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Thread Statistics | Show CCP posts - 6 post(s) |

Shi Mun
Caldari Perkone
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Posted - 2008.02.16 00:23:00 -
[31]
TBFH this place altho young has become a relic already and shud be saved from extinction! SAVE THE GRAVEYARD --------------------------- The Cake is a lie... The Cake is a lie... The Cake is a lie... |

Auron Shadowbane
Pelennor Swarm
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Posted - 2008.02.16 00:40:00 -
[32]
1) set up a pos in the systhem 2) set the pos to not shoot anything 3) move cans over to pos where they won't be affected by the **** 4) ??? 5) profit!
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Muscaat
Eve University Ivy League
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Posted - 2008.02.16 00:59:00 -
[33]
They've already made exceptions to the anchored-can expiry. In case you missed that part of the dev blog:
Originally by: CCP Prism X ...we decided to give Starbases a protective field from all Fedos, Dustmen and other factors which might remove your stuff. This means that both generic junk as well as the anchorable containers will not be removed if left in close proximity to Starbases.
It's not a huge leap of imagination to add another clause there.
The whole point of EVE is that it's a persistent universe; actions you take as a player have a lasting effect. It'd be really, really stupid to see them change the game mechanics and destroy some part of this, particularly when they themselves highlighted it as special.
/signed
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codex09
Minmatar Entropy Systems Mining Co. The Covenant Alliance
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Posted - 2008.02.16 01:28:00 -
[34]
Ok yes the amount of cans/caskets that are there have an impact on the performance BUT it is an idea that someone has had and personally I think it was a great one at that.
Now I mentioned it in another thread but CCP could support this cemetary by making an official cemetary.
Now this could be inside a station that would have no other purpose but to be used as a cemetary & the person that started the idea could be given the job of looking after the station. (they could be the caretaker and would be in charge of placing bodies where they belong & making sure that their names are put onto the listing etc etc)
So until this sort of thing happens I am personally hoping that CCP leave it alone and allow the person that started it all to continue doing this interesting sort of work.
If you don't like the cemetary or you think it affects your game playing so much then it is easy enough to just stay away from where it is & that way you will never have to worry about it...
Use Your Fears To Conquer Your Enemies!?! |

WGD118
Eternal Pheonix Libertas Fidelitas
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Posted - 2008.02.16 02:21:00 -
[35]
Signed
Plan and simple ccp keep the cemetery it is an eve landmark.
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Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2008.02.16 02:44:00 -
[36]
is the veldnought still running around in amarr? - putting the gist back into logistics |

Robdon
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Posted - 2008.02.16 02:45:00 -
[37]
Simple, change the DT script from...
DELETE FROM CCP_CONTAINERS WHERE ANCHOR_DATE < SYSDATE - 7;
to
DELETE FROM CCP_CONTAINERS WHERE ANCHOR_DATE < SYSDATE - 7 AND SYSTEM_NAME <> "Molea";
Would take very little time to implement.
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.16 02:53:00 -
[38]
Originally by: Vek NaVek na.. game performance is more important
I agree.
I don't really see the point of a cemetery for people who are still alive in new bodies. Dead clones are just biomass.
It's just corpses in cans--what's the big deal?
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Neermark
JotunHeim Hird Aurora Borealis Foundation
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Posted - 2008.02.16 03:00:00 -
[39]
/signed *insert sig* |

