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![Pr1ncess Alia Pr1ncess Alia](https://images.evetech.net/characters/500136427/portrait?size=64)
Pr1ncess Alia
Perkone
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Posted - 2008.06.05 01:44:00 -
[181]
Originally by: Enkryption
Originally by: AlexiK Rapiers/Huggins anyone? with 2-3 of them a nanogang will go away
So everyone should be forced to train minmitar recons to be able to counter nanogangs? Yah I can see it happening...not really.
why i have never heard this argument before?
it would seem party a is suggesting there are specialized ships in eve that perform certain functions better than others, and that party a is also suggesting that these specialized ships be used to counter what they are intended to counter. that alexik guy is nuts. ...and you, well i would like to subscribe to your news letter
![Rolling Eyes](/images/icon_rolleyes.gif)
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![Christari Zuborov Christari Zuborov](https://images.evetech.net/characters/842346451/portrait?size=64)
Christari Zuborov
Ore Mongers Black Hand.
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Posted - 2008.06.05 02:10:00 -
[182]
Originally by: Enkryption
Originally by: AlexiK Rapiers/Huggins anyone? with 2-3 of them a nanogang will go away
So everyone should be forced to train minmitar recons to be able to counter nanogangs? Yah I can see it happening...not really.
I know a fella who sucks veldspar all day long, he doesn't have a lick of gunnery, or missiles. He mines all day long and builds stuff and is happier than a pig in mud. He'd probably stand a much better chance if he trained a weapon system of some sort if he were to ever get caught.
What weapon system should he train though?
Well I guess that all depends on the enemies he faces...
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![Tadehiro Tadehiro](https://images.evetech.net/characters/586845492/portrait?size=64)
Tadehiro
Kudzu Collective Notoriety Alliance
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Posted - 2008.06.05 02:45:00 -
[183]
Edited by: Tadehiro on 05/06/2008 02:46:29
Originally by: AlexiK Rapiers/Huggins anyone? with 2-3 of them a nanogang will go away
Mmm, not quite, you still need a fair bit of support to keep the rapiers alive I find. Last few engagements we ripped apart the nano gangs but the amount firepower we had to bring to bear was a bit silly.
2 carriers, one told specifically only to repair the huggin and arazu and the other specifically setup to support the sniper fleet 6 sniper battleships Lachesis (two domi warp disruptors, huggin with domi webs). Claymore who's pilot had ungodly skills, enough to push the point and web to around 90km respectively.
It works and works well but only cause we can station hug, and that's just to kill a gang of 6 or 7 nano ships. All I can say is....thank god nano ships aren't smart enough to carry cyno gens.
Edit: and I just remembered why we don't use logistic ships... they die too quickly. Capitals were the only support ships that could live long enough under the firepower to keep the long tacklers alive
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![Tankn00blicus Tankn00blicus](https://images.evetech.net/characters/2064908168/portrait?size=64)
Tankn00blicus
Cosmic Vacum Cleaners
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Posted - 2008.06.05 03:33:00 -
[184]
Originally by: Garek Law
Originally by: BIZZAROSTORMY Ive said it before and Ill say it again. Mobile stasis webification fields ftw.
A module for dictors that would do that would be great too.
Yeah that was something I was thinking not too long ago, though it would have to be much weaker than a regular old web mod or it'd be pretty op. Another good module could be a decloaking bubble.
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![Uncle Mo Uncle Mo](https://images.evetech.net/characters/997287483/portrait?size=64)
Uncle Mo
Raddick Explorations
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Posted - 2008.06.05 04:11:00 -
[185]
The just-train-Minmatar-ships-to-counter-Minmatar-ships argument is lost on me. You hear it all the time. 'You wanna kill a Vaga, just hop in a Vaga'. Every other races' ships have a counter found in a different races' ships, except the Minmatar speed boats. Throw in the 'Nano Titan' and the argument that speed mods need to be corrected/addressed in some form is a lock. Give it a try on EFT folks. You can get a Titan align time to under 25 seconds with no trouble. That monster of a ship, aligning for warp in that little time is disgusting (not withstanding the fact that CCP implemented a device for the Titan that has an AOE calculation that its servers have no chance of producing quickly).
