| Pages: 1 2 3 [4] 5 6 7 8 9 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kyra Felann
|
Posted - 2008.03.29 18:16:00 -
[91]
Originally by: SoftRevolution Do people sit down with a spreadsheet and decide to PVP that way? I'd assume it'd be more along the lines of "I want to shoot at stuff. How do I make that happen?" and ISK would function as a measure of (in-)efficiency if it figured at all. Maybe I'm weird in that respect.
I also don't understand why it would function any other way. Shooting at stuff tends to make it explode. Wars are frequently pretty horrible financially. If you're British ask your elderly relatives when they first saw a banana.
Doing boring stuff so you can do fun stuff is a pretty fair working definition of "MMORPG" too.
Are you implying that games are for fun? Pfft. They're obviously a second job and all about increasing certain numbers. Doing boring, mind-numbing things to get "rewards" and get "money" are what MMOs are all about, didn't you know?
Please visit your user settings to re-enable images. |

Kyra Felann
|
Posted - 2008.03.29 18:18:00 -
[92]
Originally by: Jack Jombardo Wrong, PvP is one tiny part of EvE. Not more, not less.
From our point of view it's a Space-Trading-Simulation.
CCP has said that Eve is a PvP game. Also, trading is PvP.
Please visit your user settings to re-enable images. |

space bear
TRantor Corp. House of Mercury
|
Posted - 2008.03.29 19:38:00 -
[93]
Edited by: space bear on 29/03/2008 19:38:41 Sorry for the ones who like to recall the risk versus reward thingy as if it was the ultimate argument, but it's simply plain wrong and not near to bring anyone anywhere.
If the main goal is to bring more people in low-sec, I assume that's mainly for PvP purposes. So please, take a few seconds of your time to consider, as an exemple, the risk taken by the guy doing his mission, or mining his roid in low sec (the so called "carebear"), and the risk taken by the guy jumping on him (the so called "real man")...
Frankly, sounds balanced to you ? Really need to elaborate more ? Who will deliberetly put himself pants down to be easy prey for others ? Certainly not the guy calling for empire nerf, I guess. And we're talking about the most favourable situation for the gankee, a 1 on 1.
So yes, perhaps low-sec needs some more balancing to make it more attractive for the hi-sec player base. And if you really want to bring more people in here, it seems to me that the real issue, is not a risk versus reward one, but more a risk versus risk one. Low-sec shouldn't be the free-licence-to-kill paradise, it is for now, for those who don't care much about their sec-status. It should provide ways to "good" people to be able to actively protect themselves other than jump back to station and wait for the "bad" guy to leave; or get punished for doing so and become "bad" guys themselves. In that point of view, null-sec works way way more better... And it's far more populated too...
Oh! and sec-status hit is not risk, it's consequence !
|

Creh Ester
Center for Advanced Studies
|
Posted - 2008.03.29 19:46:00 -
[94]
Originally by: DigitalCommunist the fundamental driving force of EVE is character advancement.
Yes. It is the driving force inside the game. But it isn't the basic reason people play this game in the first place. Why would I sacrifice large parts of my life in order to advance a character in a MMORPG? Why sacrifice hours to obtain fictional currency, good for nothing outside the gameworld?
First reason anyone plays any game is for adventure, that it's exciting and fun. Character advancement keep the interest up. In a well designed RPG it subtly changes the experience underway, providing fresh adventure, and a sense of accomplishment.
I never claimed people do not strive to obtain isk. There is no point in addressing each of your points in your (from my perspective) nonsensical tirade. Since most of those points don't concern me and don't really address anything I had to say. You mostly argue with things you project on me. You maybe missed the line where I said I essentially agreed. But since I'm quite amused by the fact that I hit a nerve, and even several it seems, I'm going to elaborate on a few things.
0.0 is "small" and limited because a corp or alliance with empire level resources can't move out into 0.0 by themselves and survive there for long. Not any longer, not realisticly. You only move out there with the blessings of an already established alliance. Most people don't move around freely much in 0.0. That aspect also makes 0.0 "small".
I never "competed" exactly in 0.0. It was very peaceful during my stay. I did get richer. A lot richer. I did say I stayed there for more than a year. But I did find it rather boring towards the end.
And what's the point really? Becoming safer? Grind riches for your alliance to become stronger and better resist a major offensive against you? Or grind riches for your alliance to become strong enough to kick some other poor bastards ass? Take their territory and outposts that they've slaved for?
Maybe it's my rich life experience and maturity, but somehow it strikes me with an enormous meaninglessness. Not the conflict scenario as such. I'd love that. If my own agendas where somehow involved. You experience that, but I'm not an alliance head and never will be.
Well, you swagger and prance: "it implies you're not good enough to compete there and advance." - but I really have to wonder what kind of argument that is supposed to be? ROFL. And for what? It's consistent with the prancing you do in most of your posts and that implies something rather sad. (tit for tat, otherwise I'd be more polite).
But no, You're right in some sense: I refuse to spend that kind of hours, doing what I perceive as meaningless things, in something I don't think is a very good game. EVE is the best MMORPG in existance. But that only makes it the "best". It doesn't make it a good game. And IMO it is not truly a good game. Regardless, it can become better. Which is the whole point of this forum exercise.
I do bash the large flaws I see. You claim that makes my opinions "nulled". Again the logic of that reasoning escapes me. Why then have we these forums? For people to laud and bask CCP in praise and glory?
Rubbish! How I despise all the silly posted constructs attempting to silence or disqualify voices not agreeing. How old are you when you try to argue that way? I have the right to express my opinions about things of EVE as long as I keep paying for accounts and play the game at some level. The day I can no longer find any way to amuse me in EVE, I'll leave. Meanwhile I'm concerned about the quality of the game and will add my voice to the debate.
|

