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Orgos Khenn
Minmatar
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Posted - 2008.03.01 02:30:00 -
[121]
Originally by: Manipulator General Quite why anyone needs something to start a new skill training for them is beyond me.
I wouldn't worry. They just haven't read the definition of want yet. I'm sure it's pasted up there somewhere though. ---- One day...one day General will be worth reading.
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Wet Ferret
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Posted - 2008.03.01 02:45:00 -
[122]
Originally by: Orgos Khenn
Originally by: Manipulator General Quite why anyone needs something to start a new skill training for them is beyond me.
I wouldn't worry. They just haven't read the definition of want yet. I'm sure it's pasted up there somewhere though.
Perhaps you should take some time to look up the definition of need. It is a perfectly valid opinion that improvements to the game are needed.
Also, go back to WoW comments are non-constructive and useless. Why don't you come up with a reasonable argument against the proposed feature? Nobody else in this thread seems to be able to.
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Kyra Felann
Gallente Noir.
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Posted - 2008.03.01 02:59:00 -
[123]
Originally by: Wet Ferret I'm just curious, because I don't and never will use it.
What possible reason could you have for not using EveMon? Do you not used a keyboard either? Because, IMO, it's almost that indispensable.
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Orgos Khenn
Minmatar
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Posted - 2008.03.01 03:10:00 -
[124]
Originally by: Wet Ferret Why don't you come up with a reasonable argument against the proposed feature? Nobody else in this thread seems to be able to.
No, what you mean is, nobody else seems to be able to come up with an argument that you will accept. I'm not even going to try. Primarily because...well...this is General, in case you hadn't noticed. This isn't where you debate things when you want constructive answers. This is where you whine, and this is a whine. ---- One day...one day General will be worth reading.
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Manipulator General
o.0
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Posted - 2008.03.01 04:19:00 -
[125]
Originally by: Wet Ferret
Originally by: Orgos Khenn
Originally by: Manipulator General Quite why anyone needs something to start a new skill training for them is beyond me.
I wouldn't worry. They just haven't read the definition of want yet. I'm sure it's pasted up there somewhere though.
Perhaps you should take some time to look up the definition of need. It is a perfectly valid opinion that improvements to the game are needed.
Also, go back to WoW comments are non-constructive and useless. Why don't you come up with a reasonable argument against the proposed feature? Nobody else in this thread seems to be able to.
Aight, you are, ofc, absolutely correct. Quite why I should bother logging in to change a skill is beyond me.
Is there any way CCP could dump some ISK in my wallet each month, maybe 200m to allow me to buy a GTC?
Jesus F'ing christ, why bother pretending to play a game if you cant be f'ing arsed to log in to change a skill.
Improvements in the game? Sure, by all means. But ffs, at least have the decency to log in. Do you want CCP to run missions for you so you can get better standings for you, too?
Baffling/mind-boggling etc.
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.03.01 05:44:00 -
[126]
Originally by: Manipulator General Jesus F'ing christ, why bother pretending to play a game if you cant be f'ing arsed to log in to change a skill.
:facepalm:
Fight Piracy - Encourage PvP in Lowsec! |

Cyxopyc
Wolfram Brotherhood
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Posted - 2008.03.01 08:08:00 -
[127]
Edited by: Cyxopyc on 01/03/2008 08:11:44 This ought to the be in the Features and Ideas Discussion. Well, I guess it is. I've seen it many times along with many good ideas to help it blend in with the EVE skill system.
EVE just has so many possibilities for new stuff. It makes everybody's imagination run wild with ideas. But for sure this is something I'd wish they'd look at.
As far as concern about having players start a long skill with a 2nd long one in queue just before the account subscription expires, they could just run a script during downtime.
If ($AccountName == $Inactive) then sub{&PauseSkillTraining};
Please don't make fun of my coding, I'm just pretending I know how.  == Support fixing the EVE UI |

Kel Dario
Amarr Blue Sky Inc
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Posted - 2008.03.01 09:10:00 -
[128]
/Signed
We really need a skill queue.
Old timers who think its unfair to them if it gets inplented can go drown them self.
I think EVE would stand out as a game in the MMO-market that do not punish the player if (s)he cannot log in for real life getting in the way.
CCP, you could use that in your advertisement to get more players. More players=more revenue=more money to invest in new servers, other things etc etc ...
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Sepuku Strange
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Posted - 2008.03.01 10:30:00 -
[129]
This: queue, not cue. And This: /signed
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CrazzyElk
Northern Shadowrunners Atlas Alliance
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Posted - 2008.03.01 10:44:00 -
[130]
Really, after the early fast skills changing skills to something that doesnt finish during work hours etc is REALLY EASY... you just need to count forward a few hours....
I'm serious you really dont need to do anything else I promise
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Wadaya
Caldari Trailerpark Industries
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Posted - 2008.03.01 11:17:00 -
[131]
The only way I can see a skill queue being viable is, in the event of unexpected downtime, the game makes a check at startup to see if a skill has finished, and if so, switch to the next skill in line for training. During normal uptime it would be business as usual.
However, adding one more call on an already buggy startup probably isn't going to help matters.
Wad
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Mottgus
Caldari HeartVenom Inc. Imperial Republic Of the North
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Posted - 2008.03.01 11:45:00 -
[132]
/signed
I agree on putting limits to the idea.. Most of which have been previously mentioned, thus I will not repeat what has been said a million times.
P.S. Dual training sounds pretty sweet too..
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The Herrick
Gallente SniggWaffe
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Posted - 2008.03.01 11:53:00 -
[133]
Originally by: Orgos Khenn You know you wouldn't have to worry about skill queues if you played WoW. It's just over there. Just beyond that door. Over that way. Go on. You can do it.
If we applied your logic to every single time the community had a problem or suggestion for EvE then it'd still be in beta form and WoW would have a significantly larger user base.
Anyway since people are willing to fight tooth and nail to not see this go in (20 skills with only 4 hours left on them is soooo much fun!) how about a queue in SiSi?
It'd help people be able to actually test stuff and mean that people wouldn't be constantly badgering CCP to mirror the damned thing too. I can't see any reason not to it's not like you can farm and sell SiSi characters is it and people arn't gonna abandon TQ for the test server either if it did get a queue.
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff.
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Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.03.01 14:13:00 -
[134]
Originally by: Erotic Irony
Originally by: Bellum Eternus Edited by: Bellum Eternus on 28/02/2008 11:32:15 Come on, PLEASE? It wouldn't hurt anything at all. Really. Primary skill completes, secondary 'backup' skill starts to train. This way you can knock out some shorter skills and once they finish then it switches over to training your 'backup' skill that is probably a long training time.
It really bums me out that I have to babysit my skills so much some of the time. The weird thing is, I actually *like* training skills to level five now, because I don't have to keep coming back and switching stuff around every day or so. Gallente Carrier V ftw.
I know it's been mentioned before, but it's just too good of an idea not to have it.
I changed the spelling for all the pedants out there. 
I saw you lost a Kronos to omnor, you have my condolences--inventing these ships is a hassle and they are beautiful. 
Yep. Vent managed to die and I warped my ship into their gang right as the rest of my gang warped out. My broken vent didn't help when I asked where everyone went either lol. Oh well. I have another one now heh.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Redpants
Gallente Dark Star LTD Atrocitas
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Posted - 2008.03.01 17:55:00 -
[135]
Originally by: Bellum Eternus Edited by: Bellum Eternus on 28/02/2008 11:32:15
It really bums me out that I have to babysit my skills so...
It really bums me out to have to play this game...
"My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |

Talen Kross
T Miners
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Posted - 2008.03.01 17:59:00 -
[136]
Edited by: Talen Kross on 01/03/2008 18:00:33 I vote no.
"Why?" I hear you cry. Simple this would have people do the whole "minmatar battleship level 5" followed by "gallente battleship level 5". That would be about 50 days of training for free. I would be OK with it if you couldn't train while your account subscription was expired.
Originally by: "Desi"
Originally by: "spiralJunkie" if Vegeta is going, only I can beat him
You will need to spend atleast 6 episodes powering up before you do that.
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SghnDubh
BattleClinic
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Posted - 2008.03.01 18:13:00 -
[137]
Originally by: Wet Ferret
Originally by: Manipulator General tbh we don't. I manage just fine with Evemon, and more accounts than a sane person should really have.
So EVEmon starts training new skills for you?
I'm just curious, because I don't and never will use it.
Why not?
Just curious.
. Timecodes: http://shop.BattleClinic.com
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SghnDubh
BattleClinic
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Posted - 2008.03.01 18:21:00 -
[138]
No. A skill queue is silly.
Let's get some perspective here.
You don't have to grind in EVE. Your skills train in real-time. There is incentive for you to return to EVE, login, and manage your skills: You can use the time to catch up with friends, see if the market price on veldspar has changed, or realise that you have to upgrade your clone cause you're 4 million points short. There is incentive for the developer to ask you to log in: Economic incentive, immersion incentive, community-building incentive.
There is no legitimate reason to ask this of CCP. It's an outstanding game design feature.
/me flames And as it's been said several times in this thread, if you can't be bothered to change your skills, why are you playing this game? Accept the limitation, work within it, and find something important to complain about, ffs. Sheesh. /me stops flaming
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Timecodes: http://shop.BattleClinic.com
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Erotic Irony
0bsession
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Posted - 2008.03.01 18:33:00 -
[139]
Originally by: SghnDubh
No. A skill queue is silly.
Let's get some perspective here.
You don't have to grind in EVE. Your skills train in real-time. There is incentive for you to return to EVE, login, and manage your skills: You can use the time to catch up with friends, see if the market price on veldspar has changed, or realise that you have to upgrade your clone cause you're 4 million points short. There is incentive for the developer to ask you to log in: Economic incentive, immersion incentive, community-building incentive.
There is no legitimate reason to ask this of CCP. It's an outstanding game design feature.
/me flames And as it's been said several times in this thread, if you can't be bothered to change your skills, why are you playing this game? Accept the limitation, work within it, and find something important to complain about, ffs. Sheesh. /me stops flaming
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this whole discussion, the case against is a moot point, a que is in the works
the reason for it is how abundant multiaccount players are and how clumsy or antiquated much of EVE's gameplay mechanics are--how long did it take to get API for example? killmail mechanics for example are an abortion, no pods on mails, no exporting, tiny ingame store--the list goes on and on and on.
CCP may be dense and slow to tweak the game but they aren't completely braindead, as the game ages CCP raises the gameplay and playability standards because they know if they don't, virtually EVERY other modern game handles interface and documentation much better and no one is going to put with cumbersome POS UI or increasingly tedious overview management every patch
the case against is purely spurious, its like the game before we had market in space--no doubt the devout few insisted that for RP reasons or to not undermine Gallente outposts, it was more realistic and internally consistent that we could only access market in space, but ultimately pragmatism took precedence.
no one cares about backstory or immersion, we want a game that enables us to play it richly and without tedium, in essence gameplay that reminds us how natural and intuitive it is, not gameplay that draws attention to its primitive and defective nature ___ Eve Players are not very smart. Support Killmail Overhaul
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Wet Ferret
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Posted - 2008.03.01 18:43:00 -
[140]
Originally by: Talen Kross Edited by: Talen Kross on 01/03/2008 18:00:33 I vote no.
"Why?" I hear you cry. Simple this would have people do the whole "minmatar battleship level 5" followed by "gallente battleship level 5". That would be about 50 days of training for free. I would be OK with it if you couldn't train while your account subscription was expired.
Do you honestly believe CCP would allow a queued skill to start on an expired account? I know the devs aren't perfect, but that would just be phenomenally stupid.
To SghnDubh: I don't need a 3rd party program to plan or manage my skill training for me. It's not exactly a difficult task. I only support this idea because of unexpected issues that would prevent logging into the client to start the next skill. And Erotic Irony did a good enough job of responding to your second post...
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Chirruper
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Posted - 2008.03.01 19:10:00 -
[141]
Edited by: Chirruper on 01/03/2008 19:13:39
Originally by: SghnDubh
Accept the limitation, work within it, and find something important to complain about, ffs. Sheesh.
The most important problem of EVE is the interface.
http://www.eve-online.com/faq/faq_01.asp
See here. These are the selling points of EVE - a player driven universe; a complex experiment in sociology; a game where we find our niche. Do you see this on the ads?
"EVE Online - 14 Day Trial!" "Drool over scheduling your day around logging in to train skills!" "Drop your jaw over our useless Autopilot!" "Behold navigating drop-down menu after drop-down menu!" "Gawk at our clunky inventory system."
Do you honestly think that's why people fall in love with EVE? The biggest turn-off for trial account players is the rapidly aging UI that makes Everquest look like it had a miracle UI. Just because the rest of the game is so awesome that people are willing to tolerate the UI doesn't mean that it couldn't stand for improvement.
I will go out on a limb and look into the future. The UI will kill EVE. More and more players over time will see the faults in parallel with competitive games while grizzled old vets with 200 million SP say "lawl go back to World of Starcraft" while EVE slowly dies thanks to its Amish sense of elitism.
And I can see even further into the future, when people are telling their grandkids in a drunken stupor, "I remember when games were good! You could spend 10 minutes organizing your inventory! Now it's all about 'fun.' Bah!"
edit: I was going to fix that web link up top, but if you can't copy and paste it into your address bar, go back to WoW noobs.
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.03.01 19:38:00 -
[142]
Originally by: SghnDubh
No. A skill queue is silly.
Let's get some perspective here.
You don't have to grind in EVE. Your skills train in real-time. There is incentive for you to return to EVE, login, and manage your skills: You can use the time to catch up with friends, see if the market price on veldspar has changed, or realise that you have to upgrade your clone cause you're 4 million points short.
If your only incentive for logging in is to change a skill then perhaps you should take a break?
Fight Piracy - Encourage PvP in Lowsec! |

Mitchman
Omniscient Order
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Posted - 2008.03.02 04:09:00 -
[143]
Having a skill queue has a very legitimate reason: Vacation! I mean, noone can really go on a long vacation while playing eve, unless they happen to have a _relevant_ long skill to train. Asking someone else to change skill for you is technically a violation of the EULA...
New video: Pride, Honor & Retribution
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Elrich Zann
Minmatar Hidden Agenda
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Posted - 2008.03.02 11:15:00 -
[144]
/signed - now and forever
A one skill queue (primary completes secondary starts) will not kill the game and will help when eve decides to crash 10 minutes before your skill completes, or the power dies, or your ISP decides to quit...
Also the fact that I occasionally log in change a skill then log out, isn't really playing eve as far as I can tell.
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Hohenheim OfLight
Pegasus Mining and Securities R0ADKILL
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Posted - 2008.03.02 12:48:00 -
[145]
Yep carrying on with another skill would be grate there are so many skill i just never train as i don't think i am going to be around in 3 hours time to switch back to smoothing more important, the longer ones are actually easier as are the short ones but unless you getup early and set a 3 hour one going and know you going to be home it just pain in the arse. ----------------------------------------------
Is mining for a hel mad? or just ambishus?
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Blaise Farmoon
Minmatar
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Posted - 2008.03.02 12:59:00 -
[146]
Originally by: Manipulator General
Jesus F'ing christ, why bother pretending to play a game if you cant be f'ing arsed to log in to change a skill.
Quote of the day imho.
Skill queuing would encourage passive character farming as exploiters use isk to pay for a character that never plays the game. __________________________________________________
The meek shall NOT inherent the earth, they will be beaten and their toys taken from them. - Blaise Farmoon |

Avery Fatwallet
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Posted - 2008.03.02 13:04:00 -
[147]
i like love endorse and worship the idea of a skill queue.
if queueing skills is disabled on unpaid subscriptions i dont even see CCP lose money over it.
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Blaise Farmoon
Minmatar
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Posted - 2008.03.02 13:24:00 -
[148]
ANOTHER reason the queue is a bad idea, besides promoting passive character farming, is it will promote even more passive gameplay with noobs.
A majority of noobs think a bigger ship will solve their gameplay issues and focus their training accordingly. If a queue is allowed, the sad panda noob will queue his training until the bigger ship is reached then possibly log back in, if he hasn't lost interest all together. Meanwhile, his actual skill in pvp/pve has not increased at all and he's still a noob. __________________________________________________
The meek shall NOT inherent the earth, they will be beaten and their toys taken from them. - Blaise Farmoon |

Wet Ferret
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Posted - 2008.03.02 13:27:00 -
[149]
Edited by: Wet Ferret on 02/03/2008 13:27:14
Originally by: Blaise Farmoon
Quote of the day imho.
Skill queuing would encourage passive character farming as exploiters use isk to pay for a character that never plays the game.
In the WoW forums are you (the OP) the guy that demanded levels 1-20 be eliminated to make the game "better"?
In EvE, one does not have to grind missions, doesn't have to fight pvp or pve, doesn't have to mine and build things. Doing all makes ones gaming experience bigger but we're not forced to do them. Skill changing is the only task EvE demands you to perform. It's a pretty simple concept to change short skills while playing and train long ones during overnight and/or downtime.
And I agree that the UI should be a much bigger priority.
How would it encourage "character farming" (by which I assume you mean training up alts for an intended purpose) any more than it is already encouraged? I know very few people who DO NOT have an alt training somewhere to be their personal hauler, or mission runner, or even pocket PvPer. It would change nothing at all in that regard.
And since people so love to bring WoW into this... one of the reasons EVE is so much better than WoW is because you don't need to actively level up your character. In fact that was one of the main selling points that drew me into it three years ago. A skill queue would only separate EVE and WoW further, not bring them closer together.
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Blaise Farmoon
Minmatar
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Posted - 2008.03.02 13:39:00 -
[150]
Edited by: Blaise Farmoon on 02/03/2008 13:42:44
Having alts isn't character farming. By Passive Character Farming (PCF)(tm) I mean using isk to pay for the account, using the proposed training queue to train, then selling the character on ebay or for isk on the forums.
Folks that use alts (I, included) tend to USE them. A miner/missioner alt to bring in isk, a pvper to have fun. A bit different than PCF 
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The meek shall NOT inherent the earth, they will be beaten and their toys taken from them. - Blaise Farmoon |
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