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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2008.03.02 14:10:00 -
[151]
I heards its spelt "Que" C/D?
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Alberic Nydorm
FarCry Inc
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Posted - 2008.03.02 14:25:00 -
[152]
I think its a good idea.. so /signed.
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FarScape III
Journey On Squad
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Posted - 2008.03.02 14:32:00 -
[153]
Edited by: FarScape III on 02/03/2008 14:34:22 The reason I do not have a second account is that because I would have to be logging into EVE 4 times a day
At least a 24 hr one so we do not have to log in at work and wake up to do it.
Sure i'll play in the middle of the night then but THEN I'm going to get sick of the game making me tired and unable to stay awake at work.
in other words it is a pain! And actualy lossing CCP money At least in other games you actualy level faster anyways and so only leveling when you play is actualy better.
if not then let us have more accounts by not making us log in in the middle of the night. that's ok for one account but not more then that.
Besides there won't be farming and selling on E-Bay since those jerk isk sellers name their Avatars stupid names no one would want. *** |
Lena Kanto
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Posted - 2008.03.02 14:58:00 -
[154]
Edited by: Lena Kanto on 02/03/2008 15:03:32 Yes please, you can limit it to just active accounts, and you can limit it to just two skills in a queue.
And you can limit it to a 24h queue. So you cannot put on a skill that finishes in 5 days and then have another started, you need to be somewhat active. Though even this doesn't seem neccisary.
All of the 'this promotes passive gameplay' is bs, what's the real problem? You care so much because people that used to log on, use bandwidth, then log of 1 minute later, now do not log on anymore? Do you miss them? Really, it's a non-issue, people that log on for 1minute *do not play*, there's no sudden passive gameplay involved, just a more convenient system for both the servers and the players. A limit of a 24h 2-skill queue really cannot be abused by 'char farmers', and hell, char farmers rake in subscription money without putting strain on the servers.
A 24h-limited 2-skill queue really does not hurt.
The whole 'kills immersion' thing is BS. We're NOT talking about players that pvp and run missions besides their skilltraining, now suddenly wont pvp or run missions because they can change skills more easily, that's ridiculous.
We're talking about the people who log on for 1minute, change a skill, then logoff, just to compete with others and the farmers that already have macros. They never immersed into the game, they just changed skills, and now they don't have to wake up at 4am to not miss out.
As for 'unfair to old players.' Don't be a crybaby, years of raking in experience, years of raking in isk, assets, contacts, corp trust, alts, and of course skillpoints is more than enough. Hell, even if I trained 2x as fast and started now, I'd still take years to catch up with the 30-70m players, and then the best part of EVE is probably even more dead.
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Blaise Farmoon
Minmatar
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Posted - 2008.03.02 16:34:00 -
[155]
Originally by: Lena Kanto
blah blah blah... All of ...'this... is bs, ...more drivel
Your entire post is ridiculous, myopic and off target. For any change you must, must consider exploiters. There is always one to take any aspect of your game and use it to the nth degree. Entire sweatshops of farmers have made good 'real' money grinding and doing other mind numbing tasks for years now. This is a minor task that takes seconds to perform, not hours at a time. if you eliminate it you allow game advancement without game play. Yes, this will affect the community and yes it will affect the game and paying memberships.
I'll say it again, in EvE, you do not even need money to keep an account active.
Queuing is not inherently bad, passive gaming is bad. If you can't see the difference therein lies your problem. __________________________________________________
The meek shall NOT inherent the earth, they will be beaten and their toys taken from them. - Blaise Farmoon |
Elrich Zann
Minmatar Hidden Agenda
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Posted - 2008.03.02 22:20:00 -
[156]
Originally by: Blaise Farmoon
Your entire post is ridiculous, myopic and off target. For any change you must, must consider exploiters.
Your arguement would be much more valid if character farming wasn't going on now. But unfortunately it is, so CCP should then consider what is best for the majority of players. Nobody likes 6 hour skills. The problem is not that it's hard to set other skills to train to cover it when you can't spend 6 hours online, the problem comes about when you can't get on the server to swap skills because of outside problems (server crash, extended patch, power failures, or isp problems). Why should paying customers lose many hours of training? A few minutes here and there is no issue, but many of us, set skills to finish before going to work or out. Nothing is more frustrating than seeing that 'server down' message during these times.
No, a skill queue would benefit the majority of players, and lack of one hasn't stopped character farming. Exploiters are here and will remain here whether a skill queue exists or not. A one skill queue, even with a 24 hour limit is a vast improvement over what we have now.
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Xaen
Caldari Caritas.
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Posted - 2008.03.03 18:26:00 -
[157]
Originally by: Shi Mun TBAFH (A=absolutely) No. It would be nice but what would eve be w/o having to plan ure day around ure skill training?