Ioci
Ioci Exploration Apotheosis of Virtue
|
Posted - 2008.03.29 19:50:00 -
[95]
Originally by: Jesum Only way to get more people into 0.0 is to nerf blobs.
I would have to agree most with this statement. I doubt nerfing it will help but the blob factor is the cripple factor in all the MMO's I have played. PvP becomes so overwhelmingly one sided that people get disgusted and stop.
The reason Goonswarm is in safe stinking up the rythem is the product of just such a reality. They stood no chance against BoB. The reason no Peerats invade CVA is the cost to benefit is not there. CVA fleets will crush them and the T2 fleets needed to launch raids take 2 months of grind to build.
Bottom line, it's a massive time sink. For the record, I spend a quite a bit of time in Null. I fly worthless T1 junk, fitted with worthless T1 junk. If I know I am going to be destroyed and that is most of the time, I self destruct. Herding people to null won't enhance thier game and will make the current PvP crowd realize just how lame thier game can become. They don't PvE because it is boring. Do you really want to farm T1 junk? How long before everyone has a kill sheet as long as thier arm? Then what? |

Creh Ester
Center for Advanced Studies
|
Posted - 2008.03.29 19:50:00 -
[96]
Originally by: DigitalCommunist
Originally by: Creh Ester Other things: insurance and local need to go. Gatecamps, warping and probing need to be massively nerfed. Things along the lines of all crippling and assisting mods thrown out, warping only possible 1000 km distant from larger objects, like ships. Large ships more effective against smaller but inclined to be slower. Ships needing fuel for all movements and fuel costs and fuel load a factor, specially for bigger ships... And many things like that. In all, a completely different game than EVE is. Sadly.
That's a lot of really stupid ideas coming from someone whose got 'a very acute understanding of what's wrong'.
Clearing up a couple of other things: You can hardly judge if my ideas are stupid or not when you only have a fraction of the picture, so I can only understand that as an attempt at insulting me. Fixing lowsec is a big subject. I said that. And it is not done here in a few sentences. I said that as well. But my suggestions are aimed at providing more and richer PvP experiences. Not about making the game 'safer'. I also didn't say I had an acute understanding. I said I was conceited enough to think I have an acute understanding.
I don't think I've ever encountered any player (ingame) with age in EVE that doesn't agree with me that lowsec is broken. And fcs what is it that is so hard to understand about the 1.3 mil ship example? These days you cannot earn for such a ship, living in lowsec. But if you could, it would be poorly spent isk, to fly it in lowsec, since you'd promptly lose it.
|

