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Thread Statistics | Show CCP posts - 6 post(s) |

Mr RIP
Burning Sword
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Posted - 2008.02.15 21:22:00 -
[1]
The cemetery in Molea is amazing, and a great addition to the Eve community. I believe CCP should keep it there and embrace it. It's one of the coolest player-made things I've seen in Eve. Eve is all about play made content, and this is some of the best. If you agree with me and want to keep the Molea Cemetery up, please post here and show your support!
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P'uck
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Posted - 2008.02.15 21:24:00 -
[2]
ive just been there today. its an amazing sight, a 3000km (i kid you not) long line of cans full of dead bodies.
when cans get expiration timers, i hope ccp considers keeping this site.
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Vek NaVek
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Posted - 2008.02.15 21:26:00 -
[3]
na.. game performance is more important
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Azker Khamarr
Amarr
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Posted - 2008.02.15 21:26:00 -
[4]
There was a news item about it not too long ago, I doubt it's going anywhere.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.15 21:29:00 -
[5]
You do realize that in order to do that they would either have to completely thow out the whole secure container expiration idea or do a bunch of coding to exempt those specific cans from deletion. And then do it again every month. Forever.
I really like the cemetery and it sucks that it will mostly likely be removed, but there's no good way to get around it.  ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 |

Serathii
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Posted - 2008.02.15 21:36:00 -
[6]
/signed
i was just planning on donating a load of corpses to the cemetary, i hope they will make an exeption for the cemetary. its really one of the only ingame things i really like
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Elles D
Caldari Eternity INC. Mercenary Coalition
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Posted - 2008.02.15 21:42:00 -
[7]
Originally by: Tarminic You do realize that in order to do that they would either have to completely thow out the whole secure container expiration idea or do a bunch of coding to exempt those specific cans from deletion. And then do it again every month. Forever.
I really like the cemetery and it sucks that it will mostly likely be removed, but there's no good way to get around it. 
I was about to protest that it would be so simple to keep it, but i'll go with your view Tarminic as tbh i know bugger all about coding.
It's a shame, but if there is no easy way round it then it has to go unfortunately  Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

Atomos Darksun
Infortunatus Eventus
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Posted - 2008.02.15 21:51:00 -
[8]
Add a special coding to Molea. ----- They've gone to PLAID!!
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Mr RIP
Burning Sword
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Posted - 2008.02.15 22:05:00 -
[9]
I don't know how they could do it, but the people at CCP are pretty crafty. If we show enough support behind this, they can find a way. There's no doubt they like the cemetery too.
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Qanael Radlari
Caldari Kinetic Vector Black Star Alliance
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Posted - 2008.02.15 22:06:00 -
[10]
Maybe they could code it so cans have a GM-settable "permanent" flag, that could be applied given a proper petition and a good cause. That shouldn't be all that complicated. They could restrict it only to worthy causes, like RL memorial cans and the cemetery.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.15 22:08:00 -
[11]
Edited by: Tarminic on 15/02/2008 22:08:12
Originally by: Elles D I was about to protest that it would be so simple to keep it, but i'll go with your view Tarminic as tbh i know bugger all about coding.
It's a shame, but if there is no easy way round it then it has to go unfortunately 
I can explain it a bit more thoroughly.
Adding a timer to containers is a relatively simple process. Basically you add to a single block of code that defines the behavior of all objects of that time.
To make an exception for the cemetery, you would have to do one of the following: 1. Have every single container check what system it's in at each downtime - this puts extra strain on the database for no good reason and is a bad coding practice (I can explain if you want, but it's complicated and technical). 2. Create a routine that checks all containers to see if they're in that system and increment their expiration date during downtime. This is also lag-intensive
Then of course, you have people that will continually spam that particular system with cans because they won't be deleted.
You could limit it to that particular planet but then people could spam the graveyard with unrelated cans. This would be popular because the graveyard would become a popular tourist location (just look at the cans at the EVE Gate!).
I really don't see any way around it. You could even check the text of the can's name for something like "RIP ", but then people would spam with cans that would say "Contact djfslkjf for all your farming needs! RIP "
There's really no good way around it. 
Originally by: Qanael Radlari Maybe they could code it so cans have a GM-settable "permanent" flag, that could be applied given a proper petition and a good cause. That shouldn't be all that complicated. They could restrict it only to worthy causes, like RL memorial cans and the cemetery.
That is the most realistic solution, though it's still time-intensive on the part of the GMs... ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 |

Elles D
Caldari Eternity INC. Mercenary Coalition
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Posted - 2008.02.15 22:09:00 -
[12]
Originally by: Tarminic Edited by: Tarminic on 15/02/2008 22:08:12
Originally by: Elles D I was about to protest that it would be so simple to keep it, but i'll go with your view Tarminic as tbh i know bugger all about coding.
It's a shame, but if there is no easy way round it then it has to go unfortunately 
I can explain it a bit more thoroughly.
Adding a timer to containers is a relatively simple process. Basically you add to a single block of code that defines the behavior of all objects of that time.
To make an exception for the cemetery, you would have to do one of the following: 1. Have every single container check what system it's in at each downtime - this puts extra strain on the database for no good reason and is a bad coding practice (I can explain if you want, but it's complicated and technical). 2. Create a routine that checks all containers to see if they're in that system and increment their expiration date during downtime. This is also lag-intensive
Then of course, you have people that will continually spam that particular system with cans because they won't be deleted.
You could limit it to that particular planet but then people could spam the graveyard with unrelated cans. This would be popular because the graveyard would become a popular tourist location (just look at the cans at the EVE Gate!).
I really don't see any way around it. You could even check the text of the can's name for something like "RIP ", but then people would spam with cans that would say "Contact djfslkjf for all your farming needs! RIP "
There's really no good way around it. 
Originally by: Qanael Radlari Maybe they could code it so cans have a GM-settable "permanent" flag, that could be applied given a proper petition and a good cause. That shouldn't be all that complicated. They could restrict it only to worthy causes, like RL memorial cans and the cemetery.
That is the most realistic solution, though it's still time-intensive on the part of the GMs...
Now i know a bit more, thankyou.
Still, a shame though; i have it on good authority that my own body is in there lol. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

Matalino
Gallente Ki Tech Industries
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Posted - 2008.02.15 22:16:00 -
[13]
Originally by: Mr RIP I don't know how they could do it, but the people at CCP are pretty crafty. If we show enough support behind this, they can find a way. There's no doubt they like the cemetery too.
There is a simple way to keep the GY. If all the people who are signing this petition took one day of the month to tend their own little patch, it will remain forever.
If people don't care enough to help maintain it, then it is fitting that it should fade into the past.
So if you want to keep it, put in a little effort.
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ghosttr
Amarr ARK-CORP
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Posted - 2008.02.15 22:25:00 -
[14]
All they would have to do is make a deadspace type area that has the same effects on cans as poses do Weapons Linking |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2008.02.15 22:41:00 -
[15]
Or they could create a memorial item that can only be deployed around a particular spot. Say for instance... where the current cemetery is. *shrug*
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Saint Lazarus
DROW Org Brotherhood of the Spider
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Posted - 2008.02.15 22:47:00 -
[16]
I wont pretend to know more about coding than Tarm but I do know there is always more than one solution (in coding aswell as RL) and that by giving it some thought it could be possible to find a way, least CCP can do is say they tried to find a way that didnt take up too much time or resources. Please resize signature to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.15 22:49:00 -
[17]
One solution, albeit a huge pain in the ass, would be to erect a high-sec POS without any armament in high-sec somewhere and set up the cemetary there. But moving all of those cans... ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 |

Kredan Rasok
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Posted - 2008.02.15 22:53:00 -
[18]
Originally by: Winterblink Or they could create a memorial item that can only be deployed around a particular spot. Say for instance... where the current cemetery is. *shrug*
Why not just issue Ariz a special 'Casket' BPO that is quick and easy to build but the resultant casket item is not classed as a can.
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.02.15 22:59:00 -
[19]
I really appreciate the effort you guys are putting in to helping me save the cemetery. From the language Prism X was using in his blog it sounds like a decision has already been made.
Chribba didn't get his Rorqual, its unlikely I'll get to keep my cemetery (and lets be honest Chribba is a lot more deserving of special treatment than I am). They can't bend the rules just for one player.
That said I know of at least three people irl who have subscribed solely on the basis that eve is freeform enough to allow you to build community focused things like the cemetery.
Thanks again guys.
Azia Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.15 22:59:00 -
[20]
Originally by: Kredan Rasok
Originally by: Winterblink Or they could create a memorial item that can only be deployed around a particular spot. Say for instance... where the current cemetery is. *shrug*
Why not just issue Ariz a special 'Casket' BPO that is quick and easy to build but the resultant casket item is not classed as a can.
Because then people would use it for can art/advertising.  ---------------- Tarminic - 32 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.3 |

Asteriodhunter
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Posted - 2008.02.15 23:05:00 -
[21]
/signed
6 total toons
KEEP it. nuf' said. word. peace out. ok. now nuf' said
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Kredan Rasok
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Posted - 2008.02.15 23:07:00 -
[22]
ah but if the bpo was a 1 of a kind issued only to Ariz and not sellable then that would fix it the can art/advertising issue.
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Aprudena Gist
Caldari GoonFleet GoonSwarm
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Posted - 2008.02.15 23:18:00 -
[23]
well you could always drop a POS in highsec and move the graveyard close to said pos and it wont expire then?
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Franga
NQX Innovations
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Posted - 2008.02.15 23:19:00 -
[24]
o/ HI MUM!
Originally by: Rachel Vend ... with 100% reliability in most cases ...
General Aesthetics Changes Thread |

Sphynx Stormlord
Gallente Anqara Tech
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Posted - 2008.02.15 23:30:00 -
[25]
If every container gets a timer, then make it so that containers anchered at that moon or planet get a 101 year timer instead of a 30 day timer.
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Finuval
Amarr The SAS The Kano Organisation
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Posted - 2008.02.15 23:48:00 -
[26]
If CCP wants to keep it, put it on its own node. One node to keep it there wouldn't hurt the game overall and it's kind of a landmark now.
I'd like it to stay there and I know I'm only one voice of thousands but that's my 2c.
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Kirai Akuma
Caldari
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Posted - 2008.02.15 23:51:00 -
[27]
Originally by: Matalino
Originally by: Mr RIP I don't know how they could do it, but the people at CCP are pretty crafty. If we show enough support behind this, they can find a way. There's no doubt they like the cemetery too.
There is a simple way to keep the GY. If all the people who are signing this petition took one day of the month to tend their own little patch, it will remain forever.
If people don't care enough to help maintain it, then it is fitting that it should fade into the past.
So if you want to keep it, put in a little effort.
This is the best way to go about saving this graveyard... which I really need to visit one day^^
If you want to keep it work for it. Just like in real life. If you have a patch at a graveyard if you don't take care of it eventually it will whiter away. So keep the work on the graveyard up if you want to keep it.
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Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2008.02.15 23:54:00 -
[28]
Maybe, CCP could do something like this: 'Install' some sort of memorial at the planet which would allow players to come by and deposit corpses, with then the corpses name added to a list that can be viewed by people visiting the monument. -=^=-
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.02.16 00:10:00 -
[29]
Can needs to go, today.
If we could build own monuments in space with limited functions by all means build a masouleum but as it stands now all them cans are just litter.
Should/would/could have, HAVE you chav!
Also Known As |

Zensu Kai
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Posted - 2008.02.16 00:15:00 -
[30]
Originally by: Tarminic
I can explain it a bit more thoroughly.
Adding a timer to containers is a relatively simple process. Basically you add to a single block of code that defines the behavior of all objects of that time.
To make an exception for the cemetery, you would have to do one of the following: 1. Have every single container check what system it's in at each downtime - this puts extra strain on the database for no good reason and is a bad coding practice (I can explain if you want, but it's complicated and technical). 2. Create a routine that checks all containers to see if they're in that system and increment their expiration date during downtime. This is also lag-intensive
*SNIP*
There's really no good way around it. 
That is the most realistic solution, though it's still time-intensive on the part of the GMs...
Seriously, lets try to shed some light on the subject...
Objective: To reduce clutter in the Eve universe by deleting unused/unwated Containers, Drones, Fighters, Shuttles and other objects as deemed necessary by the developers. Precise and full extent of eradication to be determined on a case-by-case basis, mood and mindset succumbing to the desires of said developers, naturally.
Posit:
- Every object in Eve is a placeholder, programmed with characteristics and attributes, that are then abstracted and re-used in other objects.
- Object attributes can be queried, filtered by attribute, quantity, and so forth, using simple or complex SQL calls.
- Object characteristics as perceived by the playerbase can be modified through programming laid elsewhere in the game.
Solution: 1.) For each object type we want to cull from the database, define list of objects to be deleted and process them:
_PSUEDO_CODE-LOOP_START_
tableObjectType = objectType[i];
sqlStatement = DELETE FROM tableObjectType WHERE expiryDays > days AND exemptFlag != TRUE
sqlProcessQuery();
i++;
_PSUEDO_CODE-LOOP_START_
2.) Update any related tables or transaction indexes as necessary
3.) Optimize database during downtime and/or during cull period. (First of month)
It's really that easy. Sure, it is merely psuedo code here, but the idea is to use the power of SQL to find objects matching the expiration period, and that are exempt from culling. It's a simple select with a flag on those objects. Nothing magical.
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Shi Mun
Caldari Perkone
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Posted - 2008.02.16 00:23:00 -
[31]
TBFH this place altho young has become a relic already and shud be saved from extinction! SAVE THE GRAVEYARD --------------------------- The Cake is a lie... The Cake is a lie... The Cake is a lie... |

Auron Shadowbane
Pelennor Swarm
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Posted - 2008.02.16 00:40:00 -
[32]
1) set up a pos in the systhem 2) set the pos to not shoot anything 3) move cans over to pos where they won't be affected by the **** 4) ??? 5) profit!
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Muscaat
Eve University Ivy League
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Posted - 2008.02.16 00:59:00 -
[33]
They've already made exceptions to the anchored-can expiry. In case you missed that part of the dev blog:
Originally by: CCP Prism X ...we decided to give Starbases a protective field from all Fedos, Dustmen and other factors which might remove your stuff. This means that both generic junk as well as the anchorable containers will not be removed if left in close proximity to Starbases.
It's not a huge leap of imagination to add another clause there.
The whole point of EVE is that it's a persistent universe; actions you take as a player have a lasting effect. It'd be really, really stupid to see them change the game mechanics and destroy some part of this, particularly when they themselves highlighted it as special.
/signed
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codex09
Minmatar Entropy Systems Mining Co. The Covenant Alliance
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Posted - 2008.02.16 01:28:00 -
[34]
Ok yes the amount of cans/caskets that are there have an impact on the performance BUT it is an idea that someone has had and personally I think it was a great one at that.
Now I mentioned it in another thread but CCP could support this cemetary by making an official cemetary.
Now this could be inside a station that would have no other purpose but to be used as a cemetary & the person that started the idea could be given the job of looking after the station. (they could be the caretaker and would be in charge of placing bodies where they belong & making sure that their names are put onto the listing etc etc)
So until this sort of thing happens I am personally hoping that CCP leave it alone and allow the person that started it all to continue doing this interesting sort of work.
If you don't like the cemetary or you think it affects your game playing so much then it is easy enough to just stay away from where it is & that way you will never have to worry about it...
Use Your Fears To Conquer Your Enemies!?! |

