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Rells
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Posted - 2008.04.02 17:26:00 -
[1]
I would just like to take a moment to cover the real nano problem in Eve and how it should be addressed.
The problem, put simply, is that pilots in the forums are not creative enough, nor tactically minded enough to think of a counter to nano oriented ships. Vagabonds, Faction Crows and all other nano ships can be caught given skilled pilots and the right combination of gear. The result is the destruction of billions of isk and that oh so fun feeling of accomplishment. Is this a miracle? Nope. Some rather simple techniques and tactics can do it. You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily. Swap in a Rapier or Hugin or something with more dps and it will be a slaughter with less ships. Killing that faction interceptor can be done with a single tech 1 frigate and a bit of skill. Interdictors need to go fast to live. Ditto for interceptors and fast cruisers. Vagabonds with webs on them get squished like grapes.
To fix this prevalent problem in the Eve universe we need CCP to do ... ABSOLUTELY NOTHING. If anything they should restore interdictors to their old speed levels and simply wait for the players to wise up or quit. Destroying the game for the sake of people that can not think on their feet, are unable to employ tactical teamwork and think "creativity" is a Christmas display at Wal-Mart is not the answer to anything.
Thanks for your time. 
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Rells
Agony Unleashed Agony Empire
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Posted - 2008.04.02 17:26:00 -
[2]
I would just like to take a moment to cover the real nano problem in Eve and how it should be addressed.
The problem, put simply, is that pilots in the forums are not creative enough, nor tactically minded enough to think of a counter to nano oriented ships. Vagabonds, Faction Crows and all other nano ships can be caught given skilled pilots and the right combination of gear. The result is the destruction of billions of isk and that oh so fun feeling of accomplishment. Is this a miracle? Nope. Some rather simple techniques and tactics can do it. You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily. Swap in a Rapier or Hugin or something with more dps and it will be a slaughter with less ships. Killing that faction interceptor can be done with a single tech 1 frigate and a bit of skill. Interdictors need to go fast to live. Ditto for interceptors and fast cruisers. Vagabonds with webs on them get squished like grapes.
To fix this prevalent problem in the Eve universe we need CCP to do ... ABSOLUTELY NOTHING. If anything they should restore interdictors to their old speed levels and simply wait for the players to wise up or quit. Destroying the game for the sake of people that can not think on their feet, are unable to employ tactical teamwork and think "creativity" is a Christmas display at Wal-Mart is not the answer to anything.
Thanks for your time. 
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Kurtis Lowe
Borderlands corp FOUNDATI0N
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Posted - 2008.04.02 18:29:00 -
[3]
Right on. My views do not necessarily represent the views of my corp or alliance, they are my own sick twisted views :) |

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.04.02 18:32:00 -
[4]
This is going to turn into another 10+ page threadnought as soon as Goumindong finds out about it
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Ra'ven Spire
The Elear FOUNDATI0N
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Posted - 2008.04.02 18:32:00 -
[5]
Rells for president 2009!
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Bloodlet Eyes
Shadows of the Dead Vae Victis.
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Posted - 2008.04.02 18:36:00 -
[6]
/signed
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Kurtis Lowe
Borderlands corp FOUNDATI0N
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Posted - 2008.04.02 18:37:00 -
[7]
Originally by: Ephemeron This is going to turn into another 10+ page threadnought as soon as Goumindong finds out about it
Doubtful. FACT is hard to argue against. eg: CCP needs to do NOTHING to fix this issue.
My views do not necessarily represent the views of my corp or alliance, they are my own sick twisted views :) |

Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.04.02 18:42:00 -
[8]
Originally by: Kurtis Lowe
Originally by: Ephemeron This is going to turn into another 10+ page threadnought as soon as Goumindong finds out about it
Doubtful. FACT is hard to argue against. eg: CCP needs to do NOTHING to fix this issue.
Yet you all keep arguing against facts...
Quote: Some rather simple techniques and tactics can do it. You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily.
bwa ha ha ha ha ha ha ha ha
Vote Goumindong for CSM |

Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.02 18:48:00 -
[9]
Edited by: Cpt Branko on 02/04/2008 18:48:21
Originally by: Goumindong
Yet you all keep arguing against facts...
Nanoships die, and die in preety big numbers when you look at stats.
Which means, you are the one arguing against facts when you whine about them. Boo-fricking-hoo.
Don't like it how some people are more successful at killing nanoships then you? Cry me a river.
Nanoships are vunerable and they die. Fact. Nomatter how much you try to make up excuses, it's cold, hard fact.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Tobias Sjodin
Ore Mongers Black Hand.
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Posted - 2008.04.02 18:50:00 -
[10]
ADAPT OR DIE.
That's how it's supposed to be.
Black Hand.
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Derrys
Caldari Independent Navy Reserve The Fourth District
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Posted - 2008.04.02 18:52:00 -
[11]
The issue isn't whether or not it's possible to kill nanos -- of course you can kill a single nano with ten ships specifically configured to take them out!
The problem is one of balance. Most days, my overview looks like:
Vagabond Vagabond Ishtar Rapier Ishtar Rapier Taranis Falcon Vagabond Rapier
and it gets old really fast.
The possibility of tailoring a setup to counter nanos was never in doubt. What deserves scrutiny is the diminishing usefulness of fleets that are neither nanos nor specifically anti-nano in nature. When fleets lack versatility and rely upon only a handful of specific ship types, it speaks to a balance issue that needs to be addressed, and that's what I'm seeing, at least in my neck of the woods.
Yes, people who have a problem killing nanos are simply unwilling or unable to adapt. I agree completely, but that's only part of the problem. The other part is that nano or anti-nano fleets are increasingly becoming the only viable option for small gang PvP. There are a lot of other great ships in the game, and it's a shame they can't be used very much.
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Banana Torres
The Green Banana Corporation
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Posted - 2008.04.02 18:55:00 -
[12]
Quote: You can kill a cruiser with a fast frigate and 8 destroyers fairly easily
I would bloody well hope so, nine ships against one. ffs even the Americans could win with that odds.
Its just a pity that you need so many proper ships to kill a kiting mage, sorry nano-boatie.
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Corstaad
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Posted - 2008.04.02 18:59:00 -
[13]
Your overveiw looks like that because a roving gang is fun. Lets nerf fun and be done with it.
Please visit your user settings to re-enable images. |

Derrys
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Posted - 2008.04.02 19:01:00 -
[14]
Edited by: Derrys on 02/04/2008 19:05:13
Originally by: Corstaad Your overveiw looks like that because a roving gang is fun. Lets nerf fun and be done with it.
The fact that there's only a couple viable types of roving gang is strong evidence of the problem I'm talking about.
If the only way to have fun is to fly a Vagabond, Ishtar, or Rapier, then don't you agree there's something wrong with the rest of the ships?
Please visit your user settings to re-enable images. |

Tarminic
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Posted - 2008.04.02 19:02:00 -
[15]
So can you please explain to me how 8 destroyers and an interdictor can kill a Vagabond (assuming that the pilot has a brain stem)? ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.4 (Updated 3/31) |

Corstaad
Brutor tribe
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Posted - 2008.04.02 19:09:00 -
[16]
When your roving you want speed not slow big ships. Lets you cover lots of ground and select your targets. There as been many games that had wide open PvP areas and if you didn't use some sort of speed you didn't even try. EvE isn't arena pvp its a huge open space to find people you need to be able to cover ground and hopefully win a fight. Those HAC's and RECON's are just popular models for Cruisers.
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IamAcontractALT
Science and Trade Institute
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Posted - 2008.04.02 19:10:00 -
[17]
Originally by: Tarminic So can you please explain to me how 8 destroyers and an interdictor can kill a Vagabond (assuming that the pilot has a brain stem)?
Aparently, you need 9 pilots to counter 1 nanopilot???
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Corstaad
Brutor tribe
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Posted - 2008.04.02 19:11:00 -
[18]
Tarminic pull him out of warp when he goes to engage the lol dessie's and kill him .
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.02 19:14:00 -
[19]
Originally by: Corstaad Tarminic pull him out of warp when he goes to engage the lol dessie's and kill him .
And what's to keep the plot from simply disengaging? ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.4 (Updated 3/31) |

Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.04.02 19:14:00 -
[20]
Originally by: Cpt Branko
Nanoships die, and die in preety big numbers when you look at stats.
As has already been covered:
A: because lots of people fly them B: because they are killed by other nano-ships.
Lots of phoons and domis died back during the i-stab phase. That didn't make them balanced.
Quote:
Which means, you are the one arguing against facts when you whine about them. Boo-fricking-hoo.
Claiming that you're supported by 'facts' is just rubbish. You have a gripe with your inability to deal with the playstyle, which is valid, as a subjective opinion.
You are the ones claiming things as facts that aren't supported by either evidence or argument. You've no argument supporting why there should be a single optimal option for combat.
You've submitted no ways to kill nano-ships. Especially not not any reasonable counter...
I know exactly how to counter the tactics[fly nano-ships], i just do not believe that these counters are reasonable
Vote Goumindong for CSM |

Alski
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.04.02 19:14:00 -
[21]
The real nano problem is less people than ever flying interdictors because there speed nerf makes them a flying coffin.
errr... i mean even more of a flying coffin. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Everyone Dies
Lucky Tampon
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Posted - 2008.04.02 19:15:00 -
[22]
Originally by: IamAcontractALT
Originally by: Tarminic So can you please explain to me how 8 destroyers and an interdictor can kill a Vagabond (assuming that the pilot has a brain stem)?
Aparently, you need 9 pilots to counter 1 nanopilot???
Yeah 9 ships to counter nano... speed doesn't need a nerf it really doesn't. 
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.04.02 19:17:00 -
[23]
Originally by: Corstaad Tarminic pull him out of warp when he goes to engage the lol dessie's and kill him .
You forgot to assume that the pilot has a brainstem. Its like saying a megathron can kill a vagabond because the vagabond can run into web range and turn its mwd off.
Vote Goumindong for CSM |

Imperator Jora'h
Hedion University
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Posted - 2008.04.02 19:21:00 -
[24]
Edited by: Imperator Jora''h on 02/04/2008 19:25:43
Originally by: Tarminic So can you please explain to me how 8 destroyers and an interdictor can kill a Vagabond (assuming that the pilot has a brain stem)?
He'll tell you but you have to sign up for the Agony Unleashed course to find out.
(I think Rells is a straight shooting [figuratively speaking] guy near as I can tell but honestly my first thought was this was a rouandabout way to promote Agony Unleashed courses)
And yeah...something seems wrong when you need nine ships to kill one T2 cruiser not to mention even with that many senior players are still puzzled how you manage it. Perhaps more to the point why some here think having to dig up nine ships to kill one cruiser is a balanced mechanic.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Sirial Soulfly
Republic Military School
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Posted - 2008.04.02 19:21:00 -
[25]
Edited by: Sirial Soulfly on 02/04/2008 19:24:05 Just remove the mwd module and lets see what max speeds people are able to achieve with afterburners only =)
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Corwain
DIE WITH HONOUR
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Posted - 2008.04.02 19:23:00 -
[26]
Originally by: Rells You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily.
Bull. ****.
He'd never engage you solo. He'd MWD back to the gate if you were waiting there for him, or he'd MWD AWAY so much faster than any of your ships. If you baited him he'd kill the baitship and leave when the gang arrived. -- Distortion| Distortion 2 Preview |

Corwain
DIE WITH HONOUR
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Posted - 2008.04.02 19:24:00 -
[27]
Originally by: Goumindong
Originally by: Corstaad Tarminic pull him out of warp when he goes to engage the lol dessie's and kill him .
You forgot to assume that the pilot has a brainstem. Its like saying a megathron can kill a vagabond because the vagabond can run into web range and turn its mwd off.
Sorry for the doublepost but LOL that's the most perfect forum analogy I've ever heard. -- Distortion| Distortion 2 Preview |

Reem Fairchild
Shadow Forces Inc.
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Posted - 2008.04.02 19:25:00 -
[28]
Originally by: Derrys Edited by: Derrys on 02/04/2008 19:05:13
Originally by: Corstaad Your overveiw looks like that because a roving gang is fun. Lets nerf fun and be done with it.
The fact that there's only a couple viable types of roving gang is strong evidence of the problem I'm talking about.
If the only way to have fun is to fly a Vagabond, Ishtar, or Rapier, then don't you agree there's something wrong with the rest of the ships?
Why should anything but fast ships be viable for roaming gangs? The whole concept of small raiding forces implies fast ships (or stealthy cloakers), not big honking battleships.
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Reem Fairchild
Shadow Forces Inc.
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Posted - 2008.04.02 19:32:00 -
[29]
Originally by: Corwain
Originally by: Reem Fairchild Why should anything but fast ships be viable for roaming gangs? The whole concept of small raiding forces implies fast ships (or stealthy cloakers), not big honking battleships.
Fast in EVE with WTZ refers to align speed, not orbit speed.
What?
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Alz Shado
Ever Flow
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Posted - 2008.04.02 19:36:00 -
[30]
The problem isn't necessarily that Nanos are overpowered, but that their counters are underpowered.
Scripted T1 webs that reach out to 25km and kill momentum as fast as cloaking.
Problem solved.
//// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Derrys
Caldari Independent Navy Reserve The Fourth District
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Posted - 2008.04.02 19:36:00 -
[31]
Originally by: Corstaad On the same token should we cry nerf over spider tanks?
Spider tanks can be broken using weapons any well-rounded, versatile fleet might have: EW, neuts, and lots of focused firepower. Even ECM drones alone can break a spider tank if you get a couple lucky cycles in.
Unlike nanos, you have a fighting chance against them even if you haven't tailored your fleet specifically for that purpose. And, also unlike nanos, they normally have the liability of not being able to run away from fights they don't like. So no, I don't think they're particularly unbalanced.
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Corwain
DIE WITH HONOUR
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Posted - 2008.04.02 19:39:00 -
[32]
Originally by: Reem Fairchild
Originally by: Corwain
Originally by: Reem Fairchild Why should anything but fast ships be viable for roaming gangs? The whole concept of small raiding forces implies fast ships (or stealthy cloakers), not big honking battleships.
Fast in EVE with WTZ refers to align speed, not orbit speed.
What?
A raiding gang in eve needs to move across systems quickly, hence a "roaming gang". They don't need to reach top speeds of 5000+m/s to do this, they just need to align quickly. Thus a gang of non-nanoed HACs would still meet the concept of "small raiding forces" that you claim is only validated by nanogangs.
Need more explanation of a simple concept, or are you just feigning ignorance? -- Distortion| Distortion 2 Preview |

Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.02 19:42:00 -
[33]
Edited by: Cpt Branko on 02/04/2008 19:43:25
Originally by: Goumindong Excuses
Simply, excuses. You're arguing against facts. Your explanation of the facts is your subjective opinion.
Originally by: Guomindong
You are the ones claiming things as facts that aren't supported by either evidence or argument.
They die, which is a fact. Everything else is subjective.
If you have a express desire to consume 50% of forum bandwidth with 'nanoships need X,Y', OK. Do NOT claim you're supported by facts. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Corstaad
Brutor tribe
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Posted - 2008.04.02 19:43:00 -
[34]
I'm not actually calling for a spider tanks nerf its a example. Some of these counters to nano screw you in other department IE spidertanks. You have to fit and play for how you think your going to fight. The real reason people hate Nano so much is they don't want to sacrfice slots/ships to counter them. Why wouldn't you want these ships/counter baffles me.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.02 19:48:00 -
[35]
Originally by: Cpt Branko They die, which is a fact. Everything else is subjective.
That's not an intellectually honest argument.
Yes, at least one nanoship has died at some point - to suggest anything else is illogical. But simply responding with "they die, is trufax" does not offer a complete picture regarding whether they are balanced or not. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |

Corwain
DIE WITH HONOUR
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Posted - 2008.04.02 19:50:00 -
[36]
Originally by: Cpt Branko They die, which is a fact. Everything else is subjective.
Yes, but how does this support your point? -- Distortion| Distortion 2 Preview |

Derrys
Caldari Independent Navy Reserve The Fourth District
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Posted - 2008.04.02 19:52:00 -
[37]
Edited by: Derrys on 02/04/2008 19:53:53
Originally by: Corstaad You have to fit and play for how you think your going to fight.
Sure, and my problem is that "how you think you're going to fight" these days is always "I bet I'm going to run across a bunch of Vagabonds, Ishtars, and/or Rapiers."
There should be more than one or two ways to play the game. Right now, it's becoming more and more "nanos," "anti-nanos," and "other" (which will be either dispatched or ignored by the nanos.)
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Reem Fairchild
Shadow Forces Inc.
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Posted - 2008.04.02 19:53:00 -
[38]
Originally by: Corwain
Originally by: Reem Fairchild
Originally by: Corwain
Originally by: Reem Fairchild Why should anything but fast ships be viable for roaming gangs? The whole concept of small raiding forces implies fast ships (or stealthy cloakers), not big honking battleships.
Fast in EVE with WTZ refers to align speed, not orbit speed.
What?
A raiding gang in eve needs to move across systems quickly, hence a "roaming gang". They don't need to reach top speeds of 5000+m/s to do this, they just need to align quickly. Thus a gang of non-nanoed HACs would still meet the concept of "small raiding forces" that you claim is only validated by nanogangs.
Need more explanation of a simple concept, or are you just feigning ignorance?
They need to be survivable and be able to get out of trouble if they are outnumbered. That implies speed, both tactical (moving fast in space) and operational (moving quickly from system to system), or stealth (cloaking).
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Reem Fairchild
Shadow Forces Inc.
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Posted - 2008.04.02 19:57:00 -
[39]
Originally by: Derrys Edited by: Derrys on 02/04/2008 19:53:53
Originally by: Corstaad You have to fit and play for how you think your going to fight.
Sure, and my problem is that "how you think you're going to fight" these days is always "I bet I'm going to run across a bunch of Vagabonds, Ishtars, and/or Rapiers."
There should be more than one or two ways to play the game. Right now, it's becoming more and more "nanos," "anti-nanos," and "other" (which will be either dispatched or ignored by the nanos.)
How many fast ships do you see in the average large alliance fleet? And how many battleships and capitals?
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.04.02 20:00:00 -
[40]
Also look at the killboards, you'll notice that kills/deaths are not dominated by Vagabonds and Ishtars. If all you saw in 0.0 were gangs of Vagas and Ishtars, then all the fighting would be between Vagas and Ishtars, therefore killboards would be full of Vaga and Ishtar listings.
Now killboards show great variety of ships and while Vagas and Ishtars are present there, they don't have overwhelming majority.
Therefore the assumption that everybody flys Vagas and Ishtars is wrong.
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Corwain
DIE WITH HONOUR
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Posted - 2008.04.02 20:02:00 -
[41]
Originally by: Reem Fairchild They need to be survivable and be able to get out of trouble if they are outnumbered.
Raid means "a sudden attack on the enemy, as by air or by a small land force."
Thus the ability to ambush an enemy. This says nothing about being survivable and being able to run away. By definition a raiding party is a mobile group that can launch a surprise attack, not a surprise retreat. -- Distortion| Distortion 2 Preview |

Cpt Branko
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Posted - 2008.04.02 20:15:00 -
[42]
Originally by: Tarminic
Originally by: Cpt Branko They die, which is a fact. Everything else is subjective.
That's not an intellectually honest argument.
Yes, at least one nanoship has died at some point - to suggest anything else is illogical. But simply responding with "they die, is trufax" does not offer a complete picture regarding whether they are balanced or not.
While 'They die' does not offer a complete picture regarding wether they're balanced or not, people who cry 'nanos are invulnerable' and 'I haz facts' are not only dishonest but flat out lying (or completely ignorant of the facts).
I'm not saying nanos are prefectly balanced or that subjective opinions are invalid for discussing balance, but attempting to masquerade them as facts is both lying and annoying.
Attempting to make sweeping changes to the landscape of EvE PvP and butcher entire ship classes, flying styles and the ability of getting out of combat for anything which is not a fully pimped nanoship to nerf nanoships is even more annoying (the web changes suggested in many places for instance).
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Reem Fairchild
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Posted - 2008.04.02 20:33:00 -
[43]
Originally by: Corwain
Originally by: Reem Fairchild They need to be survivable and be able to get out of trouble if they are outnumbered.
Raid means "a sudden attack on the enemy, as by air or by a small land force."
Thus the ability to ambush an enemy. This says nothing about being survivable and being able to run away. By definition a raiding party is a mobile group that can launch a surprise attack, not a surprise retreat.
It implies both. Stop being daft.
Thinking that roaming gangs in battleships should be viable is like wanting to take an Abrams tank on a commando raid.
In large fleets, slow bulky battleships and capitals reign supreme. What's wrong with ships like heavy assault ships, recons, interdictors and interceptors taking the front seat when it comes to small scale roaming gang type combat? Why would you want it to be any other way?
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Nexus Kinnon
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Posted - 2008.04.02 20:46:00 -
[44]
Originally by: Alz Shado The problem isn't necessarily that Nanos are overpowered, but that their counters are underpowered.
Scripted T1 webs that reach out to 25km and kill momentum as fast as cloaking.
Problem solved.
lmfao 
Please visit your user settings to re-enable images. |

Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.04.02 20:57:00 -
[45]
Originally by: Cpt Branko ...
But no one says they are invulnerable, they say that properly piloted they are invulnerable to ships that are not-nano ships.
Vote Goumindong for CSM |

Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.04.02 21:03:00 -
[46]
Originally by: Reem Fairchild
Originally by: Corwain
Originally by: Reem Fairchild They need to be survivable and be able to get out of trouble if they are outnumbered.
Raid means "a sudden attack on the enemy, as by air or by a small land force."
Thus the ability to ambush an enemy. This says nothing about being survivable and being able to run away. By definition a raiding party is a mobile group that can launch a surprise attack, not a surprise retreat.
It implies both. Stop being daft.
Thinking that roaming gangs in battleships should be viable is like wanting to take an Abrams tank on a commando raid.
In large fleets, slow bulky battleships and capitals reign supreme. What's wrong with ships like heavy assault ships, recons, interdictors and interceptors taking the front seat when it comes to small scale roaming gang type combat? Why would you want it to be any other way?
In large fleets, battleships form the main fleet, flanked by all sorts of specialized support. All sorts of recons, frigates, cruisers, and hacs perform a role with interdictors and hactors forming the basis of your support.
Only when it becomes "olol caps online" are there problems with ships being obsoleted and that is more due to the crippling lag that large numbers of carriers produce.
Vote Goumindong for CSM |

Xaen
Caritas.
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Posted - 2008.04.02 21:10:00 -
[47]
Seconded.
Just in case you think you need a rapier or a huggin to fight a nanogang, try this lowskill wonder, or some variation: [Hyperion, Neuty] F85 Peripheral Damage System I N-Type Explosive Hardener I N-Type Kinetic Hardener I N-Type Thermic Hardener I N-Type Adaptive Nano Membrane I Beta Reactor Control: Reaction Control I
Heavy F-RX Prototype I Capacitor Boost, Cap Booster 800 Heavy F-RX Prototype I Capacitor Boost, Cap Booster 800 Heavy F-RX Prototype I Capacitor Boost, Cap Booster 800 Large Azeotropic Ward Salubrity I Large Azeotropic Ward Salubrity I
Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
[empty rig slot] [empty rig slot] [empty rig slot]
Not for soloing, but you don't need a recon. It will effectively shut down 2-3 nano cruisers at once. Probably eight frigates. - Support fixing the UI|Suggest Jita fixes|Compact logs |

NightmareX
Quam Singulari Triumvirate.
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Posted - 2008.04.02 21:11:00 -
[48]
Edited by: NightmareX on 02/04/2008 21:11:10 This topic should be renamed to 'The "REAL" Nano Problem Is Noobs'.
Oh yeah, i agree with the OP .
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Ironnight
x13
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Posted - 2008.04.02 21:12:00 -
[49]
Yes, CCP please stop nerfing and chainging things left and right, there are 4 races in this game let their ships show this and stop whinning about some ships are used more then others, people will use works in a given situation.
They're like 'oh **** son, its a trap ' *Doomsday* |

Imperator Jora'h
Hedion University
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Posted - 2008.04.02 21:17:00 -
[50]
Originally by: Xaen Not for soloing, but you don't need a recon. It will effectively shut down 2-3 nano cruisers at once. Probably eight frigates.
Vaga is still invulnerable. Even when his cap is gone he can still ride out the current cycle of his MWD and then coast which should easily get him well beyond any trouble and then he can warp away.
If you did that to a (say) Sac or Eagle they'd be dead in short order.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Reem Fairchild
Shadow Forces Inc.
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Posted - 2008.04.02 21:24:00 -
[51]
Originally by: Goumindong
Originally by: Reem Fairchild
Originally by: Corwain
Originally by: Reem Fairchild They need to be survivable and be able to get out of trouble if they are outnumbered.
Raid means "a sudden attack on the enemy, as by air or by a small land force."
Thus the ability to ambush an enemy. This says nothing about being survivable and being able to run away. By definition a raiding party is a mobile group that can launch a surprise attack, not a surprise retreat.
It implies both. Stop being daft.
Thinking that roaming gangs in battleships should be viable is like wanting to take an Abrams tank on a commando raid.
In large fleets, slow bulky battleships and capitals reign supreme. What's wrong with ships like heavy assault ships, recons, interdictors and interceptors taking the front seat when it comes to small scale roaming gang type combat? Why would you want it to be any other way?
In large fleets, battleships form the main fleet, flanked by all sorts of specialized support. All sorts of recons, frigates, cruisers, and hacs perform a role with interdictors and hactors forming the basis of your support.
Only when it becomes "olol caps online" are there problems with ships being obsoleted and that is more due to the crippling lag that large numbers of carriers produce.
Yeah thanks, I've been the support in those fleets enough times. We're still only talking 20-30% of the total fleet and they are simply that - support. They help the main body of the fleet do its job. Capitals and battleships reign supreme in those battles. And it makes perfect sense. But it also makes perfect sense that small scale combat be done by lighter ships who can use speed or cloaking to dodge dangers and survive where a heavier force would be pinned down and destroyed in short order.
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Imperator Jora'h
Hedion University
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Posted - 2008.04.02 21:33:00 -
[52]
Originally by: Reem Fairchild But it also makes perfect sense that small scale combat be done by lighter ships who can use speed or cloaking to dodge dangers and survive where a heavier force would be pinned down and destroyed in short order.
So if I want to do what makes sense I have to train to fly Vagabonds? Is there some reason all my training for Amarr pretty much goes right out the window? Would it not make sense that each race had something useful to put on the field instead of picking one or two ships as the only viable choice?
Can you not see there should be balance here? That the only answer to killing a Vaga and such needs to be another Vaga or a Huginn (also Minmatar)? Every setup should have downsides and this really doesn't. Yeah they are paper thin but their speed is their tank and that is more than sufficient to keep them safe...more than safe. If they were so easily killed they would not be nearly as popular as they are.
Give Amarr a viable way to zap them.
Give Caldari a missile that can hit them.
Give Gallente a drone that can catch them.
I am by no means saying all ships should be able to whomp them but each race should have some reasonable options available to compete. Some setups the Vaga would wail on those it faces. Others the Vaga would get stomped. Pretty much the way most of the rest of EVE is.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Nhi'Khuna
Strife Mercenaries Inc. Rejuvenate
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Posted - 2008.04.02 21:37:00 -
[53]
/signed. Nanos aren't the problem. It's the lack of adaptability of the whining pilots that is.
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Reem Fairchild
Shadow Forces Inc.
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Posted - 2008.04.02 21:40:00 -
[54]
Originally by: Imperator Jora'h Is there some reason all my training for Amarr pretty much goes right out the window?
Curse? Sacriledge? Zealot? Absolution?
All can be fitted for speed. The first two are among the ships that people whine about the most when it comes to fast ships.
The Caldari are the only ones that are really lacking when it comes to fast heavy assault or command ships. I think the Cerberus is pretty much it, and it's not as good as the Sacriledge.
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Eowaen
eo.inc
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Posted - 2008.04.02 21:43:00 -
[55]
It's the shield extenders.. you can easily fit 2 large t2 extenders to vaga which leads to insane hp buffer. Just raise pg needs like armor plates. 1600mm plate 500 pg, large shield extender II 165 without skills..
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Tarron Sarek
Cadien Cybernetics
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Posted - 2008.04.02 21:47:00 -
[56]
Edited by: Tarron Sarek on 02/04/2008 21:56:08
Originally by: Rells You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily.
This alone is reason for debate. Is a 1:9 relation ok? What do you do against a nano gang? 5:45 ?
edit: I'm not against nano ships, but I'm against badly balanced content. Please fix polycarbon rigs by bringing them in line with other speed rigs/modules.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |

Imperator Jora'h
Hedion University
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Posted - 2008.04.02 21:55:00 -
[57]
Originally by: Reem Fairchild
Originally by: Imperator Jora'h Is there some reason all my training for Amarr pretty much goes right out the window?
Curse? Sacriledge? Zealot? Absolution?
All can be fitted for speed. The first two are among the ships that people whine about the most when it comes to fast ships.
The Caldari are the only ones that are really lacking when it comes to fast heavy assault or command ships. I think the Cerberus is pretty much it, and it's not as good as the Sacriledge.
All fine ships although a fast Abso? It's base speed is 150 m/s (same as a Typhoon battleship I might add) and is around 30% more massive.
Actually none of them approach a Vaga in speed, not one can catch it and I seriously doubt one could get tracking on a Vaga to shoot it not to mention issues with MWD and Amarr ships and lasers and cap. A Curse is dangerous enough to a Vaga to make the Vaga pilot stay away but a Curse would never kill a Vaga unless the Vaga pilot screws-up badly.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Grytok
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Posted - 2008.04.02 22:07:00 -
[58]
Edited by: Grytok on 02/04/2008 22:10:03 You're right there Rells.
Nanoships are not the problem, as there's lots of counters... ask any entity how much nano-ships they loose on a daily basis that do that kind of roaming gangs.
The nano-ships are only heavily seen these days, as you get blobbed at every ocassion, and the nano-ships gives you an opportunity to run from them.
Try it sometimes. Get out there with a gang of 15 not nanoed ships and fly 10 jumps into hostile space, before you encounter that greeting commitee waiting for you with 10 carriers and 50 other ships. .
Please visit your user settings to re-enable images. |

Wet Ferret
Center for Advanced Studies
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Posted - 2008.04.02 22:19:00 -
[59]
Originally by: Eowaen It's the shield extenders.. you can easily fit 2 large t2 extenders to vaga which leads to insane hp buffer. Just raise pg needs like armor plates. 1600mm plate 500 pg, large shield extender II 165 without skills..
Hahaha.
Let's not nerf the vaga, let's nerf every shield tank in the entire game instead! Nevermind that Caldari and Minmatar ships (the most prominent shield tankers) have the lowest and second lowest available powergrid respectively.
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Gamesguy
D00M. Triumvirate.
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Posted - 2008.04.02 22:20:00 -
[60]
Originally by: Tarron Sarek Edited by: Tarron Sarek on 02/04/2008 21:56:08
Originally by: Rells You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily.
This alone is reason for debate. Is a 1:9 relation ok? What do you do against a nano gang? 5:45 ?
edit: I'm not against nano ships, but I'm against badly balanced content. Please fix polycarbon rigs by bringing them in line with other speed rigs/modules.
A smaller mixed gang with a good setup can beat a larger nano-gang, unless the nano-gang has a lot of falcons, which is a problem with the falcon, not a problem with nanos.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.04.02 22:30:00 -
[61]
when gang vs gang fight, ship setups become less important, player skills and tactics become more important.
It's very hard to judge performance of gang vs gang fight based on ship setups only. Even with both gangs are equally skilled, there's considerable random factor in chosen tactic for specific situations, too many decisions that cannot be predicted.
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Reem Fairchild
Shadow Forces Inc.
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Posted - 2008.04.02 22:37:00 -
[62]
Originally by: Imperator Jora'h
All fine ships although a fast Abso? It's base speed is 150 m/s (same as a Typhoon battleship I might add) and is around 30% more massive.
It's done. It's the weapon system that makes it a good "nano-ship" candidate. It's not all about pure speed when it comes to this type of ships. It's like how the Ishtar is slower, heavier and has less low slots than the Deimos, yet the Ishtar is the one that people tend to speed fit because of its weapon system.
Quote: Actually none of them approach a Vaga in speed, not one can catch it and I seriously doubt one could get tracking on a Vaga to shoot it not to mention issues with MWD and Amarr ships and lasers and cap.
Ok, I keep seeing this about the tracking, so let's illustrate how wrong you are with an example. I'm using stats from EFT and feeding them into the tracking guide on this site.
Assume a Harbinger with tech 2 medium beam lasers (and a pilot with average skills) using Standard crystals. No tracking mods or target painters or whatever.
It's being orbited by a 6 km/s Vagabond at 20 km range.
The Harbinger will hit with almost 50% accuracy.
Get a few tracking mods and a target painter on there, and we're talking 70-80% accuracy.
Now, imagine a Zealot which has enough range with Pulses (that have much better tracking and higher damage than beams) and can be fitted for speed so it can keep its tranversal down....
Quote: A Curse is dangerous enough to a Vaga to make the Vaga pilot stay away but a Curse would never kill a Vaga unless the Vaga pilot screws-up badly.
The reverse is also true though.
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Rawr Cristina
Naqam
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Posted - 2008.04.02 22:51:00 -
[63]
Originally by: Wet Ferret
Originally by: Eowaen It's the shield extenders.. you can easily fit 2 large t2 extenders to vaga which leads to insane hp buffer. Just raise pg needs like armor plates. 1600mm plate 500 pg, large shield extender II 165 without skills..
Hahaha.
Let's not nerf the vaga, let's nerf every shield tank in the entire game instead! Nevermind that Caldari and Minmatar ships (the most prominent shield tankers) have the lowest and second lowest available powergrid respectively.
Minmatar ships have plenty more PG than they actually need, though, whereas Caldari struggle desperately in that area (despite both being shield tankers)
Ishtar - 700 PG Vagabond - 885 PG Cerberus - 635 PG
Deimos - 990 PG Muninn - 1160 PG Eagle - 875 PG
Astarte - 1450 PG Sleip - 1460 PG Nighthawk - 710 PG
the fact that a Vaga has natural EM / Therm resists and can easily get away fitting 2 lg shield extenders makes it very hard to kill, imo, compared to the Ishtar and Curse which drop like a brick the second you put any damage on them. ...
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Franga
NQX Innovations
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Posted - 2008.04.02 23:39:00 -
[64]
Edited by: Franga on 02/04/2008 23:42:51
Originally by: Tarminic
Originally by: Corstaad Tarminic pull him out of warp when he goes to engage the lol dessie's and kill him .
And what's to keep the plot from simply disengaging?
Jedi Mind-tricksies.
I still support the idea that nano-faggotry needs a looking at. I don't often advocate for a nerfing, but when you have to fight something with the exact same something (fight fire with fire) in a game that says there are boundless options for pew-pew, I call 'naughty'. This is very similar to the time of ECM superiority.
Friggin' throns had two multi-specs as standard. Even the esteemed Ifni was whinging about it.
I ask you - Is this right? Is it good? Is it fluffy?
If you answered no to any of these questions - I am shocked and appalled and demand a nerf or boost of some description.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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Dianeces
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Posted - 2008.04.02 23:47:00 -
[65]
I was going to put in a pre-emptive "This thread is ****ty.", but it's too late for that. Thread is really ****ty and going downhill fast. I, for one, look forward to seeing the same arguments from the other thread repeated in this one.
Please visit your user settings to re-enable images.
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hylleX
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Posted - 2008.04.02 23:51:00 -
[66]
Its bothers me alot that people wont even try to think before hitting the forums and crying neeerf!
Hmm, since when does a nanogang pwn anything? it doesnt take vagabonds to kill other vagabonds. Ever heard of a ship called Curse, or maybe a lacheisis? And then we another one called falcon with a bigger brother called rook. There you go, the nanoships wont dare to approach you if you're in a curse, and can target you if you have a falcon/rook/lacheisis/arazu..
People is just to sad panda because their drakes and battleships cant kill nanosquads.
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Goumindong
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Posted - 2008.04.02 23:56:00 -
[67]
Originally by: Gamesguy
A smaller mixed gang with a good setup can beat a larger nano-gang, unless the nano-gang has a lot of falcons, which is a problem with the falcon, not a problem with nanos.
No, they can drive off a larger nano-gang that doesn't have any ECM or ewar of any type.
They can't kill it. To do that they need nano-ships. http://eve-files.com/dl/154147
Please visit your user settings to re-enable images. Vote Goumindong for CSM[/url] |

Gamesguy
D00M. Triumvirate.
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Posted - 2008.04.03 00:00:00 -
[68]
Originally by: Goumindong
Originally by: Gamesguy
A smaller mixed gang with a good setup can beat a larger nano-gang, unless the nano-gang has a lot of falcons, which is a problem with the falcon, not a problem with nanos.
No, they can drive off a larger nano-gang that doesn't have any ECM or ewar of any type.
They can't kill it. To do that they need nano-ships.
Yes and a plated rapier with no mwd is a nanoship according to you.
Do me a favor and never reply to me again, because I'm done arguing with you.
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Imperator Jora'h
Hedion University
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Posted - 2008.04.03 00:07:00 -
[69]
Originally by: hylleX Its bothers me alot that people wont even try to think before hitting the forums and crying neeerf!
Hmm, since when does a nanogang pwn anything? it doesnt take vagabonds to kill other vagabonds. Ever heard of a ship called Curse, or maybe a lacheisis? And then we another one called falcon with a bigger brother called rook. There you go, the nanoships wont dare to approach you if you're in a curse, and can target you if you have a falcon/rook/lacheisis/arazu..
People is just to sad panda because their drakes and battleships cant kill nanosquads.
Fine. But how do you KILL a Vagabond?
Almost every other ship in the game is catchable (except maybe a CovOps but that is true of the whole class). CCP has said in the past that they want pilots to commit to battles. Essentially put their money on the table and risk it. They mentioned this when toying with carriers.
While you can run off a Vagabond it is damn difficult to actually catch it and kill it without another Vagabond.
All your examples above can prevent a Vagabond from engaging effectively (EW can do that to most anyone). None of it will kill a Vaga though whereas most other ships in EVE faced with that have a good chance at dying.
I think part of the issue is that Vagas seem darn near invulnerable as a practical matter unless you have a Vaga or maybe a Huginn with you. If they cannot kill you they can get away almost with impunity. I am not suggesting they should roll over and die to everything but they should have an Achille's Heel that every race can bring to bear against it. Ordinarily this is the way of EVE...some things you will own, other things will own you.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.03 00:11:00 -
[70]
Edited by: Cpt Branko on 03/04/2008 00:13:26 Edited by: Cpt Branko on 03/04/2008 00:12:39 Edited by: Cpt Branko on 03/04/2008 00:12:08
Originally by: Imperator Jora'h
Vaga is still invulnerable. Even when his cap is gone he can still ride out the current cycle of his MWD and then coast which should easily get him well beyond any trouble and then he can warp away.
If you did that to a (say) Sac or Eagle they'd be dead in short order.
Unlike the nano-Sacriledge and nano-Ishtar, Vagabonds both cannot perma-MWD, cannot do DPS while MWD-ing and aren't cap injected as a rule.
So it's obviously the Amarr/Gallente nanoships with tracking-independent weapon systems which need a nerf according to your logic because they're way way less vunerable.
If anything, Vagabonds are the easiest of nanos to kill once they actually engage you, and quite definitely the easiest ones to drive off.
However, coming from someone who thinks Absolutions cannot track Vagabonds, well, 
Get a clue before you post.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.04.03 00:13:00 -
[71]
Originally by: Gamesguy
Originally by: Goumindong
Originally by: Gamesguy
A smaller mixed gang with a good setup can beat a larger nano-gang, unless the nano-gang has a lot of falcons, which is a problem with the falcon, not a problem with nanos.
No, they can drive off a larger nano-gang that doesn't have any ECM or ewar of any type.
They can't kill it. To do that they need nano-ships.
Yes and a plated rapier with no mwd is a nanoship according to you.
Do me a favor and never reply to me again, because I'm done arguing with you.
What? Taking your ball and going home when someone beats you? Are you 8?
No, a rapier is a nanoship. In the same way a vagabond is a nanoship. That doesn't make every rapier a nanoship, i just means a rapier is.
Guys, its totally easy to counter nano-ships everyone just has to train minmatar cruiser five and recons!
its like your stupid insistence that nano-gangs cant have ewar. Except even more stupid because at least ewar can be used across many different training courses.
Vote Goumindong for CSM |

Dianeces
The Illuminati. Triumvirate.
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Posted - 2008.04.03 00:20:00 -
[72]
Goum, can you do me a favor? I heard you once used maths to prove that Tempests are better than Megathrons, something to do with Hail. Mind showing that to us again?
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.03 00:22:00 -
[73]
Originally by: Goumindong
Guys, its totally easy to counter nano-ships everyone just has to train minmatar cruiser five and recons!
Sticking interdiction maneuvers and the mindlink in your head on your Harbringer would greatly help, but I assume you're just too lazy to train for it.
Originally by: Goumindong
But no one says they are invulnerable, they say that properly piloted they are invulnerable to ships that are not-nano ships.
I will assume properly piloted means they're clairvoyant and just know there won't be any uncloaking suprises, know the entire gang composition and fittings in advance? Well, yeah, taking all those into account, yes.
At any rate: 1) depending on fit, the Huggin/Rapier can but don't have to be nanoships. If a nanoship is everything that is more agile then a BC/BS then OK, you've just redefined the term to suit your purposes.
2) Interceptors. Or now you shouldn't need tacklers because they go fast?
3) You should NOT be whining about how you need to train Minmatar Cruiser V or whatever - if someone brings a lot of ewar, best way to counter it is to have a number of people with Caldari Cruiser V. It's how it works.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Bellum Eternus
Death of Virtue Sex Panthers
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Posted - 2008.04.03 00:30:00 -
[74]
Originally by: Rells I would just like to take a moment to cover the real nano problem in Eve and how it should be addressed.
The problem, put simply, is that pilots in the forums are not creative enough, nor tactically minded enough to think of a counter to nano oriented ships. Vagabonds, Faction Crows and all other nano ships can be caught given skilled pilots and the right combination of gear. The result is the destruction of billions of isk and that oh so fun feeling of accomplishment. Is this a miracle? Nope. Some rather simple techniques and tactics can do it. You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily. Swap in a Rapier or Hugin or something with more dps and it will be a slaughter with less ships. Killing that faction interceptor can be done with a single tech 1 frigate and a bit of skill. Interdictors need to go fast to live. Ditto for interceptors and fast cruisers. Vagabonds with webs on them get squished like grapes.
To fix this prevalent problem in the Eve universe we need CCP to do ... ABSOLUTELY NOTHING. If anything they should restore interdictors to their old speed levels and simply wait for the players to wise up or quit. Destroying the game for the sake of people that can not think on their feet, are unable to employ tactical teamwork and think "creativity" is a Christmas display at Wal-Mart is not the answer to anything.
Thanks for your time. 
Yet again Rells fails to impress. I want my minute and thirty seconds back thanks. 
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Chelone
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Posted - 2008.04.03 00:38:00 -
[75]
Originally by: Rells The problem, put simply, is that pilots in the forums are not creative enough, nor tactically minded enough to think of a counter to nano oriented ships...You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily.
Oh! So it only takes outnumbering the enemy by a factor of 9:1! Yep, no problem here.
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Crackzilla
|
Posted - 2008.04.03 00:44:00 -
[76]
Originally by: Gamesguy Yes and a plated rapier with no mwd is a nanoship according to you.
You as well as everyone in here knows that regardless of how poorly a rapier is setup, its still a nano. There is only 1 setup with *maybe* a minor variation or two for a "proper" setup. Check any killboard if you've forgotten.
Its a shame that a game designed for versatile setups is going this way. Perhaps CCP can help by selling nanos preconfigured and include joystick support for those that want to play Wing Commander.
A vaga with an armor tank is a joke setup, a rapier without a mwd is a joke setup. It takes nanos to kill nanos.
Originally by: Goumindong
Guys, its totally easy to counter nano-ships everyone just has to train minmatar cruiser five and recons!
truth.
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Tobias Sjodin
Ore Mongers Black Hand.
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Posted - 2008.04.03 00:47:00 -
[77]
Originally by: Derrys
The problem is one of balance. Most days, my overview looks like:
Vagabond Vagabond Ishtar Rapier Ishtar Rapier Taranis Falcon Vagabond Rapier
and it gets old really fast.
That's a group of 10 ships tailored to work well with eachother. It's a very effective tactic that is one of the few setups that can deal with some the megablobs of 0.0. Mostly the people who fly this type of gang want to fight small gang fights, not face 40 BS and 40 mixed battlecruisers and support with 10BS of their own.
This is the cause and effect of what happens when you have large amounts of people clustering up in central areas of 0.0. And they're one of the few methods of dealing with the boredom of huge fleet lagfests. Two falcons and a nano group can still take on a group of 15-20 mixed BS/BC which is what many of the unimaginative 0.0-alliances keep on bringing. And they often succeed because of how well thought through this type of setup is.
So it's not the lack of a counter that is the problem, it's the fact that many of these 0.0 alliances aren't well-knit together. They are just a bunch of different people who warp "whatever" to one gate and hope it will work out. And then come cry to the forums when much better organized people come in and kill them.
Don't blame game mechanics again. Blame yourselves, and your lack of ability to adapt as a team.
Black Hand.
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.03 00:49:00 -
[78]
Originally by: *****zilla
A vaga with an armor tank is a joke setup, a rapier without a mwd is a joke setup. It takes nanos to kill nanos.
So suddenly every ship with a MWD is a nanoship?
Is a plated rupture a nanoship? it gets to disengage versus BC/BS, it's got a MWD, it has to be a nanoship. How about a plate phoon with MWD? Also a nano-ship?
If said Rapier isn't speedfitted (overdrives, polycarbons), it's NOT a nanoship. MWD is preety much standard fitting.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Goumindong
|
Posted - 2008.04.03 00:56:00 -
[79]
Originally by: Cpt Branko
Sticking interdiction maneuvers and the mindlink in your head on your Harbringer would greatly help, but I assume you're just too lazy to train for it.
No, i already have, its just not as effective as you think. Nor is it as reasonable. http://eve-files.com/dl/154147
Please visit your user settings to re-enable images. Vote Goumindong for CSM[/url] |

Gamesguy
|
Posted - 2008.04.03 01:18:00 -
[80]
Edited by: Gamesguy on 03/04/2008 01:17:51
Originally by: Goumindong
What? Taking your ball and going home when someone beats you? Are you 8?
I've already stated my reasons in that 40 page nano thread. I can't help it if you missed it.
Quote: No, a rapier is a nanoship. In the same way a vagabond is a nanoship. That doesn't make every rapier a nanoship, i just means a rapier is.
Guys, its totally easy to counter nano-ships everyone just has to train minmatar cruiser five and recons!
This is why arguing with you is pointless. All you do is reiterate your points and over again, you never debate, you're like a drone, you just say the same thing over and over again in hopes people will get tired of typing and then declare victory.
You are not the creator of this game, you're not a dev, please find me a GM that declared the rapier a nanoship no matter what fit you put on it. The rapier is a force recon ship, not a nanoship, it can be fitted as a nanoship, but that doesn't make it a nanoship by default.
Quote: its like your stupid insistence that nano-gangs cant have ewar. Except even more stupid because at least ewar can be used across many different training courses.
Where did I insist nanogangs can have no ewar? What you've never heard of nano-curses? Or nanoed arazus and rapiers? Most recon cruisers can be nanoed reasonably well. The falcon is not a nanoship, because in order to nano it well, it needs its low slots, which takes away from its Ewar capabilities, it cannot do both ewar and nano at the same time. A mwd does not make it a nanoship.
But I'm sure you will reply with the same crap you said in the other thread 50 times, and this is why debating with you is utterly pointless, its like debating with a tape recorder.
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Gamesguy
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Posted - 2008.04.03 01:22:00 -
[81]
Originally by: Goumindong
Originally by: Cpt Branko
Sticking interdiction maneuvers and the mindlink in your head on your Harbringer would greatly help, but I assume you're just too lazy to train for it.
No, i already have, its just not as effective as you think. Nor is it as reasonable.
Funny, in every lossmail of your harbinger it shows a rapid deployment link fitted, not interdiction manuvers.
Its only unreasonable because it would take effort, and we all know you're supposed to be able to just blob the enemy with t1 cruisers and bcs till they die right?
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Kolwrath
Imperial Shipment
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Posted - 2008.04.03 01:53:00 -
[82]
Originally by: Rells You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily.
All you need is 8 vs 1 to kill a nano? Sounds balanced to me. 
Or of course there is the other solution touted in all of these pro nano threads: just train up Minimitar Cruiser V and Recon IV! One ship to catch them all! 
Originally by: Chaos Space Marines
Do you hear the voices, too?!?!
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burek
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Posted - 2008.04.03 02:03:00 -
[83]
In before a really long winded, void of clue posts that make me want to jump of my balcony, by Goumindong.
Nanos are hardly as much of a problem as a handful of lazy forum loudmouths make it out to be. Try playing the game instead of yapping on about it on a million of forums all the time. |

Herring
Alcatraz Inc. Tactical Narcotics Team
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Posted - 2008.04.03 02:14:00 -
[84]
I hate the idea of a nerf. Even though I don't fly nanos, don't fly vagabonds, the people that do spend a ****load of money to make them go zoom.
Tbh just add a bonus to the missile velocity and/or explosion velocity of stealth bombers if you want a more obvious counter. ALL stealth bombers. Without nerfing the other bonuses they currently have. Makes them a little less sucky, more of a danger to nanoships of all kinds (including interceptors), without increasing their overall dps on 'normal' ships.
Never ask for a nerf. 
Boost patch...nerfs: 1) faction passive shield resistance amplifiers, 2) exploration radar sites, 3) faction co-processors |

Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.03 02:20:00 -
[85]
Originally by: Kolwrath just train up Minimitar Cruiser V and Recon IV! One ship to catch them all!
Recon 5 is *highly* *highly* recommended. And faction webbers. And overheating. See, once a nano sees a few huginns/rapiers, they'll be racing to get out of your web range. You'll need the range to hold the web.
Originally by: burek
Nanos are hardly as much of a problem as a handful of lazy forum loudmouths make it out to be. Try playing the game instead of yapping on about it on a million of forums all the time.
We do play. Either we gank a ratter/miner, or we encounter another nano gang. Both get old. Many miss slugfests, tactics, or fair fun fights. Now its about who plays more, has more isk, and the "right" mods.
If this wasn't such an issue, would both sides be so vocal? This obviously means something to someone.
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Vaal Erit
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Posted - 2008.04.03 02:39:00 -
[86]
I like how people talk about counters and nano-ships need a counter or whatever.
Do we have a counter for everything in EVE? HELL NO
Where's my Capital ship counter, where's my cloaking ship counter, where's my "this guy is sniping me at 240km counter him now!" button.
The game is not based around counters, it is based on roles. Maybe you should read the description of the Vagabond.
Nanos ships use their speed and WEAK combat abilities to GANK people. They usually have to blob to kill enemies that are fit for PvE.
Guess what, if you are killed by a nano-gang, that means it was probably 7 or more vs 1 and guess what, if they were in caracals, you'd STILL BE DEAD. You probably died because you did something dumb. I caught a drake and an astarte jumping into my vaga on two separate occasions and they happily went back to the gate and jumped back through. They both had MWD making them unbumpable so wtf how did my overpowered nano-ship of doom fail to kill?
Such ******** posts in this thread. Maybe slightly nerf polycarbons and tweak stacking, but fast ships should be viable. Actually I'd nerf the nano-ishtar but thats just because I have jealousy because that thing is the ultimate pwn mobile, nano'ed or not.
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Crackzilla
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Posted - 2008.04.03 02:49:00 -
[87]
Edited by: *****zilla on 03/04/2008 02:50:28
Originally by: Vaal Erit Where's my Capital ship counter, where's my cloaking ship counter, where's my "this guy is sniping me at 240km counter him now!" button.
1) Battleships & neuts & ecm (for nanos these are annoyances, for caps these are death) 2) Everyone including ccp agrees with cloaks/afk 3) Ignore it, then warp out.
Most on either side don't want a complete nerf bat. Most want some tweaks and to make something other than huginns/rapiers/lag to be feared by nanos.
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Mr QUE
Federal Navy Academy
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Posted - 2008.04.03 03:44:00 -
[88]
Originally by: Rells I would just like to take a moment to cover the real nano problem in Eve and how it should be addressed.
The problem, put simply, is that pilots in the forums are not creative enough, nor tactically minded enough to think of a counter to nano oriented ships. Vagabonds, Faction Crows and all other nano ships can be caught given skilled pilots and the right combination of gear. The result is the destruction of billions of isk and that oh so fun feeling of accomplishment. Is this a miracle? Nope. Some rather simple techniques and tactics can do it. You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily. Swap in a Rapier or Hugin or something with more dps and it will be a slaughter with less ships. Killing that faction interceptor can be done with a single tech 1 frigate and a bit of skill. Interdictors need to go fast to live. Ditto for interceptors and fast cruisers. Vagabonds with webs on them get squished like grapes.
To fix this prevalent problem in the Eve universe we need CCP to do ... ABSOLUTELY NOTHING. If anything they should restore interdictors to their old speed levels and simply wait for the players to wise up or quit. Destroying the game for the sake of people that can not think on their feet, are unable to employ tactical teamwork and think "creativity" is a Christmas display at Wal-Mart is not the answer to anything.
Thanks for your time. 
and you don't see a problem with it taking 8 ships to take out a nano. hummmmmm somthing wrong with you all's thinking
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Corwain
DIE WITH HONOUR
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Posted - 2008.04.03 03:45:00 -
[89]
Originally by: Reem Fairchild
Originally by: Corwain By definition a raiding party is a mobile group that can launch a surprise attack, not a surprise retreat.
It implies both. Stop being daft.
You're the one being daft. I just linked you to the official definition of raid, and it's multiple variations on suprise, and attack. Nowhere on the page does it say anything about running away whenever you bloody feel like. Find me a counter definition and/or stop saying anything like "implies".
I think you being Minmatar implies your biased, does that make it true? I dunno. I have no evidence to support such a statement, the same as you have no evidence that a raid is a retreat. -- Distortion| Distortion 2 Preview |

oilio
State War Academy
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Posted - 2008.04.03 03:47:00 -
[90]
Are there such things as "faction crows" ?
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Ayari
Caldari Independent Navy Reserve The Fourth District
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Posted - 2008.04.03 03:52:00 -
[91]
Originally by: Tobias Sjodin
Originally by: Derrys
The problem is one of balance. Most days, my overview looks like:
Vagabond Vagabond Ishtar Rapier Ishtar Rapier Taranis Falcon Vagabond Rapier
and it gets old really fast.
That's a group of 10 ships tailored to work well with eachother. It's a very effective tactic that is one of the few setups that can deal with some the megablobs of 0.0. Mostly the people who fly this type of gang want to fight small gang fights, not face 40 BS and 40 mixed battlecruisers and support with 10BS of their own.
What if you don't have a megablob? I know my alliance doesn't. We'd like to enjoy small gang fights too, but not a lot of our members can fly HACs. Most of the time we run Inty/BC/Ewar gangs.
It's certainly not impossible to kill nanos, we've killed quite a few ourselves, it's just dull that there's no variety. I guess a lot of people including myself just get turned off by flavour of the month min-maxing setups.
Caldari Independent Navy Reserve |

GateScout
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Posted - 2008.04.03 04:25:00 -
[92]
Originally by: Rells You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily.
Yeah...I'm sure there are a ton of guys hanging around in destroyers just waiting on your nano gang. 
Be the time anyone refits to counter a nano gang...that gang has left.
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Ulstan
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Posted - 2008.04.03 04:44:00 -
[93]
Quote: Nope. Some rather simple techniques and tactics can do it. You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily.
Come on, Rells :D The fact that 9 guys can kill 1 guy isn't an indication of balance.
I know what you mean though, mostly. My primary beef with nano ships is how it's trivially easy to go fast enough to be completely immune to every single missile shot by every single ship on the battlefield.
No tank ever gives you that such power, and you aren't immune to turrets like that either - if someone manages to maneuver you into having a low transversal, you get hit.
I think precision missiles, need a boost. Especially precision heavies.
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Dez Affinity
Ore Mongers Black Hand.
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Posted - 2008.04.03 05:17:00 -
[94]
You can't roam in Battleships anymore because you just get Doomsdayed/Hotdropped or blobbed, if you are bringing out BS for 20+ jumps you need a lot of them, or at least a lot of support.
Nanos are not undefeatable, I also don't understand the arguement about it taking 8 Destroyers and a Dictor to pop a faction Vaga, so what if it takes 9 ships to pop a Vaga, it will take more than 8 Destroyers to break the tank of a well tanked BS anyway, especially if the BS starts dropping them. Before anyone says it, yes a ship can tank 1400 dps, of a full gank fitted set of Destroyers, and that DPS won't last long.
It's easy to kill nanos if you have the pilots, bring a couple of rapiers with you and small nano gangs will thing twice about engaging you, larger ones will at least lose 1 or 2 ships.
Neuts, they really mess up a nanos cap and hit at 25km, which is more than the max t2 scram range, so they either have to go out of scram range to stop dying or die.
Inty spam, a crap load of inties really do quite well, combine this with some missile ships and you will see some nanos going pop pretty quick. Sure you will lose a couple inties, but they are cheap ships and easy to train for.
Now instead of whining, do something about it, there are plenty of ways to kill nanos just as there are plenty of ways to kill BS. _______________
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Mr QUE
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Posted - 2008.04.03 06:14:00 -
[95]
Originally by: Dez Affinity You can't roam in Battleships anymore because you just get Doomsdayed/Hotdropped or blobbed, if you are bringing out BS for 20+ jumps you need a lot of them, or at least a lot of support.
Nanos are not undefeatable, I also don't understand the arguement about it taking 8 Destroyers and a Dictor to pop a faction Vaga, so what if it takes 9 ships to pop a Vaga, it will take more than 8 Destroyers to break the tank of a well tanked BS anyway, especially if the BS starts dropping them. Before anyone says it, yes a ship can tank 1400 dps, of a full gank fitted set of Destroyers, and that DPS won't last long.
It's easy to kill nanos if you have the pilots, bring a couple of rapiers with you and small nano gangs will thing twice about engaging you, larger ones will at least lose 1 or 2 ships.
Neuts, they really mess up a nanos cap and hit at 25km, which is more than the max t2 scram range, so they either have to go out of scram range to stop dying or die.
Inty spam, a crap load of inties really do quite well, combine this with some missile ships and you will see some nanos going pop pretty quick. Sure you will lose a couple inties, but they are cheap ships and easy to train for.
Now instead of whining, do something about it, there are plenty of ways to kill nanos just as there are plenty of ways to kill BS.
I think your wrong it only takes 1 destroyer to take down a BS maybe 2, the tank goes when cap is gone BS's can't hit small ships sure it would take a while but it will still lose to a frig or 2
Kill th speed it is stupied, the inti should be the only ships going over 1K/ms :)
make fights fights not who can run away the fastest
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Dez Affinity
Ore Mongers Black Hand.
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Posted - 2008.04.03 06:20:00 -
[96]
Originally by: Mr QUE I think your wrong it only takes 1 destroyer to take down a BS maybe 2, the tank goes when cap is gone BS's can't hit small ships sure it would take a while but it will still lose to a frig or 2
Kill th speed it is stupied, the inti should be the only ships going over 1K/ms :)
make fights fights not who can run away the fastest
If a destroyer kills a BS, the BS is badly setup, simple as. It should permatank 200 dps with ease. I've killed plenty of big ships in small ships and know how easy it is for it to go the other way, a proper fit would have saved them. There is no way the BS should cap out tanking 200 DPS, it just shouldn't. Also you are wrong BS can hit small ships, again if fit properly, e.g. webs, neuts, drones.
If it's only Inties going over 1km/s then how do you kill Inties? Other Inties? Rapiers? Heavy Neuts? Oh wait all these things apply to NanoHacs too! _______________
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Crackzilla
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Posted - 2008.04.03 06:41:00 -
[97]
Originally by: Dez Affinity If it's only Inties going over 1km/s then how do you kill Inties? Other Inties? Rapiers? Heavy Neuts? Oh wait all these things apply to NanoHacs too!
1) Ceptors aren't using drones for a significant amount of dps 2) Ceptors have no tank (versus a hac with 8k shields and nice resists) 3) Ceptors aren't fitting battleship sized shield extenders for a buffer tank 4) Ceptors pop very very quickly after a nice hit, unlike a nano hac which can tank a few wrecking hits and stay in shield 5) You're suggesting that we need nano hacs because they're the only way to counter the evil evil ceptor threat 6) No one is complaining that ceptors go too fast.
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Dez Affinity
Ore Mongers Black Hand.
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Posted - 2008.04.03 07:08:00 -
[98]
Originally by: *****zilla
1) Ceptors aren't using drones for a significant amount of dps
Only one ship uses drones for a significant amount of DPS and that is the Ishtar, it also doesn't fit guns that are worth a damn.
Originally by: *****zilla
2) Ceptors have no tank (versus a hac with 8k shields and nice resists)
It's a cruiser, it should have more shields, the ship costs more, so why not?
Originally by: *****zilla 3) Ceptors aren't fitting battleship sized shield extenders for a buffer tank
Some fit CRUISER SIZED SHIELD EXTENDERS oh shi.
Fitting LSE's sometimes compromises the guns you can use or whether you can fit a cap injector.
Originally by: *****zilla
4) Ceptors pop very very quickly after a nice hit, unlike a nano hac which can tank a few wrecking hits and stay in shield
Ceptors pop just as quickly as a nano hac once webbed properly.
Originally by: *****zilla 5) You're suggesting that we need nano hacs because they're the only way to counter the evil evil ceptor threat
No I wasn't, I was saying that why is it ok for Inties to go that fast and not hacs? Sure inties don't do as much damage, but they are just as or infact more 'unkillable' than nano hacs. Then I said that the ways you kill a ceptor are the same way you kill a nanohac.
Originally by: *****zilla 6) No one is complaining that ceptors go too fast.
So? I was making a point, read above.
It costs a lot more to fit a nanohac than to fit an inty, so why shouldn't the dps and tank be proportionate? _______________
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Ambien Torca
Federal Navy Academy
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Posted - 2008.04.03 07:42:00 -
[99]
Neutralizers are by no means absolute counter, just go see that new "Need for Speed: Final Fantasy" from video forum (btw, nice vid RAT). Just about all nanocruisers can fit cap injector to fight that.
So why are people not so worried about ceptors? Gank and tank simple, plus most ceptors also have much less range in their weapons (no drones for most part and no heavy missiles).
I can understand why people use nanoships for roam, but it shouldn¦t take something like very specialized gang to counter them (for example 10 plate rapiers, 10 plate curses with drone speed mods and as many guardians as you can cram with you + linking BC/command running skirmish links). And when I¦m talking about countering them I mean that if nanogang engages they risk losing most of their ships (just like most other gang types do). Defenders usually don¦t have time to set up fancy gangs before opportunity for a fight is already over. Eventually people will adapt to the limit of the game but it will make it quite homogenous, could probably argue that it already is.
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Vaal Erit
Science and Trade Institute
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Posted - 2008.04.03 08:05:00 -
[100]
Geez, *****zilla, okay let's do it very simply and very slowly:
Wahh Nano ships are overpowered -No you can beat them with a few ships or different tactics Wtf I need more than one ship/tactic to kill a nanoship! Nerf it!!!
Wahh Capital ships are overpowered -No you can beat them with multiple BS and lots of ships Wtf I need more than one ship/tactic to kill a capital ship! Nerf it!!!
Wahh Tanked Megathron is overpowered -No you can beat is with multiple BS or a few BS + ewar + tackler Wtf I need more than one ship/tactic to kill a Megathron! Nerf it!!!
Wahh Sniper Rokh is overpowered -No you can beat it but you needa cov ops friend + dictor, etc. Wtf I need more than one ship/tactic to kill a sniper BS! Nerf it!!!
Wahh ECM is overpowered -NO you can beat it, get gang mates or pray that your ECCM gets lucky Wtf I need more than one ship/tactic to kill an ECM ship! Nerf it!!!
I can go on and on, a lot of times in EVE you are outnumbered or outgunned or outclassed and have to go home (by the pod express) and refit for a certain role. You can either adapt or die. There is not third whine on the forums option because your caracal can't insta pop a vagabond. Adapt. Die.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.03 08:16:00 -
[101]
Originally by: Vaal Erit Wahh Nano ships are overpowered -No you can beat them with a few ships or different tactics Wtf I need more than one ship/tactic to kill a nanoship! Nerf it!!!
Yes, fly nanos and nano support ships. Problem solved.
Originally by: Vaal Erit
Wahh Capital ships are overpowered -No you can beat them with multiple BS and lots of ships Wtf I need more than one ship/tactic to kill a capital ship! Nerf it!!!
Bring yet more nanos and more nano supports (ie jammer). A cap doesn't pose that much risk to a nano gang. Mostly annoyance if they lose drones.
Originally by: Vaal Erit
Wahh Tanked Megathron is overpowered -No you can beat is with multiple BS or a few BS + ewar + tackler Wtf I need more than one ship/tactic to kill a Megathron! Nerf it!!!
The typical nano gang can pop a tanked bs. If it is a rr bs gang, point, then wait for more nanos to show up.
Originally by: Vaal Erit
Wahh Sniper Rokh is overpowered -No you can beat it but you needa cov ops friend + dictor, etc. Wtf I need more than one ship/tactic to kill a sniper BS! Nerf it!!!
Sniper won't have a point and isn't a risk. Best case for the Rokh it warps off. Not much risk for the nanos.
Originally by: Vaal Erit
Wahh ECM is overpowered -NO you can beat it, get gang mates or pray that your ECCM gets lucky Wtf I need more than one ship/tactic to kill an ECM ship! Nerf it!!!
You brought enough nanos right?
Originally by: Vaal Erit Adapt. Die.
Yes, fly nanos. I'm starting to see a trend here. If you happen to take a few losses, run. If you can't kill something bring more nanos/support.
For those just starting the game, you too can be involved in pvp after only 6+ months (whatever) of training!
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Lord WarATron
Black Nova Corp Band of Brothers
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Posted - 2008.04.03 08:38:00 -
[102]
Nanoships zooming around is fine. What needs to be done, however, is for people who fight nanoships to be able to tackle them.
The issue is not "nerf nano". Rather, it is to boost counters to allow people to kill nano pvpers. Currently, If I want to kill off a nanoship, I need to use a nanoship to tackle it. its a bit like the old ECM debate prior to ecm nerf, where everyone fitted ecm and the counter to ECM was ECMing the enemy first. PvP became a battle of who could ECM the fastest
CCP fixed that. People started abusing nos on non-amarr ships, and CCP nerfed that. Dampners became the new tactic, and those got nerfed.
Basically, any tactic that give the pilto low risk pvp at the expensive of the opponent having high risk pvp for simaler numbers get nerfed. WCS pvp got nerfed. Non-Cov Ops cloak pvp got nerfed.
Yes, there will be those saying that people are not creative enough to kill nano-pvpers. As a nano-pvper myself I disagree, rather, the tools available are not practical for this new style of pvp.
Webs dont have long enough range, webs do not slow targets down fast enough, neuts are only viable for longer battles since a nanoship can use its existing velocity to move outside nuet range, or cycle mwd between neut cycles to escape. Having Huggins etc just means that the nanogang blobs up untill it can win, or just escape easaly. And even Huginns are not effective enough unless they are nanoed up to lock down a nanoship for long enough for it to slow down.
Yeah people will say use super rare rat loot like officer gear and faction to tackle a fully player manufacturable t2 fitted and rigged ship. That is not competitive at all and neither is it practical.
Back to point, there needs to be more realistic counters to nanoships other than using nanoships themselves. --
Billion Isk Mission |

Grytok
moon7empler Ev0ke
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Posted - 2008.04.03 08:45:00 -
[103]
nano-ships = guerilla-tactics
These got popular the very moment, the bigger entities started blobbing.
There is no choice left, when roaming through 0.0 with less then 20 people.
Either you nano or you die within 10 jumps into hostile territory to a 50+ blob including a few carriers, just to be sure on the defending side there. .
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Jitabug
Salvage Junkies
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Posted - 2008.04.03 08:47:00 -
[104]
Originally by: Imperator Jora'h
More to the point there are many ships/gang setups in EVE to deal with a spider tank. Seems the counter to Vagabonds is more Vagabonds. That or 9+ ships and hope the Vaga pilot loses connection or passes out or has is girl friend walk into the room naked with her cute girlfriend who is also naked.
If you can arrange this, I'll buy you a Vaga.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.03 08:52:00 -
[105]
Originally by: Grytok ...the bigger entities started blobbing...
The bigger entities started to blob when the nanos started to become common. Before that the fc could grab a few players, roughly judge dps/tactics, and warp in. Solo pvp was common and it didn't take much to participate in defense.
With nanos the fc needs a gang on both sides of the gate (as the nano could glide and jump out) and needed a seperate squad of non nanos to counter each nano. Also the fc had to wait till the rare huginn/rapier pilot showed up then base tactics around a few webbers.
Luckily most are training for nanos or can fly them. So the fc needs to only count the number of nanos and bring more nanos + more huginns/rapiers. Simple!
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AKULA UrQuan
STK Scientific Black-Out
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Posted - 2008.04.03 09:05:00 -
[106]
Lord WarATron in that monster thread on this subject had the only pratical solution to this. A web script that raises range at the cost of target speed reduction.
Another twist is to tie how fast a web slows down a target to it's volume. Larger the ship the more surface area there is for the web field to grab onto. Due to the interceptors low mass this won't mean squat to them but larger ships will have alot more trouble just coasting out of web range like they can now.
Keep nanos as they are. If someone want to buzz around in a expensive hac with less firepower than most T1 cruisers more power to them.
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Grytok
moon7empler Ev0ke
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Posted - 2008.04.03 09:14:00 -
[107]
Originally by: *****zilla
Originally by: Grytok ...the bigger entities started blobbing...
The bigger entities started to blob when the nanos started to become common.
*snip*
From my percepeption it was the other way round some year ago. .
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Gamesguy
D00M. Triumvirate.
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Posted - 2008.04.03 09:18:00 -
[108]
Originally by: *****zilla
Originally by: Grytok ...the bigger entities started blobbing...
The bigger entities started to blob when the nanos started to become common. Before that the fc could grab a few players, roughly judge dps/tactics, and warp in. Solo pvp was common and it didn't take much to participate in defense.
With nanos the fc needs a gang on both sides of the gate (as the nano could glide and jump out) and needed a seperate squad of non nanos to counter each nano. Also the fc had to wait till the rare huginn/rapier pilot showed up then base tactics around a few webbers.
Luckily most are training for nanos or can fly them. So the fc needs to only count the number of nanos and bring more nanos + more huginns/rapiers. Simple!
Thats 100% crap, people were blobbing long before nanos, the only reason blobs are getting bigger today is because more people are playing this game, so there are more people in 0.0.
No fc turns down Xs in alliance chat when a defense gang is being called, where as when we're assembling a roaming gang we purposely limit the numbers(yes often a fc would set a size and say no more past this number) so we actually get fights(read get blobbed more often than not).
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Semkhet
Spartan Industries Triumvirate.
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Posted - 2008.04.03 09:33:00 -
[109]
Edited by: Semkhet on 03/04/2008 09:40:06
Originally by: Tarminic
Originally by: Cpt Branko They die, which is a fact. Everything else is subjective.
That's not an intellectually honest argument.
Yes, at least one nanoship has died at some point - to suggest anything else is illogical. But simply responding with "they die, is trufax" does not offer a complete picture regarding whether they are balanced or not.
Every encounter where clashing ships did not specifically fit to counter a given setup, and have the misfortune to fall precisely on said setup will lead to an unbalanced engagement.
A single falcon permajamming five 500+dps zealots anyone ? But the fact of the matter is that extremely cheap counters exist.
I'll give you one: Gate camp in a 0.0 entry
Recipe: 1 large bubble A few drone boats enjoying drone damage bonuses, packing each 1 drone link, 3 drone nav comps, ECCM, a passive tank, smartbombs and T2 warriors.
Among classic nanohacs, only the Ishtar has the range allowing not to enter the bubble. Not a problem, that's why you have the smartbombs for.
The others must enter the bubble to inflict damage. Tackling problem solved.
Unleash your drones. A nanoship attacked by 20 or more T2 warriors won't last long, specially when they fly faster than him what negates his speedtank.
You're facing an overwhelming force, nanoed or not ? Jump out, or deaggro and jump out.
Risk = 0, you only can loose the bubble or drones in the worst case.
Conclusion: anyone unable to counter nanos without resorting to rapiers/huginns or nanos sucks, and sucks big time.
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Gorefacer
Resurrection Cosmic Anomalies
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Posted - 2008.04.03 09:46:00 -
[110]
Originally by: Corstaad Your overveiw looks like that because a roving gang is fun. Lets nerf fun and be done with it.
Fast ships that escape easily occasionally ruin my fun. But obviously it's FACT that your fun > my fun. Good argument.
I'm willing to put up with the bothersomeness of nano-ships for the reason that it's not irritating enough for me to call for the removal of someone else's playstyle. If nano ships are tweaked it would do nothing more than increase my fun though.
Like many game balance arguments, this isn't about facts, it's about differing perceptions of how the game should be designed. Since the game mechanics are always in flux, arguments about how the game "should" be are invalid.
Whether a game mechanic should be changed and the possibility that it can be overcome are, in my opinion, not as directly related as many would seem to claim.
Calvary Raven's could be killed. Ships with stabs could be pointed. etc.
Claiming nanos are a "problem" is as subjective and self-centered as claiming it isn't.
Let ignorance reign:
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

Gorefacer
Resurrection Cosmic Anomalies
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Posted - 2008.04.03 09:50:00 -
[111]
Originally by: Corstaad I'm just saying there's ways to counter them. Alot people are using them, not telling people and theres the confusion. On the same token should we cry nerf over spider tanks?
I bet people would if they gave the kind of survivability that current nano setups do.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

Ambien Torca
Federal Navy Academy
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Posted - 2008.04.03 09:53:00 -
[112]
Edited by: Ambien Torca on 03/04/2008 09:55:04 Edited by: Ambien Torca on 03/04/2008 09:53:57
Originally by: Semkhet Edited by: Semkhet on 03/04/2008 09:40:06
Originally by: Tarminic
Originally by: Cpt Branko They die, which is a fact. Everything else is subjective.
That's not an intellectually honest argument.
Yes, at least one nanoship has died at some point - to suggest anything else is illogical. But simply responding with "they die, is trufax" does not offer a complete picture regarding whether they are balanced or not.
Every encounter where clashing ships did not specifically fit to counter a given setup, and have the misfortune to fall precisely on said setup will lead to an unbalanced engagement.
A single falcon permajamming five 500+dps zealots anyone ? But the fact of the matter is that extremely cheap counters exist.
I'll give you one: Gate camp in a 0.0 entry
Recipe: 1 large bubble A few drone boats enjoying drone damage bonuses, packing each 1 drone link, 3 drone nav comps, ECCM, a passive tank, smartbombs and T2 warriors.
Among classic nanohacs, only the Ishtar has the range allowing not to enter the bubble. Not a problem, that's why you have the smartbombs for.
The others must enter the bubble to inflict damage. Tackling problem solved.
Unleash your drones. A nanoship attacked by 20 or more T2 warriors won't last long, specially when they fly faster than him what negates his speedtank.
You're facing an overwhelming force, nanoed or not ? Jump out, or deaggro and jump out.
Risk = 0, you only can loose the bubble or drones in the worst case.
So let me get this straight, you are advocating deployment of static bubbles (which takes too long time anyway) as a counter to nano gang? Also, would you as a nanohac gang FC engage such camp (well if gang was big and had plenty of missile ships why not...). Bubble would obviously be primary if campers don¦t have enough logistics and if they do there¦s no reason to and fight them.
As for falcons, any gang can use these ships to their advantage (I see plenty of these in bigger nanogangs these days, used to disable tacklers and remote repping chains) and nanogang has more chances to catch it and kill it than conventionals barring sniper fleet.
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Ralara
D00M. Triumvirate.
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Posted - 2008.04.03 10:02:00 -
[113]
Originally by: Imperator Jora'h
Originally by: Xaen Not for soloing, but you don't need a recon. It will effectively shut down 2-3 nano cruisers at once. Probably eight frigates.
Vaga is still invulnerable. Even when his cap is gone he can still ride out the current cycle of his MWD and then coast which should easily get him well beyond any trouble and then he can warp away.
Sure. But then you would have more than a BS with heavy neuts, you might have, say, your own support gang with, shock-horror, some interceptors or a rapier to keep it in place?
-- Ralara / Ralarina |

Niobius Julius
Mortis Angelus The Church.
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Posted - 2008.04.03 10:14:00 -
[114]
If CCP going to nerf nanos, its going to be last bit tbh. Cause its only incompetent lazy feking noobtards that whine why their t1 fitted bc cannot kill a 200 mil hac. The majority of the real pvpers arent even reading these forums and they dont care posting crap on forums why this or this is bad or good.
And this is only small minority of incompetent wannabee pvpers who dont know how to adapt or coordinate group actions to counter nano. Those that are always in the lowest level of the food chain.
CCP if you nerf nanos more, it will be biggest failure ever.
You can satisfy this very vocal on forums but small minority in game, but Im sure lots of oldtimers will quit. Hell I will quit, why? Cause you can rename your game then to LagBlob Online.
If you play the game you see that the current situation, with lots of ppl, capitals, cynojammed systems, etc, blobing is the most effective way to fight. Without nanos, only way to counter blob will be with bigger blob.
We certainly try to enjoy LAG-Fleet-Fight from time to time, but if its going to be the only way to pvp, than I say, sorry, bye bye
You can of course transfer all my SP's realated to hacs and navigation that I trained last 2 years to capital related skills!
So whats the point of nano nerf??? To kill solo and small gang warfare? So that these nerd carebear whiners can rat safely all day, all week in their cynojammed and blob defended system?
Nerf is the biggest threat to this game IMHO. Is it hard to understand that the feeling when you train certain skills for months and months and when you finally can fly certain ship effectively, to hear "oh its gonna get nerfed now" is very nice? Hows that customer satisfaction.
What will be point training for any ship which is effective if you will know its gonna get nerfed after half a year?
STOP WHINE ABOUT NANOS! NANOS ARE FINE. LEARN HOW TO PLAY.
CCP, IT IS ONLY SMALL NONPVPER MINORITY THAT TRIES TO INFLUENCE GAME CHANGES, TO ADJUST IT TO THEIR INCOMPETENT AND LAZY STYLE OF GAMEPLAY!! |

Semkhet
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Posted - 2008.04.03 10:58:00 -
[115]
Edited by: Semkhet on 03/04/2008 11:06:25
Originally by: Ambien Torca
So let me get this straight, you are advocating deployment of static bubbles (which takes too long time anyway) as a counter to nano gang? Also, would you as a nanohac gang FC engage such camp (well if gang was big and had plenty of missile ships why not...). Bubble would obviously be primary if campers don¦t have enough logistics and if they do there¦s no reason to and fight them.
As for falcons, any gang can use these ships to their advantage (I see plenty of these in bigger nanogangs these days, used to disable tacklers and remote repping chains) and nanogang has more chances to catch it and kill it than conventionals barring sniper fleet.
You know why nanos are used ? To R O A M. 30-40 jumps far out in 0.0 is the daily bread of any decent nanogang in the hope to engage something. It's the antinomy of the fat gang sitting all day long on a gate, so yes, if you don't nano, you have plenty of time to set a large bubble, specially since people used to do that does it relatively close to their HQ.
Then where do nanogangs have a high probability to find campers ? At 0.0 entrances. So yes, it's very common that nanogangs probe these locations.
And you're still afraid that a nanogang would hesitate to attack a camp which does not field huginns/rapiers, curses or ceptors ?
So let's get this straight:
- You can't be arsed to drop a large bubble because supposedly you don't have time, but you still have the time to stay over one hour camping the same spot since it's the only way you envision PvP except for fleet battles, and all this is nanoer's fault ? - If you are afraid to camp without a ton of support even when talking about a 0.0 entrance, it's nanoers fault ? - Despite the fact that you don't nano, you pretend to know what a nanogang's FC would or would not do when he sees no ceptors, rapiers, huginn & curses in a camp, bubble or not ?
You see, your answer is the typical example why I consider most nanowhiners simply unworthy of any kind of help. You get a recipe allowing you in the worst case to loose only a 12 mil isk bubble and a few drones, while having the opportunity to pop ships worth at least 200 mil/pce, and you still are complaining.
I'm not even talking about snaked pods because if a nanoship gets destroyed in the bubble, he won't go anywhere either.
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IamAcontractALT
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Posted - 2008.04.03 11:05:00 -
[116]
Edited by: IamAcontractALT on 03/04/2008 11:08:04 Whats to stop a nanogang that sees such a drone camp to say "Stuff this guys, wait 30 seconds for session timer to change and lets similtainiously uncloak MWD back to gate".
Bang. The entire camp fails to kill 1 guy. And the nanogang goes around the camp leaving the campers looking stupid for setting up a useless anti-nano camp.
The nanogang can then go around the camp meaning the whole camp was a waste of time.
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Semkhet
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Posted - 2008.04.03 11:14:00 -
[117]
Originally by: IamAcontractALT Edited by: IamAcontractALT on 03/04/2008 11:06:27 Whats to stop a nanogang that sees such a drone camp to say "Stuff this guys, wait 30 seconds for session timer to change and lets similtainiously MWD back to gate".
Bang. The entire camp fails to kill 1 guy. And the nanogang goes around the camp leaving the campers looking stupid for setting up a useless anti-nano camp.
Because you don't release the drones until you are aggroed, what means that:
1) The nanogang had no way to know that you are using highly speed boosted drones.
2) The nanogang can't jump through the gate since they've aggroed.
3) The primaried nanoship don't have enough hitpoints to wait near the gate until the deaggro timer elapses to jump through.
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Tnam
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Posted - 2008.04.03 11:18:00 -
[118]
Originally by: IamAcontractALT Edited by: IamAcontractALT on 03/04/2008 11:08:04 Whats to stop a nanogang that sees such a drone camp to say "Stuff this guys, wait 30 seconds for session timer to change and lets similtainiously uncloak MWD back to gate".
Bang. The entire camp fails to kill 1 guy. And the nanogang goes around the camp leaving the campers looking stupid for setting up a useless anti-nano camp.
The nanogang can then go around the camp meaning the whole camp was a waste of time.
Sorry I don't get your point, what exactly is your problem with nano-ships? Do you think that vagabonds should be slow... are you one of those people who sits on belts in a raven, not aligned. Or one of those guys that goes omgz no somebody escaped our 120 man gate camp fully of 1/2 asleep t1 pilots? Do you actually even do pvp? |

SwindonBadger
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Posted - 2008.04.03 11:22:00 -
[119]
Originally by: Derrys The issue isn't whether or not it's possible to kill nanos -- of course you can kill a single nano with ten ships specifically configured to take them out!
The problem is one of balance. Most days, my overview looks like:
Vagabond Vagabond Ishtar Rapier Ishtar Rapier Taranis Falcon Vagabond Rapier
and it gets old really fast.
The possibility of tailoring a setup to counter nanos was never in doubt. What deserves scrutiny is the diminishing usefulness of fleets that are neither nanos nor specifically anti-nano in nature. When fleets lack versatility and rely upon only a handful of specific ship types, it speaks to a balance issue that needs to be addressed, and that's what I'm seeing, at least in my neck of the woods.
Yes, people who have a problem killing nanos are simply unwilling or unable to adapt. I agree completely, but that's only part of the problem. The other part is that nano or anti-nano fleets are increasingly becoming the only viable option for small gang PvP. There are a lot of other great ships in the game, and it's a shame they can't be used very much.
this,
OB love fleet bs, or close range bs, but they move slow, no probs if ur enemy has to do the same. Trouble is our enemies will be allaicnes and cyno chains. U cant realy fight that with bs unless u run cloaks/logg off. Most of these folks will scream if u use vaggas eg "U only use nanno..." the same folk who scream like that wont engage when u use a bs gang untill its so one sided it wont be a fight. Nannos I think are too fast not by much but the speeds we are reaching are too fast for nanno v nanno fights (3 to 8 kps max would be great again with 3 kps being standerd t1 no skills mwd inty, 8kps with snakes max skills).
Fighting a crow in a rails ranis all outside of web range is a very skillfull event, when ur inties have a few k between them it is easy for one inty to take on many others and close figt to ensure, when the speed diffences are up to 10kps its almost impossible.
It is a shame so many ships do get left on the shelf but when u face the mentality of the masses of "we must worry about kd ratio or dying" rather then actually leaning to fight/play the game the evaporation of roaming bs/ comand ship gangs is very easdy to see.
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Eat Them all, let the digestion sort em out |

Merdaneth
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.04.03 11:30:00 -
[120]
Originally by: Rells
The problem, put simply, is that pilots in the forums are not creative enough, nor tactically minded enough to think of a counter to nano oriented ships. Vagabonds, Faction Crows and all other nano ships can be caught given skilled pilots and the right combination of gear. The result is the destruction of billions of isk and that oh so fun feeling of accomplishment. Is this a miracle? Nope. Some rather simple techniques and tactics can do it.
- If it indeed takes simple techniques and tactics which are easily to master by any pilot, then you probably think most of the EVE players are utterly stupid not to be able to do so.
- If most players of any game are unable to grasp supposedly simple techniques and tactics required for a game, any smart game designer will adapt his game rather then scolding the players for being stupid.
- You are simply complaining because you have mastered these not so easily acquired techniques, and you like the game to offer such advantages to a small elite of smarter players. You, sir, are an elitist.
As member of an Amarr only ships corp I can tell you what we tell our new recruits to do when we encounter a nano-fleet. We tell them to stay docked, or at least within the protective sphere of the more experienced player's ships, or perhaps to just fit EW.
The traditional tackler-role for newer players is gone against a nano-fleet. Tacklers or newer players in small ships are liabilities unless you have an excess of them (like your 1 interdictor + 8 destroyers vs. 1 Vagabond example). Newer players liked the tackler role. It made the feel significant. Nano-fleets make them feel insignificant. That's a core game-play problem if you want to keep newer players interested.
I'm all for rewarding creative play. From my experience however, the prevalence of nano-ships tends to smother creativity, since the variety of effective ship fittings is reduced. I want a choice between AB, MWD or no propulsion mod to be significant. Currently its not.
I challenge you however to provide me with a single Amarr ship fitting (or alternately, combination of ships) that is able to catch and kill a standard-issue Vagabond piloted by an experienced pilot as yourself in a standard situation. Said fitting must also retain usefulness in other situations, since you don't always meet just Vagabonds.
____
The Illusion of Freedom | The Truth about Slavery |

