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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.19 17:31:00 -
[61]
Originally by: AleRiperKilt
Originally by: Sumerio Rayej The only potential problem is that it doesn't let people jump right into a try at piracy during their trial period. I imagine that wouldn't be a very big deal, though.
These actions are not "illegal" in nullsec, they could always go down there and try.
Or lo-sec, come to that.
CONCORD provide consequences, not safety; only you can do that. |

Sintho
Defenders of Roden
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Posted - 2008.03.19 17:37:00 -
[62]
Changeing insurance payout is really not a good option at all. Unless you want to add much more risk for going into low sec.
This post isnt about low sec but if insurance is changed low sec will be much more risky.(Though some people are trying to mess with Myrm market recently and up the price of it.)
Sintho |

Rakshasa Taisab
Sane Industries Inc.
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Posted - 2008.03.19 17:39:00 -
[63]
A post full of common sense... That isn't as common as it should be.
Having hauled through both empire and 0.0 for a while now, I have to say the most important part of the OP is; Focus (only) on HP buffer and resistance.
The same extends to the hulks being suicide bombed these days... Your going to be AFK or semi-AFK anyway, so it's not like any active modules will help you. ---
Author of rTorrent, the BitTorrent client for real men and mice. |

Blindone1
Pator Tech School
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Posted - 2008.03.19 17:49:00 -
[64]
Very good ideas the OP shared with us.
A Raven with decent skills and fittings can do around 800 DPS, multiply that by 4 Ravens and by 20 seconds (0.5 sec) and you get enough firepower to destroy any ship's tank. If it's not enough just add another Raven to the mix. There no way anyone can tank a well organized suicide gank. Not even a well organized carebear! And there's where the problem is.
Some of your ideas should be put in place, untill then, lets all grab some friends and have fun suiciding people and making good proffit from it.
I disagree with the op in regards to shuttles. They are unbeateble transport ships in high sec, providing you are not AFK and you only need 10m3.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.19 18:13:00 -
[65]
Originally by: Blindone1 Very good ideas the OP shared with us.
A Raven with decent skills and fittings can do around 800 DPS, multiply that by 4 Ravens and by 20 seconds (0.5 sec) and you get enough firepower to destroy any ship's tank. If it's not enough just add another Raven to the mix. There no way anyone can tank a well organized suicide gank. Not even a well organized carebear! And there's where the problem is.
Some of your ideas should be put in place, untill then, lets all grab some friends and have fun suiciding people and making good proffit from it.
I disagree with the op in regards to shuttles. They are unbeateble transport ships in high sec, providing you are not AFK and you only need 10m3.
But characters that can do 800 DPS are not disposable alts, by definition. So the sec penalties do apply.
CONCORD provide consequences, not safety; only you can do that. |

Blindone1
Pator Tech School
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Posted - 2008.03.19 18:18:00 -
[66]
Edited by: Blindone1 on 19/03/2008 18:20:10 Recycling disposable alts and avoiding the sec hit is against the rules, by definition
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Keva
State War Academy
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Posted - 2008.03.19 18:20:00 -
[67]
Originally by: Blindone1 A Raven with decent skills and fittings can do around 800 DPS, multiply that by 4 Ravens and by 20 seconds (0.5 sec) and you get enough firepower to destroy any ship's tank. If it's not enough just add another Raven to the mix. There no way anyone can tank a well organized suicide gank. Not even a well organized carebear! And there's where the problem is.
I would be interested in what setup can do 800 DPS cheaply. Using BS sized T2 components makes profiting from suicide attacks very difficult.
Even assuming 880DPS * 4 attackers = 3200DPS * 20 sec = 64K damage.
Some of the T2 transport or BS tanks I showed have for more EHP. It would take 2-3 times as many ships (8-12 BS).
At some point it becomes a situation of opportunity cost. Sure infinite ships at infinite cost can destroy anything but why would they? More profit, more chaos, more fun can be had by destroyed a dozen untanked ships in the time/cost it takes to setup this massive suicide run
Let's look at the numbers 12 BS w/ T2 gear? and a net loss of 30 mil a piece = loss of 360 mil can destroy one tanked transport/battleship/freighter. Let's say the transport is carrying 1 billion. Half is lost in the destruction. 500 mill - 360 mil suicide loss = 140 mill profit / 12+ attackes = net gain <20 mil.
Those 12 pirates could make 2-3 as much just solo destroying the dozens and dozens and dozens of AFK untanked indies carrying 20, 50, 200 mill worth of loot.
It comes down to a number game. At some point unless there is some inside job (spy telling a pirate corp a transport/freighter is going this way with 2bil+ in it's cargo hold) it doesn't make sense to assemble these massive T2 fitted suicide fleets when more isk can be made solo in cheap BC.
I am not saying massive attacks on transports/hauling BS/freighters don't happen. However the odds of being attacked like that are a magnitude lower.
Just some guesses: If your odds in being attacked untanked AFK in indy are 10%. Your odds being successfully attacked in tanked indy WTZ are like 1% Your odds being successfully attacked by massive 12+ BS fleet are like 0.01%.
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Blindone1
Pator Tech School
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Posted - 2008.03.19 18:38:00 -
[68]
Keva, Arbalest siege launchers go for just 375000 max these days. 5 BCU's II only take 5 Mill, don't tell me that it's a expensive fitting. CN siege missiles, just enough loaded for 20 sec fire don't add much either. I don't think this is a expensive tech 2 fit. It has tech 2 but it's not that expensive.
I got ganked in a ship with a bigger HP buffer than the best of your setups (freighters not included), no resist holes, and a booster that had the opportunity to give me some more 10000 Hp's more. You know how many BS's fired at me? Only 4!!! I was not AFK, I had my tank running, there was nothing I could do other than stay docked with that expensive ship.
I'm also not complaining about it. I knew the risks, I accepted them, I wish GL to the now billionaires who got my loot. I just think that some things need to be tweaked, so that next time I can stand a chance if I use another expensive ship, providing I take some precautions.
Someone please tell me what can I do to use a CNR with 1 Estamel Inv field, 2 CNR BCS and a Gist B Xlarge SB, with some kind of a chance? (not my real loss BTW never seen any Estamel loot )
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DogSlime
Wilde Cards
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Posted - 2008.03.19 18:41:00 -
[69]
Excellent post.
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Zorlag
GoonFleet GoonSwarm
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Posted - 2008.03.19 18:46:00 -
[70]
Edited by: Zorlag on 19/03/2008 18:46:46 it's quite possible to make an entirely t1 ship that pumps out 800 dps. Well, with medium skills, anyway.
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Dreaded Chaos
State War Academy
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Posted - 2008.03.19 18:47:00 -
[71]
How can you kill a freighter in 20 seconds? Can 10 Ravens pop a freighter that fast? On the other side. What can a freighter pilot do to avoid getting ganked? You can't add any fittings. Outbound you turn and align to slow to get away don't you?
To the OP, I like your idea's and very good contructive post, well done :)
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Keva
State War Academy
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Posted - 2008.03.19 18:56:00 -
[72]
Originally by: Blindone1 Keva, Arbalest siege launchers go for just 375000 max these days. 5 BCU's II only take 5 Mill, don't tell me that it's a expensive fitting. CN siege missiles, just enough loaded for 20 sec fire don't add much either. I don't think this is a expensive tech 2 fit. It has tech 2 but it's not that expensive.
Thanks for pointing me in that direction. Looks like 800DPS can be obtained that way.
Quote: I got ganked in a ship with a bigger HP buffer than the best of your setups (freighters not included), no resist holes, and a booster that had the opportunity to give me some more 10000 Hp's more. You know how many BS's fired at me? Only 4!!! I was not AFK, I had my tank running, there was nothing I could do other than stay docked with that expensive ship.
This didn't happen in highsec did it? With every skill in game at level 5 the setup you showed does 924DPS. 4 ship, 20 seconds = 74K damage. Also how were you able to boost 10K HP in 20 sec? That's 500 HP/sec. I am just curious how this happened in high-sec.
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Cheng Yu
Sadistic Legion of Unforgivable Thieves
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Posted - 2008.03.19 18:58:00 -
[73]
Originally by: Dreaded Chaos On the other side. What can a freighter pilot do to avoid getting ganked? You can't add any fittings. Outbound you turn and align to slow to get away don't you?
If your on your own there nothing you can do.
Get in a corp and have a corp mate in a fast locking ship stick a couple of webs on you, the more the merrier.
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Blindone1
Pator Tech School
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Posted - 2008.03.19 19:01:00 -
[74]
Edited by: Blindone1 on 19/03/2008 19:03:11 It did happen in 0.5 about 1 month ago, in a medium mission hub. At first i thought, nice, they'll have a surprise, only 4 of them! then the surprise was mine 
The 5th guy showed as 0 damage done to me in KM. Maybe he had drones on me, I don't know... That way it would have been 5.
The 10000 HP's buffed were including resists, not raw points, DPS has to go through resists, so 800 or 900 DPS are actually much lower than that in practice.
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Keva
State War Academy
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Posted - 2008.03.19 19:15:00 -
[75]
Originally by: Dreaded Chaos How can you kill a freighter in 20 seconds? Can 10 Ravens pop a freighter that fast?
Yes. Using setup listed by blindone1 a raven can do about 800dps with decent skills. 800dps * 10 ships * 20 sec = 160K dmg. Thats just enough to pop a freighter.
Quote: On the other side. What can a freighter pilot do to avoid getting ganked? You can't add any fittings. Outbound you turn and align to slow to get away don't you?
A scout is required. 10 battleships at the gate might be an indication that it is not safe.
Stick to higher sec. Concord time depends on sec level. Shorter time will require more ships.
Also I have heard of methods to use support ships to allow freighters to insta-warp
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Bellum Eternus
Death of Virtue Sex Panthers
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Posted - 2008.03.19 19:47:00 -
[76]
Keva- nice write up, but the ISK/hour thing? You're doing it wrong. Killing haulers that are WTZ is difficult and hard work, but the WTZ guys are where the ISK is. It's extremely difficult with only one person, but with two it's managable.
Inside of a week, hunting for about 3-4 hours per evening, for I'd say 4-5 days (can't recall exactly) I think the total take for all involved was about 10-12 billion, and that's just concentrating on T1 haulers, not transports or freighters. This is what we took home. Sadly, we vaporized approximately 6-10 times as much as we were able to scoop. That's upwards of 60-100b in damage inside of a week.
It's heartbreaking to see 10b worth of morphite or datacores go up in smoke. So close, and yet so far away lol.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Chelone
Stone Shadow Syndicate deadspace society
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Posted - 2008.03.19 23:56:00 -
[77]
Originally by: Illegal if you must must go AFK then use your AP settings to avoid 0.6 and down to reduce the chance of a gank.
LOL, what settings would THOSE be? There are unavoidable sections of 0.5, especially between regions. That is often where the ganks happen. Because of this absolute garbage of highsec suicide gangs, I don't even fly valuable haulers of ANY configuration, certainly not autopiloted and not even manually. I've looked at the thread setups and while interesting, none of them are going to save you in every situation. All it takes is a big enough gank squad and I don't care what your optimally-tanked hauler has, it's done.
This is just one more instance of multiple-account crap. Now you need an alt scout EVEN IN HIGHSEC.
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Chelone
Stone Shadow Syndicate deadspace society
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Posted - 2008.03.19 23:58:00 -
[78]
Originally by: Bellum Eternus It's heartbreaking to see 10b worth of morphite or datacores go up in smoke. So close, and yet so far away lol.
Oh I feel so bad for you, you piece of filth. Watch out, some unnamed alt may "accidentally" smartbomb your +5 clone as you undock, then you'll have something to cry about.
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Matrixcvd
Rionnag Alba Triumvirate.
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Posted - 2008.03.20 00:34:00 -
[79]
Originally by: Chelone
Oh I feel so bad for you, you piece of filth. Watch out, some unnamed alt may "accidentally" smartbomb your +5 clone as you undock, then you'll have something to cry about.
A bitter one, this is...
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telxkiskisrowr
The Greater Goon GoonSwarm
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Posted - 2008.03.20 00:49:00 -
[80]
my badger gets fit with shield expanders and passive hardeners even when empty. frigate gangs have died on gates to the sentry guns trying to shoot it.
shield tanks win on haulers because they don't use low slots.
otherwise i don't find many issues with the op
my 2 cents
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Stefx
Moons of Pluto
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Posted - 2008.03.20 01:24:00 -
[81]
Originally by: Keva Edited by: Keva on 18/03/2008 23:41:12 So I decided I needed some intel. How quick does Concord respond? Found out I have about 20 seconds in 0.5-0.6 space and about 8 seconds in 1.0 space. 0.5 FTW.
Excellent OP.
One question. If there is already a Concord squad around, is the response instant when a suicide ganker attacks you (from the Concord already there) or does a new Concord squad spawn (the one already there ignores the ganker)? ----------- MOP recruiting Industrialists/miners/traders/missioners/etc |

Nebuchadnezzar I
Art of War
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Posted - 2008.03.20 01:42:00 -
[82]
Great post :)
Basically, nerf insurance is the way to go to balance it out. Loaded targets could still be blown up with a huge profit to the gankers, but it removes the pitiful loss of 5-15m depending on shiptype and setup to suiciders.
As it stands right now the only things limiting suicide ganks is sec loss oh and the boredom i guess. Bores the **** out of me, thus i said **** it.
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Timaios
Art of War
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Posted - 2008.03.20 09:05:00 -
[83]
Oh, one thing I would like to add:
If you are flying a hauler, there's also a certain factor that will make you far less likely to be suicide ganked: the time it takes you to align.
The minimum time the ship scanning you needs is:
the human delay in selecting you as a target + time it takes to lock you + 3 secs for a cargo scanner to complete it's cycle.
If you can warp faster than that, you're far safer, since you cannot be scanned. If someone targets you, it's just by guessing. Blockade runners are very good in this respect. Shield tanking, while the being the preferred method of tanking the haulers, is counterproductive if you want to focus on avoiding cargo scans, as shield extenders increase your sig radius.
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Angelonico
Series of Tubes
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Posted - 2008.03.20 10:14:00 -
[84]
Originally by: DogSlime Excellent post.
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Annaphera
The Green Machine
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Posted - 2008.03.20 14:50:00 -
[85]
Originally by: Stefx
Originally by: Keva Edited by: Keva on 18/03/2008 23:41:12 So I decided I needed some intel. How quick does Concord respond? Found out I have about 20 seconds in 0.5-0.6 space and about 8 seconds in 1.0 space. 0.5 FTW.
Excellent OP.
One question. If there is already a Concord squad around, is the response instant when a suicide ganker attacks you (from the Concord already there) or does a new Concord squad spawn (the one already there ignores the ganker)?
I second this question - anyone know the answer?
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Cheyenne Shadowborn
Caldari Provisions
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Posted - 2008.03.20 15:06:00 -
[86]
Great post. However, one thing I don't quite agree:
If all players stopped flying AFK honestly suicide ganking would drop by 90%.
Not sure about this. The suicide ganking that worries me, because there IS no real (or reasonable) defense against it is ganking barges in belts, and ganking mission ships such as CNRs. A few torp Ravens can pop a CNR I guess before Concord shows, and being in a mission tells everyone where your resistance hole is.
Apart from that, I mostly agree. --
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Cheyenne Shadowborn
Caldari Provisions
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Posted - 2008.03.20 15:08:00 -
[87]
Originally by: Stefx
One question. If there is already a Concord squad around, is the response instant when a suicide ganker attacks you (from the Concord already there) or does a new Concord squad spawn (the one already there ignores the ganker)?
I once read a miners guide that advised to spawn concord yourself because they'd hang arround and then have a much faster response time. So that suggests the former but I never verified it. --
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Zarin
University of Caille
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Posted - 2008.03.21 17:26:00 -
[88]
Originally by: Shanur Smartbombs aren't really an option for high sec. The added crowds make the risk of hitting something else before your target if you just leave them on too great, and if you only turn them on when you see the blockade runner he'll be gone in less than those 7 seconds. SB's are really a lowsec tactic, and lowsec works markedly different from suicide ganking.
A deep space transport should be able to tank out those SB's with ease.
When you are suicide ganking you don't need to worry about hitting someone else anyway, since you have already called in concord by setting them off, this isn't theorycraft, I have seen it happen, armageddon goes for a lucky bump on a transport (viator at that), makes the bump stopping it from warping then sets off smartbombs, 7 seconds later the viator explodes. The char doing this was 22 days old. And this is a T2 hauler, perhaps unlucky that it didn't get to warp, probably expander fitted, but still, that in highsec a 22 day old can do that to a ship designed to avoid just that.... well This was in highsec, and concord did arrive, but a second or so too late.
This isn't 6 month+ old chars burning their sec status on that one juicy afk hauler kill, it's people recycling chars that mean nothing to them and are able to do it with a few mil outlay and virtually no risk.
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Keva
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Posted - 2008.03.21 19:21:00 -
[89]
Originally by: Zarin When you are suicide ganking you don't need to worry about hitting someone else anyway, since you have already called in concord by setting them off, this isn't theorycraft, I have seen it happen, armageddon goes for a lucky bump on a transport (viator at that), makes the bump stopping it from warping then sets off smartbombs, 7 seconds later the viator explodes. The char doing this was 22 days old. And this is a T2 hauler, perhaps unlucky that it didn't get to warp, probably expander fitted, but still, that in highsec a 22 day old can do that to a ship designed to avoid just that.... well This was in highsec, and concord did arrive, but a second or so too late.
This isn't 6 month+ old chars burning their sec status on that one juicy afk hauler kill, it's people recycling chars that mean nothing to them and are able to do it with a few mil outlay and virtually no risk.
Not possible to destroy Viator in 7 sec w/ smart bombs. If the viator was destroyed in 20sec then viator pilot didn't take even the most basic precautions.
8 Large Smartbombs do 2000 dmg per volley. ROF is 10sec. Only skill that affects SB is Energy Pulse Weapons. Level 5 would drop ROF to 7.5 sec.
So +2000dmg then 7.5 sec later +2000 more dmg. So in 7.5 sec (2 volleys at most that is 4000dmg). Even using T2 SB it would only be 5600dmg. A base viator has 8600 EHP (effective HP). Simply not possible to destroy one in 2 volleys. So either you are mistaken or there were other ships involved, or viator was already damaged.
Now a viator taking no precautions can be destroyed: 4 volleys = 8000 DMG. Vialtor w/ expanded cargo II x3, Cargo Opt. Rig x2 will only have 6800 EHP.
However I have no sympathy. Just fitting Medium Shield Extender II x3 and flying AFK would boost HP to 12K. Dropping one cargo expander and one cargo opt for a 400mm armor plate would boost EHP to 16K.
Three points to take from the post: 1) IMHO Heavy Transports are much better than Blockade Runners because of their ability to generate some massive static tanks. While avoiding a scramble and warping fast is a good defense it can be unpredictable. Having a massive tank and WTZ greatly improves survival rate.
2) If you use a Blockade Runner you need to take some precautions to get your EHP up OR get warp align times down (3x Nano in low to get warp align down to about 3 sec). Don't wsste low slots trying to do both. Of course even the most basic tanking (3x Medium Shield Extenders) would have saved the ship in your example.
3) Smartbombs generally suck for suicide attacks against anything tanked because they can't be boosted by any low slot modules. A decent BC tan do about 400dps. A BS w/ T2 dmg mods can do 600-800 dps. A BS w/ smatbombs is capped at 267dps (360 w/ T2 smartbombs).
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Celot
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Posted - 2008.03.21 20:23:00 -
[90]
Edited by: Celot on 21/03/2008 20:23:25
Originally by: Keva
Originally by: Blindone1 A Raven with decent skills and fittings can do around 800 DPS, multiply that by 4 Ravens and by 20 seconds (0.5 sec) and you get enough firepower to destroy any ship's tank. If it's not enough just add another Raven to the mix. There no way anyone can tank a well organized suicide gank. Not even a well organized carebear! And there's where the problem is.
I would be interested in what setup can do 800 DPS cheaply. Using BS sized T2 components makes profiting from suicide attacks very difficult.
Even assuming 880DPS * 4 attackers = 3200DPS * 20 sec = 64K damage.
Some of the T2 transport or BS tanks I showed have for more EHP. It would take 2-3 times as many ships (8-12 BS).
At some point it becomes a situation of opportunity cost. Sure infinite ships at infinite cost can destroy anything but why would they? More profit, more chaos, more fun can be had by destroyed a dozen untanked ships in the time/cost it takes to setup this massive suicide run
Let's look at the numbers 12 BS w/ T2 gear? and a net loss of 30 mil a piece = loss of 360 mil can destroy one tanked transport/battleship/freighter. Let's say the transport is carrying 1 billion. Half is lost in the destruction. 500 mill - 360 mil suicide loss = 140 mill profit / 12+ attackes = net gain <20 mil.
Those 12 pirates could make 2-3 as much just solo destroying the dozens and dozens and dozens of AFK untanked indies carrying 20, 50, 200 mill worth of loot.
It comes down to a number game. At some point unless there is some inside job (spy telling a pirate corp a transport/freighter is going this way with 2bil+ in it's cargo hold) it doesn't make sense to assemble these massive T2 fitted suicide fleets when more isk can be made solo in cheap BC.
I am not saying massive attacks on transports/hauling BS/freighters don't happen. However the odds of being attacked like that are a magnitude lower.
Just some guesses: If your odds in being attacked untanked AFK in indy are 10%. Your odds being successfully attacked in tanked indy WTZ are like 1% Your odds being successfully attacked by massive 12+ BS fleet are like 0.01%.
you're dumb, a t1 dominix does 1000
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