlentia Castigatrix
The Avalon Foundation
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Posted - 2008.02.19 22:36:00 -
[169]
Originally by: CCP Prism X
In my opinion, player made lore should not be maintained by the hand of go that is CCP but rather by the players themselves.
So we're rolling back the naming of systems, getting rid of the titan wrecks and removing sovereignty? The Eve universe is a fairly sparsely decorated place that we've love to have some kind of effect on, starting with perhaps changing planet descriptions away from the two word description that doesn't even have the lyrical quality of "mostly Harmless".
Originally by: CCP Prism X You know we can't grant them as it will look as Dev favouritism to someone, and we just can't have that.
*cough* bit late, there. I think when it comes down to that argument I don't think anyone could actually argue a commercial exploitation of the graveyard unless of course you can strap engines to it and exploit the armour capabilities of the average chunk of biomass. What the supporters are asking for is a flag in the DB, what you're suggesting is man hours of labour to support something that is becoming part of a backstory. Take a look to the right. See those pictures? You're *paying* people to supply backstory. How about those isolated bits of prose having an effect or indication within the universe themselves? It would solidify the relationship between events out here and in there.
I don't actually _care_ about the cemetary enough to work on it; I have cats to herd, but it's one of those quirky bits of lore that it would be nice to have in game rather than be a footnote in the eve-history wiki. CCP seems hot on the political situation being shaped by the players, why not allow us to effect the universe a little more?
----- This space left intentionally blank |

Kale Kold
Caldari V i r u s
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Posted - 2008.02.19 22:52:00 -
[170]
The cemetary is just spam, it should be destroyed.
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.02.19 23:34:00 -
[171]
Originally by: Kale Kold The cemetary is just spam, it should be destroyed.
I'm afraid that isn't one of the options tabled. your view has been noted though.
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Spoon Thumb
Caldari Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.02.20 00:03:00 -
[172]
Set up a POS and limit the size of the cemetary. Getting the public involved is just going to mean one day some idiot messes the whole thing up.
If you find time you can put up another cemetary/POS but at least you keep the authority and thus the integrity of the thing intact
Khaldari khanidpublic: RP channel for Kingdom loyalists
Recruiting |

Synapse Archae
Amarr Demonic Retribution Pure.
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Posted - 2008.02.20 00:22:00 -
[173]
Originally by: CCP Prism X Out of curiosity:
What is it, exactly, in my dev blog that makes people think that we're removing the graveyard? We provide ways to maintain it. It just requires a community effort now and/or ISK.
I understand this is player generated content that *could* vanish with this feature. But it *could* also be a way to bring the community closer together around it. In my opinion, player made lore should not be maintained by the hand of go that is CCP but rather by the players themselves.
Think about it. Why don't you guys group together and help Azia with being undertakers rather than expect exceptions from us? You know we can't grant them as it will look as Dev favouritism to someone, and we just can't have that.
You're never going to get players to solidly maintain their own history for the same reasons developers tear down historic buildings if they arent protected. If there isnt a government sponsored "historical sites" concept in eve its just not going to happen.
Expecting people to manage their own history is naieve and unrealistic. If CCP wants historical depth in their game THEY are going to have to manage it. - - - Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Gedhir
Gallente Disciples Of Apocalypse
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Posted - 2008.02.20 00:58:00 -
[174]
By the way, if the voting option to lobby CCP wins the poll, and it ends up not working, will you fall back to the 2nd option?
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P'uck
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Posted - 2008.02.20 01:18:00 -
[175]
Edited by: P''uck on 20/02/2008 01:22:11
Originally by: CCP Prism X Unofficial POS safe-radius is 100km. Official is 75km. Atropos just quoted me some +400Kms as the graveyards earlier today.. I'd honestly say it's less of a problem to run the line and open each and every one of them once a month than move them all into that little bubble.
I'm not very helpful, am I. 
errrr.... 400km lol thats the gridsize.
if you LEAVE the grid, (bottom of canline, heading towards planet) it goes on and on for ever... i cant remember exactly... i think its over 3000km.
OVER THREE THOUSAND im not even kidding.
i DO understand how cool it would be if the problem would be solved by players ... but to be honest i think it would be a nice gesture if CCP moved the cans to a pos. maybe a special scenery pos that cant be killed. and doesnt need maintenance.
maybe you guys should pick up the whole idea entirely and setup a structure where players can put corpses in. you know... like a big... cemetary maybe. so we dont have to resort to lagging cans.
its an idea, it made eve better. we helped you in juicing up the game, now help us in keeping it that way.
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Atomos Darksun
Infortunatus Eventus
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Posted - 2008.02.20 03:03:00 -
[176]
save the cemetary!
Also, having the person's name on the corpse instead of CORPSE would be nice. Just a side note... ----- They've gone to PLAID!!
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konkord
Brutor tribe
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Posted - 2008.02.20 04:05:00 -
[177]
I havent read all the pages.
And don't know exactly whats going on, but arent corpses really, really small in terms of volume? Can't CCP create a corpse canister exactly equal to 1 corpse? or to fit no more than 10 corpses? assuming they're 1m volume, no-one is gunna need 10m canisters for anything else if they're unsecure - else they could just shuttles.
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DJ Hijak
Eve Radio Corporation Eve Radio Alliance
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Posted - 2008.02.20 04:25:00 -
[178]
in Lui of the News post about this place, I took a pilgrimage there on my last friday morning show, about 30 people joined me and payed trbute to all your hard work Azia. I definetly think CCP should make an exception for this and keep it.
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Knoetje
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Posted - 2008.02.20 05:02:00 -
[179]
I've taken screenshots before CCP remove the graveyard from the game.
CCP want the players to immerse themselves in role play yet will not condone any non-CCP created things. Oh how I wait with anticipation for the games due out this year, maybe they will be ran by companies with half the sense of CCP.
CCP should either replace the cemetery with a monument like the one in Jita or assist by rearranging the cans so they're all neat and tidy. I'm a Goon Titan alt, don't tell anyone. |

Chainsaw Plankton
IDLE GUNS
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Posted - 2008.02.20 06:23:00 -
[180]
if can "art" is spam, then a cemetery for "immortals" is certainly spam
**** the cemetery
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