Pages: 1 2 3 4 [5] 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mugenjinx
|
Posted - 2008.03.30 00:09:00 -
[121]
Originally by: iNFyza Empire is nice coz u can do what you want when you want to do it.
can you pvp anytime you want to?...
|
Creh Ester
Center for Advanced Studies
|
Posted - 2008.03.30 00:22:00 -
[122]
Originally by: Mugenjinx
Originally by: iNFyza Empire is nice coz u can do what you want when you want to do it.
can you pvp anytime you want to?...
he said Empire, not highsec.
|
Sarakiel
|
Posted - 2008.03.30 01:09:00 -
[123]
Originally by: Creh Ester
You may think 0.0 is just fine. And we could say - so the pioneering days of EVE 0.0 are gone. Accept it and move on. But hey, do we want more players in 0.0, or not? And should the pioneering days ever be gone in a space game? What about the "farthest shore" that we'll never reach?
Since you've been the mature one and made the first move to show respect I do feel a need to follow suit :)
I understand your point about the fact that the pioneering aspect has disappeared but I would hold that that is what enriches the player run universe of the game. I'll ask you to bear with me as I'll provide seemingly irrelevant data to establish a basis for my point.
Games are about competition. The principle meaning of the term game is to define competitive play. That competitive play can be as artificial as that of a World of Warcraft raid fighting a computer controlled predictable puzzle in the rule bound structure or it can be as real as two hawks fighting over hunting territory. I'd like to offer a definition of natural selection with some contextual game references.
Natural selection is the observed mechanism which exists because of players (animals, plants, etc) competing over limited resources. Natural selection is the result of traits which prove to be advantageous enough to provide enough of a reproductive advantage (usually increasing survivalbility) to the players that the trait becomes the dominant characteristic of the population because those individuals reproduce more than the rest.
Now why am I saying this? Well it leads into how much more 'real' EvE is compared to other mmorpgs. EvE has created a game that evolves over time through the efforts of the player. Other mmorpgs have focused on tailoring to the needs of as many players as possible by creating an artificial environment of competion (raiding, battlegrounds, item farming). EvE has approached game design from a different perspective. They created a limited resource. Created the tools to make use of that resource and created the tools to combat over it. Then they let it all loose.
The fact that EvE has transitioned from the days of pioneering to established nations (alliances) is exactly that. Through competitive play it proved advantageous to form up into alliances and use collective manpower to secure the limited resource. The game is continuously evolving. Through player initiative new strategies for success are tested. Those that prove to be effective are adopted by the whole. Knowledge spreads like a virus in this game. New knowledge comes to surface to combat previous tactics.
Reachign new levels of play exists in all games because there is always competition and there is always a limited resource. The limited resource varies from a product that is reflected by manhours (EvE online) to simply the self-worth gained by winning (say Super Smash Brothers). Its the degree that differs. The evolution of gameplay though is reflected by how the players use the game mechanics creatively to enhance their success within the game world. The game evolves and reaches higher and higher levels of play. In the world of mmorpgs EvE provides a so far unseen cap to the level of play that it can reach.
There are other games that appeal to the issue you have. Take Age of Conan. Age of Conan will be offering two types of competitive city building play. There will be battlekeeps of the northern kingdoms which will be a limited resource that provide more resources than the pve cities. But age of conan will also offer unlimited pve city building territory where players can build cities at their leisure and a npc city will build nearby that will attack raid their city on a regular basis. Introducing more territory to EvE while the current territory is not being used at even half its value will only water down the competitive environment that results in higher levels of play.
|
Ulstan
|
Posted - 2008.03.30 01:15:00 -
[124]
The amount of people in here wanting to control how others play is quite astounding.
It's a simple paradigm, folks.
People play the game to do things they enjoy. If people aren't in low sec, it's because they don't enjoy being in low sec.
Nerfing hi sec, where they are apparently able to do what they enjoy, isn't going to make them enjoy low sec any more.