Per Bastet
Amarr B.O.O.M Socius Tutaminis Velox
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Posted - 2008.02.16 03:54:00 -
[40]
Save the Grave Yard.
I fully Support the idea of giving Azia Burgi a Unique BPO that can not be traded or contracted that takes 1 Trit and 1 Pyrite and produces an anchorable, no expiry can that will only accept corpses.
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Leonidas Nabal
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Posted - 2008.02.16 04:15:00 -
[41]
save the grave yard-they highlighted it as special-so why now delete it??? I've been meaning to make an alt to go sight seeing around the universe and now I've got good motivation to do it.
/signed for both my accounts
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Alanee'a Unakarakta
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Posted - 2008.02.16 07:15:00 -
[42]
i support dead people in steelcans.
o7 for the thread
-ala ------------------ - - - -_^
send me eve-related links, and make ISK'ies @
www.unakarakta.info www.3v3-online.com
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Yerik Locke
Caldari Lux Eternus
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Posted - 2008.02.16 07:26:00 -
[43]
CCP, save this one :)
Things like these are the reason I and many others joined Eve.
It has purpose.
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Apocryphai
Caldari
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Posted - 2008.02.16 07:28:00 -
[44]
Originally by: Matalino There is a simple way to keep the GY. If all the people who are signing this petition took one day of the month to tend their own little patch, it will remain forever.
If people don't care enough to help maintain it, then it is fitting that it should fade into the past.
So if you want to keep it, put in a little effort.
This.
If CCP coded it so that containers in space had a small icon on them that started off as green and slowly faded to red as it's expiry timer approached then people could see at a glance which cans needed refreshing.
This would make maintaining things like this graveyard much more feasible whilst still cleaning up the unwanted junk from space. ________________________________________________________________
Originally by: Victor Valka What the skull-chick said.
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Silver Night
Caldari Naqam
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Posted - 2008.02.16 07:39:00 -
[45]
As I understand it, the cans will remain as long as are opened at least once a month? This doesn't seem like an incredibly arduous requirement, though I understand how it adds to the caretaker's work load, it seems to be a fairly minor thing. --------------
GLS Mr. State Caldari Patriot. Sansha's Nation Supporter Murderer of (his own) Frigates.
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Karlemgne
Flying Under the Influence
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Posted - 2008.02.16 07:41:00 -
[46]
Listen to the coder, he's right. There is really nothing you can do without coding that is either resource intensive, exploitable, or frankly could break other deployable items.
-K
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2008.02.16 07:50:00 -
[47]
Originally by: Tarminic Edited by: Tarminic on 15/02/2008 22:08:12
Originally by: Elles D I was about to protest that it would be so simple to keep it, but i'll go with your view Tarminic as tbh i know bugger all about coding.
It's a shame, but if there is no easy way round it then it has to go unfortunately 
I can explain it a bit more thoroughly.
Adding a timer to containers is a relatively simple process. Basically you add to a single block of code that defines the behavior of all objects of that time.
To make an exception for the cemetery, you would have to do one of the following: 1. Have every single container check what system it's in at each downtime - this puts extra strain on the database for no good reason and is a bad coding practice (I can explain if you want, but it's complicated and technical). 2. Create a routine that checks all containers to see if they're in that system and increment their expiration date during downtime. This is also lag-intensive
Then of course, you have people that will continually spam that particular system with cans because they won't be deleted.
You could limit it to that particular planet but then people could spam the graveyard with unrelated cans. This would be popular because the graveyard would become a popular tourist location (just look at the cans at the EVE Gate!).
I really don't see any way around it. You could even check the text of the can's name for something like "RIP ", but then people would spam with cans that would say "Contact djfslkjf for all your farming needs! RIP "
There's really no good way around it. 
Originally by: Qanael Radlari Maybe they could code it so cans have a GM-settable "permanent" flag, that could be applied given a proper petition and a good cause. That shouldn't be all that complicated. They could restrict it only to worthy causes, like RL memorial cans and the cemetery.
That is the most realistic solution, though it's still time-intensive on the part of the GMs...
you are missing the rather simple and elegant solution of simply changing the already existing cans in that batch to a different form of reference in the database to prevent them from being called in the can expiration script, or the slightly more exploitable possibility of preventing anchored cans with corpses in them from decaying, or any number of other equally simple solutions, though simply changing the exiting cans ref=id so that they arent called is the best bet to keep the monument
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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Mr RIP
Burning Sword
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Posted - 2008.02.16 07:56:00 -
[48]
Look. This isn't about how they should do it. CCP will figure that part out. This about showing your support for the Molea Cemetery. This is about backing it enough to let CCP know we really want it. Stop arguing about how they can or can't do it and show that you want it to stay!
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Serenity Steele
Dynamic Data Distribution Ministry of Information
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Posted - 2008.02.16 08:06:00 -
[49]
An approach that would be consistent with the upcoming new laws of the universe would be to start a fund to pay someone ISK to maintain the graveyard.
Like a collection box for the graveyard. Simply a lot of players all put in very little isk, sums up to be a lot, and the caretaker of all the cans becomes a very attractive job.
 ≡v≡ Strategic Maps - Outposts & Sov - Alliance Rank |

Degara Farat
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Posted - 2008.02.16 09:39:00 -
[50]
Edited by: Degara Farat on 16/02/2008 09:42:35 Since im a regular supplier of vic..ehm..voluteers is say keep it. Its one of the few thinks that make this game special.
as for the lag-issue if coded seperately: it should be checking the exception data or expiration date during downtime, who cares about lag then?
alternative: supply azia with a one-of-a-kind special coffin blueprint to keep the GY
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Serenity Steele
Dynamic Data Distribution Ministry of Information
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Posted - 2008.02.16 10:04:00 -
[51]
Ok, you've really piqued my interest now.
The Molea Cemetery is a pod-pilot (player) inspired monument, not bounded by the laws of the universe, but from the creativity of the pilots who inherited (and died) in New Eden. Let's call it Hertiage.
To take a broader perspective; There are many more piece of Pod-Pilot Heritage worthy of preservation; Memorials: Smoskey's Memorial Landmarks: EvE Gate graffiti Unique ships: Opus Luxury Yacht, Imperial Apoc, Silver/Gold Magnate etc.
So my question is this: Do *you* believe it is worth putting effort into preserving heritage for future players, even if it means working against the tides of a ever-changing New Eden universe?
If the answer is Yes, then I don't think we need to attempt to change the rules of the universe, but can work within the universe to make it happen.
Do you think these are worth preserving? Would you support such a player-driven action?
 ≡v≡ Strategic Maps - Outposts & Sov - Alliance Rank |

