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Fzhal
Caldari PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2008.04.29 15:56:00 -
[1]
Well its finally happened. I've trained about as much as I can in Caldari and now its time to move on to another race.
I am now not sure what ships to train for next. For PvP solo and group which race ships would you go for? This absolutely includes covert ops, recon, HAC and such.
Don't let my current skills figure into. What would you guys suggest?
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edtheshed
Most Wanted INC G00DFELLAS
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Posted - 2008.04.29 16:07:00 -
[2]
well i would say amaar or minmitar, but min is a lot more work. amarr you can use any khanid ship well cuz your missile skills are already good. min recons are good of course. why not train for both =)
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NoNah
Tenth Legion Holdings Tenth Legion
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Posted - 2008.04.29 16:54:00 -
[3]
Todays enviroment, Caldari hands down.
Top-notch Recon, awesome HACs and ultimate cov ops. What else do you need?
Postcount: 715058
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James Lyrus
Lyrus Associates
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Posted - 2008.04.29 17:06:00 -
[4]
Originally by: NoNah Todays enviroment, Caldari hands down.
Top-notch Recon, awesome HACs and ultimate cov ops. What else do you need?
I'm a little suprised at seeing that as a response in the regular 'what pvp race' discussion. Recon I'll grant, is pretty potent, but I'm unconvinced on the HACs. But this is perhaps not the place for that discussion.
Anyway.
In my opinion, Gallente is a good choice. There's a solid selection of ships in almost every ship class. There's good solo, gang, and fleet ships in the lineup. There's also some very acceptable PVE options. -- Crane needs more grid 249km locking? |

The Tzar
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Posted - 2008.04.29 17:14:00 -
[5]
Stick with caldari. I wouldn't agree that they have awesome HACs (probably the weakest imo) but recons and BS are very competitive. My most used Cal ships and reasons why :-
Crow - Decent speed, can perma-run weapons, 24km scram and MWD. Missiles are good for anti drone/nano.
Caracal - In gangs are very good, can fit a decent buffer tank.
Falcon - Warps cloaked, jams outside of sentry range.
Raven - Torp raven has a nice slice of damage and buffer tank.
Rokh - Blasters at 30km? BS sized HAC tank and 3 damage mods? This ship pwns.
I can now fly all the caldari ships I wish to so for example my future eve goals are; Curse (short-term, love the solo possibilities) and Moros (long-term, 99% because Ginger popped me in one so many times in the early days   ).
__________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

TimMc
Gallente Genos Occidere
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Posted - 2008.04.29 17:15:00 -
[6]
Originally by: James Lyrus
Originally by: NoNah Todays enviroment, Caldari hands down.
Top-notch Recon, awesome HACs and ultimate cov ops. What else do you need?
I'm a little suprised at seeing that as a response in the regular 'what pvp race' discussion. Recon I'll grant, is pretty potent, but I'm unconvinced on the HACs. But this is perhaps not the place for that discussion.
Anyway.
In my opinion, Gallente is a good choice. There's a solid selection of ships in almost every ship class. There's good solo, gang, and fleet ships in the lineup. There's also some very acceptable PVE options.
There is no "PvP race". They are all pretty good, but each is superior in certain classes of ships. Props to CCP.
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Gypsio III
Bambooule
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Posted - 2008.04.29 17:23:00 -
[7]
The races are fairly well-balanced these days. Your race of choice will depend on the specific style of play that you desire.
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Hannobaal
Gallente Shadow Forces Inc.
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Posted - 2008.04.29 17:26:00 -
[8]
Originally by: Fzhal covert ops, recon, HAC
Minmatar.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.04.29 18:14:00 -
[9]
Meh, I just wrote a huge writeup on the current state of the races, but then decided I didn't care enough to post it.
In short: Go Amarr for: Nightmare, Geddon, Apoc, Curse, Harbinger, Sacrilege, Zealot, Malediction, and Capitals Go Caldari for: Scorp, Raven, Rokh, Falcon, Rook, Eagle, Drake, and Crow, and missioning Go Gallente for: Domi, Mega, Ishtar, and Brutix Go Matari for: Sleip, Vaga, Huginn, Rapier, and Phoon
With the upcoming nano nerf, I worry about the continuing viability of these ships: All interceptors - Nerfing speed may eliminate these ships as really viable "noob" ships. Claymore, Hyena, Rapier, Huginn - Without nano gangs to catch/boost, they may lose their niche. Vaga - Without speed, it's 100% useless. It might be fine, depending on how badly they nerf speed. Ishtar, Zealot - fittings virtually require nano'ing for close range
I could write more, but I can't decide if I really care enough to. :)
-Liang --
Originally by: Blake Abadon, Morsus Mihi insirgency caused the turn arround in the war against bob, when they forced the MM capital fleet to move back to defend their homeland.