You need to change low sec to make it more enjoyable for more people if you want its population to increase.
|
Creh Ester
|
Posted - 2008.03.30 03:41:00 -
[125]
Originally by: Sarakiel Edited by: Sarakiel on 30/03/2008 01:22:31 ... Introducing more territory to EvE while the current territory is not being used at even half its value will only water down the competitive environment that results in higher levels of play.
I wasn't offering any fix to 0.0 play. But if I would, it would be more along the lines of 0.0 dwellers not being able to control vast areas of systems or control access routes to vast areas. Not introduce more territory.
Getting rid of that. - So you don't want more players in 0.0 then. Seems an achievable goal.
Considering the many things you've brought up, I feel the need to once again touch something very basic: Your explanations of competition and higher levels of play doesn't really concern me. I just return to the concept of fun. I don't need you or anyone else to tell me what games I should play or how I should play them.
I hope I still sound polite when I say this, but I kinda doubt it, so I'll elaborate and offer a longer explanation:
A very major element of competition in 0.0 is simply time. Gameplay time. So one has to ask oneself how far does one want to elevate this higher levels of play? (note the absence of quotations in order to appear not so sarcastic )
All your free time? Or maybe this should be exclusively for those who for some reason don't need to work? Reduce sleeping to 4 hours a night? You see my point? It's not worth it. No game is.
That certainly doesn't mean I wouldn't want a brilliant simulation game. An economical, political, industrial, military game including conflict, where most thing are in the hands of the players. But EVE is IMO very far from that. And if one ever would design such a game, I have to think that gameplay mechanics should be very carefully designed to exclude all elements of grinding. Else it's all for nothing.
You speak of 'natural selection' and it's not clear to me how you see this game providing for anyone else but your typical DC and his mindless minions gloating over their victims. And yet you must someway? Don't you?
Going back to the original topic "why the obsession to force players out of highsec" I share the concern that EVE shouldn't become more WoW like. But A: I don't really see that as a great risk. B: I'm more concerned about the fact that PvP play in EVE is so unsuccessful. That is where I see the flaws of EVE. Fix PvP and everything else will sort itself out.
You on the other hand, and DC, seem to suggest there is nothing wrong with EVE. Then why do you try to fix it? All this hostility towards empire and highsec dwellers, as manifested in many threads, not least the one about Jihadswarm and the campaign against miners, is that not trying to "fix" something? It's been represented as such. Stupid as it is.
I mean I know why I would try to fix EVE. So I ask, what's IYO wrong with EVE and how, just a hint of the direction, would you propose to fix it?
|
Pithecanthropus
Republic University
|
Posted - 2008.03.30 04:00:00 -
[126]
[color=#33CC00]Empire... low sec... outlaw space... whatever! JUST GIVE US MORE SPACE!!!!! I mean don't just double it... QUADRUPLE IT!
and have high sec systems linked to new high sec systems, so tards don't gate came and think they are uber controlling all this new wonderful space.[/color]
|
Strikeclone
The Steel Ravens
|
Posted - 2008.03.30 04:05:00 -
[127]
Because those in 0.0 and low sec think they are better than everyone else and therefore have a right to dictate how everyone else plays the game.
In their ignorance they assume that PVP is only possible in 0.0, they ignore empire wars, mercenary contracts and trading as other forms of PVP.
Also the louder you whine about something stupid the sooner CCP will cave in and nerf/boost it depending on the case the whiner puts forward.
**** em all and play how YOU want to play, there is no right or wrong way.
Recruitment |
FarScape III
Journey On Squad
|
Posted - 2008.03.30 04:23:00 -
[128]
Besides, from what i can see by looking at the in EVE map is that PvP happens EVERYWERE in EVE, I'm mean REALLY :) *** |
Sarakiel
VIRTUAL LIFE VANGUARD Carpe Universitas
|
Posted - 2008.03.30 04:40:00 -
[129]
Edited by: Sarakiel on 30/03/2008 04:43:28
Quote:
Getting rid of that. - So you don't want more players in 0.0 then. Seems an achievable goal.