But hey, if you ask CCP, they'll tell you there isn't any server-side lag, so speed mods must be in perfect working order too. The game is perfect as is folks! How in the hell could you possibly have any complaints? What's the matter with you people? --------------------------------------------- Official US ambassador to the UK.
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![Tai Paktu Tai Paktu](https://images.evetech.net/characters/622432880/portrait?size=64)
Tai Paktu
Mortis Incarnatus
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Posted - 2008.06.05 05:28:00 -
[186]
This post. I approve of it. ______
http://eve-files.com/sig/TaiPaktu/sig3.PNG |
![Veldya Veldya](https://images.evetech.net/characters/398115999/portrait?size=64)
Veldya
Guristari Freedom Fighters
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Posted - 2008.06.05 07:30:00 -
[187]
Speed tanking is just significantly more effective than any other form of tanking, your only real counter to speedy ships is to web them and that has a very limited range. While CCP has gone out of their way to make sure BS do not have an easy time taking out smaller targets I think the extent of all the stacking speed boosts has lead to a bit of an undesirable scenario where slower ships are almost defenseless against them.
If they had a medium range module that could jam just MWDs then you would have a more effective counter and more of an element of risk to the nano ship than there is currently.
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![Mad0ne Mad0ne](https://images.evetech.net/characters/935837229/portrait?size=64)
Mad0ne
Perkone
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Posted - 2008.06.05 08:53:00 -
[188]
Edited by: Mad0ne on 05/06/2008 09:02:04 Edited by: Mad0ne on 05/06/2008 08:57:34 TBH I quit EVE about 4 months ago because only freaking thing in PVP u could see was a vaga vaga vaga vaga vaga vaga... more vagas...
Then there was some rapiers and huggins... thats it!
Noone dares to go out with battleships, no one takes something else than a vaga... and if you do not have skill then you just grind missions that will make so bored that you start to think why you even play eve.
Or you go do some industrial stuff/mining... that again gets boring after a while.
So only hope to play some pvp with some friend is to train VAGA! Then you can do some "casual" playing...
OR you fly with ubermega fleets and hope you wont get desync or anything like that....
Most of u start to yell "find counters for vaga blah blah blah, learn to fit etc." well stfu... it really aint fun playing EVE if only counter to this nano crap is to go nano myself or gank vaga with 2+ other ships <- its stupid.
ATM I really dont know why I subscriped eve for one month again... what was im thinking?
I`d better go play some wow and still get more fun out of it though its crap and has imba pvp system.
same class ships in eve should be so balanced that whatever t2 cruiser from whatever race has oppourtunity to kill other! And defeating enemy should be up to player skill (knowing what to do when) and skills that gives you bonus or lets you use better weaps. Only fight that comes up to player skill atm is vaga vs vaga. ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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![Major Death Major Death](https://images.evetech.net/characters/162320651/portrait?size=64)
Major Death
Sarz'na Khumatari Ushra'Khan
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Posted - 2008.06.05 09:20:00 -
[189]
You have two choices for jamming someones 'warp away' ability,
A 20km (base T1) module or a 7.5km (T1), each with having advantages and disadvantages.
To deal with speed you have,
A 10km (base T1) module.
If the situation was reversed people would be complaining about 'people running away in combat'.
As for 'missiles dont work on Nano ships', thats because the second ballastics module is missing, the one that lets you boost either explosion velocity or reduce explosion radius depending on the script you use.
Nano ships are not broken, they just expose the holes in the rest of the game.
My original sig was 'Enjoy lag free play in a dynamic space MMORPG'. It was removed for lack of EVE content! ;) CCP say 'Shut up about bugs and eat your eye candy!' |
![Euriti Euriti](https://images.evetech.net/characters/2009791575/portrait?size=64)
Euriti
Caritas.
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Posted - 2008.06.05 09:28:00 -
[190]
Edited by: Euriti on 05/06/2008 09:29:55
If you fail to fit MWD or Web you deserve to die.
If you dont have overload your char is most likely not old enough.
Use heavy neuts also if you can.
This is how garmon kills nanos
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![Veldya Veldya](https://images.evetech.net/characters/398115999/portrait?size=64)
Veldya
Guristari Freedom Fighters
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Posted - 2008.06.05 10:19:00 -
[191]
Edited by: Veldya on 05/06/2008 10:21:20
Originally by: Euriti Edited by: Euriti on 05/06/2008 09:29:55
If you fail to fit MWD or Web you deserve to die.
If you dont have overload your char is most likely not old enough.
Use heavy neuts also if you can.
This is how garmon kills nanos
Not even the EVE "keep target at X distance" is stupid enough to fall for that, perhaps if the nano pilot is afk and just orbitting but I seriously doubt many other than the wannabe pirates are that stupid to be sucked in by your strategy. You have a standard ship with a mwd going 1km/s for a big ship or about 2km/s for a faster non-nano ship. The nano ship that is going 8km/s+ will still run rings around you no matter if you mwd or not. Some of the faster ships are going what, 10, 15kms/s+ You just have NO hope in hell of cutting them off an orbit, they will just do a bigger orbit.
The problem is all the anti-nano devices have a relatively short range be they webs, neuts, etc and given their speed advantage the only way you can hunt them down without a fast nano ship is if they are complete morons and get within web/neut/scramb range of a slow moving brick.
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![Veldya Veldya](https://images.evetech.net/characters/398115999/portrait?size=64)
Veldya
Guristari Freedom Fighters
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Posted - 2008.06.05 10:31:00 -
[192]
Originally by: Mad0ne Edited by: Mad0ne on 05/06/2008 09:02:04 Edited by: Mad0ne on 05/06/2008 08:57:34 TBH I quit EVE about 4 months ago because only freaking thing in PVP u could see was a vaga vaga vaga vaga vaga vaga... more vagas...
Then there was some rapiers and huggins... thats it!
Noone dares to go out with battleships, no one takes something else than a vaga... and if you do not have skill then you just grind missions that will make so bored that you start to think why you even play eve.
Or you go do some industrial stuff/mining... that again gets boring after a while.
So only hope to play some pvp with some friend is to train VAGA! Then you can do some "casual" playing...
OR you fly with ubermega fleets and hope you wont get desync or anything like that....
Most of u start to yell "find counters for vaga blah blah blah, learn to fit etc." well stfu... it really aint fun playing EVE if only counter to this nano crap is to go nano myself or gank vaga with 2+ other ships <- its stupid.
ATM I really dont know why I subscriped eve for one month again... what was im thinking?
I`d better go play some wow and still get more fun out of it though its crap and has imba pvp system.
same class ships in eve should be so balanced that whatever t2 cruiser from whatever race has oppourtunity to kill other! And defeating enemy should be up to player skill (knowing what to do when) and skills that gives you bonus or lets you use better weaps. Only fight that comes up to player skill atm is vaga vs vaga.
I typically don't mind nano ships in small numbers, it is the gang full of them that is totally un-fun to run into. I typically fly a Domi if I am in 0.0 space near borders where I know there is a high probability of running into nano ships. Sentry drones are very good at dealing with nano ships if you use them well. If you deploy them and move to a range where their farting around you minimises the tracking penalty for the sentry drones they will rip them apart. The domi has a solid low slot tank and can afford to pack in the 4 anti-nano modules in the mid slot, Caldari ships typically tank there so can't. Domi also has the capacity to field heavies, sentries and fast lights. It is a fantastic ship but sadly it is the rare exception to the norm.
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![roq deelim roq deelim](https://images.evetech.net/characters/525339205/portrait?size=64)
roq deelim
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Posted - 2008.06.05 12:23:00 -
[193]
the problem is realy simple:
the nanos ,in its idea, are a valid tactic. BUT if you need 2 oder 3 other ships to kill a single nano then sth. is wrong with balance..it's simple as that. a 10 nanoships gang can easily play cat n' mouse with 25-30 non-nano ships easily.. webers are the first idea how to counter, but there are 3 shiptypes with web range bonus and like 12+ shiptypes suited for nano-tactics...
personaly i hate nanos; they're killing the good old pvp fun. it used to be that in a 1vs1 in the end one fighter is dead in 99% of cases. now with nano-plague in a 1vs1 (or similas small engagemnents) if nanos can't break your tank they ran away and dare to post an "gf" in local. NO it was not a "gf"...
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![Alz Shado Alz Shado](https://images.evetech.net/characters/813880650/portrait?size=64)
Alz Shado
Ever Flow
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Posted - 2008.06.05 15:02:00 -
[194]
Quick and Dirty fix: Make Webbers Scriptable, eliminate any stacking penalty, and shorten the momentum change to be as fast as cloaking.
Keep all current Web stats the same, except the strength which drops nearly in half. (T1: 10km/-40%, T2: 10km/-50%)
-Add a "Range Extender" to boost its range by 100%, but reduces the velocity damp by 50% (T1: 20km/-20%, T2: 20km/-25%) -Add a "Strength Enhancer" to cut the range down 50%, and boosts web speed to it's original numbers (T1: 5km/-75%, T2: 5km/-90%)
Small, fast shortrange tacklers still have a place. Midrange boats fit more webs, and increase the advantage of hunting nanos in groups. Snipers are still not tacklers.
//// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |
![Misanth Misanth](https://images.evetech.net/characters/671401317/portrait?size=64)
Misanth
Electro Fuels
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Posted - 2008.06.05 15:23:00 -
[195]
Edited by: Misanth on 05/06/2008 15:25:29 The real nano problem is time and numbers, nothing else.
There's so many counters to nano that high speed and orbit itself is no issue really. A well tanked tight-clustered group, some ewar, webbers/neuts, remote rep, hell even my crappy abaddon with t1 beams (was fun when that nanogang sat at 100km off trying to kill me with their t2 sentries.. poor drones popped quite nicely).
The main issue is getting the defence together and in the correct ships in time. That's it. Intel channels that update with enough time for people to dock up, swap ship, gather up. Problem solved.
And to the guys talking about blobs in 0.0.. I don't know a single system in 0.0 (and I been roaming quite alot, both in my recons as well as in hacs, ceptors, dictor and command ships) that has a permanent camp. Noone need speed to 'bust' into 0.0. What you need is a forward scout and quick alignment so you can move before they assemble that blob, that's it. And that's why you fit istab, poly, etc. The overdrives are generally not even needed. It's just nice to have when you want a quick escape to save your ship, or more likely - your pod. (Edit; save your ship saves your pod, before someone nitpicks, obviously you don't have OD on your pods..)
So all in all: Speed is no problem. Speedtanking is no problem. Getting intel and enough numbers to counter a nano gang can be.
That's why alot of people have 'issues' with nano. Their alliances can't muster enough people to have intel coming at 10 or more systems away. They don't have enough people that can dock/swap/gather up in a short amount of time. And it's even less possible the pilots will have huggins availble (not needed tho, just bring some cheap t1 frigs, have you battleships go with 5x warrior II's and 5 rep drones - assign warriors to the fast tacklers, get your caldari in bb's instead of drakes, etc). Need one dictor or hic on the gate to bubble up. In NPC 0.0 this can be even worse as people tend to live in small alliances, or have hostiles nextdoor, maybe even in the same system. In low-sec there's no bubbles other than the focused scripts.
That's why nano seem to be an issue. But really, there's enough counters to it already. What it takes is alot more teamwork than people are able to pull together (most of the time). And that has an easy solution too: if you can't fight them, dock up and wait, they'll want kills so they roam away somewhere else.
