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PirateShampoo
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Posted - 2004.04.20 14:34:00 -
[61]
Originally by: Toastmaster
Quote:
Quote: Go and die in a dark corner, please. I merely responded to the guy who told us to use Interceptors. Been there, done that, wasn't profitable.
It wasn't "profitable"? You know, it isn't really "profitable" to lose your 100m isk ship to pirates either, which I suppose is why people try to avoid it by using Stabs.
And if you always gate camp in the same place, no wonder people fit some Stabs if they have to go through it. If they didn't know you were there, they wouldn't (at least they wouldn't fit as many).
It's called Survival of the Fittest... stupid pirates can't catch anyone, they get bored, they quit.
Quote: A ship with eight warp core stabilizers however, can be AFK and still have no problems. Is it to much to ask that pilots are actually at their computers when they get away from people trying to kill them?
If you can't kill pilots who are travelling through 0.0 while AFK you must really well and truly suck.
Well thing is... If someone is travleing knowing there are pirates or not they fit as many warp stabs they can just to be sure...
So if im in X-7omu doesnt matter
isnt that just smart play toastmaster? If you know pirates may be there to gank your indy or unarmed battleship wouldnt you fit warp stabs on there? Makes sense to me. Especially if you are going to run into n00b pirates that dont fit enough scramblers.
HINT:::::::: The average pilot transporting a ship will fit 2-3 warp stab's. If you have JUST 2 F'ING SCRAMBLERS YOU WILL MOST LIKELY BE ABLE TO SCRAMBLE THEM... Crazy, I know.
Do you like movies about Gladiators? |
PirateShampoo
S.A.S Euphoria Unleashed
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Posted - 2004.04.20 14:34:00 -
[62]
Originally by: Toastmaster
Quote:
Quote: Go and die in a dark corner, please. I merely responded to the guy who told us to use Interceptors. Been there, done that, wasn't profitable.
It wasn't "profitable"? You know, it isn't really "profitable" to lose your 100m isk ship to pirates either, which I suppose is why people try to avoid it by using Stabs.
And if you always gate camp in the same place, no wonder people fit some Stabs if they have to go through it. If they didn't know you were there, they wouldn't (at least they wouldn't fit as many).
It's called Survival of the Fittest... stupid pirates can't catch anyone, they get bored, they quit.
Quote: A ship with eight warp core stabilizers however, can be AFK and still have no problems. Is it to much to ask that pilots are actually at their computers when they get away from people trying to kill them?
If you can't kill pilots who are travelling through 0.0 while AFK you must really well and truly suck.
Well thing is... If someone is travleing knowing there are pirates or not they fit as many warp stabs they can just to be sure...
So if im in X-7omu doesnt matter
isnt that just smart play toastmaster? If you know pirates may be there to gank your indy or unarmed battleship wouldnt you fit warp stabs on there? Makes sense to me. Especially if you are going to run into n00b pirates that dont fit enough scramblers.
HINT:::::::: The average pilot transporting a ship will fit 2-3 warp stab's. If you have JUST 2 F'ING SCRAMBLERS YOU WILL MOST LIKELY BE ABLE TO SCRAMBLE THEM... Crazy, I know.
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DB Preacher
Reikoku Band of Brothers
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Posted - 2004.04.20 17:28:00 -
[63]
I disagree that there needs to be changes to the current warp core stabs.
Simple fact of the matter, there is a way to counter people using arma's filled with low slot Warp stabs at present in game.
It's called 2 scorps filled with warp scramblers OR 3 scorps filled with warp disruptors OR a mobile warp disruptor etc etc.
The key here is teamwork.
If my job in eve was a gate camper, I would sure as hell use something to actually catch the wee buggers with.
dbp
Caldari Alliance PVP Championship Winner Current RKK Ranking: (PSCAL6) Proficient Short Tanto
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DB Preacher
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Posted - 2004.04.20 17:28:00 -
[64]
I disagree that there needs to be changes to the current warp core stabs.
Simple fact of the matter, there is a way to counter people using arma's filled with low slot Warp stabs at present in game.
It's called 2 scorps filled with warp scramblers OR 3 scorps filled with warp disruptors OR a mobile warp disruptor etc etc.
The key here is teamwork.
If my job in eve was a gate camper, I would sure as hell use something to actually catch the wee buggers with.
dbp
Current RKK Ranking: (CAL4) Soldier
Drop by and say hi in Reikoku Forums.
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Serret
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Posted - 2004.04.20 19:12:00 -
[65]
Edited by: Serret on 20/04/2004 19:15:36
Quote: an no one flies a armageddon with 8 stabs. since it kills any pvp outfit.
Most camping pirates aren't looking for PvPers to victimise. They're looking for the 75% of Eve-players who do everything they can to avoid PvP, all the while hauling expensive mins and trade goods in neutered "Battleships".
If the designers had intended for the game of Eve to contain essentially invulnerable, uncatchable ships, then why would anyone have even bothered to design/fit guns? All the factions would simply fly indies with nothing but 8 lowslots do away entirely with the problem of war and piracy.
P.S.: I certainly am not in favour of nerfing warp cores hard. Perhaps the most reasonable compromise would be have a limit on the number of warp cores that can have an effect? Or, better yet, combine that with returning warp cores to their original status as an 'active' module.
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Serret
Evolution Band of Brothers
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Posted - 2004.04.20 19:12:00 -
[66]
Edited by: Serret on 20/04/2004 19:15:36
Quote: an no one flies a armageddon with 8 stabs. since it kills any pvp outfit.
Most camping pirates aren't looking for PvPers to victimise. They're looking for the 75% of Eve-players who do everything they can to avoid PvP, all the while hauling expensive mins and trade goods in neutered "Battleships".
If the designers had intended for the game of Eve to contain essentially invulnerable, uncatchable ships, then why would anyone have even bothered to design/fit guns? All the factions would simply fly indies with nothing but 8 lowslots do away entirely with the problem of war and piracy.
P.S.: I certainly am not in favour of nerfing warp cores hard. Perhaps the most reasonable compromise would be have a limit on the number of warp cores that can have an effect? Or, better yet, combine that with returning warp cores to their original status as an 'active' module. --
<Coupo`Work> if i die illl gum you to death |
Serret
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Posted - 2004.04.20 19:22:00 -
[67]
Originally by: Queldonus Boo f***ing hoo. Before you start screaming for nerfs, think about what you're asking. The problem is not warp core stabilizers, it's instant jump bookmarks.
Instajumps, instadocks, all the same can of worms. I sometimes wonder why people bother playing a space game in which they are hardly ever actually in space.
'TARGET IS INVULNERABLE. TARGET IS INVULNERABLE. TARGET IS INVULNERABLE. TARGET HAS DISAPPEARED FROM THE SYSTEM.'
Quote: Without instant jumps, people have to actually run the blockade. Problem solved.
In fact that would open up a whole new angle of specialization, a blockade runner.
It certainly would make things more interesting if blockades (and therefore running blockades) had some real strategic value in Eve.
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Serret
Evolution Band of Brothers
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Posted - 2004.04.20 19:22:00 -
[68]
Originally by: Queldonus Boo f***ing hoo. Before you start screaming for nerfs, think about what you're asking. The problem is not warp core stabilizers, it's instant jump bookmarks.
Instajumps, instadocks, all the same can of worms. I sometimes wonder why people bother playing a space game in which they are hardly ever actually in space.
'TARGET IS INVULNERABLE. TARGET IS INVULNERABLE. TARGET IS INVULNERABLE. TARGET HAS DISAPPEARED FROM THE SYSTEM.'
Quote: Without instant jumps, people have to actually run the blockade. Problem solved.
In fact that would open up a whole new angle of specialization, a blockade runner.
It certainly would make things more interesting if blockades (and therefore running blockades) had some real strategic value in Eve. --
<Coupo`Work> if i die illl gum you to death |
Serret
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Posted - 2004.04.20 19:29:00 -
[69]
Originally by: PirateShampoo HINT:::::::: The average pilot transporting a ship will fit 2-3 warp stab's. If you have JUST 2 F'ING SCRAMBLERS YOU WILL MOST LIKELY BE ABLE TO SCRAMBLE THEM... Crazy, I know.
Yup, 2 "F'ING" 7500 m, plus a MWD drive to actually get into scrambling range, plus a sensor booster or two to lock them in time, plus a webifier to prevent the target from MWD'ing away... Wait, what kind of ship do you fly again?