Sarakiel
|
Posted - 2008.03.29 20:39:00 -
[97]
Edited by: Sarakiel on 29/03/2008 20:43:47 While Digitalcommunist has already more than adequately rebutted every half-assed argument you've thrown out there you still keep spewing nonsense
Originally by: Creh Ester
First reason anyone plays any game is for adventure, that it's exciting and fun.
Maybe this is why you play mmorpgs but this is hardly the driving force of any mmorpg's popularity. Point out one mmo that has based its game design around appealing to the 'adventuring' demographic. If your in life for adventuring maybe leave the computer desk and do some real adventuring, I guarantee you the experience will far outweigh the adventuring experience of a virtual world and you'll find games just wont suit you.
Quote: Character advancement keep the interest up.
He already pointed out that this is an entertainment of intellectually low value that mmo's offer. All mmo'ers play for this but once again he iterated that this is experentially an entertainment comparably of much less value than what the bulk of rpg's offer.
Quote:
0.0 is "small" and limited because a corp or alliance with empire level resources can't move out into 0.0 by themselves and survive there for long. Not any longer, not realisticly. You only move out there with the blessings of an already established alliance. Most people don't move around freely much in 0.0. That aspect also makes 0.0 "small".
Your an idiot, you recognise this as somehow detracting from the gameplay. You've completely missed the point of the player run universe.
Quote:
And what's the point really? Becoming safer? Grind riches for your alliance to become stronger and better resist a major offensive against you? Or grind riches for your alliance to become strong enough to kick some other poor bastards ass? Take their territory and outposts that they've slaved for?
Yes that whats makes games fun. Competition. That is the definition of a game. A competitive environment. If you cant delude yourself into thinking winning is fun then games are not for you.
Quote: but I'm not an alliance head and never will be.
obviously, who would want you in charge
Quote:
But no, You're right in some sense: I refuse to spend that kind of hours, doing what I perceive as meaningless things, in something I don't think is a very good game.
So instead you delude yourself into thinking an inferior game, empire space, is somehow more fun. EvE has the worst pve system to date. Maple story pve is more fun. It was designed to be that way because this is not a pve game. The sad thing is this pve system has actually hooked a massive playerbase.
Quote: EVE is the best MMORPG in existance.
Sad that you havent taken the initiative to find other mmorpgs that would far exceed EvE's capacity to fulfill what you want out of a game.
Quote: I have the right to express my opinions about things of EVE as long as I keep paying for accounts and play the game at some level.
His point was your existence, the fact that your opinion holds weight forces CCP to appease people who aren't even suited to this game.
The traditional empire player touting the 'sandbox' argument and remaining ignorant tends to also suggest to players who have a problem to find a new mmo. I say this player should really take some initiative and research other mmorpgs that would far greater suit his needs. There are games with way more worthwhile pve systems and an economy that would provide the exact same experience he receives in high sec EvE. There are very few 'playing the empire market' to the point where they're actually experiencing the game on a level that outstrips what one could receive in other mmo's.
I have faith that when Jumpgate Evolution reaches retail a huge bulk of the empire playerbase will leave for waters that suit his playstyle more and CCP will be able to happily tailor its game once again solely for the niche playerbase who they initially targeted as their demographic.
|

Hasak Rain
Imperial Academy
|
Posted - 2008.03.29 20:53:00 -
[98]
Yeah because it isn't like they could tailor it that way now if they wanted right? 
You truly are a clueless idiot if you believe that CCP would want to go back to the "old days" and lose all that subscriber income just so that they can please some jaded and clueless pvpers who do nothing but whine of the forums and say things like "pwned" because they have the mentality of a 10 year old. 
|

Sarakiel
VIRTUAL LIFE VANGUARD Carpe Universitas
|
Posted - 2008.03.29 21:01:00 -
[99]
Edited by: Sarakiel on 29/03/2008 21:03:12
Originally by: Hasak Rain Yeah because it isn't like they could tailor it that way now if they wanted right? 
You missed the point they wont have a choice in the matter. When games like Jumpgate Evolution steal the playerbase with an environment far more suited to a large part of the empire playerbase. CCP doesnt have a choice. They're clearly not in it for massive profits or they would have watered down this game a long time ago. There are numerous changes that could be made to appeal to the bulk of mmorpg players that they havent made. Every appeasement that CCP has given to empire players has been like having teeth pulled. The developers of this game have to answer to investors, but I guarantee you they don't put the priorities of massive profit over developing the game that will become the model for every future player run mmo universe.
Quote:
You truly are a clueless idiot if you believe that CCP would want to go back to the "old days" and lose all that subscriber income just so that they can please some jaded and clueless pvpers who do nothing but whine of the forums and say things like "pwned" because they have the mentality of a 10 year old.
excuse me for liking to express different aspects of my character. while I think overall I am progressing upwards in maturity, I have not abandoned a love of childish ways of expressing notions of appreciation for other more rational minds clearly aritculating well thought out points. I think its hardly an unhealthy behaviour and hence I'm pretty damn sure I'm the better for it.
|

