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Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.02.28 11:25:00 -
[1]
Edited by: Bellum Eternus on 28/02/2008 11:32:15 Come on, PLEASE? It wouldn't hurt anything at all. Really. Primary skill completes, secondary 'backup' skill starts to train. This way you can knock out some shorter skills and once they finish then it switches over to training your 'backup' skill that is probably a long training time.
It really bums me out that I have to babysit my skills so much some of the time. The weird thing is, I actually *like* training skills to level five now, because I don't have to keep coming back and switching stuff around every day or so. Gallente Carrier V ftw.
I know it's been mentioned before, but it's just too good of an idea not to have it.
I changed the spelling for all the pedants out there.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
Chereadenine Zakalwe
Slacker Industries Exuro Mortis
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Posted - 2008.02.28 11:27:00 -
[2]
Edited by: Chereadenine Zakalwe on 28/02/2008 11:27:30 (Possibly)Coming soon... tm
ô您 |
Skud Lundgren
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Posted - 2008.02.28 11:29:00 -
[3]
Edited by: Skud Lundgren on 28/02/2008 11:35:38 /signed
even if u could only have 1 skill in the queue it would be good
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Psychotria
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Posted - 2008.02.28 11:31:00 -
[4]
Please don't necro posts that are 4 years old... oh... wait...
ps. it's spelled "queue". A "cue" is something you hit billiard balls with :p
Red vs Blue
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Amarria Black
Clan Anthraxx
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Posted - 2008.02.28 11:31:00 -
[5]
Queue. Still /signed.
Originally by: Frug Your reputation has been entirely redeemed in my eyes. I now want your babies.
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Raimo
Gallente Blue. Blue Federation
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Posted - 2008.02.28 11:31:00 -
[6]
Yes, a skill queue could be good.
CCP, please improve the UI and make it customizable with more assignable key commands! |
Haks'he Lirky
Dominion Imperium
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Posted - 2008.02.28 11:32:00 -
[7]
/signed
and uhm, it's spelled "queue", I know it's a sucky one.
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Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.02.28 11:33:00 -
[8]
It's 3 am here you bastards. Gimme a break lol.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
NightKhaos
Gallente Khaos Wielders
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Posted - 2008.02.28 11:34:00 -
[9]
Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
Reshape EVE for the future! Sell the 0.0 gates to player owned corps, and encourage an open ended universe. |
Hirana Yoshida
Behavioral Affront
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Posted - 2008.02.28 11:35:00 -
[10]
The idea has been around for a while and even got a positive DEV response at one point I think.
CCP has to make sure it's not exploited. They already gracefully allow us to keep implant-boosted trains after being podded and to finish trains when our credit cards get rejected (stupid money grubbing swine!).
Just started down the carrier path myself so I am set 3-4 weeks at a time - but I still remember the first month where you literally changed skills every 30 minutes, nearly made me insane
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Ryuu Katsu
YTiRi Directorate
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Posted - 2008.02.28 11:36:00 -
[11]
I have a feeling one of the reasons there is not a skill queue, nor will there be one.
Is that CCP figures that if there was one in place, it would possibly lead to some players setting up skill queues and leaving them going until they realized that they were no longer logging back on, and that eventually leading to them cancelling their subscriptions.
Not to mention the potential of character creation "farming" and selling. Setting up half year long skilltrains and reselling the characters for ISK.
If people log in, even if only once in a while to change a skill, it forms a stronger connection in their mind to the game, and as such they are more likely to remain subscribers, even if they are doing nothing but changing skills for training.
I agree with you on the point that it would indeed be convenient at times, but alas, it is not to be I fear.
======================== Real men structure tank. |
Haks'he Lirky
Dominion Imperium
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Posted - 2008.02.28 11:37:00 -
[12]
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
True enough, but if the queue only works when people have an active account then CCP shouldnt really care? :)
Plenty of people all ready that take breaks to play other games, the queue would only make it more gratifying to come back.
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Chereadenine Zakalwe
Slacker Industries Exuro Mortis
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Posted - 2008.02.28 11:38:00 -
[13]
I feel like takin a cue(of the pool type) to someone after i realise iv missed hours of training due to some extended dtime..or such..how ironic!!
ô您 |
Fanjita
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Posted - 2008.02.28 11:39:00 -
[14]
if you cant manage something as simple as skill planning then maybe you should play another game.
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Granmethedon III
R.E.C.O.N. Black-Out
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Posted - 2008.02.28 11:39:00 -
[15]
No we don't. Plan your skills so they end at a convenient time. It's part of the game.
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.02.28 11:40:00 -
[16]
/signed
And that's why I have more L5 skills than L1, L2 or L3
Fight Piracy - Encourage PvP in Lowsec! |
Wet Ferret
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Posted - 2008.02.28 11:45:00 -
[17]
/signed of course
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
If this were true, then CCP is severely lacking in any kind of creativity. There are many simple ways to prevent abuse of a skill queue. For example...
1) After 24 hours, or maybe even 7 days, the queued skill stops training 2) Skill queue disabled on inactive accounts
I'm sure there are better ideas. Personally I would prefer dual-training. I think it would be much nicer than skill queuing (though slightly harder to implement).
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The Herrick
Gallente SniggWaffe
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Posted - 2008.02.28 11:49:00 -
[18]
Originally by: Granmethedon III No we don't. Plan your skills so they end at a convenient time. It's part of the game.
So was stuff like dual MWD Ravens, lag and dysfunctional overviews.
Just because it is/was part of the game don't mean it's a good thing.
Anyway /signed while I'm not too fussed if we get a queue or not now since most of my skills are about 6 hours - 2 days long it would be a nice addition and save me the hundreds of partially trained skills I already have.
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff. |
Chereadenine Zakalwe
Slacker Industries Exuro Mortis
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Posted - 2008.02.28 11:50:00 -
[19]
Originally by: Fanjita if you cant manage something as simple as skill planning then maybe you should play another game.
Yup..even though most ppl here have a real life,(personally)running 2 accounts..and a family at the same time..tough sh*t.. Server is down when your coming up a a skill change..ah well.. Hey you have to work late and that coincides with dt..whatever
I cant say iv ever lost many sp over any of these..but would still be a nice option to have. If i could predict it all perfectly i wouldn't be *****ing! You simply cannot let your life revolve around internet spaceships!!
ô您 |
Granmethedon III
R.E.C.O.N. Black-Out
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Posted - 2008.02.28 11:55:00 -
[20]
Originally by: Chereadenine Zakalwe
Originally by: Fanjita if you cant manage something as simple as skill planning then maybe you should play another game.
Yup..even though most ppl here have a real life,(personally)running 2 accounts..and a family at the same time..tough sh*t.. Server is down when your coming up a a skill change..ah well.. Hey you have to work late and that coincides with dt..whatever
I cant say iv ever lost many sp over any of these..but would still be a nice option to have. If i could predict it all perfectly i wouldn't be *****ing! You simply cannot let your life revolve around internet spaceships!!
No you can't let your life revolve around internet spaceships, and that's exactly why you should plan your skills so you don't lose time. And if you do lose time, well it's only internet spaceships....
Its part of the game. Quite an interesting part of the game, too.
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Chirruper
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Posted - 2008.02.28 11:56:00 -
[21]
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
I think the idea here is that you would only be able to queue up one skill, which would be a huge boon to busier people, where instead of needing to be online the moment your skill finishes training, you can choose the entire window of training time for your current skill to pick the next one.
I think that since the client sends which skill it wants to train, doing so may be more trouble than its worth ATM for CCP. From what I can tell, EvE doesn't actually "train" your skill offline, rather calculates how much you have trained while offline when you come online, so it would require an entire new server load of skill pinging. I could be wrong about that though.
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Granmethedon III
R.E.C.O.N. Black-Out
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Posted - 2008.02.28 11:59:00 -
[22]
Originally by: Chirruper
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
I think the idea here is that you would only be able to queue up one skill, which would be a huge boon to busier people, where instead of needing to be online the moment your skill finishes training, you can choose the entire window of training time for your current skill to pick the next one.
I think that since the client sends which skill it wants to train, doing so may be more trouble than its worth ATM for CCP. From what I can tell, EvE doesn't actually "train" your skill offline, rather calculates how much you have trained while offline when you come online, so it would require an entire new server load of skill pinging. I could be wrong about that though.
The problem there is one skill soon wouldn't be enough, much like not being able to queue a skill now isn't enough. You can quite easily change skills whilst on at the moment so that you don't lose training time if you're aware that you won't be on when it finishes; all that will happen adding a one skill queue is people will moan about having to be online exactly when the second skill finishes.
All in all, the skilling system has been the way it has for five years now, I really can't see them changing it.
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Chirruper
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Posted - 2008.02.28 12:08:00 -
[23]
Edited by: Chirruper on 28/02/2008 12:09:34 Edited by: Chirruper on 28/02/2008 12:08:24
Originally by: Granmethedon III
The problem there is one skill soon wouldn't be enough, much like not being able to queue a skill now isn't enough. You can quite easily change skills whilst on at the moment so that you don't lose training time if you're aware that you won't be on when it finishes; all that will happen adding a one skill queue is people will moan about having to be online exactly when the second skill finishes.
All in all, the skilling system has been the way it has for five years now, I really can't see them changing it.
Noo thats not how it works. Right now say this is a timeline of your plan and lines are completion time, you have to be online at exactly at the lines, no sooner, no later.
-------------------|----|-|---------|
If you can queue just one, you choose your second skill, for instance, any time the first skill is training...
So if you have an appointment that interferes with a lines, you have plenty of time to make sure it keeps training and can return to pick a new one in the new window. The only small windows would be level 1-2 but thats not an issue.
But yes, right now I just queue up "long skill" before I log off, which for some people happens to be too often.
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Chereadenine Zakalwe
Slacker Industries Exuro Mortis
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Posted - 2008.02.28 12:11:00 -
[24]
Originally by: Granmethedon III
No you can't let your life revolve around internet spaceships, and that's exactly why you should plan your skills so you don't lose time. And if you do lose time, well it's only internet spaceships....
Its part of the game. Quite an interesting part of the game, too.[/quote
Touche
ô您 |
Arana Tellen
Gallente The Blackguard Wolves Black Star Alliance
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Posted - 2008.02.28 12:11:00 -
[25]
Originally by: Chirruper Edited by: Chirruper on 28/02/2008 12:09:34 Edited by: Chirruper on 28/02/2008 12:08:24
Originally by: Granmethedon III
The problem there is one skill soon wouldn't be enough, much like not being able to queue a skill now isn't enough. You can quite easily change skills whilst on at the moment so that you don't lose training time if you're aware that you won't be on when it finishes; all that will happen adding a one skill queue is people will moan about having to be online exactly when the second skill finishes.
All in all, the skilling system has been the way it has for five years now, I really can't see them changing it.
Noo thats not how it works. Right now say this is a timeline of your plan and lines are completion time, you have to be online at exactly at the lines, no sooner, no later.
-------------------|----|-|---------|
If you can queue just one, you choose your second skill, for instance, any time the first skill is training...
So if you have an appointment that interferes with a lines, you have plenty of time to make sure it keeps training and can return to pick a new one in the new window. The only small windows would be level 1-2 but thats not an issue.
But yes, right now I just queue up "long skill" before I log off, which for some people happens to be too often.
The thing is you can, since you can stop a skill early, train a second one, go back to the first one for a couple of hours and if its really akward whittle it down.
You dont have to leave a skill to go from beginning to end every time. ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Z3r0n
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2008.02.28 12:15:00 -
[26]
Edited by: Z3r0n on 28/02/2008 12:15:58
Originally by: Ryuu Katsu Not to mention the potential of character creation "farming" and selling. Setting up half year long skilltrains and reselling the characters for ISK.
This wouldn't be any easier then it is today mate... we're not asking for a skill queue where you queue the next 4 years... it would simply be enough to have a "primary" skill and a secondary "backup" one once the primary is finished.
It would simply be more comfortable and I personally can't see any drawbacks.... If the only reason why people play EVE is so they can "right click -> train" then I doubt they'd still be playing EVE so people canceling their subs sooner is also not true imo.
Currently Training: ePeen Compensation Rank (19) |
Riho
Mercenary Forces
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Posted - 2008.02.28 12:18:00 -
[27]
i acctually push getting new skills ahead for months sometimes just beacuse i cba to babysit them for the first few levels.
like one of my alts.. she has all the carrier related skills 4 or 5 allready BUT i havent bought or trained up Jump drive Calibration skill + a few other.
on this char i trained up energy management 5 to get thermodynamics.... but i pushed that ahead 3 weeks before i acctually bought the skill :P
and the list goes on and on and on.
whit skill queue id acctually buy the right skills when i can train them :P ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
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Wet Ferret
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Posted - 2008.02.28 12:42:00 -
[28]
Originally by: facepalm johnson basically, it's pure laziness for the tl;dr generation...
if you're not in game enough to babysit some short trains then why are you even playing?
i'm fully opposed to this garbage idea; -1 to the OP
Let me guess, your generation was the walking-to-school-barefoot-in-the-snow-while-carrying-your-sister generation? If so, feel free to die anytime soon.
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Marshall Knight
Ardent Industrial Hydra Alliance
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Posted - 2008.02.28 12:48:00 -
[29]
Damn guys you take this game too serously
i cant beilieve you guys worry about a couple hours skill training jesus geta life. we dont need a que system so what if you cant change skills exactly on time who cares i dont play this game to change skills i play this game to socilise and pvp skill training is done on a side so i can fly more things i dont worrys about a few hours. If you have to worry about changing skills exactly on time then theres something really wrong with you lol and like someone said if ya got to go work switch skills etc and when you come back finish that last hour or 2 off. I say no to skill queing no need for it and it only helps the people who want to farm there chars.
seems to me its the guys who want to be uber as quick as possible who want this and not the actual main playing population.
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facepalm johnson
a sackful of sacrificial sacrifices
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Posted - 2008.02.28 12:56:00 -
[30]
Originally by: Wet Ferret Let me guess, your generation was the walking-to-school-barefoot-in-the-snow-while-carrying-your-sister generation? If so, feel free to die anytime soon.
ouch, bitter much? you must have been out of training for at least a couple of hours....
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Bresan Borija
School of Applied Knowledge
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Posted - 2008.02.28 12:58:00 -
[31]
The skill que will probably cut down the number of skill training related petitions by a considerable amount.
The limit of que size to a few will limit people just farming characters without effort.
The annoyance of skill train management is exponentially worse when managing a number of accounts/characters. CCP could alleviate the problem by instituting a limited skill que.
guilty look
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Wraithbug
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Posted - 2008.02.28 13:07:00 -
[32]
Originally by: Granmethedon III
Its part of the game. Quite an interesting part of the game, too.
How is going thru ur skills, checking how long they take, then planning it so that ur online when it finishes interesting? it is mind numbingly boring and sad. last word!
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Dargaro Inozowa
Gallente
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Posted - 2008.02.28 13:26:00 -
[33]
God forbid you lose precious moments of training because your butt isn't in front of the computer. The current system is just fine how it is. Get over it and stop renewing these threads.
Beware: Forum trolls 135km ahead. |
Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.02.28 14:09:00 -
[34]
Originally by: Dargaro Inozowa God forbid you lose precious moments of training because your butt isn't in front of the computer. The current system is just fine how it is. Get over it and stop renewing these threads.
It's obviously NOT fine if it's requiring you to plan your login times. Isn't the whole point of training skills offline to minmise the gap between people who have all day to play and people who only have an hour or two?
Fight Piracy - Encourage PvP in Lowsec! |
AltBier
Minmatar Red. Red Republic
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Posted - 2008.02.28 14:10:00 -
[35]
Edited by: AltBier on 28/02/2008 14:10:40
All I would want is to right click and have the following option: Train Skill To Level -> 1,2,3,4,5 (pick one).
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Lil'Red Ridin'Hood
Snake Assault
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Posted - 2008.02.28 14:15:00 -
[36]
We most certainly do not *need* it. Would be a nice feature and I would use it, but you can get along without it just fine.
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R0ot
Eternity INC. Mercenary Coalition
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Posted - 2008.02.28 14:18:00 -
[37]
No for the fact we really don't need to make it easier for isk sellers to train multiple ratting/hauler accounts. Evemon + 2 mins to log in and change skills, rinse repeat ------------------------------------------------------------------
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Wet Ferret
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Posted - 2008.02.28 14:36:00 -
[38]
Originally by: facepalm johnson
ouch, bitter much? you must have been out of training for at least a couple of hours....
No. Unlike some people, I don't relish in seeing others suffer because of hardships that I may have gone through myself at some point in my life.
I wouldn't fret over it if I was, anyway. I just know a good design decision when I see one. Features like this improve the quality of life of everyone who plays without actually changing how the game is played.
There is simply no reasonable objection to it.
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Uzuness
Caldari stone grave haulage PROBABLE CAUSE
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Posted - 2008.02.28 14:40:00 -
[39]
I'd love if they did. Would save me a lot of trouble with the fiance about coming onto EVE to check my skills... I get the couch a lot..
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Proazatica
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Posted - 2008.02.28 14:43:00 -
[40]
/signed - GREAT idea
And to those that come here just to argue, get off it. Seriously, why rain on someone else's idea? Either sign, or ignore the thread. Just like I'm going to ignore you all instead of typing out 6 paragraphs of why you're wrong .
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Chirruper
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Posted - 2008.02.28 14:50:00 -
[41]
Originally by: Lil'Red Ridin'Hood We most certainly do not *need* it. Would be a nice feature and I would use it, but you can get along without it just fine.
I think this goes without saying. It would be nice to have but if anyone felt it made EvE unplayable, they wouldn't be posting on these forums.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.02.28 14:54:00 -
[42]
i was all meh about it... then school started up again and managing to find skills that finished in 13 hours instead of 12 or 14 started becoming a pain in the ass, especially when you are doing shorter skills
im all for the queue now.
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benzss
Twisted Inc.
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Posted - 2008.02.28 14:57:00 -
[43]
/signed
no reason not to have a secondary skill available when the primary completes.
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0raven0
Point-Zero SMASH Alliance
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Posted - 2008.02.28 15:14:00 -
[44]
For all those concerned about people not playing the game: If they are not going to play it and just want to change skills than that is what they will do whether or not you have queued skills or not. They will just log in change skill and log off. This just makes it easier for them, but in no way effects the game.
If your really concerned about it just make it so you can only have one or two skills queued at a time. This way people still have to log in and it allows the rest of the player base to get through the annoying 10 minute quick skills ect.. ------
Quote: tuxford: AT LEAST ITS SPEELED CORRECTLY tuxford: spelled* Oveur: rofl
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0raven0
Point-Zero SMASH Alliance
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Posted - 2008.02.28 15:16:00 -
[45]
Originally by: Marshall Knight Damn guys you take this game too serously
i cant beilieve you guys worry about a couple hours skill training jesus geta life.
One point of this would be so people can have more of a life rather than have to worry about coming on to change a skill three times a day. I know a lot of new players decide not to play the game just because they don't like having to change a skill 20 times in their first days. ------
Quote: tuxford: AT LEAST ITS SPEELED CORRECTLY tuxford: spelled* Oveur: rofl
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Lil'Red Ridin'Hood
Snake Assault
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Posted - 2008.02.28 15:23:00 -
[46]
Originally by: 0raven0 One point of this would be so people can have more of a life rather than have to worry about coming on to change a skill three times a day.
If they had a life they wouldn't constantly worry about missing a few hours of skill training.
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Granmethedon III
R.E.C.O.N. Black-Out
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Posted - 2008.02.28 15:27:00 -
[47]
Originally by: Wraithbug
Originally by: Granmethedon III
Its part of the game. Quite an interesting part of the game, too.
How is going thru ur skills, checking how long they take, then planning it so that ur online when it finishes interesting? it is mind numbingly boring and sad. last word!
Hmm, maybe you should check out WoW, might be more on your level....
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The Herrick
Gallente SniggWaffe
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Posted - 2008.02.28 15:32:00 -
[48]
When all other retorts fail bring out the WoW bomb!
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff. |
Granmethedon III
R.E.C.O.N. Black-Out
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Posted - 2008.02.28 15:34:00 -
[49]
Originally by: The Herrick When all other retorts fail bring out the WoW bomb!
But of course. It's what WoW's FOR.
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Alz Shado
Ever Flow
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Posted - 2008.02.28 15:40:00 -
[50]
/signed
The problem isn't the "short" skills, it's the level 3 ones that last about 8-12 hours. Especially when they're pre-requisites for much higher rank skills, that we can't start training until they get to level 4.
For those of us who play a few hours a night and spend the rest our time sleeping, working, and doing other RL stuff, it's a real disadvantage to have these skills broken up over several nights (or weeks) rather than letting them roll over to a backup skill when they're done.
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Louis deGuerre
Gallente Paladin Mining and Production
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Posted - 2008.02.28 16:14:00 -
[51]
Yeah, it might amaze some of you people, but most of us have to work for a living. I can only make time for EVE 2-3 hours each night if at all. How in hell am I going to train all those 2-8 hours skills ?
Support the working man. Get us a skill queue.
I'm a programmer, so I know this is a walk in the park to make. Hell, I just wrote basically the same thing today for the application I'm working on. My only conclusion can be that not having a skill queue is a situation that is desirable for CCP. It sure aggravates me to lose another hour of skill training because I'm stuck in traffic. -------------------------------------------------------------------------------------- Legion of Shadow is looking for recruits. New players welcome :) |
Ulstan
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Posted - 2008.02.28 16:19:00 -
[52]
Quote: basically, it's pure laziness for the tl;dr generation...
if you're not in game enough to babysit some short trains then why are you even playing?
i'm fully opposed to this garbage idea; -1 to the OP
Ouch, bitter much? Such envy of those younger than yourself is not very becoming...
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Rabbitgod
Celestial Horizon Corp. Valainaloce
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Posted - 2008.02.28 16:26:00 -
[53]
Whoa I had a flash back to 2004 when I first read a "please give us a skill cue" thread.
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Nicho Void
Hyper-Nova Tenth Legion
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Posted - 2008.02.28 16:28:00 -
[54]
Quote: basically, it's pure laziness for the tl;dr generation...
if you're not in game enough to babysit some short trains then why are you even playing?
i'm fully opposed to this garbage idea; -1 to the OP
I fully support this statement. For a month, I suggest CCP make skill points attainable only through grinding missions. Then we'll see if the *****ing about missing an hour of training time continues.
Originally by: CCP Wrangler We won't laugh at you... to your face...
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Chirruper
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Posted - 2008.02.28 16:39:00 -
[55]
I'm sure this thread has been done quite a few times but contrary to popular belief, EvE actually gets new players and not just new alts.
The funny thing about newbie observations is that they tend to have a more solid frame of reference than long-term EvE players who's only frame of reference is EvE itself. There are many apparent drawbacks to EvE's game design and just because people have decided to tolerate it doesn't mean its perfect.
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Kyoto Luyi
MX3 Development Zzz
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Posted - 2008.02.28 16:52:00 -
[56]
We don't NEED a skill queue, but I don't see any reason why we shouldn't have one.
Having a skill finish at an inconvenient time wouldn't matter then as the backup skill could kick in to get another 8 hours in on that 30 day skill you don't want on primary
I never carried my sister barefoot though the snow to see the single, solitary streetlamp twinkling in our village. Neither did I have Beri-Beri, Rickets or Bubonic plague, so my opinion probably doesn't matter.
When I was young you could get 3 bottles of pop, a new pair of shoes, see a film at the Odeon, buy a bag of chips, get the tram home and still have change out of a farthing. Kids today don't know they're born...
PS: I heard there's trouble at t' mill... -- The views or opinions I express are solely my own and do not reflect those of my Corporation or Alliance.. Oh, and I'm NOT allowed in CAOD either :) |
Chirruper
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Posted - 2008.02.28 16:57:00 -
[57]
...and that's the way it was and we liked it!
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.28 17:22:00 -
[58]
Originally by: Granmethedon III No we don't. Plan your skills so they end at a convenient time. It's part of the game.
It's a part of the game that adds nothing to the game-play and is annoying at best. What fun is derived from having to remember to switch a skill from a short one to a long one before I go to bed? Or change my skill before work?
Eve is supposed to be a game, not a second job.
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Marcus TheMartin
Gallente Deadly Addiction Un-Natural Selection
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Posted - 2008.02.28 17:26:00 -
[59]
Originally by: facepalm johnson basically, it's pure laziness for the tl;dr generation...
if you're not in game enough to babysit some short trains then why are you even playing?
i'm fully opposed to this garbage idea; -1 to the OP
Warp to zero was pure laziness for the 10,000 instas generation
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.28 17:27:00 -
[60]
Originally by: Marshall Knight Damn guys you take this game too serously
i cant beilieve you guys worry about a couple hours skill training jesus geta life. we dont need a que system so what if you cant change skills exactly on time who cares i dont play this game to change skills i play this game to socilise and pvp skill training is done on a side so i can fly more things i dont worrys about a few hours. If you have to worry about changing skills exactly on time then theres something really wrong with you lol and like someone said if ya got to go work switch skills etc and when you come back finish that last hour or 2 off. I say no to skill queing no need for it and it only helps the people who want to farm there chars.
seems to me its the guys who want to be uber as quick as possible who want this and not the actual main playing population.
You don't seem to take grammar, capitalization, or punctuation seriously enough, which makes your post hard to read, so I won't.
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The Herrick
Gallente SniggWaffe
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Posted - 2008.02.28 17:31:00 -
[61]
Originally by: Chirruper ...and that's the way it was and we liked it!
Kid these days with 'dem fancy pants life support systems and warp drives. In my day we had to hold our breath between jumps and had to walk to the gates while it was raining.
Mining missions were harder too it was 3 months of manual labor and your agent gave you lashes if you didn't work hard enough. Them were they days, the suffering built character!
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff. |
Kyra Felann
Gallente Noir.
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Posted - 2008.02.28 17:31:00 -
[62]
I fully support a 24-hour queue. You'd still have to log in once a day, but could queue up some of those short annoying skills.
The "backup skill" plan also sounds pretty good, but I'd prefer the 24-hour queue.
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Larno
Gallente Deadly Addiction Un-Natural Selection
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Posted - 2008.02.28 17:56:00 -
[63]
Let's keep this thread bumped until someone from CCP replies! ---------- "Whining gets you stuff, that is why humans got to the top of the food chain and all the other animals got nerfed." |
Wind Ictiva
Delta Kappa Gamma
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Posted - 2008.02.28 18:29:00 -
[64]
Edited by: Wind Ictiva on 28/02/2008 18:30:13 /signed
how many of these have i already signed?
and the queue doesn¦t need to be longer than 2 skills. that would be really, really cool.
pretty please ccp???
Originally by: Kyra Felann I fully support a 24-hour queue. You'd still have to log in once a day, but could queue up some of those short annoying skills.
The "backup skill" plan also sounds pretty good, but I'd prefer the 24-hour queue.
this would be fine by me too.
Originally by: Admiral Love
Hmm creating a thread like this is perhaps a little like sitting naked with bleeding balls in a pool of piranhas. I Won't do it again - most of you guys are pretty nasty. |
AlienHand
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Posted - 2008.02.28 18:35:00 -
[65]
I have been wanting this feature since the first day I played EVE. Along with a Ship Fitting Preset tool ... I would make EVE that much better I think.
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Shakuul
Caldari O RLY corp YTMND.
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Posted - 2008.02.28 18:49:00 -
[66]
this has been asked for 1,000,000 times and hasn't happened, despite how easily implementable it seems. i guess the people at ccp want people to, i dunno, play the game or something.
but **** it, /signed.
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Bloodlet Lust
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Posted - 2008.02.28 18:49:00 -
[67]
/signed
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Kolmogorow
Freedom Resources
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Posted - 2008.02.28 18:50:00 -
[68]
Originally by: Bellum Eternus The weird thing is, I actually *like* training skills to level five now, because I don't have to keep coming back and switching stuff around every day or so.
Lol, exactly the same with me... It always makes me nervous when I have to start training the low levels of a new skill and I breathe again when I may return to a long time skill training to level 5. So this request is...
... /signed.
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Sillas Cov
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Posted - 2008.02.28 19:34:00 -
[69]
We need a Skill Queue!!
This game is a serious time commitment....
Please Cpp Games are not full time Jobs and our time is precious to us as is yours.
I want to log on when I play and not be forced to interact with a program due to self serving and poorly designed mmo polices!!
We love playing EVE..... now stop frustrating us with BS training antics...
We will still log on and play....
I just saw an application on ebay that queues up skills... do you want me to support this 3rd party ebay source?
I'm tempted too given the constant baby sitting of my 3 toons as they skill up....
Enough wasting our time already.
Thank you
Sillas
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Dramaticus
GoonFleet GoonSwarm
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Posted - 2008.02.28 19:41:00 -
[70]
yeah man i seriously have to waste like 90 seconds a day checking EVEMon to ensure my skills don't finish while Im sleeping, drinking or whatever. please CCP think of those 90 seconds! Please don't use RL pictuers of players in Sig without permission. - WeatherMan |
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DJTheBaron
Caldari FinFleet Band of Brothers
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Posted - 2008.02.28 19:47:00 -
[71]
Enable skills eother auto train next level.
Skill que skill allowing up to * skills qued per level (1 skill chained per level or 1 day of a skill plan per level)
Enable low level skills to chain so all your 1's 2's & 3's bounce off eachother, a la plan training a higher skill and the prerequesites train before it does.
"The Views & Opinions Expressed In This Post Represent Your Own, So Dont Bother Arguing" DJTheBaron: Diplomacy 4TW |
Zeixian
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Posted - 2008.02.28 20:16:00 -
[72]
Edited by: Zeixian on 28/02/2008 20:19:14 I love all the people talking about how fun it is to manage skills, or how it is no trouble to plan every skill out so you are at the computer at the exact moment the previous skill is done. Didn't you know everyone's life is exactly the same? We all do everything 100% the same, spend the same amount of time on everything, enjoy all the same things, and if one person on this planet is delayed for whatever reason, we all are! So convenient, thanks higher being / imaginary sky wizard!
I will NEVER understand people like this, it is the height of selfishness. "I don't have ANY trouble with my skill training times! I love managing all that! If I can do it, everyone else should have to, too!"
I guess all the people talking about how interesting and fun skill managing is also love EVERY other aspect of this game. They are missioning, mining, trading, hauling, PVPing, ratting, pirating, suicide ganking, running corps, researching, building, all while running scan probes for exploration.
Wait...what? Different people find different aspects of the game fun? WTF are you talking about? That one guy said skill managing is interesting, that means it is interesting for ALL of us and we shouldn't be asking for a queue.
Get over yourselves. This doesn't impact your game negatively in any way, and it helps some of your fellow pilots whose lives may not be as laid back and free-wheeling as yours. Try thinking of someone other than yourself for at least one second. Just one, I promise it won't hurt. But don't try for two seconds, wouldn't want you to strain yourself.
ETA: I'd also be ok with a system somewhat like another person mentioned. Once you start training a skill, it doesn't stop until it is done with level 5 or you change skills. Wouldn't help with planning ahead too much, but would save wasted time when you can't get to the computer in time (unless its a level 5 that just finished).
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.02.28 22:30:00 -
[73]
How can anyone seriously think this would be bad for EVE?
Fight Piracy - Encourage PvP in Lowsec! |
Hypher
Two Brothers Mining Corp. Friend or Enemy
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Posted - 2008.02.28 22:53:00 -
[74]
We already have it easy in the fact we dont have to play hours on end doing one thing IE:mining to level up. We already have the ability to set a skill to train and then go off and do whatever you want to do. Though it would be nice to have one, its not needed. ____
You should have stopped reading at the you at the beginning of this sentence. You are now reading my Sig. |
dastommy79
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.02.28 23:04:00 -
[75]
Its kinda bull**** when you guys mess up the server just as my training of a skill ends. Then lose 8+ hours of sp and not to mention the time a storm took out the power of my town for over a week. Should i blame God for 5 days missed sp or should i blame the stupid stubbern idiot that decides against ideas like this?
hint: i am not gonna blame God
I driks lots [/URL] |
Grahv Exitus
Minmatar The Unbound
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Posted - 2008.02.28 23:14:00 -
[76]
Originally by: Wet Ferret
Originally by: facepalm johnson basically, it's pure laziness for the tl;dr generation...
if you're not in game enough to babysit some short trains then why are you even playing?
i'm fully opposed to this garbage idea; -1 to the OP
Let me guess, your generation was the walking-to-school-barefoot-in-the-snow-while-carrying-your-sister generation? If so, feel free to die anytime soon.
^^^This. But you forgot a few things. It goes like this...
walking-backwards-uphill-to-school-barefoot-and-naked-in-the-snow-while-carrying-your-sister -who-is-also-carrying-a-load-of-burning-firewood-then-walking-backwards-uphill-barefoot-naked-and-working-a-full-time-job-all-15-miles-home. -- Upon him I will visit famine and fire. 'Til all around him desolation rings And all the demons in the outer dark Look on amazed and recognize That vengeance is the business of a man. |
Zeba
Minmatar Pator Tech School
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Posted - 2008.02.28 23:27:00 -
[77]
thread tl;dr
Make it so you can't use the queue on inactive or trial accounts and I'm in. Otherwise some smart cookie will figure out how to end up in a T2 ship without having to pay any money in the process.
Originally by: MM0RPG EVE Review "if you aren't my friend you are my income."
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.02.29 00:05:00 -
[78]
Originally by: Zeba thread tl;dr
Make it so you can't use the queue on inactive or trial accounts and I'm in. Otherwise some smart cookie will figure out how to end up in a T2 ship without having to pay any money in the process.
afaik skills stop training after 2 weeks of your subscription ending anyway, even if it's a long one so this wouldn't be much of an issue.
Fight Piracy - Encourage PvP in Lowsec! |
Oldin Kinrod
|
Posted - 2008.02.29 00:41:00 -
[79]
The only real reason I could see a need for a skill queue is for when the server goes down longer than intended, and for me this decided whether I can play EVE on any given day (yay for DT happening right when I get home :S).
But instead of creating a queue, why not just allow people to change their skill from the website?, you would need an active account to be able to change it, and you could only train skills already known (or since we can now pull assets from the API, one could train a new skill owned).
This would then stop the problem of skills finishing when you cannot log in, and most people can just walk into their locla library/net cafe and change their skill if it is really necessary. I've managed to plan my skills around my life for the past 3 years with no trouble - except for when the server is down for more than 2 hours at downtime, or I just forget I have a skill finishing. Only one of them is my fault, and the other could be remidied with an OOG way of changing skills. People stealing your wrecks? Players intruding your missions? |
Ben Derindar
Dirty Deeds Corp. Axiom Empire
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Posted - 2008.02.29 00:43:00 -
[80]
Chip away at shorter skills when you're online, set longer ones before you log. So what if it takes you 3 evenings to complete a 6 hour skill?
/Ben
How to fix Eve
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Allwix
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Posted - 2008.02.29 00:49:00 -
[81]
/signed
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2008.02.29 01:21:00 -
[82]
/signed
as long as the second skill is quite short say no more then 12 to 24 hours this would help sll eve players. Salvaging guide:moon materials guide |
Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.02.29 01:41:00 -
[83]
To all the noob llamas telling me to 'manage my skills more effectively': I use EVEMon, I have three characters currently training, and I have no problem making sure that I don't miss training time, but the thing is, I want to be able to log in and play when it's convenient for me to do so, not when a skill finishes.
Hell, I've even juggled training times so that I can 'top off' a few skills while I'm online and finish them out, even though it's far less efficient time wise to do so, as I don't get the benefit of each skill trained as soon as I would if I just trained a single skill straight through. All because I can't be bothered to log in at some weird hour during school or work or vacation or whatever.
I can remember being in the hospital after being hit by a car, all doped up on drugs and my buddy calls me and asks me if I needed anything, and I say 'well, check EVEMon for me and see how my skill training is doing' LOL. I was a *little* more hardcore about training back then, but you get the picture.
We need skilling to be disconnected from our real life schedules, just like we have DVR and on-demand movies. My time is too valuable to be tied to some game.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
Atius Tirawa
Minmatar Wreckless Abandon Un-Natural Selection
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Posted - 2008.02.29 02:42:00 -
[84]
It leads to character farming and skill timers are part of the game. Its like people who want 'battlegrounds' in eve, or people who want shards. . .all this doopy bs going around. I am sure you will learn to train certain skills when you are online and others when you sleep - its the culture that keeps us in the game and thinking about it. If I had a skill queue, I would put 2 25+ days skills on and let that 'carrier alt' or whatever just sit on ice. . .this kind of idea basically dilutes the whole game expereince. People got Concorde, people got WtZ, people keep getting more and more breaks to make the game easier. . .and all it does is encourage more of this weak behavior.
I can understand people complaining about nurfs and buffs or about the economy or pvp. . .but this is just too much. And I am confident that CCP will not buckle into this kind of weak talk. -----------
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Voku
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Posted - 2008.02.29 03:22:00 -
[85]
What it sounds like from most people is you want the game to be played for you. I guess we could also add an auto trading script that trades goods and grinds missions while you sleep. Then we wouldn't have to grind all day to make isk and raise our standings.
So what if you can only play 3 hours a day. I don't get all that time either and i do just fine for myself. Get all your shorter skills done at that time and throw on the longer ones during the day. There is no reason at all to obsess over time lost. No matter what you'll still have to wait to get that battleship, or be that corporate tycoon.
The faster your throw yourself into something, the less likely you'll be ready for it. Very likely the reason they don't have a queue and have been ignoring this and any other threads like this is because they don't want everyone driving titans.
Eve is fine just the way it is. If you don't like it, find a nice Playstation game to play.
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Dramaticus
GoonFleet GoonSwarm
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Posted - 2008.02.29 03:26:00 -
[86]
christ i just had to waste another 20 seconds checking when my skills end damnit i could have been doing something productive with that time like ganking hulks in high-sec. damnit ccp won't you think of the lost seconds! Please don't use RL pictuers of players in Sig without permission. - WeatherMan |
ghosttr
Amarr ARK-CORP RONA Alliance
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Posted - 2008.02.29 03:27:00 -
[87]
Originally by: voidvim /signed
as long as the second skill is quite short say no more then 12 to 24 hours this would help all eve players.
It just needs to be a short time timer that trains a selected secondary skill for a short amount of time if the primary skill finishes. Just enough to make it so you don't have to call in late to work to let that skill finish
My Blog |
Yon89
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Posted - 2008.02.29 04:13:00 -
[88]
how about making it so that when you start to train a skill that it will automatically continue onto the next level. say I am tanning a skill to level 1 and I have to go to school (to learn how to right vb script of something) that it will start level 2 and possibly level 3 by the time that I get home. This will make all those crappy level 1 skills not require you to sit there and manage them. may have already been said but I cbf reading all this again.
============= SIG SIG SIG |
Maglorre
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Posted - 2008.02.29 06:50:00 -
[89]
Originally by: Oldin Kinrod
But instead of creating a queue, why not just allow people to change their skill from the website?, you would need an active account to be able to change it, and you could only train skills already known (or since we can now pull assets from the API, one could train a new skill owned).
I completely support the idea of a "backup" skill that begins training if your current one completes but your idea is just crazy talk and will lead to character farming on a massive scale.
Mind you, the macroers probably already have macros that log in and change skills for them already.
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The Herrick
Gallente SniggWaffe
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Posted - 2008.02.29 08:38:00 -
[90]
Originally by: Maglorre
Mind you, the macroers probably already have macros that log in and change skills for them already.
Probably?
Wait was there any doubt at all I can't imagine it's hard to macro up EvE's skill training system at all.
Anyway as I said earlier I would like a queue but I'm not gonna waste time arguing it's merits with people dead set on it not being implemented because they've had to make do without it so far. It's been on CCP's list of things to do for years anyway so yet another thread won't change it.
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff. |
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2008.02.29 08:42:00 -
[91]
- It breaks immersion - If you were able to stack up skills, you'd just get some of the longer ones going, and then never log in to Eve. CCP (unsurprisingly) want people to log into their game and play it, rather than push buttons on a web form. (I hope someone gets the irony here)
- It opens the game up to macro-ers - Character farming already exists. Skill queuing would just make it stupidly easy to train up a bunch of characters to a required skill level, to sell.
- It's unfair - Us 'old timers' didn't have advanced training skills, didn't have +5 implants, and didn't have the forsight about what would and wouldn't work in Eve*. Are you really that upset that you might loose out in an internet spaceship game?
*My alt is now only 9m SP's behind my main, even though he started ~14 months after. New players are catching up.
What I do the rest of the time - Vote for a Jita bypass! |
The Herrick
Gallente SniggWaffe
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Posted - 2008.02.29 08:47:00 -
[92]
Originally by: FireFoxx80 Are you really that upset that you might loose out in an internet spaceship game?
Are you really that upset that new players get more love then you did back in the good old days?
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff. |
Kitarie
Marquie-X Corp Majesta Empire
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Posted - 2008.02.29 09:01:00 -
[93]
@ op: signed
would be really nice to have ... but not really need to have
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Elissianus
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Posted - 2008.02.29 09:02:00 -
[94]
/signed
I agree there are ways around the skill queue problem, but tbh I don't want to have to micro-manage my skills along with everything else. Let us have the option to have either a) one backup skill or b) train more than one level and it will make the majority of people happy without too much overhead for CCP.
As people have said, it'd be easy enough to macro skill changing for isk farmers, so that's not really a reason not to have it. Neither is the 'Well we never had it before and so don't need it now'. Imagine if all the great inventors and pioneers had been told this - 'Penicillin? Well that's all well and good but we never had it before so I don't really see the point. Just get over the infection that's what I always do'
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Wet Ferret
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Posted - 2008.02.29 09:06:00 -
[95]
Originally by: FireFoxx80
It breaks immersion - If you were able to stack up skills, you'd just get some of the longer ones going, and then never log in to Eve. CCP (unsurprisingly) want people to log into their game and play it, rather than push buttons on a web form. (I hope someone gets the irony here)
How is this a problem, really? Let's pretend someone is setting two 25-day skills to train. Then the only the difference is that person is logging on once in 50 days as opposed to twice. So what? If anyone is really willing to pay to just train skills they aren't going to be actively playing in either case. CCP gets paid, the server has less load, player trains some long skills, everybody wins.
Quote: It opens the game up to macro-ers - Character farming already exists. Skill queuing would just make it stupidly easy to train up a bunch of characters to a required skill level, to sell.
The game is already wide open to macro-ers. So what you're basically saying is not to implement something that helps everybody because "everybody" also consists of players that abuse the system. Give me a break.
Quote: It's unfair - Us 'old timers' didn't have advanced training skills, didn't have +5 implants, and didn't have the forsight about what would and wouldn't work in Eve*. Are you really that upset that you might loose out in an internet spaceship game?
Ah, the "internet spaceship game" card again. Why are you even posting in this thread if it's just an "internet spaceship game"? It must mean more to you than you'd lead others on to believe.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.02.29 11:44:00 -
[96]
cue lol
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Jalmari Huitsikko
Caldari Karjala Inc. Atrum Tempestas Foedus
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Posted - 2008.02.29 12:23:00 -
[97]
I think it would be cool if skill would continue training until level 5 as long as next level won't take more than 7d or something.
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Vanlade
Amarr Blood Holocaust
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Posted - 2008.02.29 14:02:00 -
[98]
No, it's just fine without a skill queue.
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Belmarduk
de Prieure
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Posted - 2008.02.29 16:41:00 -
[99]
/signed for a skill-queue !!!
We want a backup skill ! Thankyou
CCP Please give us casual players a Skill-Queue !
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Rashmika Clavain
Gallente Red. Red Republic
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Posted - 2008.02.29 17:32:00 -
[100]
I find everything works perfectly well with EVE Mon
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FarScape III
Journey On Squad
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Posted - 2008.02.29 17:52:00 -
[101]
Originally by: Bellum Eternus It's 3 am here you bastards. Gimme a break lol.
lol
And yes at least a little one, right CCP? *** |
Zumino
|
Posted - 2008.02.29 18:12:00 -
[102]
Here's my take:
It's not needed, but damn it'd be nice.
I can, and have been, living without it for quite a while and I could continue to do so, but having just a second skill queue would be amazing.
That 6 hour skill that'll finish training smack dab in the middle of work? Check That 12 hour skill that'll finish training while I'm very asleep? Check That 1 hour skill leftover that I just want to finish, but I gotta get to sleep? Check
Nothing game breaking, nothing that'll end the world. But just a touch easier to use for those of us with full, or past-full time schedules.
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Xaen
Caldari Caritas.
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Posted - 2008.02.29 18:15:00 -
[103]
Most absurdly missing thing about EVE.
I simply cannot fathom why it has not been done already. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Erotic Irony
0bsession
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Posted - 2008.02.29 18:25:00 -
[104]
Originally by: Bellum Eternus Edited by: Bellum Eternus on 28/02/2008 11:32:15 Come on, PLEASE? It wouldn't hurt anything at all. Really. Primary skill completes, secondary 'backup' skill starts to train. This way you can knock out some shorter skills and once they finish then it switches over to training your 'backup' skill that is probably a long training time.
It really bums me out that I have to babysit my skills so much some of the time. The weird thing is, I actually *like* training skills to level five now, because I don't have to keep coming back and switching stuff around every day or so. Gallente Carrier V ftw.
I know it's been mentioned before, but it's just too good of an idea not to have it.
I changed the spelling for all the pedants out there.
I saw you lost a Kronos to omnor, you have my condolences--inventing these ships is a hassle and they are beautiful. ___ Eve Players are not very smart. Support Killmail Overhaul
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Orgos Khenn
Minmatar
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Posted - 2008.02.29 18:32:00 -
[105]
Originally by: Vanlade No
This. ---- One day...one day General will be worth reading.
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Erotic Irony
0bsession
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Posted - 2008.02.29 18:54:00 -
[106]
Originally by: Orgos Khenn
Originally by: Vanlade No
This.
Originally by: In Development
Skill Training - Queue or Dual training
This could enable players to either queue skills so that when one level finishes the next level in that skill starts training automatically, or another preset skill starts training automatically. Dual training would enable you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After a level in the secondary skill has trained, the primary skill trains at full speed again.
They are an inevitability, the question is when.
Protip: It will be before vaporware planetary flight. ___ Eve Players are not very smart. Support Killmail Overhaul
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nether void
Caldari Shrapnel Industries
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Posted - 2008.02.29 18:59:00 -
[107]
I've got another amazingly simple suggestion to add to this skill training queue: allow skill training changes from the website, so I can change my crap while I'm at work or a friend's house or on vacation or... you get the picture. -------------------- Jonas 'Jonesey' Arniman callsign: nethervoid CEO Shrapnel Industries "You like to blow s*** up, and we like to make that possible." PubChan: SHRAP |
Halafian
Amarr Friendship Society
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Posted - 2008.02.29 19:23:00 -
[108]
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
This argument doesn't make any sense to me. The game designers should be focused on making the game play itself fun, so that people want to play. Forcing people to log on for stupid administrative tasks like this isn't fun, and doesn't encourage people to play the game. Fun is what encourages people to play the game. Switching skills has nothing to do with that.
-----
Need Frequency Crystals? Halafian's Frequency Crystal Emporium is your one-stop shop! Now with T2! |
Lui Kai
Phoenix Aeronautics
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Posted - 2008.02.29 20:15:00 -
[109]
need ûnoun 1. to be necessary
want ûverb (used with object) 1. to feel a a desire for; wish for: always wanting something new.
I think people using the former for the later is even more annoying than the you're/your butchering.
----------------
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Xaen
Caldari Caritas.
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Posted - 2008.02.29 20:45:00 -
[110]
Originally by: Halafian
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
This argument doesn't make any sense to me. The game designers should be focused on making the game play itself fun, so that people want to play. Forcing people to log on for stupid administrative tasks like this isn't fun, and doesn't encourage people to play the game. Fun is what encourages people to play the game. Switching skills has nothing to do with that.
Along the same vein, for a game that advertises that your characters continue to "level up" when you're not actually playing, being forced to log in to switch skills at inconvenient times sounds like a serious oversight. - Support fixing the UI|Suggest Jita fixes|Compact logs |
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Bob Maluga
Blue. Blue Federation
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Posted - 2008.02.29 21:42:00 -
[111]
Erm... I think either I am bugged, or CCP did this and didn't tell anyone. I just forgot to change a skill and come back 3 hours later a little annoyed, but find it continued training to the next level.
Please please please tell me this is a feature and not a bug.
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.29 22:50:00 -
[112]
Originally by: Wet Ferret How is this a problem, really? Let's pretend someone is setting two 25-day skills to train. Then the only the difference is that person is logging on once in 50 days as opposed to twice. So what? If anyone is really willing to pay to just train skills they aren't going to be actively playing in either case. CCP gets paid, the server has less load, player trains some long skills, everybody wins.
Exactly. As long as people are paying their fees, who cares how they spend their time? If they want to log in only occasionally to change skills, they're not really getting their full money's worth, but that's up to them. If they want to send CCP their money for being able to train skills without actually playing, that's fine. Less strain on the servers. This has nothing to do with "immersion".
All the arguments I've seen against some sort of queue are weak at best.
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The Herrick
Gallente SniggWaffe
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Posted - 2008.02.29 22:55:00 -
[113]
Originally by: Bob Maluga Erm... I think either I am bugged, or CCP did this and didn't tell anyone. I just forgot to change a skill and come back 3 hours later a little annoyed, but find it continued training to the next level.
Please please please tell me this is a feature and not a bug.
Considering there isn't 20 odd threads about it being added filled with love, hate and mass threats of account genocide I'd say bug.
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff. |
Surfin's PlunderBunny
Minmatar GoonFleet GoonSwarm
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Posted - 2008.03.01 00:28:00 -
[114]
*Your skill cue hits 8 ball, striking for corner pocket*
Originally by: Avaricia look a goon lol
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Belmarduk
de Prieure
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Posted - 2008.03.01 01:35:00 -
[115]
Originally by: Kyra Felann
All the arguments I've seen against some sort of queue are weak at best.
Yes very weak
CCP Please give us casual players a Skill-Queue !
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Mr Azrael
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Posted - 2008.03.01 01:37:00 -
[116]
/signed
Come on ccp we know you can do it, just 1 minute of courage on one of your staff meetings
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Orgos Khenn
Minmatar
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Posted - 2008.03.01 02:12:00 -
[117]
You know you wouldn't have to worry about skill queues if you played WoW. It's just over there. Just beyond that door. Over that way. Go on. You can do it. ---- One day...one day General will be worth reading.
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Manipulator General
o.0
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Posted - 2008.03.01 02:15:00 -
[118]
tbh we don't. I manage just fine with Evemon, and more accounts than a sane person should really have.
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Wet Ferret
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Posted - 2008.03.01 02:17:00 -
[119]
Originally by: Manipulator General tbh we don't. I manage just fine with Evemon, and more accounts than a sane person should really have.
So EVEmon starts training new skills for you?
I'm just curious, because I don't and never will use it.
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Manipulator General
o.0
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Posted - 2008.03.01 02:27:00 -
[120]
Originally by: Wet Ferret
Originally by: Manipulator General tbh we don't. I manage just fine with Evemon, and more accounts than a sane person should really have.
So EVEmon starts training new skills for you?
I'm just curious, because I don't and never will use it.
No, but it allows you to set up queues that can you set to fit around your RL schedule. I rarely have non-training time, and stick to my training plans.
Quite why anyone needs something to start a new skill training for them is beyond me.
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Orgos Khenn
Minmatar
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Posted - 2008.03.01 02:30:00 -
[121]
Originally by: Manipulator General Quite why anyone needs something to start a new skill training for them is beyond me.
I wouldn't worry. They just haven't read the definition of want yet. I'm sure it's pasted up there somewhere though. ---- One day...one day General will be worth reading.
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Wet Ferret
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Posted - 2008.03.01 02:45:00 -
[122]
Originally by: Orgos Khenn
Originally by: Manipulator General Quite why anyone needs something to start a new skill training for them is beyond me.
I wouldn't worry. They just haven't read the definition of want yet. I'm sure it's pasted up there somewhere though.
Perhaps you should take some time to look up the definition of need. It is a perfectly valid opinion that improvements to the game are needed.
Also, go back to WoW comments are non-constructive and useless. Why don't you come up with a reasonable argument against the proposed feature? Nobody else in this thread seems to be able to.
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Kyra Felann
Gallente Noir.
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Posted - 2008.03.01 02:59:00 -
[123]
Originally by: Wet Ferret I'm just curious, because I don't and never will use it.
What possible reason could you have for not using EveMon? Do you not used a keyboard either? Because, IMO, it's almost that indispensable.
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Orgos Khenn
Minmatar
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Posted - 2008.03.01 03:10:00 -
[124]
Originally by: Wet Ferret Why don't you come up with a reasonable argument against the proposed feature? Nobody else in this thread seems to be able to.
No, what you mean is, nobody else seems to be able to come up with an argument that you will accept. I'm not even going to try. Primarily because...well...this is General, in case you hadn't noticed. This isn't where you debate things when you want constructive answers. This is where you whine, and this is a whine. ---- One day...one day General will be worth reading.
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Manipulator General
o.0
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Posted - 2008.03.01 04:19:00 -
[125]
Originally by: Wet Ferret
Originally by: Orgos Khenn
Originally by: Manipulator General Quite why anyone needs something to start a new skill training for them is beyond me.
I wouldn't worry. They just haven't read the definition of want yet. I'm sure it's pasted up there somewhere though.
Perhaps you should take some time to look up the definition of need. It is a perfectly valid opinion that improvements to the game are needed.
Also, go back to WoW comments are non-constructive and useless. Why don't you come up with a reasonable argument against the proposed feature? Nobody else in this thread seems to be able to.
Aight, you are, ofc, absolutely correct. Quite why I should bother logging in to change a skill is beyond me.
Is there any way CCP could dump some ISK in my wallet each month, maybe 200m to allow me to buy a GTC?
Jesus F'ing christ, why bother pretending to play a game if you cant be f'ing arsed to log in to change a skill.
Improvements in the game? Sure, by all means. But ffs, at least have the decency to log in. Do you want CCP to run missions for you so you can get better standings for you, too?
Baffling/mind-boggling etc.
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.03.01 05:44:00 -
[126]
Originally by: Manipulator General Jesus F'ing christ, why bother pretending to play a game if you cant be f'ing arsed to log in to change a skill.
:facepalm:
Fight Piracy - Encourage PvP in Lowsec! |
Cyxopyc
Wolfram Brotherhood
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Posted - 2008.03.01 08:08:00 -
[127]
Edited by: Cyxopyc on 01/03/2008 08:11:44 This ought to the be in the Features and Ideas Discussion. Well, I guess it is. I've seen it many times along with many good ideas to help it blend in with the EVE skill system.
EVE just has so many possibilities for new stuff. It makes everybody's imagination run wild with ideas. But for sure this is something I'd wish they'd look at.
As far as concern about having players start a long skill with a 2nd long one in queue just before the account subscription expires, they could just run a script during downtime.
If ($AccountName == $Inactive) then sub{&PauseSkillTraining};
Please don't make fun of my coding, I'm just pretending I know how. == Support fixing the EVE UI |
Kel Dario
Amarr Blue Sky Inc
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Posted - 2008.03.01 09:10:00 -
[128]
/Signed
We really need a skill queue.
Old timers who think its unfair to them if it gets inplented can go drown them self.
I think EVE would stand out as a game in the MMO-market that do not punish the player if (s)he cannot log in for real life getting in the way.
CCP, you could use that in your advertisement to get more players. More players=more revenue=more money to invest in new servers, other things etc etc ...
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Sepuku Strange
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Posted - 2008.03.01 10:30:00 -
[129]
This: queue, not cue. And This: /signed
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CrazzyElk
Northern Shadowrunners Atlas Alliance
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Posted - 2008.03.01 10:44:00 -
[130]
Really, after the early fast skills changing skills to something that doesnt finish during work hours etc is REALLY EASY... you just need to count forward a few hours....
I'm serious you really dont need to do anything else I promise
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Wadaya
Caldari Trailerpark Industries
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Posted - 2008.03.01 11:17:00 -
[131]
The only way I can see a skill queue being viable is, in the event of unexpected downtime, the game makes a check at startup to see if a skill has finished, and if so, switch to the next skill in line for training. During normal uptime it would be business as usual.
However, adding one more call on an already buggy startup probably isn't going to help matters.
Wad
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Mottgus
Caldari HeartVenom Inc. Imperial Republic Of the North
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Posted - 2008.03.01 11:45:00 -
[132]
/signed
I agree on putting limits to the idea.. Most of which have been previously mentioned, thus I will not repeat what has been said a million times.
P.S. Dual training sounds pretty sweet too..
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The Herrick
Gallente SniggWaffe
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Posted - 2008.03.01 11:53:00 -
[133]
Originally by: Orgos Khenn You know you wouldn't have to worry about skill queues if you played WoW. It's just over there. Just beyond that door. Over that way. Go on. You can do it.
If we applied your logic to every single time the community had a problem or suggestion for EvE then it'd still be in beta form and WoW would have a significantly larger user base.
Anyway since people are willing to fight tooth and nail to not see this go in (20 skills with only 4 hours left on them is soooo much fun!) how about a queue in SiSi?
It'd help people be able to actually test stuff and mean that people wouldn't be constantly badgering CCP to mirror the damned thing too. I can't see any reason not to it's not like you can farm and sell SiSi characters is it and people arn't gonna abandon TQ for the test server either if it did get a queue.
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff. |
Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.03.01 14:13:00 -
[134]
Originally by: Erotic Irony
Originally by: Bellum Eternus Edited by: Bellum Eternus on 28/02/2008 11:32:15 Come on, PLEASE? It wouldn't hurt anything at all. Really. Primary skill completes, secondary 'backup' skill starts to train. This way you can knock out some shorter skills and once they finish then it switches over to training your 'backup' skill that is probably a long training time.
It really bums me out that I have to babysit my skills so much some of the time. The weird thing is, I actually *like* training skills to level five now, because I don't have to keep coming back and switching stuff around every day or so. Gallente Carrier V ftw.
I know it's been mentioned before, but it's just too good of an idea not to have it.
I changed the spelling for all the pedants out there.
I saw you lost a Kronos to omnor, you have my condolences--inventing these ships is a hassle and they are beautiful.
Yep. Vent managed to die and I warped my ship into their gang right as the rest of my gang warped out. My broken vent didn't help when I asked where everyone went either lol. Oh well. I have another one now heh.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
Redpants
Gallente Dark Star LTD Atrocitas
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Posted - 2008.03.01 17:55:00 -
[135]
Originally by: Bellum Eternus Edited by: Bellum Eternus on 28/02/2008 11:32:15
It really bums me out that I have to babysit my skills so...
It really bums me out to have to play this game...
"My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |
Talen Kross
T Miners
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Posted - 2008.03.01 17:59:00 -
[136]
Edited by: Talen Kross on 01/03/2008 18:00:33 I vote no.
"Why?" I hear you cry. Simple this would have people do the whole "minmatar battleship level 5" followed by "gallente battleship level 5". That would be about 50 days of training for free. I would be OK with it if you couldn't train while your account subscription was expired.
Originally by: "Desi"
Originally by: "spiralJunkie" if Vegeta is going, only I can beat him
You will need to spend atleast 6 episodes powering up before you do that.
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SghnDubh
BattleClinic
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Posted - 2008.03.01 18:13:00 -
[137]
Originally by: Wet Ferret
Originally by: Manipulator General tbh we don't. I manage just fine with Evemon, and more accounts than a sane person should really have.
So EVEmon starts training new skills for you?
I'm just curious, because I don't and never will use it.
Why not?
Just curious.
. Timecodes: http://shop.BattleClinic.com
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SghnDubh
BattleClinic
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Posted - 2008.03.01 18:21:00 -
[138]
No. A skill queue is silly.
Let's get some perspective here.
You don't have to grind in EVE. Your skills train in real-time. There is incentive for you to return to EVE, login, and manage your skills: You can use the time to catch up with friends, see if the market price on veldspar has changed, or realise that you have to upgrade your clone cause you're 4 million points short. There is incentive for the developer to ask you to log in: Economic incentive, immersion incentive, community-building incentive.
There is no legitimate reason to ask this of CCP. It's an outstanding game design feature.
/me flames And as it's been said several times in this thread, if you can't be bothered to change your skills, why are you playing this game? Accept the limitation, work within it, and find something important to complain about, ffs. Sheesh. /me stops flaming
.
Timecodes: http://shop.BattleClinic.com
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Erotic Irony
0bsession
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Posted - 2008.03.01 18:33:00 -
[139]
Originally by: SghnDubh
No. A skill queue is silly.
Let's get some perspective here.
You don't have to grind in EVE. Your skills train in real-time. There is incentive for you to return to EVE, login, and manage your skills: You can use the time to catch up with friends, see if the market price on veldspar has changed, or realise that you have to upgrade your clone cause you're 4 million points short. There is incentive for the developer to ask you to log in: Economic incentive, immersion incentive, community-building incentive.
There is no legitimate reason to ask this of CCP. It's an outstanding game design feature.
/me flames And as it's been said several times in this thread, if you can't be bothered to change your skills, why are you playing this game? Accept the limitation, work within it, and find something important to complain about, ffs. Sheesh. /me stops flaming
.
this whole discussion, the case against is a moot point, a que is in the works
the reason for it is how abundant multiaccount players are and how clumsy or antiquated much of EVE's gameplay mechanics are--how long did it take to get API for example? killmail mechanics for example are an abortion, no pods on mails, no exporting, tiny ingame store--the list goes on and on and on.
CCP may be dense and slow to tweak the game but they aren't completely braindead, as the game ages CCP raises the gameplay and playability standards because they know if they don't, virtually EVERY other modern game handles interface and documentation much better and no one is going to put with cumbersome POS UI or increasingly tedious overview management every patch
the case against is purely spurious, its like the game before we had market in space--no doubt the devout few insisted that for RP reasons or to not undermine Gallente outposts, it was more realistic and internally consistent that we could only access market in space, but ultimately pragmatism took precedence.
no one cares about backstory or immersion, we want a game that enables us to play it richly and without tedium, in essence gameplay that reminds us how natural and intuitive it is, not gameplay that draws attention to its primitive and defective nature ___ Eve Players are not very smart. Support Killmail Overhaul
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Wet Ferret
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Posted - 2008.03.01 18:43:00 -
[140]
Originally by: Talen Kross Edited by: Talen Kross on 01/03/2008 18:00:33 I vote no.
"Why?" I hear you cry. Simple this would have people do the whole "minmatar battleship level 5" followed by "gallente battleship level 5". That would be about 50 days of training for free. I would be OK with it if you couldn't train while your account subscription was expired.
Do you honestly believe CCP would allow a queued skill to start on an expired account? I know the devs aren't perfect, but that would just be phenomenally stupid.
To SghnDubh: I don't need a 3rd party program to plan or manage my skill training for me. It's not exactly a difficult task. I only support this idea because of unexpected issues that would prevent logging into the client to start the next skill. And Erotic Irony did a good enough job of responding to your second post...
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Chirruper
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Posted - 2008.03.01 19:10:00 -
[141]
Edited by: Chirruper on 01/03/2008 19:13:39
Originally by: SghnDubh
Accept the limitation, work within it, and find something important to complain about, ffs. Sheesh.
The most important problem of EVE is the interface.
http://www.eve-online.com/faq/faq_01.asp
See here. These are the selling points of EVE - a player driven universe; a complex experiment in sociology; a game where we find our niche. Do you see this on the ads?
"EVE Online - 14 Day Trial!" "Drool over scheduling your day around logging in to train skills!" "Drop your jaw over our useless Autopilot!" "Behold navigating drop-down menu after drop-down menu!" "Gawk at our clunky inventory system."
Do you honestly think that's why people fall in love with EVE? The biggest turn-off for trial account players is the rapidly aging UI that makes Everquest look like it had a miracle UI. Just because the rest of the game is so awesome that people are willing to tolerate the UI doesn't mean that it couldn't stand for improvement.
I will go out on a limb and look into the future. The UI will kill EVE. More and more players over time will see the faults in parallel with competitive games while grizzled old vets with 200 million SP say "lawl go back to World of Starcraft" while EVE slowly dies thanks to its Amish sense of elitism.
And I can see even further into the future, when people are telling their grandkids in a drunken stupor, "I remember when games were good! You could spend 10 minutes organizing your inventory! Now it's all about 'fun.' Bah!"
edit: I was going to fix that web link up top, but if you can't copy and paste it into your address bar, go back to WoW noobs.
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.03.01 19:38:00 -
[142]
Originally by: SghnDubh
No. A skill queue is silly.
Let's get some perspective here.
You don't have to grind in EVE. Your skills train in real-time. There is incentive for you to return to EVE, login, and manage your skills: You can use the time to catch up with friends, see if the market price on veldspar has changed, or realise that you have to upgrade your clone cause you're 4 million points short.
If your only incentive for logging in is to change a skill then perhaps you should take a break?
Fight Piracy - Encourage PvP in Lowsec! |
Mitchman
Omniscient Order
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Posted - 2008.03.02 04:09:00 -
[143]
Having a skill queue has a very legitimate reason: Vacation! I mean, noone can really go on a long vacation while playing eve, unless they happen to have a _relevant_ long skill to train. Asking someone else to change skill for you is technically a violation of the EULA...
New video: Pride, Honor & Retribution
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Elrich Zann
Minmatar Hidden Agenda
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Posted - 2008.03.02 11:15:00 -
[144]
/signed - now and forever
A one skill queue (primary completes secondary starts) will not kill the game and will help when eve decides to crash 10 minutes before your skill completes, or the power dies, or your ISP decides to quit...
Also the fact that I occasionally log in change a skill then log out, isn't really playing eve as far as I can tell.
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Hohenheim OfLight
Pegasus Mining and Securities R0ADKILL
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Posted - 2008.03.02 12:48:00 -
[145]
Yep carrying on with another skill would be grate there are so many skill i just never train as i don't think i am going to be around in 3 hours time to switch back to smoothing more important, the longer ones are actually easier as are the short ones but unless you getup early and set a 3 hour one going and know you going to be home it just pain in the arse. ----------------------------------------------
Is mining for a hel mad? or just ambishus?
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Blaise Farmoon
Minmatar
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Posted - 2008.03.02 12:59:00 -
[146]
Originally by: Manipulator General
Jesus F'ing christ, why bother pretending to play a game if you cant be f'ing arsed to log in to change a skill.
Quote of the day imho.
Skill queuing would encourage passive character farming as exploiters use isk to pay for a character that never plays the game. __________________________________________________
The meek shall NOT inherent the earth, they will be beaten and their toys taken from them. - Blaise Farmoon |
Avery Fatwallet
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Posted - 2008.03.02 13:04:00 -
[147]
i like love endorse and worship the idea of a skill queue.
if queueing skills is disabled on unpaid subscriptions i dont even see CCP lose money over it.
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Blaise Farmoon
Minmatar
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Posted - 2008.03.02 13:24:00 -
[148]
ANOTHER reason the queue is a bad idea, besides promoting passive character farming, is it will promote even more passive gameplay with noobs.
A majority of noobs think a bigger ship will solve their gameplay issues and focus their training accordingly. If a queue is allowed, the sad panda noob will queue his training until the bigger ship is reached then possibly log back in, if he hasn't lost interest all together. Meanwhile, his actual skill in pvp/pve has not increased at all and he's still a noob. __________________________________________________
The meek shall NOT inherent the earth, they will be beaten and their toys taken from them. - Blaise Farmoon |
Wet Ferret
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Posted - 2008.03.02 13:27:00 -
[149]
Edited by: Wet Ferret on 02/03/2008 13:27:14
Originally by: Blaise Farmoon
Quote of the day imho.
Skill queuing would encourage passive character farming as exploiters use isk to pay for a character that never plays the game.
In the WoW forums are you (the OP) the guy that demanded levels 1-20 be eliminated to make the game "better"?
In EvE, one does not have to grind missions, doesn't have to fight pvp or pve, doesn't have to mine and build things. Doing all makes ones gaming experience bigger but we're not forced to do them. Skill changing is the only task EvE demands you to perform. It's a pretty simple concept to change short skills while playing and train long ones during overnight and/or downtime.
And I agree that the UI should be a much bigger priority.
How would it encourage "character farming" (by which I assume you mean training up alts for an intended purpose) any more than it is already encouraged? I know very few people who DO NOT have an alt training somewhere to be their personal hauler, or mission runner, or even pocket PvPer. It would change nothing at all in that regard.
And since people so love to bring WoW into this... one of the reasons EVE is so much better than WoW is because you don't need to actively level up your character. In fact that was one of the main selling points that drew me into it three years ago. A skill queue would only separate EVE and WoW further, not bring them closer together.
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Blaise Farmoon
Minmatar
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Posted - 2008.03.02 13:39:00 -
[150]
Edited by: Blaise Farmoon on 02/03/2008 13:42:44
Having alts isn't character farming. By Passive Character Farming (PCF)(tm) I mean using isk to pay for the account, using the proposed training queue to train, then selling the character on ebay or for isk on the forums.
Folks that use alts (I, included) tend to USE them. A miner/missioner alt to bring in isk, a pvper to have fun. A bit different than PCF
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The meek shall NOT inherent the earth, they will be beaten and their toys taken from them. - Blaise Farmoon |
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2008.03.02 14:10:00 -
[151]
I heards its spelt "Que" C/D?
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Alberic Nydorm
FarCry Inc
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Posted - 2008.03.02 14:25:00 -
[152]
I think its a good idea.. so /signed.
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FarScape III
Journey On Squad
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Posted - 2008.03.02 14:32:00 -
[153]
Edited by: FarScape III on 02/03/2008 14:34:22 The reason I do not have a second account is that because I would have to be logging into EVE 4 times a day
At least a 24 hr one so we do not have to log in at work and wake up to do it.
Sure i'll play in the middle of the night then but THEN I'm going to get sick of the game making me tired and unable to stay awake at work.
in other words it is a pain! And actualy lossing CCP money At least in other games you actualy level faster anyways and so only leveling when you play is actualy better.
if not then let us have more accounts by not making us log in in the middle of the night. that's ok for one account but not more then that.
Besides there won't be farming and selling on E-Bay since those jerk isk sellers name their Avatars stupid names no one would want. *** |
Lena Kanto
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Posted - 2008.03.02 14:58:00 -
[154]
Edited by: Lena Kanto on 02/03/2008 15:03:32 Yes please, you can limit it to just active accounts, and you can limit it to just two skills in a queue.
And you can limit it to a 24h queue. So you cannot put on a skill that finishes in 5 days and then have another started, you need to be somewhat active. Though even this doesn't seem neccisary.
All of the 'this promotes passive gameplay' is bs, what's the real problem? You care so much because people that used to log on, use bandwidth, then log of 1 minute later, now do not log on anymore? Do you miss them? Really, it's a non-issue, people that log on for 1minute *do not play*, there's no sudden passive gameplay involved, just a more convenient system for both the servers and the players. A limit of a 24h 2-skill queue really cannot be abused by 'char farmers', and hell, char farmers rake in subscription money without putting strain on the servers.
A 24h-limited 2-skill queue really does not hurt.
The whole 'kills immersion' thing is BS. We're NOT talking about players that pvp and run missions besides their skilltraining, now suddenly wont pvp or run missions because they can change skills more easily, that's ridiculous.
We're talking about the people who log on for 1minute, change a skill, then logoff, just to compete with others and the farmers that already have macros. They never immersed into the game, they just changed skills, and now they don't have to wake up at 4am to not miss out.
As for 'unfair to old players.' Don't be a crybaby, years of raking in experience, years of raking in isk, assets, contacts, corp trust, alts, and of course skillpoints is more than enough. Hell, even if I trained 2x as fast and started now, I'd still take years to catch up with the 30-70m players, and then the best part of EVE is probably even more dead.
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Blaise Farmoon
Minmatar
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Posted - 2008.03.02 16:34:00 -
[155]
Originally by: Lena Kanto
blah blah blah... All of ...'this... is bs, ...more drivel
Your entire post is ridiculous, myopic and off target. For any change you must, must consider exploiters. There is always one to take any aspect of your game and use it to the nth degree. Entire sweatshops of farmers have made good 'real' money grinding and doing other mind numbing tasks for years now. This is a minor task that takes seconds to perform, not hours at a time. if you eliminate it you allow game advancement without game play. Yes, this will affect the community and yes it will affect the game and paying memberships.
I'll say it again, in EvE, you do not even need money to keep an account active.
Queuing is not inherently bad, passive gaming is bad. If you can't see the difference therein lies your problem. __________________________________________________
The meek shall NOT inherent the earth, they will be beaten and their toys taken from them. - Blaise Farmoon |
Elrich Zann
Minmatar Hidden Agenda
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Posted - 2008.03.02 22:20:00 -
[156]
Originally by: Blaise Farmoon
Your entire post is ridiculous, myopic and off target. For any change you must, must consider exploiters.
Your arguement would be much more valid if character farming wasn't going on now. But unfortunately it is, so CCP should then consider what is best for the majority of players. Nobody likes 6 hour skills. The problem is not that it's hard to set other skills to train to cover it when you can't spend 6 hours online, the problem comes about when you can't get on the server to swap skills because of outside problems (server crash, extended patch, power failures, or isp problems). Why should paying customers lose many hours of training? A few minutes here and there is no issue, but many of us, set skills to finish before going to work or out. Nothing is more frustrating than seeing that 'server down' message during these times.
No, a skill queue would benefit the majority of players, and lack of one hasn't stopped character farming. Exploiters are here and will remain here whether a skill queue exists or not. A one skill queue, even with a 24 hour limit is a vast improvement over what we have now.
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Xaen
Caldari Caritas.
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Posted - 2008.03.03 18:26:00 -
[157]
Originally by: Shi Mun TBAFH (A=absolutely) No. It would be nice but what would eve be w/o having to plan ure day around ure skill training?
It would be less of a pain in the ass. Any other questions? - Support fixing the UI|Suggest Jita fixes|Compact logs |
Pritkij Kaban
Unbound Universe
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Posted - 2008.03.03 19:27:00 -
[158]
/signed
Everyone liking to babysit like mad may continue, i bet setting 1 skill queue will work for them. Everyone concerned about char-for-sale stuff - LOL here is newsflash for you, account farmers dont mind switching skills a lot. They get money for their efforts later, selling those 6-month Achuras ------------ Think, it surprises sometime |
Administrator Kaziganthi
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Posted - 2008.03.03 19:43:00 -
[159]
Originally by: Haks'he Lirky
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
True enough, but if the queue only works when people have an active account then CCP shouldnt really care? :)
Plenty of people all ready that take breaks to play other games, the queue would only make it more gratifying to come back.
AGREED and lets face it most players have a life out side of eve queuing skills would make life MUCH easier for those of us that have families or work (theres that 4 letter word i hate) that keeps us from the game
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2008.03.03 19:48:00 -
[160]
Edited by: Kweel Nakashyn on 03/03/2008 19:48:39 6 pages in less than 4 days.
/signed of course. 2isk
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Zeixian
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Posted - 2008.03.03 21:13:00 -
[161]
Originally by: Blaise Farmoon
Originally by: Lena Kanto
blah blah blah... All of ...'this... is bs, ...more drivel
Your entire post is ridiculous, myopic and off target. For any change you must, must consider exploiters. There is always one to take any aspect of your game and use it to the nth degree. Entire sweatshops of farmers have made good 'real' money grinding and doing other mind numbing tasks for years now. This is a minor task that takes seconds to perform, not hours at a time. if you eliminate it you allow game advancement without game play. Yes, this will affect the community and yes it will affect the game and paying memberships.
I'll say it again, in EvE, you do not even need money to keep an account active.
Queuing is not inherently bad, passive gaming is bad. If you can't see the difference therein lies your problem.
Passive Gaming is bad? How? Passive gaming that negatively affects the economy, sure. Passive gaming that negatively affects the play-experience of a large group of gamers, of course. Which of those occurs from allowing ONE skill to be queued?
I have yet to see a single argument against queues in this thread that accurately depicts what would happen if ONE skill was allowed to be queued. Oh sure, there are several that, like yours, paint a picture of a world where we can queue 50+ skills in a row and the apocalypse that would surely follow, but none of the scenarios are realistic for a SINGLE skill queue.
Or are telling me you REALLY think that adding a ONE skill queue would cause an onslaught of passive gamers? Seriously? So there is a whole group of people who WOULD be making passively trained characters, ruining the economy, farming, etc. but theyÆve been waiting for the ability to queue ONE skill?
As for it creating more noobsàwhat do you care? If I want to spend a year doing nothing but logging in to change skills and not playing, how is that any of your business? And again, you really think being able to queue ONE skill is what would make me change from playing the game daily to passively creating a character? Also, IÆm pretty sure I earned the money IÆm paying CCP, IÆll do what I want with the account as long as I donÆt violate the rules. And since you donÆt care about my skill queue, why should I care about you whining over noobs in battleships?
And WHY do people have to keep pointing out how easy it is to manage skills? Anyone who has played this game for more than a week (and IÆm being generous) has at least an inkling on how to handle skills. The queue is for those times you CANNOT predict. Or did I miss the options in EVE-Mon for adding traffic, kids, or working late, etc? Which tree is that under, because IÆll add ôHad to stay late at workö into my plan a few times.
It comes down to this: a queue for ONE skill does not negatively change this game enough to outweigh, or ignore, the benefits to the player base as a whole. When someone can present an argument against it that isnÆt rooted in selfishness or hyperbole, then weÆll have a discussion. If you can't see the difference therein lies your problem.
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Alora Venoda
Caldari GalTech Giant Space Amoeba
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Posted - 2008.03.03 21:47:00 -
[162]
i would favor dual training over a queue... makes me feel like i am getting more accomplished and don't have to worry about whether or not the next skill will start training
but either solution has its technical challenges:
1) queue: if the skill completes while the server is down how will it know when it should change over and begin the new skill training?
2) dual: how should it calculate the number of SP/hour to give when training skills that have different primary/secondary attributes?
i think overall it would be easier to develop a dual training system than any kind of queue. but how would we address the inactive account situation?
1) queue: easy, dont start new skills
2) dual: maybe only train the shortest of the two?
still i think dual training would be the best overall.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
FuQue
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Posted - 2008.03.03 21:51:00 -
[163]
/signed for dual training (-50% speed) or a 2-skill queue up to a max. of 24 hrs.
WHY IS THERE NO DEV RESPONSE TO ANY OF THE SKILL TRAINING THREADS EVER!?
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FireFoxx80
E X O D U S Imperial Republic Of the North
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Posted - 2008.03.27 13:21:00 -
[164]
The point is, for the majority (low skilled players, training levels 1-4), the queue is fairly irrelevant. Those sorts of skills are done in 8mins - 8hours, and no amount of queuing is going to benefit users in the short-term. Most people will train 2-3 short skills when being logged in for a fleet/mining/mission op, so what's the point in a queue when you're already in game?
In fact, the only ones who do benefit are us old-timers, who are regularly staring down the barrel of 14d+ skills which more often than not finish at 3am.
The people who want queues are the same people who want to get rid of grind (increase loot, decrease mission time, increase sec rating). Those who cannot be bothered to play a game, and would rather get soemthnig for nothing.
(Years ago, Firefoxx80 spent the best part of 3 months chopping down trees in UO, only to now find out that you can 'buy' high ranked skills)
What I do the rest of the time - Vote for a Jita bypass! |
Nephiam
Quantum Industries Interstellar Alcohol Conglomerate
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Posted - 2008.03.27 13:29:00 -
[165]
/ signed
Just a one skill queue will sort out most of the issues. Or a set 'back-up' skill ie whenever a skill ends and no other skill selected, it switches to the back-up skill. This caters for when one hits ISP problems or xtended DT's
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cRazYf1St
CrAzyF1sTs
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Posted - 2008.03.27 13:30:00 -
[166]
no. why? because it shows how lazy you are. . |
ElCoCo
KIA Corp KIA Alliance
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Posted - 2008.03.27 13:42:00 -
[167]
Edited by: ElCoCo on 27/03/2008 13:46:20 Probably never gonna happen. Why?
Because players get fed up with this game too often and having a skillqueue to train say carriers lvl5 and subsequently jumpdrive cal lvl5 while having the subscription inactive would realy hurt CCP's wallet Boink! |
Wet Ferret
Center for Advanced Studies
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Posted - 2008.03.27 13:47:00 -
[168]
Originally by: Alora Venoda
2) dual: how should it calculate the number of SP/hour to give when training skills that have different primary/secondary attributes?
2) dual: maybe only train the shortest of the two?
I'm also in favor of dual training and I think the answers to your questions are simple. For how fast they would train, a simple 50% should work. No matter what the normal training times on each individual skill, it will even out.
On inactive accounts, the shortest one should stop training. This is enough to prevent people from training multiple long skills while inactive but you could still train one like you do now. Not something I do personally or care about, but apparently many people do and I think that's what keeps a lot of accounts actually open. (Not that it really matters, though. If you make the longer skill stop training people will just pause training on the short one themselves.)
Originally by: FireFoxx80 The people who want queues are the same people who want to get rid of grind (increase loot, decrease mission time, increase sec rating). Those who cannot be bothered to play a game, and would rather get soemthnig for nothing.
You're an idiot. I don't think I need to tell you where to stick your assumptions. Not like it's even relevant why people want this.
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Fink Angel
The Merry Men
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Posted - 2008.03.27 13:48:00 -
[169]
No need for a skill queue.
The "effort vs reward" is currently balanced perfectly.
You make the effort to keep an eye on things, you lose no time. You lessen the effort, you lose some hours here and there.
Absolutely as it should be.
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Wet Ferret
Center for Advanced Studies
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Posted - 2008.03.27 13:52:00 -
[170]
Originally by: cRazYf1St no. why? because it shows how lazy you are.
Yeah, good point. I think we should actually have to push a button to get SPs. The faster you push, the faster you train. None of this logging off while skills train because that's just lazy. Oh and you're a dumbass. Did you ever think of anyone besides yourself before you made your ignorant comment? Didn't think so.
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Achran Dexx
CompleXion Industries CompleXion Alliance
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Posted - 2008.03.27 14:30:00 -
[171]
Eve is a cold, hard and uncaring universe. If you want to be held by the hand during the entire enterprise, feel free to go play World of Warcraft, saves me and a lot of people a headache.
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Liu
State War Academy
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Posted - 2008.03.27 15:07:00 -
[172]
Originally by: FireFoxx80 The point is, for the majority (low skilled players, training levels 1-4), the queue is fairly irrelevant. Those sorts of skills are done in 8mins - 8hours, and no amount of queuing is going to benefit users in the short-term. Most people will train 2-3 short skills when being logged in for a fleet/mining/mission op, so what's the point in a queue when you're already in game?
In fact, the only ones who do benefit are us old-timers, who are regularly staring down the barrel of 14d+ skills which more often than not finish at 3am.
The people who want queues are the same people who want to get rid of grind (increase loot, decrease mission time, increase sec rating). Those who cannot be bothered to play a game, and would rather get soemthnig for nothing.
you fail. i want a 1 skill queue, but i do not want any of the other things you said.
why? it is not because of unconvenient finishing time of skills. i think we all are able to manage the skills in a way we do not have to wake up a 3 am to switch. it is because of, and i will say it out loud, UNSCHEDULED SERVER DOWNTIMES
again, repeat after me, UNSCHEDULED SERVER DOWNTIMES!!!!
once again, UNSCHEDULED SERVER DOWNTIMES
Originally by: Apertotes tbh, boot.ini was overpowered and needed a nerf
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skybe1
TAQUC Development
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Posted - 2008.03.27 15:18:00 -
[173]
you should be able to buy a skill book named "Skill que" Rank8
you can only que 1 skill at the time but the lvl of the que skill allow you to que higher skill lvl¦s
etc. if you have your que skill book trained to lvl 2 then u can que a lvl 2 skill and when u get it to lvl 3 then you are allowd to que a lvl 3 skill but only 1 skill in que at the time.
or if you train one skill it will just keep training to it reatch lvl 5
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Overwhelmed
Center for Advanced Studies
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Posted - 2008.03.27 15:24:00 -
[174]
Originally by: Liu
you fail. i want a 1 skill queue, but i do not want any of the other things you said.
why? it is not because of unconvenient finishing time of skills. i think we all are able to manage the skills in a way we do not have to wake up a 3 am to switch. it is because of, and i will say it out loud, UNSCHEDULED SERVER DOWNTIMES
again, repeat after me, UNSCHEDULED SERVER DOWNTIMES!!!!
once again, UNSCHEDULED SERVER DOWNTIMES
At this point I'd rather you lost the training time on Thread Necromancy level 5
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Liu
State War Academy
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Posted - 2008.03.27 16:06:00 -
[175]
Originally by: Overwhelmed
Originally by: Liu
you fail. i want a 1 skill queue, but i do not want any of the other things you said.
why? it is not because of unconvenient finishing time of skills. i think we all are able to manage the skills in a way we do not have to wake up a 3 am to switch. it is because of, and i will say it out loud, UNSCHEDULED SERVER DOWNTIMES
again, repeat after me, UNSCHEDULED SERVER DOWNTIMES!!!!
once again, UNSCHEDULED SERVER DOWNTIMES
At this point I'd rather you lost the training time on Thread Necromancy level 5
you know, there is a 90 day timer on inactive threads, and after that time they can not be updated. if this thread is still around is because it has never been inactive more than that time.
and because the topic is nowadays as important as ever, we can not talk about thread necromancy.
Originally by: Apertotes tbh, boot.ini was overpowered and needed a nerf
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Marcus TheMartin
Tuxedo.
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Posted - 2008.03.27 16:33:00 -
[176]
Originally by: NightKhaos Edited by: NightKhaos on 28/02/2008 11:34:20 First off it is queue, not cue. Second, the reason it has no been implemented is it actually discourages people from playing. We will get a lot of holder characters training for a Titan why the player goes off and plays WoW for the next few years. If we were to implement a queue system it would have to be under certain conditions, i.e. only 3 queued, not level V skills queueable, and finally, this post should be in Features and Ideas.
Edit: Aww you all beat me too it. :(
shut up logging in at 4am to change a skill and logging out is not playing a game
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Rathawk
Sanguine Shipyards
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Posted - 2008.03.29 17:09:00 -
[177]
The ability to queue one AND ONLY ONE skill to train after the current skill completes. This to occur only if the account is current/active at the time the current skill completes.
/signed
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Ruah Piskonit
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.03.29 17:16:00 -
[178]
First you'll want one skill for 24 hours or some such, then you will want more and more and more.
Nothing is going to change the fact that you will take risks to maximize training. If you play it safe, put on very long skills when you leave the house and such, barring unforseen accidents (internet dies, computer dies, girl next door gets honest) you should never lose skill training. This is part of the game, and giving up these kinds of mechanics ruins the game. ----
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Wet Ferret
Center for Advanced Studies
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Posted - 2008.03.29 17:20:00 -
[179]
Originally by: Ruah Piskonit First you'll want one skill for 24 hours or some such, then you will want more and more and more.
Nothing is going to change the fact that you will take risks to maximize training. If you play it safe, put on very long skills when you leave the house and such, barring unforseen accidents (internet dies, computer dies, girl next door gets honest) you should never lose skill training. This is part of the game, and giving up these kinds of mechanics ruins the game.
Dont' worry. At this rate, if they gave us one skill queue it'd be another five years before we got a two skill queue.
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My Joke
Sebiestor tribe
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Posted - 2008.03.29 17:29:00 -
[180]
We don't need a queue; 'you' need to learn to manage.
Logging on once a day isn't that much asked?
You can train two skills alternating, and switch between them depending on next login.
It isn't any different from refueling a car. You plot the course, and set fuel/skills accordingly.
However, when the server's down too often or the black login screen won't disappear, we'll need a queue!, as that crap can't be foreseen and planned.
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Fat Willy
Republic Military School
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Posted - 2008.03.29 17:36:00 -
[181]
Agree with the O.P.
/signed
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Xaen
Caritas.
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Posted - 2008.03.29 18:09:00 -
[182]
This should simply be bumped until it's done.
I mean, jesus... - Support fixing the UI|Suggest Jita fixes|Compact logs |
Soporo
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Posted - 2008.03.29 21:02:00 -
[183]
Originally by: Fat Willy Agree with the O.P.
/signed
Same. Hell, I would be happy if only those irritating 1-6 hour skills could be queued. I wouldnt mind buying and training the Queue Skill if I had too, for that matter. Please visit your user settings to re-enable images. |
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