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Zifrian
Gallente Federal Bank Interstellar Corporate Alliance
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Posted - 2008.03.19 06:22:00 -
[31]
Thanks for the suggestions Keva.
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Venkul Mul
Vikramaditya DO JAJA Alliance
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Posted - 2008.03.19 07:09:00 -
[32]
Just some question:
In your DPS calculations you have counted drones?
Faction ammunition (it is worth using it, you don't need a full load)?
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Jones Maloy
Unified Naval Command
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Posted - 2008.03.19 07:33:00 -
[33]
for faction ammo you won't even get through half a clip.
sometimes a simple "****er" goes a long way. cemetary vote
Unofficial Official Jita Fubar Thread |

Cipher7
Sebiestor tribe
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Posted - 2008.03.19 07:56:00 -
[34]
Very clear concise report.
I won't list my setup, but a properly fitted t1 indy manually flown is very very hard to gank even with wardec from multiple attackers.
The biggest thing you can do is DONT FLY HAULERS AFK.
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Chavu
Ganja Labs
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Posted - 2008.03.19 08:39:00 -
[35]
Excellent post.
He really summed it up quite nicely, I've done the suicide hi-sec thing a long time ago and yes it is quite boring and not always very profitable.
And because of the sec hit, you can't just kill everything- you need to wait for the proverbial 'big score'.
If there was tons of people suiciding all the time, then it would be a problem and CCP would change some of the mechanics. But the fact is that suicide ganks rarely happen and usually only happen on unusually lightly defended targets with unusually expensive cargo.
Working as intended I would say.
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Dictum Factum
Gemini Sun Tenth Legion
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Posted - 2008.03.19 08:39:00 -
[36]
Very nice post, Keva.
I know less than you think I do. |

Cipher7
Sebiestor tribe
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Posted - 2008.03.19 09:02:00 -
[37]
Originally by: Chavu the fact is that suicide ganks rarely happen
They happen every night, every few minutes in some systems.
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Shanur
Republic Military School
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Posted - 2008.03.19 09:13:00 -
[38]
What's this? A discussion on suicide ganking that doesn't devolve into emotional grandstanding but puts out some cold hard facts and some very reasonable suggestions? Am i in the correct forum? 
Well written and well done. I'd like to make some comments, but all in all i applaud the approach you took in addressing this controversial issue.
- Outbound traffic: Actually, this is even with gang based gank operations a serious consideration, and the reason many people fly BPO's in a shuttle (which is quite ok as long as you don't toss your advantage away with flying AFK). If you align almost instantly, you'll never get a lock against you and will suffer no attack. This works in most cases in low sec, and in high sec it works even beter because the one counter in unbubbled space against instaaligning (smartbombs) is not feasible in high sec.
- Tanking: As a matter of fact, most haulers will have far more structure than shields or armor, making a combination of shield and structure buffer tanking quite viable. DC works quite well (if you don't haul AFK) on structure tanks and with lots of bulkheads an industrial can pad its HP quite well this way. Top it off with shield extenders in the mids(maybe 1 or 2 invuls) and the cost to gank went up an awful lot. DC is very nice this way because it benefits resists on ALL tank types.
- Repairs: While i agree that buffer tanking is the way to go, carrying an armor and hull repair in your hold so you can dock, unload, repair, reload and resume your journey in pristine condition is not a bad idea.
- The rush: Yeah. That's for many the sole reason to pirate. It's hard to make it more profitable than carebearing but you found out the rewards aren't just in the ISKies.
- Trial accounts: I mentioned that before, and i wholeheartedly throw in my support for this again. Trials are disposable. They are already abused by ISK farmers and sellers, and the mechanics used to detect alt abuse on the same account(already deemed an exploit) don't work when the whole account is tossed away. I fully agree that free trialers should not be able to do anything that gives them a global agression timer. No hitting CONCORD, no attacking players who aren't already flashy red, neither in high sec nor low sec. If they want to pew pew so badly, they should be willing to pay the subscription. Prevents abuse and even improves the new player experience somewhat as it also acts as a form of foolproofing against stuff that would make an unexpecting player lose sec rating and their ship.
- Countermeasures: VERY nice idea. The anti scanning item is great as is, but to spice it up make it a low slot item so it has to be balanced out against other indy fittings(blate, WCS, cargo expanders, nano), and it should benefit the pirate if he uses a passive targeter in some way to add use to that module. The demolition charges however will be quite hard to balance out i think as even a 60% chance of destructon would quickly make suiciding completely unviable.
- Anti piracy: My stance on this remains the same. At present pirates pretty much always have the first strike advantage and anti piracy is seriously hampered by this. Pirates don't care about their sec rating while anti pirates do, and this protects pirates until they make their run. It should be made much easier to proactively seek out and eliminate pirate gatecamps and wolfpacks with a dedicated patrol, and this should be done both in high and low sec. Doing it that way will also address the overabundance of target starved pirates in low sec, which is the chief reason the risk/reward ratio in low sec is so out of whack few bother exploiting it.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.03.19 10:08:00 -
[39]
Originally by: Chavu Excellent post.
................ If there was tons of people suiciding all the time, then it would be a problem and CCP would change some of the mechanics. .................
What server do you play on? It sure aint Tranquility.
Play nice while you butcher each other.
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Hyperforce99
MetaFlux Industries
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Posted - 2008.03.19 11:12:00 -
[40]
Edited by: Hyperforce99 on 19/03/2008 11:16:02 If I may and my solution to this and the recent goonswarm griefing thats going on with them hunting exhumers and barges while not at war with they're targets.
If your in High-Sec and you attack a ship like a hauler, mining barge, exhumer or freighter (basicly every ship that can't defend itsself). NOT including shuttles.
1. disallow the offender to get his insurance back 2. give a hightened sec stat. hit to the offenders
Also your other idea's are great.
Like the disallowing trail accounts to attack other people, at least in High-Sec or empire space in general.
See I don't mind a suicide gank to happen once, I don't mind it to happen twice. I don't even mind if it happens to me, i'll get anoyed, i'll feel bad but I'll get over it. What I DO MIND is that goonswarm, for no real reason except for maybe boredom is killing random and EVERY exhumer and even some barges that they find in empire.
Ok granted they are often macrominers, but if they arn't and I suspect that at least 50% is not, its griefing. --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |
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Zarin
University of Caille
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Posted - 2008.03.19 11:33:00 -
[41]
Originally by: Keva Transports are tough. After the whole Mastadon-Of-Doom incident I rechecked EFT. A well tanked T2 transport has about 25,000 effective HP (HP * average resist of damage being dealt) against blasters. I good BC can do about 400 DPS so in 20 seconds can do 8000 damage. A T2 transport can survive 3 BC.
A 22 day old char in an armageddon with smartbombs can pop a blockade runner transport in 7 seconds. I assume they had trained exclusively for the task, they can then be recycled with no need to worry about the sec status loss.
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abbagabba
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Posted - 2008.03.19 11:59:00 -
[42]
Edited by: abbagabba on 19/03/2008 12:04:57 [Iteron Mark V, ITTYV] Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II Damage Control II
Medium Shield Extender II Medium Shield Extender II Medium Shield Extender II Medium Shield Extender II Magnetic Scattering Amplifier II
Improved Cloaking Device II [empty high slot]
Cargohold Optimization I Cargohold Optimization I Cargohold Optimization I
25k effective hitpoints, fairly even resists and 11000 cargo hold.
Or:
[Sigil, Sigil] Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN Afterburner II Magnetic Scattering Amplifier II Heat Dissipation Amplifier II
Improved Cloaking Device II [empty high slot]
Polycarbon Engine Housing I Polycarbon Engine Housing I Low Friction Nozzle Joints I
Align time 3.9s
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Shanur
Republic Military School
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Posted - 2008.03.19 12:09:00 -
[43]
Originally by: Zarin A 22 day old char in an armageddon with smartbombs can pop a blockade runner transport in 7 seconds. I assume they had trained exclusively for the task, they can then be recycled with no need to worry about the sec status loss.
Smartbombs aren't really an option for high sec. The added crowds make the risk of hitting something else before your target if you just leave them on too great, and if you only turn them on when you see the blockade runner he'll be gone in less than those 7 seconds. SB's are really a lowsec tactic, and lowsec works markedly different from suicide ganking.
A deep space transport should be able to tank out those SB's with ease.
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Illegal
KDM Corp Firmus Ixion
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Posted - 2008.03.19 12:32:00 -
[44]
Nice thread indeed.
A long time ago i was once victim to TankCEO in my alt's ITY5, that cost me 5 local hull expanders when they werent cheap, i learned my lesson then, it only took the once.
I now tank up my ITY 5 with:
Improved Cloak (Effectively useless since it goes unused but you never know)
4x Med Shield Ext II 1x Invuln Field II
4x Shield Power Relay II 1x Cargo Expander II
1x Core Defence Purger 1x Shield EM Hardener Rig 1x Shield TH Hardener Rig
While i agree that booster's are useless, given the HP gain throughout the attack, but i do believe in passive shield tanks, such as on the typical Drake. This tank gives me 6,011 HP shields and a recharge time of 146 seconds.
This gives me an effective shield recharge of 100 HP/sec in addition to my raw shield HP of 6,011. I have no idea what the EHP or my average resists are, but i do know what i have survived. There have been 4 attempts to date on my various hauler kits, once was against a fully expanded kit, another time against my pure tank:
1. 2x Thorax's w/ Drones - Failed (Got me down to 60% shields) 2. 1x Dominix w/ Drones - Failed (Got me down to 25% shields) 3. 2x Thorax's w/ Drones - Failed (Shields dropped to 80% then started to rise again) 4. 1x Drake - Failed (Shield dropped to 80% again)
In each of the above attempts, by the time they lock me with their hauler to see how much shields i have left, i've nigh on fully recharged again to 100%.
I dont let my hauler run AFK unless its empty, but i do use AP on the way back occasionally when im busy with other stuff, but as soon as i am locked the invuln goes on.
However, no tank should replace common sense. Dont fly AP when your hold is worth billions, for valuable small items use an Interceptor, for valuable large loads make multiple trips. And if you must must go AFK then use your AP settings to avoid 0.6 and down to reduce the chance of a gank.
I dont believe that the insurance pay outs should necessarily be removed, though reduced under certain circumstances would be fair and reasonable, i dont believe that cargo scanning should be punishable, but i do like the idea of cargohold bombs. If you're going to carry billions of isk of cargo in a freighter then bring a gang of Logistics to rep you if you get attacked, thats surely less hassle than losing said cargo.
And lastly, i feel that things such as recycling alts to SG is wrong, its against game mechanics.
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Maik002
SPANI The Fifth Race
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Posted - 2008.03.19 12:37:00 -
[45]
CCP. please add some hardpoints to freighters...
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Jolliejoe
Quad Tech Industries
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Posted - 2008.03.19 12:54:00 -
[46]
good write up, thanks for posting.
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MACCHES
Imperial Academy
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Posted - 2008.03.19 12:57:00 -
[47]
Well written, interesting discussion of one of Eve's spikier topics. I had no idea that there was anyone left playing Eve that still uses the autopilot button!
Now that you bring it to my attention, I'm feeling alot less sympathetic towards the hordes of carebear flame-warriors crying for mercy. I don't like being popped from 100km by a Megathron I barely noticed, but then I don't pack a tritanium-balloon full of equipment, press A, and go and make some toast.
Thankyou for informing me that it doesn't necessarily make more money than mission farming, as was my first thought as to why suicide ganking had become popular.
It's for the Buzzzz!
And armed with this knowledge, a new Harbi, and a scanner, I'm off to test this theory of addictive gameplay.  --------------------------- **Insert Pirate-themed remark** |

Shanur
Republic Military School
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Posted - 2008.03.19 13:05:00 -
[48]
I have put some of the suggestions in this thread up into the features and ideas forum to improve the chances of a dev noticing them. I do like the idea of customizing your ship to become a less attractive target.
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Annaphera
The Green Machine
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Posted - 2008.03.19 13:15:00 -
[49]
An inspired and unique post in every way - thanks Keva!
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J'Mkarr Soban
Proxenetae Invicti
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Posted - 2008.03.19 13:22:00 -
[50]
This entire thread wins - the OP espectially, but also the commentors - it's very rare to find such a well thought out and reasoned discussion outside of Features.
It's especially good because it finally shows that there are reasonable measures that can be made to protect yourself, and despite that there are still a few holes that could do with plugging, in non-gamebreaking ways. I've never suicide ganked, nor do I ever intend to, but I'm all for everyone having their fun.
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |
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Ieu Duin
Star Sabre Industries Dark Taboo
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Posted - 2008.03.19 13:27:00 -
[51]
Edited by: Ieu Duin on 19/03/2008 13:29:13
Originally by: Nyabinghi I do disagree with some points you made, I'll elaborate:
OK let's make this clear AUTOPILOT CARGO HAULING IN HIGH SEC IS NOT A CRIME. By nature hauling goods often means traveling long distances. Even warp to zero gate to gate travel across EVE can be time consuming. Some haulers go AFK, some are busy checking markets, conducting business, etc. Just because a hauler has his or her ship on autopilot doesn't mean it deserves to be blown up. So let's get off blaming the victim. Having said that, yes it's obviously safer to not be AFK or otherwise to not autopilot all the time through EVE. If your cargo is quite valuable then it's better to be safe than sorry.
Just because you can do a thing does not mean you should do a thing.
The OP is correct, pilots who are not giving their full attention to flying, i.e., autopilot, afk, watching the Girls Next Door, are the victims of SGs. These pilots are making themselves targets. As the OP says, those pilots that take the measures to make themselves harder targets are going to decrese their chances of being SGed.
"If you are tired, you are wrong." If a pilot does not want to stay "awake" during a long trip that is their decision. Not a good decision, but their's none the less.
Quote: There are no fair fights in EVE. If you're in a fair fight, you planned wrong.
-- Agent Li, Caldari, Galactic Defence Consortium, BLACKHAWK FEDERATION
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Shanur
Republic Military School
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Posted - 2008.03.19 13:30:00 -
[52]
Originally by: J'Mkarr Soban This entire thread wins - the OP espectially, but also the commentors - it's very rare to find such a well thought out and reasoned discussion outside of Features.
It's especially good because it finally shows that there are reasonable measures that can be made to protect yourself, and despite that there are still a few holes that could do with plugging, in non-gamebreaking ways. I've never suicide ganked, nor do I ever intend to, but I'm all for everyone having their fun.
I think the win is especially thanks to its origin actually. Most threads about suicide ganking are done either by pirates defending their right to pew pew, or carebears still infuriated with the loss of their latest meta level 4 loaded itty V trying to get the whole process outlawed or made impossible. This post was actually a "white hat" post. Made by a carebear who went over to the dark side to see things for himself (and who may by his own admission now be permanently lost to the dark side as he has the scent of burning wreckage haunting his nostrils now ).
Goes to show that a good argument always should take both sides of the fence into consideration, instead of blindly boring down on the goal it tries to achieve.
(and yes, this is a disguised bump to keep all the DT whines from pushing this much more worthwhile thread down to the 2nd page) |

Vymorna Grom
Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2008.03.19 13:35:00 -
[53]
Thread printed and duly laminated.
---------------------------------- Originally by: Ralara
Because you touch yourself at night.
(dear god, that took 9 logins to post) |

Riho
Mercenary Forces
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Posted - 2008.03.19 13:48:00 -
[54]
very nice post and some great ideas...
id like to pint out the transport ship thing allso :P
bot of my alts fly t2 transports (the fast ones mostly) and sofar i havent been locked and scanned once :P they warp too fast and cant be stopped very easily. then again.. i never afk travel whit stuff in my cargo hold whit them :D ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
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Timaios
Art of War
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Posted - 2008.03.19 14:09:00 -
[55]
Edited by: Timaios on 19/03/2008 14:10:56 Extremely nice post, Keva. I'd like to add a few comments: I've been both suicide ganking and once lost a ship to it too. If I move something valuable, it's by using a instawarping cloaking MWD blockade runner or a freighter.
Nowadays the pilots with expensive stuff in the cargo are warping to zero and not flying on autopilot. So, if one really wants to earn ISK, or more than running missions, one needs to target the outgoing traffic. Here's a few ideas on how to do it (requires dual accounting):
First, you need an alt in a frigate with at least three medslots and a good number of lows. Sit at an outgoing gate one system away from were you are planning to do the gank. Use a passive targeter to lock all haulers and do both a cargo and a ship scan on them. Avoid the ones which are extensively tanked. It's a good idea to sit within 15km of the gate in a spot as if you had arrived there AFK on autopilot just to look a bit less suspicious.
Once you have a target and he jumps into your system,
a) use an armageddon with pulses, sensor boosters and signal amplifiers. Shoot.
b) use a battlecruiser. Position yourself within 7-8 km from the gate - you'll be able to cover approximately half of the space around the gate. Approximately half of the time your target will be over 10km away from you (appearing on the other side of the gate). If he does, don't bother. If he is within 10km of you, lock, scram, bump, unleash drones and activate guns. Make sure not to aggress immediately, but only after few seconds - the target won't be aligned yet but you gain some extra time before concord arrives. Against tanked targets those seconds will make a difference. Use faction ammo, about 10 rounds per gun. Set up for max damage, tank with a DC.
To echo what Keva said, to really earn something with suicide ganking, one needs patience. Lots and lots of patience.
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Darwin Duck
Ark Royals
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Posted - 2008.03.19 14:15:00 -
[56]
Reducing insurance payouts to 50% when killed by concord sounds reasonable, you could even argue you would not get anything from the insurance. If you crash your car while drunkdriving you get nothing, if you crash it while speeding you get nothing and so on.
This will probably come back and bite me in the a.. , Sounds tempting to try some kamakazi runs just for the kicks. I haven't been suicide ganked yet (knock on wood) but I guess only mining an hour a week in the corp op is the reason. From what I see on the forums it seems widespread, but still haven't seen any kamakazi's
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Meridius Dex
Foundation R0ADKILL
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Posted - 2008.03.19 15:11:00 -
[57]
Originally by: Maik002 CCP. please add some hardpoints to freighters...
^^^^^ THIS!  -- Meridius Dex --
Amarr = EVE on Hard setting |

CRUSH BOSS
BigMek Industries GoonSwarm
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Posted - 2008.03.19 16:12:00 -
[58]
Yawn ...
All empire hulks will die.
Nothing new here.
"I love the smell of burning fur in the morning" We fight for the ONE - We die for the ONE Don't troll in your signature please. -Hango |

Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.19 16:17:00 -
[59]
Originally by: CRUSH BOSS Yawn ...
All empire hulks will die.
Nothing new here.
"I love the smell of burning fur in the morning"
Keep up the good work.
CONCORD provide consequences, not safety; only you can do that. |

AleRiperKilt
The Scope
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Posted - 2008.03.19 17:19:00 -
[60]
Originally by: Sumerio Rayej The only potential problem is that it doesn't let people jump right into a try at piracy during their trial period. I imagine that wouldn't be a very big deal, though.
These actions are not "illegal" in nullsec, they could always go down there and try.
--- 1. Fit wrong stuff to ship 2. Post screenshot in Eve Forums 3. ???? 4. PROFIT! |
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