Pages: [1] 2 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bellum Eternus
Gallente Death of Virtue Sex Panthers
|
Posted - 2008.02.28 11:25:00 -
[1]
Edited by: Bellum Eternus on 28/02/2008 11:32:15 Come on, PLEASE? It wouldn't hurt anything at all. Really. Primary skill completes, secondary 'backup' skill starts to train. This way you can knock out some shorter skills and once they finish then it switches over to training your 'backup' skill that is probably a long training time.
It really bums me out that I have to babysit my skills so much some of the time. The weird thing is, I actually *like* training skills to level five now, because I don't have to keep coming back and switching stuff around every day or so. Gallente Carrier V ftw.
I know it's been mentioned before, but it's just too good of an idea not to have it.
I changed the spelling for all the pedants out there.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
Chereadenine Zakalwe
Slacker Industries Exuro Mortis
|
Posted - 2008.02.28 11:27:00 -
[2]
Edited by: Chereadenine Zakalwe on 28/02/2008 11:27:30 (Possibly)Coming soon... tm
ô您 |
Skud Lundgren
|
Posted - 2008.02.28 11:29:00 -
[3]
Edited by: Skud Lundgren on 28/02/2008 11:35:38 /signed
even if u could only have 1 skill in the queue it would be good
|
Psychotria
|
Posted - 2008.02.28 11:31:00 -
[4]
Please don't necro posts that are 4 years old... oh... wait...
ps. it's spelled "queue". A "cue" is something you hit billiard balls with :p
Red vs Blue
|
Amarria Black
Clan Anthraxx
|
Posted - 2008.02.28 11:31:00 -
[5]
Queue. Still /signed.
Originally by: Frug Your reputation has been entirely redeemed in my eyes. I now want your babies.
|
Raimo
Gallente Blue. Blue Federation
|
Posted - 2008.02.28 11:31:00 -
[6]
Yes, a skill queue could be good.
CCP, please improve the UI and make it customizable with more assignable key commands! |
Haks'he Lirky
Dominion Imperium
|
Posted - 2008.02.28 11:32:00 -
[7]
/signed
and uhm, it's spelled "queue", I know it's a sucky one.
|
Bellum Eternus
Gallente Death of Virtue Sex Panthers
|
Posted - 2008.02.28 11:33:00 -
[8]
It's 3 am here you bastards. Gimme a break lol.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
NightKhaos
Gallente Khaos Wielders
|
Posted - 2008.02.28 11:34:00 -
[9]
Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
Reshape EVE for the future! Sell the 0.0 gates to player owned corps, and encourage an open ended universe. |
Hirana Yoshida
Behavioral Affront
|
Posted - 2008.02.28 11:35:00 -
[10]
The idea has been around for a while and even got a positive DEV response at one point I think.
CCP has to make sure it's not exploited. They already gracefully allow us to keep implant-boosted trains after being podded and to finish trains when our credit cards get rejected (stupid money grubbing swine!).
Just started down the carrier path myself so I am set 3-4 weeks at a time - but I still remember the first month where you literally changed skills every 30 minutes, nearly made me insane
|
|
Ryuu Katsu
YTiRi Directorate
|
Posted - 2008.02.28 11:36:00 -
[11]
I have a feeling one of the reasons there is not a skill queue, nor will there be one.
Is that CCP figures that if there was one in place, it would possibly lead to some players setting up skill queues and leaving them going until they realized that they were no longer logging back on, and that eventually leading to them cancelling their subscriptions.
Not to mention the potential of character creation "farming" and selling. Setting up half year long skilltrains and reselling the characters for ISK.
If people log in, even if only once in a while to change a skill, it forms a stronger connection in their mind to the game, and as such they are more likely to remain subscribers, even if they are doing nothing but changing skills for training.
I agree with you on the point that it would indeed be convenient at times, but alas, it is not to be I fear.
======================== Real men structure tank. |
Haks'he Lirky
Dominion Imperium
|
Posted - 2008.02.28 11:37:00 -
[12]
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
True enough, but if the queue only works when people have an active account then CCP shouldnt really care? :)
Plenty of people all ready that take breaks to play other games, the queue would only make it more gratifying to come back.
|
Chereadenine Zakalwe
Slacker Industries Exuro Mortis
|
Posted - 2008.02.28 11:38:00 -
[13]
I feel like takin a cue(of the pool type) to someone after i realise iv missed hours of training due to some extended dtime..or such..how ironic!!
ô您 |
Fanjita
|
Posted - 2008.02.28 11:39:00 -
[14]
if you cant manage something as simple as skill planning then maybe you should play another game.
|
Granmethedon III
R.E.C.O.N. Black-Out
|
Posted - 2008.02.28 11:39:00 -
[15]
No we don't. Plan your skills so they end at a convenient time. It's part of the game.
|
Rawr Cristina
Caldari Cult of Rawr
|
Posted - 2008.02.28 11:40:00 -
[16]
/signed
And that's why I have more L5 skills than L1, L2 or L3
Fight Piracy - Encourage PvP in Lowsec! |
Wet Ferret
|
Posted - 2008.02.28 11:45:00 -
[17]
/signed of course
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
If this were true, then CCP is severely lacking in any kind of creativity. There are many simple ways to prevent abuse of a skill queue. For example...
