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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2008.02.29 08:42:00 -
[91]
- It breaks immersion - If you were able to stack up skills, you'd just get some of the longer ones going, and then never log in to Eve. CCP (unsurprisingly) want people to log into their game and play it, rather than push buttons on a web form. (I hope someone gets the irony here)
- It opens the game up to macro-ers - Character farming already exists. Skill queuing would just make it stupidly easy to train up a bunch of characters to a required skill level, to sell.
- It's unfair - Us 'old timers' didn't have advanced training skills, didn't have +5 implants, and didn't have the forsight about what would and wouldn't work in Eve*. Are you really that upset that you might loose out in an internet spaceship game?
*My alt is now only 9m SP's behind my main, even though he started ~14 months after. New players are catching up.
What I do the rest of the time - Vote for a Jita bypass! |
The Herrick
Gallente SniggWaffe
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Posted - 2008.02.29 08:47:00 -
[92]
Originally by: FireFoxx80 Are you really that upset that you might loose out in an internet spaceship game?
Are you really that upset that new players get more love then you did back in the good old days?
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff. |
Kitarie
Marquie-X Corp Majesta Empire
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Posted - 2008.02.29 09:01:00 -
[93]
@ op: signed
would be really nice to have ... but not really need to have
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Elissianus
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Posted - 2008.02.29 09:02:00 -
[94]
/signed
I agree there are ways around the skill queue problem, but tbh I don't want to have to micro-manage my skills along with everything else. Let us have the option to have either a) one backup skill or b) train more than one level and it will make the majority of people happy without too much overhead for CCP.
As people have said, it'd be easy enough to macro skill changing for isk farmers, so that's not really a reason not to have it. Neither is the 'Well we never had it before and so don't need it now'. Imagine if all the great inventors and pioneers had been told this - 'Penicillin? Well that's all well and good but we never had it before so I don't really see the point. Just get over the infection that's what I always do'
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Wet Ferret
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Posted - 2008.02.29 09:06:00 -
[95]
Originally by: FireFoxx80
It breaks immersion - If you were able to stack up skills, you'd just get some of the longer ones going, and then never log in to Eve. CCP (unsurprisingly) want people to log into their game and play it, rather than push buttons on a web form. (I hope someone gets the irony here)
How is this a problem, really? Let's pretend someone is setting two 25-day skills to train. Then the only the difference is that person is logging on once in 50 days as opposed to twice. So what? If anyone is really willing to pay to just train skills they aren't going to be actively playing in either case. CCP gets paid, the server has less load, player trains some long skills, everybody wins.
Quote: It opens the game up to macro-ers - Character farming already exists. Skill queuing would just make it stupidly easy to train up a bunch of characters to a required skill level, to sell.
The game is already wide open to macro-ers. So what you're basically saying is not to implement something that helps everybody because "everybody" also consists of players that abuse the system. Give me a break.
Quote: It's unfair - Us 'old timers' didn't have advanced training skills, didn't have +5 implants, and didn't have the forsight about what would and wouldn't work in Eve*. Are you really that upset that you might loose out in an internet spaceship game?
Ah, the "internet spaceship game" card again. Why are you even posting in this thread if it's just an "internet spaceship game"? It must mean more to you than you'd lead others on to believe.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.02.29 11:44:00 -
[96]
cue lol
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Jalmari Huitsikko
Caldari Karjala Inc. Atrum Tempestas Foedus
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Posted - 2008.02.29 12:23:00 -
[97]
I think it would be cool if skill would continue training until level 5 as long as next level won't take more than 7d or something.
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Vanlade
Amarr Blood Holocaust
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Posted - 2008.02.29 14:02:00 -
[98]
No, it's just fine without a skill queue.
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Belmarduk
de Prieure
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Posted - 2008.02.29 16:41:00 -
[99]
/signed for a skill-queue !!!
We want a backup skill ! Thankyou
CCP Please give us casual players a Skill-Queue !