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![Matrixcvd Matrixcvd](https://images.evetech.net/characters/807102513/portrait?size=64)
Matrixcvd
Rionnag Alba
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Posted - 2008.06.05 15:56:00 -
[196]
omg necro, and the worst kind, necro whine thread, there are no problems with nanos
just peoples poor concepts of pvp in eve, not everything is nano, not all nanos are billion isk speed boats, not everyone is good at internet spaceships. keep movin onto the next whinefailthread please
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![Luca Muso Luca Muso](https://images.evetech.net/characters/1925724657/portrait?size=64)
Luca Muso
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Posted - 2008.06.05 16:19:00 -
[197]
Originally by: Veldya Speed tanking is just significantly more effective than any other form of tanking, your only real counter to speedy ships is to web them and that has a very limited range. While CCP has gone out of their way to make sure BS do not have an easy time taking out smaller targets I think the extent of all the stacking speed boosts has lead to a bit of an undesirable scenario where slower ships are almost defenseless against them.
If they had a medium range module that could jam just MWDs then you would have a more effective counter and more of an element of risk to the nano ship than there is currently.
Valid points, well put.. thank you.
There is nothing wrong with Nanos tactics. The problemis that as it stands now the only way to beat Nanos is to be insanely over prepared with huge odds/numbers in your favor. That is why Nanos are a balance issue at this momment in time.
As the OP put it, sure Nine ships can take out One Nano.
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![Prez21 Prez21](https://images.evetech.net/characters/835832168/portrait?size=64)
Prez21
coracao ardente Cruel Intentions
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Posted - 2008.06.05 16:21:00 -
[198]
Originally by: Derrys Edited by: Derrys on 02/04/2008 19:05:13
Originally by: Corstaad Your overveiw looks like that because a roving gang is fun. Lets nerf fun and be done with it.
The fact that there's only a couple viable types of roving gang is strong evidence of the problem I'm talking about.
If the only way to have fun is to fly a Vagabond, Ishtar, or Rapier, then don't you agree there's something wrong with the rest of the ships?
The only reason those ships are viable isnt beacuse nano is the only way to have fun its because its the only way to avoid the blob, its not nanos that need changing its blobbing that is ruining eve not nano ships, nanos just happen to be the best way to counter the biggest problem in game which is the BLOB.
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![Luca Muso Luca Muso](https://images.evetech.net/characters/1925724657/portrait?size=64)
Luca Muso
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Posted - 2008.06.05 16:33:00 -
[199]
Originally by: Prez21
Originally by: Derrys Edited by: Derrys on 02/04/2008 19:05:13
Originally by: Corstaad Your overveiw looks like that because a roving gang is fun. Lets nerf fun and be done with it.
The fact that there's only a couple viable types of roving gang is strong evidence of the problem I'm talking about.
If the only way to have fun is to fly a Vagabond, Ishtar, or Rapier, then don't you agree there's something wrong with the rest of the ships?
The only reason those ships are viable isnt beacuse nano is the only way to have fun its because its the only way to avoid the blob, its not nanos that need changing its blobbing that is ruining eve not nano ships, nanos just happen to be the best way to counter the biggest problem in game which is the BLOB.
I never really understood the problem with "BLOBS".
Your opponet outnumbers you and possibily is more capable. You have two options, don't engadge your opponet, or reinforce your own fleet and engadge your opponet (Please don't use the excuse we ran into them, Scout ahead at all times..).
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![Fifth Horseman Fifth Horseman](https://images.evetech.net/characters/1778449311/portrait?size=64)
Fifth Horseman
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Posted - 2008.06.05 16:47:00 -
[200]
Comes down to personal choice.
How do you want to spend your time?
a) Refitting ships? Or b) roaming looking for specifically solo or very much smaller than you gangs with no rapiers?
Sadly, most of Eve chose B). Even though A) means more fighting.
--- Did I upset the wrong alliance with this post? Please don't ban me when it's your shift to control the Mitnal account.
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![Prez21 Prez21](https://images.evetech.net/characters/835832168/portrait?size=64)
Prez21
coracao ardente Cruel Intentions
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Posted - 2008.06.05 17:19:00 -
[201]
Originally by: Luca Muso
Originally by: Prez21
Originally by: Derrys Edited by: Derrys on 02/04/2008 19:05:13
Originally by: Corstaad Your overveiw looks like that because a roving gang is fun. Lets nerf fun and be done with it.
The fact that there's only a couple viable types of roving gang is strong evidence of the problem I'm talking about.
If the only way to have fun is to fly a Vagabond, Ishtar, or Rapier, then don't you agree there's something wrong with the rest of the ships?
The only reason those ships are viable isnt beacuse nano is the only way to have fun its because its the only way to avoid the blob, its not nanos that need changing its blobbing that is ruining eve not nano ships, nanos just happen to be the best way to counter the biggest problem in game which is the BLOB.
I never really understood the problem with "BLOBS".
Your opponet outnumbers you and possibily is more capable. You have two options, don't engadge your opponet, or reinforce your own fleet and engadge your opponet (Please don't use the excuse we ran into them, Scout ahead at all times..).
Yeah because when ppl bring 300+ to a fight the best thing you can do is go back and bring 400+ with you, idiot. And if you had read my post and the post i quoted we was talking about roaming gangs, my point was simple you cant go roaming in enemy space in small bs gangs or other slow mving ships because you will go 30 jumps and see the enemy has 70 ships plus caps waiting for you, thats why people nano so much because it is the only viable way to move about enemy space without gettingpickedoffby a gang of 100.
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![Lord WarATron Lord WarATron](https://images.evetech.net/characters/659477430/portrait?size=64)
Lord WarATron
Black Nova Corp Band of Brothers
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Posted - 2008.06.05 17:32:00 -
[202]
Originally by: AlexiK Rapiers/Huggins anyone? with 2-3 of them a nanogang will go away
Really? In that case, if there is only 2-3 ships in the whole game that can do something vs a nanogang (which contains ships of all races), then it goes to show that other races need a counter as well. Web scripts are in my opinion, the answer. long range web scripts but low power (e.g +100 range, -50% effectiveness web scripts)
Anyhow back to point, 2-3 Rapier/Huggin = Primary Target, Secondary target etc. Even where rapiers are not insta-ganked, a nanopilot will just bum rush them.
The three main Nano counters people have discussed:
1. Web - 10km Web vs 10k/sec nanocurse/vagabond. Yeah Right 2. Heavy Neut - Harbringer can fit a heavy neut. Possible? Yes. Effective on every ship? No 3. ECM - Ecm does 0 dps.
And the current number 1 method most Nanoships die in PvP according to almost anybodys killboard
1. Tackled by a nanoship.
Thats the issue here to be honest. The nano counters are so crappy that people need to nano up to counter nanoships.
Oh and before someone says I do not understand nanogangs, I am a nano pilot myself. --
Billion Isk Mission |
![Jack Jombardo Jack Jombardo](https://images.evetech.net/characters/1072064407/portrait?size=64)
Jack Jombardo
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Posted - 2008.06.05 17:52:00 -
[203]
To catch a Vaga-Cloak-Gang is imposible if you don't fly Vagas by yourselve and even then it's more frustration then fun at all.
99 out of 100 engagements are nano-cloak-gangs wich logoff or simply stay cloacked if there is a changs to lose a singel ship. And if they deside to uncloak you MUST HAVE some nanoed ships to have the pure changs to catch them.
Sure, you can bring 100 people to setup gatecamps all over with ECM, webber, scramblers, neuts and all this stuff ... but then again they simply stayed cloacked :(.
There are NO real options against A) Nano-Vagas B) Cloacked ships that aren't suposed to be cloakers and much wors against A+B) Nano-Cloakers.
But it is sure that thouse Nano-Cloakers will blame everybody inhere how easy it is to kill them and how noobig all other are .
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![Matrixcvd Matrixcvd](https://images.evetech.net/characters/807102513/portrait?size=64)
Matrixcvd
Rionnag Alba
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Posted - 2008.06.05 18:16:00 -
[204]
Originally by: Lord WarATron blah blha blah....
Oh and before someone says I do not understand nanogangs, I am a nano pilot myself.
great to see the mad PVPer come down from the mountain to talk bad about nano and his intimate knowledge of speed... hilarious to see you back...Your poast is full of moar nonsense as always
look people, PVP isn't a game of 1v1 or 1 ship fit verse another, its not about bringin moar. The core of PVP in this game is simple, its about realizing you can kill your opponent while convincing him he can win. You must bait your target. People don't engage if they think they will lose, unless its a drunk roam or a true player going for the lulz
ITs too easy to run, dock, jump, even in a BS. Getting ganked at a gate by 3 vagas doesn't mean nano is overpowered, regardless of the fact that you did absolutely no damage with missiles in your uber drake. And that isn't really where the real PVP lies anyway. its ridiculous to think this is still brought up from time to time, nano is not the problem.
dump what you think you should be able to do with whats possible and i bet 75% of the nano haters would have the epic ephifany...
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![Lord WarATron Lord WarATron](https://images.evetech.net/characters/659477430/portrait?size=64)
Lord WarATron
Black Nova Corp Band of Brothers
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Posted - 2008.06.05 19:30:00 -
[205]
Edited by: Lord WarATron on 05/06/2008 19:32:49
Originally by: Matrixcvd
Originally by: Lord WarATron blah blha blah....
Oh and before someone says I do not understand nanogangs, I am a nano pilot myself.
great to see the mad PVPer come down from the mountain to talk bad about nano and his intimate knowledge of speed... hilarious to see you back...Your poast is full of moar nonsense as always
look people, PVP isn't a game of 1v1 or 1 ship fit verse another, its not about bringin moar. The core of PVP in this game is simple, its about realizing you can kill your opponent while convincing him he can win. You must bait your target. People don't engage if they think they will lose, unless its a drunk roam or a true player going for the lulz
ITs too easy to run, dock, jump, even in a BS. Getting ganked at a gate by 3 vagas doesn't mean nano is overpowered, regardless of the fact that you did absolutely no damage with missiles in your uber drake. And that isn't really where the real PVP lies anyway. its ridiculous to think this is still brought up from time to time, nano is not the problem.
dump what you think you should be able to do with whats possible and i bet 75% of the nano haters would have the epic ephifany...
You are aware that, on occasion, I am a nanopilot myself right?
I like the standard canned flame you posted, but for it to matter, it has to be used against a non or anti-nano pilot. Sadly, it turns out I am neither, but I suggest you copy/paste it for the next anti-nano post you see. I have never been anti nano myself, just honest about how brutally broken it is. Problem is not nanos. Never has been. Its the counter that needs boosted.
Every single counter posted in this thread I have easaly laughed off in a nanoship. Even Neuts and web. Not a single stratagy have proved effective. That is because the counters are ineffective because the most effective tactic to kill nanoships is to use a nanoship yourself! (Proof is available via almost anybody's killboard)
And thats the crux of the matter. The only real counter, outside of some fluke lag/desync issue, is to simply nano up to tackle them. --
Billion Isk Mission |
![Brodde Dim Brodde Dim](https://images.evetech.net/characters/309177191/portrait?size=64)
Brodde Dim
Unseen University Tenth Legion
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Posted - 2008.06.05 19:35:00 -
[206]
Originally by: Matrixcvd look people, PVP isn't a game of 1v1 or 1 ship fit verse another, its not about bringin moar. The core of PVP in this game is simple, its about realizing you can kill your opponent while convincing him he can win. You must bait your target. People don't engage if they think they will lose, unless its a drunk roam or a true player going for the lulz
ITs too easy to run, dock, jump, even in a BS. Getting ganked at a gate by 3 vagas doesn't mean nano is overpowered, regardless of the fact that you did absolutely no damage with missiles in your uber drake. And that isn't really where the real PVP lies anyway. its ridiculous to think this is still brought up from time to time, nano is not the problem.
Great argument. You can get away by playing dockig games in a BS, therefor the minimal risk of dying when flying nanofitted ships isnt a problem.
Real pvp is being able to roam around everywhere you want, engaging and disengaging at will, usually against higher numbers, rarely losing a ship, and feeling grand, right?
And if there is no problem to fly around with the same low risk in BS or none nanoed ships, what are you crying about. Let them introduce some risk to nanoes and fly the untouchable BS yourself.
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![Brodde Dim Brodde Dim](https://images.evetech.net/characters/309177191/portrait?size=64)
Brodde Dim
Unseen University Tenth Legion
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Posted - 2008.06.05 19:37:00 -
[207]
Originally by: Lord WarATron Problem is not nanos. Never has been. Its the counter that needs boosted.
This.
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![Matrixcvd Matrixcvd](https://images.evetech.net/characters/807102513/portrait?size=64)
Matrixcvd
Rionnag Alba
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Posted - 2008.06.05 19:46:00 -
[208]
Originally by: Lord WarATron Edited by: Lord WarATron on 05/06/2008 19:37:40
Originally by: Matrixcvd
Originally by: Lord WarATron blah blha blah....
Oh and before someone says I do not understand nanogangs, I am a nano pilot myself.
great to see the mad PVPer come down from the mountain to talk bad about nano and his intimate knowledge of speed... hilarious to see you back...Your poast is full of moar nonsense as always
look people, PVP isn't a game of 1v1 or 1 ship fit verse another, its not about bringin moar. The core of PVP in this game is simple, its about realizing you can kill your opponent while convincing him he can win. .
You are aware that, on occasion, I am a nanopilot myself right?
notice the bold, yes i know what you inform the forum whiners that you are this nanopilot so disgusted with your profession and how you pwn etc
Originally by: Brodde Dim
Originally by: Lord WarATron Problem is not nanos. Never has been. Its the counter that needs boosted.
This.
no not this. Here we go again with the rock paper scissor version of eve. Since someone can go fast, we need to have a 1 button counter to speed? I SEE NANO and should hit, which key? F2, no no no, activate which mod?
I am so sick of the "there is not a strong enough counter" the only thing that needs a buff is the brain cells of people who think nano is overpowered. Tactics are required to defeat your enemy, the tools exist you just need to work on your tactics.
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![Mika Cavillo Mika Cavillo](https://images.evetech.net/characters/624523841/portrait?size=64)
Mika Cavillo
the little rats IDLE EMPIRE
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Posted - 2008.06.05 19:52:00 -
[209]
I hate vagabonds more than any other ship, especially if there is a smart pilot flying one. But I dont think they should be nerfed. Here's why.
I gate camp in low-sec solo 90% of the time, the only thing I cant kill is a smart vagabond pilot, but if they make "the smallest fking mistake!!" done! stick a fork in it.. dead like a caracal made out of paper.
Thats the trade off for being a vagabond pilot. Just dont make a mistake..
Linas IV - blackwing corp. I hate him and that ship, but I respect the hell out of his skills with that ship.
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![Lord WarATron Lord WarATron](https://images.evetech.net/characters/659477430/portrait?size=64)
Lord WarATron
Black Nova Corp Band of Brothers
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Posted - 2008.06.05 20:04:00 -
[210]
Originally by: Matrixcvd I am so sick of the "there is not a strong enough counter" the only thing that needs a buff is the brain cells of people who think nano is overpowered. Tactics are required to defeat your enemy, the tools exist you just need to work on your tactics.
So you disagree with the fact that the easist way to counter a nanogang is with nanoships? --
Billion Isk Mission |
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