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Anstarius'as'kal'thoras
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Posted - 2004.04.21 15:57:00 -
[1]
the new decentralisation can only be a joke or ? its now a short 6 jumps ride from yulai to luminaire and same goes from yulai to amaar, if i calc that together it will take me now 10+ jumps to go from amaar to luminaire ? u guys must be kidding, it was just 2 jumps before. p.s. im now stuck in space after jumping. thumbs up for the new jumpgate changes.
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Jarjar
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Posted - 2004.04.21 15:59:00 -
[2]
Yep I agree, thumbs up  All of EVE can't be within 3 jumps.
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Chepe Nolon
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Posted - 2004.04.21 16:09:00 -
[3]
Good changes. I would get a bit longer way between my agents, but heck. Getting a less chance for locking uo or getting shot down in lumi or yulai is great!
Two thumbs up. It would be better for the market too.
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cbrooker
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Posted - 2004.04.21 16:45:00 -
[4]
It must be a joke... The whole point of the central systems were so that everything was close together for the new players, and they didn't have to spend half their playing time travelling and jumping, just to get to a system which you could walk to faster in a straight line :(
However, there must have been a majority of people asking for this change, otherwise CCP wouldn't have made it. If this change is not due to the majority's opinion, then it does beg the question how CCP deal with patches? So if the majority now complain about the new patch, will it get reset? I doubt it.
I also can see a number of people leaving EVE because of this development. The fact that it is only diluting the gaming experience, which is already pretty dilute because of the long periods of time that we spend travelling. In my view, CCP have not done themselves any favours in installing this new patch, instead have perhaps weakened their franchise and forced some people to find alternatives. After all, there is only a certain length of time I'm willing to spend travelling before I get bored, going 7 jumps from Yulai to Mies kind of goes into that territory.
EVE has just grown a whole lot bigger, a drastic juxtaposition to the shrinking world that we are living in today. Are CCP taking a step into the past? Will we eventually end up travelling between Luminaire and Yulai on metaphorical horses and cart? I certainly hope not, because I know that I would not be inclined to continue paying money to a company who insists on diluting our gaming experience instead of heightening it.
-------------------------
Member of Shattered Star Confederation - "Hell Hath no Fury, Like a Shattered Star"
Defender of the Fountain Alliance |

Nirvy
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Posted - 2004.04.21 19:58:00 -
[5]
Edited by: Nirvy on 21/04/2004 19:59:41
Quote:
EVE has just grown a whole lot bigger, a drastic juxtaposition to the shrinking world that we are living in today. Are CCP taking a step into the past? Will we eventually end up travelling between Luminaire and Yulai on metaphorical horses and cart? I certainly hope not, because I know that I would not be inclined to continue paying money to a company who insists on diluting our gaming experience instead of heightening it.
OMFG you ppl are never happy, get over it, you have to travel an extra few jumps that takes 4-5 miutes of your time, and this sacrificae will fix lag.
This new highway is the best thing since castor. The only thing better would be removing the highway totally.
Jesus you people really just whine for whining sakes huh  Mercenary | The Azath |

Joshua Calvert
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Posted - 2004.04.21 19:59:00 -
[6]
You think that is tough?
When I were a lad I had to travel 450 jumps from Yulai to Amarr and I had to push my Bestower the whole way there. In bare feet. In the cold. With grizzly bears nibbling at my gonads.
Sheesh. Youngsters these days don't know how good they've got it.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Mr nStuff
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Posted - 2004.04.21 20:01:00 -
[7]
Small price to pay for more stability across the universe.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Mned Graydroggen
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Posted - 2004.04.21 20:07:00 -
[8]
Havent scouted yet but looking good to me, Thnx DEVS 
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Johnson McCrae
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Posted - 2004.04.21 20:09:00 -
[9]
Stop whining you ****ers. 
We got tards screaming about the highways ruining their market sales cause everybody can jump regions so 'easily'. We got loosers who dont want to sit around all day getting from one place to another.
The big concern, will be when they add taxes for using the highways. The increased # of them around the 'hubs' will increase the HW tax. THAT I take issue with. 
It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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VoxDei
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Posted - 2004.04.21 20:13:00 -
[10]
Erm... was there any kind of warning about this? I can't say I'm enthused by the prospect of extra travelling time (nor can I see the rationale behind it), but I can accept it. What's irritating is that I'm ten extra jumps from most of my kit now, when if I'd known about this I'd have spent an extra few minutes jumping home last night. I know ten jumps isn't exactly a long way, but it's probably twenty minutes flight time that I could have done without.
This does, of course, assume I can get into the game. Been sitting on a black screen trying to log into my main character for ten minutes now.
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Krendig
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Posted - 2004.04.21 20:14:00 -
[11]
If implemented with any form of sanity, the "highway" fees should be "import fees" on your cargo when switching between nations.
Thus, it doesn't really penalize the guy in the shuttle, or the newbie in their Ibis (being in the Ibis is punishment enough, ya know?), but the Iteron Mk V carrying a battleship's worth of ores, well, they're going to have to pay.
But, that's just my $0.00000002.
--Krendig
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Joshua Calvert
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Posted - 2004.04.21 20:15:00 -
[12]
Check the map - there are still "hotspots" but they are spread out really nicely.
They key systems of Yulai/Pator/Amarr/Luminaire used to GLOW red but now they are more muted with pilots in space filling out the surrounding 4 or 5 systems around the key systems.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Davlo Eh'Lar
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Posted - 2004.04.21 20:19:00 -
[13]
Originally by: Nirvy Edited by: Nirvy on 21/04/2004 19:59:41
Quote:
Jesus you people really just whine for whining sakes huh 
OMFG a whiner whining about a whining whiner!!!!
  