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Serret
Evolution Band of Brothers
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Posted - 2004.04.20 19:29:00 -
[70]
Originally by: PirateShampoo HINT:::::::: The average pilot transporting a ship will fit 2-3 warp stab's. If you have JUST 2 F'ING SCRAMBLERS YOU WILL MOST LIKELY BE ABLE TO SCRAMBLE THEM... Crazy, I know.
Yup, 2 "F'ING" 7500 m, plus a MWD drive to actually get into scrambling range, plus a sensor booster or two to lock them in time, plus a webifier to prevent the target from MWD'ing away... Wait, what kind of ship do you fly again? --
<Coupo`Work> if i die illl gum you to death |
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Nybbas
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Posted - 2004.04.20 19:30:00 -
[71]
lol nerf warp core stabs, roflmao..... put more on, if you cant jam the apoc with 8 on, put 4 jammers on jerk, in my opinion warp core stabs are underpowered, it should always be easier to escape than it is to capture, give me a break... whining cuz you suck, get over it
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Nybbas
Guiding Hand Social Club
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Posted - 2004.04.20 19:30:00 -
[72]
lol nerf warp core stabs, roflmao..... put more on, if you cant jam the apoc with 8 on, put 4 jammers on jerk, in my opinion warp core stabs are underpowered, it should always be easier to escape than it is to capture, give me a break... whining cuz you suck, get over it
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Estarriol
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Posted - 2004.04.20 19:35:00 -
[73]
Edited by: Estarriol on 20/04/2004 19:36:52 Edited by: Estarriol on 20/04/2004 19:36:28
Originally by: Nybbas lol nerf warp core stabs, roflmao..... put more on, if you cant jam the apoc with 8 on, put 4 jammers on jerk
I've noticed a lot of n00bs in this thread calling people jerks and telling them to stfu and blah blah... I wonder what it is about Warp Core Stabilizers that brings out the best in Eve?
BTW Nybbas, a ship with 8 warp core stabs will escape from a ship using 4 strength-2 scramblers. Not to mention that I'd love to get my hands on an apoc that can fit 8 warp cores... |
Estarriol
Evolution Band of Brothers
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Posted - 2004.04.20 19:35:00 -
[74]
Edited by: Estarriol on 20/04/2004 19:36:52 Edited by: Estarriol on 20/04/2004 19:36:28
Originally by: Nybbas lol nerf warp core stabs, roflmao..... put more on, if you cant jam the apoc with 8 on, put 4 jammers on jerk
I've noticed a lot of n00bs in this thread calling people jerks and telling them to stfu and blah blah... I wonder what it is about Warp Core Stabilizers that brings out the best in Eve?
BTW Nybbas, a ship with 8 warp core stabs will escape from a ship using 4 strength-2 scramblers. Not to mention that I'd love to get my hands on an apoc that can fit 8 warp cores... |
Queldonus
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Posted - 2004.04.21 15:28:00 -
[75]
Originally by: Serret
Originally by: Queldonus Boo f***ing hoo. Before you start screaming for nerfs, think about what you're asking. The problem is not warp core stabilizers, it's instant jump bookmarks.
Instajumps, instadocks, all the same can of worms. I sometimes wonder why people bother playing a space game in which they are hardly ever actually in space.
'TARGET IS INVULNERABLE. TARGET IS INVULNERABLE. TARGET IS INVULNERABLE. TARGET HAS DISAPPEARED FROM THE SYSTEM.'
Quote: Without instant jumps, people have to actually run the blockade. Problem solved.
In fact that would open up a whole new angle of specialization, a blockade runner.
It certainly would make things more interesting if blockades (and therefore running blockades) had some real strategic value in Eve.
Exactaly. Since we have stations in 0.0 with refining capabilities, you can mine with whatever ship you want and leave it out there, then use a frigate or interceptor to run your refined minerals past the blockade. I'd love to do that for my corp. It'd be as fun as anything else I can think of, and add another level of strategy |
Queldonus
Minmatar Contraband Inc.
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Posted - 2004.04.21 15:28:00 -
[76]
Originally by: Serret
Originally by: Queldonus Boo f***ing hoo. Before you start screaming for nerfs, think about what you're asking. The problem is not warp core stabilizers, it's instant jump bookmarks.
Instajumps, instadocks, all the same can of worms. I sometimes wonder why people bother playing a space game in which they are hardly ever actually in space.
