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Thread Statistics | Show CCP posts - 6 post(s) |

konkord
Brutor tribe
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Posted - 2008.02.20 23:06:00 -
[211]
Originally by: Gaven Blands
Originally by: konkord You talk about being selfish but let's spin it another way As for the topic, I mentioned a couple of pages ago the casket idea is great.
stuff
Firstly, i'm certainly no fanboi. Secondly, I never said I agreed or disagreed, i think the casket idea is good yes - and also I said that some people would rather lose debris and gain more speed.
If getting rid of debris helps the speed thang, great ***** on. If it harms probing, make sure it doesn't somehow. If it harms the cemetary, threads such as this may pull people together and keep the dream alive; alternatively the cemetary may be kept alive with the introduction of a casket, which as I stated is a fantastic idea.
Rather than investing your time in telling people how stupid they are I suggest you thoroughly comprehend who your talking too and what they're saying. And a man whom obviously has some level of intelligence should also have a level of manners, and stop derailing these threads. Your other posts have been locked perhaps because of your approach in how your demonstrating your points. Personally I find you irratating in how you are putting yourself across. The posts you publish are immature and passive aggressive. You may have a point but it's lost in the delivery.
So back on topic, if it DOES become a corp, i'll definately donote an alt to the cause and spend some time refreshing cans. perhaps even a little isk, who knows. Because personally I think creative idea's such as this need to be developed and invested in. It's stuff like this and innovative people whom create these things, in eve as in RL that go far and produce good things and I'm a pro-creator (sic).
Finally, if debris destruction doesn't affect the speed then fine. But, you must be able to see on paper why it seems like a good idea. The principle of how a system is 'rendered', the structure and database entries to cover all of those extra bits in space which all need to be called, and all take a tiny bit of processing power and a tiny bit of time well - they all add up don't they. It's not hard to see that it will have an impact on the speed of the system - the argument isn't that, the argument/discussion should be is it worth balancing need for speed if that means removing playerbased tourism (ineve) and communty created marvels. Me? I don't think it's worth it for the speed. But there are work arounds.
We'll see what happens, i've casted my vote.
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2008.02.20 23:33:00 -
[212]
The hit to probing is a possible problem.
How much of a problem? Depends on what you think is balanced.
You CAN find mission runners with the normal probes...just at a (much)reduced chance. Is that bad? Depends on your agenda.
As for the cemetery, I personal dont care much one way or another, but if enough players want it, they should be given the tools that make keeping it a reasonable exercise.
Originally by: Meridius Dex I could actually fit a Thorax WITH LASERS and get better DPS, better speed, better tank and - wait for it - better cap stability
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Narcil Starwind
Exa Utopia Exa Nation
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Posted - 2008.02.21 00:39:00 -
[213]
I don't know if anyone else has mentioned this before ... this is a really long thread, but I believe the best option would be to anchor a Large POS and place the cans in a sphere around it. The surface area of a 100km radius sphere is 125663.706 km^2. That's plenty of room for cans and I think it would look cool to have the graveyard encircling the POS. If you can't anchor the cans that close to the POS then stay inside the POS shield and simply jettison them. On a large tower that gives you a radius of 40km and a surface area of 20106.193 km^2, still quite a bit of room.
If this has already been mentioned, or if there is some obvious flaw that I'm missing then disregard this reply. It's been a long day and I might not be thinking as clearly as I would like to.
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OwlManAtt
Gallente Yasashii Syndicate
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Posted - 2008.02.21 01:28:00 -
[214]
Edited by: OwlManAtt on 21/02/2008 01:28:10
Originally by: Narcil Starwind I don't know if anyone else has mentioned this before
...
If this has already been mentioned, or if there is some obvious flaw that I'm missing then disregard this reply. It's been a long day and I might not be thinking as clearly as I would like to.
The flaw with this is that somebody would wardec the corp holding the PoS and try to pop it in order to be obnoxious.
That aside...what kind of performance boost are we talking about once the initial cleanup is done? Assuming that junk's position is stored in an RDBMS, how many rows are going to be tossed out? How much faster will the queries run, exactly?
We're arguing the merits of keeping landmarks like the cemetery vs. getting rid of it to increase performance without having any statistics at all to consider. And, as we all know, deciding on what to optimize without knowing for sure what is slow is a Bad Thing.
Will deleting junk help performance? Sure, smaller tables are generally faster to query. How much faster? We don't know! --- SVP OwlManAtt, Yasashii Syndicate |

Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.02.21 12:16:00 -
[215]
Remember to keep voting! polls close on saturday at 1800 GMT
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Havlentia Castigatrix
The Avalon Foundation
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Posted - 2008.02.22 07:15:00 -
[216]
Originally by: Kathryn Dougans
Originally by: Gaven Blands I can't make it easy enough for you to understand.
In the diagram, all the planets and gates are on the same plane. The ships are not on the same plane, neither is any of the "junk"
Currently, someone could find the two ships, by first finding some of the junk. In the future, after a cleanup, it is much harder, if not impossible to find the two ships, because they are out of range of probes, and there are no objects that you can find in order to get into range of the ships.
I'm obviously missing some fundamental point about the range at which it's needed to scan. Observator's not starey enough? Ferret's not got enough 'oomph'?
----- This space left intentionally blank |

Suitonia
Gallente interimo
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Posted - 2008.02.22 09:01:00 -
[217]
Originally by: Havlentia Castigatrix
I'm obviously missing some fundamental point about the range at which it's needed to scan. Observator's not starey enough? Ferret's not got enough 'oomph'?
Don't really want to take this off-topic but...
It's not the scan range of Observatory / High range recon probes that are the issue. It's the sensor strength of the probes. When probing mission runners, they are in deadspace, which reduces their "signal strength" dramatically. When probing missioners it's not uncommon for racial exploration probes to be used instead because they give a lot more reliable results (High sensor strength). A ferret has about 0.7% chance of getting a standard mission raven, which is pretty useless, considering scan deviation will likely put you no-where near its grid and if you actually get a hit you'll still have to drop another probe.
At the moment, ferrets/observatorys are used by most to get a quick assortment of off plane bookmarks, to aid the prober in getting within 4au for quest probe range. Of course, without the 'junk' to warp to, mission runners and probing gets easier/harder depending on what day of the month it is. --- I've always wondered about those Vagabond pilots... |

Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.02.22 16:14:00 -
[218]
Please can everyone keep voting. There is a full 24 hours before the polls close at 1800 GMT on Saturday.
You can vote here.
Thanks
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.02.22 16:23:00 -
[219]
I do really find it amusing that the largest response on the voting is for a solution that Prism seems to have pretty much said won't happen.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.02.23 06:55:00 -
[220]
Only a few hours left to register your vote on the future of the Eve Cemetery. The polls close at 1800 GMT.
Click here to vote!
Thanks
Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Azia Burgi
Caldari Science and Trade Institute
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Posted - 2008.02.23 18:32:00 -
[221]
The poll is now closed. The results are as follows, in descending order: Lobby CCP for an official graveyard implemented into code. - 46 votes - 33% Charge people to maintain a grave inside the limited volume around a POS. - 35 votes - 25% Setup an alt corp to recruit volunteers to manually reset the grave cans every 30 days. - 34 votes - 24% Other solution. - 15 votes - 11% Go completely public and allow anyone to help maintain the grave cans. - 11 votes - 8%
In total 141 votes were cast. Proof of the results can be found here. Should the public's first choice not be successful I will go ahead with the second most popular choice. I did not personally vote on this issue as i didn't think it was ethically right for me to do so.
So... the public has spoken. can i have that audience now, please, Prism X?
Thanks to Mr RIP for starting this thread. I will no longer post in this thread and I'll continue the cemetery discussion in its original thread.
Azia Azia Burgi http://azia.geekandproud.co.uk BP Profit Calculator EVE Cemetery |

Brisco Smiley
Peppermint Bay Trading Company
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Posted - 2008.03.02 05:52:00 -
[222]
Originally by: Brisco Smiley I voted for POS. If it wins, I will donate 20M. It's not much--maybe a week or two of fuel? Surely there are many people more generous and affluent than I.
sent
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Nasta443
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Posted - 2008.03.02 06:06:00 -
[223]
Originally by: OwlManAtt
We're arguing the merits of keeping landmarks like the cemetery vs. getting rid of it to increase performance without having any statistics at all to consider. And, as we all know, deciding on what to optimize without knowing for sure what is slow is a Bad Thing.
Didn't you hear? If ccp does it its always right. Its like the forum. You'd think appealing reason and logic would work but it doesnt.
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