Arkady Renko
Imperial Academy
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Posted - 2008.04.03 11:44:00 -
[121]
Originally by: Nexus Kinnon
Originally by: Alz Shado The problem isn't necessarily that Nanos are overpowered, but that their counters are underpowered.
Scripted T1 webs that reach out to 25km and kill momentum as fast as cloaking.
Problem solved.
...that only AF's can fit....problem solved x 2...maybe..
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ry ry
StateCorp Insurgency
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Posted - 2008.04.03 13:12:00 -
[122]
Originally by: Rells I would just like to take a moment to cover the real nano problem in Eve and how it should be addressed.
The problem, put simply, is that pilots in the forums are not creative enough, nor tactically minded enough to think of a counter to nano oriented ships. Vagabonds, Faction Crows and all other nano ships can be caught given skilled pilots and the right combination of gear. The result is the destruction of billions of isk and that oh so fun feeling of accomplishment. Is this a miracle? Nope. Some rather simple techniques and tactics can do it. You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily. Swap in a Rapier or Hugin or something with more dps and it will be a slaughter with less ships. Killing that faction interceptor can be done with a single tech 1 frigate and a bit of skill. Interdictors need to go fast to live. Ditto for interceptors and fast cruisers. Vagabonds with webs on them get squished like grapes.
To fix this prevalent problem in the Eve universe we need CCP to do ... ABSOLUTELY NOTHING. If anything they should restore interdictors to their old speed levels and simply wait for the players to wise up or quit. Destroying the game for the sake of people that can not think on their feet, are unable to employ tactical teamwork and think "creativity" is a Christmas display at Wal-Mart is not the answer to anything.
Thanks for your time. 
i've got an armour tanked stabber. it does a shade over 3000m/s without implants and is complete ****.
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Anaalys Fluuterby
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Posted - 2008.04.03 13:42:00 -
[123]
Originally by: ry ry
i've got an armour tanked stabber. it does a shade over 3000m/s without implants and is complete ****.
This ^^
If you use the extremes (snakes, T2 Polys) as your balancing point so that everyone can counter them you destroy less extreme fits.
Just think that if in other combat you are perfectly "balanced" with a full dead-space fit? Even best-named isn't worth undocking anymore because unless you BLOB you can't win.
Originally by: Audri Fisher On the other, the emo tears being cryed in this thread tell me that just because you shoot somebody for a living, does not mean you aren't a carebear
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Xaen
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Posted - 2008.04.03 14:08:00 -
[124]
Originally by: Imperator Jora'h Vaga is still invulnerable.
No ship in eve is invulnerable.
Originally by: Imperator Jora'h Even when his cap is gone he can still ride out the current cycle of his MWD and then coast which should easily get him well beyond any trouble and then he can warp away.
Sometimes, but the vagabond is supposed to be fast. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.04.03 14:39:00 -
[125]
Edited by: Haradgrim on 03/04/2008 14:39:36 Rapier + Bubble = your friend. 
Add DPS, a remote sensor booster, and some ECM and there is no ship in the game that cannot be beaten, no matter how much money your throw into rigs and implants, this will beat them. I do not understand why the whiners cannot understand this . In fact, Vagas are easier to kill because they have no tank once they are webbed......
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.04.03 16:09:00 -
[126]
Edited by: Ephemeron on 03/04/2008 16:10:24
Originally by: Semkhet Conclusion: anyone unable to counter nanos without resorting to rapiers/huginns or nanos sucks, and sucks big time.
Many people agree that they can kill nanoships without rapiers/huginns, but that it is too difficult.
People want easy kills, they don't want to do something hard to get an expensive killmail. And if it takes more effort to kill the other guy than to get your own ship blown up, then that's like a personal insult, the game's not balanced.
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Wet Ferret
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Posted - 2008.04.03 16:51:00 -
[127]
Edited by: Wet Ferret on 03/04/2008 16:52:23
Originally by: Ephemeron Edited by: Ephemeron on 03/04/2008 16:10:24
Originally by: Semkhet Conclusion: anyone unable to counter nanos without resorting to rapiers/huginns or nanos sucks, and sucks big time.
Many people agree that they can kill nanoships without rapiers/huginns, but that it is too difficult.
People want easy kills, they don't want to do something hard to get an expensive killmail. And if it takes more effort to kill the other guy than to get your own ship blown up, then that's like a personal insult, the game's not balanced.
The reason they are so expensive is because overpowered ships and mods *and implants are appropriately priced.
edit* lol low-grade snakes
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.04.03 17:24:00 -
[128]
Originally by: Semkhet Edited by: Semkhet on 03/04/2008 11:21:21
Originally by: IamAcontractALT Edited by: IamAcontractALT on 03/04/2008 11:06:27 Whats to stop a nanogang that sees such a drone camp to say "Stuff this guys, wait 30 seconds for session timer to change and lets similtainiously MWD back to gate".
Bang. The entire camp fails to kill 1 guy. And the nanogang goes around the camp leaving the campers looking stupid for setting up a useless anti-nano camp.
Because you don't release the drones until you are aggroed, what means that:
1) The nanogang had no way to know that you are using highly speed boosted drones.
2) The nanogang can't jump through the gate since they've aggroed.
3) The primaried nanoship don't enjoy enough hitpoints to wait near the gate until the deaggro timer elapses to jump through.
4) The nanoships can't target the T2 warriors as defense because they would loose too much time doing this since almost no nanoship fit webs.
Instead of just looking for any way out of the strategy, you could have constructively extrapolated yourself the logic follow-up of the setup: just have a few classic support ships waiting at the other side of the gate, and call them in when the nanos have aggroed and are in the bubble area.
Nanowhiners excel in a few things though: lack of imagination & common sense.
To get away from this "devastating" strategy, you turn your mwd on and burn in a direction away from your attackers. Then the rest of your gang kills the droneless targets.
I mean seriously, drones?
Vote Goumindong for CSM |

Lars Vegaz
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Posted - 2008.04.03 17:54:00 -
[129]
quote]
and you don't see a problem with it taking 8 ships to take out a nano. hummmmmm somthing wrong with you all's thinking
You mean 1 destroyer should be able to then? or 2? 3?Ffs ppl dont play dumb, vagabond is a dangerous ship to comeacross but its not invincible, infact its a 1 trick pony If your in a bs have a heavy neut, he have to slow down to hit you, you neut him and pwn him if he dont escape( i know you dont think he should be able to escaspe ever but lol thats life, and the role of a hit and RUN ship). Infact i dont bother to fly it anymore cuz of the abundance of rapiers/huginns around and how easy it is to get pwned, there is allways someone who manages to sneak up close and get a webb on you if you fight a group of many, for ishtars just popp his drones and let him fly as fast as he wants around you.
What we dont need is to nerf a whole range of ships that opens up the small gang pvp departement again, nano ships make it posible for closeknitt groups to go deep into 0,0 and utterly rattle the cages of carebears out there who wanna be able to just field 50+ bc and bs to scare of any unwelcome guests. God forbid you be kept away from the mining and ratting or *gasp* force them to actually think what they field to face the enemy.
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Semkhet
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Posted - 2008.04.03 19:21:00 -
[130]
Originally by: Goumindong
I mean seriously, drones?
Yes, drones: no tracking issues, too long to target to get taken out one by one, too fast for the nanoships to evade. Maybe you should get back to your drawing board, and look what you can do with all the ships, items and skills existing in the game.
Seems you have no clue whatsoever about what can be accomplished by drones. The same drones which are so threatening when it's an Ishtar who launches them, now aren't a sound weapon.
Typical nanowhiner 
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Mongolia Jones
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Posted - 2008.04.03 19:25:00 -
[131]
Originally by: Goumindong
But no one says [nano ships] are invulnerable, they say that properly piloted they are invulnerable to ships that are not-nano ships.
To have issue with nano is to have issue with speed variances in general.
Let me demonstrate your absurdity with absurdity: A t1 cruiser with only a MWD is faster than a battleship...
Therefore, according to your logic, "properly piloted" MWD'ed t1 cruisers are broken because they would be invulnerable to ships like battleships.
Also, if a roaming gang of t1 cruisers met a blob of battleships, it would be safe to say that the t1 cruisers are "invulnerable" to the battleship blob, yes? Only if the cruiser pilots decided to engage would there then be a fight. Therefore, t1 cruisers are broken.
Basically the ONLY way to force a fight with a t1 cruiser is with a ship as fast or faster than a t1 cruiser. There is NOTHING a battleship gang could do catch a t1 cruiser other than to nano-up. Therefore, t1 cruisers are broken.
How many battleships does it take to kill a t1 cruiser before he warps off? Answer: 6
That's 6:1 odds!!!... OMGBBQWTFPWNmobiles t1 cruisers are broken... waaaaaaa
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Crane Blackthorn
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Posted - 2008.05.21 16:37:00 -
[132]
Hello everyone and each one with my first forum post.
I am new to the New Eden but I read a lot and I am well versed to the nano-issue as I would call it.
In my humble opinion this discussion is a bit pointless, - no offence to anyone. The reason behind my opinion is that a human nature is to develop, adopt and spread the best tactic's that exists. History proves that he with the technological high ground was always winning his space - Ask native American if it was fair for them to use bows vs rifles..
The point I am driving to, and my humble opinion is that the best way to counter a tactics is to develop one with would be more effective... So don't 'nerf' - give boost.
For instance make Ammar ships tougher! if flying an Ammarian HAC would made u safe from the dmg that nanovaga can dish out that one would do it! A fleet of Ammarians being too tough to ***** for same or even greater number of nanovagas would make vaga pilots wonder
- Hey! I am damn safe but I each time I meet them I have to run! Let me change my outfit to do more dmg!
And here they have to sacrifice so speed for it!
Gallante and Caldari ships are pretty well done now... but the Ammar ships sucks... give them a boost to and u may see the nano issue resolved without touching anything...
Imagine t3 ships that are damn hard.... and got whooping DPS... no sane nanogang would attack them, losses would exceed gains... and after few mins you would have to run this way or another...
This leaves a nanotactics alive and fit for skirmish but not fit for the battle... And skirmishers may be ambushed... and crushed which is a fact as we speak.
Lastly, I really cannot understand why one may be complaining that he is not able to kill one else! There is always a way if u r smart enough. Always. No exceptions on that. Personally - and now I'll get trolled for sure - I think that crying a river on the forum is just proving the world that u r not smart and u beg for handicap. For me thatÆs just humiliating and pathetic.
Enough said :)
Fly safe!
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Wendat Huron
Stellar Solutions
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Posted - 2008.05.21 16:41:00 -
[133]
Originally by: Derrys ...
Vagabond Vagabond Ishtar Rapier Ishtar Rapier Taranis Falcon Vagabond Rapier
...
Now that fleet should be able to catch a Vagabond.
These forums are FUBAR, upgrade this decade! |

Euriti
Caritas.
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Posted - 2008.05.21 16:50:00 -
[134]
Originally by: Derrys The issue isn't whether or not it's possible to kill nanos -- of course you can kill a single nano with ten ships specifically configured to take them out!
The problem is one of balance. Most days, my overview looks like:
Vagabond Vagabond Ishtar Rapier Ishtar Rapier Taranis Falcon Vagabond Rapier
and it gets old really fast.
The possibility of tailoring a setup to counter nanos was never in doubt. What deserves scrutiny is the diminishing usefulness of fleets that are neither nanos nor specifically anti-nano in nature. When fleets lack versatility and rely upon only a handful of specific ship types, it speaks to a balance issue that needs to be addressed, and that's what I'm seeing, at least in my neck of the woods.
Yes, people who have a problem killing nanos are simply unwilling or unable to adapt. I agree completely, but that's only part of the problem. The other part is that nano or anti-nano fleets are increasingly becoming the only viable option for small gang PvP. There are a lot of other great ships in the game, and it's a shame they can't be used very much.
Megathron Megathron Raven Tempest Raven Raven Dominix Dominix Dominix Megathron Tempest Armageddon Armageddon
Gets equally boring.
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Euriti
Caritas.
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Posted - 2008.05.21 16:52:00 -
[135]
Originally by: Goumindong
Originally by: Cpt Branko
Nanoships die, and die in preety big numbers when you look at stats.
As has already been covered:
A: because lots of people fly them B: because they are killed by other nano-ships.
Lots of phoons and domis died back during the i-stab phase. That didn't make them balanced.
Quote:
Which means, you are the one arguing against facts when you whine about them. Boo-fricking-hoo.
Claiming that you're supported by 'facts' is just rubbish. You have a gripe with your inability to deal with the playstyle, which is valid, as a subjective opinion.
You are the ones claiming things as facts that aren't supported by either evidence or argument. You've no argument supporting why there should be a single optimal option for combat.
You've submitted no ways to kill nano-ships. Especially not not any reasonable counter...
I know exactly how to counter the tactics[fly nano-ships], i just do not believe that these counters are reasonable
Rapier Huginn Heavy Neuts, web and MWD (if you dont have this on a BS then you deserve to get killed) Overloaded webs and a working brain (YES REALLY) Spreading out in gang making it a pain for nano ships to stay the range they want WITHOUT going into webrange or some ships Fit webs for above to work
And lots of other stuff
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Ballistic CEO
The Ballistic Corporation
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Posted - 2008.05.21 16:53:00 -
[136]
Originally by: Rells You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily.
oh thats fine then it should only take a ship that cant be used in empire and 8 other pilots to destroy one ship, thats quite obviously balanced.
this has to be a troll right?
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Pithecanthropus
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Posted - 2008.05.21 17:08:00 -
[137]
Originally by: Rells I would just like to take a moment to cover the real nano problem in Eve and how it should be addressed.
The problem, put simply, is that pilots in the forums are not creative enough, nor tactically minded enough to think of a counter to nano oriented ships. Vagabonds, Faction Crows and all other nano ships can be caught given skilled pilots and the right combination of gear. The result is the destruction of billions of isk and that oh so fun feeling of accomplishment. Is this a miracle? Nope. Some rather simple techniques and tactics can do it. You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily. Swap in a Rapier or Hugin or something with more dps and it will be a slaughter with less ships. Killing that faction interceptor can be done with a single tech 1 frigate and a bit of skill. Interdictors need to go fast to live. Ditto for interceptors and fast cruisers. Vagabonds with webs on them get squished like grapes.
To fix this prevalent problem in the Eve universe we need CCP to do ... ABSOLUTELY NOTHING. If anything they should restore interdictors to their old speed levels and simply wait for the players to wise up or quit. Destroying the game for the sake of people that can not think on their feet, are unable to employ tactical teamwork and think "creativity" is a Christmas display at Wal-Mart is not the answer to anything.
Thanks for your time. 
you're an idiot... try that with a gang of nanos. Anything can counter anything under given circumstances. the fact is nanos in general are far supoerior to all other forms of tanking... a nano tank tops them all when you boil it done and inspect the nuts and bolts. not my fault you're an idiot. --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |

Nyphur
Pillowsoft
|
Posted - 2008.05.21 17:19:00 -
[138]
Originally by: Rells The problem, put simply, is that pilots in the forums are not creative enough, nor tactically minded enough to think of a counter to nano oriented ships.
Care to share your magic creative tactics that can stop a speeding vagabond gang with a gang of equal proportionate size and ship class? For a tactic to be balanced, it has to be counterable by a countertactic initiated by an equal weight of force. If a gang of 4 vagabonds cannot be stopped by a gang of 4-5 other pilots in HACs or BS then the field of play is weighted toward the vagabond pilot.
I wrote an article on the nano problem recently that covers the major points so I won't waste time re-asserting the same points in the thread here. What I will say is that in the hands of an experienced pilot with good skills, no implants, T1 rigs and T2 equipment, a vagabond is operationally invulnerable to other ships in, above and below its size class. In the hands of a skilled pilot, no reasonable number of stasis webs or energy neutralisers will stop a vagabond from disengaging and warping out.
Using that premise, the best case scenario for someone fighting a skilled nano-pilot is a stalemate and the worst case is the loss of your own ship. It's the same case as when people used to fly armageddons with the low slots full of warp core stabalisers so they couldn't be scrambled. I'm sure the majority of nano pilots today are not exceptionally skilled and are attempting to learn how to pilot a nano ship because it's seen as the new entry level for fun pvp. It remains that in the hands of a skilled pilot, a nano-fit ship (and not necessarily one that costs billions of isk) is incredibly difficult to counter with reasonable force, the Vagabond even moreso.
If you actually have viable counter-maneuvers to the nano-gang that don't involve using unreasonbly large force to tackle a single pilot or converting your entire gang into yet another nano-gang, feel free to actually post some of them and back yourself up. And by viable, I mean they would work against fairly skilled pilots who know when to disengage and warp off.
Eve-Tanking.com - We're sorry, something happened. |

DeadDuck
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.05.21 17:34:00 -
[139]
Originally by: SwindonBadger
Originally by: Derrys The issue isn't whether or not it's possible to kill nanos -- of course you can kill a single nano with ten ships specifically configured to take them out!
The problem is one of balance. Most days, my overview looks like:
Vagabond Vagabond Ishtar Rapier Ishtar Rapier Taranis Falcon Vagabond Rapier
and it gets old really fast.
The possibility of tailoring a setup to counter nanos was never in doubt. What deserves scrutiny is the diminishing usefulness of fleets that are neither nanos nor specifically anti-nano in nature. When fleets lack versatility and rely upon only a handful of specific ship types, it speaks to a balance issue that needs to be addressed, and that's what I'm seeing, at least in my neck of the woods.
Yes, people who have a problem killing nanos are simply unwilling or unable to adapt. I agree completely, but that's only part of the problem. The other part is that nano or anti-nano fleets are increasingly becoming the only viable option for small gang PvP. There are a lot of other great ships in the game, and it's a shame they can't be used very much.
this,
OB love fleet bs, or close range bs, but they move slow, no probs if ur enemy has to do the same. Trouble is our enemies will be allaicnes and cyno chains. U cant realy fight that with bs unless u run cloaks/logg off. Most of these folks will scream if u use vaggas eg "U only use nanno..." the same folk who scream like that wont engage when u use a bs gang untill its so one sided it wont be a fight. Nannos I think are too fast not by much but the speeds we are reaching are too fast for nanno v nanno fights (3 to 8 kps max would be great again with 3 kps being standerd t1 no skills mwd inty, 8kps with snakes max skills).
Fighting a crow in a rails ranis all outside of web range is a very skillfull event, when ur inties have a few k between them it is easy for one inty to take on many others and close figt to ensure, when the speed diffences are up to 10kps its almost impossible.
It is a shame so many ships do get left on the shelf but when u face the mentality of the masses of "we must worry about kd ratio or dying" rather then actually leaning to fight/play the game the evaporation of roaming bs/ comand ship gangs is very easdy to see.
I still remeber a slug fest that we had against you guys in Outbreak about 1 or 2 months ago. Close range BS gang vs Close range BS gang .. in the end 6-7 BS killed in each of the gangs. Fire power vs Firepower, Tank vs Tank, no runways, no cloackings. Both gangs were there to have a fight till the end and it was a blast. 
________________ God is my Wingman |

Crane Blackthorn
|
Posted - 2008.05.22 09:05:00 -
[140]
"The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat."
IMHO each ship has it's role in the game. Vaga's role is guerilla and one should not get angry that his ship is not as good as Vaga doing hit and run ops.
Cerberus is an ultimate mission runner's dream, Ishtar is nice allrounder and Zealot is underpowered, vaga is a small to medium time pvp ship and that's it!
nanovaga will not work in a great number of situations and is not suited for vast number of tasks. It has it niche when where it tops all the others but this is as it should be.
Regarding possible counter tactics - I suppose it's more down to equal resources... have a 1billion mil vaga and think of a fleet for the same price to counter it! and hey... nanovagas x4 vs other HAC x4 makes other HAC run. And thats a point of usuing vagas! double the other HAC's number with 3 good webifier ships to pick up vagas one by one and vaga will run... that's the way the game is made and the way it should be... IMHO
FS!
|

Nyphur
Pillowsoft
|
Posted - 2008.05.22 14:31:00 -
[141]
Originally by: Crane Blackthorn "The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat."
IMHO each ship has it's role in the game. Vaga's role is guerilla and one should not get angry that his ship is not as good as Vaga doing hit and run ops.
Cerberus is an ultimate mission runner's dream, Ishtar is nice allrounder and Zealot is underpowered, vaga is a small to medium time pvp ship and that's it!
nanovaga will not work in a great number of situations and is not suited for vast number of tasks. It has it niche when where it tops all the others but this is as it should be.
Regarding possible counter tactics - I suppose it's more down to equal resources... have a 1billion mil vaga and think of a fleet for the same price to counter it! and hey... nanovagas x4 vs other HAC x4 makes other HAC run. And thats a point of usuing vagas! double the other HAC's number with 3 good webifier ships to pick up vagas one by one and vaga will run... that's the way the game is made and the way it should be... IMHO
FS!
You're ignoring two key elements to the problem:
1) The Vagabond is the only HAC intended to be able to use speed as a defence mechanism. With large cash investments, virtually any ship can be "nano'd up" to reach some absolutely stupid speeds. The role of the interceptor or the vagabond are not in question, it's the fact that the most viable pvp setup for ships like the Ishtar and the Sacrilege today are nano-fits. These ships are functioning best outside of their intended role, so something is wrong.
2) An effective nano-fit vagabond does not require a billion isk investment. Other ships might but the vagabond can reach speeds of over 10km/s with just Tech 1 rigs and Tech 2 gear. No implants, no deadspace MWD. When the mwd is overloaded, it gains a 50% boost to effectiveness, which is pretty scary. The damage done to the mwd by overheating it can be repaired in-space using nanite repair paste, making it a viable option for a roaming gang. If four nanovagas can be essentially unstoppable by a gang of five or six battleships or other HACs, the field of play is skewed toward the vagabonds.
And let's not pretend that a good vagabond pilot will get caught by webs. No matter what happens, the choice to mwd away and warp out is always present. If a ship exists which can always disengage and run from combat against a superior force, then there is something wrong with either the ship or the countermeasures that should exist to counter the ship (in this case webs).
Eve-Tanking.com - We're sorry, something happened. |