1) After 24 hours, or maybe even 7 days, the queued skill stops training 2) Skill queue disabled on inactive accounts
I'm sure there are better ideas. Personally I would prefer dual-training. I think it would be much nicer than skill queuing (though slightly harder to implement).
|
The Herrick
Gallente SniggWaffe
|
Posted - 2008.02.28 11:49:00 -
[18]
Originally by: Granmethedon III No we don't. Plan your skills so they end at a convenient time. It's part of the game.
So was stuff like dual MWD Ravens, lag and dysfunctional overviews.
Just because it is/was part of the game don't mean it's a good thing.
Anyway /signed while I'm not too fussed if we get a queue or not now since most of my skills are about 6 hours - 2 days long it would be a nice addition and save me the hundreds of partially trained skills I already have.
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff. |
Chereadenine Zakalwe
Slacker Industries Exuro Mortis
|
Posted - 2008.02.28 11:50:00 -
[19]
Originally by: Fanjita if you cant manage something as simple as skill planning then maybe you should play another game.
Yup..even though most ppl here have a real life,(personally)running 2 accounts..and a family at the same time..tough sh*t.. Server is down when your coming up a a skill change..ah well.. Hey you have to work late and that coincides with dt..whatever
I cant say iv ever lost many sp over any of these..but would still be a nice option to have. If i could predict it all perfectly i wouldn't be *****ing! You simply cannot let your life revolve around internet spaceships!!
ô您 |
Granmethedon III
R.E.C.O.N. Black-Out
|
Posted - 2008.02.28 11:55:00 -
[20]
Originally by: Chereadenine Zakalwe
Originally by: Fanjita if you cant manage something as simple as skill planning then maybe you should play another game.
Yup..even though most ppl here have a real life,(personally)running 2 accounts..and a family at the same time..tough sh*t.. Server is down when your coming up a a skill change..ah well.. Hey you have to work late and that coincides with dt..whatever
I cant say iv ever lost many sp over any of these..but would still be a nice option to have. If i could predict it all perfectly i wouldn't be *****ing! You simply cannot let your life revolve around internet spaceships!!
No you can't let your life revolve around internet spaceships, and that's exactly why you should plan your skills so you don't lose time. And if you do lose time, well it's only internet spaceships....
Its part of the game. Quite an interesting part of the game, too.
|
|
Chirruper
|
Posted - 2008.02.28 11:56:00 -
[21]
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
I think the idea here is that you would only be able to queue up one skill, which would be a huge boon to busier people, where instead of needing to be online the moment your skill finishes training, you can choose the entire window of training time for your current skill to pick the next one.
I think that since the client sends which skill it wants to train, doing so may be more trouble than its worth ATM for CCP. From what I can tell, EvE doesn't actually "train" your skill offline, rather calculates how much you have trained while offline when you come online, so it would require an entire new server load of skill pinging. I could be wrong about that though.
|
Granmethedon III
R.E.C.O.N. Black-Out
|
Posted - 2008.02.28 11:59:00 -
[22]
Originally by: Chirruper
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
I think the idea here is that you would only be able to queue up one skill, which would be a huge boon to busier people, where instead of needing to be online the moment your skill finishes training, you can choose the entire window of training time for your current skill to pick the next one.
I think that since the client sends which skill it wants to train, doing so may be more trouble than its worth ATM for CCP. From what I can tell, EvE doesn't actually "train" your skill offline, rather calculates how much you have trained while offline when you come online, so it would require an entire new server load of skill pinging. I could be wrong about that though.
The problem there is one skill soon wouldn't be enough, much like not being able to queue a skill now isn't enough. You can quite easily change skills whilst on at the moment so that you don't lose training time if you're aware that you won't be on when it finishes; all that will happen adding a one skill queue is people will moan about having to be online exactly when the second skill finishes.
All in all, the skilling system has been the way it has for five years now, I really can't see them changing it.
|
Chirruper
|
Posted - 2008.02.28 12:08:00 -
[23]
Edited by: Chirruper on 28/02/2008 12:09:34 Edited by: Chirruper on 28/02/2008 12:08:24
Originally by: Granmethedon III
The problem there is one skill soon wouldn't be enough, much like not being able to queue a skill now isn't enough. You can quite easily change skills whilst on at the moment so that you don't lose training time if you're aware that you won't be on when it finishes; all that will happen adding a one skill queue is people will moan about having to be online exactly when the second skill finishes.
All in all, the skilling system has been the way it has for five years now, I really can't see them changing it.
Noo thats not how it works. Right now say this is a timeline of your plan and lines are completion time, you have to be online at exactly at the lines, no sooner, no later.
-------------------|----|-|---------|
If you can queue just one, you choose your second skill, for instance, any time the first skill is training...
