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Enquirer
Core Industrialist Resurrected Shadow of xXDEATHXx
10
|
Posted - 2012.03.02 17:45:00 -
[1] - Quote
They were dressing up the wrong things. Who cares if i got some new cloths, no one can see them.
But just imagine if the NEX store sold PAINT jobs for your ships, instead of cloths for characters that no one could see.
In my opinion, I believe it would have been a huge injection of cash for CCP. I know personally I would have had afew ships done. And would be willing to do it with real cash.
make it happen.
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Sirius Cassiopeiae
Perkone Caldari State
73
|
Posted - 2012.03.02 17:48:00 -
[2] - Quote
I hope that will be implemented this summer. |

Doc Fury
Science and Trade Institute Caldari State
465
|
Posted - 2012.03.02 17:48:00 -
[3] - Quote
Ohhh look it's this thread again!
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Enquirer
Core Industrialist Resurrected Shadow of xXDEATHXx
10
|
Posted - 2012.03.02 17:53:00 -
[4] - Quote
Doc Fury wrote:Ohhh look it's this thread again!
Indeed.
The reason it keeps coming up is that so many people want it to happen. You know damn well, if you could you would paint your ship in exchange for isk..... come on you know you would.
Any good reason for this not to happen? I heard lag would be one.. ie alll the custom paint jobs that would needed tgo be shared for all to see it... theres ways around that im sure.
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
384
|
Posted - 2012.03.02 17:56:00 -
[5] - Quote
Doc Fury wrote:Ohhh look it's this thread again!
The NeX store is not dead, and did not fail. That's the irony of the rage to me... 
|

Vetrox Satria
Vetrox Technologies
11
|
Posted - 2012.03.02 18:10:00 -
[6] - Quote
No one has ever had this idea before. Good job OP |

Lexmana
Imperial Stout
238
|
Posted - 2012.03.02 18:16:00 -
[7] - Quote
Enquirer wrote:Doc Fury wrote:Ohhh look it's this thread again!
Indeed. The reason it keeps coming up is that so many people want it to happen. You know damn well, if you could you would paint your ship in exchange for isk..... come on you know you would. Any good reason for this not to happen? I heard lag would be one.. ie alll the custom paint jobs that would needed tgo be shared for all to see it... theres ways around that im sure. ISK not AUR. That is why. You said it yourself. |

Enquirer
Core Industrialist Resurrected Shadow of xXDEATHXx
10
|
Posted - 2012.03.02 18:19:00 -
[8] - Quote
[/quote] ISK not AUR. That is why. You said it yourself.[/quote]
Good point .
|

tikktokk tokkzikk
Glorious Revolution The 99 Percent
30
|
Posted - 2012.03.02 18:24:00 -
[9] - Quote
The reason why the NExX store failed is because micro-transaction(MT) is a fail concept by itself. Especially in EVE! MT is a concept used to attract <13 year old kids with access to daddy's credit card. <13 year old kids are bad because: 1. They will jump to the next FOTM MT based game after a month or so. 2. Most of them are to dumb for EVE. 3. Most of them don't go well with long-term games like EVE (check point 1 for details). 4. THIS! |

tikktokk tokkzikk
Glorious Revolution The 99 Percent
30
|
Posted - 2012.03.02 18:34:00 -
[10] - Quote
tikktokk tokkzikk wrote:The reason why the NExX store failed is because micro-transaction(MT) is a fail concept by itself. Especially in EVE! MT is a concept used to attract <13 year old kids with access to daddy's credit card. <13 year old kids are bad because: 1. They will jump to the next FOTM MT based game after a month or so. 2. Most of them are to dumb for EVE. 3. Most of them don't go well with long-term games like EVE (check point 1 for details). 4. THIS! .
Great for short-term games that is really just a WOW clone about to die anyways. Not so great for long-term games like EVE. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1264
|
Posted - 2012.03.02 18:37:00 -
[11] - Quote
Dressing up space barbie = dressing up ship spinning
I approve of the extension of services to spaceboats, but it is not really a change to what the Nex store does....... |