Zurrar
Epiphyte Mining and Exploration Combined Planetary Union
|
Posted - 2008.05.22 15:18:00 -
[142]
Originally by: Cpt Branko Edited by: Cpt Branko on 02/04/2008 18:50:50 Edited by: Cpt Branko on 02/04/2008 18:48:21
Originally by: Goumindong
Yet you all keep arguing against facts...
Nanoships die, and die in preety big numbers when you look at stats.
Which means, you are the one arguing against facts when you whine about them. Boo-fricking-hoo.
Don't like it how some people are more successful at killing nanoships then you? Cry me a river.
Nanoships are vunerable and they die. Fact. Nomatter how much you try to make up excuses, it's cold, hard fact.
Claiming that you're supported by 'facts' is just rubbish. You have a gripe with your inability to deal with the playstyle, which is valid, as a subjective opinion.
because everyone uses them :P
|

Quaxtl
|
Posted - 2008.05.22 15:19:00 -
[143]
On the whole - nanos are fine because they are fast and that was raiding is about being fast - point: Guerilla warfare is essentially - in, as much damage as possible, and then out. Really, the problem with nano ships, is that doesnt really have to happen... because of speed they can stay fighting and tank enemy ships. Thats not how it should be.
Cynos aside (which kill everything in my opinion), more should be done to encourage that raiding aspect. This does not mean making ships fast enough to avoid shots, rather to get in and get out before any real reaction. Something along the lines of improving sensor dampeners, reducing big ship's scan resolution, increasing the effect of signature radius on turrets... and replacing tracking with something along the lines of big turrets shooting at small targets (but better. By this I mean, rather than a turret having a 0% chance to hit, it has a lower chance to hit properly). And putting intervals on when a gate can jump people through - i.e, 1 every 20 seconds or something like that (admittedly that would make gate camps farr to effective, but I'm trying to suggest something that makes large fleets slow and cumbersome, and vulnerable to quick raids etc).
And improving frigates for the love all that is holy 
Well, thats my 2 pence... 
|

Ferrosa
Four Rings Souls of Vengeance
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Posted - 2008.05.22 15:21:00 -
[144]
Originally by: Derrys
...
Yes, people who have a problem killing nanos are simply unwilling or unable to adapt. I agree completely, but that's only part of the problem. The other part is that nano or anti-nano fleets are increasingly becoming the only viable option for small gang PvP. There are a lot of other great ships in the game, and it's a shame they can't be used very much.
1 word: REMOTEREPPINBATTLESHIPS 
Love 10 remote reppin BS gangs, can take a 20-man nano gang with ease... even when they have 2 falcons, they can probably permajam 4-6 BS, the others will still be able to rep up the dying ships.. Put 6 guns/bays on every BS, 1 remote repper (shield or armor, discuss beforehand which one!) and 1 heavy neut... Any other gang (except a bigger remote repping bs gang) will a) run or b) die horribly
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Redback911
Malevolent Intentions
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Posted - 2008.05.22 19:55:00 -
[145]
Remove 10mn and 100mn Microwarpdrives. Speed up Afterburners by 100% Fixed.
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Clone 1489
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Posted - 2008.05.23 08:43:00 -
[146]
Heres a hint for those of you who think its hard to kill a Vaga...
Jam it, once its jammed any standard nanofit ceptor should be able to overload his MWD and get a web on the vaga in no time. Its not exactly rocket science...
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CrestoftheStars
Recreation Of The World
|
Posted - 2008.05.23 10:07:00 -
[147]
Originally by: Reem Fairchild
Originally by: Derrys Edited by: Derrys on 02/04/2008 19:05:13
Originally by: Corstaad Your overveiw looks like that because a roving gang is fun. Lets nerf fun and be done with it.
The fact that there's only a couple viable types of roving gang is strong evidence of the problem I'm talking about.
If the only way to have fun is to fly a Vagabond, Ishtar, or Rapier, then don't you agree there's something wrong with the rest of the ships?
Why should anything but fast ships be viable for roaming gangs? The whole concept of small raiding forces implies fast ships (or stealthy cloakers), not big honking battleships.
problem is not fast ships.. but super fast sips that makes you 100% immune to any weapon type that should be able to hit you without problem(med wep=cruisers) and makes you immune to all kinds of "scrambling" which makes you invulnerable.
i have no problem with fast ships, i have a problem with the way the % increase in your speed works, in all the stacking penalty is the most absurd way of fixing some one, since it is saying 4 modules is the MAX you can get anything out of, while the exsponential increase is even worse, saying after 5 modules+ the mwd gives 10 times more bunos then it should and each other module give 100-250% more then it normally should..
if they just put it on the base of your ship after skills(maybe even implants) was applied there would be no exploiting of the mechanic, and the balance would be uphold (they have balanced all modules with the thought that they are balanced as single mods, but not thought about what happens when they over stack and procentage each others up..)
just setting it on basic would fix ALL the problem we have seen up untill now (or all the mod problem, nano, heatsink, double mwd, etc etc) and it would still you it to be YOUR choice if you wanted a extra 500% speed on your base and lose a extra 25% of your base capacitor (which mean you would get a in all 1000% increase in speed on your base, a ship moving 100m/s would then move a whole 1000 m/s, wee not really a balance problem and it would have a signature of 1000% more then it have (100 times more that is for those of you not as strong in %) and it would only have 50% cap left.. you could even put 3 of these on letting you stand with only 25% cap 150 times more speed then your basic and 150 times more signature (which would STILL be balanced).
so all these problems comes down to the mechanic of the calculations which i really don't see why the devs haven't figured it out yet and altered it and then letting US decide if we want to trade 25% cap, 500%+ signature for 500%+speed, instead of as it is now 25% cap, 500%+ signature but for 5.000%+speed (which isn't even a validated quetion of trading anymore, and it totally removes the balance in gain/loss)
so to the devs please PLEASE!!! althor the mechanic to be on the base of the ships attributes instead of on the active.. PLEASE (except on resistance, since it is a increasing to 100% which means that it needs to be calculated on active because it is a maxed roff and it is in %) ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Enkryption
Imperial Academy
|
Posted - 2008.05.23 12:52:00 -
[148]
I love idiots like this who try to justify how their nanofit ships aren't overpowered because a gang of 5+ specifically setup ships can take them out. I mean, come on guys, get 5+ people together to take out one person in a cruiser, am I right?
Not only do nanohacs need a nerf, webs need a buff or more ships with web bonuses need to be introduced. Every race should have a ship that gets a web bonus.
|

Sakura Nihil
Stimulus
|
Posted - 2008.05.23 13:14:00 -
[149]
All it takes sometimes is an inty or two getting close and holding you down.
As you say "oh ****", the oh-so-helpful Cerb and Drake pilots you're fighting against drop a swarm of missiles on your expensive toy. And you go pop.
Bye bye, 250m ISK! 
[serious]Its balanced, it really is.
Goal Line Blitz, an American Football MMO |

Inertial
The Python Cartel
|
Posted - 2008.05.23 13:16:00 -
[150]
Nanoes are not a problem.
The problem is stupidity.
we are recruiting!
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Enkryption
Imperial Academy
|
Posted - 2008.05.23 13:17:00 -
[151]
Originally by: Sakura Nihil All it takes sometimes is an inty or two getting close and holding you down.
As you say "oh ****", the oh-so-helpful Cerb and Drake pilots you're fighting against drop a swarm of missiles on your expensive toy. And you go pop.
Bye bye, 250m ISK! 
[serious]Its balanced, it really is.
If any nanohac/vaga pilot is stupid enough to let an inty or two live long enough to hold a tackle doesn't deserve his ship to begin with tbh.
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Phyrr
The Gosimer and Scarab
|
Posted - 2008.05.23 13:18:00 -
[152]
Originally by: Sakura Nihil All it takes sometimes is an inty or two getting close and holding you down.
As you say "oh ****", the oh-so-helpful Cerb and Drake pilots you're fighting against drop a swarm of missiles on your expensive toy. And you go pop.
Bye bye, 250m ISK! 
[serious]Its balanced, it really is.
this
BS neuts are also yummy.
Join us in the Exploration channel.
The odds on me being here are rather slim evolutionary speaking, yet in the infinite bounds of probability my being here is a certainty. |

Lady Karma
|
Posted - 2008.05.23 13:18:00 -
[153]
Originally by: Enkryption
Not only do nanohacs need a nerf, webs need a buff or more ships with web bonuses need to be introduced. Every race should have a ship that gets a web bonus.
Giving every race a ship with bonus to web is a bit extreme to say the least. How about every race with a bonus to ecm, while you are at it.
Fit a domination web and overload it, there is your range bonus. Yes its expensive, but so are HACS
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Enkryption
Imperial Academy
|
Posted - 2008.05.23 13:20:00 -
[154]
Originally by: Inertial Nanoes are not a problem.
The problem is stupidity.
The problem is it takes multiples of people to take down a single cruiser sized nano ship that is piloted by someone with the IQ of a chimp.
But of course, you have all the answers, and I see you laid them out for everyone in your post. Those are some sound strategies you got there.
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Exlegion
New Light Hydra Alliance
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Posted - 2008.05.23 13:27:00 -
[155]
Originally by: Ralara
Originally by: Imperator Jora'h Vaga is still invulnerable. Even when his cap is gone he can still ride out the current cycle of his MWD and then coast which should easily get him well beyond any trouble and then he can warp away.
Sure. But then you would have more than a BS with heavy neuts, you might have, say, your own support gang with, shock-horror, some interceptors or a rapier to keep it in place?
All this, just to catch a nano? And you still don't see a problem with that? 
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Vladimir Griftin
|
Posted - 2008.05.23 13:28:00 -
[156]
Originally by: Tarminic
And what's to keep the plot from simply disengaging?
I think thats the whole problem with nano-ships really, they have the option to disengage if its not going well for them.
Nano fits are the new Warp Core stabs tbh.
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Erik Morkai
Veto. Veto Corp
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Posted - 2008.05.23 13:59:00 -
[157]
My my, I have to wonder how many of you actually fly a Vaga. It's a tough ship to learn to fly to get it to the 'Invincible' realm you all want to put it in. Oh, thats right, just train the skills, buy the ship and you are an unstoppable eve pvp god. lol. I feel sorry for the guys that hold Vaga bpo's, they must be broke, seeing as how most of you think a Vaga pilot only ever buys the 1 ship... People have been moaning about Vagas since I have started playing 2+ years ago. There are maybe a few more around now, than then, but that is mainly due to the subscription base, and more people believing the hype, and training for them.:P Tbh, the Vaga isnt even that fun of a ship to fly solo these days, you get more fights in a t1 cruiser as less people dock or log off. How to kill a Vaga? Try getting one to engage you in a belt, roids are your friend. Many Vagas go down because they hit that one stoopid rock :)) |

Nyphur
Pillowsoft
|
Posted - 2008.05.23 14:05:00 -
[158]
Originally by: Erik Morkai My my, I have to wonder how many of you actually fly a Vaga. It's a tough ship to learn to fly to get it to the 'Invincible' realm you all want to put it in. Oh, thats right, just train the skills, buy the ship and you are an unstoppable eve pvp god. lol.
Erik, you know as well as anyone that it's more than the ship, equipment and skills. In fact that's what you said in the bit I quoted. BUT the question is whether or not there is a tactic that, if well-executed, makes the vagabond able to disengage at any time. It's not only broken if inexperienced pilots can abuse it, it's broken if experienced pilots can abuse it. More importantly, the big question is whethere or not there a countertactic that can stop the ship in the hands of an experienced pilot using the same kind of force weight.
With a gang of 4 vagas versus a gang of let's say 2 deimos 2 zealot 2 cerberus, for example. There's nothing to stop an experienced vaga pilot from just disengaging and warping off if he gets in trouble. He can choose to disengage against a superior force that should have the means to at the very least catch one of them between them. The main issue is that webs are not the effective counter to speed that they used to be.
Eve-Tanking.com - We're sorry, something happened. |

Lilan Kahn
The Littlest Hobos Insurgency
|
Posted - 2008.05.23 14:23:00 -
[159]
lul add 2 curses to teh gangz and watch all the vagas run away as fast there littel polly's can peddel.
"Bringing Content to you 1 round of ammo at a time" |

Kolwrath
Imperial Shipment
|
Posted - 2008.05.23 14:49:00 -
[160]
My problem with nanos:
CCP and pirates champion the "commit to a fight" mentality. This is why we have Scramblers. To catch targets and force them to commit to battle till the bitter end.
Nanos are essentially WCS without the penalties. Yeah your tank suffers, but who cares when you cant get hit by anything.
If you aren't breaking your targets tank, simply nano out. Woot. If your target get some backup, simply nano out. Woot. If your target is anything that can catch you are is itself a nano, simply nano out. Woot.
All the while you can hold your target down with a 20km scram, meaning he cant escape, but you of course ... can nano out. Woot.
Commit to fight my rump.
Flame away.
Originally by: Chaos Space Marines
Do you hear the voices, too?!?!
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Lamic Tarvalla
Developmental Neogenics Amalgamated
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Posted - 2008.05.23 15:12:00 -
[161]
Originally by: IamAcontractALT
Originally by: Tarminic So can you please explain to me how 8 destroyers and an interdictor can kill a Vagabond (assuming that the pilot has a brain stem)?
Aparently, you need 9 pilots to counter 1 nanopilot???
Does that mean if there are 3 Vagabond's, you need 3 interdictor and 24 destroyers?? I thought we wanted to reduce blobs in EVE?
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Chris Vattic
Paxton Industries Paxton Federation
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Posted - 2008.05.23 22:45:00 -
[162]
Edited by: Chris Vattic on 23/05/2008 22:49:53 Edited by: Chris Vattic on 23/05/2008 22:47:22 Hello, I don't think our everyday nanogangs should be removed / nerfed to oblivion, speed tanking has always been and should be a viable way of staying alive. No question about that.
Vagabonds are meant to be fast and when a person spends 500 million on implants, he / she should get something back in return, right? They can't really kill anything that has something resembling of a tank anyway. Nanoships are actually quite difficult to operate, one mistake, no matter how little, usually results in you being webbed and, poof, there goes all the ISK down the drain.
However, the only thing I do have a problem with is high DPS ships, such as Ishtars, Sacriledges, Cerberuses ( Jesus Christ... ) and god forbid, battleships, flying 5 km / second. Nanoed Caldari vessels are a blasphemy as it is. Those beasts do quite a bang and when you combine it with their ability to run away at will, it will start to look a bit overpowered in my personal opinion.
So I give my vote to giving speed modules heavy stacking penalties ( which was mentioned in the last live dev blog before the empyrean age one by the way ). That way interceptors and Vagabonds ( + some other Minmatar trashcans ( no offence of course )), that are meant to go fast would still be viable for speed tanking, but others requiring 6+ modules in lows to archieve required velocities would have some limits. Polycarbons could use some fixing as well. After all, who wants to see "god mode" Ishtars anyway.
Also, please cut them nano pilots some slack. Those guys risk a lot more than you ever will. Yes, it is hard to catch them, but when something takes some skills to fly then it should take some skills to take them down too 
Some examples how we do it: - Energy neutralizers - When someone wants to tackle you, he will also need to come into the 25 km range. Two to three heavy neuts and, tadaa, all the juicy cap for Micro Warp Drives alpha'd. - ECM - The gift from heavens, take a few Falcon pilots with you and you can shut off any reasonably sized roaming gang. - Baiting - Equip a web + disruptor to a cheap exhumer ( Skiff for example ), warp in your buddies and he will never know what the hell just happened :) - Webbing - I humbly present you the Hyena. Really, that bugger is cheap as chips and with a 20km webifier range your friendly Vagabond pilot will think twice before engaging a gang with a few of those. - Tracking Disruptors - Two TDs equipped with falloff scripts and the Vagabond pilot is left with an 8 km range. You all know what that means of course  - Drones, yummi - Unleash a swarm of Warriors and every nanopilot either runs or dies.
I could go on and on, but I think ( or at least hope ) you can use your magination a little too 
Chris Vattic, the man who likes to mine and has never flown a nanoship in his life. --
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prathe
Omega Enterprises Mostly Harmless
|
Posted - 2008.05.23 23:32:00 -
[163]
the funny thing about this whole nano on/off rant
is that most people who write the whole nano's unbalnced routine are often the same fools hidding behind cyno jammers and carriers crying unbalanced while the spider tank and try to catch vagas with chimearas and thanatoses .
the funny thing is if you listen or read most of these alliance chats from nano victims it's
"nano gang incomming"
"GET GANGED UP "
"can i bring my raven "
"um should i bring jammers on my blackbird"
and so on for five minutes... then
" they are gone "
" ok im undocked where are they "
sorry but if you cant deal with the nano's maybe that's nature saying sorry you didn't make the grade time to be relegated to the fossil record .
signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
why dont you just tell me ? |

Dramaticus
GoonFleet GoonSwarm
|
Posted - 2008.05.23 23:36:00 -
[164]
remove the explosion velocity factor from missiles and i'll be happy. Please don't use RL pictuers of players in Sig without permission. - WeatherMan |

Varscythe
|
Posted - 2008.05.26 23:27:00 -
[165]
This might be a little old, but I thought I'd add my two cents on tanks...
Shield tank - congrats, you fit a shield tank! You can now take a significant amount of DPS.
Armor tank - congrats, you fit an armor tank! You can now take a significant amount of DPS.
Speed tank - congrats, you fit a speed tank! You can now take an infinite amount of DPS unless something makes you slow down enough to be hit; even then you're still probably going faster than everyone else, so just coast on out of range! As an added bonus (I'm trying to think up a bonus like this that you get from shield or armor tanking) you can move in and out of combat at will, and just generally dictate who and what you engage.
Sarcasm set to off now... Speed shouldn't be such a good tank when it gives such a hugely valuable bonus - mobility - and shield/armor tanks don't. I realize that there are counters for speed tanks, but what's a good solo ship that can counter a nano (within reason... no mothership suggestions, please).
As a final note, for those of you who don't know, I admit to being a noob and am only going by a combination of what I've read on the forums and my own experience testing with a friend who enjoys speed tanks immensely. Forgive ignorance on my part.
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Call'Da Poleece
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Posted - 2008.05.27 00:13:00 -
[166]
god you were asking for it
Originally by: Chris Vattic I don't think our everyday nanogangs should be removed / nerfed to oblivion, speed tanking has always been and should be a viable way of staying alive.No question about that.
lol, I beg to differ about the lack of question, as do many others I'd wager...
Quote:
Vagabonds are meant to be fast and when a person spends 500 million on implants, he / she should get something back in return, right?
WRONG, deep wallets should not dictate whether someone can run away or not. Quote: They can't really kill anything that has something resembling of a tank anyway.
not on their own they cant, but when was the last time you saw a solo vagabond Quote:
Nanoships are actually quite difficult to operate, one mistake, no matter how little, usually results in you being webbed and, poof, there goes all the ISK down the drain.
hehehehehe ... difficult to operate .... hehehehehe
Quote:
However, the only thing I do have a problem with is high DPS ships, such as Ishtars, Sacriledges, Cerberuses ( Jesus Christ... ) and god forbid, battleships, flying 5 km / second.
so you want all those guys to train med t2 autocannons and minmatar cruiser 5? ..
Quote: Nanoed Caldari vessels are a blasphemy as it is. Those beasts do quite a bang and when you combine it with their ability to run away at will, it will start to look a bit overpowered in my personal opinion.
whereas vagabonds doing a little less dps while being able to fly faster and because of that stand even less chance of getting webbed inside warp disruptor range is perfectly alright
Quote:
So I give my vote to giving speed modules heavy stacking penalties
yaay ...
Quote:
After all, who wants to see "god mode" Ishtars anyway.
all the peeps sick of seeing vagas?
Quote:
Also, please cut them nano pilots some slack. Those guys risk a lot more than you ever will. Yes, it is hard to catch them, but when something takes some skills to fly then it should take some skills to take them down too 
wow, I never thought of it like that, really makes you think you know ... those poor nano guys, trying their best and everybody ragging on them *sniff*, they have it so hard .. and no-one likes them .. *bursts into emo tears*
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Call'Da Poleece
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Posted - 2008.05.27 00:19:00 -
[167]
Originally by: Dramaticus remove the explosion velocity factor from missiles and i'll be happy.
Indeed, and I wouldnt stop there either, stack nerf speed mods and snakes (and other speed implants) and polys. Maybe a long range webbing ship (new bonus for AF's maybe) for each race? |