Kastar
Paragon Horizons THORN Alliance
|
Posted - 2008.03.29 21:01:00 -
[100]
haha
this discussion is as old as Eve and is completely irrelevent, because the empire huggers and so on are not affecting the 0.0 play at all unless in a positive way. Take them out and most prices will skyrocket. If you answer me that's ok it's a false response as you would probably be rich enough to cover that.
It's quite easy... If you think the bounties are too high in empire and you can't make enough there, move back to the other side. + all of you who argues about bringing more people into lowsec and 0.0, please quit. Leave those in empire please and let me/us roam around in lowsec without seeing ****loads of players in every system.
BTW... If you can't make more money in 0.0 then one can in the best empire lv 4 agent systems you should pick another game ... you're not good at this one.
The only thing I'm starting to get tired about a bit is the constant whining that only increased over time. Every now and then a bright spark thinks again he invented warm water and comes with the improvement idea. Eve online Elite game with dito community my behind... bunch of whiners you all have become.
Kas -----------------------------------------------
|

flakeys
Tier 3 Technologies Inc Lazy is our middle name
|
Posted - 2008.03.29 21:03:00 -
[101]
Originally by: Mavrickk
Originally by: Kruel Because Eve is touted as a PVP game, but from a cost-effective standpoint it's better to not PVP at all.
If all you want is a PvP game go play halo or something, EVE is a complete virtual world, and that is in part because of hi-sec allowing a player to have a advance without having to be in constant combat. If EVE was only a PvP game there would be no mining, trade science, manufacturing skills. There would be no purpose to researce, invention, manufacturing, or the market. Those are some of the things that make EVE unique, and you don't need massive skills to make money\have fun. I spend time in low-sec but I make my isk in hi-sec and I like to relax there where I'm safe. It's also much better when I have my kids distracting, ever try to PvP with a 2, 6, and 8 yr. old running around you.
Let me and everyone else enjoy the game the way we want. That is why CCP made EVE the way they did, to give us options.
But in all fairness I do agree that jumping corps. to avoid wardecs needs addressed. You should not be able to avoid the war dec that way.
/Signed THIS .. and specially the kids part makes it truly complete for me.
|

Kastar
|
Posted - 2008.03.29 21:10:00 -
[102]
Originally by: flakeys
Originally by: Mavrickk
Originally by: Kruel Because Eve is touted as a PVP game, but from a cost-effective standpoint it's better to not PVP at all.
If all you want is a PvP game go play halo or something, EVE is a complete virtual world, and that is in part because of hi-sec allowing a player to have a advance without having to be in constant combat. If EVE was only a PvP game there would be no mining, trade science, manufacturing skills. There would be no purpose to researce, invention, manufacturing, or the market. Those are some of the things that make EVE unique, and you don't need massive skills to make money\have fun. I spend time in low-sec but I make my isk in hi-sec and I like to relax there where I'm safe. It's also much better when I have my kids distracting, ever try to PvP with a 2, 6, and 8 yr. old running around you.
Let me and everyone else enjoy the game the way we want. That is why CCP made EVE the way they did, to give us options.
But in all fairness I do agree that jumping corps. to avoid wardecs needs addressed. You should not be able to avoid the war dec that way.
/Signed THIS .. and specially the kids part makes it truly complete for me.
2 best posts in here. -----------------------------------------------
Please visit your user settings to re-enable images. |

Corstaad
|
Posted - 2008.03.29 21:11:00 -
[103]
Yah none of us are speak from experience none of us have seen a PvP game go carebear. Sorry but theres a load of decent boarslaying games you can go play gold horde on. I see a trend in this game a few others that I've been following its called a WoW migration everything should be like wow or else fail. Sorry if I have to point this out to you but mmorgs fail because people find the next best thing, Bimjo Baggins remove yourself from my next big thing.
Please visit your user settings to re-enable images. |