Ashley Dinova
Midnight Enterprises
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Posted - 2008.02.16 11:35:00 -
[52]
Its would be a damn shame to lose something like the GY 
If they really want to remove cans to reduce lag, why don't they go take a look at most Empire Roid Belts. Lots of yellow cans to remove there.
Don't remove the graveyard and the hard work of Azia Burgi, which is btw, awsome  Instead, remove all unused cans from the belts. That itself must reduce quite a bit of lag already.
Just my 2ISK 
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Spoon Thumb
Caldari Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.02.16 12:00:00 -
[53]
/signed
Khaldari khanidpublic: RP channel for Kingdom loyalists
Recruiting |

Poister
Amarr THEM. Praesidium Libertatis
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Posted - 2008.02.16 12:02:00 -
[54]
Have CCP coding team erect Huge Monumental Grave Stones that you can place corpses inside, and the name of the dead pilot inscribes on the Stone once placed inside.
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Cpt Emily
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Posted - 2008.02.16 12:05:00 -
[55]
Keep the graveyard!! :)
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Micia
Minmatar Thrace Inc Ushra'Khan
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Posted - 2008.02.16 12:18:00 -
[56]
Never seen the GraveYard. Heard (and read) a lot about it, though.
From what I understand, it has a... gravekeeper, shall we say. 
As long as that gravekeeper is doing his/her business (ie: checking each plot, each 30 days), then all is good in the galaxy.
If the gravekeeper cannot maintain the cemetery, well... we are all dust in the solar wind, in the greater scheme of things.
The cemetery is not going to magically poof overnight, as long a gravekeeper is around.  _______ We are Ushra'Khan. We come for our people. |

Jmanis Catharg
Caldari Deep Core Mining Inc.
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Posted - 2008.02.16 12:24:00 -
[57]
I don't mind this as long as one thing happens,, Secure Can BPO's get seeded.
One thing I enjoyed doing for a little bit was ninja-ing solo into hostile 0.0 space with a hauler and some cans, setting up a little stow-away deep in a safespot to npc hunt and various other bits and bobs.
These things can be scanned out and destroyed, so if it's an inconvenience to the locals they are more than capable of forcefully removing them.
Ninja-ing to 0.0 is pretty easy. getting an unescorted hauler in and out, bit more difficult. Risky enough to get loot in and out and do the initial step out, but to have to constantly zip back and forth every month to resupply with cans, well, it's a bit of a pain. Being able to at least sneak to the nearest npc pirate station to manufacture cans and restock from would be an alright compromise though...
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Mashie Saldana
Minmatar Hooligans Of War
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Posted - 2008.02.16 12:33:00 -
[58]
Originally by: Ashley Dinova Its would be a damn shame to lose something like the GY 
If they really want to remove cans to reduce lag, why don't they go take a look at most Empire Roid Belts. Lots of yellow cans to remove there.
Don't remove the graveyard and the hard work of Azia Burgi, which is btw, awsome  Instead, remove all unused cans from the belts. That itself must reduce quite a bit of lag already.
Just my 2ISK 
WTS clue.
Can't wait to see all the can spam/art/whatever removed from game.
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Diciamin
Hand Of Muritor
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Posted - 2008.02.16 12:39:00 -
[59]
Originally by: Jmanis Catharg These things can be scanned out and destroyed, so if it's an inconvenience to the locals they are more than capable of forcefully removing them.
Not for the past several months. Try it. _______ The fire burns bright! |

Jmanis Catharg
Caldari Deep Core Mining Inc.
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Posted - 2008.02.16 13:01:00 -
[60]
Originally by: Diciamin
Originally by: Jmanis Catharg These things can be scanned out and destroyed, so if it's an inconvenience to the locals they are more than capable of forcefully removing them.
Not for the past several months. Try it.
I'll admit here I've never scanned anything out proper, so I'll take your word that that's fact, since my reference is to a little more than several months ago, a lot less than a year but yeah...
That's really daft though, they should be scannable :/
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