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Arazel Chainfire
KDM Corp Firmus Ixion
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Posted - 2008.04.29 18:41:00 -
[10]
Well, if you already have t2 hybrid up to large, you can easily hop into gallente, especially the demios, astarte and hyperion. After you trained up to use their blasterboats and get your armor tanking skills up to par, then you can go and train up all those drone skills, opening up even more possibilities. After that, you can rather easily hop into either amaar or minmatar.
-Arazel
Originally by: Tsanse Kinske
Mutual Incomprehension is one of the Four Horsemen of most internet arguments, I guess, along with Unfettered Hostility, Overwhelming Vagueness, and Lack of Evidence.
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Wu Jiun
State War Academy
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Posted - 2008.04.29 19:56:00 -
[11]
With your history i'd go either minnie or gallente. With minnies you can carry over your missile and shield skills which will help a big deal. With gallente you can carry over the hybrid skills. Also both have solid solo options which caldari lack most of the time due to design issues.
If you meant covops/recons/hacs only its probably minnie. huginn/rapier/cheetah are among the best and most useful in their class. Muninn isn't great though but imo deimos isn't either.
Forgetting skill history i'd rank it like this(first is "best"):
fleet - amarr, gallente, matari small gang - amarr/gallente, minnie solo - minnie/gallente, amarr
Thats of course very rough here and i din't include caldari as you can do those already. In the end you will find good options for most playstyles with all races. You will never have all of the best options in one spot though which is i think a sign of the pretty good balance we have atm. With minnies their bs lineup could need a little help probably (though phoon and mael are awesome) and the upcoming nano nerf might hit hard. But thats all subject to how ccp decides to go about it. I am pretty sure they'll try not to screw up minnies.
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Alowishus
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.04.29 20:20:00 -
[12]
Jove
Join The Muffin Factory
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Killer Kelly
Caldari Risen Heretic Armada New Eden Federation.
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Posted - 2008.04.29 22:25:00 -
[13]
Being Caldari myself, I wouldn't really know but as I move around in 0.0, I see more minmatarr enemy gangs than any other race. ___________ I Get Money in New Eden Federation |

Darth Kenzie
Amarr Ganja Labs Insurgency
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Posted - 2008.04.29 23:18:00 -
[14]
Originally by: The Tzar Stick with caldari. I wouldn't agree that they have awesome HACs (probably the weakest imo) but recons and BS are very competitive. My most used Cal ships and reasons why :-
Crow - Decent speed, can perma-run weapons, 24km scram and MWD. Missiles are good for anti drone/nano.
Caracal - In gangs are very good, can fit a decent buffer tank.
Falcon - Warps cloaked, jams outside of sentry range.
Raven - Torp raven has a nice slice of damage and buffer tank.
Rokh - Blasters at 30km? BS sized HAC tank and 3 damage mods? This ship pwns.
I can now fly all the caldari ships I wish to so for example my future eve goals are; Curse (short-term, love the solo possibilities) and Moros (long-term, 99% because Ginger popped me in one so many times in the early days   ).
For the record I think Caldari would be a good choice for pvp. Caldari HAC's are okay, not great but okay. The Falcon is the sex.
However, I would not recoment the blaster Rokh... put rails on it and die in laged out fleets like god intended.
Also imho if you tank a caracal in a gang you are doing something wrong... ew up those mids.
Anyways they are solid and since they are percieved as being subpar there is a good chance they will be boosted sooner or later, or at the very least are safe from nerfs.
Finially the best advice I was ever given was that you should find a stlye you like and train around it intestead of continually trying to find what race is the current theoretical best. Personally I trained to fly everything tec1 then decided I liked Lasers and Plates so I went deep Amarr. If you like the way caldari fly train em. If not find a race that suites your style. ------- I am the King of Rome and above grammar. |

Angelonico
Series of Tubes
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Posted - 2008.04.29 23:26:00 -
[15]
Jove tbqh.
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Ne nehn
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Posted - 2008.04.29 23:56:00 -
[16]
i see minnies getting trouble ahead.
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Megan Maynard
Minmatar Out of Order
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Posted - 2008.04.30 05:30:00 -
[17]
Originally by: Ne nehn i see minnies getting trouble ahead.
Troll much?
There is no "Best" race for pvp. If you build a set-up and kill 20 ships, chances are good that the next guy has a set-up to beat yours.
Eve is pretty damn balanced atm. Miz Stelth Bomerz iz the ****nit.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.04.30 05:43:00 -
[18]
Originally by: Megan Maynard
Troll much?
There is no "Best" race for pvp. If you build a set-up and kill 20 ships, chances are good that the next guy has a set-up to beat yours.
Eve is pretty damn balanced atm.
I think he's referring to the upcoming speed nerf that the devs have guaranteed.
I'm not entirely sure either way how it'll turn out. At least this one will hit everyone equally - though some of us rely more on speed than others.
-Liang
--
Originally by: Blake Abadon, Morsus Mihi insirgency caused the turn arround in the war against bob, when they forced the MM capital fleet to move back to defend their homeland.
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Megan Maynard
Minmatar Out of Order
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Posted - 2008.04.30 06:01:00 -
[19]
Originally by: Liang Nuren
Originally by: Megan Maynard
Troll much?
There is no "Best" race for pvp. If you build a set-up and kill 20 ships, chances are good that the next guy has a set-up to beat yours.
Eve is pretty damn balanced atm.
I think he's referring to the upcoming speed nerf that the devs have guaranteed.
I'm not entirely sure either way how it'll turn out. At least this one will hit everyone equally - though some of us rely more on speed than others.
-Liang
Ships that aren't supposed to go fast won't anymore *cough *cough ishtar.
I'm pretty sure they aren't going to nerf an entire race like some want.
And the "speed nerf" is not set in stone. Last I checked the test server hasn't had a single speed nerf in effect yet and it's almost a half a year later.
I've heard the following: Dictors go too fast. Some ships that aren't meant to go fast go waaaay too fast. Ships that are supposed to go fast are not going to get affected.
Like you said, we'll see. Most of the stuff I fly won't get affected too much in my opinion. Miz Stelth Bomerz iz the ****nit.
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Belce
Caldari ADAMA Corps Intrepid Crossing
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Posted - 2008.04.30 06:25:00 -
[20]
When it comes to speed there needs to be an application of diminshing returns applied to this defense as well. Just like improving your base resistance to damage for shields or armor declines with each hardener applied, speed should be the same. Truth is Truth |

Megan Maynard
Minmatar Out of Order
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Posted - 2008.04.30 06:31:00 -
[21]
All ready does that chief. The thing is there is a fine line between nanofibers and overdrives and how fast you want to orbit or how fast you want to go in a straight line.
Yeah 3 overdrives and one nano might make you go faster, but two nano's let you warp quicker and orbit faster some times.
Nano is more then just slapping a MWD on your ship. Miz Stelth Bomerz iz the ****nit.
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Dark Voynix
Garoun Investment Bank
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Posted - 2008.04.30 06:33:00 -
[22]
if you maxed your caldari skills i suppose you mean also all missile skills, so why dont go for amarr? they have some nice the T2 ships that use missiles....
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Spaztick
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Posted - 2008.04.30 06:35:00 -
[23]
I think the problem was the 2km/s titan, not the 6 km/s inty.
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Boz Well
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Posted - 2008.04.30 07:04:00 -
[24]
Originally by: Spaztick I think the problem was the 2km/s titan, not the 6 km/s inty.
 
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MalVortex
Jericho Fraction The Star Fraction
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Posted - 2008.04.30 07:09:00 -
[25]
Originally by: Spaztick I think the problem was the 2km/s titan, not the 6 km/s inty.
Can you *imagine* getting bumped by that? You'd still be moving when DT comes around...
To the OP:
Minnie to keep shield skills (and some light missile spam), Amarr to use Missile Skills, Galente to use Hybrid Skills. Those will be your biggest overlaps w/ each race.
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Fzhal
Caldari PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2008.04.30 15:40:00 -
[26]
The following posts were especially helpful!
Originally by: Liang Nuren In short: Go Amarr for: Nightmare, Geddon, Apoc, Curse, Harbinger, Sacrilege, Zealot, Malediction, and Capitals Go Caldari for: Scorp, Raven, Rokh, Falcon, Rook, Eagle, Drake, and Crow, and missioning Go Gallente for: Domi, Mega, Ishtar, and Brutix Go Matari for: Sleip, Vaga, Huginn, Rapier, and Phoon
With the upcoming nano nerf, I worry about the continuing viability of these ships: All interceptors - Nerfing speed may eliminate these ships as really viable "noob" ships. Claymore, Hyena, Rapier, Huginn - Without nano gangs to catch/boost, they may lose their niche. Vaga - Without speed, it's 100% useless. It might be fine, depending on how badly they nerf speed. Ishtar, Zealot - fittings virtually require nano'ing for close range
and
Originally by: Wu Jiun fleet - amarr, gallente, matari small gang - amarr/gallente, minnie solo - minnie/gallente, amarr
Yeah I've pretty much maxed out the shield and missile skills. I have 26m skill points.
"Falcon is sex"? For gangs right? Because it doesn't look like it can put out enough damage for solo.
These are really good points you guys are making. I just started playing again after a year and when I left a year ago Caldari were regarded as second-rate PvP'ers because the shield mods compete with the EW, scramble, and web mods. I'm betting this is still an issue unless you forgoe shield mods for the most part.
I actually like the idea of not choosing, in part. I have a friend that is training Gallente and I would love to use a Huginn alongside a Lachesis (Lachesis looks so good on paper) camping 70km from a gate. I guess the Lachesis and Rook could work similarly but they'd have to MWD out of the scramble range. Perhaps a Lachesis and a Sniper Eagle. . . Hmmm the possibilities of not having to close in tackle!
Otherwise I think that Amarr ships are so sexy looking. But god I'd love to run in a group of all recon ships. Though I hear that the Curse sufferred in the Nosferatu changes that I have not yet researched.
Anyways I'm thinking about going Amarr with some Matari for the good parts. I have all the universal gunnery skills so it shouldn't be too big a deal to switch between them over the next 6 months or more.
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Dandraman
Amarr Interstellar Alcohol Conglomerate
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Posted - 2008.04.30 16:25:00 -
[27]
Edited by: Dandraman on 30/04/2008 16:33:47 Edited by: Dandraman on 30/04/2008 16:32:19 My caldari toon is trained to the max.. and i'm not sure he can stand on its own.. he's great for support , but that's about it.
here are my problems with Caldari: - Scorp is a waste of isk ( dies first in fleet , kitsu or blackBird is much much better for jamming IMAHO). So right off the bat the race has one less BS ( unlike other races where each BS has its own use) - Ferox is a glorified destroyer , like the Eagle great for sniping pods in a gatecamp but that's about it. (Unless u neglect the bonus and fit a Beagle) .. so minus 1 BC for the race - the only cruiser of any use is a Caracal ( the other two are for support)
How is it not an inferior race for pVp ?
Caldari are ok for most pvp uses , but don't excel in anything in particular
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.04.30 16:30:00 -
[28]
Originally by: Fzhal Lachesis looks so good on paper
It's only on paper. I don't bother undocking in my Gallente recons - and I have quite a few. I know that I'm not the only one that's completely dropped both Gallente recons on the ground wholesale.
Quote: Though I hear that the Curse sufferred in the Nosferatu changes that I have not yet researched.
Lots of the former curse pilots say the ship really sucks now, but I've seen it put to good use. It's another ship that might be hit hard by the nano nerf.
Quote: Anyways I'm thinking about going Amarr with some Matari for the good parts. I have all the universal gunnery skills so it shouldn't be too big a deal to switch between them over the next 6 months or more.
That's a fairly solid choice. The projectiles will help with your Amarr ships too.
-Liang --
Originally by: Blake Abadon, Morsus Mihi insirgency caused the turn arround in the war against bob, when they forced the MM capital fleet to move back to defend their homeland.
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Happster
Polaris Project
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Posted - 2008.04.30 16:36:00 -
[29]
I would say it all depends on task and playing style.
For remote rep BS's i would train for amarr.
For solo pawn BS, i would train for gallente
For roaming in small fast ships i would train for minmatars...
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Hannobaal
Gallente Shadow Forces Inc.
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Posted - 2008.04.30 16:38:00 -
[30]
Originally by: Liang Nuren
I know that I'm not the only one that's completely dropped both Gallente recons on the ground wholesale.
raises hand
I still have an Arazu in my ship hangar, but I practically never use it.
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