Creh Ester
Center for Advanced Studies
|
Posted - 2008.03.29 21:37:00 -
[104]
Originally by: Sarakiel Edited by: Sarakiel on 29/03/2008 20:43:47 ...wrote lots of dismissive BS.
(shakes head) For what it's worth, I think you're wrong on almost every issue. I do think it's a problem that you and your ilk think EVE is your game, and that you think that you represent the majority of EVE players and that you think you can dismiss other players.
I deeply resent that attitude. I really do. And so should everyone.
But the really funny thing, the laughing until tears funny thing, is that you do not seem to have read my posts with any kind of sensivity. (or should I say intelligence, since we have now detoriated to that level) Boy have you missed it!
But it's that ugly antagonistic hatred, that I initially mentioned, that rears it's ugly head and misleads you so completely. It's really what it's all about, isn't it? For you and your ilk. You don't think. You just feel and react. Who you think I am is more important than the subject of the debate and the issues being discussed. Just lash out and bash. That hated "carebear", right?That's how you debate.  (This is where I restrain myself to keep being polite)
My G*! - I complain that lowsec is broken and suggest that the main priority should be to fix that. And as part of that I correctly identify that lowering highsec earnings is not enough to fix the problem. I do tell you I lived for almost a year in lowsec, I do let slip that I found 0.0 "boring". All the hints should be there. I even say that EVE is the best MMORPG. - How daft can you be?
- You think I'm interested in PvE?!?
- How silly does all that repulsive filth you posted now make you look?!
This thread is about "forcing people to leave highsec". And your contribution to this is that mostly insulting and irrelevant rant? That only aims at lashing out at me and somehow silence or dismiss me?
-Really!
My interest in it is that it won't work. Of course it won't work! And everybody except a few outright idiots should understand that it doesn't work. It doesn't work for the purpose of fixing the broken lowsec game. Now fixing lowsec, otoh, and fixing the broken PvP (yes, I think PvP is mostly broken, and it's particularly obvious in lowsec.) would get players to leave highsec since there then is an alternative.
|

Victor Forge
Royal Amarr Institute
|
Posted - 2008.03.29 21:41:00 -
[105]
Originally by: Corstaad Yah none of us are speak from experience none of us have seen a PvP game go carebear. Sorry but theres a load of decent boarslaying games you can go play gold horde on. I see a trend in this game a few others that I've been following its called a WoW migration everything should be like wow or else fail. Sorry if I have to point this out to you but mmorgs fail because people find the next best thing, Bimjo Baggins remove yourself from my next big thing.
Thanks for the laughs. 
Lets me see if I follow you, you say that people that are leaving WoW want the games they migrate to be like WoW. Then why did they leave in first place? ;)
Somehow I think boar slaying in any game will put up more of a challenge than that pod that is in the killmail in your sig.
I am sorry that you are leaving EvE, may I ask you what game your next big thing is that we shall stay away from? Or are you saying that WoW is your big thing and EvE is your next big thing?
|

RigelKentaurus
|
Posted - 2008.03.29 22:00:00 -
[106]
Originally by: Sarakiel
I have faith that when Jumpgate Evolution reaches retail a huge bulk of the empire playerbase will leave for waters that suit his playstyle more and CCP devs will cry and try to get all those players back by every mean available
It seems more likely to happen this way. _________
Someday, EVE may look like this. |

Malcanis
|
Posted - 2008.03.29 22:02:00 -
[107]
"Faith is believing what you know ain't so"
- Billy Wilder
CONCORD provide consequences, not safety; only you can do that. |

Sarakiel
|
Posted - 2008.03.29 22:03:00 -
[108]
Edited by: Sarakiel on 29/03/2008 22:05:15
Originally by: Creh Ester
This thread is about "forcing people to leave highsec". And your contribution to this is that mostly insulting and irrelevant rant? That only aims at lashing out at me and somehow silence or dismiss me?
Hmm, I've attempted to silence or dismiss you by rebutting your claims and offering you the opportunity to defend your arguments. The logic doesnt fit. You decided instead of defending your claims to go on a tangent about my rebuttals being supposedly all 'personal attacks'. I did say you were an idiot once because one statement revealed you've entirely missed the point of a player run universe. You can't see beyond the debate being entirely about yourself and hence misinterpretted my comment about high sec pve as being entirely about you while it was actually a break from rebutting you and justmaking a criticism of the majority of the eve population.
Lastly, low sec is fine as is. You clearly have not even been out to 0.0 or if you were you spent the whole time with your thumb up your ass. Low sec's existence is not for the purpose of tailoring to the needs of players who want to spend their entire EvE career coddled in empire. Its strictly for lore purposes and an environment to **** around in fighting purposeless turf wars for those who like to pvp for the fun of pvp alone. High-sec and low-sec empire players pvp experience is comparable to battlegrounds seen in other mmorpgs but on a larger scale. I've never said anyone is wrong for liking this style of play, I've said this is not the aspect of EvE that makes it unique.
The purpose of this thread is not to force high sec players to leave high sec its an elaboration of the reasons why the factors that make 0.0 what it is results in the only truly unique aspect of EvE, the player run universe.
|