I think i've made it very clear I want more players in 0.0. I want space to be purposefully used, not fought over for more moons. The whole point of the bulk of these high-sec bashing threads is to in a hostile fashion encourage empire players to re-examine how much their missing out on.
Quote: I don't need you or anyone else to tell me what games I should play or how I should play them.
No ones telling you how to play, they're pointing out how irrational it is for the majority of empire players to be playing this game when other mmo's offer a way better product that would suit their needs. In your case complex PvP for the fun of PvP seems to be your motivator, DaoC, WoW, AO and numerous other mmorpgs would far greater suit your needs from what I can tell.
Quote:
A very major element of competition in 0.0 is simply time. Gameplay time.
Your right its time. However not the individual players time. Its the coordination of every individuals efforts that results in a higher level of gameplay. So much of this game is defined in manhours alone that it doesnt matter if its one player playing 40 hours a week, or 4 players playing 10 hours a week they translate into the same product if the efforts are coordinated properly. The difference is an alliance of 1200 40+ hours a week players against 1600 10 hours a week players and 800 40+ hours a week players is come time to defend pos's and outposts one sides going to bring out way more to the table than the other.
Quote:
That certainly doesn't mean I wouldn't want a brilliant simulation game. An economical, political, industrial, military game including conflict, where most thing are in the hands of the players. But EVE is IMO very far from that.
This shows the limit of how far you've reasoned. EvE's design hasn't even come close to its potential. The one technical aspect holding EvE back is lag. The only way the game you speak of can reach the level of complexity you say you want is through the initiatives of the players not through game mechanics. EvE has the mechanics, it doesnt have the right players.
Quote: I have to think that gameplay mechanics should be very carefully designed to exclude all elements of grinding.
EvE is based around grinding as that provides a real cost to war. A game without a real cost to war would be based around tactical ability only, not the value that comes from coordinated small efforts, but dedicated pvp efforts. It also detracts from the emotions of reward and loss.
Quote: I share the concern that EVE shouldn't become more WoW like
Every appeasement of the empire player turns EvE into an inferior WoW with even simpler auto-attack combat. Making the game about fun for the sake of fun as oppose to fun through purpose.
Quote:
So I ask, what's IYO wrong with EVE and how, just a hint of the direction, would you propose to fix it?
Firstly, the tutorial. This needs even more reworking to more effectively explain the game to new players. I'm compiling my own thoughts on this at my leisure.
Most importantly though it needs initiative from the playerbase, thankfully this has always been happening in varying degrees. Every player/corp/alliance that makes a conscious effort to recruit more players to 0.0 helps the game reach a higher level of play. I don't suggest they do this as a handout, but thats not the case. Good alliances define what a worthwhile player is and recruit them to strengthen themselves. The strategies are limited by the creativity and initiative of the players.
|
Gamesguy
|
Posted - 2008.03.30 04:59:00 -
[130]
Originally by: iNFyza Empire is nice coz u can do what you want when you want to do it.
Didn't your alliance just get kicked out of branch?
|
|
FarScape III
Journey On Squad
|
Posted - 2008.03.30 05:12:00 -
[131]
Edited by: FarScape III on 30/03/2008 05:14:22
Ferther more 0.0 is NOT easy to get into for most people and if it WAS then some of you might not want to be in 0.0 so much anyways your selfes.
Hay I would love to move out to were ever but it needs to be fun, 0.0 is just not too fun to me, pos's are a chore, PvP can be done anyware in EVE really, you can either mine for more isk but then you NEED allot more for the pos's that are a chore still & killing NPC in belts is even less fun then missions.
The one thing 0.0 has a good amount of is politics, yes at least 0.0 has that for shure so that's cool.
