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![]() Cindy Goodwill |
Posted - 2004.04.17 22:54:00 -
[1] Everything is in this order: worst-best from top to bottom, with some exceptions Carbide Scout Compressed Coil Prototype Gauss Regulated Limited Anode Modal Insulated Linear Flux Gauss Field Magnetic Vortex Carbine Gallium Prototype Scout Cross-Lateral F-M3 Munition Pneumatic Counterbalanced Afocal Modal Anode Modulated Thermal Exhaust C4S Coiled Circuit Skadi Coolant Extruded Heat Sink Malkuth Limos XX-0000 (ex. XR-3200 for Heavy, ZW-4100 for siege) Arbalest EP-S Gaussian Dual Diode XeCl Cu Vapor Converse Neutron Saturation Clarity Ward C5-L I-a Polarized Inefficient Automated Accomodation Automated I-b Polarized Hope Inefficient Marked Modified Type-E Altered SS Alpha Hull Mod Partial Hull Conversion Mark I Modified SS Type-D Altered SS Beta Hull Mod Local Hull Conversion Nanofiber Titanium Chrystaline Carbonide Rolled Tungsten Supplemental Subordinate Azeotropic F-S9 Regolith Asymmetric Murky Atonement S95A Partial Asymmetric Murky Partial E95A Regard Nanoelectrical Nanomechanical Quantum Photonic Ld-Acid Ohm F-4a Ld-Sulfate Peroxide Brief Tapered F-RX Electrochemical Type-E Partial Marked Alpha Type-D Local Mark I Beta Initiated (Harmonic) Fleeting (Progressive) J5(b Phased) Prototype Faint (Epsilon) Alumel Supplemental Positional Prototype So much for the universal mods, now for some specifics: Vehemice - EM Notos - Thermal YF-12A - Kinetic Rudimentary Concussion - Explosive Anointed - EM Ditrigonal - Thermal Non-Inertial - Kinetic F-S15 Braced - Explosive V-M15 Braced Multispectral - All Industrial Secondary Parallel F-a10 Buffer AGM Barton Fixed Parallel F-b10 Nominal Eutectic Rudimentary Gremlin 5W Infectious Unstable Ghoul Knave E5 Prototype Diminishing Monopropellant (1MN) Cold Gas (1MN) Y-S8 Hydrocarbon (10MN) LiF (100MN) Phased Monopropellant (1MN) Catalysed Cold Gas (1MN) Y-T8 Overcharged Hydrocarbon (10MN) Quad LiF (100MN) Ra... |
![]() Maddi |
Posted - 2004.04.17 23:22:00 -
[2] Very nice list thx |
![]() whohuhwhat |
Posted - 2004.04.18 00:15:00 -
[3] Yes, thanks, it's very helpful. whohuhwhat Director, WWJD 'STRIPPING A BELT NEAR YOU' w00t for patch day 2004.08.10 18:19:08combatYour Inferno Torpedo I hits Serpentis Guard, do |
![]() Carca |
Posted - 2004.04.18 00:29:00 -
[4] Nice one. |
![]() Cindy Goodwill |
Posted - 2004.04.18 00:35:00 -
[5] perhaps tomorrow, when i have recovered from the RSI this list has caused me, i will even add the most important values of em, like '60%' at the F-90. But thats only if im feeling upto it ----------------------------------------------- Watch my leet everchanging dynamic signature \o/ http://www.games-on.nl/~cu2moro/evesigphp/icon.php?blaat=.GIF |
![]() Ajzhyn Raef |
Posted - 2004.04.18 04:18:00 -
[6] I reccomend a Sticky for this one. A very useful reference I must say. And do you really need to list the specifics of the mods? Isnt there just a pattern? I know for the weapons each named mod is 5% better than the last in the relevant attributes, i.e. 5% higher Dam mod and tracking for turrets. I'm not sure if the 5% pattern applies to all mods though. Thanks for the info on the named RCU/PDs, been looking for that one. |
![]() Gariuys |
Posted - 2004.04.18 11:11:00 -
[7] A nice list, but unfortunately it doesn't completely work that way, take rails for instance, I prefer carbide 425s cause they have the lowest cpu usage, and with blaster cannons I prefer regulated cause they have the lowest cap usage. There's more to it then just damage sometimes :D A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
![]() Douro |
Posted - 2004.04.18 12:28:00 -