So if you have an appointment that interferes with a lines, you have plenty of time to make sure it keeps training and can return to pick a new one in the new window. The only small windows would be level 1-2 but thats not an issue.
But yes, right now I just queue up "long skill" before I log off, which for some people happens to be too often.
|
Chereadenine Zakalwe
Slacker Industries Exuro Mortis
|
Posted - 2008.02.28 12:11:00 -
[24]
Originally by: Granmethedon III
No you can't let your life revolve around internet spaceships, and that's exactly why you should plan your skills so you don't lose time. And if you do lose time, well it's only internet spaceships....
Its part of the game. Quite an interesting part of the game, too.[/quote
Touche
ô您 |
Arana Tellen
Gallente The Blackguard Wolves Black Star Alliance
|
Posted - 2008.02.28 12:11:00 -
[25]
Originally by: Chirruper Edited by: Chirruper on 28/02/2008 12:09:34 Edited by: Chirruper on 28/02/2008 12:08:24
Originally by: Granmethedon III
The problem there is one skill soon wouldn't be enough, much like not being able to queue a skill now isn't enough. You can quite easily change skills whilst on at the moment so that you don't lose training time if you're aware that you won't be on when it finishes; all that will happen adding a one skill queue is people will moan about having to be online exactly when the second skill finishes.
All in all, the skilling system has been the way it has for five years now, I really can't see them changing it.
Noo thats not how it works. Right now say this is a timeline of your plan and lines are completion time, you have to be online at exactly at the lines, no sooner, no later.
-------------------|----|-|---------|
If you can queue just one, you choose your second skill, for instance, any time the first skill is training...
So if you have an appointment that interferes with a lines, you have plenty of time to make sure it keeps training and can return to pick a new one in the new window. The only small windows would be level 1-2 but thats not an issue.
But yes, right now I just queue up "long skill" before I log off, which for some people happens to be too often.
The thing is you can, since you can stop a skill early, train a second one, go back to the first one for a couple of hours and if its really akward whittle it down.
You dont have to leave a skill to go from beginning to end every time. ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
|
Z3r0n
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2008.02.28 12:15:00 -
[26]
Edited by: Z3r0n on 28/02/2008 12:15:58
Originally by: Ryuu Katsu Not to mention the potential of character creation "farming" and selling. Setting up half year long skilltrains and reselling the characters for ISK.
This wouldn't be any easier then it is today mate... we're not asking for a skill queue where you queue the next 4 years... it would simply be enough to have a "primary" skill and a secondary "backup" one once the primary is finished.
It would simply be more comfortable and I personally can't see any drawbacks.... If the only reason why people play EVE is so they can "right click -> train" then I doubt they'd still be playing EVE so people canceling their subs sooner is also not true imo.
Currently Training: ePeen Compensation Rank (19) |
Riho
Mercenary Forces
|
Posted - 2008.02.28 12:18:00 -
[27]
i acctually push getting new skills ahead for months sometimes just beacuse i cba to babysit them for the first few levels.
like one of my alts.. she has all the carrier related skills 4 or 5 allready BUT i havent bought or trained up Jump drive Calibration skill + a few other.
on this char i trained up energy management 5 to get thermodynamics.... but i pushed that ahead 3 weeks before i acctually bought the skill :P
and the list goes on and on and on.
whit skill queue id acctually buy the right skills when i can train them :P ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
|
Wet Ferret
|
Posted - 2008.02.28 12:42:00 -
[28]
Originally by: facepalm johnson basically, it's pure laziness for the tl;dr generation...
if you're not in game enough to babysit some short trains then why are you even playing?
i'm fully opposed to this garbage idea; -1 to the OP
Let me guess, your generation was the walking-to-school-barefoot-in-the-snow-while-carrying-your-sister generation? If so, feel free to die anytime soon.
|
Marshall Knight
Ardent Industrial Hydra Alliance
|
Posted - 2008.02.28 12:48:00 -
[29]
Damn guys you take this game too serously
i cant beilieve you guys worry about a couple hours skill training jesus geta life. we dont need a que system so what if you cant change skills exactly on time who cares i dont play this game to change skills i play this game to socilise and pvp skill training is done on a side so i can fly more things i dont worrys about a few hours. If you have to worry about changing skills exactly on time then theres something really wrong with you lol and like someone said if ya got to go work switch skills etc and when you come back finish that last hour or 2 off. I say no to skill queing no need for it and it only helps the people who want to farm there chars.
seems to me its the guys who want to be uber as quick as possible who want this and not the actual main playing population.
|
facepalm johnson
a sackful of sacrificial sacrifices
|
Posted - 2008.02.28 12:56:00 -
[30]
Originally by: Wet Ferret Let me guess, your generation was the walking-to-school-barefoot-in-the-snow-while-carrying-your-sister generation? If so, feel free to die anytime soon.
ouch, bitter much? you must have been out of training for at least a couple of hours....
|
|
|
|
|
Pages: [1] 2 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |