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Kyusoath Orillian
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Posted - 2008.03.29 10:57:00 -
[1]
What i mean is , what would you like to add to EVE that makes it harder/riskier/dangerous etc.
this includes things that may be very unpopular,or may never even be seriously considered for example mine are:
- More trade skills, including a skill that you need to train to even use the market, plus skills that allow you to see order in other stations (assuming the current free ability to do so is gone.
- Contracting now allows you to see contracts(1-in station,2 in system, 3 in 1 jump, 4 in 4 jumps,5 in region)
a new skill is needed to actually place contracts
- Skills needed to use directional scanner(use/range skills seperate), also scanner can be upgraded (not a module but a scanner slot type thing)
- New web modules that are harder to fit (more cap,more PG/CPU , highslot)but can be scripted to be longer range or more powerful web effect (not just % reduction , put how harder and quickly it hits the webbed ship to counter inertia)
- Map is unrevealed , meaning you need to travel to see it.
(or you can buy maps to fill the map in).
- Warp drive is not instant(it is now after aligning an accelerating) it takes time (different per ship) to charge , skills put in place to decrease the time + modules
- Podding people permanently reduces your sec status(by .1)
concord sometimes accept bribes to reduce permanent status loss. (if you find a concord agent)
- ^ randomly spawning concord agents at random stations
- People removed from local unless they speak(scanner is improved a lot)
- GCF in highsec lasts 24 hours (a new social skill reduces it)
- Players with high pirate faction standing are friendly with pirate NPCs. (yeah cool eh?)
- Faction navies patrol through lowsec systems that have stations in them.
- NPCs may warp off ! Scramble them to stop them!
- Missiles travel faster , light time reduced a little, better exp velocity. (hit faster ships)
- Most ships should travel faster. some ships are fine...
- WTZ-----> WT5km . yeah thats right ....
- True black market (no tax, need skills to access, maybe even need standing with faction operating particular black market)
- Being flashy red means you can only dock at outposts and pirate stations you have good standing with, not npc stations of law abiding factions.
no flames or other crap, lets keep things nice. so what are yours ? _________________________________________________
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El'Niaga
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Posted - 2008.03.29 10:58:00 -
[2]
I would make it such that the traders could decide who to sell to or not. (So give them the option of selling to anyone, to blue only, to blue and neutral only, etc).
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Overwhelmed
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Posted - 2008.03.29 11:03:00 -
[3]
There is no default clone. If you get podded and forgot to buy a clone, your character is deleted and your assets are disseminated to the insurance companies. Oh, and your boot sector gets scrambled.
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Roy Batty68
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Posted - 2008.03.29 11:04:00 -
[4]
Remove insurance from the game.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Bimjo
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Posted - 2008.03.29 11:06:00 -
[5]
force carebears to play the game the way the pirates want
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Antheon
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Posted - 2008.03.29 11:06:00 -
[6]
Edited by: Antheon on 29/03/2008 11:07:07 I have been only playing a month, but there is something that strikes me as a little too carebear
Change "Local" chat into "Regional" chat, or give people the option to hide themselves from the local list of players.
I can instantly find out if I am in trouble the moment another pirate warps into the system. I can view their sec status, their total playtime and what corp/alliance they are in from across the solar system
"safespots" are relatively carebear by definition, but the way the scanner works, it's pretty much a requirement
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woootanoob
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Posted - 2008.03.29 11:22:00 -
[7]
Edited by: woootanoob on 29/03/2008 11:25:48 pron?
lawls another weird sensor,
prOn is not not censored but **** (thats pr(ZERO)n is)
eve gets weirder by the day?
i fancey some *****ers and cheese??? 
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Kyusoath Orillian
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Posted - 2008.03.29 11:26:00 -
[8]
Originally by: Overwhelmed There is no default clone. If you get podded and forgot to buy a clone, your character is deleted and your assets are disseminated to the insurance companies. Oh, and your boot sector gets scrambled.
thats pretty good. but a little too harsh, maybe people to have a second clone as a backup if they forget that too then they respawn in there jump clones, if they have no clone of any kind then game over. _________________________________________________
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Rawr Cristina
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Posted - 2008.03.29 11:27:00 -
[9]
Sadly the game can never be made more 'hardcore' without massive whinage. In that regard there's only one direction things can go. ...
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Shakuul
O RLY corp YTMND.
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Posted - 2008.03.29 11:28:00 -
[10]
Permanent Death Remove Clones Remove Insurance
Remove asteroid respawn Replace WTZ with WT100km Add back lowsec areas between different factional regions
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woootanoob
Imperial Academy
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Posted - 2008.03.29 11:28:00 -
[11]
Edited by: woootanoob on 29/03/2008 11:28:35
Originally by: Antheon Edited by: Antheon on 29/03/2008 11:07:07 I have been only playing a month, but there is something that strikes me as a little too carebear
Change "Local" chat into "Regional" chat, or give people the option to hide themselves from the local list of players.
I can instantly find out if I am in trouble the moment another pirate warps into the system. I can view their sec status, their total playtime and what corp/alliance they are in from across the solar system
"safespots" are relatively carebear by definition, but the way the scanner works, it's pretty much a requirement
lolz i can imagine forge reigonal chat, eleventybillion ppl all spaming each other with scams and bargans
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Brun Thorvald
Red. Red Republic
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Posted - 2008.03.29 11:29:00 -
[12]
Cancel insurance, and ...
Frigate involved in Piracy *yawn* who cares, its a frigate
Destroyer hmmm, investigate the scene
Cruiser Alert the Navy
BC Alert the Navy *now*
BS or bigger The Navy Is Here, and if the pilot shows up in an Empire station *ever* he gets a gun pushed down his throat, his ships and clones seized and starts doing 20 years in the Uranium mines (ie delete character. EvE is a tough and harsh universe. For what happens to Pie-rates in the real world, google Christopher Dale Flannery sometime. Benji Veniamin may also be worth a look, who played Goonswarm to TeddyBearFTW's Mick Gatto)
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Overwhelmed
Center for Advanced Studies
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Posted - 2008.03.29 11:30:00 -
[13]
Forgot one. Every time you undock, your ship has a 20% chance of exploding. That'll take away that false sense of security.
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SCSPOOK
16th Interspacial Dynasty
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Posted - 2008.03.29 11:32:00 -
[14]
Theres only 1 change required to make this game hard core.
## Remove Alts completely. ##
1 Life. 2 Choices - Live or Die.
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Kyusoath Orillian
UK Corp Brutally Clever Empire
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Posted - 2008.03.29 11:32:00 -
[15]
Originally by: Shakuul Permanent Death Remove Clones Remove Insurance
Remove asteroid respawn Replace WTZ with WT100km
there would be no game left then. think you went a bit far
Originally by: Shakuul
Add back lowsec areas between different factional regions
now thats what i'm talking about. _________________________________________________
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Thenoran
The People's Liberation Army
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Posted - 2008.03.29 11:35:00 -
[16]
Warp to zero was introduced to remove the problem with insta bookmarks so I doubt removing it would be help much in the long run.
Missiles are fine, Turrets being able to hit smaller targets should remain a reason to actually use Turrets. Last thing I want to see is a Capital Torpedo doing full damage to a Shuttle.
Friendly status with pirates should also mean you don't get attacked by them in an asteroid belt, though missions against them is a different story.
NPC's warping out would only make missions more of a drag then they already are, try killing like a 100 Cruisers if half of them warp out when you poke their shields.
Warp Drive is fine, a target escaping is your duty to prevent with a Warp Scrambler.
Unrevealed map should reveal all areas you have visited since day one, as well as a full map of the region you started in so new people don't end up in 0.4 ------------------------
Mining over 4000m3 per cycle...with a Rokh |

Bellum Eternus
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Posted - 2008.03.29 11:43:00 -
[17]
Originally by: Bimjo force carebears to play the game the way the pirates want
Anyone with +5.0 sec status gets their account banned. <lol>
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

techzer0
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Posted - 2008.03.29 11:47:00 -
[18]
I would add more cowbell.
And a lot less fail. ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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Amonshige
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Posted - 2008.03.29 11:48:00 -
[19]
Originally by: Kyusoath Orillian NPCs may warp off ! Scramble them to stop them!
They already do, well ... they mysteriously disappear.
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Lord Zoran
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Posted - 2008.03.29 11:50:00 -
[20]
a few gd ideas there like the map only revealing once you've travelled there, but i don't think theres enough cheese.
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Kyusoath Orillian
UK Corp Brutally Clever Empire
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Posted - 2008.03.29 12:05:00 -
[21]
Originally by: Thenoran Warp to zero was introduced to remove the problem with insta bookmarks so I doubt removing it would be help much in the long run.
Missiles are fine, Turrets being able to hit smaller targets should remain a reason to actually use Turrets. Last thing I want to see is a Capital Torpedo doing full damage to a Shuttle.
Friendly status with pirates should also mean you don't get attacked by them in an asteroid belt, though missions against them is a different story.
NPC's warping out would only make missions more of a drag then they already are, try killing like a 100 Cruisers if half of them warp out when you poke their shields.
Warp Drive is fine, a target escaping is your duty to prevent with a Warp Scrambler.
Unrevealed map should reveal all areas you have visited since day one, as well as a full map of the region you started in so new people don't end up in 0.4
you missed the point of the thread. i don't want a debate about my ideas _________________________________________________
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Kyusoath Orillian
UK Corp Brutally Clever Empire
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Posted - 2008.03.29 12:06:00 -
[22]
Originally by: Lord Zoran a few gd ideas there like the map only revealing once you've travelled there, but i don't think theres enough cheese.
you also missed the point . _________________________________________________
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Xyn Rhais
Tessaract
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Posted - 2008.03.29 12:21:00 -
[23]
Originally by: SCSPOOK Theres only 1 change required to make this game hard core.
## Remove Alts completely. ##
1 Life. 2 Choices - Live or Die.
QFT. All the difficulty needed is already in the game, what we need is to have people forced to live with the consequences of their actions.
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Bimjo
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Posted - 2008.03.29 15:31:00 -
[24]
Originally by: Bellum Eternus
Originally by: Bimjo force carebears to play the game the way the pirates want
Anyone with +5.0 sec status gets their account banned. <lol>
lol , cleaning monitor as we speak
p.s. My Sec. Stat. is an embarassing 5.02 now 
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Rodj Blake
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Posted - 2008.03.29 16:49:00 -
[25]
Manual docking
Please visit your user settings to re-enable images. Dulce et decorum est pro imperium mori.
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Malidia
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Posted - 2008.03.29 16:58:00 -
[26]
Edited by: Malidia on 29/03/2008 16:58:27
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Lord Zoran
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Posted - 2008.03.29 16:59:00 -
[27]
well since i missed the point apparently i'll give it another shot 
when you start you even have to train for a noob ship. you start with no isk whatsoever and not even the 1 tritanium in fact you don't even have a wallet you have to train for one no warnings about going into low sec or 0.0 you instantly explode as soon as you mine, in fact the roid shoots you somehow you have to train for your face although it seems most people already have to 
that's all i got for now.
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Mors Morbis
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Posted - 2008.03.29 17:01:00 -
[28]
Make jump clones protect your implants while still giving the boost to your skills while secure. This will bring more pilots to low sec as they will not be afraid of losing 80 million in implants and more pilots in low sec = more ships = more pvp = more fun.
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Kaar
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Posted - 2008.03.29 17:02:00 -
[29]
Originally by: Rodj Blake Manual docking
Like Jumpgate...
I'd like to see a nanoship attempt to dock at full speed.
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Benco97
Exchangable Properties
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Posted - 2008.03.29 17:11:00 -
[30]
I would make mining lasers need to be tapped in a musical rhythm in order to work at full capacity!
wait.. that's not very hardcore..
Originally by: Kirjava This man speaks the truth, when he farts we count the length in seconds and make squillions buying winning lottery tickets.
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Overwhelmed
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Posted - 2008.03.29 17:47:00 -
[31]
Originally by: Benco97 I would make mining lasers need to be tapped in a musical rhythm in order to work at full capacity!
wait.. that's not very hardcore..
No wait you hit a gold mine. Make mining like Guitar Hero and miners will never stop!
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Djinn Phluxx
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Posted - 2008.03.29 17:48:00 -
[32]
A lot of the OP suggestions seem to be nothing more than adding skills. Once the system of how skills are learned is understood, though, the overall game would be no riskier or harder or more hardcore than before.
There'd simply be more of a time sink.
One thing that'd be cool is if the agression timer for Concord were lengthened. If you ****ed them off you'd be facing a month of KOS from them instead of just a few minutes. So...you do something dumb in empire..get blown up..slip back into your clone...well, sorry 'bout your luck, pal. If you have no jump clone, you're ass ain't undocking.
That'd make it pretty hardcore for those claiming to be hardcore.
Adding ram damage would be pretty slick, too...so that large industrial ship with the AB on it and fully loaded with however much mass could suddenly turn on you instead of trying to flee...and ram you into the side of a gate at speed, probably killing himself as well as you. I think that'd be pretty hardcore as well.
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Ogul
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Posted - 2008.03.29 17:53:00 -
[33]
Logging in takes 100 minutes, this can be reduced to 50% by a new electronics skill. --- Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes. |

Admiral Annihilation
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Posted - 2008.03.29 17:54:00 -
[34]
Your sec status starts at 10 when you create a character and then can only decrease, nothing can raise it ever again. (ex. killing rats) -------------------------------------
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Djinn Phluxx
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Posted - 2008.03.29 17:58:00 -
[35]
Originally by: Lord Zoran well since i missed the point apparently i'll give it another shot 
you instantly explode as soon as you mine, in fact the roid shoots you somehow
Some roids are boobytrapped if you go mining in missions. :p
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Jacob Mei
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Posted - 2008.03.29 18:01:00 -
[36]
Space creatures. Seriously. I want to see something like the Tin Man floating in space and if it gets ticked off to fire off some sort of field weapon that makes me think twice about attacking again but if I kill it I would get something awsome.
Tactical enviroments. Give us things like giant nebulas that upon entering do things to your ship, IE increase sheild regen rate, kill sensor distance, cloak your ship from sensors, etc. IE things other then the star gate, station and planets to fight in and around.
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Soporo
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Posted - 2008.03.29 18:18:00 -
[37]
Originally by: SCSPOOK Theres only 1 change required to make this game hard core.
## Remove Alts completely. ##
1 Life. 2 Choices - Live or Die.
WIN.
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Jacob Mei
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Posted - 2008.03.29 18:23:00 -
[38]
Originally by: Soporo
Originally by: SCSPOOK Theres only 1 change required to make this game hard core.
## Remove Alts completely. ##
1 Life. 2 Choices - Live or Die.
WIN.
Getting rid of alts will never happen.
1. Too many players play with second and third accounts. Not to mention trial accounts could and would be used to post in the place of current alts.
2. CCP wont do it. Surprisngly, there are many players who use alts other then to spy and post messages. You take away the second and third slot would force CCP to lower the price of a monthly sub to 5 dollars a month. This ironiclly would in turn encourage players to buy multiple accounts so your right back to where you started.
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EnslaverOfMinmatar
Imperial Academy
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Posted - 2008.03.29 18:47:00 -
[39]
- If your ship flies through a planet or other object while warping, it explodes  You'd have to make sure there is nothing in between you and the object you're warping to.
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Kyra Felann
Noir. Blue Federation
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Posted - 2008.03.29 18:48:00 -
[40]
Originally by: SCSPOOK Theres only 1 change required to make this game hard core.
## Remove Alts completely. ##
1 Life. 2 Choices - Live or Die.
110% agree, but how would this be enforced? This game would be better without alts, but I don't see it ever happening.
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Shakuul
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Posted - 2008.03.29 19:14:00 -
[41]
Originally by: Kyusoath Orillian
Originally by: Shakuul Permanent Death Remove Clones Remove Insurance
Remove asteroid respawn Replace WTZ with WT100km
there would be no game left then. think you went a bit far
Well, permanent death probably yeah...unfortunately adding back WTZ would just mean millions of insta BMs. Apparently CCP toyed with the idea of a closed economy (no asteroid respawn) during the early stages of EVE, but I guess they rejected it (I have no idea how that would work...would we all just end up in frigates?)
I don't see anything wrong with no insurance (maybe you could give something to <1month old chars/accounts, but thats it).
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Bimjo
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Posted - 2008.03.29 19:19:00 -
[42]
ah yes, bring in permanat death , then the pirates will whine even more because now there is no traffic in low sec
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Tim Dust
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Posted - 2008.03.30 18:26:00 -
[43]
I would make combat more dangerous and interesting by introducing weapon arcs, specific systems damage (as structure is damaged, specific systems may go down and must be repaired), advanced damage control, armor banks that only absorb damage from the direction they're mounted, etc. Possibly also multiple shield facings-- four shields instead of just one.
As is, damage is pretty boring. You're just watching three hit point counters.
Another idea is a damage control mini-game-- when systems are down, you can bring up a chart of your ship, and have to solve some kind of puzzle to bring it back online. This might also require you to have the right materials and/or skills to do the emergency repairs.
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Judge Ment
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Posted - 2008.03.30 18:31:00 -
[44]
XXX
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jita pc232323
State War Academy
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Posted - 2008.03.30 18:44:00 -
[45]
Remove the current seperate chat windows (local/corp etc) and have one window with chat indicated via text color. People in local are revealed by doing a '/whois' or similar command. Local intel would therefore only be available to people actively seeking it.
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Rhaegor Stormborn
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Posted - 2008.03.30 19:05:00 -
[46]
Remove insurance. Remove jump bridges. Remove warp to zero. Remove local.
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Marcus TheMartin
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Posted - 2008.03.30 19:06:00 -
[47]
Edited by: Marcus TheMartin on 30/03/2008 19:09:09 Edited by: Marcus TheMartin on 30/03/2008 19:06:26
Originally by: Roy Batty68 Remove insurance from the game.
Originally by: Jacob Mei
Originally by: Soporo
Originally by: SCSPOOK Theres only 1 change required to make this game hard core.
## Remove Alts completely. ##
1 Life. 2 Choices - Live or Die.
WIN.
Getting rid of alts will never happen.
1. Too many players play with second and third accounts. Not to mention trial accounts could and would be used to post in the place of current alts.
2. CCP wont do it. Surprisngly, there are many players who use alts other then to spy and post messages. You take away the second and third slot would force CCP to lower the price of a monthly sub to 5 dollars a month. This ironiclly would in turn encourage players to buy multiple accounts so your right back to where you started.
We are talking about gameplay not holding a shareholders meeting
also bring back warp to 15, boot any player that is older than 3 months into their own player corp
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Ratlaw
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Posted - 2008.03.30 19:15:00 -
[48]
When you reach 49k sp. You become a spirit with the universe.
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Zissou
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Posted - 2008.03.30 19:27:00 -
[49]
Remove bubbles - choke points are too easily camped.
Move trial accounts to their own isolated constelation (no access to any paying customer chat), when they pay, they jump out into the real game.
Freighters should have medium guns + tank.
No WCS.
No ECM multi.
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Tim Dust
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Posted - 2008.03.30 19:28:00 -
[50]
Another idea: subsystems targeting. Introduce ship subsystems into the game, and have a mini-game in which players can manually target those subsystems.
This would help satisfy players who wish you could use a joystick and deadfire in this game, without ruining the game for those who like it the way it is.
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