Victor Forge
|
Posted - 2008.03.29 22:20:00 -
[109]
Originally by: Malcanis "Faith is believing what you know ain't so"
- Billy Wilder
/signed
I will have that quote in mind next time anyone in this forums says "low-sec is fine as it is".
|

Corstaad
|
Posted - 2008.03.29 22:35:00 -
[110]
That pod in my sig was a AF killed by a Dessie. I almost instant pop'd him with the wrong ammo. We started exact same time over a year ago. Guess what he had on his AF? Every expensive mod in the book but no clue how to turn on his shield booster. New people get pulled into high sec and don't leave making awful players that us forumtrolls see everyday. Keep telling yourself PvP is for awful people that live in mums basement.
Please visit your user settings to re-enable images. |

Sarakiel
|
Posted - 2008.03.29 22:39:00 -
[111]
Originally by: RigelKentaurus
Originally by: Sarakiel
I have faith that when Jumpgate Evolution reaches retail a huge bulk of the empire playerbase will leave for waters that suit his playstyle more and CCP devs will cry and try to get all those players back by every mean available
It seems more likely to happen this way.
In our capitalistic society you would think so. But thankfully there are those who value enjoyment and freedom in their career over the dollar. -Its why academics accept less, researching for universities than they could for massive corporate endeavours -Its why there are countless private schools that exist even in light of most providing less benefits and pay less salary to their teachers -Its why there are many self-employed professionals (lawyers, doctors, accountants etc) even though they could work for corporations that pay far more in salary and benefits -Its why EvE exists at all
Companies like EA may be driven by profit alone and thats why they provide cookie-cutter games loaded with underdevelopment and even a lack of proper testing procedures but CCP started as a small initiative. The founders of CCP were guys who knew they would be accepting much less security and salary for the sake of the freedom they had in developing this game. They're still there now and I have no doubt that within CCP that ideology still holds true. While watered down by the monetary success of this game overall I have faith that they value job quality over job security. Hopefully this is true.
|

Wasted Mind
|
Posted - 2008.03.29 22:39:00 -
[112]
Edited by: Wasted Mind on 29/03/2008 22:42:53 Edited by: Wasted Mind on 29/03/2008 22:41:14 Edited by: Wasted Mind on 29/03/2008 22:40:20
Originally by: El'Niaga
While some of these are legitimate war losses far more are nothing more than gate camping and denial of 0.0 access. Which is the real reason that you don't see more folks in 0.0.
If you want more folks in 0.0 you have to allow them to get there, and you have to give them the facilities to operate, which currently are lacking in much of 0.0.
Couldn't agree more with the above statement took a break from eve and came back recently. When i first started out it never was about "fear of 0.0". For me it was the huge pain in the ass of trying to get into 0.0. I used to buy goods in empire and atempt to make runs with them into 0.0 and sell for a profit. Doing this was always a 50/50 risk not because of trouble in 0.0 but trying to get through the many gate camps in lowsec. It was to the point where the only time i would make runs was at the wee hours of the morning because you would have a hundred wanna-be pirates waiting for you to port into the system. Even with 2 accounts (one for scouting) it was still a huge pita to make the runs and with losses i wasn't making much of a profit at all.
Since i have come back to the game i have been chilling in empire doing missions. Not because i am a huge fan of mission running all day long i just know from experience it is better for me to just make my money here, then push into 0.0 for a bit, then return once my funds start getting low.
Want to know the true fix for gate campers? Ships take dmg after sitting within X amount of range near a lowsec (.4-.1) system. Could have an npc smartbomb, poison gas field (like in some missions) or something that is constantly going off and will start damaging your ship after 30 seconds ect. May not be the greatest fix in the world but it would help. Anyway as the person i quoted said, you have to let people into 0.0 to get them interested in it.
0.0 is a blast, but for new players to the game with low sp it's a huge pain in the ass to get to and often a trip they cannot afford to risk yet.
|