Tippia
Sunshine and Lollipops
5122
|
Posted - 2012.03.02 18:47:00 -
[12] - Quote
Why did the NeX fail? Well, let's seeGǪ
1. It had no clearly defined purpose, and the one purpose it was superficially supposed to have (act as an MT store) was not fulfilled simple because it completely broke the fundamental design principles for such a store. MT stores work wonderfully because you remove pricing from the decision-making processGǪ the NeX does the exact opposite and therefore fails as an MT store.
2. It just introduced another currency that is completely unnecessary for what it does. It just piles on dead code. AUR was meant to be a more granular PLEX, but that granularity turned out not to be all that necessary.
3. It did not create a market due to its pricing structure and due to the mechanics surrounding the purchases, all of which does the exact opposite of what CCP claimed it would do GÇö as such it completely fails to integrate into the core gameplay. The idea was that people would buy NeX items and use them or resell them, but the market valuation of the stuff (and, once again, the pricing structure) ensured that this would not happen because the items were not worth as much as CCP wanted them to be worth.
4. It further enhanced an already existing perception that CCP were wasting developer time. The failure to create a store that would pay for itself; the failure to reuse existing code; the rush to get the thing out and the ensuing failure to integrate it into the game properly all pointed to this perception being right on the money.
5. It is far less capable of doing what it's supposed to do than the other market interfaces that already exist. Again, it just needlessly and uselessly piles on dead code that serves no purpose, and in the process, it threatened to break the industrial cycle that the game is built around.
6. CCP failed to do any expectations management whatsoever. They did not explain the purpose of the store. They did not explain the pricing structure of the store. They hinted at new gameplay and new professions, but failed to deliver. They did not test the store or gather any feedback, and instead did the early-alpha-stage testing in the live environment.
Enquirer wrote:Any good reason for this not to happen? Plenty. Chief among which is that it doesn't integrate properly with the game and robs it of gameplay content.
The NeX failed because it serves no purpose that is not already covered (multiple times) by far better, far more mature, far more integrated features. The game does not need it. No addition to the game needs it. Trying to revive it is like trying to relapse into a bout of malaria. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Vetrox Satria
Vetrox Technologies
11
|
Posted - 2012.03.02 18:49:00 -
[13] - Quote
tikktokk tokkzikk wrote:The reason why the NExX store failed is because micro-transaction(MT) is a fail concept by itself. Especially in EVE! MT is a concept used to attract <13 year old kids with access to daddy's credit card. <13 year old kids are bad because: 1. They will jump to the next FOTM MT based game after a month or so. 2. Most of them are to dumb for EVE. 3. Most of them don't go well with long-term games like EVE (check point 1 for details). 4. THIS!
Your post displeases vetrox and the wallet compartment in his ferrari....
Like I say in every "ZOMGZORZBBQ NEX IS BAD PUPPIES DIE WHEN ITS USED" thread
It doesnt hurt anyone You dont have to use it Plex is a micro transaction You can buy a plex with isk and convert it to aurum anyway Your poor
There is only 2 downsides to the NEX Price of plex has increased Whiney posts that make me doubt man kinds ability to change when the zombie apocolypse occurs |

Doc Fury
Science and Trade Institute Caldari State
466
|
Posted - 2012.03.02 18:57:00 -
[14] - Quote
Tippia wrote:
4. It further enhanced an already existing perception that CCP were wasting developer time. The failure to create a store that would pay for itself; the failure to reuse existing code; the rush to get the thing out and the ensuing failure to integrate it into the game properly all pointed to this perception being right on the money.
6. CCP failed to do any expectations management whatsoever. They did not explain the purpose of the store. They did not explain the pricing structure of the store. They hinted at new gameplay and new professions, but failed to deliver. They did not test the store or gather any feedback, and instead did the early-alpha-stage testing in the live environment.
If you wanted to narrow it down to just two reasons (not to discount the others), these two are dead-on.
#6 is a systemic problem that CCP needs to realize and fix not just for the NeX, poor expectation management rings true for just about every "new shiny" CCP adds to EVE. The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Tippia
Sunshine and Lollipops
5122
|
Posted - 2012.03.02 18:58:00 -
[15] - Quote
Vetrox Satria wrote:It doesnt hurt anyone Quite incorrect. It hurts the game by robbing it of gameplay.
Quote:You dont have to use it GǪin its current incarnation, but the threat was always that it would evolve into P2W down the road, at which point, yes, you would have to use it.
Quote:Plex is a micro transaction Wrong in every use of the word: it's too expensive to be a micropayment and it doesn't create anything in-game, which is kind of the whole point of having MTs. At most, PLEX is CCP-authorised RMT, but it is not a microtransaction.
Quote:You can buy a plex with isk and convert it to aurum anyway GǪwhich just means both the NeX and AUR are completely pointless and can be removed from the game. His poor what? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Nova Fox
Novafox Shipyards
3354
|
Posted - 2012.03.02 18:59:00 -
[16] - Quote
Cant rob what never existed.
|