Good news though, Factional warfare should fix this entire debate up anyways, to bad it will not be till 2009 *** |
RigelKentaurus
Flying Tartiflette Caldari Deep Space Industral
|
Posted - 2008.03.30 05:33:00 -
[132]
Edited by: RigelKentaurus on 30/03/2008 05:33:51
Originally by: Sarakiel Companies like EA may be driven by profit alone and thats why they provide cookie-cutter games loaded with underdevelopment and even a lack of proper testing procedures but CCP started as a small initiative. The founders of CCP were guys who knew they would be accepting much less security and salary for the sake of the freedom they had in developing this game. They're still there now and I have no doubt that within CCP that ideology still holds true. While watered down by the monetary success of this game overall I have faith that they value job quality over job security. Hopefully this is true.
It's time to wake up and get out of that nice little dream. Do you really think CCP hasn't grown at all since 2004 and thus, won't see anything wrong with losing a non-neglectable part of their playerbase? In my opinion CCP saw that coming, and that's why they started working on World of Darkness, to be sure to have something to eat every day.
Originally by: Sarakiel Everything empire has to offer is offered by other mmorpgs in a more complex and fun fashion.
No other real MMO offers SpaceShips. Think about it. Then think about it again, and again, and never forget it when you post something about how great EVE is. It's not even that great IMO, if it weren't for spaceships I wouldn't even be playing it. _________
Someday, EVE may look like this. |
Nick Bete
Wolf Mining
|
Posted - 2008.03.30 07:58:00 -
[133]
To DigiCommie: blah, blah, whatever dude. You're an arrogant hypocrite as are most of you lazy bastards who are so concerned with why we choose to remain in empire. You could give less than a care about the "integrity of the game" or the "vision of the developers". That's all a load of crap. You guys have an agenda and that is to either:
a. Get as many soft targets/easy kills as possible by trying to force players not trained/skilled in combat onto your turf playing by your rules, or
b. Pump up your e-peen by coming into these forums and treating us to your fatuous arguments as to how superior low sec/0.0 is.
Spare me. I'll make you a deal; when you start paying my monthly sub you get a choice as to how I play. Until then, STFU and worry about your own game ok?
P.S. I remember hearing this same over-inflated crap from you when you kept deccing and attacking my former noob-filled corp because it was for our own good and how you wanted to show us how Eve was supposed to be played. Well, good job mutt, 50% of those people left the game and they also warn potential players away from Eve. I guess if this is what you're after you win.
P.P.S. I hope the guy who ripped you off by stealing your ultra rare ship enjoyed turning around and selling it for several billion isk.
|
flakeys
|
Posted - 2008.03.30 08:13:00 -
[134]
Originally by: Corstaad That pod in my sig was a AF killed by a Dessie. I almost instant pop'd him with the wrong ammo. We started exact same time over a year ago. Guess what he had on his AF? Every expensive mod in the book but no clue how to turn on his shield booster. New people get pulled into high sec and don't leave making awful players that us forumtrolls see everyday. Keep telling yourself PvP is for awful people that live in mums basement.
Sigh it isn't about the frikking pvp is too hard or 0.0 is frgging scarry.When will anyone actually read what most 'carebears' stated.BEEN THERE..was in 0.0 alliance...lived in pure blind for over a year allmost by myself and had enough pvp there.BUT the pvp isn't what it used to be so i/we/us have gotten sick of 0.0 alliance ****s and the so called pvp of these days.
You got low sec and 0.0 to engage pvpers..n ow you want the empire guys there too that's just lame.And don't start about eve was allways like this and WoW-carebears are the empire boys because i have payed this game from allmost start and had my share of 0.0.Might it just be that some people at some point can't be arsed to participate in pvp or don't find the time for it.Empire has allwasy had a little risk but these days it's just getting silly.
|
iNFyza
|
Posted - 2008.03.30 08:59:00 -
[135]
Originally by: Ulstan The amount of people in here wanting to control how others play is quite astounding.
It's a simple paradigm, folks.
People play the game to do things they enjoy. If people aren't in low sec, it's because they don't enjoy being in low sec.
Nerfing hi sec, where they are apparently able to do what they enjoy, isn't going to make them enjoy low sec any more.
You need to change low sec to make it more enjoyable for more people if you want its population to increase.
I congratulate you good Sir! For you have won yourself many cookies!
Really though, u hit the nail spot on.
- Please visit your user settings to re-enable images. |
Darwin Duck
|
Posted - 2008.03.30 09:01:00 -
[136]
Yeah I don't get it either. Why would you want to force your gameplaystyle on others. people like different things. For my part I think mining is like watxhing paint dry, but if someone else like mining I have no problem with them mining. Whatever makes them enjoy the game. The way I see it people who tries to force their way on others have a problem. The funniest people are the pirates that only wants to fight haulers and miners and want to force them into lowsec so they have easy targets, targets who shoot back they don't want to fight.
I'm in 0.0, lowsec and empire. Mission running in empire when I'm broke, to make some isk and in lowsec or 0.0 when my pockets are filled.
|
Phobo Dahobo
Shadows of Doom
|
Posted - 2008.03.30 09:09:00 -
[137]
After reading through this thread and a few others I would like to rephrase the header of this thread into "Why the obsession of wanting us to leave EVE ?"
And CCP wonder why people leave the game and new players dont hang around for more than a few weeks ?
Just my 2 cp, Phobo |
Lord WarATron
Black Nova Corp Band of Brothers
|
Posted - 2008.03.30 09:20:00 -
[138]
Edited by: Lord WarATron on 30/03/2008 09:20:27 I find the biggist carebears move to 0.0 to make isk. I also find that some of the most heavy duty pvpers use empire for their carebear alts to make isk insted.
Just from experience. Not always accurate but its just a generalisation. --
Billion Isk Mission |
Malcanis
R.E.C.O.N.
|
Posted - 2008.03.30 09:24:00 -
[139]
Originally by: iNFyza Empire is nice coz u can do what you want when you want to do it.
Heh, I think that about 0.0
CONCORD provide consequences, not safety; only you can do that. |
Bellum Eternus
Death of Virtue Sex Panthers
|
Posted - 2008.03.30 09:25:00 -
[140]
Originally by: Leandro Salazar
Originally by: DigitalCommunist Why do you need to leave high sec? Tell me, why do you need to stay in high sec?
EVE has a single universe, and its the major selling point of the game. To allow people to play by themselves, in their own private sandbox, filled to the brim with content and toys.. is undermining one of the best features of EVE.
There, fixed it for you. And to actually earn those 20 mil per hour in highsec doing missions requires quite a bit of an investment, while you can earn the same in 0.0 ratting (if you have a good region anyway) in a much much cheaper fit. And investment vs. reward is just as valid as risk vs. reward, even if a lot of people don't like that.
No, it's not.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
|
Lord WarATron
|
Posted - 2008.03.30 10:12:00 -
[141]
A lot of people in this thread havent a clue how to make isk outside of the slow ways, such as mining/ratting etc.
The issue always has been that the 0.0 isk farmer style carebear all assume that people mine/rat and those that mine/NPCing in 0.0 are somehow better than those who mine/NPCing in empire. They do this since they want to feel smug that they are in 0.0.
Of course, most of them are pretty unaware that people who know how to play the LP store can make 300-350mil+ a day for roughly 5 hours of missions, or how much isk those who do trading/manufacturing/speculating etc make.
To each his own. 0.0 needs empire, and empire need 0.0. There is nothing wrong with either, and if anything, the 0.0 isk farmer style carebear is the only one that needs to question himself. -- Please visit your user settings to re-enable images. Billion Isk Mission |
Ovno ConSyquence
|
Posted - 2008.03.30 10:29:00 -
[142]
Haven't read the entuire thread but heres my point of view on the arguement.