Ulstan
Caldari Provisions
|
Posted - 2008.03.29 22:53:00 -
[113]
Quote: Your argument that lowsec is broken and nonviable makes no sense because:
- Reducing rewards in high sec would all of a sudden, make it much better.
Only people with a completely flawed understanding of the game, economics, risk vs reward, and player motivation would think this even for 1 second.
The problems with low sec are independent of the problems in hi sec or 0.0.
Low sec sucks in and of itself, from a monetary standpoint.
From an enjoyment standpoint, if you enjoy the low sec lifestyle, you're happy there. If you don't, nothing is going to tempt you there.
|

000Hunter000
|
Posted - 2008.03.29 23:08:00 -
[114]
OMG!!! so u have that T-shirt too? 
This is what i've been telling ccp from april 2004, they have never managed nor ever will find a way to draw or lure people into low and 0,0 sec, it's about ffing time they realize this. _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
Please visit your user settings to re-enable images. |

Malcanis
|
Posted - 2008.03.29 23:14:00 -
[115]
Originally by: Victor Forge
Originally by: Malcanis "Faith is believing what you know ain't so"
- Billy Wilder
/signed
I will have that quote in mind next time anyone in this forums says "low-sec is fine as it is".
Just for the record, I have had some fun in lo-sec recently, but I can't see how I could make a living there in anyway that could be generally extended.
CONCORD provide consequences, not safety; only you can do that. |

Marcus TheMartin
|
Posted - 2008.03.29 23:18:00 -
[116]
Originally by: 000Hunter000 OMG!!! so u have that T-shirt too? 
This is what i've been telling ccp from april 2004, they have never managed nor ever will find a way to draw or lure people into low and 0,0 sec, it's about ffing time they realize this.
you could draw people down by moving the carrot so to speak
Please visit your user settings to re-enable images. |

000Hunter000
|
Posted - 2008.03.29 23:27:00 -
[117]
Cmon, be fair, no amount of reward can replace security, even with all the suiciding and griefing going on, people fully understand that if they remain in empire and in an npc corp, if they use even the most basic of precautions there pretty much safe against any form of pvp.
Please note that i did not say i condone above practices, i just stated that in all the time i've been playing eve, ccp never once managed to find a solid way of willingly drawing certain people into low or 0.0 sec.
They should realize there will always be a group of people thats just not interested in ship to ship pvp, and like it or not, ccp is a business and sub fees are sub fees, and if a large chunk of sub fees comes from a group of players who do not like to do a certain thing, u should not try to force them cuz they will just quit paying said fees if u force them too hard. _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
Please visit your user settings to re-enable images. |

Malcanis
R.E.C.O.N.
|
Posted - 2008.03.29 23:36:00 -
[118]
Originally by: 000Hunter000 Cmon, be fair, no amount of reward can replace security, even with all the suiciding and griefing going on, people fully understand that if they remain in empire and in an npc corp, if they use even the most basic of precautions there pretty much safe against any form of pvp.
Please note that i did not say i condone above practices, i just stated that in all the time i've been playing eve, ccp never once managed to find a solid way of willingly drawing certain people into low or 0.0 sec.
They should realize there will always be a group of people thats just not interested in ship to ship pvp, and like it or not, ccp is a business and sub fees are sub fees, and if a large chunk of sub fees comes from a group of players who do not like to do a certain thing, u should not try to force them cuz they will just quit paying said fees if u force them too hard.
nm.
CONCORD provide consequences, not safety; only you can do that. |

Alis Aquilae
Federal Navy Academy
|
Posted - 2008.03.29 23:41:00 -
[119]
Edited by: Alis Aquilae on 29/03/2008 23:41:51 wrong thread 
|

iNFyza
|
Posted - 2008.03.29 23:53:00 -
[120]
Empire is nice coz u can do what you want when you want to do it.
|
| |
|
| Pages: 1 2 3 [4] 5 6 7 8 9 :: one page |
| First page | Previous page | Next page | Last page |