j/k
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VoxDei
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Posted - 2004.04.21 20:20:00 -
[14]
Found the warning in the Dev Blog. CCP, you do realise that not everyone actually reads that regularly?
/me walks off muttering to himself
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Ayms
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Posted - 2004.04.21 20:26:00 -
[15]
Edited by: Ayms on 21/04/2004 20:30:17 I just check eve-i, if there is news they have a link from there.
They do post details on about half the changes, even if its very vague, and yes you have to look alot of places. The blogs, the CSM chat logs, the patch reveiws for what used to be chaos, the dev post finder on eve-i is good too. Papa and TomB will post nuggets in there.
I would prefer they made the patch notes available 24hrs in advance, maybe leave out changes they don't want exploited.
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Rodge
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Posted - 2004.04.21 20:45:00 -
[16]
Quote: I also can see a number of people leaving EVE because of this development.
Have you been playing on Sunday evenings for the past month? That kind of thing will cause people to leave. 4-5 extra minutes of a journey will help to stop the unwelcome downtime every Sunday, stop people getting stuck in Yulai and alleviate lag. I'm glad CCP saw that this kind of change couldn't wait until Shiva.
I hope that this change is enough. I am in favour of highways in some form, but not the way they were. I'm going to take a trip over later, just to explore the new road system 
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Cuisinart
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Posted - 2004.04.21 20:48:00 -
[17]
Originally by: cbrooker However, there must have been a majority of people asking for this change, otherwise CCP wouldn't have made it. If this change is not due to the majority's opinion, then it does beg the question how CCP deal with patches? So if the majority now complain about the new patch, will it get reset? I doubt it.
No, quite the reverse. It was done because the hardware/software/grey area in between can't handle the load that the highway systems were placing on them. Thus lag and choking and periodic unscheduled reboots. Supposedly, this will help ease the burden. I agree about travel times being quite long enough already. Though I agree in principle to not having 1 jump routes between empire capitals, I do not like wasting all my time traveling. It is EvE's weak point imho.
Vision without action is a daydream
Action without vision is a nightmare |

Karn Sadi
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Posted - 2004.04.21 21:04:00 -
[18]
well... you can see how good its going so far!' "help" channel is apparently broken, and were 6-7 people in stuck in Boranai cause of the highway system... and we can do jack about it :(
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Aitrus
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Posted - 2004.04.21 21:10:00 -
[19]
Originally by: VoxDei Found the warning in the Dev Blog. CCP, you do realise that not everyone actually reads that regularly?
/me walks off muttering to himself
And thats their problem how?
Jeez, what do you people want? A personal email sent to you when they start thinking about changing something? It's been on the site, public for several days now. If you didn't look at it, it's your fault, not CCP.
Mebbe they should make the dev blog required reading everytime you log into the game, and have a quiz you must pass before you can log in to make sure you read it. That enough warning for you?
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Davlo Eh'Lar
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Posted - 2004.04.21 21:19:00 -
[20]
Originally by: Aitrus
Mebbe they should make the dev blog required reading everytime you log into the game, and have a quiz you must pass before you can log in to make sure you read it. That enough warning for you?
Ooooh I like that idea, but would the questions be multiple choice type questions, normal single sentence answer type questions or essay type questions?
Also would there be a prize for the most correct answers at each patch day or something?
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Phaethon
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Posted - 2004.04.21 21:30:00 -
[21]
You win some, you loose some
I win some. :) A roundtrip to my 4 research agents now takes only 35 jumps, where it was 43 before, crossing yulai/lum something like 4-6 times. And with less lag, hopefully soon(tm) it should be a welcome change.
WTB. Infifitrator I drones |

TimeKeepr
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Posted - 2004.04.21 21:37:00 -
[22]
Gimme a BREAK, when i started playing THERE WERE NO HIGHWAYS AT ALL. GET OVER IT!!!
the reason for this change was to lessen the load on the servers cuz near 150 ppl are in yulai sometimes
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Bobby Wilson
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Posted - 2004.04.21 22:00:00 -
[23]
Yup, exactly. The highway has been the breaking/lagging/crashing point for ages. Personally I quite liked it the way it was from a gameplay perspective and don't care one way or the other about regional markets. But the highways are only a small part of the overall EVE experience, and if a few detours means the game is "broken" less often, I'm all for it.
And yeah, I remember the time before highways too. I was slow, but still playable. Heaven knows people spent more time in the more marginal empire space in those days.
Originally by: TimeKeepr Gimme a BREAK, when i started playing THERE WERE NO HIGHWAYS AT ALL. GET OVER IT!!!
the reason for this change was to lessen the load on the servers cuz near 150 ppl are in yulai sometimes
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Childeric Kaldor
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Posted - 2004.04.21 22:00:00 -
[24]
Excellent mod to the Highway system. Maybe we got more jumps but at least less lag (except stuck problem this evening).
-------------------------------------------------
½ To be too busy is some danger +
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Death Hawk
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Posted - 2004.04.21 22:07:00 -
[25]
Edited by: Death Hawk on 21/04/2004 22:09:40
Originally by: TimeKeepr Gimme a BREAK, when i started playing THERE WERE NO HIGHWAYS AT ALL. GET OVER IT!!!
the reason for this change was to lessen the load on the servers cuz near 150 ppl are in yulai sometimes
We all know the Highway was put in to lessen travel time, so you can spend your time doing other things then warping around all day.
They only made the change because of Hardware/Software issues, which in effect is cutting into the enjoyment factor for a large percentage of people. Remember this is to fix a server problem, but all fixes come at a cost.
I just hope they make up for it in some way in the future. |

Grey Area
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Posted - 2004.04.21 23:25:00 -
[26]
Less lag? LESS BLOODY LAG??? If these cahnges are to fix lag then something is majorly messed up on my PC - jumping from Hedion to Boranai got me STUCK (first time in ages) and my alt character is lagged IN STATION so badly that he can't even open a chat with someone, or (more improtantly) create a petition to get something done about it.
So, I'm sure CCP think they've done a Grand job with this one, whereas in truth, it stinks, but no-one can complain about it.
Devs, someone, anyone - fix this bloody awful patch!
If any single one of you assumes I am a Noob and tells me to clear my cache, I will NOT be chuffed. I've done that several times, and in fact am now on a clean install from the 465 MB download from the EVE site. It STILL doesn't work. ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |

Jasmine Sparrow
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Posted - 2004.04.22 00:15:00 -
[27]
Edited by: Jasmine Sparrow on 22/04/2004 00:16:44
Originally by: cbrooker [snip] I also can see a number of people leaving EVE because of this development. [snip]
Stop and realize that this one sentance destroyes whatever credibility you once had as someone having common intelligence. I have been playing this game for several months and you know how many people have said this or something similar? 90% of everyone in EVE. Yet what has happened? EVE has gotten bigger. So I guess CCP has been doing something right 'despite' people like you whining and moaning about it.
ah... Fujiko
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Tadius Rhain
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Posted - 2004.04.22 01:30:00 -
[28]
Edited by: Tadius Rhain on 22/04/2004 01:32:56 I remember the introduction of "/autopilot on". It was considered :`]
Before that you had to manually find the yellow jumpgate icon on your hud, right click warp to, right click approach, right click jump, rinse, repeat. And there were no superhighways.
The game was still fun! ____________________________________________ Ideas Lab - Forum Search Feature - Sign me! |

Darrin Tobruk
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Posted - 2004.04.22 01:53:00 -
[29]
I was able to log a stuck petition a while ago. I didn't have a problem with that  _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |

Zerkbahl Venomflame
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Posted - 2004.04.22 02:24:00 -
[30]
Originally by: Tadius Rhain Edited by: Tadius Rhain on 22/04/2004 01:32:56 I remember the introduction of "/autopilot on". It was considered :`]
Before that you had to manually find the yellow jumpgate icon on your hud, right click warp to, right click approach, right click jump, rinse, repeat. And there were no superhighways.
The game was still fun!
I think most of you are missing the point in order to say how long you've been playing. Well forget how you had to walk 50 miles uphill both ways in the snow for a second and consider how much you actually enjoying watching your ship warp.
EVE is the only game I've ever played that half the time, I don't have to play it, it plays itself with autopilot. And as these new routes are pretty high Security, I hope you enjoy more autopilot. ____________________ -Zerkbahl Venomflame |

Szordin
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Posted - 2004.04.22 02:47:00 -
[31]
Originally by: Zerkbahl Venomflame
I think most of you are missing the point in order to say how long you've been playing. Well forget how you had to walk 50 miles uphill both ways in the snow for a second and consider how much you actually enjoying watching your ship warp.
EVE is the only game I've ever played that half the time, I don't have to play it, it plays itself with autopilot. And as these new routes are pretty high Security, I hope you enjoy more autopilot.
If you don't like autopilot, then do it manually. But I'm sure you wont like that either.
BTW I have played alot of MMPOGs and travelling always takes up most of your time, well except in DAOC since the world is so small you can traverse the entire thing in like 2 hours.
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Maya Rkell
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Posted - 2004.04.22 04:12:00 -
[32]
THe change is, well, okay. I can udnerstand why it's needed.
Brining in highway charging now would be stupid though. You'd need to pay 3-4 times to get somewhere, and avoiding the highway systems is even MORE of a nightmare (let's just say that a system I had labs in is now a highway system...)
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Takeda Seikiri
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Posted - 2004.04.22 04:55:00 -
[33]
Originally by: Joshua Calvert You think that is tough?
When I were a lad I had to travel 450 jumps from Yulai to Amarr and I had to push my Bestower the whole way there. In bare feet. In the cold. With grizzly bears nibbling at my gonads.
Sheesh. Youngsters these days don't know how good they've got it.
ahhh, those were the days 
 |

VoxDei
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Posted - 2004.04.22 09:09:00 -
[34]
Edited by: VoxDei on 22/04/2004 09:11:02
Originally by: Aitrus
Originally by: VoxDei Found the warning in the Dev Blog. CCP, you do realise that not everyone actually reads that regularly?
/me walks off muttering to himself
And thats their problem how?
Jeez, what do you people want? A personal email sent to you when they start thinking about changing something? It's been on the site, public for several days now. If you didn't look at it, it's your fault, not CCP.
Mebbe they should make the dev blog required reading everytime you log into the game, and have a quiz you must pass before you can log in to make sure you read it. That enough warning for you?
What I want is somewhere where I can reliably read what's going to change in a patch before it happens. I do *not* have time to read every thread in every forum, the Dev Blog, CSM, dev chats and all the other places that CCP releases news every day.
EDIT: And you realise that I'm in the minority even reading the forum, right? Most people probably don't even know the Dev Blog exists. Patch notes should be in in-game news - they affect everyone, including those who don't read the forum.
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Busko Moonwalker
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Posted - 2004.04.22 09:15:00 -
[35]
Well i have nothing agaisn they moveing some highways to other systems.
But making Lum a Got damn backwater system is geting to me lum suck donky ass now it in the middel but u need to travel like 4 jumps to get to a good system with many gates.
This in my opinion is major .... by ccp. They Basicly killed all trade in lum puting it like they did. I was quite happy when they said they will change the highway system and was excpecting something like M25 (it is isent it) around London. And no they wont get a game where everone is happy. But it sucks to change the game rules every 4months.
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Mjolnir
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Posted - 2004.04.22 10:17:00 -
[36]
Edited by: Mjolnir on 22/04/2004 10:20:03 <sarcasm>Yeah this is so messed up they should just make the game a single solar system with one station so we dont have to travel to trade with people and in space we should have ships powered by fariy dust do we can warp instantly to never neverland where sky is filled with arknor and crokite with not a single bad priate around and the gum drop people dance around playing happy pixie music while and laugh and giggle.</sarcasm>
Come on its a few more jumps at least its not the 15+ jumps you needed to go to get across to a diffrent region or the 40+ jumps you might have had to take getting from one empire to the other. I dont think people understand how lucky they got it now ffs they even increased warp speed twice now. At least your not jumping it manually at 2au anymore and its all secure space. And by manually i mean finding the next gate warping to it doing a manual approach and manual jump every single time.
Which PA character are you? |

GenocidalSpliff
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Posted - 2004.04.22 10:27:00 -
[37]
A few jumps here and there doesnt seem like much, but when your journey from one place of work to another has gone from 30 to 48, i think you will agree these changes bite. Although if they fix lag, i will be happy (Considering it took me 45minutes to fit a rifter yesterday, with 4600 people on the server, i would say its working!). 2004.08.22 21:03:00 combat Your Anode Light Neutron Particle Cannon I perfectly strikes callonious [BSC], wrecking for 236.9 damage. |

