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Cindy Goodwill
Cindy Goodwill

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Posted - 2004.04.17 22:54:00 - [1]

Everything is in this order: worst-best from top to bottom, with some exceptions

ArrowGunnery
ExclamationHybrid Railguns
Carbide
Scout
Compressed Coil
Prototype Gauss

ExclamationHybrid Blasters
Regulated
Limited
Anode
Modal

ExclamationHybrid Damage Mods
Insulated
Linear Flux
Gauss Field
Magnetic Vortex

ExclamationProjectiles
Carbine
Gallium
Prototype
Scout

ExclamationProjectile Damage Mods
Cross-Lateral
F-M3 Munition
Pneumatic
Counterbalanced

ExclamationLasers
Afocal
Modal
Anode
Modulated

ExclamationLaser Damage Mods
Thermal Exhaust
C4S Coiled Circuit
Skadi Coolant
Extruded Heat Sink

ArrowMissile Launchers
Malkuth
Limos
XX-0000 (ex. XR-3200 for Heavy, ZW-4100 for siege)
Arbalest

ArrowMining Lasers
EP-S Gaussian
Dual Diode
XeCl
Cu Vapor

ArrowShield Boosters
Converse
Neutron Saturation
Clarity Ward
C5-L

ArrowArmor Repairers
I-a Polarized
Inefficient
Automated
Accomodation

ArrowHull Repairers
Automated
I-b Polarized
Hope
Inefficient

ArrowHull Mods
ExclamationBasic
Marked Modified
Type-E Altered SS
Alpha Hull Mod
Partial Hull Conversion

ExclamationTech 1
Mark I Modified SS
Type-D Altered SS
Beta Hull Mod
Local Hull Conversion

ArrowArmor Plates
Nanofiber
Titanium
Chrystaline Carbonide
Rolled Tungsten

ArrowShield Extenders
Supplemental
Subordinate
Azeotropic
F-S9 Regolith

ArrowShield Transporters
Asymmetric
Murky
Atonement
S95A Partial

ArrowEnergy Transporters
Asymmetric
Murky
Partial E95A
Regard

ArrowCo Processors
Nanoelectrical
Nanomechanical
Quantum
Photonic

ArrowCap Batteries
Ld-Acid
Ohm
F-4a Ld-Sulfate
Peroxide

ArrowCap Boosters
Brief
Tapered
F-RX
Electrochemical

ArrowReactor Mods
ExclamationBasic
Type-E
Partial
Marked
Alpha

ExclamationTech 1
Type-D
Local
Mark I
Beta

ArrowWarp Scramblers
Initiated (Harmonic)
Fleeting (Progressive)
J5(b Phased) Prototype
Faint (Epsilon)

ArrowSensor Backup
Alumel
Supplemental
Positional
Prototype


So much for the universal mods, now for some specifics:

ArrowSmartbombs
Vehemice - EM
Notos - Thermal
YF-12A - Kinetic
Rudimentary Concussion - Explosive

ArrowShield Hardners
Anointed - EM
Ditrigonal - Thermal
Non-Inertial - Kinetic
F-S15 Braced - Explosive
V-M15 Braced Multispectral - All

ArrowCap Rechargers
ExclamationBasic
Industrial
Secondary Parallel
F-a10 Buffer
AGM

ExclamationTech 1
Barton
Fixed Parallel
F-b10 Nominal
Eutectic

ArrowEnergy Neutralizers
Rudimentary
Gremlin
5W Infectious
Unstable

ArrowEnergy Nosferatus
Ghoul
Knave
E5 Prototype
Diminishing

ArrowAfterburners
Monopropellant (1MN)
Cold Gas (1MN)
Y-S8 Hydrocarbon (10MN)
LiF (100MN)

ArrowMicroWarpDrives
Phased Monopropellant (1MN)
Catalysed Cold Gas (1MN)
Y-T8 Overcharged Hydrocarbon (10MN)
Quad LiF (100MN)

ArrowECM Burst
Ra...
Maddi
Maddi

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Posted - 2004.04.17 23:22:00 - [2]

Very nice list thxVery Happy
whohuhwhat
whohuhwhat

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Posted - 2004.04.18 00:15:00 - [3]

Yes, thanks, it's very helpful.
whohuhwhat
Director, WWJD


'STRIPPING A BELT NEAR YOU'

w00t for patch day
2004.08.10 18:19:08combatYour Inferno Torpedo I hits Serpentis Guard, do
Carca
Carca

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Posted - 2004.04.18 00:29:00 - [4]

Nice one.Smile
Cindy Goodwill
Cindy Goodwill

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Posted - 2004.04.18 00:35:00 - [5]

perhaps tomorrow, when i have recovered from the RSI this list has caused me, i will even add the most important values of em, like '60%' at the F-90. But thats only if im feeling upto it Razz
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Ajzhyn Raef
Ajzhyn Raef

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Posted - 2004.04.18 04:18:00 - [6]

I reccomend a Sticky for this one. A very useful reference I must say. And do you really need to list the specifics of the mods? Isnt there just a pattern? I know for the weapons each named mod is 5% better than the last in the relevant attributes, i.e. 5% higher Dam mod and tracking for turrets.