WGD118
Eternal Pheonix Libertas Fidelitas
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Posted - 2008.02.16 02:21:00 -
[35]
Signed
Plan and simple ccp keep the cemetery it is an eve landmark.
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Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2008.02.16 02:44:00 -
[36]
is the veldnought still running around in amarr? - putting the gist back into logistics |

Robdon
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Posted - 2008.02.16 02:45:00 -
[37]
Simple, change the DT script from...
DELETE FROM CCP_CONTAINERS WHERE ANCHOR_DATE < SYSDATE - 7;
to
DELETE FROM CCP_CONTAINERS WHERE ANCHOR_DATE < SYSDATE - 7 AND SYSTEM_NAME <> "Molea";
Would take very little time to implement.
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.16 02:53:00 -
[38]
Originally by: Vek NaVek na.. game performance is more important
I agree.
I don't really see the point of a cemetery for people who are still alive in new bodies. Dead clones are just biomass.
It's just corpses in cans--what's the big deal?
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Neermark
JotunHeim Hird Aurora Borealis Foundation
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Posted - 2008.02.16 03:00:00 -
[39]
/signed *insert sig* |

Per Bastet
Amarr B.O.O.M Socius Tutaminis Velox
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Posted - 2008.02.16 03:54:00 -
[40]
Save the Grave Yard.
I fully Support the idea of giving Azia Burgi a Unique BPO that can not be traded or contracted that takes 1 Trit and 1 Pyrite and produces an anchorable, no expiry can that will only accept corpses.
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Leonidas Nabal
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Posted - 2008.02.16 04:15:00 -
[41]
save the grave yard-they highlighted it as special-so why now delete it??? I've been meaning to make an alt to go sight seeing around the universe and now I've got good motivation to do it.
/signed for both my accounts
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Alanee'a Unakarakta
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Posted - 2008.02.16 07:15:00 -
[42]
i support dead people in steelcans.
o7 for the thread
-ala ------------------ - - - -_^
send me eve-related links, and make ISK'ies @
www.unakarakta.info www.3v3-online.com
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Yerik Locke
Caldari Lux Eternus
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Posted - 2008.02.16 07:26:00 -
[43]
CCP, save this one :)
Things like these are the reason I and many others joined Eve.
It has purpose.
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Apocryphai
Caldari
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Posted - 2008.02.16 07:28:00 -
[44]
Originally by: Matalino There is a simple way to keep the GY. If all the people who are signing this petition took one day of the month to tend their own little patch, it will remain forever.
If people don't care enough to help maintain it, then it is fitting that it should fade into the past.
So if you want to keep it, put in a little effort.
This.
If CCP coded it so that containers in space had a small icon on them that started off as green and slowly faded to red as it's expiry timer approached then people could see at a glance which cans needed refreshing.
This would make maintaining things like this graveyard much more feasible whilst still cleaning up the unwanted junk from space. ________________________________________________________________
Originally by: Victor Valka What the skull-chick said.
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Silver Night
Caldari Naqam
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Posted - 2008.02.16 07:39:00 -
[45]
As I understand it, the cans will remain as long as are opened at least once a month? This doesn't seem like an incredibly arduous requirement, though I understand how it adds to the caretaker's work load, it seems to be a fairly minor thing. --------------
GLS Mr. State Caldari Patriot. Sansha's Nation Supporter Murderer of (his own) Frigates.
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Karlemgne
Flying Under the Influence
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Posted - 2008.02.16 07:41:00 -
[46]
Listen to the coder, he's right. There is really nothing you can do without coding that is either resource intensive, exploitable, or frankly could break other deployable items.
-K
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2008.02.16 07:50:00 -
[47]
Originally by: Tarminic Edited by: Tarminic on 15/02/2008 22:08:12
Originally by: Elles D I was about to protest that it would be so simple to keep it, but i'll go with your view Tarminic as tbh i know bugger all about coding.
It's a shame, but if there is no easy way round it then it has to go unfortunately 
I can explain it a bit more thoroughly.
Adding a timer to containers is a relatively simple process. Basically you add to a single block of code that defines the behavior of all objects of that time.
To make an exception for the cemetery, you would have to do one of the following: 1. Have every single container check what system it's in at each downtime - this puts extra strain on the database for no good reason and is a bad coding practice (I can explain if you want, but it's complicated and technical). 2. Create a routine that checks all containers to see if they're in that system and increment their expiration date during downtime. This is also lag-intensive
Then of course, you have people that will continually spam that particular system with cans because they won't be deleted.
You could limit it to that particular planet but then people could spam the graveyard with unrelated cans. This would be popular because the graveyard would become a popular tourist location (just look at the cans at the EVE Gate!).
I really don't see any way around it. You could even check the text of the can's name for something like "RIP ", but then people would spam with cans that would say "Contact djfslkjf for all your farming needs! RIP "
There's really no good way around it. 
Originally by: Qanael Radlari Maybe they could code it so cans have a GM-settable "permanent" flag, that could be applied given a proper petition and a good cause. That shouldn't be all that complicated. They could restrict it only to worthy causes, like RL memorial cans and the cemetery.
That is the most realistic solution, though it's still time-intensive on the part of the GMs...
you are missing the rather simple and elegant solution of simply changing the already existing cans in that batch to a different form of reference in the database to prevent them from being called in the can expiration script, or the slightly more exploitable possibility of preventing anchored cans with corpses in them from decaying, or any number of other equally simple solutions, though simply changing the exiting cans ref=id so that they arent called is the best bet to keep the monument
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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Mr RIP
Burning Sword
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Posted - 2008.02.16 07:56:00 -
[48]
Look. This isn't about how they should do it. CCP will figure that part out. This about showing your support for the Molea Cemetery. This is about backing it enough to let CCP know we really want it. Stop arguing about how they can or can't do it and show that you want it to stay!
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Serenity Steele
Dynamic Data Distribution Ministry of Information
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Posted - 2008.02.16 08:06:00 -
[49]
An approach that would be consistent with the upcoming new laws of the universe would be to start a fund to pay someone ISK to maintain the graveyard.
Like a collection box for the graveyard. Simply a lot of players all put in very little isk, sums up to be a lot, and the caretaker of all the cans becomes a very attractive job.
 ≡v≡ Strategic Maps - Outposts & Sov - Alliance Rank |

Degara Farat
|
Posted - 2008.02.16 09:39:00 -
[50]
Edited by: Degara Farat on 16/02/2008 09:42:35 Since im a regular supplier of vic..ehm..voluteers is say keep it. Its one of the few thinks that make this game special.
as for the lag-issue if coded seperately: it should be checking the exception data or expiration date during downtime, who cares about lag then?
alternative: supply azia with a one-of-a-kind special coffin blueprint to keep the GY
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Serenity Steele
Dynamic Data Distribution Ministry of Information
|
Posted - 2008.02.16 10:04:00 -
[51]
Ok, you've really piqued my interest now.
The Molea Cemetery is a pod-pilot (player) inspired monument, not bounded by the laws of the universe, but from the creativity of the pilots who inherited (and died) in New Eden. Let's call it Hertiage.
To take a broader perspective; There are many more piece of Pod-Pilot Heritage worthy of preservation; Memorials: Smoskey's Memorial Landmarks: EvE Gate graffiti Unique ships: Opus Luxury Yacht, Imperial Apoc, Silver/Gold Magnate etc.
So my question is this: Do *you* believe it is worth putting effort into preserving heritage for future players, even if it means working against the tides of a ever-changing New Eden universe?
If the answer is Yes, then I don't think we need to attempt to change the rules of the universe, but can work within the universe to make it happen.
Do you think these are worth preserving? Would you support such a player-driven action?
 ≡v≡ Strategic Maps - Outposts & Sov - Alliance Rank |

Ashley Dinova
Midnight Enterprises
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Posted - 2008.02.16 11:35:00 -
[52]
Its would be a damn shame to lose something like the GY 
If they really want to remove cans to reduce lag, why don't they go take a look at most Empire Roid Belts. Lots of yellow cans to remove there.
Don't remove the graveyard and the hard work of Azia Burgi, which is btw, awsome  Instead, remove all unused cans from the belts. That itself must reduce quite a bit of lag already.
Just my 2ISK 
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Spoon Thumb
Caldari Paladin Imperium Curatores Veritatis Alliance
|
Posted - 2008.02.16 12:00:00 -
[53]
/signed
Khaldari khanidpublic: RP channel for Kingdom loyalists
Recruiting |

Poister
Amarr THEM. Praesidium Libertatis
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Posted - 2008.02.16 12:02:00 -
[54]
Have CCP coding team erect Huge Monumental Grave Stones that you can place corpses inside, and the name of the dead pilot inscribes on the Stone once placed inside.
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Cpt Emily
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Posted - 2008.02.16 12:05:00 -
[55]
Keep the graveyard!! :)
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Micia
Minmatar Thrace Inc Ushra'Khan
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Posted - 2008.02.16 12:18:00 -
[56]
Never seen the GraveYard. Heard (and read) a lot about it, though.
From what I understand, it has a... gravekeeper, shall we say. 
As long as that gravekeeper is doing his/her business (ie: checking each plot, each 30 days), then all is good in the galaxy.
If the gravekeeper cannot maintain the cemetery, well... we are all dust in the solar wind, in the greater scheme of things.
The cemetery is not going to magically poof overnight, as long a gravekeeper is around.  _______ We are Ushra'Khan. We come for our people. |

Jmanis Catharg
Caldari Deep Core Mining Inc.
|
Posted - 2008.02.16 12:24:00 -
[57]
I don't mind this as long as one thing happens,, Secure Can BPO's get seeded.
One thing I enjoyed doing for a little bit was ninja-ing solo into hostile 0.0 space with a hauler and some cans, setting up a little stow-away deep in a safespot to npc hunt and various other bits and bobs.
These things can be scanned out and destroyed, so if it's an inconvenience to the locals they are more than capable of forcefully removing them.
Ninja-ing to 0.0 is pretty easy. getting an unescorted hauler in and out, bit more difficult. Risky enough to get loot in and out and do the initial step out, but to have to constantly zip back and forth every month to resupply with cans, well, it's a bit of a pain. Being able to at least sneak to the nearest npc pirate station to manufacture cans and restock from would be an alright compromise though...
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Mashie Saldana
Minmatar Hooligans Of War
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Posted - 2008.02.16 12:33:00 -
[58]
Originally by: Ashley Dinova Its would be a damn shame to lose something like the GY 
If they really want to remove cans to reduce lag, why don't they go take a look at most Empire Roid Belts. Lots of yellow cans to remove there.
Don't remove the graveyard and the hard work of Azia Burgi, which is btw, awsome  Instead, remove all unused cans from the belts. That itself must reduce quite a bit of lag already.
Just my 2ISK 
WTS clue.
Can't wait to see all the can spam/art/whatever removed from game.
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Diciamin
Hand Of Muritor
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Posted - 2008.02.16 12:39:00 -
[59]
Originally by: Jmanis Catharg These things can be scanned out and destroyed, so if it's an inconvenience to the locals they are more than capable of forcefully removing them.
Not for the past several months. Try it. _______ The fire burns bright! |

Jmanis Catharg
Caldari Deep Core Mining Inc.
|
Posted - 2008.02.16 13:01:00 -
[60]
Originally by: Diciamin
Originally by: Jmanis Catharg These things can be scanned out and destroyed, so if it's an inconvenience to the locals they are more than capable of forcefully removing them.
Not for the past several months. Try it.
I'll admit here I've never scanned anything out proper, so I'll take your word that that's fact, since my reference is to a little more than several months ago, a lot less than a year but yeah...
That's really daft though, they should be scannable :/
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Taedrin
Gallente Royal Hiigaran Navy
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Posted - 2008.02.16 13:49:00 -
[61]
Originally by: Zensu Kai
Seriously, lets try to shed some light on the subject...
Objective: To reduce clutter in the Eve universe by deleting unused/unwated Containers, Drones, Fighters, Shuttles and other objects as deemed necessary by the developers. Precise and full extent of eradication to be determined on a case-by-case basis, mood and mindset succumbing to the desires of said developers, naturally.
Posit:
- Every object in Eve is a placeholder, programmed with characteristics and attributes, that are then abstracted and re-used in other objects.
- Object attributes can be queried, filtered by attribute, quantity, and so forth, using simple or complex SQL calls.
- Object characteristics as perceived by the playerbase can be modified through programming laid elsewhere in the game.
Solution: 1.) For each object type we want to cull from the database, define list of objects to be deleted and process them:
_PSUEDO_CODE-LOOP_START_
tableObjectType = objectType[i];
sqlStatement = DELETE FROM tableObjectType WHERE expiryDays > days AND exemptFlag != TRUE
sqlProcessQuery();
i++;
_PSUEDO_CODE-LOOP_START_
2.) Update any related tables or transaction indexes as necessary
3.) Optimize database during downtime and/or during cull period. (First of month)
It's really that easy. Sure, it is merely psuedo code here, but the idea is to use the power of SQL to find objects matching the expiration period, and that are exempt from culling. It's a simple select with a flag on those objects. Nothing magical.
The problem here becomes, where do you assign "exemptFlag = TRUE", and what conditions need to be met to warrant the setting of this flag? The very fact that GSCs anchored near a POS will be preserved indicates that it isn't hard to exempt a GSC for destruction. The problem here is determining which cans can stay, and which ones can't. How do you allow the GY to stay without allowing can art/spamming/other things CCP DOESN'T want?
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Zensu Kai
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Posted - 2008.02.16 14:05:00 -
[62]
Originally by: Taedrin The problem here becomes, where do you assign "exemptFlag = TRUE", and what conditions need to be met to warrant the setting of this flag? The very fact that GSCs anchored near a POS will be preserved indicates that it isn't hard to exempt a GSC for destruction. The problem here is determining which cans can stay, and which ones can't. How do you allow the GY to stay without allowing can art/spamming/other things CCP DOESN'T want?
Objects deemed worthy as marked by ISD and Developers? We already know there are advanced menu(s) (ergo menu items) available to ISD Members and Developers when in the game.
Since the precedent has been set that the Molea Graveyard is newsworthy, it is not hard to imagine giving the Molea Gravekeeper a special ability to mark cans exempt as deemed necessary.
It's a real-life pragmatism control that allows this role play aspect to succeed.
Granted, there should be some oversight, but it is not necessary to micro-manage player run content too much. This special ability might even be expanded to allow other special areas in the game to come about, such as Ship Junkyards, Monuments to Factions/Alliances, Services in Space, and so forth.
So much of the groundwork for giving the players tools has already been laid. This is merely an extension of the sandbox idea, and one that obviously shows merit as represented by the many forum posts on the subject.
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Strak Yogorn
Amarr Mind Warpers
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Posted - 2008.02.16 15:17:00 -
[63]
no thanks.. performance are more important ...
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Le Skunk
Low Sec Liberators
|
Posted - 2008.02.16 15:31:00 -
[64]
Originally by: Azker Khamarr There was a news item about it not too long ago, I doubt it's going anywhere.
A news item is the kiss of death on any player created content.... (alliance P for example)
SKUNK
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Revan Halendon
Minmatar Nebula Rasa Holdings Nebula Rasa
|
Posted - 2008.02.16 16:02:00 -
[65]
Originally by: Matalino There is a simple way to keep the GY. If all the people who are signing this petition took one day of the month to tend their own little patch, it will remain forever.
If people don't care enough to help maintain it, then it is fitting that it should fade into the past.
So if you want to keep it, put in a little effort.
Well said.
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Azia Burgi
Caldari Science and Trade Institute
|
Posted - 2008.02.16 16:25:00 -
[66]
Originally by: Revan Halendon
Originally by: Matalino There is a simple way to keep the GY. If all the people who are signing this petition took one day of the month to tend their own little patch, it will remain forever.
If people don't care enough to help maintain it, then it is fitting that it should fade into the past.
So if you want to keep it, put in a little effort.
Well said.
While it sounds a good idea it means i would have to divulge the passwords for the cans and at that point i wouldn't be able to guarantee the safety of the interred remains or the accuracy of the cemetery database. Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