It would be less of a pain in the ass. Any other questions? - Support fixing the UI|Suggest Jita fixes|Compact logs |
Pritkij Kaban
Unbound Universe
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Posted - 2008.03.03 19:27:00 -
[158]
/signed
Everyone liking to babysit like mad may continue, i bet setting 1 skill queue will work for them. Everyone concerned about char-for-sale stuff - LOL here is newsflash for you, account farmers dont mind switching skills a lot. They get money for their efforts later, selling those 6-month Achuras ------------ Think, it surprises sometime |
Administrator Kaziganthi
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Posted - 2008.03.03 19:43:00 -
[159]
Originally by: Haks'he Lirky
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
True enough, but if the queue only works when people have an active account then CCP shouldnt really care? :)
Plenty of people all ready that take breaks to play other games, the queue would only make it more gratifying to come back.
AGREED and lets face it most players have a life out side of eve queuing skills would make life MUCH easier for those of us that have families or work (theres that 4 letter word i hate) that keeps us from the game
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2008.03.03 19:48:00 -
[160]
Edited by: Kweel Nakashyn on 03/03/2008 19:48:39 6 pages in less than 4 days.
/signed of course. 2isk
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Zeixian
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Posted - 2008.03.03 21:13:00 -
[161]
Originally by: Blaise Farmoon
Originally by: Lena Kanto
blah blah blah... All of ...'this... is bs, ...more drivel
Your entire post is ridiculous, myopic and off target. For any change you must, must consider exploiters. There is always one to take any aspect of your game and use it to the nth degree. Entire sweatshops of farmers have made good 'real' money grinding and doing other mind numbing tasks for years now. This is a minor task that takes seconds to perform, not hours at a time. if you eliminate it you allow game advancement without game play. Yes, this will affect the community and yes it will affect the game and paying memberships.
I'll say it again, in EvE, you do not even need money to keep an account active.
Queuing is not inherently bad, passive gaming is bad. If you can't see the difference therein lies your problem.
Passive Gaming is bad? How? Passive gaming that negatively affects the economy, sure. Passive gaming that negatively affects the play-experience of a large group of gamers, of course. Which of those occurs from allowing ONE skill to be queued?
I have yet to see a single argument against queues in this thread that accurately depicts what would happen if ONE skill was allowed to be queued. Oh sure, there are several that, like yours, paint a picture of a world where we can queue 50+ skills in a row and the apocalypse that would surely follow, but none of the scenarios are realistic for a SINGLE skill queue.
Or are telling me you REALLY think that adding a ONE skill queue would cause an onslaught of passive gamers? Seriously? So there is a whole group of people who WOULD be making passively trained characters, ruining the economy, farming, etc. but theyÆve been waiting for the ability to queue ONE skill?
As for it creating more noobsàwhat do you care? If I want to spend a year doing nothing but logging in to change skills and not playing, how is that any of your business? And again, you really think being able to queue ONE skill is what would make me change from playing the game daily to passively creating a character? Also, IÆm pretty sure I earned the money IÆm paying CCP, IÆll do what I want with the account as long as I donÆt violate the rules. And since you donÆt care about my skill queue, why should I care about you whining over noobs in battleships?
And WHY do people have to keep pointing out how easy it is to manage skills? Anyone who has played this game for more than a week (and IÆm being generous) has at least an inkling on how to handle skills. The queue is for those times you CANNOT predict. Or did I miss the options in EVE-Mon for adding traffic, kids, or working late, etc? Which tree is that under, because IÆll add ôHad to stay late at workö into my plan a few times.
It comes down to this: a queue for ONE skill does not negatively change this game enough to outweigh, or ignore, the benefits to the player base as a whole. When someone can present an argument against it that isnÆt rooted in selfishness or hyperbole, then weÆll have a discussion. If you can't see the difference therein lies your problem.
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Alora Venoda
Caldari GalTech Giant Space Amoeba
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Posted - 2008.03.03 21:47:00 -
[162]
i would favor dual training over a queue... makes me feel like i am getting more accomplished and don't have to worry about whether or not the next skill will start training
but either solution has its technical challenges:
1) queue: if the skill completes while the server is down how will it know when it should change over and begin the new skill training?
2) dual: how should it calculate the number of SP/hour to give when training skills that have different primary/secondary attributes?
i think overall it would be easier to develop a dual training system than any kind of queue. but how would we address the inactive account situation?
1) queue: easy, dont start new skills
2) dual: maybe only train the shortest of the two?
still i think dual training would be the best overall.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
FuQue
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Posted - 2008.03.03 21:51:00 -
[163]
/signed for dual training (-50% speed) or a 2-skill queue up to a max. of 24 hrs.
WHY IS THERE NO DEV RESPONSE TO ANY OF THE SKILL TRAINING THREADS EVER!?
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FireFoxx80
E X O D U S Imperial Republic Of the North
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Posted - 2008.03.27 13:21:00 -
[164]
The point is, for the majority (low skilled players, training levels 1-4), the queue is fairly irrelevant. Those sorts of skills are done in 8mins - 8hours, and no amount of queuing is going to benefit users in the short-term. Most people will train 2-3 short skills when being logged in for a fleet/mining/mission op, so what's the point in a queue when you're already in game?
In fact, the only ones who do benefit are us old-timers, who are regularly staring down the barrel of 14d+ skills which more often than not finish at 3am.
The people who want queues are the same people who want to get rid of grind (increase loot, decrease mission time, increase sec rating). Those who cannot be bothered to play a game, and would rather get soemthnig for nothing.
(Years ago, Firefoxx80 spent the best part of 3 months chopping down trees in UO, only to now find out that you can 'buy' high ranked skills)
What I do the rest of the time - Vote for a Jita bypass! |
Nephiam
Quantum Industries Interstellar Alcohol Conglomerate
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Posted - 2008.03.27 13:29:00 -
[165]
/ signed
Just a one skill queue will sort out most of the issues. Or a set 'back-up' skill ie whenever a skill ends and no other skill selected, it switches to the back-up skill. This caters for when one hits ISP problems or xtended DT's
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cRazYf1St
CrAzyF1sTs
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Posted - 2008.03.27 13:30:00 -
[166]
no. why? because it shows how lazy you are. . |
ElCoCo
KIA Corp KIA Alliance
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Posted - 2008.03.27 13:42:00 -
[167]
Edited by: ElCoCo on 27/03/2008 13:46:20 Probably never gonna happen. Why?
Because players get fed up with this game too often and having a skillqueue to train say carriers lvl5 and subsequently jumpdrive cal lvl5 while having the subscription inactive would realy hurt CCP's wallet Boink! |
Wet Ferret
Center for Advanced Studies
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Posted - 2008.03.27 13:47:00 -
[168]
Originally by: Alora Venoda
2) dual: how should it calculate the number of SP/hour to give when training skills that have different primary/secondary attributes?
2) dual: maybe only train the shortest of the two?
I'm also in favor of dual training and I think the answers to your questions are simple. For how fast they would train, a simple 50% should work. No matter what the normal training times on each individual skill, it will even out.
On inactive accounts, the shortest one should stop training. This is enough to prevent people from training multiple long skills while inactive but you could still train one like you do now. Not something I do personally or care about, but apparently many people do and I think that's what keeps a lot of accounts actually open. (Not that it really matters, though. If you make the longer skill stop training people will just pause training on the short one themselves.)
Originally by: FireFoxx80 The people who want queues are the same people who want to get rid of grind (increase loot, decrease mission time, increase sec rating). Those who cannot be bothered to play a game, and would rather get soemthnig for nothing.
You're an idiot. I don't think I need to tell you where to stick your assumptions. Not like it's even relevant why people want this.
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Fink Angel
The Merry Men
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Posted - 2008.03.27 13:48:00 -
[169]
No need for a skill queue.
The "effort vs reward" is currently balanced perfectly.
You make the effort to keep an eye on things, you lose no time. You lessen the effort, you lose some hours here and there.
Absolutely as it should be.
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Wet Ferret
Center for Advanced Studies
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Posted - 2008.03.27 13:52:00 -
[170]
Originally by: cRazYf1St no. why? because it shows how lazy you are.
Yeah, good point. I think we should actually have to push a button to get SPs. The faster you push, the faster you train. None of this logging off while skills train because that's just lazy. Oh and you're a dumbass. Did you ever think of anyone besides yourself before you made your ignorant comment? Didn't think so.
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Achran Dexx
CompleXion Industries CompleXion Alliance
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Posted - 2008.03.27 14:30:00 -
[171]
Eve is a cold, hard and uncaring universe. If you want to be held by the hand during the entire enterprise, feel free to go play World of Warcraft, saves me and a lot of people a headache.
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Liu
State War Academy
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Posted - 2008.03.27 15:07:00 -
[172]
Originally by: FireFoxx80 The point is, for the majority (low skilled players, training levels 1-4), the queue is fairly irrelevant. Those sorts of skills are done in 8mins - 8hours, and no amount of queuing is going to benefit users in the short-term. Most people will train 2-3 short skills when being logged in for a fleet/mining/mission op, so what's the point in a queue when you're already in game?
In fact, the only ones who do benefit are us old-timers, who are regularly staring down the barrel of 14d+ skills which more often than not finish at 3am.
The people who want queues are the same people who want to get rid of grind (increase loot, decrease mission time, increase sec rating). Those who cannot be bothered to play a game, and would rather get soemthnig for nothing.
you fail. i want a 1 skill queue, but i do not want any of the other things you said.
why? it is not because of unconvenient finishing time of skills. i think we all are able to manage the skills in a way we do not have to wake up a 3 am to switch. it is because of, and i will say it out loud, UNSCHEDULED SERVER DOWNTIMES
again, repeat after me, UNSCHEDULED SERVER DOWNTIMES!!!!
once again, UNSCHEDULED SERVER DOWNTIMES
Originally by: Apertotes tbh, boot.ini was overpowered and needed a nerf
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skybe1
TAQUC Development
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Posted - 2008.03.27 15:18:00 -
[173]
you should be able to buy a skill book named "Skill que" Rank8
you can only que 1 skill at the time but the lvl of the que skill allow you to que higher skill lvl¦s
etc. if you have your que skill book trained to lvl 2 then u can que a lvl 2 skill and when u get it to lvl 3 then you are allowd to que a lvl 3 skill but only 1 skill in que at the time.
or if you train one skill it will just keep training to it reatch lvl 5
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Overwhelmed
Center for Advanced Studies
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Posted - 2008.03.27 15:24:00 -
[174]
Originally by: Liu
you fail. i want a 1 skill queue, but i do not want any of the other things you said.
why? it is not because of unconvenient finishing time of skills. i think we all are able to manage the skills in a way we do not have to wake up a 3 am to switch. it is because of, and i will say it out loud, UNSCHEDULED SERVER DOWNTIMES
again, repeat after me, UNSCHEDULED SERVER DOWNTIMES!!!!
once again, UNSCHEDULED SERVER DOWNTIMES
At this point I'd rather you lost the training time on Thread Necromancy level 5
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Liu
State War Academy
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Posted - 2008.03.27 16:06:00 -
[175]
Originally by: Overwhelmed
Originally by: Liu
you fail. i want a 1 skill queue, but i do not want any of the other things you said.
why? it is not because of unconvenient finishing time of skills. i think we all are able to manage the skills in a way we do not have to wake up a 3 am to switch. it is because of, and i will say it out loud, UNSCHEDULED SERVER DOWNTIMES
again, repeat after me, UNSCHEDULED SERVER DOWNTIMES!!!!
once again, UNSCHEDULED SERVER DOWNTIMES
At this point I'd rather you lost the training time on Thread Necromancy level 5
you know, there is a 90 day timer on inactive threads, and after that time they can not be updated. if this thread is still around is because it has never been inactive more than that time.
and because the topic is nowadays as important as ever, we can not talk about thread necromancy.
Originally by: Apertotes tbh, boot.ini was overpowered and needed a nerf
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Marcus TheMartin
Tuxedo.
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Posted - 2008.03.27 16:33:00 -
[176]
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
shut up logging in at 4am to change a skill and logging out is not playing a game
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Rathawk
Sanguine Shipyards
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Posted - 2008.03.29 17:09:00 -
[177]
The ability to queue one AND ONLY ONE skill to train after the current skill completes. This to occur only if the account is current/active at the time the current skill completes.
/signed
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Ruah Piskonit
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.03.29 17:16:00 -
[178]
First you'll want one skill for 24 hours or some such, then you will want more and more and more.
Nothing is going to change the fact that you will take risks to maximize training. If you play it safe, put on very long skills when you leave the house and such, barring unforseen accidents (internet dies, computer dies, girl next door gets honest) you should never lose skill training. This is part of the game, and giving up these kinds of mechanics ruins the game. ----
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Wet Ferret
Center for Advanced Studies
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Posted - 2008.03.29 17:20:00 -
[179]
Originally by: Ruah Piskonit First you'll want one skill for 24 hours or some such, then you will want more and more and more.
Nothing is going to change the fact that you will take risks to maximize training. If you play it safe, put on very long skills when you leave the house and such, barring unforseen accidents (internet dies, computer dies, girl next door gets honest) you should never lose skill training. This is part of the game, and giving up these kinds of mechanics ruins the game.
Dont' worry. At this rate, if they gave us one skill queue it'd be another five years before we got a two skill queue.
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My Joke
Sebiestor tribe
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Posted - 2008.03.29 17:29:00 -
[180]
We don't need a queue; 'you' need to learn to manage.
Logging on once a day isn't that much asked?
You can train two skills alternating, and switch between them depending on next login.
It isn't any different from refueling a car. You plot the course, and set fuel/skills accordingly.
However, when the server's down too often or the black login screen won't disappear, we'll need a queue!, as that crap can't be foreseen and planned.
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