People who play the 0.0 game (like myself) see the isk as an means to an end, we don't play this game for the character advancement or money making making we play this game for the teamwork, the snese of achievement in winning a battle or defending our space and the knowledge that what we do makes a difference.
For us the pvp its just part of it, a fun and important part bt still just a part.
Whereas from what I've seen the people in empire play the character advancement game, for them the isk is an end in and of itself, they like to think oo i got into this ship and oo i have all this isk.
So when we try and tell them to come to .0 and join in with the teamwork and empire building, they say why would I, I can make more money here, and claim all we want to do is gank them.
I think this is the main crux of the arguement and I don't think it'l every be resolved, but all I can say to the high sec guys, is its not about the isk, its not about the pvp, its about making a mark on the persistent world we live in, so come and join in with us and help make the history of new eden |
Bimjo
SKULLDOGS
|
Posted - 2008.03.30 11:03:00 -
[143]
Originally by: Ovno ConSyquence Haven't read the entuire thread but heres my point of view on the arguement.
People who play the 0.0 game (like myself) see the isk as an means to an end, we don't play this game for the character advancement or money making making we play this game for the teamwork, the snese of achievement in winning a battle or defending our space and the knowledge that what we do makes a difference.
For us the pvp its just part of it, a fun and important part bt still just a part.
Whereas from what I've seen the people in empire play the character advancement game, for them the isk is an end in and of itself, they like to think oo i got into this ship and oo i have all this isk.
So when we try and tell them to come to .0 and join in with the teamwork and empire building, they say why would I, I can make more money here, and claim all we want to do is gank them.
I think this is the main crux of the arguement and I don't think it'l every be resolved, but all I can say to the high sec guys, is its not about the isk, its not about the pvp, its about making a mark on the persistent world we live in, so come and join in with us and help make the history of new eden
Maybe you should read the whole thread then as you missed a big point lots of us carebears have said We have lived in 0.0 and now we choose(for now) to live in empire
|
Marrisa Tomei
|
Posted - 2008.03.30 11:37:00 -
[144]
You are all being idiots, theres nothing to complain about just play or quit
|
Malcanis
|
Posted - 2008.03.30 11:55:00 -
[145]
Originally by: RigelKentaurus Edited by: RigelKentaurus on 30/03/2008 05:33:51
Originally by: Sarakiel Companies like EA may be driven by profit alone and thats why they provide cookie-cutter games loaded with underdevelopment and even a lack of proper testing procedures but CCP started as a small initiative. The founders of CCP were guys who knew they would be accepting much less security and salary for the sake of the freedom they had in developing this game. They're still there now and I have no doubt that within CCP that ideology still holds true. While watered down by the monetary success of this game overall I have faith that they value job quality over job security. Hopefully this is true.
It's time to wake up and get out of that nice little dream. Do you really think CCP hasn't grown at all since 2004 and thus, won't see anything wrong with losing a non-neglectable part of their playerbase? In my opinion CCP saw that coming, and that's why they started working on World of Darkness, to be sure to have something to eat every day.
Originally by: Sarakiel Everything empire has to offer is offered by other mmorpgs in a more complex and fun fashion.
No other real MMO offers SpaceShips. Think about it. Then think about it again, and again, and never forget it when you post something about how great EVE is. It's not even that great IMO, if it weren't for spaceships I wouldn't even be playing it.
Well until that day, you're stuck playing EvE, a PvP-based spaceships MMOG. Too bad: suck it up.
CONCORD provide consequences, not safety; only you can do that. |
Ovno ConSyquence
|
Posted - 2008.03.30 12:37:00 -
[146]
Originally by: Bimjo
Originally by: Ovno ConSyquence Haven't read the entuire thread but heres my point of view on the arguement.