Uuve Savisaalo
Rage and Terror Against ALL Authorities
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Posted - 2008.05.27 00:29:00 -
[168]
Originally by: Corstaad I'm just saying there's ways to counter them. A lot of people are using them, not telling people and theres the confusion. On the same token should we cry nerf over spider tanks?
the problem, as has been pointed out by a lot of people already, is that the gameplay afforded by nano ships forces everybody else to essentially use the same handful of viable setups or die. Its not that nanoships don't die, they're simply head and shoulders above any other setup tactic for any ship smaller than a BS, to a point where its the only thing you can ever do with anything lighter than a battlecruiser.
Spider tanks are powerful, but there are many viable options in tanking - shield or armour, drone-based from your combat ships or dedicated logistics, individual or remote, passive on recharge, passive on non-rechargable buffer, active.. -- all of these are rendered completely non-issue by a mid-sized ship that travels at 4-7km/s, and that has been acknowledged by ccp as a problem numerous times in the past.
A solution has been long time coming, though its exact nature has not been disclosed. Clearly, by the ships you see in a roaming gang of qualified pilots, there is an obvious and glaring issue of balance between the ships that can go 4-7km/s, and the ships that can't.
that 'they are expensive' has never been a sufficiently-justifying line of logic in eve's history before (you might recall the days when large turrets had no problems one-shot-killing frigates around caster, or multiple-stacked damage mods or multiple-stacked and over sized MWDs. Those things were clear holes in the game's balance that allowed a small number of ships to become what endgame players use, and everything else relegated to the level of noob hardware.
When something like that happens, only the most wholeheartedly lame-brained can insist that nothing is wrong.
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Uuve Savisaalo
Rage and Terror Against ALL Authorities
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Posted - 2008.05.27 00:33:00 -
[169]
Originally by: Chris Vattic
Some examples how we do it: - Energy neutralizers - When someone wants to tackle you, he will also need to come into the 25 km range. Two to three heavy neuts and, tadaa, all the juicy cap for Micro Warp Drives alpha'd. - ECM - The gift from heavens, take a few Falcon pilots with you and you can shut off any reasonably sized roaming gang. - Baiting - Equip a web + disruptor to a cheap exhumer ( Skiff for example ), warp in your buddies and he will never know what the hell just happened :) - Webbing - I humbly present you the Hyena. Really, that bugger is cheap as chips and with a 20km webifier range your friendly Vagabond pilot will think twice before engaging a gang with a few of those. - Tracking Disruptors - Two TDs equipped with falloff scripts and the Vagabond pilot is left with an 8 km range. You all know what that means of course  - Drones, yummi - Unleash a swarm of Warriors and every nanopilot either runs or dies.
I could go on and on, but I think ( or at least hope ) you can use your magination a little too 
Admittedly, none of these things are anywhere near as effective as a strategy that allows its user, in the worst-case scenario, to simply run off unmolested. Nothing should be so powerful that it by and large outclasses everything else in the same context, as it renders a significant amount of the game's options non-viable.
hence, bring the nerf bat. there is work to be done.
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Kullankaivaja
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Posted - 2008.05.27 03:00:00 -
[170]
Originally by: Nyphur
2) An effective nano-fit vagabond does not require a billion isk investment. Other ships might but the vagabond can reach speeds of over 10km/s with just Tech 1 rigs and Tech 2 gear. No implants, no deadspace MWD. When the mwd is overloaded, it gains a 50% boost to effectiveness, which is pretty scary. The damage done to the mwd by overheating it can be repaired in-space using nanite repair paste, making it a viable option for a roaming gang. If four nanovagas can be essentially unstoppable by a gang of five or six battleships or other HACs, the field of play is skewed toward the vagabonds.
Getting a vaga to go 10km/s requires either claymore, implants, faction fit OR overloading. I dont think that nanos are overpowered, neither are vagas. I have killed more than 20 vagas without losing a single ceptor to a vaga. Maybe ceptors are imba and overpowered 
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Hannobaal
Shadow Forces Inc.
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Posted - 2008.05.27 03:45:00 -
[171]
The only possible problem with fast cruisers in the game is that some ships that are intended for armor tanking and relatively low speed (Sacriliege, Zealot, Absolution, Ishtar... ) are able to use their low slots to fit for high speed instead.
Those of you whining about fast ships like the Vagabond being able to easily disengage are basically whining about a ship being able to do the very thing it is intended to be able to do.
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Cpt Cosmic
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Posted - 2008.05.27 05:10:00 -
[172]
Originally by: Inertial Nanoes are not a problem.
The problem is stupidity.
this and common lazyness among eve players, it is easier to cry in forums then to counter and work against something 
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Garek Law
legion industries ltd Veni Vidi Vici
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Posted - 2008.05.27 05:49:00 -
[173]
Nanos shouldn't be nerfed because there speed makes them well suited to the role there designed for. While there are ways to kill nano ship far too many many of them involve nano ships to do it.
My suggestion is Make a module for dictors and hictors similar to the warp buble generator except its creates a webberfier space. I'm not sure it if will fix the problem but might create a need for a more diverse raoming fleets.
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Pantaloon McPants
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Posted - 2008.05.27 06:35:00 -
[174]
yeah nice , so we only need 8 destroyers and a interdictor to kill one vaga! gone are the days of old where you could roam in rr battleships and fights could last for 3 days and the insurance meant you where out there again the next day. now we fly ships made of toilet paper and fights last spilt seconds and cost you a weeks worth of ratting.
But oh well, this is the game we play now. Its either nano roaming gangs with ecm or 700 man bs blobs.
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Dani Leone
A Dark Cloud Unaffiliated
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Posted - 2008.05.27 09:18:00 -
[175]
Originally by: Lord WarATron Nanoships zooming around is fine. What needs to be done, however, is for people who fight nanoships to be able to tackle them.
The issue is not "nerf nano". Rather, it is to boost counters to allow people to kill nano pvpers. Currently, If I want to kill off a nanoship, I need to use a nanoship to tackle it. its a bit like the old ECM debate prior to ecm nerf, where everyone fitted ecm and the counter to ECM was ECMing the enemy first. PvP became a battle of who could ECM the fastest
CCP fixed that. People started abusing nos on non-amarr ships, and CCP nerfed that. Dampners became the new tactic, and those got nerfed.
Basically, any tactic that give the pilto low risk pvp at the expensive of the opponent having high risk pvp for simaler numbers get nerfed. WCS pvp got nerfed. Non-Cov Ops cloak pvp got nerfed.
Yes, there will be those saying that people are not creative enough to kill nano-pvpers. As a nano-pvper myself I disagree, rather, the tools available are not practical for this new style of pvp.
Webs dont have long enough range, webs do not slow targets down fast enough, neuts are only viable for longer battles since a nanoship can use its existing velocity to move outside nuet range, or cycle mwd between neut cycles to escape. Having Huggins etc just means that the nanogang blobs up untill it can win, or just escape easaly. And even Huginns are not effective enough unless they are nanoed up to lock down a nanoship for long enough for it to slow down.
Yeah people will say use super rare rat loot like officer gear and faction to tackle a fully player manufacturable t2 fitted and rigged ship. That is not competitive at all and neither is it practical.
Back to point, there needs to be more realistic counters to nanoships other than using nanoships themselves.
Light and medium webber drones in t1 and t2 varieties would be a useful addition to throw into the mix imho. Also perhaps changing the web range on the otherwise unused T2 Webs to be 13-15km. And I don't think these would change things too dramatically but they would certainly give the nano pilots something to fear from a regular gang. -----------------------------
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BIZZAROSTORMY
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Posted - 2008.05.27 10:42:00 -
[176]
Ive said it before and Ill say it again. Mobile stasis webification fields ftw.
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Garek Law
legion industries ltd Veni Vidi Vici
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Posted - 2008.05.27 10:59:00 -
[177]
Originally by: BIZZAROSTORMY Ive said it before and Ill say it again. Mobile stasis webification fields ftw.
A module for dictors that would do that would be great too.
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AlexiK
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Posted - 2008.05.27 11:10:00 -
[178]
Rapiers/Huggins anyone? with 2-3 of them a nanogang will go away
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Enkryption
Imperial Academy
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Posted - 2008.06.05 00:52:00 -
[179]
Originally by: AlexiK Rapiers/Huggins anyone? with 2-3 of them a nanogang will go away
So everyone should be forced to train minmitar recons to be able to counter nanogangs? Yah I can see it happening...not really.
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Selene Bork
Order of the Argent Shroud
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Posted - 2008.06.05 01:05:00 -
[180]
Well I was in a nano-vagabond once, died to a Dominix Pilot hehe could of been my naff skills at keeping it alive. I couldn't kill anyone in it. I prefer slow ships, nighthawk is right up my alley.
The only thing I have against nano Battleships, is Battleships they should be slow.. |

Pr1ncess Alia
Perkone
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Posted - 2008.06.05 01:44:00 -
[181]
Originally by: Enkryption
Originally by: AlexiK Rapiers/Huggins anyone? with 2-3 of them a nanogang will go away
So everyone should be forced to train minmitar recons to be able to counter nanogangs? Yah I can see it happening...not really.
why i have never heard this argument before?
it would seem party a is suggesting there are specialized ships in eve that perform certain functions better than others, and that party a is also suggesting that these specialized ships be used to counter what they are intended to counter. that alexik guy is nuts. ...and you, well i would like to subscribe to your news letter

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Christari Zuborov
Ore Mongers Black Hand.
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Posted - 2008.06.05 02:10:00 -
[182]
Originally by: Enkryption
Originally by: AlexiK Rapiers/Huggins anyone? with 2-3 of them a nanogang will go away
So everyone should be forced to train minmitar recons to be able to counter nanogangs? Yah I can see it happening...not really.
I know a fella who sucks veldspar all day long, he doesn't have a lick of gunnery, or missiles. He mines all day long and builds stuff and is happier than a pig in mud. He'd probably stand a much better chance if he trained a weapon system of some sort if he were to ever get caught.
What weapon system should he train though?
Well I guess that all depends on the enemies he faces...
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Tadehiro
Kudzu Collective Notoriety Alliance
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Posted - 2008.06.05 02:45:00 -
[183]
Edited by: Tadehiro on 05/06/2008 02:46:29
Originally by: AlexiK Rapiers/Huggins anyone? with 2-3 of them a nanogang will go away
Mmm, not quite, you still need a fair bit of support to keep the rapiers alive I find. Last few engagements we ripped apart the nano gangs but the amount firepower we had to bring to bear was a bit silly.
2 carriers, one told specifically only to repair the huggin and arazu and the other specifically setup to support the sniper fleet 6 sniper battleships Lachesis (two domi warp disruptors, huggin with domi webs). Claymore who's pilot had ungodly skills, enough to push the point and web to around 90km respectively.
It works and works well but only cause we can station hug, and that's just to kill a gang of 6 or 7 nano ships. All I can say is....thank god nano ships aren't smart enough to carry cyno gens.
Edit: and I just remembered why we don't use logistic ships... they die too quickly. Capitals were the only support ships that could live long enough under the firepower to keep the long tacklers alive
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Tankn00blicus
Cosmic Vacum Cleaners
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Posted - 2008.06.05 03:33:00 -
[184]
Originally by: Garek Law
Originally by: BIZZAROSTORMY Ive said it before and Ill say it again. Mobile stasis webification fields ftw.
A module for dictors that would do that would be great too.
Yeah that was something I was thinking not too long ago, though it would have to be much weaker than a regular old web mod or it'd be pretty op. Another good module could be a decloaking bubble.
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Uncle Mo
Raddick Explorations
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Posted - 2008.06.05 04:11:00 -
[185]
The just-train-Minmatar-ships-to-counter-Minmatar-ships argument is lost on me. You hear it all the time. 'You wanna kill a Vaga, just hop in a Vaga'. Every other races' ships have a counter found in a different races' ships, except the Minmatar speed boats. Throw in the 'Nano Titan' and the argument that speed mods need to be corrected/addressed in some form is a lock. Give it a try on EFT folks. You can get a Titan align time to under 25 seconds with no trouble. That monster of a ship, aligning for warp in that little time is disgusting (not withstanding the fact that CCP implemented a device for the Titan that has an AOE calculation that its servers have no chance of producing quickly).
But hey, if you ask CCP, they'll tell you there isn't any server-side lag, so speed mods must be in perfect working order too. The game is perfect as is folks! How in the hell could you possibly have any complaints? What's the matter with you people? --------------------------------------------- Official US ambassador to the UK.
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Tai Paktu
Mortis Incarnatus
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Posted - 2008.06.05 05:28:00 -
[186]
This post. I approve of it. ______
http://eve-files.com/sig/TaiPaktu/sig3.PNG |

Veldya
Guristari Freedom Fighters
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Posted - 2008.06.05 07:30:00 -
[187]
Speed tanking is just significantly more effective than any other form of tanking, your only real counter to speedy ships is to web them and that has a very limited range. While CCP has gone out of their way to make sure BS do not have an easy time taking out smaller targets I think the extent of all the stacking speed boosts has lead to a bit of an undesirable scenario where slower ships are almost defenseless against them.
If they had a medium range module that could jam just MWDs then you would have a more effective counter and more of an element of risk to the nano ship than there is currently.
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Mad0ne
Perkone
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Posted - 2008.06.05 08:53:00 -
[188]
Edited by: Mad0ne on 05/06/2008 09:02:04 Edited by: Mad0ne on 05/06/2008 08:57:34 TBH I quit EVE about 4 months ago because only freaking thing in PVP u could see was a vaga vaga vaga vaga vaga vaga... more vagas...
Then there was some rapiers and huggins... thats it!
Noone dares to go out with battleships, no one takes something else than a vaga... and if you do not have skill then you just grind missions that will make so bored that you start to think why you even play eve.
Or you go do some industrial stuff/mining... that again gets boring after a while.
So only hope to play some pvp with some friend is to train VAGA! Then you can do some "casual" playing...
OR you fly with ubermega fleets and hope you wont get desync or anything like that....
Most of u start to yell "find counters for vaga blah blah blah, learn to fit etc." well stfu... it really aint fun playing EVE if only counter to this nano crap is to go nano myself or gank vaga with 2+ other ships <- its stupid.
ATM I really dont know why I subscriped eve for one month again... what was im thinking?
I`d better go play some wow and still get more fun out of it though its crap and has imba pvp system.
same class ships in eve should be so balanced that whatever t2 cruiser from whatever race has oppourtunity to kill other! And defeating enemy should be up to player skill (knowing what to do when) and skills that gives you bonus or lets you use better weaps. Only fight that comes up to player skill atm is vaga vs vaga. ----------------------------------------------- Limit cloaks to cloaking ships! Or Make covert ops`s to scan prototype and improved cloaks!!!
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Major Death
Sarz'na Khumatari Ushra'Khan
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Posted - 2008.06.05 09:20:00 -
[189]
You have two choices for jamming someones 'warp away' ability,
A 20km (base T1) module or a 7.5km (T1), each with having advantages and disadvantages.
To deal with speed you have,
A 10km (base T1) module.
If the situation was reversed people would be complaining about 'people running away in combat'.
As for 'missiles dont work on Nano ships', thats because the second ballastics module is missing, the one that lets you boost either explosion velocity or reduce explosion radius depending on the script you use.
Nano ships are not broken, they just expose the holes in the rest of the game.
My original sig was 'Enjoy lag free play in a dynamic space MMORPG'. It was removed for lack of EVE content! ;) CCP say 'Shut up about bugs and eat your eye candy!' |

Euriti
Caritas.
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Posted - 2008.06.05 09:28:00 -
[190]
Edited by: Euriti on 05/06/2008 09:29:55
If you fail to fit MWD or Web you deserve to die.
If you dont have overload your char is most likely not old enough.
Use heavy neuts also if you can.
This is how garmon kills nanos
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Veldya
Guristari Freedom Fighters
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Posted - 2008.06.05 10:19:00 -
[191]
Edited by: Veldya on 05/06/2008 10:21:20
Originally by: Euriti Edited by: Euriti on 05/06/2008 09:29:55
If you fail to fit MWD or Web you deserve to die.
If you dont have overload your char is most likely not old enough.
Use heavy neuts also if you can.
This is how garmon kills nanos
Not even the EVE "keep target at X distance" is stupid enough to fall for that, perhaps if the nano pilot is afk and just orbitting but I seriously doubt many other than the wannabe pirates are that stupid to be sucked in by your strategy. You have a standard ship with a mwd going 1km/s for a big ship or about 2km/s for a faster non-nano ship. The nano ship that is going 8km/s+ will still run rings around you no matter if you mwd or not. Some of the faster ships are going what, 10, 15kms/s+ You just have NO hope in hell of cutting them off an orbit, they will just do a bigger orbit.
The problem is all the anti-nano devices have a relatively short range be they webs, neuts, etc and given their speed advantage the only way you can hunt them down without a fast nano ship is if they are complete morons and get within web/neut/scramb range of a slow moving brick.
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Veldya
Guristari Freedom Fighters
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Posted - 2008.06.05 10:31:00 -
[192]
Originally by: Mad0ne Edited by: Mad0ne on 05/06/2008 09:02:04 Edited by: Mad0ne on 05/06/2008 08:57:34 TBH I quit EVE about 4 months ago because only freaking thing in PVP u could see was a vaga vaga vaga vaga vaga vaga... more vagas...
Then there was some rapiers and huggins... thats it!
Noone dares to go out with battleships, no one takes something else than a vaga... and if you do not have skill then you just grind missions that will make so bored that you start to think why you even play eve.
Or you go do some industrial stuff/mining... that again gets boring after a while.
So only hope to play some pvp with some friend is to train VAGA! Then you can do some "casual" playing...
OR you fly with ubermega fleets and hope you wont get desync or anything like that....
Most of u start to yell "find counters for vaga blah blah blah, learn to fit etc." well stfu... it really aint fun playing EVE if only counter to this nano crap is to go nano myself or gank vaga with 2+ other ships <- its stupid.
ATM I really dont know why I subscriped eve for one month again... what was im thinking?
I`d better go play some wow and still get more fun out of it though its crap and has imba pvp system.
same class ships in eve should be so balanced that whatever t2 cruiser from whatever race has oppourtunity to kill other! And defeating enemy should be up to player skill (knowing what to do when) and skills that gives you bonus or lets you use better weaps. Only fight that comes up to player skill atm is vaga vs vaga.
I typically don't mind nano ships in small numbers, it is the gang full of them that is totally un-fun to run into. I typically fly a Domi if I am in 0.0 space near borders where I know there is a high probability of running into nano ships. Sentry drones are very good at dealing with nano ships if you use them well. If you deploy them and move to a range where their farting around you minimises the tracking penalty for the sentry drones they will rip them apart. The domi has a solid low slot tank and can afford to pack in the 4 anti-nano modules in the mid slot, Caldari ships typically tank there so can't. Domi also has the capacity to field heavies, sentries and fast lights. It is a fantastic ship but sadly it is the rare exception to the norm.
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roq deelim
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Posted - 2008.06.05 12:23:00 -
[193]
the problem is realy simple:
the nanos ,in its idea, are a valid tactic. BUT if you need 2 oder 3 other ships to kill a single nano then sth. is wrong with balance..it's simple as that. a 10 nanoships gang can easily play cat n' mouse with 25-30 non-nano ships easily.. webers are the first idea how to counter, but there are 3 shiptypes with web range bonus and like 12+ shiptypes suited for nano-tactics...
personaly i hate nanos; they're killing the good old pvp fun. it used to be that in a 1vs1 in the end one fighter is dead in 99% of cases. now with nano-plague in a 1vs1 (or similas small engagemnents) if nanos can't break your tank they ran away and dare to post an "gf" in local. NO it was not a "gf"...
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Alz Shado
Ever Flow
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Posted - 2008.06.05 15:02:00 -
[194]
Quick and Dirty fix: Make Webbers Scriptable, eliminate any stacking penalty, and shorten the momentum change to be as fast as cloaking.
Keep all current Web stats the same, except the strength which drops nearly in half. (T1: 10km/-40%, T2: 10km/-50%)
-Add a "Range Extender" to boost its range by 100%, but reduces the velocity damp by 50% (T1: 20km/-20%, T2: 20km/-25%) -Add a "Strength Enhancer" to cut the range down 50%, and boosts web speed to it's original numbers (T1: 5km/-75%, T2: 5km/-90%)
Small, fast shortrange tacklers still have a place. Midrange boats fit more webs, and increase the advantage of hunting nanos in groups. Snipers are still not tacklers.
//// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Misanth
Electro Fuels
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Posted - 2008.06.05 15:23:00 -
[195]
Edited by: Misanth on 05/06/2008 15:25:29 The real nano problem is time and numbers, nothing else.
There's so many counters to nano that high speed and orbit itself is no issue really. A well tanked tight-clustered group, some ewar, webbers/neuts, remote rep, hell even my crappy abaddon with t1 beams (was fun when that nanogang sat at 100km off trying to kill me with their t2 sentries.. poor drones popped quite nicely).
The main issue is getting the defence together and in the correct ships in time. That's it. Intel channels that update with enough time for people to dock up, swap ship, gather up. Problem solved.
And to the guys talking about blobs in 0.0.. I don't know a single system in 0.0 (and I been roaming quite alot, both in my recons as well as in hacs, ceptors, dictor and command ships) that has a permanent camp. Noone need speed to 'bust' into 0.0. What you need is a forward scout and quick alignment so you can move before they assemble that blob, that's it. And that's why you fit istab, poly, etc. The overdrives are generally not even needed. It's just nice to have when you want a quick escape to save your ship, or more likely - your pod. (Edit; save your ship saves your pod, before someone nitpicks, obviously you don't have OD on your pods..)
So all in all: Speed is no problem. Speedtanking is no problem. Getting intel and enough numbers to counter a nano gang can be.
That's why alot of people have 'issues' with nano. Their alliances can't muster enough people to have intel coming at 10 or more systems away. They don't have enough people that can dock/swap/gather up in a short amount of time. And it's even less possible the pilots will have huggins availble (not needed tho, just bring some cheap t1 frigs, have you battleships go with 5x warrior II's and 5 rep drones - assign warriors to the fast tacklers, get your caldari in bb's instead of drakes, etc). Need one dictor or hic on the gate to bubble up. In NPC 0.0 this can be even worse as people tend to live in small alliances, or have hostiles nextdoor, maybe even in the same system. In low-sec there's no bubbles other than the focused scripts.
That's why nano seem to be an issue. But really, there's enough counters to it already. What it takes is alot more teamwork than people are able to pull together (most of the time). And that has an easy solution too: if you can't fight them, dock up and wait, they'll want kills so they roam away somewhere else.
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Matrixcvd
Rionnag Alba
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Posted - 2008.06.05 15:56:00 -
[196]
omg necro, and the worst kind, necro whine thread, there are no problems with nanos
just peoples poor concepts of pvp in eve, not everything is nano, not all nanos are billion isk speed boats, not everyone is good at internet spaceships. keep movin onto the next whinefailthread please
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Luca Muso
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Posted - 2008.06.05 16:19:00 -
[197]
Originally by: Veldya Speed tanking is just significantly more effective than any other form of tanking, your only real counter to speedy ships is to web them and that has a very limited range. While CCP has gone out of their way to make sure BS do not have an easy time taking out smaller targets I think the extent of all the stacking speed boosts has lead to a bit of an undesirable scenario where slower ships are almost defenseless against them.
If they had a medium range module that could jam just MWDs then you would have a more effective counter and more of an element of risk to the nano ship than there is currently.
Valid points, well put.. thank you.
There is nothing wrong with Nanos tactics. The problemis that as it stands now the only way to beat Nanos is to be insanely over prepared with huge odds/numbers in your favor. That is why Nanos are a balance issue at this momment in time.
As the OP put it, sure Nine ships can take out One Nano.
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Prez21
coracao ardente Cruel Intentions
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Posted - 2008.06.05 16:21:00 -
[198]
Originally by: Derrys Edited by: Derrys on 02/04/2008 19:05:13
Originally by: Corstaad Your overveiw looks like that because a roving gang is fun. Lets nerf fun and be done with it.
The fact that there's only a couple viable types of roving gang is strong evidence of the problem I'm talking about.
If the only way to have fun is to fly a Vagabond, Ishtar, or Rapier, then don't you agree there's something wrong with the rest of the ships?
The only reason those ships are viable isnt beacuse nano is the only way to have fun its because its the only way to avoid the blob, its not nanos that need changing its blobbing that is ruining eve not nano ships, nanos just happen to be the best way to counter the biggest problem in game which is the BLOB.
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Luca Muso
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Posted - 2008.06.05 16:33:00 -
[199]
Originally by: Prez21
Originally by: Derrys Edited by: Derrys on 02/04/2008 19:05:13
Originally by: Corstaad Your overveiw looks like that because a roving gang is fun. Lets nerf fun and be done with it.
The fact that there's only a couple viable types of roving gang is strong evidence of the problem I'm talking about.
If the only way to have fun is to fly a Vagabond, Ishtar, or Rapier, then don't you agree there's something wrong with the rest of the ships?
The only reason those ships are viable isnt beacuse nano is the only way to have fun its because its the only way to avoid the blob, its not nanos that need changing its blobbing that is ruining eve not nano ships, nanos just happen to be the best way to counter the biggest problem in game which is the BLOB.
I never really understood the problem with "BLOBS".
Your opponet outnumbers you and possibily is more capable. You have two options, don't engadge your opponet, or reinforce your own fleet and engadge your opponet (Please don't use the excuse we ran into them, Scout ahead at all times..).
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Fifth Horseman
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Posted - 2008.06.05 16:47:00 -
[200]
Comes down to personal choice.
How do you want to spend your time?
a) Refitting ships? Or b) roaming looking for specifically solo or very much smaller than you gangs with no rapiers?
Sadly, most of Eve chose B). Even though A) means more fighting.
--- Did I upset the wrong alliance with this post? Please don't ban me when it's your shift to control the Mitnal account.
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Prez21
coracao ardente Cruel Intentions
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Posted - 2008.06.05 17:19:00 -
[201]
Originally by: Luca Muso
Originally by: Prez21
Originally by: Derrys Edited by: Derrys on 02/04/2008 19:05:13
Originally by: Corstaad Your overveiw looks like that because a roving gang is fun. Lets nerf fun and be done with it.
The fact that there's only a couple viable types of roving gang is strong evidence of the problem I'm talking about.
If the only way to have fun is to fly a Vagabond, Ishtar, or Rapier, then don't you agree there's something wrong with the rest of the ships?
The only reason those ships are viable isnt beacuse nano is the only way to have fun its because its the only way to avoid the blob, its not nanos that need changing its blobbing that is ruining eve not nano ships, nanos just happen to be the best way to counter the biggest problem in game which is the BLOB.
I never really understood the problem with "BLOBS".
Your opponet outnumbers you and possibily is more capable. You have two options, don't engadge your opponet, or reinforce your own fleet and engadge your opponet (Please don't use the excuse we ran into them, Scout ahead at all times..).
Yeah because when ppl bring 300+ to a fight the best thing you can do is go back and bring 400+ with you, idiot. And if you had read my post and the post i quoted we was talking about roaming gangs, my point was simple you cant go roaming in enemy space in small bs gangs or other slow mving ships because you will go 30 jumps and see the enemy has 70 ships plus caps waiting for you, thats why people nano so much because it is the only viable way to move about enemy space without gettingpickedoffby a gang of 100.
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Lord WarATron
Black Nova Corp Band of Brothers
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Posted - 2008.06.05 17:32:00 -
[202]
Originally by: AlexiK Rapiers/Huggins anyone? with 2-3 of them a nanogang will go away
Really? In that case, if there is only 2-3 ships in the whole game that can do something vs a nanogang (which contains ships of all races), then it goes to show that other races need a counter as well. Web scripts are in my opinion, the answer. long range web scripts but low power (e.g +100 range, -50% effectiveness web scripts)
Anyhow back to point, 2-3 Rapier/Huggin = Primary Target, Secondary target etc. Even where rapiers are not insta-ganked, a nanopilot will just bum rush them.
The three main Nano counters people have discussed:
1. Web - 10km Web vs 10k/sec nanocurse/vagabond. Yeah Right 2. Heavy Neut - Harbringer can fit a heavy neut. Possible? Yes. Effective on every ship? No 3. ECM - Ecm does 0 dps.
And the current number 1 method most Nanoships die in PvP according to almost anybodys killboard
1. Tackled by a nanoship.
Thats the issue here to be honest. The nano counters are so crappy that people need to nano up to counter nanoships.
Oh and before someone says I do not understand nanogangs, I am a nano pilot myself. --
Billion Isk Mission |

Jack Jombardo
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Posted - 2008.06.05 17:52:00 -
[203]
To catch a Vaga-Cloak-Gang is imposible if you don't fly Vagas by yourselve and even then it's more frustration then fun at all.
99 out of 100 engagements are nano-cloak-gangs wich logoff or simply stay cloacked if there is a changs to lose a singel ship. And if they deside to uncloak you MUST HAVE some nanoed ships to have the pure changs to catch them.
Sure, you can bring 100 people to setup gatecamps all over with ECM, webber, scramblers, neuts and all this stuff ... but then again they simply stayed cloacked :(.
There are NO real options against A) Nano-Vagas B) Cloacked ships that aren't suposed to be cloakers and much wors against A+B) Nano-Cloakers.
But it is sure that thouse Nano-Cloakers will blame everybody inhere how easy it is to kill them and how noobig all other are .
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Matrixcvd
Rionnag Alba
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Posted - 2008.06.05 18:16:00 -
[204]
Originally by: Lord WarATron blah blha blah....
Oh and before someone says I do not understand nanogangs, I am a nano pilot myself.
great to see the mad PVPer come down from the mountain to talk bad about nano and his intimate knowledge of speed... hilarious to see you back...Your poast is full of moar nonsense as always
look people, PVP isn't a game of 1v1 or 1 ship fit verse another, its not about bringin moar. The core of PVP in this game is simple, its about realizing you can kill your opponent while convincing him he can win. You must bait your target. People don't engage if they think they will lose, unless its a drunk roam or a true player going for the lulz
ITs too easy to run, dock, jump, even in a BS. Getting ganked at a gate by 3 vagas doesn't mean nano is overpowered, regardless of the fact that you did absolutely no damage with missiles in your uber drake. And that isn't really where the real PVP lies anyway. its ridiculous to think this is still brought up from time to time, nano is not the problem.
dump what you think you should be able to do with whats possible and i bet 75% of the nano haters would have the epic ephifany...
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Lord WarATron
Black Nova Corp Band of Brothers
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Posted - 2008.06.05 19:30:00 -
[205]
Edited by: Lord WarATron on 05/06/2008 19:32:49
Originally by: Matrixcvd
Originally by: Lord WarATron blah blha blah....
Oh and before someone says I do not understand nanogangs, I am a nano pilot myself.
great to see the mad PVPer come down from the mountain to talk bad about nano and his intimate knowledge of speed... hilarious to see you back...Your poast is full of moar nonsense as always
look people, PVP isn't a game of 1v1 or 1 ship fit verse another, its not about bringin moar. The core of PVP in this game is simple, its about realizing you can kill your opponent while convincing him he can win. You must bait your target. People don't engage if they think they will lose, unless its a drunk roam or a true player going for the lulz
ITs too easy to run, dock, jump, even in a BS. Getting ganked at a gate by 3 vagas doesn't mean nano is overpowered, regardless of the fact that you did absolutely no damage with missiles in your uber drake. And that isn't really where the real PVP lies anyway. its ridiculous to think this is still brought up from time to time, nano is not the problem.
dump what you think you should be able to do with whats possible and i bet 75% of the nano haters would have the epic ephifany...
You are aware that, on occasion, I am a nanopilot myself right?
I like the standard canned flame you posted, but for it to matter, it has to be used against a non or anti-nano pilot. Sadly, it turns out I am neither, but I suggest you copy/paste it for the next anti-nano post you see. I have never been anti nano myself, just honest about how brutally broken it is. Problem is not nanos. Never has been. Its the counter that needs boosted.
Every single counter posted in this thread I have easaly laughed off in a nanoship. Even Neuts and web. Not a single stratagy have proved effective. That is because the counters are ineffective because the most effective tactic to kill nanoships is to use a nanoship yourself! (Proof is available via almost anybody's killboard)
And thats the crux of the matter. The only real counter, outside of some fluke lag/desync issue, is to simply nano up to tackle them. --
Billion Isk Mission |

Brodde Dim
Unseen University Tenth Legion
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Posted - 2008.06.05 19:35:00 -
[206]
Originally by: Matrixcvd look people, PVP isn't a game of 1v1 or 1 ship fit verse another, its not about bringin moar. The core of PVP in this game is simple, its about realizing you can kill your opponent while convincing him he can win. You must bait your target. People don't engage if they think they will lose, unless its a drunk roam or a true player going for the lulz
ITs too easy to run, dock, jump, even in a BS. Getting ganked at a gate by 3 vagas doesn't mean nano is overpowered, regardless of the fact that you did absolutely no damage with missiles in your uber drake. And that isn't really where the real PVP lies anyway. its ridiculous to think this is still brought up from time to time, nano is not the problem.
Great argument. You can get away by playing dockig games in a BS, therefor the minimal risk of dying when flying nanofitted ships isnt a problem.
Real pvp is being able to roam around everywhere you want, engaging and disengaging at will, usually against higher numbers, rarely losing a ship, and feeling grand, right?
And if there is no problem to fly around with the same low risk in BS or none nanoed ships, what are you crying about. Let them introduce some risk to nanoes and fly the untouchable BS yourself.
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Brodde Dim
Unseen University Tenth Legion
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Posted - 2008.06.05 19:37:00 -
[207]
Originally by: Lord WarATron Problem is not nanos. Never has been. Its the counter that needs boosted.
This.
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Matrixcvd
Rionnag Alba
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Posted - 2008.06.05 19:46:00 -
[208]
Originally by: Lord WarATron Edited by: Lord WarATron on 05/06/2008 19:37:40
Originally by: Matrixcvd
Originally by: Lord WarATron blah blha blah....
Oh and before someone says I do not understand nanogangs, I am a nano pilot myself.
great to see the mad PVPer come down from the mountain to talk bad about nano and his intimate knowledge of speed... hilarious to see you back...Your poast is full of moar nonsense as always
look people, PVP isn't a game of 1v1 or 1 ship fit verse another, its not about bringin moar. The core of PVP in this game is simple, its about realizing you can kill your opponent while convincing him he can win. .
You are aware that, on occasion, I am a nanopilot myself right?
notice the bold, yes i know what you inform the forum whiners that you are this nanopilot so disgusted with your profession and how you pwn etc
Originally by: Brodde Dim
Originally by: Lord WarATron Problem is not nanos. Never has been. Its the counter that needs boosted.
This.
no not this. Here we go again with the rock paper scissor version of eve. Since someone can go fast, we need to have a 1 button counter to speed? I SEE NANO and should hit, which key? F2, no no no, activate which mod?
I am so sick of the "there is not a strong enough counter" the only thing that needs a buff is the brain cells of people who think nano is overpowered. Tactics are required to defeat your enemy, the tools exist you just need to work on your tactics.
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Mika Cavillo
the little rats IDLE EMPIRE
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Posted - 2008.06.05 19:52:00 -
[209]
I hate vagabonds more than any other ship, especially if there is a smart pilot flying one. But I dont think they should be nerfed. Here's why.
I gate camp in low-sec solo 90% of the time, the only thing I cant kill is a smart vagabond pilot, but if they make "the smallest fking mistake!!" done! stick a fork in it.. dead like a caracal made out of paper.
Thats the trade off for being a vagabond pilot. Just dont make a mistake..
Linas IV - blackwing corp. I hate him and that ship, but I respect the hell out of his skills with that ship.
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Lord WarATron
Black Nova Corp Band of Brothers
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Posted - 2008.06.05 20:04:00 -
[210]
Originally by: Matrixcvd I am so sick of the "there is not a strong enough counter" the only thing that needs a buff is the brain cells of people who think nano is overpowered. Tactics are required to defeat your enemy, the tools exist you just need to work on your tactics.
So you disagree with the fact that the easist way to counter a nanogang is with nanoships? --
Billion Isk Mission |

Ciaphas Khaine
Wreckless Abandon Un-Natural Selection
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Posted - 2008.06.05 20:07:00 -
[211]
Edited by: Ciaphas Khaine on 05/06/2008 20:07:59
Originally by: Lord WarATron
Originally by: Matrixcvd I am so sick of the "there is not a strong enough counter" the only thing that needs a buff is the brain cells of people who think nano is overpowered. Tactics are required to defeat your enemy, the tools exist you just need to work on your tactics.
So you disagree with the fact that the easist way to counter a nanogang is with nanoships?
yes i disagree witht that assertion. ever tried using an armor tanked rapier with some RR bs's? works every time. and guess what? you dont even need 15 people in T2 ships to pull off this miracle!
the point is that yes nano gangs rip apart poory thought out and poorly led conventional gangs. thats how it should be.
maybe if some of you lazy whiners got out of your t1 fitted drakes and started using tactics to counter nano ships, you would realize that its not that hard.
BOOST EVERYTHING THAT I FLY! NERF EVERYTHING I DONT! |

Lumen Atra
GoonFleet GoonSwarm
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Posted - 2008.06.05 20:13:00 -
[212]
Just because there are counters to something doesn't necessarily mean there is not a problem that should be addressed at the development level.
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Sinnae Takeda
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Posted - 2008.06.05 20:28:00 -
[213]
*what i would put high on page 1*
read Nyphur's posts on page 5 of the thread. read them again. congratulations, you've just learned everything there is to know about the current nano situation.
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Lord WarATron
Black Nova Corp Band of Brothers
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Posted - 2008.06.05 22:05:00 -
[214]
Originally by: Ciaphas Khaine Edited by: Ciaphas Khaine on 05/06/2008 20:07:59
Originally by: Lord WarATron
So you disagree with the fact that the easist way to counter a nanogang is with nanoships?
yes i disagree witht that assertion. ever tried using an armor tanked rapier with some RR bs's? works every time. and guess what? you dont even need 15 people in T2 ships to pull off this miracle!
the point is that yes nano gangs rip apart poory thought out and poorly led conventional gangs. thats how it should be.
maybe if some of you lazy whiners got out of your t1 fitted drakes and started using tactics to counter nano ships, you would realize that its not that hard.
Armour tanked Rapier + remote rep BS's is a nano counter since you claim it "works every time"?
Please, do go on. --
Billion Isk Mission |

Mistress Suffering
Einherjar Rising Cry Havoc.
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Posted - 2008.06.05 22:21:00 -
[215]
Actually, it is good for EVE that speed configurations are a viable option. That really should stay the case.
I would contend the problem lies not with the average nano-configuration (which tops out at a speed still strikable by light drones and precision cruise), but rather with pirate implants and high end gang-assist modules. Throw those into the mix, and the gang speeds become fairly unmanageable without a large and specialized solution (which you can simply opt out of fighting).
Be careful not to break a good part of EVE in response to the extreme case. Its the extreme case that is problematic, not the ordinary one.
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Criid Tona
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Posted - 2008.06.06 00:01:00 -
[216]
My simple 2 cents here...
Take out MWD's. I've seen no reason in game for them, just an AB on seroids. They pretty much make AB's pointless and they are almost a requirement on any non-cloakers, maybe eve then. Alot of people think you have a crap fit without them.
Take out MWD's and you no longer have ships hitting combat speeds that will outrun missiles (which is totally stupid imo, maybe ok for interceptors because thats their whole point -extreme speed-). It will level the playing field much more and make AB's actually worth having in the game.
Fast ships will still be faster then everything else and all... all it changes it makes combat speeds more realistic.
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Tarron Sarek
Cadien Cybernetics
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Posted - 2008.06.06 02:28:00 -
[217]
Originally by: Mistress Suffering Be careful not to break a good part of EVE in response to the extreme case. Its the extreme case that is problematic, not the ordinary one.
QFT
___________________________________
Balance is power, guard hide it well
-Ceterum censeo Polycarbonem esse delendam-
('nerf' means 'incompetence', esp. when you use it) |

Hellanna
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Posted - 2008.06.06 02:33:00 -
[218]
Edited by: Hellanna on 06/06/2008 02:34:18
Matrixcvd you are one of the most ignorant players to ever post on these forums. Stop poasting, forever.
Back on topic. Scripts for webs would be awesome. The base range of a web could be 10km with a 50% slow. One script could add 100% range but take off 30% of the slow, making it a 20km web with a 20% slow. The other script could add 45% slow and no range bonus making it a 95% slow at 10km. Numbers aren't concrete of course but it's a start.
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Kaptan Klutz
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Posted - 2008.06.06 03:36:00 -
[219]
Originally by: Hellanna Edited by: Hellanna on 06/06/2008 02:34:18
Matrixcvd you are one of the most ignorant players to ever post on these forums. Stop poasting, forever.
Back on topic. Scripts for webs would be awesome. The base range of a web could be 10km with a 50% slow. One script could add 100% range but take off 30% of the slow, making it a 20km web with a 20% slow. The other script could add 45% slow and no range bonus making it a 95% slow at 10km. Numbers aren't concrete of course but it's a start.
I'm pretty sure if you do that you will just see scorpions with 8 webs and madness like that. This will kill nano's altogther. I definatly hate fighting them but it is a way to play eve, and the freedom to choose that is what makes the game fun (most of the time). There are ships that can kill nano's (or it looks like ccp tried to make one to do it) and that would be destoryers. Of course we all know they are useless beyond salvaging a mission wreck. I say either a.) restore Interdictors speed, or b.) perhaps make a second tech II destroyer class build more for hitting the enemy that actually can do something besides hope the enemy nano-gang starts laughing so hard that they can't here their FC. Thoughs on that maybe?
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Malvor Skylen
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Posted - 2008.06.06 15:06:00 -
[220]
Edited by: Malvor Skylen on 06/06/2008 15:06:59 The "REAL" Nano Problemà I donÆt think there is really any problem nanos per se.
I think the real problem is that very few ship fittings have a good survival rate. So either nanos should be easier to catch and kill, or all ships should have a better chance of survival. As it is now, staying cloaked or being a speed tanked are only good ways to stay alive long unless you are in the largest gang in the area. I think it would better if all ships had a better chance at survival.
I think you should be able to use shields, armor, EW, cloaking, or speed as a primary method of surviving. And unless your opponents are well suited to counter your survival method you should have a good chance. Also, if you run into superior forces running should be a good option.
Unfortunately, if you are outnumbered you just better run before getting tackled, or youÆre dead. Very rarely is there any other outcome. Generally the only chance to run is to be a nanoÆed frig or cruiser class ship. Unfortunately for frigs, because of their low hit points, all it takes is a little bad luck and you are still tackled and dead before you can make an escape. With a cruiser class ship you have a small chance of killing a tackler and then escaping before you are destroyed.
I donÆt really know what the right answer is without destroying other aspects of the game. I have some ideas that might help though. And IÆm sure many here will hate all of these ideas.
1.) Allow ships to cloak while being targeted. However, there should be a counter to this. Maybe some type of EW cloak disruptor, or an area effect de-cloaking missile/bomb/weapon.
2.) Most things in the game have diminishing returns. Why not apply some type to targeting disruption as multiple ships try to target one ship. IÆm not sure how it could be implemented, but if you only had to contend with a few ships being able to target you, you should be able to make an escape. Those couple ships couldnÆt easily tackle and kill you without some risk of you being able to fight back to some degree. As it is now, one ship can web you, one can warp scram you, another can sensor damp you, while another nuets you, then the rest can DPS you. Or even these can put enough DPS on you. You canÆt cloak, run, or fight back.
3.) Webber and Warp scrams are just too powerful and easy to use and there are not enough counters. Right now the only real counter to either of these is having enough speed to keep out of range of them. Which, still requires a little luck too. I know this all too well. I like flying speed tanked frig class ships. IntyÆs are fun. But if your enemy happens to warp in too close, or you warp in too close to them, game over. I can live luck being a small part of the game. But there is no real counter to being webbed. You can use warp stabilizers against scrams the penalties are huge.
Now all that said, PvPers seem to feel entitled to be able to catch and kill other players easily. It seems most players would have a problem with other pilots being able to escape combat fairly well. I donÆt understand this. I think the games of cat and mouse and trying to be able to catch someone or out DPS their tank should be a greater part of PvP. As it is now it is mostly just out numbering someone so you can pin and kill them. And, if you outnumber an enemy it is pretty easy to do.
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Ciaphas Khaine
Wreckless Abandon Un-Natural Selection
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Posted - 2008.06.06 15:49:00 -
[221]
Originally by: Lord WarATron
Originally by: Ciaphas Khaine Edited by: Ciaphas Khaine on 05/06/2008 20:07:59
Originally by: Lord WarATron
So you disagree with the fact that the easist way to counter a nanogang is with nanoships?
yes i disagree witht that assertion. ever tried using an armor tanked rapier with some RR bs's? works every time. and guess what? you dont even need 15 people in T2 ships to pull off this miracle!
the point is that yes nano gangs rip apart poory thought out and poorly led conventional gangs. thats how it should be.
maybe if some of you lazy whiners got out of your t1 fitted drakes and started using tactics to counter nano ships, you would realize that its not that hard.
Armour tanked Rapier + remote rep BS's is a nano counter since you claim it "works every time"?
Please, do go on.
You attack them with about half their numbers, but with RR bs's and the rapier. rapier gets remote repped and tackles hotiles nano's. enemy nanos pop in short order. QED.
BOOST EVERYTHING THAT I FLY! NERF EVERYTHING I DONT! |
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