SiJira
|
Posted - 2008.02.16 17:01:00 -
[67]
signed and for the eve gate Trashed sig, Shark was here |

Ashley Dinova
Midnight Enterprises
|
Posted - 2008.02.16 18:04:00 -
[68]
Edited by: Ashley Dinova on 16/02/2008 18:04:58
Originally by: Mashie Saldana
Originally by: Ashley Dinova Its would be a damn shame to lose something like the GY 
If they really want to remove cans to reduce lag, why don't they go take a look at most Empire Roid Belts. Lots of yellow cans to remove there.
Don't remove the graveyard and the hard work of Azia Burgi, which is btw, awsome  Instead, remove all unused cans from the belts. That itself must reduce quite a bit of lag already.
Just my 2ISK 
WTS clue.
Can't wait to see all the can spam/art/whatever removed from game.
Thanks for the 'clue'  For what it was, I hope it was a free one.
30days is too long...
|

Ombey
Obsidian Inc. KIA Alliance
|
Posted - 2008.02.16 20:31:00 -
[69]
/signed.
Please, CCP, try and work out a way of keeping the cemetery! -- 2d EveMaps
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sableye
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2008.02.16 21:02:00 -
[70]
I hope it goes to be honest
Join The Fight With Promo Today View The North Star! |

Shintai
Gallente IonTech Corporation
|
Posted - 2008.02.16 21:18:00 -
[71]
Edited by: Shintai on 16/02/2008 21:19:18 Even tho its nice and such. I do not think its the right way.
We simply NEED to get rid of the cans.
I would initially suggest just using hacking skill so people could steal the cans. ofcourse the cementary would be in danger aswell. But right now there is maybe a million cans in space. Most are placed maybe 2 years ago or more. Some when owners long gone, or purpose gone. Left in mining belts and such. I am sure the ice and ore miners in high sec will love to get rid of these cans. And I am sure just as many will love to get rid of the "join my *******s corp" "or my epeen is biggest" cans along the gates and stations.
They might eb able to peace the system it is in. But that would leave open complains for whoever would wish to make one at another place.
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Astria Tiphareth
Caldari
|
Posted - 2008.02.18 11:08:00 -
[72]
An excellent example of player generated content, and it should be preserved in some way.
/signed ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |

Erunamane
|
Posted - 2008.02.18 11:54:00 -
[73]
Probably the best example of a community thing in MMORPGs that really MODIFIES the world according to the players' dedication to the game.
/Signed
|
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CCP Prism X
C C P

|
Posted - 2008.02.18 12:02:00 -
[74]
Out of curiosity:
What is it, exactly, in my dev blog that makes people think that we're removing the graveyard? We provide ways to maintain it. It just requires a community effort now and/or ISK.
I understand this is player generated content that *could* vanish with this feature. But it *could* also be a way to bring the community closer together around it. In my opinion, player made lore should not be maintained by the hand of go that is CCP but rather by the players themselves.
Think about it. Why don't you guys group together and help Azia with being undertakers rather than expect exceptions from us? You know we can't grant them as it will look as Dev favouritism to someone, and we just can't have that.
~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006 |
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Andrue
Amarr Federation Of Space Loonies Culture Shock Initiative
|
Posted - 2008.02.18 12:21:00 -
[75]
Originally by: Astria Tiphareth An excellent example of player generated content, and it should be preserved in some way.
/signed
If the players want to keep it they should work for it. This may be a strange concept to some of you but as you get older you'll begin to realise that it's a very common principal. -- (Sarcastic mission running veteran)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Nidus
Caldari The JORG Corporation Terra Incognita.
|
Posted - 2008.02.18 12:35:00 -
[76]
Now, I have never been to this graveyard, nor do I know its exact location, but wouldn't this problem be solved by having the graveyard outside a (high sec) PoS? If it's already at a moon it shouldn't be too hard to set up, and even if it's not the work required to move the corpses should be worth it if the graveyard is of any value at all. |

Grunt Futtoks
|
Posted - 2008.02.18 12:36:00 -
[77]
Originally by: CCP Prism X Out of curiosity:
What is it, exactly, in my dev blog that makes people think that we're removing the graveyard? We provide ways to maintain it. It just requires a community effort now and/or ISK.
Dude give me the ability to shoot cans if I wardec a corp and I'll f-ing finish off this bloody debate. |

Astria Tiphareth
Caldari
|
Posted - 2008.02.18 12:41:00 -
[78]
Having thought about it more, and properly read the dev blog, Prism makes a good point, in that it could be maintained, however Azia also makes a good point about the security of the graveyard.
Short of running a volunteer corp that maintains the graveyard, keeps it secure, and all that entails, keeping it might be infeasible. It would be a real shame to lose it though. A monthly anchoring charge as mentioned in the blog as a future possibility would turn the entire thing into a financial problem, with grave maintenance fees etc.
On the one hand, it'd be a fascinating project mirroring real life body disposal and interment issues, on the other, hard to convince people to pay for interring their remains or indeed those they came across randomly. Hmm. ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |

Astria Tiphareth
Caldari
|
Posted - 2008.02.18 12:46:00 -
[79]
Originally by: Andrue
Originally by: Astria Tiphareth An excellent example of player generated content, and it should be preserved in some way.
/signed
If the players want to keep it they should work for it. This may be a strange concept to some of you but as you get older you'll begin to realise that it's a very common principal.
And what age do you think I am, oh holier-than-thou sarcastic one? Indeed if anything the only reason I pause in wanting to work to keep it is my own limited time due to real life commitments because I'm not a teenage kid, meaning I have commitments in EVE to keep already. Kindly keep your sarcasm and bitterness to yourself - there are people here trying to enjoy the game and get something out of it still. Oddly enough Prism managed to say what you did, but politely and without flaming, and if you read my reply to his post, you'll see I can manage a polite debate. You clearly cannot. ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |

Spoon Thumb
Caldari Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.02.18 13:07:00 -
[80]
I seem to remember Azia saying there was already a backlog of some several hundred corpses people had donated, and ultimately should be something done for fun not "hard work because you have to"
Maintaining a POS is already hard work and not really fun imo, just a means to an end. Add on top of that constantly hauling corpses and anchoring new cans can get tiresome pretty fast and make what started as a cool idea into a trudge through endless repeat of the same mechanical operation
Khaldari khanidpublic: RP channel for Kingdom loyalists
Recruiting |

Gaven Blands
|
Posted - 2008.02.18 13:11:00 -
[81]
Can we have wrecks and cans back on the scanner?
The things we're expected to give up so that Huge Veteran Alliance "A" can attack Huge Veteran Alliance "B" are frankly getting out of hand.
Can you find your extra speed from elsewhere please?
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Cyberman Mastermind
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Posted - 2008.02.18 13:18:00 -
[82]
I intend to visit that graveyard some time, so of course I would like to see it preserved.
However, I think the only way it'll survive is by re-inventing it. The current form is bound to die, sooner or later. If possible, CCP should create a less lag-creating item that can be used for this purpose. No idea how that could work, of course. However, neither having a staff of gravekeepers "maintaining" them, nor relocating to (inside?) a POS are viable solutions, IMO. The former is bound to be abused(especially in Eve), while the latter likely makes it less visually pleasing. (I might be wrong about the latter - but I suppose it'll be a crowd of cans on top of another, crammed inside the POS shield.)
@Prism X: No offense, but your devblog and subsequent posts in the comments thread seem to be rather hostile, with regard to can art/cemetery. I got the impression you'd prefer to delete them all today instead of having to wait or giving an option to keep... |
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CCP Prism X
C C P

|
Posted - 2008.02.18 13:21:00 -
[83]
Right, would you please not insult the work I've put into this with comments such as:
'The things we're expected to give up so that Huge Veteran Alliance "A" can attack Huge Veteran Alliance "B" are frankly getting out of hand.'
I don't think it's too much to ask that you read my blog and have a minimal understanding of what it said before you make a casual observation implying I play favourites.
Summary: This benefits everyone equally!
~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006 |
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Shintai
Gallente IonTech Corporation
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Posted - 2008.02.18 13:41:00 -
[84]
En, I think many people forget the larger concept in both MMOs and social real world matters. Maybe people dont think much beyond their own influence.
Sometimes you need to do something less popular for a few, to make it better for the majority.
Items left in space is simply at insane level. There are anchored dead towers, rookie ships and cans. Towers blocking moons, sure we could declare war. And there is a lagfest without its equal in ice and astroid belts. And outside stations.
Everyone is busy nagging about lag here and there. But whenever there is a solution to cleanup and help the overall performance and playability. Then people cry over 1 item.
If the maintenaince gets too much on the graveyard. Then thats just how it will be. If its not, then great. It will continue.
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Frug
True Foundation R.E.P.O.
|
Posted - 2008.02.18 13:42:00 -
[85]
When I warp to a belt, and it takes twice as long to load up, because it has to display 500 stupid junk containers nobody uses...
Or when I warp around and have to look at people's idiotic can advertisements for corporations which have probably been dead for a year...
I'm not a large alliance attacking a large alliance. I'm a carebear flying around on my own. And I want the cans gone.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Gaven Blands
|
Posted - 2008.02.18 13:46:00 -
[86]
Originally by: CCP Prism X Summary: This benefits everyone equally!
Not really it doesn't.
Empire grief got heavy nerfed removing wrecks and cans, it made focussing effort at least twice as hard.
Removing so called "junk" will make mission probing a lot harder, since probers use that "junk" to gain warpable locations to find mission runners.
So your idea will gain (immeasurable) speed improvements 'for all' at a significant cost to Empire griefsters, YET AGAIN.
So your summary was true, it benefits everybody equally. But it stuffs certain groups tremendously, while having no effect on other groups, and massive benefits for others.
Empire griefsters are getting boned yet again, and there appears to be no realistic end to it.
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Korotani
Caldari Darkwater Panthers
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Posted - 2008.02.18 13:53:00 -
[87]
Forgive me if I'm wrong, I'm suggesting this idea without any knowledge of POSs, nor the graveyard.
Couldn't we buy a ton of starbase charters and create a POS in the graveyard? Didn't the Devblog say that it won't erase cans around a POS?
We could hold services every sunday to commemmorate the dead, and scream as we all realise it's 11.00GMT.
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Bodwad
Gallente British Federation Sleepless Knights Alliance
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Posted - 2008.02.18 13:58:00 -
[88]
You could create a new cargo container type called 'Coffin' and only allow one corpse in it. In fact this may allow them to create more efficient code for dealing with the large number of containers in any one area. On down time and installation of the patch they could write a program to convert all the 'containers with corpses' into 'Coffins with a corpse". It would only need to be done once and coffins would have to be made available in the local system station. NPC made.
It takes a bit of code but allows another graveyard to be spawned elsewhere in the distant future. Maybe even have a small text field for a final comment :oP 
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Jowen Datloran
Caldari Science and Trade Institute
|
Posted - 2008.02.18 14:00:00 -
[89]
Edited by: Jowen Datloran on 18/02/2008 14:01:55
Originally by: CCP Prism X
Summary: This benefits everyone equally!
Ok, I'm tired of hearing that line now.
I have played EVE for years. Traveling around the cluster on my own doing stuff sometimes on my own, sometimes in small groups. I have RARELY experienced any lag problems, except when I go to Jita on Sundays. 99% of the time I have no noticeable performance issues.
And you are telling me now that I should trade the major sign of game persistency for even less noticeable performance issues? Crap deal I say.
Just another kick in the teeth to the small guy, who has committed the dreadful sin of being more creative with the limited tools he has available than the game developers. ---------------- Mr. Science & Trade Institute |

Shanur
Minmatar Republic Military School
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Posted - 2008.02.18 14:01:00 -
[90]
Having done my fair share of mining, i too know that this isn't just something that squeezes a little bit more performance out of the servers so that the large alliances can debate if 300 v 300 is a noticable improvement over 200 v 200 in terms of percieved immersion. The main issue this change addresses is indeed the outrageous number of anchored cans in just about any 0.8 (yes, many of these date back to when you could still anchor cans there) to 0.5 sec asteroid belt that has a dockable station in system or 1 jump away. And i would welcome that purge with great enthousiasm.
That said, i think some allowances should be made for clusters of owned cans that serve a specific purpose and where the owner is willing to do some maintenance, but might not be able to do the amount of it that a graveyard of hundreds of cans would require. How about a compromise?
Once all the cans that belong to no longer existing corps, inactive players and other non functioning entities have been purged, there should be plenty of database space for a couple of player maintained container structures. Some could be can art(which i see no problem with as long as it isn't on a grid that normal traffic has to load), some could be deep space stashes/rally points and some could be player content like the GY. As i understand it, the problem was never the database load, but the loading issues when a player actually entered the grid and had to be able to see the "junk". Since up to my knowledge a grid is only loaded if you actively fly to it, and not when you simply warp trough it, this presents the following solution:
Add a deployable that allows for a player to reset the maintenance timers of all anchored deployables he can access with one touch. Call it the deep space stash marker or something like that. Allow it only to deploy in areas that are devoid of fixed celestials (especially gates, stations acceleration gates, moons, planets and of course asteroid field beacons). This way it can only be set up inside a safespot that people would have to actively seek out if they want to visit the cluster of cans. Give this marker when deployed an action that attempts to "interract with" all cans within a given radius(100 Km or so), thus resetting their decay timer. Allow the person activating it to supply a single password that will be attempted on any password protected secured containers. Any container with a different password will not be interracted with.
Few players will object to visiting their stash or artwork once a month to toggle a single marker. However having do do the same for dozens or hundreds of cans each month is tedious labor. I think offering them the means to simplify such maintenance provided they move their stuff where ordinary passers by won't be bothered by it is a fair compromise.
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Sixtina KL
The Shoop Group
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Posted - 2008.02.18 14:21:00 -
[91]
Originally by: Gaven Blands Removing so called "junk" will make mission probing a lot harder, since probers use that "junk" to gain warpable locations to find mission runners.
So your idea will gain (immeasurable) speed improvements 'for all' at a significant cost to Empire griefsters, YET AGAIN.
So your summary was true, it benefits everybody equally. But it stuffs certain groups tremendously, while having no effect on other groups, and massive benefits for others.
Empire griefsters are getting boned yet again, and there appears to be no realistic end to it.
LOL WUT?
The dev blog states that junk consists of Fighters, Drones, Shuttles and n00b Ships. These things are removed from open space the first of every month.
And that destroys mission probing?
If it takes you over a month to find a frickin' L1 newbie mission runner, seek a new profession. __________________________________
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Gaven Blands
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Posted - 2008.02.18 14:33:00 -
[92]
Originally by: Sixtina KL irrelevant stuff
Nice portrait, I can even see for sure that your brain is missing.
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Sixtina KL
The Shoop Group
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Posted - 2008.02.18 14:41:00 -
[93]
If you can't answer with reasoning and actual data, then I'll suggest you seek a new game as well. __________________________________
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Nice Guy
|
Posted - 2008.02.18 14:44:00 -
[94]
Please do not feed the troll...
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Mr Funkadelic
Tenacious Danes Ka-Tet
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Posted - 2008.02.18 15:07:00 -
[95]
Its a fun thing, but ill rather have better performance.
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Jowen Datloran
Caldari Science and Trade Institute
|
Posted - 2008.02.18 15:17:00 -
[96]
Originally by: Sixtina KL If you can't answer with reasoning and actual data, then I'll suggest you seek a new game as well.
Disclaimer: I have never scanned any mission runner and down. But I have done a good deal of exploration and have been reading about scanning in general.
The problem of scanning down a mission runner is the high difficulty of tracking him down when he is within a deadspace complex. To overcome that you would want to get as close to him to be able to use the strongest probes as possible. Unlike exploration sites, missions are often not near to planets so getting close is a problem.
But if for some reason the mission is close to some space "junk" that you can track down, your chances of finding the mission runner has greatly improved. ---------------- Mr. Science & Trade Institute |

SeismicForce
Clear Horizon Industries
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Posted - 2008.02.18 15:18:00 -
[97]
Originally by: Gaven Blands
A post that I can't understand
Please, please, try and explain what you mean? Mission "junk" only lasts 2 hours anyway, so how on earth do you come to your conclusions?
Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
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Sixtina KL
The Shoop Group
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Posted - 2008.02.18 15:23:00 -
[98]
Edited by: Sixtina KL on 18/02/2008 15:23:37 Re: Jowen Datloran
In practice, however, the chances of a mission runner leaving junk at a safespot are slim to none. That sort of thing is more likely to end up near planets, where one will find the bulk of a foreign ratter's secure cans. If junk there is, it might be some abandoned drones because the guy had to warp out, and even then, these drones get popped within a few minutes by the mission rats.
Your best bet when it comes to doing that sort of work is create bookmarks midway through a warp between two planets or other points of interests, so coming back to it lands you in a relatively empty zone that's propice to mission plexes. If, for some reason, there's an unmanned shuttle sitting at a safespot, then you probe the shuttle instead of doing the bookmark trick, but in the end, the problematic is the same. __________________________________
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Nova Fox
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Posted - 2008.02.18 15:26:00 -
[99]
Didnt the grave keeper specifically stated he wanted to maintian this graveyard alone?
With these new rules, well that aint going to happen so i dont see any possible community effort if hes the only one being stingey.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.02.18 15:29:00 -
[100]
Originally by: Nova Fox Didnt the grave keeper specifically stated he wanted to maintian this graveyard alone?
With these new rules, well that aint going to happen so i dont see any possible community effort if hes the only one being stingey.
Move it to a moon, plop a POS down, problem solved. So it is possible.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2008.02.18 15:33:00 -
[101]
Originally by: Sixtina KL Edited by: Sixtina KL on 18/02/2008 15:23:37 Re: Jowen Datloran
In practice, however, the chances of a mission runner leaving junk at a safespot are slim to none. That sort of thing is more likely to end up near planets, where one will find the bulk of a foreign ratter's secure cans. If junk there is, it might be some abandoned drones because the guy had to warp out, and even then, these drones get popped within a few minutes by the mission rats.
Your best bet when it comes to doing that sort of work is create bookmarks midway through a warp between two planets or other points of interests, so coming back to it lands you in a relatively empty zone that's propice to mission plexes. If, for some reason, there's an unmanned shuttle sitting at a safespot, then you probe the shuttle instead of doing the bookmark trick, but in the end, the problematic is the same.
Bookmarking between planets can help, but there is still plenty of area where you can not get.
At least it used to be so, that the rats would not attack your drones after you had warped out, only when you warped back in. For overpopulated mission hubs there must be plenty of these drones around. ---------------- Mr. Science & Trade Institute |

Marcus Ailichi
Lonely Maple Prospecting Group Lonely Maple Conglomerate
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Posted - 2008.02.18 15:34:00 -
[102]
Edited by: Marcus Ailichi on 18/02/2008 15:40:45 Edited by: Marcus Ailichi on 18/02/2008 15:34:58 We should leave all the trash, car wrecks and stuff outside because it's human generated content!
Oh wait I can't say that cause you only want to keep graveyard and can art :(
EDIT: Actually where is this cemetary locared to be exact?
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Sixtina KL
The Shoop Group
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Posted - 2008.02.18 15:38:00 -
[103]
Nah, I run missions often, and I know that if I abandon my drones on site, they'll mostly be gone or severely damaged by the time I get back.
Still, I am pretty sure the bookmarking method is doable. It's crude, but it can do the job. All you need to do is create a network of bookmarks beforehand - create your "midways", then warp between those midways and create new midways between that first batch to cover more ground. You'll be off by a few hundred thousand kilometers but the base strategy is there and, with about five minutes of preparation, you'll have your network all set up and ready, and you'll be able to cover your ground in that system to probe out mission runners. Since it's safe to assume it's a low-sec method, it means you realistically only need to do that for a small handful of systems, and not the entire universe. __________________________________
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Gaven Blands
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Posted - 2008.02.18 15:51:00 -
[104]
Originally by: Jowen Datloran
Disclaimer: I have never scanned any mission runner down. But I have done a good deal of exploration and have been reading about scanning in general.
I do it a lot. Scanning down "any" mission runner in Dodixie is not, and never will be hard. Saturation means results.
Scanning down somebody in particular, especially in medium/large systems (>30au across) often requires that you use Off Plane Warpables, mission runners are often up, or down from the plane.
To get a warpable up or down, the usual method is to probe out - wait for it- JUNK The only other known method to go up or down, without elevated WarpGates, is to run loads of missions and bookmark them to get your own elevated warpables.
ANY system that isn't Dodixie / Motsu will soon have ZERO elevated warpables that you can probe for if Prism has his way. Ironically, Dodixie / Motsu are the two systems that will have such things due to saturation, but are least likely to need them, since you will ALWAYS get warpables from active mission runners.
When you're hunting a war target, and he's running missions in some barely used backwater like Bawilan, when you turn up to probe him out, you can basically forget it. Even with the junk currently available, it can easily take an hour to probe him out thanks to previous CCP decisions, after Prism, you can basically forget all about it unless they target is on-plane.
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CCP Navigator
C C P

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Posted - 2008.02.18 16:08:00 -
[105]
Please keep to the subject at hand and do not derail the thread with discussions of mission probing.
Unless you are discussing the graveyard, keep all other discussions regarding removal of junk to PrismX and space junk blog.
Thank you.
Navigator, Community Representative EVE Online, CCP Games Email/Netfang |
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Cailais
Amarr VITOC
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Posted - 2008.02.18 16:18:00 -
[106]
Originally by: CCP Prism X Out of curiosity:
What is it, exactly, in my dev blog that makes people think that we're removing the graveyard? We provide ways to maintain it. It just requires a community effort now and/or ISK.
I understand this is player generated content that *could* vanish with this feature. But it *could* also be a way to bring the community closer together around it. In my opinion, player made lore should not be maintained by the hand of go that is CCP but rather by the players themselves.
Think about it. Why don't you guys group together and help Azia with being undertakers rather than expect exceptions from us? You know we can't grant them as it will look as Dev favouritism to someone, and we just can't have that.
On a fundamental level this is quite an interesting game design conundrum.
Essentially youve got something that is permanent under one set of universal laws, that becomes impermanent under another.
Or in other words, within a persitent world you have the effects of entropy and decay. Personally I think thats really interesting, the idea that 'stuff' ages and deteriorates - be that a grave yard, ship or a station.
Its a concept I think we could do with more of - underused stations decaying into ruined structures, un mined belts spouting rare ores as their crystal growth goes haywire. the question is how much effort (grind if you want to use a term) should players need to put in to sustain an object that decays?
If the grave yard is a strong motivator for players no doubt we'll see an 'Undertaker Corp' spring up from somewhere. Maybe some minor mechanic could occur on tended objects? Frequently used cans (left in space for so long) might start to calcify, and morph into semi permanent objects like 'mini roids' growing fungal like growths of ore or other materials? Maybe those in turn if left unhavested attract vaporous gases wreathed around them (and perhaps harvestable)
After a while they might not look so much like cans but, well, grave stones....
C.
Improved Low Sec Idea!! |

Morcam
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Posted - 2008.02.18 16:24:00 -
[107]
Very easy fix... Only cans around asteroid belts or gates go boom. Not ones in deep space or around planets/moons.
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Alora Venoda
Caldari GalTech Giant Space Amoeba
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Posted - 2008.02.18 16:28:00 -
[108]
didn't read every post, but the dev blog did mention something about cans near a POS would be preserved without as much "maintenance" as cans in random locations. from the description i gather that they would need to be on the same grid, which might not really work for a 3000 km row of cans...
but potentially, if he set them up in concentric rings around a POS tower, they would not require as much maintenance. i am not sure from the blog if the tower would even need to be kept online to apply the exception.
but keeping them all on the same grid would no doubt have serious lag issues.. unless multiple POS towers were used? well this is just one possible solution that might be slightly more elegant than hiring maintenance crews to tap each can once a month.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

Brisco Smiley
Peppermint Bay Trading Company
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Posted - 2008.02.18 17:01:00 -
[109]
Originally by: An Anarchyyt Move it to a moon, plop a POS down, problem solved. So it is possible.
Right, so exactly how big is the POS exemption area, and where do I send my donation for fuel costs?
Cheers,
Brisco Smiley
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.02.18 17:39:00 -
[110]
Edited by: Azia Burgi on 18/02/2008 17:41:20 I've been asking the same thing all weekend. If it is a entire grid then I can go with a POS solution. if it is anything less than the entire grid then there are serious problems with the cemetery logistics.
I simply do not have the time to manually check over 500 cans every month.
For the cemetery to be community managed, that requires trust. a quick browse of the GD forums reveals the New Eden galaxy isn't a forgiving place and if i allow people access to the graves then there is going to be a new grim and rather morbid mini-profession of grave robbing.
The flaming of Prism X also has to stop because at the end of the day he is just doing his job. If it continues I will remove my support from this petition.
Azia Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |
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CCP Prism X
C C P

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Posted - 2008.02.18 18:20:00 -
[111]
Originally by: Azia Burgi The flaming of Prism X also has to stop because at the end of the day he is just doing his job. If it continues I will remove my support from this petition.Azia
I really appriciate the gesture. I really do. But I wont hold you to this. There are people who post on the forums just to flame, and devs are tasty treats. They don't mind if that means ruining your work or it's credibility.
NOT pointing any fingers. Just stating the obvious.
~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006 |
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Frug
True Foundation R.E.P.O.
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Posted - 2008.02.18 18:36:00 -
[112]
Originally by: CCP Prism X They don't mind if that means ruining your work or it's credibility.
What credibility?
OH SNAP sorry, i had to. 
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Azia Burgi
Caldari Science and Trade Institute
|
Posted - 2008.02.18 18:44:00 -
[113]
Originally by: CCP Prism X
Originally by: Azia Burgi The flaming of Prism X also has to stop because at the end of the day he is just doing his job. If it continues I will remove my support from this petition.Azia
I really appriciate the gesture. I really do. But I wont hold you to this. There are people who post on the forums just to flame, and devs are tasty treats. They don't mind if that means ruining your work or it's credibility.
NOT pointing any fingers. Just stating the obvious.
I stick to my word even if it makes me look like an idiot.
also on a joking front you need to change your siggy:
Originally by: CCP Prism X ~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006
secure cans are deleted after 30 days, remember?  Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |
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CCP Prism X
C C P

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Posted - 2008.02.18 18:49:00 -
[114]
OMG! They censored my signature on my blog! I totally added And promtly permanently deleting it 30 days later!. And I just noticed now. All my reasoning for this change up to this has been based on the witty power of that signature! omgomgomgomg....gag me with a SPOON!
...when Devs go crazy. Sorry, I had to. 
~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006 |
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Yao Shiu
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Posted - 2008.02.18 19:15:00 -
[115]
Originally by: CCP Prism X omgomgomgomg....gag me with a SPOON!
Originally by: CCP Prism X devs are tasty treats
Prism, you've left some seriously good devtext in this thread .
whilst these forums are one of the main places player feedback occurs, it is also important to note that the majority != the loudest, and as such apparent "mass opinions" may not be quite as widespread as they appear... (not that I'm disregarding this thread in particular)
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.02.18 19:26:00 -
[116]
If Prism simply said "yea, the Molea Cemetery is cool, I'll see what can be done to make it permanent" - then there would be a lot less noise and the only problem that people could cry about would be "CCP favoritism"
In this case defending against CCP favoritism would have been easier than trying to win current arguement. In current arguement, some people are hurt by CCP action. In arguement against favoritism, some people get unfair love from CCP. It is always easier to defend the good than the bad. Devs could construct arguements in a way that minimizes the damage of showing favoritism in this particular situation, since in this case, it does not involve transfer of wealth or grant any power over anyone else.
Either you get accused of hurting people, or you get accused of helping too much. Which is better? It's a no brainer.
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Gaven Blands
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Posted - 2008.02.18 19:26:00 -
[117]
Originally by: Azia Burgi The flaming of Prism X also has to stop because at the end of the day he is just doing his job. If it continues I will remove my support from this petition.Azia
The only flaming I see is Prism flaming at others. I reported it as trolling, but guess what, birds of a feather flock together.
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000Hunter000
Gallente Missiles 'R' Us
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Posted - 2008.02.18 19:37:00 -
[118]
the only pitty is that all the cans at the eve gate will dissapear also.
On the other hand, this might be a good insentive to make a yearly pilgrimage.
Unless ccp can somehow exempt those systems?
CCP, let us pay the online shop with Direct Debit!!!
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.02.18 20:02:00 -
[119]
Originally by: Ephemeron
Either you get accused of hurting people, or you get accused of helping too much. Which is better? It's a no brainer.
Well, neither one is particularly relevant, particularly if most people stand to benefit in some way and recognize it. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

PaddyPaddy Nihildarnik
Gallente MASS Ministry Of Amarrian Secret Service
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Posted - 2008.02.18 20:35:00 -
[120]
Edited by: PaddyPaddy Nihildarnik on 18/02/2008 20:36:52
Originally by: 000Hunter000
On the other hand, this might be a good incentive to make a yearly pilgrimage.
yearly possibly- monthly?
NO
From what ive read I think the best solutions so far are
1. Removal to pos grid and community help dealing with removal/ maintenance.
2. Possible "memorial pos" with larger influence/ area of effect that could possibly help with grid size parameter. Perhaps also minimalise fuel requirements for this structure and give it unique graphics.
3. GM checkbox coding assigned to certain cans (possibly too much effort/rl manhours wasted)
4. Winterblink's idea of making the area a "deadspace" and assign special attributes to it.
Dont know how much effort these ideas are in regards to coding etc, but they seem the most feasible.
Worst ideas so far
1. Keep cans in game- its not that bad
2. Provide a "coffin" bpo (this could/would enable profiteering- but personally I like the idea of rewarding community centered projects such as this.)
3. Allow for cans to "grow" ore cystals and gas clouds etc (0.0 alliances would evolve into agrarian societies? No more "hunting" rats and "gathering" ores?)
4. Flame devs
Peace WithinSo if the theory of relativity is true, shouldn't i arrive at my destination before i warped in the first place? Neon GhostYou do, but this is compensated for by lag |

Wet Ferret
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Posted - 2008.02.18 20:46:00 -
[121]
Originally by: 000Hunter000 the only pitty is that all the cans at the eve gate will dissapear also.
Hmm, yeah. I've been there once and it was a touching experience. I flew about 15,000kms towards the gate in a MWDing Condor... I even ganged up with some random player in an Atron that I met in the low-sec systems on the way there and we flew together. There was some cans over 400,000kms with messages from players who had placed them, even from years ago. It must have taken forever to reach that far in the first place.
Though since they no longer show up on scanner, I don't really see why it matters. Now you wouldn't even know that they are there.
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.02.18 20:49:00 -
[122]
Originally by: CCP Prism X Out of curiosity:
What is it, exactly, in my dev blog that makes people think that we're removing the graveyard? We provide ways to maintain it. It just requires a community effort now and/or ISK.
I understand this is player generated content that *could* vanish with this feature. But it *could* also be a way to bring the community closer together around it. In my opinion, player made lore should not be maintained by the hand of go that is CCP but rather by the players themselves.
Think about it. Why don't you guys group together and help Azia with being undertakers rather than expect exceptions from us? You know we can't grant them as it will look as Dev favouritism to someone, and we just can't have that.
Well, one thing is clear - the space junk removel makes the graveyard project much more difficult. These difficulties can be overcome in-game, yes. Still they are a difficulty. And if there are hundreds of cans, maybe even thousands, do you really suggest that someone should keep track of all the cans and write down which one was refreshed already and which one not? Hmmm....
I don't see the problem at all. Tarmic wrote stuff, but that is much too complicated.
When you introduce the counters to all the junk, and you have to introduce a counter to the stuff since it has none yet, why can't you just check if the stuff is in the graveyard and then add a maximum counter instead of the 30 days?
That of course affects only the cans already anchored and not the new ones. So, I can't see why a small routine every 30 days to adjust the counters in the graveyard is so impossible.
Sounds like a hack? Well, then hand out special event-cans for exactly such events like the graveyard. I can't see why CCP isn't supporting more the community with such stuff. They just say 'do it all yourself'.
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Gaven Blands
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Posted - 2008.02.18 21:07:00 -
[123]
If junk is junk, and junk is bad, then the cemetary is junk, and it should be junked with the rest of the junk. There.
I'm on topic, but I'm not azia. Flame me.
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000Hunter000
Gallente Missiles 'R' Us
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Posted - 2008.02.18 21:34:00 -
[124]
Well i do hope ccp would indulge the community on this one, if there is any way of keeping these memorial sites.
CCP, let us pay the online shop with Direct Debit!!!
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Thorexion Lynch
Gallente Shadows of Valor
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Posted - 2008.02.18 21:40:00 -
[125]
Personally i think the EvE Graveyard project is awesome, though I havent been to visit I seen the screenies and it looks cool. I'm for it and if everyone supporting it gives a little isk to maintain it (as Prism suggested).
There are enough of us supporting it so it wouldnt be that much isk to give.
Also the flaming of Prism is getting old, he's the only one that replies and gives feedback on a regular basis (that i can tell anyway).
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Kallisto Black
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Posted - 2008.02.18 21:52:00 -
[126]
If the players involved really want to keep their project going, they should have to invest the time or ISK to do so, CCP has provided the tools, either refreshing the timers, or setting up a POS.
Requesting one-off objects, or sidelining game development to custom code a solution for such a project that benefits so few is silly.
By putting the effort into maintaining it, you'll validate that it is something still worthwhile to those involved when it's not 'free'. |

Elite Qin
Defenders of the Rice Fields
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Posted - 2008.02.18 22:09:00 -
[127]
Just a little rant here: The whole thing about "Teh spammzored canz R annoying!" is getting old -_-. Now this is coming from my experience, and while I haven't been here as long as some of you folks, I know what I'm talking about. It's really not that big of a deal. I load up asteroid fields that are spammed with secure containers here on my computer (at a military school with a horrible wireless internet connection & bandwidth that's eaten up by a bunch of teenagers playing WoW and downloading ****) just fine. Sure, it might take twice as long as a clear field, but what's wrong with twice as long as loading something that takes 30 seconds at the most? 200 cubic meters of ore? 300? 400? So what? get over it!
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Per Bastet
Amarr B.O.O.M Socius Tutaminis Velox
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Posted - 2008.02.19 00:17:00 -
[128]
I Will Donate Money to setting up a POS.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.02.19 00:31:00 -
[129]
Originally by: Elite Qin Just a little rant here: The whole thing about "Teh spammzored canz R annoying!" is getting old -_-. Now this is coming from my experience, and while I haven't been here as long as some of you folks, I know what I'm talking about. It's really not that big of a deal. I load up asteroid fields that are spammed with secure containers here on my computer (at a military school with a horrible wireless internet connection & bandwidth that's eaten up by a bunch of teenagers playing WoW and downloading ****) just fine. Sure, it might take twice as long as a clear field, but what's wrong with twice as long as loading something that takes 30 seconds at the most? 200 cubic meters of ore? 300? 400? So what? get over it!
Hint: Apparently there's PvP in this game, and some people find it harder, more expensive, and less fun when they can't see anything on screen. :P * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

RIP T'orn
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Posted - 2008.02.19 00:54:00 -
[130]
I didn't make this thread to be a flame-fest, but what can you expect on the EVE-O forums.... The Dev even said it himself. Some of you guys are just disappointing.
I think it's clear that CCP isn't going to change anything to keep the Molea graveyard around, so we need to think of a way to keep it. Azia, what do you propose we do? Would you be opposed to having a few more people help you maintain it?
(Mr RIP is my alt by the way. I posted with him on accident.)
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Elite Qin
Defenders of the Rice Fields
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Posted - 2008.02.19 01:15:00 -
[131]
Originally by: Tsanse Kinske Hint: Apparently there's PvP in this game, and some people find it harder, more expensive, and less fun when they can't see anything on screen. :P
The sarcasm is muchly appreciated (seriously (which wasn't sarcastic)), but I've never really seen that much PVP in asteroid belts except for in lowsec, and I've never seen asteroid belts in lowsec where there were so many containers that it couldn't load in a reasonable amount of time. Sure, it's a problem, but there are things that should be higher on the list.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.02.19 01:37:00 -
[132]
Edited by: Tsanse Kinske on 19/02/2008 01:38:48
Originally by: Elite Qin
Originally by: Tsanse Kinske Hint: Apparently there's PvP in this game, and some people find it harder, more expensive, and less fun when they can't see anything on screen. :P
The sarcasm is muchly appreciated (seriously (which wasn't sarcastic)),

Quote: but I've never really seen that much PVP in asteroid belts except for in lowsec, and I've never seen asteroid belts in lowsec where there were so many containers that it couldn't load in a reasonable amount of time.
There's some truth in that, but I've been in plenty of belts where it was an issue. And then every fraction of a second counts. But it doesn't just affect losec or belts. See also the detritus at gates, stations and in Empire wars.
Quote: Sure, it's a problem, but there are things that should be higher on the list.
Probably, but don't forget that there's more than one list. Higher up the list of things that Prism should be working on? I'm not qualified to say, but I trust his judgment that it's -important enough-.
Long story short, I'm not real picky about what order they fix problems in.
edit: Sorry to everybody about taking this a bit offtopic, as it doesn't pertain directly to the graveyard. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Elite Qin
Defenders of the Rice Fields
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Posted - 2008.02.19 01:45:00 -
[133]
Ah yes, on topic: save the GY!
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KISOGOKU
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Posted - 2008.02.19 08:29:00 -
[134]
I think easiest way is setup a pos but problem is azia is in a npc corp and probably will not want to be in player corp. My idea is Azia creates an alt ,build a corp with alt and setup a pos in empire. problems with pos ;Azia need to create an alt ,have to fuel pos ,im not sure if azia wants this or not. If Azia wants to setup a pos isk is easy .
Originally by: RIP T'orn
I think it's clear that CCP isn't going to change anything to keep the Molea graveyard around, so we need to think of a way to keep it. Azia, what do you propose we do? Would you be opposed to having a few more people help you maintain it?
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Shanur
Minmatar Republic Military School
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Posted - 2008.02.19 08:37:00 -
[135]
So did my suggestion of an area marker that could toggle all cans get ignored during the derailment(page 3), or did no one like that idea? 
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Bermag
Point-Zero
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Posted - 2008.02.19 09:27:00 -
[136]
I guess it depends on how this feature is implemented if it will be easy or hard to make exception for some cans or not.
If the timer is implemented as a date when can expires then it would be a one time work for devs to make some of these objects never expire (just set the data far in the future for those cans that should be saved).
But if it is a "last accessed" date (and expiration is calculated 30 days from that) then it will be a lot of extra coding to deal with it.
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Gaven Blands
Caldari interimo
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Posted - 2008.02.19 11:14:00 -
[137]
This one too Navigator. Same reason as the other
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Vyktor Abyss
The Abyss Corporation Abyss Alliance
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Posted - 2008.02.19 11:45:00 -
[138]
No offense intended but all this talk of CCP 'destroying' player content of the cemetry is hogwash.
All they have said is that it will need to be maintained once per month by some dedicated souls visiting each can. If you people really care so much then offer your time or ISK as an incentive for it to be maintained rather than moaning about CCP like they aren't doing this change for the good of everyone playing.
Now please stop all this crap talk and whining since the mechanics are there to keep it - oh and Prism X has offered to help move it if necessary. He's bent over backwards to try to help out yet stupid petition threads like this still get started. <sigh>.
ABVSS are recruiting...... Veeeeery Slowly!! Hehe!! |

Gaven Blands
Caldari interimo
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Posted - 2008.02.19 11:55:00 -
[139]
YEah, you would have thought CCP Navigator would have suppressed it by now, I wonder if there is some other reason he hasn't.
Maybe because it shifts emphasis away from what's really going on... but no, they wouldn't do that. Five fanboiz are about to lay testament to that, so it must be true.
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dingadong
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Posted - 2008.02.19 12:01:00 -
[140]
Edited by: dingadong on 19/02/2008 12:02:40
Originally by: Gaven Blands YEah, you would have thought CCP Navigator would have suppressed it by now, I wonder if there is some other reason he hasn't.
Maybe because it shifts emphasis away from what's really going on... but no, they wouldn't do that. Five fanboiz are about to lay testament to that, so it must be true.
I think someone should give in to your earlier request 
Originally by: Gaven Blands Edited by: Gaven Blands on 18/02/2008 19:39:37 EDIT:
Woah hang, I temporarily gave a ****. Somebody ban me from these forums.
Would be a better read.
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Gaven Blands
Caldari interimo
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Posted - 2008.02.19 12:05:00 -
[141]
That's one...
Need four more....
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Lord Wing
Battlestars GoonSwarm
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Posted - 2008.02.19 12:26:00 -
[142]
never seen it, but im in /signed |

Daan Sai
HAZCON Inc
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Posted - 2008.02.19 12:50:00 -
[143]
/signed
They already have an exception mechanism, just apply it to the GY under GM control. Each month the caretaker submits a list of the new cans to a GM and they are all set as if near a starbase. No spam, just cans vouched for by the caretaker.
To say it is impossible and in the same breath allow exceptions near starbases is just annoying.
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Daan Sai
HAZCON Inc
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Posted - 2008.02.19 12:51:00 -
[144]
And the whole of New Eden can be 'near a starbase too' IMHO.
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Daan Sai
HAZCON Inc
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Posted - 2008.02.19 12:54:00 -
[145]
Hey, here's a radical idea - give the caretaker a skill to remote access anchored cans in that system (like remote industry skills). Then they can access each one rapidly enough to keep them alive, without the flying logistics problem.
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.02.19 13:07:00 -
[146]
I'm probably going to go with a POS option if the exemption zone is grid wide. If it isn't i'll need to reconsider and come up with a new plan.
until the POS exemption zones are confirmed I cannot prepare the cemetery for its move. It's kind of ironic, i located the cemetery at a planet so it wouldn't impact upon anyone elses industrial plans but it appears relocating it to a moon will be its only way of surviving.
Again until the size of POS exemptions zone are confirmed the project is on hold. no further cans will be added, however i will still be accepting corpse donations in the hope of restarting the project as soon as is humanly possible.
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Azia Burgi
Caldari Science and Trade Institute
|
Posted - 2008.02.19 13:09:00 -
[147]
Originally by: Daan Sai Hey, here's a radical idea - give the caretaker a skill to remote access anchored cans in that system (like remote industry skills). Then they can access each one rapidly enough to keep them alive, without the flying logistics problem.
i do like the remote can access idea though... Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |
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CCP Prism X
C C P

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Posted - 2008.02.19 13:12:00 -
[148]
Unofficial POS safe-radius is 100km. Official is 75km. Atropos just quoted me some +400Kms as the graveyards earlier today.. I'd honestly say it's less of a problem to run the line and open each and every one of them once a month than move them all into that little bubble.
I'm not very helpful, am I. 
~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006 |
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Gaven Blands
Caldari interimo
|
Posted - 2008.02.19 13:22:00 -
[149]
Dammit, I need more speed.
Get rid of the cans
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Azia Burgi
Caldari Science and Trade Institute
|
Posted - 2008.02.19 15:07:00 -
[150]
Originally by: CCP Prism X Unofficial POS safe-radius is 100km. Official is 75km. Atropos just quoted me some +400Kms as the graveyards earlier today.. I'd honestly say it's less of a problem to run the line and open each and every one of them once a month than move them all into that little bubble.
I'm not very helpful, am I. 
wow... congrats on the truely epic nerf 
back to the drawing board folks. any other ideas?
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Azia Burgi
Caldari Science and Trade Institute
|
Posted - 2008.02.19 15:39:00 -
[151]
Is it possible to change the way corpses are displayed as items in the hanger/hold/can?
rather than displaying the corpse icon and having the wholely unhelpful name "Corpse", would it be possible to display the them with a name similar to how new ships are named?
For example: "CCP Prism X's Corpse" (i picked a name at random... honest!)
I can then reduce the number of cans to 27 (A-Z and one for names starting with numbers) by grouping the corpses together by name. its not ideal but its better than nothing.
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Shurikane
|
Posted - 2008.02.19 15:41:00 -
[152]
One cannot anchor cans near a POS unless those cans are something like 150 Km away - well past the safe zone. That would mean the undertaker either has to open every can each month, or risk getting his enterprise getting stolen away by thieves...
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Lisento Slaven
Amarr The Drekla Consortium New Eve Order
|
Posted - 2008.02.19 15:57:00 -
[153]
Hire groundskeepers who are willing to go open the cans monthly. ---
Put in space whales!
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SirFett
Omni-Core Freedom Fighters Ethereal Dawn
|
Posted - 2008.02.19 16:15:00 -
[154]
Originally by: Azia Burgi
I can then reduce the number of cans to 27 (A-Z and one for names starting with numbers) by grouping the corpses together by name. its not ideal but its better than nothing.
Sort of defeats the idea of a tomb ... but if its the only way to save the graveyard then why not
Now for my personal comment There used to be events wich helped to bring some depth and imersion to the game players could choose to ignore them completly or participate there are also some "landmarks" here and there and frankly they make your travels a bit more interesting you glance at them and move along or you specificaly fly to them once in a long while (titan wreck .... )
now a player choose to make a landmark on his own for people to see in a backwater non station and probably not highly frequented system ether and again you can choose to completly ignore it and move thru the system and simply just dont care or you can fly over there and look a bit and be on your way again gives you a little smile and a sense of " thers something going on in this world other than make isk at A here fly from A to B to get this fly from B to A to outfit fly from A to C to pewpew - restart A , no thers something along the way to look at just keeps things interesting
now is it so bad to ask for a little more effort on preserving / furthering these things ? dont get me wrong the can removal thing is a good thing but maby preserving some original content in your game is a good thing aswell ? yes thers the possibility to access all the thousands of cans once a month but why the fk should anybody do that just to add a little smile to a players face once in a while ? isnt the taking the time and effort to create the whole can graveyard not enough ?
right ramble over
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William DeMeo
Gallente Thunder Talons HUZZAH FEDERATION
|
Posted - 2008.02.19 16:16:00 -
[155]
/signed.
I remember selling bodies to the guy who made it back in the united, I've yet to see the actual cemetary and I wouldn't want it to go away before I've seen it. Yarr |

Taedrin
Gallente Royal Hiigaran Navy
|
Posted - 2008.02.19 16:22:00 -
[156]
The dead who are not remembered, are guaranteed to be forgotten and lost in the ocean of time. Or in other words - if people don't pay their respects to the dead (open the cans), then the dead will disappear (cans expire). I think it is actually quite fitting.
True, it would be nice if an exception were made for the cemetery, but I doubt such a thing would ever happen.
If the cemetery becomes too much for people to maintain, then I suppose we could start condensing things into various mass graves. Start having corpses from the same corp/alliance in the same can, for example.
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RIP T'orn
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Posted - 2008.02.19 16:30:00 -
[157]
Edited by: RIP T''orn on 19/02/2008 16:30:29 I'm glad we finally got back on topic and making progress again. Now that the idea of a POS is out, we're left with only two.
-We might be able to reduce the can number to 27, A-Z and have the bodies in there as Azia said.
-We can run the can gauntlet once a month and manually open them all.
I personally think we should do option two. If Azia had 10 other people help her, it could get done in a day.
Please discuss which option you would like to see used and why.
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Vasili vonHolst
Minmatar Gargamel's Lair
|
Posted - 2008.02.19 16:48:00 -
[158]
Just saw this... I will be very upset if this goes away =[
Want to see 100 Faction Battleships killed in one EVE Movie?ôCarebear sorrowsö - 500m in Carebear devastation
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Ezekiel Sulastin
Gallente Eve University Ivy League
|
Posted - 2008.02.19 18:03:00 -
[159]
Originally by: RIP T'orn Edited by: RIP T''orn on 19/02/2008 16:30:29 I'm glad we finally got back on topic and making progress again. Now that the idea of a POS is out, we're left with only two.
-We might be able to reduce the can number to 27, A-Z and have the bodies in there as Azia said.
-We can run the can gauntlet once a month and manually open them all.
I personally think we should do option two. If Azia had 10 other people help her, it could get done in a day.
Please discuss which option you would like to see used and why.
I'd go with option two - it's semi-quick in an Interceptor if you split it up. There's something about the visual effect of a pair of 1000 km lines of cans ...
Of course, it'd be nice if CCP would just make the exception, as also proposed for New Eden - when I was there, there were two other people with me in local. Maybe they'll get around to it after ambulation  ---- WTB Armor Nerf Hardener II, 10^100 isk OBO |

Yllse
|
Posted - 2008.02.19 18:06:00 -
[160]
Keep the cemetery. This is one heckuva sand castle in the biggest sand box game, anywhere.
Exempt that one system from can degradation?
Create a one-off BPO for non-decaying coffins that only Azia can make and use? (Surely, all those who want to keep the cemetery will help with mins and manufacturing cost.)
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2008.02.19 18:35:00 -
[161]
i love this place, its so creepy !! ------
Tides of Silence |

Loba Sorrateira
|
Posted - 2008.02.19 18:44:00 -
[162]
The cemetery needs to be kept. I would prefer to have CCP help with it, since doing it manually will only get worse as the cemetery size increases over time. Adding a check to the whole can cleaning process is a good idea, since that process is taken every 1 month, so it does NOT induces lag...
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Azia Burgi
Caldari Science and Trade Institute
|
Posted - 2008.02.19 19:16:00 -
[163]
I have come to a decision with regards to the future of the cemetery... seeing that you all have been so helpful and supportive i have decided to let you decide 
please cast your vote here. i will go with which ever solution the community decides. i will not hold a veto over this decision.
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Gedhir
Gallente Disciples Of Apocalypse
|
Posted - 2008.02.19 21:29:00 -
[164]
Thanks for creating the poll! By the way, I chose the option to set up an alt corp.
See, I really like the graveyard and would like to see it someday. However, I think it's also important that this kind of thing gets solved by the players and not CCP. This isn't because I don't think CCP should be bothered with it or anything like that, but rather because of the nature of the graveyard itself.
This was something that a player started, using her own creativity to make something in this sandbox which none of the developers had imagined. If we get CCP to make some sort of exception for the graveyard, then it becomes just one of those things sanctioned by CCP. I think that there's a danger of creativity being stifled if "official" support or sanction becomes a priority. If players work on their own to create and preserve interesting things they come up with, interesting and creative things will arise more.
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Azia Burgi
Caldari Science and Trade Institute
|
Posted - 2008.02.19 21:59:00 -
[165]
Originally by: Gedhir Thanks for creating the poll! By the way, I chose the option to set up an alt corp.
See, I really like the graveyard and would like to see it someday. However, I think it's also important that this kind of thing gets solved by the players and not CCP. This isn't because I don't think CCP should be bothered with it or anything like that, but rather because of the nature of the graveyard itself.
This was something that a player started, using her own creativity to make something in this sandbox which none of the developers had imagined. If we get CCP to make some sort of exception for the graveyard, then it becomes just one of those things sanctioned by CCP. I think that there's a danger of creativity being stifled if "official" support or sanction becomes a priority. If players work on their own to create and preserve interesting things they come up with, interesting and creative things will arise more.
Thank you for your vote. I just wish there was a way to create polls on the forums, it would make life a lot easier.
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Esphere
|
Posted - 2008.02.19 22:04:00 -
[166]
I support the petition :)
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Azirapheal
Amarr Altruism. Darkness Rising Alliance
|
Posted - 2008.02.19 22:05:00 -
[167]
signed wholeheartedly, and please give azia a non marketable non contractable coffin bpo :D
also make them unsellable etc and cost 1 trit and 1 second to make. and give azia a special hearse ship, which would be the only ship able to carry these coffins. also unsellable.
and voila, the devs would respond to a human need for doing something unique in an increasingly bland age.
my hat is off to you sir. -------------------------------------------------- Thats Boot.ini, a boot file, commonly deployed by windows |

Brisco Smiley
Peppermint Bay Trading Company
|
Posted - 2008.02.19 22:08:00 -
[168]
Originally by: Azia Burgi back to the drawing board folks. any other ideas?
Wait, what? Doesn't that mean a POS can exempt more than 16 thousand cans? I voted for POS. If it wins, I will donate 20M. It's not much--maybe a week or two of fuel? Surely there are many people more generous and affluent than I.
Cheers,
Brisco Smiley
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Havlentia Castigatrix
The Avalon Foundation
|
Posted - 2008.02.19 22:36:00 -
[169]
Originally by: CCP Prism X
In my opinion, player made lore should not be maintained by the hand of go that is CCP but rather by the players themselves.
So we're rolling back the naming of systems, getting rid of the titan wrecks and removing sovereignty? The Eve universe is a fairly sparsely decorated place that we've love to have some kind of effect on, starting with perhaps changing planet descriptions away from the two word description that doesn't even have the lyrical quality of "mostly Harmless".
Originally by: CCP Prism X You know we can't grant them as it will look as Dev favouritism to someone, and we just can't have that.
*cough* bit late, there. I think when it comes down to that argument I don't think anyone could actually argue a commercial exploitation of the graveyard unless of course you can strap engines to it and exploit the armour capabilities of the average chunk of biomass. What the supporters are asking for is a flag in the DB, what you're suggesting is man hours of labour to support something that is becoming part of a backstory. Take a look to the right. See those pictures? You're *paying* people to supply backstory. How about those isolated bits of prose having an effect or indication within the universe themselves? It would solidify the relationship between events out here and in there.
I don't actually _care_ about the cemetary enough to work on it; I have cats to herd, but it's one of those quirky bits of lore that it would be nice to have in game rather than be a footnote in the eve-history wiki. CCP seems hot on the political situation being shaped by the players, why not allow us to effect the universe a little more?
----- This space left intentionally blank |

Kale Kold
Caldari V i r u s
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Posted - 2008.02.19 22:52:00 -
[170]
The cemetary is just spam, it should be destroyed.
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Azia Burgi
Caldari Science and Trade Institute
|
Posted - 2008.02.19 23:34:00 -
[171]
Originally by: Kale Kold The cemetary is just spam, it should be destroyed.
I'm afraid that isn't one of the options tabled. your view has been noted though.
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Spoon Thumb
Caldari Paladin Imperium Curatores Veritatis Alliance
|
Posted - 2008.02.20 00:03:00 -
[172]
Set up a POS and limit the size of the cemetary. Getting the public involved is just going to mean one day some idiot messes the whole thing up.
If you find time you can put up another cemetary/POS but at least you keep the authority and thus the integrity of the thing intact
Khaldari khanidpublic: RP channel for Kingdom loyalists
Recruiting |

Synapse Archae
Amarr Demonic Retribution Pure.
|
Posted - 2008.02.20 00:22:00 -
[173]
Originally by: CCP Prism X Out of curiosity:
What is it, exactly, in my dev blog that makes people think that we're removing the graveyard? We provide ways to maintain it. It just requires a community effort now and/or ISK.
I understand this is player generated content that *could* vanish with this feature. But it *could* also be a way to bring the community closer together around it. In my opinion, player made lore should not be maintained by the hand of go that is CCP but rather by the players themselves.
Think about it. Why don't you guys group together and help Azia with being undertakers rather than expect exceptions from us? You know we can't grant them as it will look as Dev favouritism to someone, and we just can't have that.
You're never going to get players to solidly maintain their own history for the same reasons developers tear down historic buildings if they arent protected. If there isnt a government sponsored "historical sites" concept in eve its just not going to happen.
Expecting people to manage their own history is naieve and unrealistic. If CCP wants historical depth in their game THEY are going to have to manage it. - - - Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Gedhir
Gallente Disciples Of Apocalypse
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Posted - 2008.02.20 00:58:00 -
[174]
By the way, if the voting option to lobby CCP wins the poll, and it ends up not working, will you fall back to the 2nd option?
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P'uck
|
Posted - 2008.02.20 01:18:00 -
[175]
Edited by: P''uck on 20/02/2008 01:22:11
Originally by: CCP Prism X Unofficial POS safe-radius is 100km. Official is 75km. Atropos just quoted me some +400Kms as the graveyards earlier today.. I'd honestly say it's less of a problem to run the line and open each and every one of them once a month than move them all into that little bubble.
I'm not very helpful, am I. 
errrr.... 400km lol thats the gridsize.
if you LEAVE the grid, (bottom of canline, heading towards planet) it goes on and on for ever... i cant remember exactly... i think its over 3000km.
OVER THREE THOUSAND im not even kidding.
i DO understand how cool it would be if the problem would be solved by players ... but to be honest i think it would be a nice gesture if CCP moved the cans to a pos. maybe a special scenery pos that cant be killed. and doesnt need maintenance.
maybe you guys should pick up the whole idea entirely and setup a structure where players can put corpses in. you know... like a big... cemetary maybe. so we dont have to resort to lagging cans.
its an idea, it made eve better. we helped you in juicing up the game, now help us in keeping it that way.
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Atomos Darksun
Infortunatus Eventus
|
Posted - 2008.02.20 03:03:00 -
[176]
save the cemetary!
Also, having the person's name on the corpse instead of CORPSE would be nice. Just a side note... ----- They've gone to PLAID!!
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konkord
Brutor tribe
|
Posted - 2008.02.20 04:05:00 -
[177]
I havent read all the pages.
And don't know exactly whats going on, but arent corpses really, really small in terms of volume? Can't CCP create a corpse canister exactly equal to 1 corpse? or to fit no more than 10 corpses? assuming they're 1m volume, no-one is gunna need 10m canisters for anything else if they're unsecure - else they could just shuttles.
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DJ Hijak
Eve Radio Corporation Eve Radio Alliance
|
Posted - 2008.02.20 04:25:00 -
[178]
in Lui of the News post about this place, I took a pilgrimage there on my last friday morning show, about 30 people joined me and payed trbute to all your hard work Azia. I definetly think CCP should make an exception for this and keep it.
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Knoetje
|
Posted - 2008.02.20 05:02:00 -
[179]
I've taken screenshots before CCP remove the graveyard from the game.
CCP want the players to immerse themselves in role play yet will not condone any non-CCP created things. Oh how I wait with anticipation for the games due out this year, maybe they will be ran by companies with half the sense of CCP.
CCP should either replace the cemetery with a monument like the one in Jita or assist by rearranging the cans so they're all neat and tidy. I'm a Goon Titan alt, don't tell anyone. |

Chainsaw Plankton
IDLE GUNS
|
Posted - 2008.02.20 06:23:00 -
[180]
if can "art" is spam, then a cemetery for "immortals" is certainly spam
**** the cemetery
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CaperPuts
Minmatar Life. Universe. Everything.
|
Posted - 2008.02.20 07:13:00 -
[181]
/signs
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Gaven Blands
Caldari interimo
|
Posted - 2008.02.20 10:43:00 -
[182]
Maybe there was a time when a frozen corpse meant something. But those days are long gone.
We quite rightly don't have a virtual graveyard for dead players, there's certainly no reason for a virtual graveyard for dead characters. I think there are 2 frozen corpses of me out there somewhere, if they're in the graveyard for people to mourn over, then so what? There's going to be more.
The only thing that should be in the cemetary is the notion of probing, since that's going to take a MASSIVE death hit when this misguided cleanup is implemented. Considering the massive and repeated downgrades to the scanner and related probing techniques, one can almost be concerned that CCP are on a path towards sharding off hisec mission spaces.
The cemetary is having a very very clouding effect. It's a non-issue, a testament to nothing of value, that is preventing a lot of people from seeing that what CCP are doing doesn't deliver that which they promise, but takes away a lot that they prefer you didn't notice, and negates you from seeing that not only are they not listening, but they are actively refusing to listen.
Prism's flaming of any dissenters is at best unprofessional, and at worse, hilarious.
But you've probably got cemetary on the brain, you can't see any of the more important stuff. Save the cemetary! |

BLAIYNE
Shadow Play Derek Knows Us
|
Posted - 2008.02.20 11:17:00 -
[183]
I can understand the desire to keep the cemetary and exclude it from this change, and I'd also argue that the Eve Gate should come under that exclusion, if there is to be one.
However space junk is something that has been a problem since I've been in the game - just look at the number of cans littering high sec systems advertising corps that no longer exist.
Therefore even though I stand to lose equipment and ammo in 0.0 myself that I can't currently get to, I think Prism is right, and these things must go.
If the community care enough about preserving these landmarks, then a way could be found (the POS idea is one). If not, them I'm afraid in the interests of decreasing lag these things must go.
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Gaven Blands
Caldari interimo
|
Posted - 2008.02.20 11:54:00 -
[184]
Edited by: Gaven Blands on 20/02/2008 11:55:21 I just found a way to describe that even an Eve player can understand.
If you take away all the static objects from space, all the player objects, all the logged in players and all the NPC content, there will be no lag whatsoever in any system.
If CCP want to target some aspects of the game, and remove them, so the rest of it runs better, why can they not just say that?
Selling it as "junk" removal is a horrible thing to do. As far as I am concerned isk simply cannot buy something as useful as a shuttle dumped 19au above a planet, or drones left behind in a mission space long since gone.
It's not junk. I use it. I need it. Cemetaries are what I consider junk, because I don't use them, I can't probe them, I can't do a single thing with them, nothing, no interaction at all.
If CCP want to use words like "junk", can they be sure that something is junk, and where they cannot be sure, can they at least be honest about it instead of misselling an idea? Save the cemetary! |

Ambo
2nd Outcasters
|
Posted - 2008.02.20 12:12:00 -
[185]
Gaven, it sounds like you don't really know what you're talking about. Admittedly, I don't know the ins and outs of the system either but, speaking as software developer, what they are doing makes sense to me.
As to the cemetery... It's a cool thing, if there are 'exemption fields' around POSs then it should be simple enough to add some new, GM useable, achorable item that provides the same kind of exemption for items within a given radius?
I think it's understandable to let it fall to the players to manage the cans though. The key thing would be some way for a player to easily identify which cans are soon to expire. (I like the green fading to red indicator idea).
--------------------------------------
Trader? Investor? Just want to track your finances? Check out EMMA |

Gaven Blands
Caldari interimo
|
Posted - 2008.02.20 12:18:00 -
[186]
Originally by: Ambo speaking as software developer
You know you're not the only one in the world, right? You do know how irrelevant your job is, right?
The cemetary should go long before actual usable game content is removed. And my job, and your job, has nothing to do with that.
Save the cemetary! |

Azia Burgi
Caldari Science and Trade Institute
|
Posted - 2008.02.20 13:39:00 -
[187]
gaven, i'm not sure what your issue is but you have failed to notice that the cemetery will continue. We have moved on from the issue of saving it to the issue of how the "new look" cemetery will be administered in Trinity 1.1. what you are doing now is not constructive.
Originally by: P'uck errrr.... 400km lol Laughing thats the gridsize.
if you LEAVE the grid, (bottom of canline, heading towards planet) it goes on and on for ever... i cant remember exactly... i think its over 3000km.
OVER THREE THOUSAND Shocked im not even kidding.
i DO understand how cool it would be if the problem would be solved by players ... but to be honest i think it would be a nice gesture if CCP moved the cans to a pos. maybe a special scenery pos that cant be killed. and doesnt need maintenance.
maybe you guys should pick up the whole idea entirely and setup a structure where players can put corpses in. you know... like a big... cemetary maybe. so we dont have to resort to lagging cans.
its an idea, it made eve better. we helped you in juicing up the game, now help us in keeping it that way.
I wasn't going to mention that bit until he turned up to help move the cans... Its marginally worrying that CCP think the grids are 400km when in fact they are atleast double that.
Originally by: Gedhir By the way, if the voting option to lobby CCP wins the poll, and it ends up not working, will you fall back to the 2nd option?
I hadn't thought of that, but logic suggests i fall back on to the second most popular option.
Remember to keep voting here on the future of the cemetery, the poll closes at 1800 on saturday.
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Gaven Blands
Caldari interimo
|
Posted - 2008.02.20 13:57:00 -
[188]
Originally by: Azia Burgi gaven, i'm not sure what your issue is
I have failed. There are no words I know that can clearly express what is so unfeasibly wrong with what is happening.
They. are. removing. content. from. the. game. to. make. it. faster.
That's about as simple as I can make it.
While we're losing valuable game content cleverly described as "junk", we're keeping a cemetary that serves no function.
The cemetary has become. A non issue. Being used to cloud the issue.
Perhaps. If. They. Decided. To. Remove. Tech2. And. All. Associated. Game. Features. In. The. Name. Of. NEEDFORSPEED. And. Called. Tech2. "Junk". You. Might. Understand. But. Somehow. I. Doubt. it. Although. Some. Additional. People. Would.
Cemetary is worth less than probable "junk", or as well call it, debris. Anybody can have a cemetary, but nobody can replace lost warpable objects. Once they are gone, they are gone, and with no corresponding ideas coming from CCP about how to restore, or perhaps even balance probing, the whole removal of the probable junk is horribly ill thought out.
The cemetary has become the clouding issue, somehow, and maybe somebody can explain how, people give a stuff about of a load of cans. Anybody can jettison cans and give them any name they like. Most people cry about it, until it is a cemetary, then everybody loves it. This makes no sense. But again, it serves only to cloud the issue.
CCP have determined, through flames and moderation, that as far as "Junk" removal goes, the only thing they will allow ANYBODY to discuss is the cemetary.
Nothing else is allowed to be discussed.
That is what is wrong.
Is any of this getting through?
Any of it?
Anything at all? Even a tiny little scrap?
The game content they already removed in NEEDFORSPEED didn't make any noticeable speed. In fact, nothing they have ever done has ever noticeably improved speed.
It would appear that reducing Eve and calling it NEEDFORSPEED is failing, and that needs to be addressed, but it can't be, because we have a cemetary to protect?
What is going on here? Where do I get the pills that everybody else is on? I need double the number everybody else is taking, because I have a lot of catching up to do. Save the cemetary! |

Avery Fatwallet
|
Posted - 2008.02.20 14:03:00 -
[189]
Originally by: Kyra Felann
Originally by: Knoetje I've taken screenshots before CCP remove the graveyard from the game.
CCP want the players to immerse themselves in role play yet will not condone any non-CCP created things. Oh how I wait with anticipation for the games due out this year, maybe they will be ran by companies with half the sense of CCP.
CCP should either replace the cemetery with a monument like the one in Jita or assist by rearranging the cans so they're all neat and tidy.
If you think can spam is role-playing, then you have no idea what role-playing is.
roleplaying is also more than talking funny and creeping other people out.
he has a point.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.02.20 14:09:00 -
[190]
Edited by: Kazuo Ishiguro on 20/02/2008 14:09:33 I've noticed that it's possible to access POS structures when your ship is up to 3000m away from them, rather than 1500m for normal containers. If the server is already checking this attribute against each container opened, it ought to be fairly straightforward to create a new type of container (or a POS structure with 0 PG and CPU use) that can be opened from up to 250km away (i.e., whenever you can see it on the overview). This would enable easy maintenance of as many cans as you can fit inside the safe bubble around a POS, without the need to add a new section of UI or changing any existing code.
By my rough calculations, you could fit thousands of graves around one POS. I can't remember how far apart cans have to be from one another before they can be anchored, though - could someone remind me? My research services Spreadsheets: Top speed calculation - Halo Implant stats |

KISOGOKU
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Posted - 2008.02.20 14:20:00 -
[191]
You are much worse than johnny Jojo ,idk are you just trolling Eve-O forum for trolling posting crap or are you jojo wannabee?looking for fame on Eve-O forum? You are repeating some thing over and over over ,i did not take it and i will not take it so stop .Btw why is all this negativity at last you could show some respect to azia's effort
Originally by: Gaven Blands [ I have failed.
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Gaven Blands
Caldari interimo
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Posted - 2008.02.20 14:24:00 -
[192]
Originally by: KISOGOKU You are much worse than johnny Jojo ,idk are you just trolling Eve-O forum for trolling posting crap or are you jojo wannabee?looking for fame on Eve-O forum? You are repeating some thing over and over over ,i did not take it and i will not take it so stop .Btw why is all this negativity at last you could show some respect to azia's effort
Originally by: Gaven Blands [ I have failed.
I can't make it easy enough for you to understand. Save the cemetary! |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.02.20 14:29:00 -
[193]
1. Buy large tower 2. Online it 3. jettison all corpses inside shields 4. ... 5. Profit!
Seeing as you don't bounce corpses you wouldn't have a problem flying around in there, only thing I could think of - if it applies is that corpses despawn after a while(verification needed) - and/or if they are safe inside the shields.
And no you cannot steal stuff inside the shields - unless you are of the same corp(and pos enabled for corp members) and/or have the pw to access it.
Secure 3rd party service ■ Do you Veldspar? |
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Ikserak tai
Caldari Ghengis Tia Corp
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Posted - 2008.02.20 14:55:00 -
[194]
Is there way to install an implant that emits a beacon when you get podded? Then you could track where your corpse ends up, and maybe put some flowers by it occasionally to commemorate/rue your demise. I suggest any container with a corpse beacon would be exempt from the trash cleanup.
Doing some 'ratting in Heimatar and Metropolis I notice containers are as thick as confetti in most belts, most of which are probably abandoned. I'm all for getting rid of this eyesore. YOU'VE NEVER ROCKED 'TIL YOU'VE UNDOCKED. |

Havlentia Castigatrix
The Avalon Foundation
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Posted - 2008.02.20 15:17:00 -
[195]
Originally by: konkord
And don't know exactly whats going on, but arent corpses really, really small in terms of volume? Can't CCP create a corpse canister exactly equal to 1 corpse? or to fit no more than 10 corpses? assuming they're 1m volume, no-one is gunna need 10m canisters for anything else if they're unsecure - else they could just shuttles.
The story so far; CCP are talking about removing extraneous 'stuff' from the universe including the inevitable clouds of secure cans. This places the 'cemetary', which, however you slice it is a labour of love (slightly creepy, but hey some people just squirrel their corpse collection away) at risk from simply disappearing. People are concerned, CCP are saying their hands are tied because to save it would show favouritism and completely ignore the promotional benefits of a quirky player construct having impact in real life publications.
And there's this one guy who thinks corpses are spam.
----- This space left intentionally blank |

Gaven Blands
Caldari interimo
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Posted - 2008.02.20 15:26:00 -
[196]
Originally by: Havlentia Castigatrix CCP are talking about removing extraneous 'stuff' And there's this one guy who thinks corpses are spam.
And there's this other guy that thinks that the stuff being removed is far from junk, but that anybody who tries to make that point gets dumped on by either Prism, Navigator, or a whole bunch of people that don't even have the first clue of the value of the stuff being removed, or a larger bunch of people that believe that everything should go except a cemetary. Save the cemetary! |

Kathryn Dougans
B. S. Radioactive Sheep Farm
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Posted - 2008.02.20 16:13:00 -
[197]
Originally by: Gaven Blands I can't make it easy enough for you to understand.
Would a diagram help? If I understand things correctly, which is by no means certain, this happens.
In the diagram, all the planets and gates are on the same plane. The ships are not on the same plane, neither is any of the "junk"
Currently, someone could find the two ships, by first finding some of the junk. In the future, after a cleanup, it is much harder, if not impossible to find the two ships, because they are out of range of probes, and there are no objects that you can find in order to get into range of the ships.
This makes it so that if a ship is not within probe range of one of the planets, it is effectively impossible for someone (who does not already have the system bookmarked out) to find the ship.
I'm not sure, but it could also mean that people with deep space safespots are safer, while people who don't have deep space safespots will not have the opportunity to make them. So, people don't have the same opportunity to go somewhere else and do things.
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Gaven Blands
Caldari interimo
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Posted - 2008.02.20 16:36:00 -
[198]
Edited by: Gaven Blands on 20/02/2008 16:39:36
Originally by: Kathryn Dougans Would a diagram help?
\o/
So, that's 3 other people I know who recognise this problem. We only need to find the one guy at CCP who can see it and we might be in business here.... Save the cemetary! |

Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.02.20 17:05:00 -
[199]
Edited by: Azia Burgi on 20/02/2008 17:06:09
Originally by: Gaven Blands \o/
So, that's 3 other people I know who recognise this problem. We only need to find the one guy at CCP who can see it and we might be in business here....
the point is you are trying to hijack this thread for you own ends. please take your grievances and put them in their own thread.
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Kyra Felann
Gallente Noir.
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Posted - 2008.02.20 17:17:00 -
[200]
Originally by: Gaven Blands
Originally by: Azia Burgi gaven, i'm not sure what your issue is
I have failed. There are no words I know that can clearly express what is so unfeasibly wrong with what is happening.
They. are. removing. content. from. the. game. to. make. it. faster.
That's about as simple as I can make it.
While we're losing valuable game content cleverly described as "junk", we're keeping a cemetary that serves no function.
The cemetary has become. A non issue. Being used to cloud the issue.
Perhaps. If. They. Decided. To. Remove. Tech2. And. All. Associated. Game. Features. In. The. Name. Of. NEEDFORSPEED. And. Called. Tech2. "Junk". You. Might. Understand. But. Somehow. I. Doubt. it. Although. Some. Additional. People. Would.
1) Learn to use periods. 2) Can spam is not "valuable content".
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.20 17:21:00 -
[201]
Originally by: Ikserak tai Is there way to install an implant that emits a beacon when you get podded? Then you could track where your corpse ends up, and maybe put some flowers by it occasionally to commemorate/rue your demise. I suggest any container with a corpse beacon would be exempt from the trash cleanup.
There's nothing to commemorate. Capsuleers are practically immortal. Why would they care about previous bodies that are now dead? They're just dead biomass. Their owners are still alive and well in new, fresh bodies.
Do you mourn your fingernail clippings after cutting them off? How about scabs? If so, get help.
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Gaven Blands
Caldari interimo
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Posted - 2008.02.20 17:35:00 -
[202]
Originally by: Azia Burgi the point is you are trying to hijack this thread for you own ends. please take your grievances and put them in their own thread.
Oh that is hilarious. You already know perfectly well that I tried that and mods came down on me like a ton of Veldspar. Prism X showed exactly how he felt about people having an opinion.
So far the opinion and thread that was allowed was this one. But my god man, how many times do I have to point that out?
By all means try it, you may have better success than I did (see my sig), but since the blog thread just gets you Prism flamed, and any other thread gets modstamped, this is it, this is all we have, our last and only chance to get somebody in CCP towers to understand that valid points are available if they wish to listen, and yes I did email Kieron, and no, that didn't do any good so far.
I don't care if they want to keep your cemetary, burn it, blast it off onto a Graveyard server, whatever, I don't give a hoot, but what I do give a hoot about it is the repeated attacks on the scanner and the probes to facilitate the Need For Speed which has yet to deliver a thing. And I care that despite the lip service, there seems to be absolutely no feasible method of getting it into the right skulls that something is currently not at all right.
So you're the one with the bizarrely popular thread, the one that CCP for some reason give a damm about and let it live and they don't squash it and force you into Prism's Personal Flame Thread, so your thread is the only vehicle for the transportation of ideas which hopefully just might take root somewhere.
You're just a victim of your own success. You should be happy really. Save the cemetary! |

Haradgrim
The Wild Bunch INTERDICTION
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Posted - 2008.02.20 18:09:00 -
[203]
/signed, add a "casket" bpo to the game to replace cans if thats what it takes, just make it so the casket has to be "sealed" with a corpse inside it before it can be anchored.
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Kallisto Black
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Posted - 2008.02.20 19:38:00 -
[204]
Originally by: Haradgrim /signed, add a "casket" bpo to the game to replace cans if thats what it takes, just make it so the casket has to be "sealed" with a corpse inside it before it can be anchored.
How exactly does replacing space junk can's to littering up space with "caskets" improve the situation at all.
The point is to clean up the database and the open space for some much needed performance improvement. We don't need yet another object given carte blanche to bypass the 30day refresh rule so people can go dump that everywhere, or custom little rules or exemptions for small group of players and their project screwing with the eve programming code. |

Lord Evangelian
Gallente LEAP Corp
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Posted - 2008.02.20 19:48:00 -
[205]
COFFINS/CASCETS
How cool would it be to have a coffin to keep your corpses in, then you just put the coffin into the memorial that would have unlimited storage capacity.~
Coffins could come in different styles for each race, NPC spawned for the plain ones, then decorative ones can be made.
--------------------
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RIP T'orn
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Posted - 2008.02.20 20:32:00 -
[206]
Gaven, this thread I made stayed open because it has good intentions to help save a great piece of player-created content. We've tried to keep it as "on topic" as possible, but people like you keep coming in here and ranting to benefit you. Your thread got locked for a reason, so let it go. Keep to your own threads.
Anyway, thanks for the poll Azia. I hope we make the right decision and keep the cemetery around for a long, long time.
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konkord
Brutor tribe
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Posted - 2008.02.20 20:43:00 -
[207]
Originally by: Gaven Blands
Originally by: Azia Burgi the point is you are trying to hijack this thread for you own ends. please take your grievances and put them in their own thread.
whiney voicewords
You talk about being selfish but let's spin it another way. You want your probing ways, you want your space debris left in. Well that's fine, because that's how you want to play the game. Unfortunately, masses of others want to play the game with less lag and are quite happy to put up with this adaptation to allow CCP to deliver on that.
Will it get fast? I honestly don't know. Will those whom probe out think of clever ways to get off axis scan points in order to comprehensively cover systems in which were previously manageable with debris giving fresh, new scan points? Definately. Bear in mind if they don't CCP will realise this and re-address it. Whatever you think you know, CCP already know. They already knew. They knew before you woke up and realised it. The knew before you knew they were taking out the debris.
So in reality, what are you achieving apart from publicly embarrassing yourself and being disrespectful by ripping off a thread and delivering an argument through patrony and childishness? very little.
Scanning won't take as big a nerf as you think. Exploration sites may become off axis and they can be used as another point of reference, who knows.
As for the topic, I mentioned a couple of pages ago the casket idea is great. What this patch shouldnt do is stem the playerbases ingenuity because if there isnt enough support to refresh these caskets, your losing a tourist site within this amazing game. And tourist sites are all the much more amazing to behold when it's realised they're playermade. They inspire others to think creatively, and they are part of the reason I play.
kthnx.
PS excuse typo's im not checking it as my gf has brought pudding in and i wanna eat. :o) 
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.02.20 20:49:00 -
[208]
Originally by: Kyra Felann There's nothing to commemorate. Capsuleers are practically immortal. Why would they care about previous bodies that are now dead? They're just dead biomass. Their owners are still alive and well in new, fresh bodies.
Do you mourn your fingernail clippings after cutting them off? How about scabs? If so, get help.
Some might think differently. Also, have you never seen the mail a corp's directors receive when a member deletes their character? My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Gaven Blands
Caldari interimo
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Posted - 2008.02.20 22:37:00 -
[209]
Originally by: RIP T'orn Gaven, this thread I made stayed open because it has good intentions to help save a great piece of player-created content. We've tried to keep it as "on topic" as possible, but people like you keep coming in here and ranting to benefit you. Your thread got locked for a reason, so let it go. Keep to your own threads.
Anyway, thanks for the poll Azia. I hope we make the right decision and keep the cemetery around for a long, long time.
If you can spot the rule my threat violated that this one doesn't, I am all ears.
Same Topic. Same Objective. Different Poster Content. Different outcome.
You'd assume Navigator likes cemetaries, but that would surely imply bias, can't be possible, they'd never do that. But still... the paradox remains...
one against the cemetary: LOCKED. one for the keeping of probing: LOCKED. one for keeping a cemetary: NOT LOCKED.
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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Gaven Blands
Caldari interimo
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Posted - 2008.02.20 22:45:00 -
[210]
Originally by: konkord You talk about being selfish but let's spin it another way As for the topic, I mentioned a couple of pages ago the casket idea is great.
And you think I embarrass myself? You just said NO TO DEBRIS but YES TO DEBRIS. Plus, I already said "maybe they can improve probing another way".
But hey, you're a fanboi. Can tell that from your words. Closed mind. Why am I bothering?
Because it's the only thread we have a hope in hell with. Like I keep saying but my god some people... brains the size of brains.
Can't get it, Won't get it.
"Scanning won't take as big a nerf as you think. Exploration sites may become off axis and they can be used as another point of reference, who knows." So you assume CCP are going to do the right thing? Not that I am suggesting that exploration sites are in ANY WAY useful for what debris is useful for.
Well looksie here, CCP have so far shown zero, none, zip, zilch, zippo,nunsies,sod all, sweet fa, diddly, nil point, no interest whatsoever if the likely outcomes of clearing away the "junk".
And in fact have done everything but annihilate this thread in response to anything or anybody that upsets that.
So where you think they are about to do something well thought out, I see nothing but a repeat of
"erm, anybody else see cans and wrecks on scanner?" "no..." "ahh man, need for speed, AGAIN. Is it any faster?" "no..." "So why did they.....?" "dunno..."
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konkord
Brutor tribe
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Posted - 2008.02.20 23:06:00 -
[211]
Originally by: Gaven Blands
Originally by: konkord You talk about being selfish but let's spin it another way As for the topic, I mentioned a couple of pages ago the casket idea is great.
stuff
Firstly, i'm certainly no fanboi. Secondly, I never said I agreed or disagreed, i think the casket idea is good yes - and also I said that some people would rather lose debris and gain more speed.
If getting rid of debris helps the speed thang, great ***** on. If it harms probing, make sure it doesn't somehow. If it harms the cemetary, threads such as this may pull people together and keep the dream alive; alternatively the cemetary may be kept alive with the introduction of a casket, which as I stated is a fantastic idea.
Rather than investing your time in telling people how stupid they are I suggest you thoroughly comprehend who your talking too and what they're saying. And a man whom obviously has some level of intelligence should also have a level of manners, and stop derailing these threads. Your other posts have been locked perhaps because of your approach in how your demonstrating your points. Personally I find you irratating in how you are putting yourself across. The posts you publish are immature and passive aggressive. You may have a point but it's lost in the delivery.
So back on topic, if it DOES become a corp, i'll definately donote an alt to the cause and spend some time refreshing cans. perhaps even a little isk, who knows. Because personally I think creative idea's such as this need to be developed and invested in. It's stuff like this and innovative people whom create these things, in eve as in RL that go far and produce good things and I'm a pro-creator (sic).
Finally, if debris destruction doesn't affect the speed then fine. But, you must be able to see on paper why it seems like a good idea. The principle of how a system is 'rendered', the structure and database entries to cover all of those extra bits in space which all need to be called, and all take a tiny bit of processing power and a tiny bit of time well - they all add up don't they. It's not hard to see that it will have an impact on the speed of the system - the argument isn't that, the argument/discussion should be is it worth balancing need for speed if that means removing playerbased tourism (ineve) and communty created marvels. Me? I don't think it's worth it for the speed. But there are work arounds.
We'll see what happens, i've casted my vote.
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2008.02.20 23:33:00 -
[212]
The hit to probing is a possible problem.
How much of a problem? Depends on what you think is balanced.
You CAN find mission runners with the normal probes...just at a (much)reduced chance. Is that bad? Depends on your agenda.
As for the cemetery, I personal dont care much one way or another, but if enough players want it, they should be given the tools that make keeping it a reasonable exercise.
Originally by: Meridius Dex I could actually fit a Thorax WITH LASERS and get better DPS, better speed, better tank and - wait for it - better cap stability
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Narcil Starwind
Exa Utopia Exa Nation
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Posted - 2008.02.21 00:39:00 -
[213]
I don't know if anyone else has mentioned this before ... this is a really long thread, but I believe the best option would be to anchor a Large POS and place the cans in a sphere around it. The surface area of a 100km radius sphere is 125663.706 km^2. That's plenty of room for cans and I think it would look cool to have the graveyard encircling the POS. If you can't anchor the cans that close to the POS then stay inside the POS shield and simply jettison them. On a large tower that gives you a radius of 40km and a surface area of 20106.193 km^2, still quite a bit of room.
If this has already been mentioned, or if there is some obvious flaw that I'm missing then disregard this reply. It's been a long day and I might not be thinking as clearly as I would like to.
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OwlManAtt
Gallente Yasashii Syndicate
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Posted - 2008.02.21 01:28:00 -
[214]
Edited by: OwlManAtt on 21/02/2008 01:28:10
Originally by: Narcil Starwind I don't know if anyone else has mentioned this before
...
If this has already been mentioned, or if there is some obvious flaw that I'm missing then disregard this reply. It's been a long day and I might not be thinking as clearly as I would like to.
The flaw with this is that somebody would wardec the corp holding the PoS and try to pop it in order to be obnoxious.
That aside...what kind of performance boost are we talking about once the initial cleanup is done? Assuming that junk's position is stored in an RDBMS, how many rows are going to be tossed out? How much faster will the queries run, exactly?
We're arguing the merits of keeping landmarks like the cemetery vs. getting rid of it to increase performance without having any statistics at all to consider. And, as we all know, deciding on what to optimize without knowing for sure what is slow is a Bad Thing.
Will deleting junk help performance? Sure, smaller tables are generally faster to query. How much faster? We don't know! --- SVP OwlManAtt, Yasashii Syndicate |

Azia Burgi
Caldari Science and Trade Institute
|
Posted - 2008.02.21 12:16:00 -
[215]
Remember to keep voting! polls close on saturday at 1800 GMT
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Havlentia Castigatrix
The Avalon Foundation
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Posted - 2008.02.22 07:15:00 -
[216]
Originally by: Kathryn Dougans
Originally by: Gaven Blands I can't make it easy enough for you to understand.
In the diagram, all the planets and gates are on the same plane. The ships are not on the same plane, neither is any of the "junk"
Currently, someone could find the two ships, by first finding some of the junk. In the future, after a cleanup, it is much harder, if not impossible to find the two ships, because they are out of range of probes, and there are no objects that you can find in order to get into range of the ships.
I'm obviously missing some fundamental point about the range at which it's needed to scan. Observator's not starey enough? Ferret's not got enough 'oomph'?
----- This space left intentionally blank |

Suitonia
Gallente interimo
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Posted - 2008.02.22 09:01:00 -
[217]
Originally by: Havlentia Castigatrix
I'm obviously missing some fundamental point about the range at which it's needed to scan. Observator's not starey enough? Ferret's not got enough 'oomph'?
Don't really want to take this off-topic but...
It's not the scan range of Observatory / High range recon probes that are the issue. It's the sensor strength of the probes. When probing mission runners, they are in deadspace, which reduces their "signal strength" dramatically. When probing missioners it's not uncommon for racial exploration probes to be used instead because they give a lot more reliable results (High sensor strength). A ferret has about 0.7% chance of getting a standard mission raven, which is pretty useless, considering scan deviation will likely put you no-where near its grid and if you actually get a hit you'll still have to drop another probe.
At the moment, ferrets/observatorys are used by most to get a quick assortment of off plane bookmarks, to aid the prober in getting within 4au for quest probe range. Of course, without the 'junk' to warp to, mission runners and probing gets easier/harder depending on what day of the month it is. --- I've always wondered about those Vagabond pilots... |

Azia Burgi
Caldari Science and Trade Institute
|
Posted - 2008.02.22 16:14:00 -
[218]
Please can everyone keep voting. There is a full 24 hours before the polls close at 1800 GMT on Saturday.
You can vote here.
Thanks
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.02.22 16:23:00 -
[219]
I do really find it amusing that the largest response on the voting is for a solution that Prism seems to have pretty much said won't happen.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.02.23 06:55:00 -
[220]
Only a few hours left to register your vote on the future of the Eve Cemetery. The polls close at 1800 GMT.
Click here to vote!
Thanks
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Azia Burgi
Caldari Science and Trade Institute
|
Posted - 2008.02.23 18:32:00 -
[221]
The poll is now closed. The results are as follows, in descending order: Lobby CCP for an official graveyard implemented into code. - 46 votes - 33% Charge people to maintain a grave inside the limited volume around a POS. - 35 votes - 25% Setup an alt corp to recruit volunteers to manually reset the grave cans every 30 days. - 34 votes - 24% Other solution. - 15 votes - 11% Go completely public and allow anyone to help maintain the grave cans. - 11 votes - 8%
In total 141 votes were cast. Proof of the results can be found here. Should the public's first choice not be successful I will go ahead with the second most popular choice. I did not personally vote on this issue as i didn't think it was ethically right for me to do so.
So... the public has spoken. can i have that audience now, please, Prism X?
Thanks to Mr RIP for starting this thread. I will no longer post in this thread and I'll continue the cemetery discussion in its original thread.
Azia Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Brisco Smiley
Peppermint Bay Trading Company
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Posted - 2008.03.02 05:52:00 -
[222]
Originally by: Brisco Smiley I voted for POS. If it wins, I will donate 20M. It's not much--maybe a week or two of fuel? Surely there are many people more generous and affluent than I.
sent
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Nasta443
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Posted - 2008.03.02 06:06:00 -
[223]
Originally by: OwlManAtt
We're arguing the merits of keeping landmarks like the cemetery vs. getting rid of it to increase performance without having any statistics at all to consider. And, as we all know, deciding on what to optimize without knowing for sure what is slow is a Bad Thing.
Didn't you hear? If ccp does it its always right. Its like the forum. You'd think appealing reason and logic would work but it doesnt.
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