Busko Moonwalker
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Posted - 2004.04.22 10:29:00 -
[38]
I was just in quick yesterday dident play much but systems that was 1 jump away was now 5 And i did some autopilot checks from lum and the distans changed was with 5 to 10 jumps one way would say thats a extra 30 mins traveling (depending on ship)
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Sitar
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Posted - 2004.04.22 14:13:00 -
[39]
Some people just dont get a clue, I dont want to hear how it was in the beginning and the hardships you had to indure in a newly constructed EVE. With development thing are suppose to get better and more enjoyable. I am not complaining being I havent been able to play with the new changes yet. Some fail to realize tho to some adding 30+ jumps may be fun for you (or if you ate one of the lucky ones where it effects you very little) but to others it effects their whole game play to unenjoyable state. What I dont understand is the reason for the Highway system change? From reading on the forums they are going to be down for 12 hours this friday and 12 hours the next firday to upgrade the servers to handle the bigger player base. Why couldnt they have waited till the upgrade was over and seen the results to see if they acctually needed to revamp the highway.
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Busko Moonwalker
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Posted - 2004.04.22 14:17:00 -
[40]
Sitar good point they could have waited :/
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Conrad
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Posted - 2004.04.22 14:24:00 -
[41]
Here are a few reasons why you may be lagging since the highway was changed. Wheneverthe server reboots and is up and running you have 5000+ people trying to connect at the same time to eve. The hardrives running the server can only go so fast remember. Connecting 5000+ people at once is the cause of the lag and notthe systems change.
Now regarding this new superhighway it plays into RP as well. Instead of having the Minmatar right next to amarr, it's more spread out.
I think this is a good change because people will need to be more spread out now. This will open new trade routes since it's not 3 jumps before you reach another region and different prices.
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Redundancy
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Posted - 2004.04.22 14:25:00 -
[42]
Originally by: Sitar What I dont understand is the reason for the Highway system change? From reading on the forums they are going to be down for 12 hours this friday and 12 hours the next firday to upgrade the servers to handle the bigger player base. Why couldnt they have waited till the upgrade was over and seen the results to see if they acctually needed to revamp the highway.
Dev blog mentioned earlier
Blog Extract:
Originally by: Oveur The reason this affects us now is that the core of these hotspots are now utilizing a full node (a full cpu) when its peaking. This affects transaction time with the SQL and it also affects it's sibling nodes if it gets too much out of timesynch. We can't solve this with "throwing more hardware at it" since we would need a nice shiny 6GHz Intel XEON CPU for each of the hotspots. But as a pleasant sidenote, we have already planned hardware upgrades to the cluster. Never hurts to have more hardware, does it :)
Eve runs on a cluster, which was described a while back in this dev blog:
Description of the Eve server cluster
Hopefully this helps to answer your questions.
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Imhotep Wade
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Posted - 2004.04.22 15:14:00 -
[43]
Perhaps its my age, but when I pay for something I do not feel lucky to receive it.
I have played for about 2 weeks now. I spend 90% of my time jumping. I consider this to be BS. I pay to play a game, which I did not think was a warping and jumping simulation. And now since CCP does not want to shell out to fully upgrade the servers, they handicapp the players.
Space travel in Eve is fundamentally a solo activity. 90% of one's time in a MMORPG should not be spent in solo activity.

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DHU InMe
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Posted - 2004.04.22 18:16:00 -
[44]
Originally by: Muthsera You don't understand it do you.. You could create the same effect whit connecting more central systems like lum-new caldari. And you whouldn't have to jump 10 more jumps to get to the same place.
You create the same effect whit unjunktion the central systems. Espesially Yulai. The end result is that you just go around it.
Yes, that what we need !!! So Nonni to Luminaire would't need to go to new caldari and yulai and then luminaire... (all nodes pass by YULAI !!)
Better Circular references. Main region to secondary, secondary to main. But no main to main !
4 Main region (New Caldari-The Forge, Luminaire-Essence, 8 secondary regions (see above)
Caldari: New Caldari-The Forge Nonni-Lonetrek, ????-The Citadel
Gallente: Luminaire-Essence Alentene-Verge Vendor, ???-Sinq Laison
Amaar: Amarr-Domain Kador Prime-Kador, Tash Murkon Prime-Tash Murkon
Minmatar: Pator-Heimatar ???-Molden Heath, Illuin-Metropolis
Some secondary region don't have main capital or node. I'm not really sure about the name I gived also.
There should be a minimum/maximum of 2 jump between capitals. There should be a maximum of 1 jump between capitals and their secondary regions (to promote some decentralisation). Nice links (updated 20 Dec 04): BP, bugs about them. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way. |

Mabon
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Posted - 2004.04.22 22:44:00 -
[45]
Edited by: Mabon on 22/04/2004 22:45:40 While it is not nice to to be stuck in Yulai for hours at a time, I have to agree that spending 30 minutes extra between stations each time (and yes, I do have a MWD) is not fun at all. I hope CCP can find a better solution, but for now, I'll just set autopilot before I go to sleep 
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Aelita
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Posted - 2004.04.23 10:31:00 -
[46]
As DHU InME pointed out. New change isn't true change. Fact is they did remove only Luminaire from old system, (should I scream NERF?) and re-introduce old Yulai hub.
As is now, all routes between Pator, New Caldari, Amarr and Luminaire going thru Yulai. In fact it's not a ring because route between New Caldari and Pator going thru Yulai. Route between Amarr and Pator going thru Yulai, etc.
This need to be reviewed and true ring need to be introduced something like Luminaire <-> New Caldari <-> Amarr <-> Pator <-> Yulai <-> Luminaire. Commerce hubs shouldn't be directly on ring, there should be only baren systems or systems with fitting stations and commerce hubs should be one or two jumps away from ring. Other regions should have entry points (long distance gates) connected to systems outside of ring (one jump far) to extend ring by few systems.
As it is now it's only NERF for old Luminaire hub because it was push out by 8 jumps away of rest from old highway system.
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Randuin MaraL
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Posted - 2004.04.23 11:34:00 -
[47]
Originally by: Mabon Edited by: Mabon on 22/04/2004 22:45:40 While it is not nice to to be stuck in Yulai for hours at a time, I have to agree that spending 30 minutes extra between stations each time (and yes, I do have a MWD) is not fun at all. I hope CCP can find a better solution, but for now, I'll just set autopilot before I go to sleep 
Sticking in Yulai is annoying but a temporary and rare event. I remember the time before hypergates, and 30 minutes from station to station is not the average for missions or trade in central space. A bit more space between central markets and capitals does not harm, and if you use autopilot travelling afk, you might miss more "entertainment"  ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Marie Trudeau
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Posted - 2004.04.23 13:39:00 -
[48]
I think that while it takes a bit to adjust, the new highway system is more realistic, helps to spread things around more and prevents bottlenecks. Was it really realistic that basically every capital system was jumpable from Yulai? Handy, yes, but realistic? Not really. This change will also help the market and perhaps trading now gets more interesting as well. ---------------------------
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Sicori Malaki
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Posted - 2004.04.24 02:11:00 -
[49]
this change is nothing but good news IMHO, I have not been any of the "lucky" ones that have reduced travel times, but I'm one of those who have increased travel time. I remember the good old times in the beta when you didn't have the luxorious highway system, region jump gates, constellation jumpgates or all those other goodies you have now :).
travelling is a big part in every MMOG, but Eve has the BEAUTIFUL autopilot, and a simple option some of you may or may not know of, "windowed mode" :D.
all those boring jumps (in empire space) I just return to windows and watch a good movie or episode or DVD or whatever you might have(mplayer, vlc, intervideo WinDVD are good proggies to use that dont hog the CPU), and for those dangerous 0.0 jumps I go to windowed mode and have half of eve visible and a good DVD movie on the other side :)
and if you can understand what our good developer just said and realise that eve IS getting bigger (that means more players), you should honestly just STFU about couple jumps if it increases server stability, its a wonder eve can actually run the highway system at high traffic system,
and it is true you new people have it way to easy :P
just my thoughts, now play nice and actually look at the map with "show players in space" and try to imagine what it was like b4 :) ______________ Only in the Tales that humans tell, do the hunters kill the wolf in the end.
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Luc Boye
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Posted - 2004.04.24 03:17:00 -
[50]
Originally by: Joshua Calvert
When I were a lad I had to travel 450 jumps from Yulai to Amarr and I had to push my Bestower the whole way there. In bare feet. In the cold. With grizzly bears nibbling at my gonads.
When I was a lad, we didn't even have bestowers! You had to tie 20 velators together to haul  --
2004.12.29 23:33:40combatMining Pollution Cloud hits you, doing 140.0 damage. |

The Pegasus
|
Posted - 2004.04.24 08:53:00 -
[51]
High jump count traveling (10 or more jumps) wouldn't be that boring if the autopilot had an option to automatically activate afterburners/WMD in the proximity of stargates. _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

Darken Two
|
Posted - 2004.04.24 11:22:00 -
[52]
I have a brilliant idea that will make everyone happy.
Remove the entire galaxy and replace it with one system then put all players in that system.
Also traders shoudnt have to leave station to trade.
Miners should have the rocks right outside the station.
Agent runners should have the rats automatically self destruct when they warpin. For courier missions they should have stuff delivered by npcs.
People chaining rats again should have the rats comeup to them self destruct and then other rats comin in haulers and hauling the loot to the players station of choice.
Pirates should have victims comeup to them and pay ransom and also eject from their ships or even better put their ships on escrow for said pirates.
also everyone should have their own personal unfindable safespot.
On a more serious note you dont have to pay if you dont play. So if you dont like it then just quit.
Why dont you just DIE DIE DIE !!!!
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DHU InMe
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Posted - 2004.04.24 13:14:00 -
[53]
Originally by: Darken Two I have a brilliant idea that will make everyone happy.
Remove the entire galaxy and replace it with one system then put all players in that system.
Also traders shoudnt have to leave station to trade.
Miners should have the rocks right outside the station.
Agent runners should have the rats automatically self destruct when they warpin. For courier missions they should have stuff delivered by npcs.
People chaining rats again should have the rats comeup to them self destruct and then other rats comin in haulers and hauling the loot to the players station of choice.
Pirates should have victims comeup to them and pay ransom and also eject from their ships or even better put their ships on escrow for said pirates.
also everyone should have their own personal unfindable safespot.
On a more serious note you dont have to pay if you dont play. So if you dont like it then just quit.
Your mockery bring nothing.
There a difference between all centralised yulai/luminaire and the "imporvement" of setting 3/5 jump between main capitals). Nice links (updated 20 Dec 04): BP, bugs about them. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way. |

Cao Cao
|
Posted - 2004.04.24 18:11:00 -
[54]
Edited by: Cao Cao on 24/04/2004 18:14:28
Originally by: Mjolnir Edited by: Mjolnir on 22/04/2004 10:20:03 <sarcasm>Yeah this is so messed up they should just make the game a single solar system with one station so we dont have to travel to trade with people and in space we should have ships powered by fariy dust do we can warp instantly to never neverland where sky is filled with arknor and crokite with not a single bad priate around and the gum drop people dance around playing happy pixie music while and laugh and giggle.</sarcasm>
I second that motion!
Voxdei,
If I were a dev I would log in and move your character from you nice spot in station and drop you in a pod 5,000,000 au from the nearest celestial object. Then I would disable the petition feature for your account only.
Cao
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Darken Two
|
Posted - 2004.04.24 21:52:00 -
[55]
LOL Cao Cao excellent idea mate keep them comin. As for you DHU InMe I have no idea what you are talkin about. Three to five extra jumps on any route is not a big deal at all so stop pretending it is. When I started eve we didnt have a highway and I still think it was much better then. Oh and my suggestion was not mockery it was the perfect solution for people like you who cannot bear the extra three to five jumps like you say.
Hey atleast you can train in real time and you dont have to kill dogs all day to gain levels so whatever happens eve will be a better game than any other.
Why dont you just DIE DIE DIE !!!!
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The Pegasus
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Posted - 2004.04.25 02:11:00 -
[56]
The highway system makes agent courier missions ridiculous. 25 jumps for 80k ISK...sorry CCP, but maybe sometimes you should think more than 1 time before inventing some "improvement"..... _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

DHU InMe
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Posted - 2004.04.25 16:22:00 -
[57]
Edited by: DHU InMe on 25/04/2004 16:30:52
Originally by: Darken Two LOL Cao Cao excellent idea mate keep them comin. As for you DHU InMe I have no idea what you are talkin about. Three to five extra jumps on any route is not a big deal at all so stop pretending it is. When I started eve we didnt have a highway and I still think it was much better then. Oh and my suggestion was not mockery it was the perfect solution for people like you who cannot bear the extra three to five jumps like you say.
Hey atleast you can train in real time and you dont have to kill dogs all day to gain levels so whatever happens eve will be a better game than any other.
When we started eve. Yea. I also did !
Stop talking about past !
No one like travelling. There a difference between centralisating everything in yulai / luminaire and "try to" decentralisating them by puting 3-5 jump between them. It ridiculous.
If there not enough highway, make more. If a capital is too munch in the center, cut acces to it (highway) or make 2 (3MAXIMUM) jump to reach it.
About my last topic. They made their new highway WRONG. -Too munch jumps between centralised capitals -Yulai is still the "center" of the eve universe -All second region are still not enough close to main region or others secondary regions.
We want some fair jump to pass by pator/amaar(or others main, seconds regions) without having to pass to yulai and luminaire and having more than 5-6 jump to do. Nice links (updated 20 Dec 04): BP, bugs about them. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way. |

Darken Two
|
Posted - 2004.04.25 16:49:00 -
[58]
DHU InMe I still dont see the problem ur describing. If you dont travel the route regularly then its not really a big problem. If on teh otherhand you do take the route on a regular basis then just make instajump bookmarks. I regularly travel all the way from the bleaklands to venal and its easy cos I have bookmarks for the entire route. Even if I didnt it would be a 50 jump trip to get there so an extra four or five jumps wouldnt really annoy me that much. And if it helps reduce the lag then Id rather make that extra 4-5 jumps than go through lag city in one jump.
Why dont you just DIE DIE DIE !!!!
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Earthan
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Posted - 2004.04.25 17:33:00 -
[59]
Originally by: Joshua Calvert You think that is tough?
When I were a lad I had to travel 450 jumps from Yulai to Amarr and I had to push my Bestower the whole way there. In bare feet. In the cold. With grizzly bears nibbling at my gonads.
Sheesh. Youngsters these days don't know how good they've got it.
lol lol
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2004.04.25 17:41:00 -
[60]
Edited by: Earthan on 25/04/2004 17:42:20 And for those who think its its to boring to jump a little longer..
Well i would agree ,but in first palce it gets much much better when you are abit advanced with microwarpdrives.
Secondly when you go to 0.0 , travelling is much less boring:)
I understand that it doesnt solve problem for new pilots, but i think they should be enough enarmoured with all thses new things to enjoy the warping the first 1-2 weeks.
Stars, stars like dust, all around me.... |

Naal Morno
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Posted - 2004.04.25 21:27:00 -
[61]
FYI.
New system only added to general annoyance, nothing more. My corp mates had the honor of getting STUCK in Yulai all through today. Pelase explain this, lol, after all latest change was uspposed to prevent it. Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.
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Naal Morno
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Posted - 2004.04.25 21:27:00 -
[62]
FYI.
New system only added to general annoyance, nothing more. My corp mates had the honor of getting STUCK in Yulai all through today. Pelase explain this, lol, after all latest change was uspposed to prevent it. Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.
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Andrew Redburn
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Posted - 2004.04.26 09:20:00 -
[63]
I spent half my EVE-Time jumping around and that really sucks. I often have to do 60 jumps to some 0.0 spot, then back into empire.
Since the change of highwaysystems, I need 4 jumps longer between my R&D and Implant Agent, same distance plus to get to our HQ.
I have to spent ~30 Minutes in addition each day for travelling. That really sucks. I would have welcome a hardware upgrade for highway systems which would have been nice and not a decentralisation. I would add the ring system PLUS keep the highway systems which would allow me to get the shortest route possible.
I would even prefer having jumppoints where I can get from empire systems to 0.0 border with only a few jumps and having gates that allow jumping 3 systems further instead of only one, since spending half eve-time travelling really SUCKS!
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Cao Cao
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Posted - 2004.04.26 10:55:00 -
[64]
Edited by: Cao Cao on 26/04/2004 12:55:59 Remove the highways. It will improve trader, pirate, and manufacturer professions in the game. It will make the RP aspects of the game more convincing. It will bring the game more into compliance with what the in-game "technology" of stargates supports. Anyway, I've said this before but I guess not everyone has followed the debate thus far. My position for removal of the highways is as follows:
Trade
Improving the market doesn't necessarily mean that removing the highways would make trade easier. Of course it wouldn't. It would make it a lot more difficult - there would be gaps in the market where certain goods wouldn't be available. Prices would rise in those places where the gaps exist and as people come in to fill them. With less competition, margins would inflate ever so slightly. But *that* IS the point. It will create more opportunities for manufacturers and traders to make money by filling in those gaps.
Although the "consumer" in Eve will be hurt by removal of the highways, in terms of higher margins on production and higher prices, this will create a plethora of career opportunities for traders. Traders will be able to pick up cheap goods in The Forge (or wherever) and haul them to Genesis to sell for a 50% markup where that good may not be available.
CCP could then tweak the supply and demand system so that there is localized supply of certain things in one empire but none in other empires - making inter-empire trade very profitable. One example would be to take out the supply of isogen from Caldari space - simply remove the asteroids that yield this mineral. Add tons of mexallon-bearing roids. In Gallente space, remove the mexallon asteroids and add plenty of isogen asteroids. There is your new traderoute. Buy isogen in Gallente space for 50 isk each and sell in Caldari space for a hefty profit at 80 isk each.
Piracy in low sec space between the empires would also be good, but not for the sake of piracy itself or to help gank-happy 1337-5p34k1ng kids. Sure, they would benefit, but the true reason for adding 0.0 systems between the empires is to make inter-empire trade more difficult and dangerous, and thus more REWARDING for those who choose this path.
Manufacturing
Concerning manufacturing, its damn near impossible to make money manufacturing right now because of the over-saturation of the market, really the only places you can find a nice little niche are in the systems right on the border of 0.0 land. Without the highways, cut-throat manufacturers will no longer be able to spread their cheap wares across eight different regions - they will be limited to two or three regions, unless he wishes to spend the gut-wrenching time to maintain an inter-empiric sales operation (which won't be justified in terms of the time it would take to do so). Making money by manufacturing in Eve is possible, but at the moment extremely difficult, because everyone living near the highway systems has fast, easy access to every region in Empire space.
I run an alt account with a manufacturing char. I buy minerals and build stuff and sell it. Why do I do it? I could make a buttload more money mining or even NPC hunting. I do it because I enjoy it, it doesn't take a lot of time every day to log in, check your sell orders, set production, check your labs, and log back out (although it did take me a lot of time to put together a nice Excel spreadsheet calculating my sale margins). I don't do it to make money . . . when I need money I go mine Arkonor for a few days and bring in a few hundred million isk. I do it for fun - and as a hobby manufacturer I am painfully aware of the harm that the inter-empire highways cause.
The Truth Behind the Travel Fallacy
Removal of the INTER-EMPIRE highways would extend the travel time between empires - but do you really need to travel between empires to accomplish what you want to do? Every empire is self sufficient in terms of EVERYTHING you can do in the game is possible in each empire individually. There are research agents, factories, labs, neighboring 0.0 territory, ores to mine, and NPCs to hunt. There are low sec space for pirates to hang out, there's high sec space for Carebears to frolic in the sun. In short, there is no reason that you NEED to travel across empire borders to be successful in your career in Eve Online. Moreover, there are now INTRA-EMPIRE highways that make travel within each empire very quick and easy.
Those are the reasons I have been supporting this idea. It seems to me to be what is in the best interest of the game. A small change like removal of these highways would add infinitely greater content to the game and make what is right now the most boring aspect of Eve Online, EMPIRE SPACE, finally something worth speaking about.
v/r Cao
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Traveler
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Posted - 2004.04.26 12:18:00 -
[65]
Cao Cao, have you read all the complaints about only one more jump per node? You want to remove highways at all. What so you think will that cause?
Please post only bugs here. Game discussion takes place in the "Idea Labs" forum.
Traveler Polaris Bug Hunter Lead |

VoxDei
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Posted - 2004.04.26 12:43:00 -
[66]

I've now realised the patch notes are available before the patch comes out. I'll just nip out and shoot myself quietly.
Although having said that, I still think they should be linked to from the in-game news.
As for this...
Quote: Voxdei,
If I were a dev I would log in and move your character from you nice spot in station and drop you in a pod 5,000,000 au from the nearest celestial object. Then I would disable the petition feature for your account only.
Wow, your reputation for forum friendliness isn't at all undeserved, is it? Are you always this constructive when posting?
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Cao Cao
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Posted - 2004.04.26 12:54:00 -
[67]
Edited by: Cao Cao on 26/04/2004 12:57:28
Traveler,
Bro, take a look at this thread. You had every opportunity to respond to about 50 posts before mine telling them to reserve comments "about the game" to the idea lab, and to leave this forum for bugs. But you didn't, you waited until after I posted something YOU apparently disagree with in order to use your influence as a Polaris volunteer to disparage my point of view.
If you disagree with me, why not debate the point? Personally I could care less about the retards who moan incessantly about things that are done for the benefit of the game. They will ALWAYS whine and moan and complain, why bother paying attention to them? They are in every game, they always say the same **** ("Ohh I hate this change, I'm gonna quit!") and the fact that the devs have been listening to them since release has crippled gameplay here.
So either apply the same standard to everyone (i.e., tell the whiners to save this forum for bug-related stuff) or simply go away. YES I think the highways should be removed entirely, and NO I don't give a rat's ass about what the moaners will say.
My substantive argument has not been responded to in any way in a convincing fashion. NOBODY has bothered to explain why they need to travel between each empire every day to play their preferred profession, and thus NOBODY has been able to effectively counter the argument in favor of removing the highway.
So again, please, if you disagree with me, argue on the merits. Or apply the same standard to everyone and tell the moaning betches to go to the Idea Lab as well. But just because you might happen to be one of the moaning whiners yourself doesn't give you license to abuse your Polaris account and try to silence one point of view to advance the opposite.
v/r Cao
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VoxDei
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Posted - 2004.04.26 13:03:00 -
[68]
Leaving aside the earlier unpleasantness, if you want an argument for leaving the highway in now (as opposed to putting it in in the first place), how about this. I've only ever played with the highway, so I'm used to it. That, however, is not a good reason. The reason is that as a result of that I'm in a corp which is based in Gallente space but my various agents are in Caldari space. I don't want to spend all my time in either, obviously, so I have to move between them reasonably regularly. Removing the highway altogether would cripple either my ability to play with my friends in my corp, or else my ability to run agent missions.
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drunkenmaster
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Posted - 2004.04.26 13:15:00 -
[69]
When I started playing, travel times were immense.
There were no highways
there was no 'warp to 15km'
autopilot would drop you between 5 and 80km from the gate you wished to get to.
it took longer. A lot longer.
I wish people would grow some balls and stop complaining about such small things.
thumbs up from me, btw. .
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Traveler
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Posted - 2004.04.26 15:39:00 -
[70]
Maybe just think about this small comment: the trade channel will become useless. Nobody wants to fly 80 jumps just to get his new ship or a BP copy. I promise, shortly after the highways have been remove (just in theory) we will hear a much louder complain and everybody will want them back. Enjoy the EVE universe. It is big. Even with the highways you need a whole day to travel from one end to another one.
Traveler Polaris Bug Hunter Lead |

Alebert Einstein
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Posted - 2004.04.26 17:35:00 -
[71]
Edited by: Alebert Einstein on 26/04/2004 17:38:25
Originally by: cbrooker It must be a joke... The whole point of the central systems were so that everything was close together for the new players, and they didn't have to spend half their playing time travelling and jumping, just to get to a system which you could walk to faster in a straight line :(
Weren't they put in so that newbs could bypass the non-secure-Empire areas (<0.4) and still get to other regions without dying to a gate camp? Not to speed up the travel.
Remember, originally, CCP put the highway gate entry points one jump past the 'chokepoint systems' that were getting hundreds of kills a day.
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Dianabolic
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Posted - 2004.04.26 23:03:00 -
[72]
BOMB THE HIGHWAYS!
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MrPops
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Posted - 2004.04.27 06:49:00 -
[73]
Cao Cao, the problem is not that nobody has made the argument. The problem is that you don't wish to listen as you just admitted in your post. You are so set on your belief that removing the highway is somehow the holy grail to solve many problems with this game, that you have closed your mind to any suggestion other than removing the highways altogether.
Your rethoric was old last year and it's becoming even worse now. You could barely make the argument with the help of your buddies then and you are doing a worse job trying to sell the idea alone now.
You will just have to wait and see what the devs have in mind. Just have a little patience.
"The human species suffers from a dimensional limitation. They are not able to understand that matter and mind are just one aspect of something more fundamental. We must strive to expand our perspective so we can see what our true reality is." Deep toughts by Mr.Pops, while consuming large quantities of Blue Pill and staring at the EVE gate in Genesis.
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Raedon
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Posted - 2004.04.27 07:40:00 -
[74]
A friend and I were just discussing before...
I think a more valid point is that people set up their corp offices and everyone knows how many jumps to get from A to B, how long it will take and whether they want to do it. Perhaps your research agent is at Yulai and your mission agent is at Luminaire, not too far to get between the two...
Suddenly what used to be a simple journey between the two is now fifteen minutes of boredom or another task.
This would not be so bad if you could be doing something while travelling (e.g. playing on the market) but as it stands, you simply sit there and activate your MWD as you get to each gate or you walk away from your PC for a while and come back later.
The travel time does nothing to enhance game play and in fact makes the game less fun which is something that I do not believe is in the interest of CCP.
If you look at other MMORPGs (such as Everquest) they have massively decreased travel time so that it is now only ever 15 minutes between any two places on their world (and their worlds are very extensive). Now, EVE is not Everquest but obviously players disagree with travel time and they want to play the game. An aspect of EVE gameplay is mining and this must be worthwhile and to keep market prices but this could be done with risk rather than travel time.
People should be playing the game, not spending the majority of their game time travelling with little to no interaction.
I can only imagine that the technical reason for the added jumps is to decrease/balance Server loads. If this is the reason, it is unacceptable and another method should be used.
I am annoyed that I now have to reconsider my routes but nevertheless, it is something that I now must do. I don't mind playing the game but I don't believe the entire layout of the galaxy should be changed as it has.
IF these layout changes are to be made, at least people should be made aware and be given plenty of time to allow for these changes (if there was somewhere that listed these changes, I certainly was not made aware of them, and I should have been).
Needless to say, like many others, I am slightly annoyed.
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Xandel Carivus
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Posted - 2004.04.27 09:03:00 -
[75]
6 jumps! Wow! Lazy people!
It used to be around 50 jumps to get from one empire captial to another.
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Trimax
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Posted - 2004.04.28 00:44:00 -
[76]
Each time the configuration of the routes between systems has changed, people & corps have had the Status Quo disrupted. That is by nature part of the game. When the original highway system came in I had already established offices at what I thought were the 'hotspots'; at region borders, newbie spawn sites and systems that were on were on major region routes. I relocated and re-configured my offices. I did expect that the highway would cease to work either by technological problems, or empires going to war.
The first super-highway configuration created different 'hotspots', while those are no longer as hot, they are still closer to the entire empire than in the old days. Players will move their operations as close to the current trade routes as possible. I've already seen signs of abandoned offices. This part of the game.
I do wish it did not average more than 3 minutes to jump through a system. Warpping should allow for more rapid navigation, its not the number of jumps that kill the game play but the total amount of time it takes to get anywhere.
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DHU InMe
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Posted - 2004.05.01 22:28:00 -
[77]
Edited by: DHU InMe on 01/05/2004 22:38:37
Originally by: Cao Cao Traveler,
Bro, take a look at this thread. You had every opportunity to respond to about 50 posts before mine telling them to reserve comments "about the game" to the idea lab, and to leave this forum for bugs. But you didn't, you waited until after I posted something YOU apparently disagree with in order to use your influence as a Polaris volunteer to disparage my point of view.
If you disagree with me, why not debate the point? Personally I could care less about the retards who moan incessantly about things that are done for the benefit of the game. They will ALWAYS whine and moan and complain, why bother paying attention to them? They are in every game, they always say the same **** ("Ohh I hate this change, I'm gonna quit!") and the fact that the devs have been listening to them since release has crippled gameplay here.
So either apply the same standard to everyone (i.e., tell the whiners to save this forum for bug-related stuff) or simply go away. YES I think the highways should be removed entirely, and NO I don't give a rat's ass about what the moaners will say.
My substantive argument has not been responded to in any way in a convincing fashion. NOBODY has bothered to explain why they need to travel between each empire every day to play their preferred profession, and thus NOBODY has been able to effectively counter the argument in favor of removing the highway.
So again, please, if you disagree with me, argue on the merits. Or apply the same standard to everyone and tell the moaning betches to go to the Idea Lab as well. But just because you might happen to be one of the moaning whiners yourself doesn't give you license to abuse your Polaris account and try to silence one point of view to advance the opposite.
v/r Cao [/quote
I need to travel empire to:
- get BP.
- get an item that worht 4m+ and I would save 1m to 500k
- get out from my favorite agent mission station and go mine in deep space.
"The travel time does nothing to enhance game play and in fact makes the game less fun which is something that I do not believe is in the interest of CCP."
If highway is nerfed, then balance it with constellation stargate. Constellation stargate jump from a constellation to another like highway jump from a main solar system to another main solar system. Nice links (updated 20 Dec 04): BP, bugs about them. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way.
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voogru
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Posted - 2004.05.02 03:39:00 -
[78]
Originally by: Joshua Calvert You think that is tough?
When I were a lad I had to travel 450 jumps from Yulai to Amarr and I had to push my Bestower the whole way there. In bare feet. In the cold. With grizzly bears nibbling at my gonads.
Sheesh. Youngsters these days don't know how good they've got it.
When I was a young lad I had to push my Iteron from Luminaire to Yulai uphill both ways. ------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |

Mrissa Easeah
|
Posted - 2004.05.02 09:19:00 -
[79]
Originally by: voogru
Originally by: Joshua Calvert You think that is tough?
When I were a lad I had to travel 450 jumps from Yulai to Amarr and I had to push my Bestower the whole way there. In bare feet. In the cold. With grizzly bears nibbling at my gonads.
Sheesh. Youngsters these days don't know how good they've got it.
When I was a young lad I had to push my Iteron from Luminaire to Yulai uphill both ways.
Luxury!
We used to have to get out of Pasari at six o'clock in the morning, clean the stations, eat a handful of 'ot gravel, work twenty hour day at mill for tuppisk a month, come home, and mOo would thrash us to sleep with a broken bottle, if we were lucky!
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Ithildin
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Posted - 2004.05.02 10:00:00 -
[80]
So... who will claim their father killed them just before they had to wake up 2 hours ago, at the end of a working day? --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Reloaded INC
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Posted - 2004.05.02 11:39:00 -
[81]
to all u gheys complaining about travle time think about what it was like during the beat testing days and the relase days, im not ****ting u if u think its "hard" now u would thrown a fit and chucked the bottle out of the cot s*it ur nappies and cried till u choked.
at one piont in beta we didnt even have industrial ships and yet u moan about 6 frikin jumps ! god have mercy on u if your corp is attacked because the enemy wont.
u all make me sick
I am the bad guy the kriptonite the green cronic.
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Solant
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Posted - 2004.05.03 01:35:00 -
[82]
I can't say I am too happy with the changes. Pre change I had a sort of route set up for mining and selling, about 28-30 jumps total there and back + however many I needed to sell said items. It was a fair distance, 12-15 jumps one way, but reasonable. I am fairly new to the game, and my assets probably total out around 8-10mill. I was storing the brunt of my assets at the mining location in Fahruni, and travelling back to the heimatar area to do my buying and selling. This may have been a bad route, I don't know, I'm fairly new. It worked, so I stuck with it.Changing routes isn't a huge problem. Anyway, the earlier changes to lanes added about 3 jumps to my trip. No problem. I log off one day after selling in the heimatar area and dont log on for a couple due to RL issues. When I come on today, I find that in order to return to Fahruni im going to be travelling around 30 jumps, and theres a good chance ill be crossing through 0.0 sec, at the very least 0.1. That is something I really don't want to be doing at the stage of the game I'm at. In order to retrieve my assets from Fahruni and establish a new route im going to have to fly my cruiser and indy full of goods through 0.1/0.0 space, whereas my old route (the destination is a .5 system damnit) only had one .4 and the rest above .5. If I decide to take a safer route, its more like 45-50 jumps. I could always go for that and leave my computer afk for like 2-3 hours, but IMO thats some bad mechanics there considering the sector is not far away. Yes I can deal with it, but its going to wate an entire day of my time, and theres a decent chance ill lose a lot of my total assets doing it. I've heard some people say that the change made eve larger, but I dont see how it truly enlarges the game- you just get to spend /alot/ more time flying through sectors afk or bored.
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cashman
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Posted - 2004.05.03 10:05:00 -
[83]
Originally by: Reloaded INC to all u gheys complaining about travle time think about what it was like during the beat testing days and the relase days, im not ****ting u if u think its "hard" now u would thrown a fit and chucked the bottle out of the cot s*it ur nappies and cried till u choked.
at one piont in beta we didnt even have industrial ships and yet u moan about 6 frikin jumps ! god have mercy on u if your corp is attacked because the enemy wont.
u all make me sick
I advise you to go read the rules, and then a dictionary.
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Traveler
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Posted - 2004.05.03 11:31:00 -
[84]
Ok, i think we had enough discussion here. Please go to the Idea Labs forum and discuss in the thread there. I consider highway system not as a bug. Therefore this thread is closed now.
Traveler Polaris Bug Hunter Lead |
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