'TARGET IS INVULNERABLE. TARGET IS INVULNERABLE. TARGET IS INVULNERABLE. TARGET HAS DISAPPEARED FROM THE SYSTEM.'
Quote: Without instant jumps, people have to actually run the blockade. Problem solved.
In fact that would open up a whole new angle of specialization, a blockade runner.
It certainly would make things more interesting if blockades (and therefore running blockades) had some real strategic value in Eve.
Exactaly. Since we have stations in 0.0 with refining capabilities, you can mine with whatever ship you want and leave it out there, then use a frigate or interceptor to run your refined minerals past the blockade. I'd love to do that for my corp. It'd be as fun as anything else I can think of, and add another level of strategy |
Negotiator
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Posted - 2004.04.21 22:28:00 -
[77]
ok, people ***** when they get gang-banged by 2+ people because its unfair an pirates are cowards. and its impossible to catch anyone on your own usually. (at least the smarter part of the playerbase). plz decide what you wanna ***** about more now so then we can continue this discussion.
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Negotiator
Coerce Inc
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Posted - 2004.04.21 22:28:00 -
[78]
ok, people ***** when they get gang-banged by 2+ people because its unfair an pirates are cowards. and its impossible to catch anyone on your own usually. (at least the smarter part of the playerbase). plz decide what you wanna ***** about more now so then we can continue this discussion.
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Ariya Arnaud
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Posted - 2006.11.06 16:58:00 -
[79]
I'm out mining in 0.3 in my Armageddon. I have a full load of miner IIs on it - and as such just about every slot I have left - I need to fit with co-processors and all kinds of junk just to keep the ship online.
When I moved out into low-sec, I decided to remove my mining upgrade, webber and scrambler - all for one purpose: To be able to fit 2 warp stabs. Losing the ship will cost me 20 million in insurance + modules and whatnot. Thats a lot, and I need some measure of safety.
I mine in a quiet system - and even so I get attacked twice in less than 2 hours. One attacker is in a Battleship. I get away, because he doesn't have enough scrambling power. The second atatckers were a tag team of cruisers. Same story - I warp out.
The funny thing is the battleship pilot's comment. "<beep> <beep> noob, using stabs. Bet you got 4 of em on that ship. Can't wait until the nerf comes out."
My comment of course is: "There are several kinds of scramblers out there. I even think there are scrambling drones. Did it ever occur to you that you have fitted your ship without the necessary EW to kill miners?"
Reply: "Yeah, like I'm gonna nerf my tank to mount more scramblers!"
... WTF?
Now I have to suffer a warp stab nerf because the pirates are incompetent to mount scramblers? Ok, using 7 stabs on an armageddon is over the top, and may need some penalty - but do we need to make the lives harder for miners? How hard is it for a pirate in a battleship to fit a couple of scramblers? "Nerf his tank" !? -I'm in a ship with no resists, no armor, a medium repairer, no cap, and equipped with mining beams for crying out loud! How much tanking power does he NEED? I'm too hard to kill? Hell no!
Has anyone ever tried mining in low-sec? You know how often you get bloody attacked? With a financial loss of about 25 million every time I have my ship destroyed - I really need stabs, and I thank my lucky star that pirates are too DUMB to pack the EW modules needed to the job!
Stab nerf - no thanks. Let the pirates grow brains instead - or chase after worthy targets.
Ariya
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Dark' Lord
Minmatar Infinitus Odium
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Posted - 2006.11.06 17:10:00 -
[80]
biggest. necro. ever.
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.11.06 17:14:00 -
[81]
Sorry but the op needs to get a clue about 0.0 alliances. Only thing we bring down from empire is pos structures/fuel, T2 ships/mods and scan probes, and last I checked we used this wonderful thing called "carrier" to.. u know, carry our stuff; the rest is built in 0.0.
The WCS nerf is balanced IMO, as long as a combat fitting wont work with it and a runner setup still makes good use of it...
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Ariya Arnaud
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Posted - 2006.11.06 17:16:00 -
[82]
As for the equation:
stabs + instas = bad
Am I the only one who feels that the problem isn't stabs - but the **** instas, a leftover exploit that CCP never bothered to fix? An exploit that now is lagging the servers to such a point, that CCP has put a bandaid on a mortal wound, by limiting the number of copies you can make at once.
What if you needed module slots to warp in closer to the gates, and the instas were removed? Well, there you go. You want to jump in close to the gate - you don't have room for all those stabs any more. And even betetr - the bigger the ship, the more modules you need to warp close to the gate. There will be no 'Geddons with 7 stabs then, will there? Have a look at this proposal on the forums, and tell em if this solves anything:
Insta Solution nr 589126663, or thereabouts
Nerfing stabs, because of the bad combination with instas, is like cutting of a leg to get rid of the problem of smelly feet. You are attacking the wrong end fo the problem. If an armageddon needs 5 or 6 modules to warp in at 0km from the gate - how many stabs will he have room for?
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.11.06 17:35:00 -
[83]
No I dont see a problem here at all. CCP wanted to move pvp away from the gates and they are doing it. CCP wants to break blob warfare and they are working on it. BMs are a liability to performance so CCP made them obsolete by adding a warp to 0km option.
Try to play the game sometime instead of sitting at a gate with your folks all day and wait for free kills, go try hunting that miner/npcer down, or probe out the mission runner and ambush him.. trust me its gonna be more fun than gate camping
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Ariya Arnaud
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Posted - 2006.11.06 17:43:00 -
[84]
Thay are countering the instas with a warp to 0 as well? Well. It's a solution I guess - though far from an elegant one. Hard-coding automatic instas. I would have preferred a solution more in line with the rest of the game, modules for warp accuracy, etc, and so on. Oh well...
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goodby4u
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Posted - 2006.11.06 17:56:00 -
[85]
Originally by: Toastmaster As i get it Cap Relays are going to be nerfed cause they are to good with no really penelty... Well they have a small one but that doesnt matter because shield recharge is not a problem to loose...
Now how about Warp stabs ?? they aint to good with no penelty ?? not even a small penelty like takes 5 extra seconds to get in warp / module you use or something??
Things today is when travleing from deep 0.0 to empire, most is alliances and all thier members have instant BM all the way down to empire... Fine and while they use thier BM they dont need cap recharge at all so all low slots gets Warp core stabs instead just to be sure.. So as for an armageddon my though was if you fill it with warp cores it takes you 40 extra second to get into warp. That will prevent ppl from using them in overflow
Sure fit one and loose 5 sec each system thats no that much when thinking you dont have to go to the gate in that system anyway. As it is now ppl just fill up low slots with them just because they dont loose anything from doing so and being as safe as they can..
Any thoughts ? Maybe a better penelty this is one i just thought of while writing the post
The reason the the penalty is if your going to fight,DONT FIND WAYS TO RUN AWAY,if not you can still use them,because if your running for your life in lowsec cas you dont want to pvp i dont think youll wanna lock anything either.
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2006.11.06 18:08:00 -
[86]
That thread came back from APRIL 2004 !!!
Somebody call a Cleric, this need turning ASAP ...
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Nicocat
Caldari New Age Solutions
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Posted - 2006.11.06 18:37:00 -
[87]
Originally by: Kery Nysell That thread came back from APRIL 2004 !!!
Somebody call a Cleric, this need turning ASAP ...
I'm trying, I'm trying! *rolls d20s furiously* ----------------------------
Please don't try to troll in your signature -Eldo([email protected])
I tried? |
Vishnej
Demonic Retribution Veritas Immortalis
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Posted - 2006.11.06 19:03:00 -
[88]
Originally by: Dark' Lord biggest. necro. ever.
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Kharakan
Amarr GREY COUNCIL
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Posted - 2006.11.06 19:17:00 -
[89]
Originally by: Nicocat
Originally by: Kery Nysell That thread came back from APRIL 2004 !!!
Somebody call a Cleric, this need turning ASAP ...
I'm trying, I'm trying! *rolls d20s furiously*
We need an old priest and a young priest!
Originally by: Joshua Foiritain (to Dark Shikari) HAHAHA I KNOW YOUR ACCOUUNT NAME TIME TO DIE
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.11.06 19:18:00 -
[90]
Originally by: Nicocat
Originally by: Kery Nysell That thread came back from APRIL 2004 !!!
Somebody call a Cleric, this need turning ASAP ...
I'm trying, I'm trying! *rolls d20s furiously*
"Shoot for the head! It's the only way to kill it!"
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