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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.02.19 10:38:00 -
[91]
Edited by: Lord WarATron on 19/02/2008 10:38:58
Originally by: Lena Kanto All I know is, yes this ship pwns. Pwns what? T1 or T2 fitted ships. A proper gang with faction equipment like this mach will kill it,
I doubt a pimp speed Mach pilot is going to pvp a gang of multiple pimp speed Mach pilots setup to kill him. Sorry, I just dont see it. All I would see is wait 30 sec cloaked at gate to clear session timmer, MWD to gate jump though before the other side locks.
And before you talk about fast locking to put on 10 webs befoe he mwd's to gate, remember, I am BNC, we are masters of Fast Locking. I am telling you now, you aint going to lock a competent pilot and put enough webs on fast enough to matter. --
Billion Isk Mission |

LVirus
Enterprise Estonia
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Posted - 2008.02.19 10:59:00 -
[92]
its okish, but my mach is still better. Also for the people that are screaming for nerf, plz run correct gangs and you have 0 problems with nanoships. Gangs full off useless crapships deserve to get slaughtered.
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.19 11:27:00 -
[93]
Originally by: Ariel Dawn
Originally by: Heritor Durr
Every single of his kills has a Falcon and/or Hyena and or Scorpion on the mail, with other supporting nano-ships like Ishtars/etc. Always has command ships in gang with supporting links. He also has lost his pod numerous times.
This. Practically any faction/deadspace/officer-fit BS + good gang with ECM support + target selection + ganglinked CS = invunerability.
Would you try to roll over another gang with (non-nano if you want to) deadspace/faction/officer-fit battleships supported by ECM supported by a ganglinked claymore (with interdiction+rapid deployment)? 
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

baltec1
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Posted - 2008.02.19 11:41:00 -
[94]
This is a great ship but personaly I dont want one.
Sure its fast and can wipe out alot of ships in a short amount of time but at 4-5 billion its just too many eggs in one basket and I would be petrified flying it.
2-3 bombers with proper fittings can cause alot more carnage and are a hell of alot cheaper to replace when something goes wrong
I dont see these ships as overpowered at all. Like all ships it will eventualy die.
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Kael D'mende
Homo Victor
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Posted - 2008.02.19 12:24:00 -
[95]
Originally by: Le Skunk Edited by: Le Skunk on 18/02/2008 19:08:25
Originally by: DHB WildCat
Originally by: Le Skunk Edited by: Le Skunk on 18/02/2008 12:55:48 Edited by: Le Skunk on 18/02/2008 12:28:03 1) Orange text still makes you look like a pretenetious ****.. the contents of the text further compund this 2) Now we know why you went all prissy in the mwd cloak thread... beacause you use the mwd cloak trick 3) The mach, whilst nice, is easily killable by a small specialised gang... and yes i do have one (edit ... mach that is).
SKUNK
Lol I have a stalker troll 8).
1) I like the orange dont be mad because you cant do it or didnt think of it.
2) Ask the BE guys or the 0utbreak guys if BE isnt good enough for you. I am a firefighter I never have a dya off. If the tones drop I have to drop everything Im doing and go. Now if this means I am in 0.0 or low sec with no staion am I supposed to just go afk, while a cov-ops probes me down!? I dont f*ing think so, so if you dare question my intentions of a cloak due to my profession then you sir can go to hell.
3)The mach is also unkillable by a pilot that watches local, knows the gang make-up, has his alt in the backup plan like I also do. Bring any gang you want, I will engage it. I would like to see you catch it, then try to hold it.
WildCat
1) I 'didnt think' of using orange text... rofl. Thats seriously sad. Damn, i wish Id thought of using orange text for all my posts to show how seriously WACKY and CRAZY and INDIVIDUAL, I am... BEEP BEEP... IM CWAZY
2) Why should i wish to 'ask the BE or Outbreak' guys what job you do... who the hell are they ( a selection of varied online spachsip game players).
Why do i care what your job is? Your job means abosolutley nothing to me.. and people who use the "WHAT IF THE PHONE RINGS,, WHAT IF MY BOSS WALKS IN" type of excuse in this game for whatever reason.. they need to turn it off and play during their own time (though apparantly you NEVER have a day off... id have a word with the unions about that if I were you ;-)
You job (and your stated dependance on a cloak for when you are called away to work) also does not mean you dont abuse the cloaked trick you were so randomly defending in antoher thread.
3) So your 1 man pwn mobile now has perfect intel and a selection of alts to back him up. But yes - still killable, though I suspect your downfall isnt in the ship setup.. but in your bloated ego.
SKUNK
Oh, and if responding to your posts counts as trolling, Ill leave you alone then :)
TouchT ? :)
tbh any billion isk ship with proper support and knowledge of game mechanism, can pwn. why this has been posted and not just send to who ever was so interested, one can only guess..
just keep spreading the love ;O)
Regards. /Kael |

Vrabac
Amarr BALKAN EXPRESS
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Posted - 2008.02.19 12:36:00 -
[96]
Ok if I got it right, problem is that it can, while going 15km/s, still tank 1000 or so dps?
That does sound too much, I agree with that. But tbh active non buffer 1000dps tank evaporates when primaried by anything serious. You say you neutralize the webbers or fof jammers to death well from what I saw 1000dps tanks die before large neutralizer does second cycle let alone before fof missiles kill anything with an extender. IMO if you really got webbed and got out of it alive "they" did something wrong, or which is more probable, "they" were composed of the same crap-dps-nano thingies and couldnt really do any notable amount of damage to take you down. Which is probably the case because nanoships are as popular as they are which is again related to the problem you are referring to. So... yeah. 
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eXtas
Atomic Battle Penguins
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Posted - 2008.02.19 13:06:00 -
[97]
its still a good ship but not even close like it was when istabs where pwn 
but any good pilot flying a bs with heavy neuts is a pain to takle for smaller ships... not to talk about those damn neutron throns...
just nerf speed, webbs and neuts... and lets have loot automaticly handed over to ppl camping gates and flying in blobs because to play eve you should have atleast 2 alts to scout and stuff or you suck at it...
--------
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Original Copy
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Posted - 2008.02.19 13:20:00 -
[98]
Originally by: HarderThisTime Edited by: HarderThisTime on 17/02/2008 20:22:48 speed tanking is ridiculously broken and ccp hasn't acknowledged it yet
You shouldn't need a rapier inty and 2 BS to kill a mach. No amount of isk justifies it.
True. And that gang would not stand a chance. You need about 4 rapiers w/ speedsetups & skirmish fit command ship & 3-4 BS to have half a chance in hell of scratching this boat's paint. But if you did they'd drop a half dozen capitals on you.
Originally by: HarderThisTime
IMO the problem is snake sets. If snake sets are balanced then I guess it wouldn't be unbalanced to have a set that powerful for everything in the game.
Perfect balance for snake sets - don't change the speed bonus. Remove the attribute bonuses. If they want ga-ga speed, make their skill progression suffer. And increase the attribute bonuses on sets that utterly suck (halo/talisman).
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Longtime Luver
Amarr HOMELESS. Atrum Tempestas Foedus
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Posted - 2008.02.19 14:14:00 -
[99]
http://www.youtube.com/watch?v=cz7F1nT3qE8&feature=related
go to this link and watch Homeless. kill nanofaggs 
Loving them all, one at a time please. |

slip66
Black Nova Corp Band of Brothers
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Posted - 2008.02.19 15:00:00 -
[100]
Speed has always been the biggest game mechanic that broke things.
I don't know why they keep introducing speed based aspects.
MWD stacking Oversized ABs/stacking and MWDs nano's implants gang skills
I think right now the biggest problem is the speed implants... they need to be removed tbh. A simple 3% and 5% hard wire is all that should be allowed. Not a stacking monster.
nice setup DHB
Signature removed as the text contains language other than English. Please note that all signatures need to conform to forum rules and be in English only - Valorem Originally by: StOrM ViPeR Theres a skill called surgical strike in game I've learned that it actually stands for Band of Brothers |

Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2008.02.19 15:44:00 -
[101]
Originally by: slip66 Speed has always been the biggest game mechanic that broke things.
I don't know why they keep introducing speed based aspects.
MWD stacking Oversized ABs/stacking and MWDs nano's implants gang skills
I think right now the biggest problem is the speed implants... they need to be removed tbh. A simple 3% and 5% hard wire is all that should be allowed. Not a stacking monster.
nice setup DHB
Removing speed implants means no more nano-setups that work well for Amarr/Caldari/Gallente, period, since they can't break the speeds that reduce missile damage without them.
And at what point do you stop? Officer and deadspace modules allow for ridiculous tanks, slave sets for crazy passive buffers, etc. If snakes were to be removed, then so should every single faction, deadspace, and officer item as well because they are equally as imbalanced in regards to what you can get out of standard T2 gear. There is a huge difference between a Battleship tanking 900 DPS T2 fit or 2900+ DPS deadspace fit.
Snake sets are fine. Very few people can actively afford to fly around with 4b of implants in their head. A single lag spike, mistake, 'session change in progress', properly setup gang, CTD, black screen, another nano-ship/dictor combo, etc, and your day has just been ruined.
A nomad set and an iStab for this setup would serve it far better. 27km/s is borderline useless. A Vagabond going 10km/s with an iStab and 2 polycarbons will be pushed out to 30km orbit. A Machariel going such a speed without any iStabs is going to be significantly farther.
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Knoetje
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Posted - 2008.02.20 03:12:00 -
[102]
Wildcat is so cool, I worship him now with his uber ****ty orange text. I didn't read half of what he's written because it hurts my eyes so I read what everyone else has written instead, I don't find his orange epeen stroking funny or that it makes him look half as intelligent as he thinks he is.
Those who whine about faction items being overpowered need to stop whining. A repairer that costs 1.5m (T2) is obviously going to be better than one that costs 500k (T1) unless you mean all items should be nerfed and brought inline with the cheapest t1. That also counts for ships and everything else too, didn't think of it that way? Stop posting.
What makes me laugh is the claim that this a so called 'anti-blob' weapon. It takes a blob to destroy it so it invalidates its own purpose, well done to that. I know another anti-blob weapon: another blob.
The one argument I do think is valid is the speed this thing goes but then he already mentioned it's through overloading and gang support so if you take his gang support down he will lose some of that speed. You then have the problem that gang support can be given by anyone sitting anywhere in the system. Titans were nerfed and I think gang support also needs a nerf because this kind of gang support isn't fair.
I do agree that bs's should never be able to go this fast but then on the other hand we have the problem of implants and modules. If you have the money and you are willing to spend it should you get 'invincibility' in return? I think once gang support's been changed and the Eos's giving speed support have been taken down then it will be a little different. However the speed at which this goes does need changing because we're going back to Nanophoon setups which were unfair and stupid. This is damned expensive but not less stupid so CCP need to nerf this a little. I'm a Goon Titan alt, don't tell anyone. |

N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2008.02.20 03:15:00 -
[103]
to;dr
too orange, didn't read --
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Selous
Ooops Inc. Infinite Innovation
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Posted - 2008.02.24 16:34:00 -
[104]
I saw his cruise version of this in action last night , quite impressive.
I was sitting cloaked off the hek gate in otou , relaying info about a "the united" gate camp .
When wildcat jumped in there was 5 united on the gate , he engaged them , was orbiting at about 5.5kms , then stopped off the gate , was subjected to the usual united smacktalk , then engaged again .
The united started warping off the gate , so i warped in with my rapier to try hold any stragglers at the gate . When I arrived at the gate there was 1 drake left , I locked him , but he was already about to enter structure , my contribution to this kill was superflous and totaly unneccessary , I hit him with about 2 salvos so although I am on the killmail it really was solo kill ( but I did get his pod ).
It was impressive to see the macha at work . It would have been interesting to see what would have happened if woodbine had been online ( he flies an aeon mom ship for united ) , as they will hotdrop the mom on a solo domi ( it escaped ) they probably would drop it on the macha .
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Shar'Tuk TheHated
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Posted - 2008.02.24 17:13:00 -
[105]
Originally by: ExcellciuM
Originally by: L70Rogue
Originally by: Osku Rei Edited by: Osku Rei on 17/02/2008 16:57:26 According to EFT the ship would be going 4706KM/s with all level V skills. How you got it up to 15km/s is a mystery to me, care to elaborate?
offline the cloak
and add a fully skilled claymore pilot and snake implants.
Silly EFT warriors LOL. BUT EFT says no. 
DRINK RUM It fights scurvy & boosts morale!
THE BEATINGS WILL CONTINUE UNTIL MORALE IMPROVES! |

Shar'Tuk TheHated
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Posted - 2008.02.24 17:18:00 -
[106]
TBH I dont see the problem. If you have that much isk invested I hope it wont be easy to kill. The right gang catches you and you will die, maybe still at a high cost but it can happen. But until then happy hunting. 
DRINK RUM It fights scurvy & boosts morale!
THE BEATINGS WILL CONTINUE UNTIL MORALE IMPROVES! |

Auron Shadowbane
Pelennor Swarm
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Posted - 2008.02.24 17:51:00 -
[107]
Originally by: HarderThisTime Edited by: HarderThisTime on 17/02/2008 20:22:48 speed tanking is ridiculously broken and ccp hasn't acknowledged it yet
You shouldn't need a rapier inty and 2 BS to kill a mach. No amount of isk justifies it.
right so show me a way to kill a propperly flown and fitted carrier (worth half that mach) with less than you need to kill that mach.
or what about telling me a way how to kill a crystall&faction-tanked golem with less than your gang worth of dps?
you see there is many things in eve where brain&money >> blob
if you remove that part you remove the intentive for many pvpers to play. and the pvp capabilities of a ship shouldnt care anyone but those pvp anyway.
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Agil TradeAlt
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Posted - 2008.02.24 18:13:00 -
[108]
Edited by: Agil TradeAlt on 24/02/2008 18:14:10
Originally by: Shar'Tuk TheHated TBH I dont see the problem. If you have that much isk invested I hope it wont be easy to kill. The right gang catches you and you will die, maybe still at a high cost but it can happen. But until then happy hunting. 
4 bil is nothing nowadays. Average pvp setup costs aorund 200mil, and invincibility is priceless.
Speed is broken. That ship is 100% immune to all missile damage and tracking for guns will miss. A competent pilot wont make stupid newbie mistakes and thus, he has a i-win button. 2 x core-x large reps running is OMG WTF tank ontop of a OmGETF speed tank that makes him immune to all missiles.
Originally by: CCP kieron ISK buying is a major contributor to the inflation in EVE's economy.
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James Lyrus
Lyrus Associates
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Posted - 2008.02.24 20:51:00 -
[109]
Originally by: Auron Shadowbane
Originally by: HarderThisTime Edited by: HarderThisTime on 17/02/2008 20:22:48 speed tanking is ridiculously broken and ccp hasn't acknowledged it yet
You shouldn't need a rapier inty and 2 BS to kill a mach. No amount of isk justifies it.
right so show me a way to kill a propperly flown and fitted carrier (worth half that mach) with less than you need to kill that mach.
or what about telling me a way how to kill a crystall&faction-tanked golem with less than your gang worth of dps?
you see there is many things in eve where brain&money >> blob
if you remove that part you remove the intentive for many pvpers to play. and the pvp capabilities of a ship shouldnt care anyone but those pvp anyway.
The problem with your comparison, is that a carrier is relatively easy to pin down with 'a couple' of ships. Maybe even one. (I think I can get a heavy 'dictor to the point of being able to tank a all the DPS of a carrier's fighters)
At least, for long enough for your re-inforcements to arrive.
And arrive they will, when you shout 'hay guys, I have a carrier scrambled, come help kill it'.
The same's true of a massively pimped up battleship. Maybe you've got the state issue raven, with an estamels tank on it.
tanks well, does good damage. But still gets pinned, and dies, and actually it doesn't take all -that- much to overwhelm it.
Compare a relative investment in a speed fit though, and it's relative survivability. The only reason faction tank mods have any value at all, is because you can use them in missions. -- Crane needs more grid 249km locking? |

Pantaloon McPants
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Posted - 2008.02.24 21:05:00 -
[110]
Edited by: Pantaloon McPants on 24/02/2008 21:06:07 wow. news at 11, 5+ billion isk setup kicks some ass. poasting in colors cos i want everyone to notice how cool i am. if people can kill 90billion isk titans they can kill this ****
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Grendelsbane
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Posted - 2008.02.24 22:30:00 -
[111]
Originally by: P'uck holy eff.
why is this going 15km/s? thats FAST oO and it tanks too ffs!
oh, and, ye, orange text sucks
For how much it cost him, I really don't have any gripes. Regardless of how much it would kick my ass.
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Sgt Napalm
Synergy Fundacion
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Posted - 2008.02.24 22:47:00 -
[112]
DHB WildCat: And you wondered why I would not engage you outside A-E. Your a clever pilot with +50% to fear tank. Nice set up. Takes balls to post it up too.
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McDonALTs
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Posted - 2008.02.24 22:59:00 -
[113]
Edited by: McDonALTs on 24/02/2008 22:59:11
Originally by: Grendelsbane
Originally by: P'uck holy eff.
why is this going 15km/s? thats FAST oO and it tanks too ffs!
oh, and, ye, orange text sucks
For how much it cost him, I really don't have any gripes. Regardless of how much it would kick my ass.
Cost is irrelevant. Run a noobcorp with 20-30 members ratting a few hours a day and you make 4-5bil a week minimum.
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Kuzya Morozov
Gallente Organized Combat Consortium Fang Alliance
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Posted - 2008.02.24 23:55:00 -
[114]
I was thinking about typing something like "stfu, that's the most ******** idea ever"...Then I saw he's from BURN EDEN...still thinking about it though..
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ProjectSeven
Minmatar Rulers Of Mankind Hydra Alliance
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Posted - 2008.02.25 00:58:00 -
[115]
ok boys, lets be sure to post with our mains before flaming. that annoys the **** out of me. you guys are like the candy ass f*ggots that yell out your car on the freeway aren't you?
nice setup by the way DBH. If you spend that much money on a ship and setup (not to mention extensive experience pvp'ing and working with game mechanics) you should be able to tear people a new one. -sig-
RoM recruiting
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Jack Jombardo
Amarr
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Posted - 2008.02.25 01:28:00 -
[116]
If you completly destroy nano-fittings or speed-tanking you will gimp most if not all Frig typ ships to level where they are absolut useless. Interceptors, E-War-Frigs and many other have just one defence and that's speed. Even some Cruiser-size ships need this speed to compet like most Minmatar.
If there is a problem with big ships or general ships that are "normaly not intendet to be nanoed" it must be done very carefully.
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Kahega Amielden
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Posted - 2008.02.25 05:54:00 -
[117]
Don't have any real 0.0 PVP experience to comment on the balance of this setup...
But I've heard some people say "nerf speed, nerf nanos, nerf webs" or something like that. Basically, the idea is that you wouldn't be able to reach these wtfomgcrazy speeds anymore, but a web wouldn't be an unconditional "Iwin" button
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McDonALTs
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Posted - 2008.02.25 22:56:00 -
[118]
Originally by: Kahega Amielden Edited by: Kahega Amielden on 25/02/2008 05:58:01
Don't have any real 0.0 PVP experience to comment on the balance of this setup...
But I've heard some people say "nerf speed, nerf nanos, nerf webs" or something like that. Basically, the idea is that you wouldn't be able to reach these wtfomgcrazy speeds anymore, but a web wouldn't be an unconditional "Iwin" button.
Solution is simple.
Boost Webs to tripple or quadruple range. 30-40km range minimum. Nano pvp solved. People can nano, but have to take risk if they want to pvp in immune to ddamage speed tanks.
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Sorum Daemoth
Insidious Existence
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Posted - 2008.02.25 23:12:00 -
[119]
all i have to say is arazu, rapier, curse.
arazu's damps the mach down to 14km lock range rapier deul web's him and curse neuts him, and its easy to sneak up on him with cloaks and a decent gang leader.
You get a dead mach with good loot 
You just got WTF EXIT ganked! |

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.02.25 23:13:00 -
[120]
Originally by: Kuzya Morozov I was thinking about typing something like "stfu, that's the most ******** idea ever"...Then I saw he's from BURN EDEN...still thinking about it though..
One important thing you should realize that he is talking about how a Claymore with speed gang mods and Falcon are absolute must-haves for his Mach to pvp. He's also giving you speeds he gets with overheated MWD. These are some important factors to consider.
If everyone had their own command ship with maxed gang mods and their own falcon in addition to any other ship of choice, things would start looking more balanced.
Overall, I don't believe that we need a nano-nerf. If A Burn Eden guy can prove that what he is doing is ridulously overpowered, then we should just agree to nerf him, not other people who aren't overpowered when they fly nano mach.
Nerfing a specific person is a ridiculous idea, of course. But so is the idea of nerfing everyone when 1 player has something overpowered.
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