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Rashmika Clavain
Gallente Red. Red Republic
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Posted - 2008.02.29 17:32:00 -
[100]
I find everything works perfectly well with EVE Mon
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FarScape III
Journey On Squad
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Posted - 2008.02.29 17:52:00 -
[101]
Originally by: Bellum Eternus It's 3 am here you bastards. Gimme a break lol.
lol
And yes at least a little one, right CCP? *** |
Zumino
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Posted - 2008.02.29 18:12:00 -
[102]
Here's my take:
It's not needed, but damn it'd be nice.
I can, and have been, living without it for quite a while and I could continue to do so, but having just a second skill queue would be amazing.
That 6 hour skill that'll finish training smack dab in the middle of work? Check That 12 hour skill that'll finish training while I'm very asleep? Check That 1 hour skill leftover that I just want to finish, but I gotta get to sleep? Check
Nothing game breaking, nothing that'll end the world. But just a touch easier to use for those of us with full, or past-full time schedules.
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Xaen
Caldari Caritas.
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Posted - 2008.02.29 18:15:00 -
[103]
Most absurdly missing thing about EVE.
I simply cannot fathom why it has not been done already. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Erotic Irony
0bsession
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Posted - 2008.02.29 18:25:00 -
[104]
Originally by: Bellum Eternus Edited by: Bellum Eternus on 28/02/2008 11:32:15 Come on, PLEASE? It wouldn't hurt anything at all. Really. Primary skill completes, secondary 'backup' skill starts to train. This way you can knock out some shorter skills and once they finish then it switches over to training your 'backup' skill that is probably a long training time.
It really bums me out that I have to babysit my skills so much some of the time. The weird thing is, I actually *like* training skills to level five now, because I don't have to keep coming back and switching stuff around every day or so. Gallente Carrier V ftw.
I know it's been mentioned before, but it's just too good of an idea not to have it.
I changed the spelling for all the pedants out there.
I saw you lost a Kronos to omnor, you have my condolences--inventing these ships is a hassle and they are beautiful. ___ Eve Players are not very smart. Support Killmail Overhaul
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Orgos Khenn
Minmatar
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Posted - 2008.02.29 18:32:00 -
[105]
Originally by: Vanlade No
This. ---- One day...one day General will be worth reading.
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Erotic Irony
0bsession
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Posted - 2008.02.29 18:54:00 -
[106]
Originally by: Orgos Khenn
Originally by: Vanlade No
This.
Originally by: In Development
Skill Training - Queue or Dual training
This could enable players to either queue skills so that when one level finishes the next level in that skill starts training automatically, or another preset skill starts training automatically. Dual training would enable you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After a level in the secondary skill has trained, the primary skill trains at full speed again.
They are an inevitability, the question is when.
Protip: It will be before vaporware planetary flight. ___ Eve Players are not very smart. Support Killmail Overhaul
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nether void
Caldari Shrapnel Industries
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Posted - 2008.02.29 18:59:00 -
[107]
I've got another amazingly simple suggestion to add to this skill training queue: allow skill training changes from the website, so I can change my crap while I'm at work or a friend's house or on vacation or... you get the picture. -------------------- Jonas 'Jonesey' Arniman callsign: nethervoid CEO Shrapnel Industries "You like to blow s*** up, and we like to make that possible." PubChan: SHRAP |
Halafian
Amarr Friendship Society
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Posted - 2008.02.29 19:23:00 -
[108]
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
This argument doesn't make any sense to me. The game designers should be focused on making the game play itself fun, so that people want to play. Forcing people to log on for stupid administrative tasks like this isn't fun, and doesn't encourage people to play the game. Fun is what encourages people to play the game. Switching skills has nothing to do with that.
-----
Need Frequency Crystals? Halafian's Frequency Crystal Emporium is your one-stop shop! Now with T2! |
Lui Kai
Phoenix Aeronautics
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Posted - 2008.02.29 20:15:00 -
[109]
need ūnoun 1. to be necessary
want ūverb (used with object) 1. to feel a a desire for; wish for: always wanting something new.
I think people using the former for the later is even more annoying than the you're/your butchering.
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Xaen
Caldari Caritas.