[8] Awesome list, thank you! :) |
![]() Amin |
Posted - 2004.04.18 12:52:00 -
[9] Edited by: Amin on 18/04/2004 12:53:40 Nice list Cindy, might be useful if u post a link in the EVE New Citizens section of the forums, as im sure this is something most newbie's would want to know. Drink StarsiÖ Relation Co-ordinator Caldari State Citizen ------------------------------------------------------------------------ |
![]() Uuve Savisaalo |
Posted - 2004.04.19 01:36:00 -
[10] I thank you very much for this detailed list, however I do not think that the 'best to worst' mentality applies to these modules. For an example, the kapetyn sensor array inhibitor has a significantly lower sensor resolution decuction value (I don't remember the exact number) than, say, indirect or low-frequency, but it is significantly higher in sensor range reduction value! I think a lot of items in eve follow more of a 'rock-paper-scissors' formula rather than standard progression. Certain items have lower damage but faster firing rates or lower grid/cpu requirements..etc.. |
![]() Vanaaa |
Posted - 2004.04.19 09:02:00 -
[11] This list will make loot-sorting so much easier :-) Thank you for putting it together. Tough, I'd rather see this in an faq sort of thing than in a sticky... |
![]() BH Skadi |
Posted - 2004.04.19 09:21:00 -
[12] Edited by: BH Skadi on 19/04/2004 09:23:24 Yea nice list Comments/Thoughts? |
![]() Moah |
Posted - 2004.04.19 09:33:00 -
[13] Its a little bit confusing with all this rare names. I would love to see the "MK I - V" versions... 425mm MK I 425mm MK II 425mm MK III 425mm MK IV 425mm MK V Fancy. |
![]() Jan Ors |
Posted - 2004.04.19 09:42:00 -
[14]
Sometimes meta modules are confusing to see which ones are better, a Mk system would be an improvement, although I would much prefer the mixed idea - like the 425mm 'Prototype' Railgun MK4 example. Do you have the power to influence this kind of change? ________ My chosen sig won't fit. Fah. |
![]() Gariuys |
Posted - 2004.04.19 10:14:00 -
[15] I already mentioned it in this thread but I'll say it again, the improvements between the different loot versions make it impossible to simply say this one should be MK IV and this should be MK II. And the whole I-V thing is already used for the different tech versions. Just leave it alone, it's worked for this long and now stuff is getting replaced by techII you wanna mess with it. A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
![]() Jan Ors |
Posted - 2004.04.19 10:50:00 -
[16] Edited by: Jan Ors on 19/04/2004 10:52:45 Actually, it is a simple as saying that one is Mk 4 and this one is Mk 2. Because it would be based on the item's effectiveness at doing it's job, in this case, the ammount of damage the weapon causes - not how efficient it is at doing it. And anyhow, there wouldn't be confusion in the Tech and Mk items, because one uses roman numerals (ie Tech II), and the other is uses numerics (ie Mk 2). Not to mention that Tech II+ items have a little flag in the corner. ________ My chosen sig won't fit. Fah. |
![]() Kalast Raven |
Posted - 2004.04.19 10:53:00 -
[17] I prefer the creative naming, and the level of knowledge that must be mastered in order to discover where your new named items falls on the power curve ------- K. Raven |
![]() Jarjar |
Posted - 2004.04.19 11:11:00 -
[18] I prefer the way it is. A bit confusing with all kinds of modules but that's bit of the fun isn't it? |
![]() Moah |
Posted - 2004.04.19 11:40:00 -
[19] What problems with tech levels? 425mm Railgun I MK V = Tech 1 425mm Prototype 425mm Railgun II MK IV = Tech 2 425mm Compressed Fancy. |
![]() BH Skadi |
Posted - 2004.04.19 16:26:00 -
[20]With enough support from you, players, anything is possible |
![]() Jan Ors |
Posted - 2004.04.19 22:26:00 -
[21] I still think that the mixed version is a good idea, as it makes it clearer to players (mainly the newer ones) how a modules meta variants compare with eachother, but at the same time keeps with the current named system we have - because the names make whatever meta module you have feel, well, special. If it helps, see it as adding a Mk to the name, and not as just changing the names dramatically. ________ My chosen sig won't fit. Fah. |
![]() PreTender |
Posted - 2004.04.20 08:24:00 -
[22] dont we get other problems with the mk ? like 425mm railgun mkII - II as in 425mm 'scout'railgun tech level 2 __________________________ http://www.eve-extra.com |
![]() Martinus Crimson |
Posted - 2004.04.20 08:30:00 -
[23] Please sticky this one :) MK I MK II wouldn't be so clear because you would get a TL2. shield booster MKII II , but i like the idea very mutch and mayb it's an idea to put the MKII in front of the names like : MKII "Clarity Shield Booster II" or just MKII Shield Booster II. ----------------------- |
![]() Jan Ors |
Posted - 2004.04.20 09:13:00 -
[24] Just have the Mk number as numerics (ie 1,2,3 etc) and the Tech Level as Roman numerals (ie I, II, III etc). Problem solved, no issue there. ________ My chosen sig won't fit. Fah. |
![]() Amaxma |
Posted - 2004.04.20 12:30:00 -
[25] Top job there m8, ty VERY VERY much |
![]() FZappa |
Posted - 2004.04.20 13:27:00 -
[26] Edited by: FZappa on 21/04/2004 04:28:07 i think u got an error on armorplates. nanofiber is 2nd , its better then the normal 1600mm plates (titanium?) *edit* doh! , nevermind my bad . ------------------------- |
![]() Spyder Murphy |
Posted - 2004.04.20 15:17:00 -
[27] Edited by: Spyder Murphy on 20/04/2004 20:18:13
AFAIK the listed is correct, the nanofiber armours are the worst special but I have (or had) a Type-E ship scanner, which I think is the best one. I'll check tonight Edit found it The names are great as they are, MK I et al would just suck, they would seem like Freelancer guns While it would be easier to tell what they are it would IMHO take away thier special value and, not to mention, make threads like this one redundant. Your Anode Light Neutron Particle Cannon I perfectly strikes Serpentis Smuggler, wrecking for 218.0 damage. Verge û noun - An extreme limit beyond which something specified will happen. |
![]() Postman |
Posted - 2004.04.20 16:56:00 -
[28] I compiled the list to make it ingame compatible. This is the address: http://oss.ath.cx/eve/loot.html ----------------------- EVE-DB Staff member |
![]() EnderWiggin |
Posted - 2004.04.20 17:05:00 -
[29] Edited by: EnderWiggin on 20/04/2004 17:15:17 I like the names as they are, I just don't like the overlap in similar/same words in some of the guns (ie carbine/carbide or proto/proto gauss). Just had a thought - use the current or a similar naming system, but make an easy to remember whats best, similar to the asteroid situation. For example, scout is closer to z than carbide, so make that better. Just an idea. ---------- [ 2004.05.06 05:12:04 ] (combat) Your 250mm Railgun I perfectly strikes Guristas Invader, wrecking for 155.7 damage. |
![]() Noa Strimmer |
Posted - 2004.04.20 20:52:00 -
[30] the list is now available trough Postman's link, and through the Hazard Ops ingame corpsite, which also includes two other nifty things... one of which i am working on right now... do with it as you please http://hazop.games-on.nl/ingame/ or follow our link from the corp info :) _____________________ |
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