People who play the 0.0 game (like myself) see the isk as an means to an end, we don't play this game for the character advancement or money making making we play this game for the teamwork, the snese of achievement in winning a battle or defending our space and the knowledge that what we do makes a difference.
For us the pvp its just part of it, a fun and important part bt still just a part.
Whereas from what I've seen the people in empire play the character advancement game, for them the isk is an end in and of itself, they like to think oo i got into this ship and oo i have all this isk.
So when we try and tell them to come to .0 and join in with the teamwork and empire building, they say why would I, I can make more money here, and claim all we want to do is gank them.
I think this is the main crux of the arguement and I don't think it'l every be resolved, but all I can say to the high sec guys, is its not about the isk, its not about the pvp, its about making a mark on the persistent world we live in, so come and join in with us and help make the history of new eden
Maybe you should read the whole thread then as you missed a big point lots of us carebears have said We have lived in 0.0 and now we choose(for now) to live in empire
I haven't denied that, in fact it plays into my arguement, as if you had wanted the the things which us .0 dwellers do then you'd probably still be there...
I was merely trying to propose what your reasons for doing that might be and to explain to the empire dwellers why we want them in 0.0 |
Vaato Leto
Thanos and Killjoy Productions
|
Posted - 2008.03.30 12:49:00 -
[147]
Real world analogy for the lulz.
Downtown Baghdad is not more profitable then Downtown Manhattan :)
|
Cadela Fria
|
Posted - 2008.03.30 14:07:00 -
[148]
I think this discussion would be a lot easier on everyone's brain and bloodpressure, if you all remember to agree on ye olde principle of: When logging into EVE, you agree to be shot at, at any given time.
Beyond that, it's a matter of choice and what you want, and it's that simple. Please visit your user settings to re-enable images.
|
Inconstant Moon
Caldari Provisions
|
Posted - 2008.03.30 14:40:00 -
[149]
Originally by: RigelKentaurus Edited by: RigelKentaurus on 30/03/2008 05:33:51
Originally by: Sarakiel Companies like EA may be driven by profit alone and thats why they provide cookie-cutter games loaded with underdevelopment and even a lack of proper testing procedures but CCP started as a small initiative. The founders of CCP were guys who knew they would be accepting much less security and salary for the sake of the freedom they had in developing this game. They're still there now and I have no doubt that within CCP that ideology still holds true. While watered down by the monetary success of this game overall I have faith that they value job quality over job security. Hopefully this is true.
It's time to wake up and get out of that nice little dream. Do you really think CCP hasn't grown at all since 2004 and thus, won't see anything wrong with losing a non-neglectable part of their playerbase?
Indeed. It is lovely when a business grows, but it is horrible when it shrinks. Job losses and insecure employees, hardware that cannot afford to be rented anymore, support staff being let go... it won't be pretty.
People are fond of saying, "adapt or die", but this is true for CCP too. There aren't many businesses that refuse to adapt to the changing needs of their customers - there's not many, because they go out of business.
-- CONCORD provides neither consequences nor safety. |
AmTek
|
Posted - 2008.03.30 14:45:00 -
[150]
IMHO:
Lowsec (and I have been there) is not *fun*. Its hard work where little mistakes can be catastrophic. Highsec can be fun, and is a lot less stressful - and you can have PvP so its the best of all worlds.
You just have to pay attention *all the time* in lowsec/alliance space, and that gets tiring after a while. Big ops can take a long time to organise and all in all can involve a lot of waiting around.
I like visiting lowsec and 0.0, but I'm not sure I want to be there all the time. Its just too much effort sometimes, and it is nice to goof off a bit in empire.
Anyone who has been ganked by a random wandering (neutral) nano gang of weekend warriors, while minding their own business in alliance space, knows what it can be like if you miss local and the alliance channel messages...
Lowsec and 0.0 have their attractions, sure, but empire is rewarding, a bit dangerous and a lot less stressful.
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |