Pages: 1 2 3 4 [5] 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Jackson Firn
Republic Military School Minmatar Republic
0
|
Posted - 2012.02.23 09:16:00 -
[121] - Quote
New player question.
My understanding of Dust514 is that it is a console based game, so before i invest to much of my time in this game, how does this effect little old me who has absolutly no interest in buying a console. I am not saying never, but most definatly its not hapening in the near future, am i going to be locked out of content, or corps because that will be thier main focus?
This question of course may have already been answered if so please point me to the resource.. |
Ciar Meara
Virtus Vindice
530
|
Posted - 2012.02.23 09:18:00 -
[122] - Quote
Nice teaser, excellent name for what seems to be a good expansion or at least has people excited, both internally and out here. I am curious about Dust, and I look forward to shooting people in the face, dying, getting annoyed, and then logging into EVE getting even by scorching them from orbit.
However:
giant tease of a blog - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
459
|
Posted - 2012.02.23 09:39:00 -
[123] - Quote
Remove local.
|
|
CCP Unifex
C C P C C P Alliance
77
|
Posted - 2012.02.23 09:49:00 -
[124] - Quote
First up, thanks for the feedback in this thread and some of the great comments and contributions to what you want to see us working on. It's great that we are hitting the right buttons for you with Inferno.
Picking up on a couple of themes that have been common throughout this thread so far;
Avatars We haven't abandoned this. What we have done is scale things back so we can focus on our core game whilst we get our heads around how we make sure characters add something really meaningful to EVE. We have a team of people who are incredibly passionate about this and I know that there is a Dev Blog coming about it soon.
But what about the industrialists / explorers etc? We have a big game and we will get around to giving players who play the game for this type of experience more focus in the future. Feedback around things like this helps us evolve our plans as we look increasingly further forwards. Keep it coming.
You're just a big tease, give me more details Yep, just one big tease. Expect a lot more info in upcoming Dev Blogs from the guys and gals putting the real hard work into delivering Inferno. If you want to get the chance to sit down with any of us face to face and grill us for information, you can still sign up for Fanfest (yes I know it's a shameless plug but it is going to be even better than ever this year)
Senior Producer |
|
Alara IonStorm
1668
|
Posted - 2012.02.23 09:54:00 -
[125] - Quote
Just gonna ask anyway. Ship Balancing. The CSM Minutes said you were looking at Tier 1 BC's, HAC's, Cruisers and T1 Frigates.
Are we going to see any of this in Inferno? |
Tarryn Nightstorm
Hellstar Towing and Recovery
228
|
Posted - 2012.02.23 10:22:00 -
[126] - Quote
Tyme Xandr wrote:Tarryn Nightstorm wrote:Tyme Xandr wrote:
[...]
...the exploration boat in the Echelon, the wormholes where u have safer nullsec ores and sleepers to kill and harvest for production.
[...]
Wait, what??![facepalm] Not sure if troll? Have you ever actually been in a wormhole? Get your big ole' Hulk into one (Class 2+ only, c1s' mass-limits prevent a Hulk going through, IIRC), start mining out those constantly re-spawning (NOT!!) huge (ditto) A/B/C/O belts, and tell me how long you go before you get it urp-sploded--no, it won't tank Sleepers, and those aren't even the primary danger in worm-space--then tell me how "safe" it is. [/facepalm] E: Oh, and the Echelon is a novelty-ship, not an exploration-ship. We still don't have one of the latter, although it's arguably needed. I lived in a wormhole. You EVE new players need to stop thinking EVE is a solo game. I gas mined and ABC mined in wormholes and its a team effort. Someone to kill the first and second set of sleepers in a grav site (afterwards they dont respawn). In a C2 WH you can kill them in an AF. Risk comes reward. All you Indy players who want to sit in hi-sec cant complain about mining 'sucking'. Enjoy your veldspar.
Not a new player. Not an indi player. Have lived in wormholes, so yes, I know exactly what's what in one of those: Mining in a wormhole is only useful if you use the ores for yourself--too much opportunity cost for too little gain otherwise, and oh look: POS refinery-arrays are unaffected by skills, so you lose like 25% of what you mine.
I've also lived in sov-null. Mining the high-ends out there--assuming your alliance isn't totally fail, in which case, they don't deserve their space, and will lose it sooner or later--is a Hell of a lot safer than and more profitable than wormhole mining ever was, is, or will be. And wormhole life plus the needs thereof are exactly as they should be.
Post with your main, stop being a supercilious douche, and stop insulting our intelligence.
Pathetic little 1337-wannabe.
Next!
E: Oh, is that your main, then? Well, no matter: You forum-trolls all look/sound the same to me. I are kyute kitten! I are in ur mishun! Redoosin' teh lag by ninja'ing ur wrekz! (CCP: Make wrecks probable, and after 30min., tractorable.) |
Tarryn Nightstorm
Hellstar Towing and Recovery
228
|
Posted - 2012.02.23 10:26:00 -
[127] - Quote
CCP Unifex wrote:First up, thanks for the feedback in this thread and some of the great comments and contributions to what you want to see us working on. It's great that we are hitting the right buttons for you with Inferno. Picking up on a couple of themes that have been common throughout this thread so far; AvatarsWe haven't abandoned this. What we have done is scale things back so we can focus on our core game whilst we get our heads around how we make sure characters add something really meaningful to EVE. We have a team of people who are incredibly passionate about this and I know that there is a Dev Blog coming about it soon. But what about the industrialists / explorers etc?We have a big game and we will get around to giving players who play the game for this type of experience more focus in the future. Feedback around things like this helps us evolve our plans as we look increasingly further forwards. Keep it coming. You're just a big tease, give me more detailsYep, just one big tease. Expect a lot more info in upcoming Dev Blogs from the guys and gals putting the real hard work into delivering Inferno. If you want to get the chance to sit down with any of us face to face and grill us for information, you can still sign up for Fanfest (yes I know it's a shameless plug but it is going to be even better than ever this year)
Are you going to f over a huge chunk of the player-base with completely unnecassary nerfs to one of the few genuinely well-designed ship-classes in this whole damned game to make the crap that needs fixing look better, without actually fixing it, or not?
E: Run-on sentence is win, but inquiring minds need to know, mate... I are kyute kitten! I are in ur mishun! Redoosin' teh lag by ninja'ing ur wrekz! (CCP: Make wrecks probable, and after 30min., tractorable.) |
Tarryn Nightstorm
Hellstar Towing and Recovery
228
|
Posted - 2012.02.23 10:30:00 -
[128] - Quote
Marlona Sky wrote:Remove local.
And, this. So very, very much, this.
Apropos no-local:
Don't screw with wormholes--they work just fine as they are, and are an end-game for those of us who have friends, jobs, lives, and understand that Internet Spaceships really isn't that serious a business.
I are kyute kitten! I are in ur mishun! Redoosin' teh lag by ninja'ing ur wrekz! (CCP: Make wrecks probable, and after 30min., tractorable.) |
Tarryn Nightstorm
Hellstar Towing and Recovery
228
|
Posted - 2012.02.23 11:10:00 -
[129] - Quote
Obsidian Hawk wrote:WTF is a drake, i prefer a nighthawk myself.
// obvious troll.
Seriously nefing the drake will do nothing big you will get a ton of whining but the smart players adapt. the stupid ones quit.
The Drake doesn't need nerfing: It's not even remotely overpowered, despite what all the know-nothing howler-monkeys screeching/throwing faeces all over the forums want you to believe.
They're the ones that haven't adapted, not us--the "ZOMGOPDRAEK!!!1111oneoene!!" has many, many counters that will beat its face in if the pilot/s is/are even halfway-competent.
Other ships that need fixing need to be brought up to standard, not made to look better by genericising/dumbing down what works well, and that's all there is to it.
The Nighthawk needs buffing too, by the way--but hey I know: Let's improve it by nerfing the Tengu!
Whining little babies, the whole bloody lot of them--WoW/SW: tOR
[/facepalm] I are kyute kitten! I are in ur mishun! Redoosin' teh lag by ninja'ing ur wrekz! (CCP: Make wrecks probable, and after 30min., tractorable.) |
Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
225
|
Posted - 2012.02.23 11:40:00 -
[130] - Quote
INFERNO
that is a ******* awesome name <3
Bring it on |
|
Caroline Grace
Almost Approved
4
|
Posted - 2012.02.23 11:54:00 -
[131] - Quote
Thank you that you are, CCP (:
Also, Inferno is great chosen name!
My only feedback now is wishing for more live events (like Sansha attacks stuff) by CCP. Keep up the good work, guys! |
Crucis Cassiopeiae
EvE-COM
870
|
Posted - 2012.02.23 12:11:00 -
[132] - Quote
You all screaming about Drake... one good ship in the whole race. Whats about Minmatar??? The whole overpowered race with overpowered guns and overpowered ships??? |
Crucis Cassiopeiae
EvE-COM
870
|
Posted - 2012.02.23 12:15:00 -
[133] - Quote
CCP Unifex wrote:First up, thanks for the feedback in this thread and some of the great comments and contributions to what you want to see us working on. It's great that we are hitting the right buttons for you with Inferno. Picking up on a couple of themes that have been common throughout this thread so far; AvatarsWe haven't abandoned this. What we have done is scale things back so we can focus on our core game whilst we get our heads around how we make sure characters add something really meaningful to EVE. We have a team of people who are incredibly passionate about this and I know that there is a Dev Blog coming about it soon. But what about the industrialists / explorers etc?We have a big game and we will get around to giving players who play the game for this type of experience more focus in the future. Feedback around things like this helps us evolve our plans as we look increasingly further forwards. Keep it coming. You're just a big tease, give me more detailsYep, just one big tease. Expect a lot more info in upcoming Dev Blogs from the guys and gals putting the real hard work into delivering Inferno. If you want to get the chance to sit down with any of us face to face and grill us for information, you can still sign up for Fanfest (yes I know it's a shameless plug but it is going to be even better than ever this year)
You know... Industry is waiting, for a little love, for a many many years now. Many of indy ppl gave up. Don't make so that the rest of us give up too. |
Jowen Datloran
Science and Trade Institute Caldari State
333
|
Posted - 2012.02.23 12:15:00 -
[134] - Quote
CCP Unifex wrote:...increasingly further forwards. He, that is a funny way to say Soon.
Alright, guess I will find something else to do. Mr. Science & Trade Institute, EVE Online Lorebook-á |
Random Womble
Emo Rangers Electric Monkey Overlords
6
|
Posted - 2012.02.23 13:01:00 -
[135] - Quote
In regards to the looking backwards part I'm sorry but the changes to the neocom are still failures rather than successes to me.
I hated it when it came out and found the new interface more time consuming and clunky when doing certain tasks something which sometimes can be just a case of getting used to the system. However after quite some time using it rather than finding myself getting used to it i am finding it more and more frustrating. The key problem is that minimising windows should not be tied into the same bar as what is effectively the menu. I know windows 7 does it effectively with their pinning system but this does not make it right. It also make matters worse that the more windows i have open minimised or not the more difficult navigating becomes where as before windows would only have a bar at the bottom of the screen when minimised so the screen got less cluttered. This feature does have some use if a window is behind another window in making it easier to pull up but overall the benefit does not outweigh the negative plus it does not even work with some windows such as trade windows.
I also should not have to mouse over several items in the list to work out which one it is I want.
In short give us back the old minimising function or add the option to have a secondary bar specifically for open/minimised windows. It also needs an option to have text descriptions on each selectable option rather than just icons which can often be the same for multiple options.
Also the naming changes did nothing but confuse matters for older players for no major benefit. |
Pinky Denmark
The Cursed Navy Important Internet Spaceship League
91
|
Posted - 2012.02.23 14:23:00 -
[136] - Quote
So with this new promising focus...
When will the players get the response to balancing we were promised long before christmas???
Everything looked promising and CCP showed sign of listening to community - Then went completely silent when it came to ship balancing...
Pinky Denmark |
Indahmawar Fazmarai
The I and F Taxation Trust
268
|
Posted - 2012.02.23 14:28:00 -
[137] - Quote
CCP Unifex wrote:First up, thanks for the feedback in this thread and some of the great comments and contributions to what you want to see us working on. It's great that we are hitting the right buttons for you with Inferno. Picking up on a couple of themes that have been common throughout this thread so far; AvatarsWe haven't abandoned this. What we have done is scale things back so we can focus on our core game whilst we get our heads around how we make sure characters add something really meaningful to EVE. We have a team of people who are incredibly passionate about this and I know that there is a Dev Blog coming about it soon. But what about the industrialists / explorers etc?We have a big game and we will get around to giving players who play the game for this type of experience more focus in the future. Feedback around things like this helps us evolve our plans as we look increasingly further forwards. Keep it coming. You're just a big tease, give me more detailsYep, just one big tease. Expect a lot more info in upcoming Dev Blogs from the guys and gals putting the real hard work into delivering Inferno. If you want to get the chance to sit down with any of us face to face and grill us for information, you can still sign up for Fanfest (yes I know it's a shameless plug but it is going to be even better than ever this year)
With the awful pile of "politically correct" gameplay in need of a rehash, I wonder what are the chances that "politically incorrect" players get any attention, frankly. EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |
Chokichi Ozuwara
Lucky Dragon Convenience
12
|
Posted - 2012.02.23 16:04:00 -
[138] - Quote
CCP Unifex wrote:Thanks for all the feedback and questions so far. I'm going to let this run a bit as there seem to be a few common themes emerging which I want to pull together and answer properly. It'd be nice for you to answer for the issues with the 1.2 patch instead of playing the shell game of "look, new shiny coming!"
I just went and looked again, and it's got to be at least 50 posts about the overview changes.
When you rollout a change, and the majority of the non-bug posts are issues with a change in functionality, isn't it incumbent on you, sprint or waterfall, to actually address it with your paying customers?
Save us from the cutesy YouTube videos with staff hamming it up and give us some substantive responses to real feedback on so-called "improvements". |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
29
|
Posted - 2012.02.23 19:18:00 -
[139] - Quote
Where is the mention of the sovereignty revamp .. the only thing that could possibly justify a title such as "Inferno"?
And making FW relevant .. why do I fear that you will just slap some ridiculously broken rewards unto the hideously plex mechanic and/or occupancy system?
PS: You'll be streaming the FF presentations I hope? |
Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
461
|
Posted - 2012.02.23 19:25:00 -
[140] - Quote
Inferno ehh? I predict some graphic changes that are not optimized properly causing half of the players bases graphic cards to overheat and catch on fire. Thus, Inferno.
|
|
Einar Matveinen
The Ratu Tree
9
|
Posted - 2012.02.23 19:44:00 -
[141] - Quote
Indahmawar Fazmarai wrote:BTW, that login screen is full of win. And there's a logo on that Paladin (wink, wink).
It's Tash-Murkon family logo:
http://wiki.eveonline.com/en/wiki/Tash-Murkon_Family_%28NPC_corporation%29
|
Endeavour Starfleet
653
|
Posted - 2012.02.23 20:07:00 -
[142] - Quote
Chokichi Ozuwara wrote:CCP Unifex wrote:Thanks for all the feedback and questions so far. I'm going to let this run a bit as there seem to be a few common themes emerging which I want to pull together and answer properly. It'd be nice for you to answer for the issues with the 1.2 patch instead of playing the shell game of "look, new shiny coming!" I just went and looked again, and it's got to be at least 50 posts about the overview changes. When you rollout a change, and the majority of the non-bug posts are issues with a change in functionality, isn't it incumbent on you, sprint or waterfall, to actually address it with your paying customers? Save us from the cutesy YouTube videos with staff hamming it up and give us some substantive responses to real feedback on so-called "improvements".
Oh take a hike!
The youtube videos are a valuable insight into the development process and the vision of the future.
If you weren't such a fool in my opinion you would log in to see that patch after patch has addressed the overview issues and they are still working on it.
So instead of taking a dump on the topic how about getting edumacated eh? |
Sustaine
Viziam Amarr Empire
0
|
Posted - 2012.02.23 20:40:00 -
[143] - Quote
I've been playing eve for some time - got married had a son - so group play is much less of an option for me. Dressing up, RPing and social play is a non-starter, too time consuming. Group play appears to remain your focus, but anything you can do for us solo players would be great.
Better faction war - get in get out easily (like Red V Blue)
mining fixes - changing mining to be like planetary interaction with tiered production rates for At the keys players. The afkers can keep their rates, but if you mine actively you should be able to make more.
Work on missions - give better decision options instead of having to kill all the time or afk travel
Basically there a bunch of us that have RL time issues and we can only get on and off quickly so waiting for others is impossible. That said "living in EVE", contributing to it in small ways, or just floating in space star-watching, knowing there's a LOT out there around you is very satisfying. Don't forget about us! |
Chokichi Ozuwara
Lucky Dragon Convenience
12
|
Posted - 2012.02.23 20:54:00 -
[144] - Quote
Endeavour Starfleet wrote:So instead of taking a dump on the topic how about getting edumacated eh? When a company ignores clients, the clients end up speaking in places that may seem inappropriate, but the lesson in this is to maintain a two way feedback channel, because clients don't shut up when you ignore them, they get even more irritated.
Endeavour Starfleet wrote:Oh take a hike! You may think this sort of thing helps CCP, but it doesn't. It just turns off clients who are trying to get answers to technical changes. Your behavior compounds the damage CCP incurs when it doesn't respond to feedback. What you're promoting is a "sit down and shut up" atmosphere which never ends well for anyone.
|
|
CCP Unifex
C C P C C P Alliance
84
|
Posted - 2012.02.23 22:28:00 -
[145] - Quote
Chokichi Ozuwara wrote:CCP Unifex wrote:Thanks for all the feedback and questions so far. I'm going to let this run a bit as there seem to be a few common themes emerging which I want to pull together and answer properly. It'd be nice for you to answer for the issues with the 1.2 patch instead of playing the shell game of "look, new shiny coming!" I just went and looked again, and it's got to be at least 50 posts about the overview changes. When you rollout a change, and the majority of the non-bug posts are issues with a change in functionality, isn't it incumbent on you, sprint or waterfall, to actually address it with your paying customers? Save us from the cutesy YouTube videos with staff hamming it up and give us some substantive responses to real feedback on so-called "improvements".
I'm sure Veritas and the rest of the Gridlock guys are keeping a close eye on that thread. Just in case, I will ping them now. Senior Producer |
|
Tarryn Nightstorm
Hellstar Towing and Recovery
228
|
Posted - 2012.02.23 22:44:00 -
[146] - Quote
Crucis Cassiopeiae wrote:You all screaming about Drake... one good ship in the whole race. Whats about Minmatar??? The whole overpowered race with overpowered guns and overpowered ships???
Minmatar aren't overpowered, either.
Hello? McFly?
Very unforgiving of pilot-error? Less tank in most cases, much less in some (Vagabond = giant interceptor, basically)? Tracking + range needed to be taken into account whilst piloting? Micro-management of cap + tank if you use the ships that are active shield-tanked/bonussed for same? Can be perma-jammed by a flight of light ECM drones?
(Want me to go on? Because I can.)
Just because you don't know how to fly a ship/counter it's strengths with strengths of your own is no reason to scream it's OP, either.
Though I'm sure you will anyway. I are kyute kitten! I are in ur mishun! Redoosin' teh lag by ninja'ing ur wrekz! (CCP: Make wrecks probable, and after 30min., tractorable.) |
Yoma Karima
Kuloldas
3
|
Posted - 2012.02.23 23:56:00 -
[147] - Quote
I want a new destroyer for all races. -Tier 2 or 3 nothing fancy just a new hulls to add to the smallest class. -balance as you see fit. -can wait all year to get it but I want them |
Random Womble
Emo Rangers Electric Monkey Overlords
7
|
Posted - 2012.02.24 13:30:00 -
[148] - Quote
Tarryn Nightstorm wrote:Crucis Cassiopeiae wrote:You all screaming about Drake... one good ship in the whole race. Whats about Minmatar??? The whole overpowered race with overpowered guns and overpowered ships??? Minmatar aren't overpowered, either. Hello? McFly? Very unforgiving of pilot-error? Less tank in most cases, much less in some (Vagabond = giant interceptor, basically)? Tracking + range needed to be taken into account whilst piloting? Micro-management of cap + tank if you use the ships that are active shield-tanked/bonussed for same? Can be perma-jammed by a flight of light ECM drones? (Want me to go on? Because I can.) Just because you don't know how to fly a ship/counter it's strengths with strengths of your own is no reason to scream it's OP, either. Though I'm sure you will anyway.
You forgot the best example of minmatar ships not being overpowered which was when arty became semi usable it was fitted on abaddons since you still get the same alpha as a mael but with easier fitting and far more hitpoints and a few other advantages. |
Indahmawar Fazmarai
The I and F Taxation Trust
273
|
Posted - 2012.02.24 14:04:00 -
[149] - Quote
Sustaine wrote:I've been playing eve for some time - got married had a son - so group play is much less of an option for me. Dressing up, RPing and social play is a non-starter, too time consuming. Group play appears to remain your focus, but anything you can do for us solo players would be great.
Better faction war - get in get out easily (like Red V Blue)
mining fixes - changing mining to be like planetary interaction with tiered production rates for At the keys players. The afkers can keep their rates, but if you mine actively you should be able to make more.
Work on missions - give better decision options instead of having to kill all the time or afk travel
Basically there a bunch of us that have RL time issues and we can only get on and off quickly so waiting for others is impossible. That said "living in EVE", contributing to it in small ways, or just floating in space star-watching, knowing there's a LOT out there around you is very satisfying. Don't forget about us!
Well, if you don't plan to commit to sweatboxing, errr, i mean, playing EVE, then you should go and play something with a "save" button.
That's what i am doing at the moment, btw. Sometimes i still feel funny on how the game is not going to keep playing itself while i am not there... EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
29
|
Posted - 2012.02.24 14:56:00 -
[150] - Quote
Tarryn Nightstorm wrote:Minmatar aren't overpowered, either... Can't be bothered digging the link to the regularly updated top20 up again as nothing has really changed in the past six plus months .. well over half of all ships used/lost in PvP are Matari and they take well over half the slots of used ships on the top20 ..
But you are right of course, all is well when a 25% highly specialised (speed, rapid dps) faction accounts for that large a portion .. hybrid buff changed it a little though but was barely a dent in the overall picture.
On topic: When/where are you (CCP) going to give us all the promised info on plans for FW? I have lost track of all the deadlines of broken promises to date, the FF blue-ball last year seems to have become the modus operandi when it comes to FW as you consistently and constantly conveniently forget promises made.
Throwing us a bone is no longer on the table, we need a whole bloody cow (or whale if easier for you northerners) at this point! |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 :: one page |
First page | Previous page | Next page | Last page |