I'm not sure if the 5% pattern applies to all mods though.

Thanks for the info on the named RCU/PDs, been looking for that one.

-=Ajzhyn Raef, Runner of Missions, Helper of n00bs=-


-=New Folks Feel Free to Convo Me In-Game=-
Gariuys
Gariuys

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Posted - 2004.04.18 11:11:00 - [7]

A nice list, but unfortunately it doesn't completely work that way, take rails for instance, I prefer carbide 425s cause they have the lowest cpu usage, and with blaster cannons I prefer regulated cause they have the lowest cap usage. There's more to it then just damage sometimes :D
~{When evil and strange get together anything is possible}~

A tool is only useless when you don't know how to use it. - ActiveX
The grass is always greener on the other side. - JoCool
Douro
Douro

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Posted - 2004.04.18 12:28:00 - [8]

Awesome list, thank you! :)
Amin
Amin

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Posted - 2004.04.18 12:52:00 - [9]

Edited by: Amin on 18/04/2004 12:53:40
Nice list Cindy, might be useful if u post a link in the EVE New Citizens section of the forums, as im sure this is something most newbie's would want to know.



Drink StarsiÖ Relation Co-ordinator
Caldari State Citizen
------------------------------------------------------------------------
Uuve Savisaalo
Uuve Savisaalo

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Posted - 2004.04.19 01:36:00 - [10]

I thank you very much for this detailed list, however I do not think that the 'best to worst' mentality applies to these modules. For an example, the kapetyn sensor array inhibitor has a significantly lower sensor resolution decuction value (I don't remember the exact number) than, say, indirect or low-frequency, but it is significantly higher in sensor range reduction value! I think a lot of items in eve follow more of a 'rock-paper-scissors' formula rather than standard progression. Certain items have lower damage but faster firing rates or lower grid/cpu requirements..etc..
Vanaaa
Vanaaa

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Posted - 2004.04.19 09:02:00 - [11]

This list will make loot-sorting so much easier :-)

Thank you for putting it together. Tough, I'd rather see this in an faq sort of thing than in a sticky...
BH Skadi
BH Skadi

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Posted - 2004.04.19 09:21:00 - [12]

Edited by: BH Skadi on 19/04/2004 09:23:24
Yea nice list Smile, may i ask a (couple of) question? (hope my leads doesn't hang me RazzShocked) Do you think the naming of metas is too hard to keep track to? hard to keep track of which module is the the better one or even what it is? Would you rather prefer a system where the metas was named as MK x? Similar as Iteron is MK I-V. For example 425mm Railgun MK IV I [MK4 I, if one would like] (425mm Prototype Gauss Railgun I) where 425mm Railgun MK I I would be the standard 425mm Railgun I. Or maybe a mixed version such as 425mm 'Prototype' Railgun MK4, where the name still is in for those that like some vary but where the MKx really is what vary the stats?

Comments/Thoughts?
Moah
Moah

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Posted - 2004.04.19 09:33:00 - [13]

Its a little bit confusing with all this rare names. I would love to see the "MK I - V" versions...

425mm MK I
425mm MK II
425mm MK III
425mm MK IV
425mm MK V

Fancy.
Jan Ors
Jan Ors

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Posted - 2004.04.19 09:42:00 - [14]

Quote:

Yea nice list Smile, may i ask a (couple of) question? (hope my leads doesn't hang me RazzShocked) Do you think the naming of metas is too hard to keep track to? hard to keep track of which module is the the better one or even what it is? Would you rather prefer a system where the metas was named as MK x? Similar as Iteron is MK I-V. For example 425mm Railgun MK IV I [MK4 I, if one would like] (425mm Prototype Gauss Railgun I) where 425mm Railgun MK I I would be the standard 425mm Railgun I. Or maybe a mixed version such as 425mm 'Prototype' Railgun MK4, where the name still is in for those that like some vary but where the MKx really is what vary the stats?

Comments/Thoughts?



Sometimes meta modules are confusing to see which ones are better, a Mk system would be an improvement, although I would much prefer the mixed idea - like the 425mm 'Prototype' Railgun MK4 example.


Do you have the power to influence this kind of change?
________

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Gariuys
Gariuys

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Posted - 2004.04.19 10:14:00 - [15]

I already mentioned it in this thread but I'll say it again, the improvements between the different loot versions make it impossible to simply say this one should be MK IV and this should be MK II. And the whole I-V thing is already used for the different tech versions. Just leave it alone, it's worked for this long and now stuff is getting replaced by techII you wanna mess with it.
~{When evil and strange get together anything is possible}~

A tool is only useless when you don't know how to use it. - ActiveX
The grass is always greener on the other side. - JoCool
Jan Ors
Jan Ors

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Posted - 2004.04.19 10:50:00 - [16]

Edited by: Jan Ors on 19/04/2004 10:52:45
Actually, it is a simple as saying that one is Mk 4 and this one is Mk 2. Because it would be based on the item's effectiveness at doing it's job, in this case, the ammount of damage the weapon causes - not how efficient it is at doing it.


And anyhow, there wouldn't be confusion in the Tech and Mk items, because one uses roman numerals (ie Tech II), and the other is uses numerics (ie Mk 2). Not to mention that Tech II+ items have a little flag in the corner.
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Kalast Raven
Kalast Raven

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Posted - 2004.04.19 10:53:00 - [17]

I prefer the creative naming, and the level of knowledge that must be mastered in order to discover where your new named items falls on the power curve

-------

K. Raven
Jarjar
Jarjar

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Posted - 2004.04.19 11:11:00 - [18]

I prefer the way it is. A bit confusing with all kinds of modules but that's bit of the fun isn't it?
Moah
Moah

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Posted - 2004.04.19 11:40:00 - [19]

What problems with tech levels?

425mm Railgun I MK V = Tech 1 425mm Prototype
425mm Railgun II MK IV = Tech 2 425mm Compressed

Fancy.
BH Skadi
BH Skadi

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Posted - 2004.04.19 16:26:00 - [20]

Quote:
Do you have the power to influence this kind of change?
With enough support from you, players, anything is possible Smile. Personally I'd like something like this so you would be have too check the stats all the time but could figure them out before hand.
Jan Ors
Jan Ors

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Posted - 2004.04.19 22:26:00 - [21]

I still think that the mixed version is a good idea, as it makes it clearer to players (mainly the newer ones) how a modules meta variants compare with eachother, but at the same time keeps with the current named system we have - because the names make whatever meta module you have feel, well, special.


If it helps, see it as adding a Mk to the name, and not as just changing the names dramatically.


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PreTender
PreTender

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Posted - 2004.04.20 08:24:00 - [22]

dont we get other problems with the mk ?

like 425mm railgun mkII - II

as in 425mm 'scout'railgun tech level 2
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Martinus Crimson
Martinus Crimson

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Posted - 2004.04.20 08:30:00 - [23]

Please sticky this one :)

MK I
MK II
wouldn't be so clear because you would get a TL2. shield booster MKII II , but i like the idea very mutch and mayb it's an idea to put the MKII in front of the names like :
MKII "Clarity Shield Booster II"
or just
MKII Shield Booster II.

Shocked
-----------------------
Jan Ors
Jan Ors

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Posted - 2004.04.20 09:13:00 - [24]

Just have the Mk number as numerics (ie 1,2,3 etc) and the Tech Level as Roman numerals (ie I, II, III etc). Problem solved, no issue there.
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Amaxma
Amaxma

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Posted - 2004.04.20 12:30:00 - [25]

Top job there m8, ty VERY VERY much Razz

FZappa
FZappa

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Posted - 2004.04.20 13:27:00 - [26]

Edited by: FZappa on 21/04/2004 04:28:07
i think u got an error on armorplates.

nanofiber is 2nd , its better then the normal 1600mm plates
(titanium?)

*edit*
doh! , nevermind my bad .

-------------------------
Spyder Murphy
Spyder Murphy

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Posted - 2004.04.20 15:17:00 - [27]

Edited by: Spyder Murphy on 20/04/2004 20:18:13
Originally by: FZappa
i think u got an error on armorplates.

nanofiber is 2nd , its better then the normal 1600mm plates
(titanium?)


AFAIK the listed is correct, the nanofiber armours are the worst special Crying or Very sad

but I have (or had) a Type-E ship scanner, which I think is the best one. I'll check tonight Wink

Edit found it Smile "Practical Type-E Ship Probe" and is already listed Confused Oh well

The names are great as they are, MK I et al would just suck, they would seem like Freelancer guns Confused.

While it would be easier to tell what they are it would IMHO take away thier special value and, not to mention, make threads like this one redundant.Exclamation

Your Anode Light Neutron Particle Cannon I perfectly strikes Serpentis Smuggler, wrecking for 218.0 damage.

Verge û noun - An extreme limit beyond which something specified will happen.
Postman
Postman

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Posted - 2004.04.20 16:56:00 - [28]

I compiled the list to make it ingame compatible. This is the address: http://oss.ath.cx/eve/loot.html

-----------------------

EVE-DB Staff member
EnderWiggin
EnderWiggin

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Posted - 2004.04.20 17:05:00 - [29]

Edited by: EnderWiggin on 20/04/2004 17:15:17
I like the names as they are, I just don't like the overlap in similar/same words in some of the guns (ie carbine/carbide or proto/proto gauss).

Just had a thought - use the current or a similar naming system, but make an easy to remember whats best, similar to the asteroid situation. For example, scout is closer to z than carbide, so make that better. Just an idea.
----------
[ 2004.05.06 05:12:04 ] (combat) Your 250mm Railgun I perfectly strikes Guristas Invader, wrecking for 155.7 damage.
Noa Strimmer
Noa Strimmer

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Posted - 2004.04.20 20:52:00 - [30]

the list is now available trough Postman's link, and through the Hazard Ops ingame corpsite, which also includes two other nifty things... one of which i am working on right now... do with it as you please

http://hazop.games-on.nl/ingame/

or follow our link from the corp info :)
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