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Posted - 2008.02.29 20:45:00 -
[110]
Originally by: Halafian
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
This argument doesn't make any sense to me. The game designers should be focused on making the game play itself fun, so that people want to play. Forcing people to log on for stupid administrative tasks like this isn't fun, and doesn't encourage people to play the game. Fun is what encourages people to play the game. Switching skills has nothing to do with that.
Along the same vein, for a game that advertises that your characters continue to "level up" when you're not actually playing, being forced to log in to switch skills at inconvenient times sounds like a serious oversight. - Support fixing the UI|Suggest Jita fixes|Compact logs |
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Bob Maluga
Blue. Blue Federation
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Posted - 2008.02.29 21:42:00 -
[111]
Erm... I think either I am bugged, or CCP did this and didn't tell anyone. I just forgot to change a skill and come back 3 hours later a little annoyed, but find it continued training to the next level.
Please please please tell me this is a feature and not a bug.
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.29 22:50:00 -
[112]
Originally by: Wet Ferret How is this a problem, really? Let's pretend someone is setting two 25-day skills to train. Then the only the difference is that person is logging on once in 50 days as opposed to twice. So what? If anyone is really willing to pay to just train skills they aren't going to be actively playing in either case. CCP gets paid, the server has less load, player trains some long skills, everybody wins.
Exactly. As long as people are paying their fees, who cares how they spend their time? If they want to log in only occasionally to change skills, they're not really getting their full money's worth, but that's up to them. If they want to send CCP their money for being able to train skills without actually playing, that's fine. Less strain on the servers. This has nothing to do with "immersion".
All the arguments I've seen against some sort of queue are weak at best.
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The Herrick
Gallente SniggWaffe
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Posted - 2008.02.29 22:55:00 -
[113]
Originally by: Bob Maluga Erm... I think either I am bugged, or CCP did this and didn't tell anyone. I just forgot to change a skill and come back 3 hours later a little annoyed, but find it continued training to the next level.
Please please please tell me this is a feature and not a bug.
Considering there isn't 20 odd threads about it being added filled with love, hate and mass threats of account genocide I'd say bug.
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff. |
Surfin's PlunderBunny
Minmatar GoonFleet GoonSwarm
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Posted - 2008.03.01 00:28:00 -
[114]
*Your skill cue hits 8 ball, striking for corner pocket*
Originally by: Avaricia look a goon lol
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Belmarduk
de Prieure
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Posted - 2008.03.01 01:35:00 -
[115]
Originally by: Kyra Felann
All the arguments I've seen against some sort of queue are weak at best.
Yes very weak
CCP Please give us casual players a Skill-Queue !
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Mr Azrael
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Posted - 2008.03.01 01:37:00 -
[116]
/signed
Come on ccp we know you can do it, just 1 minute of courage on one of your staff meetings
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Orgos Khenn
Minmatar
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Posted - 2008.03.01 02:12:00 -
[117]
You know you wouldn't have to worry about skill queues if you played WoW. It's just over there. Just beyond that door. Over that way. Go on. You can do it. ---- One day...one day General will be worth reading.
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Manipulator General
o.0
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Posted - 2008.03.01 02:15:00 -
[118]
tbh we don't. I manage just fine with Evemon, and more accounts than a sane person should really have.
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Wet Ferret
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Posted - 2008.03.01 02:17:00 -
[119]
Originally by: Manipulator General tbh we don't. I manage just fine with Evemon, and more accounts than a sane person should really have.
So EVEmon starts training new skills for you?
I'm just curious, because I don't and never will use it.
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Manipulator General
o.0
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Posted - 2008.03.01 02:27:00 -
[120]
Originally by: Wet Ferret
Originally by: Manipulator General tbh we don't. I manage just fine with Evemon, and more accounts than a sane person should really have.
So EVEmon starts training new skills for you?
I'm just curious, because I don't and never will use it.
No, but it allows you to set up queues that can you set to fit around your RL schedule. I rarely have non-training time, and stick to my training plans.
Quite why anyone needs something to start a new skill training for them is beyond me.
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