Bischopt
Ice Fire Warriors Late Night Alliance
79
|
Posted - 2012.03.02 19:03:00 -
[17] - Quote
It's very simple and I've said it a dozen times already but I'll gladly say it again:
I do not want MT in my subscription based game.
It's shameful CCP even introduced it to EVE. They used to be better than that. |

Vetrox Satria
Vetrox Technologies
11
|
Posted - 2012.03.02 19:11:00 -
[18] - Quote
Tippia wrote: 1)CCP failed to do any expectations management whatsoever. They did not explain the purpose of the store. 2)They did not explain the pricing structure of the store 3)They did not test the store or gather any feedback 4)It is far less capable of doing what it's supposed to do than the other market interfaces that already exist 5)it just needlessly and uselessly piles on dead code that serves no purpose 6)it threatened to break the industrial cycle that the game is built around 7)It further enhanced an already existing perception that CCP were wasting developer time 8)the rush to get the thing out and the ensuing failure to integrate it into the game properly 9)The idea was that people would buy NeX items and use them or resell them 10)It just introduced another currency that is completely unnecessary for what it does 11)it had no clearly defined purpose 12)MT stores work wonderfully because you remove pricing from the decision-making process 13)and the one purpose it was superficially supposed to have (act as an MT store) was not fulfilled
1)To buy clothes for your avatar 2)Cloths cost Aurum 3)Everyone wants customization. Its what makes a game good. 4)You use the NeX to buy clothes. You press "convert plex to aurum" you then spend aurum, you recieve clothes 5)It piles on code that allows my avatar to has clothes and have a nex interface 6)Plex cost more...CCP did say this could happen 7)Wasted time is time spent doing nothing. CCP spent time giving my avatar clothes. We dont all just pvp 8)The NeX was designed so i could buy clothes. After integration I was able to buy cloths. 9)People do use them but you are right on the not reselling part...at least i dont see many for sale 10)AuR was introduced to be soley used on the NeX...ironically this is where you spend your AuRIt Its purpose was so we could buy stuff for our avatars. 11)Its purpose was so we could buy clothes. 12)Most MT stores on most online games act as a "we're all equal but those who are richer are more equal than you" 13)Its purpose was so we could buy clothes.
I hope I have explained the NeX to you. In the future please read your factopedia.
Im wearing fireproof clothes. |

Vetrox Satria
Vetrox Technologies
11
|
Posted - 2012.03.02 19:13:00 -
[19] - Quote
Vetrox Satria wrote:Your poor
Tippia wrote: His poor what?
I do apologise. You're poor
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
384
|
Posted - 2012.03.02 19:20:00 -
[20] - Quote
Tippia wrote:Why did the NeX fail? Well, let's seeGǪ 1. It had no clearly defined purpose, and the one purpose it was superficially supposed to have (act as an MT store) was not fulfilled simple because it completely broke the fundamental design principles for such a store. MT stores work wonderfully because you remove pricing from the decision-making processGǪ the NeX does the exact opposite and therefore fails as an MT store. 2. It just introduced another currency that is completely unnecessary for what it does. It just piles on dead code. AUR was meant to be a more granular PLEX, but that granularity turned out not to be all that necessary. 3. It did not create a market due to its pricing structure and due to the mechanics surrounding the purchases, all of which does the exact opposite of what CCP claimed it would do GÇö as such it completely fails to integrate into the core gameplay. The idea was that people would buy NeX items and use them or resell them, but the market valuation of the stuff (and, once again, the pricing structure) ensured that this would not happen because the items were not worth as much as CCP wanted them to be worth. 4. It further enhanced an already existing perception that CCP were wasting developer time. The failure to create a store that would pay for itself; the failure to reuse existing code; the rush to get the thing out and the ensuing failure to integrate it into the game properly all pointed to this perception being right on the money. 5. It is far less capable of doing what it's supposed to do than the other market interfaces that already exist. Again, it just needlessly and uselessly piles on dead code that serves no purpose, and in the process, it threatened to break the industrial cycle that the game is built around. 6. CCP failed to do any expectations management whatsoever. They did not explain the purpose of the store. They did not explain the pricing structure of the store. They hinted at new gameplay and new professions, but failed to deliver. They did not test the store or gather any feedback, and instead did the early-alpha-stage testing in the live environment.
Can't say I agree with you on this one, Tippia.
1) "It had no clearly defined purpose" - Clearly defining a purpose runs contrary to the concept of a sandbox, and certainly can't be used as criteria to judge the success of the store. You want a clearly defined purpose? To make CCP money. It did / is doing that. You want one in game? Some people want to feel pretty. Check. I feel pretty.
2) AUR is an extra step I'll grant you, but it's unnecessary to have it for the NeX store to function from an economics 101 standpoint. It's why we still have nickels and pennies. We need it for those smaller transactions on the NeX side. On the free-market side ISK is fine and working well. There need to be two currencies or there could not be two markets.
3) Kind of picking and choosing here, aren't you? I thought we all agreed we don't want it to integrate NeX into core game play... only space barbie. What are you playing?
4) Yah that happened.
5) No, the NeX interface and separate market was necessary. The alternative was to do it all through the redeeming system. I like it a lot better in game... but ultimately by creating a seperate market is ensuring that there is a CCP controlled monetary system (AUR) outside if ISK, because let's face it... nobody is in control of ISK. Not even CCP can tackle what the hell is going on with ISK. ISK is too big... botters, faucets, players... there's too many variables. AUR is necessary because it can be controlled and ensure that ultimately CCP gets paid in RL cash for those NeX items. We can re-sell them or do whatever with them on the ISK market once they are in-game, but that extra level of control needs to be present. Look at side by side inflation of currencies (ISK and AUR) and you should be able to easily see which is the relatively healthier currency (it's AUR). AUR is not build "around" EvE industry as you posited, in fact it was explicitly designed NOT to affect the industrial base.
6) Personal issues.
TL;DR;
NeX is fine. I think they are probably making money at it. AUR isn't not hurting anything.
|

Ghoest
272
|
Posted - 2012.03.02 19:32:00 -
[21] - Quote
Tippia is right. Additionally
If they really wanted people spend Plex on cosmetic items-
1They should have simply sold the stuff for fractions of plex(while still only allowing whole plex to be traded between players.)
2 They should have used price points that people found reasonable.
3 They should have sold stuff(ala the OP here) that the average EVE gamer actually might want.
The entire thing was done ass backwards. Because what they actualy did was.
Try to sell items that would attract new gamers but at extreme price points in the hopes of getting isk from old rich players.
Wherever You Went - Here You Are |

Tippia
Sunshine and Lollipops
5122
|
Posted - 2012.03.02 19:33:00 -
[22] - Quote
Vetrox Satria wrote:1)To buy clothes for your avatar 2)Cloths cost Aurum 3)Everyone wants customization. Its what makes a game good. 4)You use the NeX to buy clothes. You press "convert plex to aurum" you then spend aurum, you recieve clothes 5)It piles on code that allows my avatar to has clothes and have a nex interface 6)Plex cost more...CCP did say this could happen 7)Wasted time is time spent doing nothing. CCP spent time giving my avatar clothes. We dont all just pvp 8)The NeX was designed so i could buy clothes. After integration I was able to buy cloths. 9)People do use them but you are right on the not reselling part...at least i dont see many for sale 10)AuR was introduced to be soley used on the NeX...ironically this is where you spend your AuRIt Its purpose was so we could buy stuff for our avatars. 11)Its purpose was so we could buy clothes. 12)Most MT stores on most online games act as a "we're all equal but those who are richer are more equal than you" 13)Its purpose was so we could buy clothes. 1, 11, 13. No, that wasn't the purpose of the store. That's just what it does, and the purpose of introducing it was never explained. This is particularly highlighted by the fact that you think it's for buying clothes when it's actually for removing PLEXes. The actual purpose of the NeX is to be a PLEX sink. The (poorly) communicated purpose of the NeX is to be an MT store. Being able to buy clothes does not require the NeX GÇö the two have nothing to do with each other.
2. GǪwhich doesn't explain the pricing structure.
3. Customisation has nothing to do with testing and gathering feedback, and while some or even a lot of people might want customisation, the kind of customisation people want is not in the store. More to the point, though, the store is completely unnecessary (and, in fact, rather counterproductive) for any kind of customisation option in EVE.
4. Again, you're not addressing the point you listed. How you buy clothes has nothing to do with the complete lack of capabilities of the store and the fact that everything it does is already done better by existing stores.
5. The code needed for that already exists within the game GÇö the NeX is not needed to do what you want, and the NeX just adds stuff that doesn't work as well as that pre-existing code. In fact, the whole IW Scorp d+¬b+ócle was due to this unfinished state of the store.
6. PLEX have nothing to do with the industrial cycle of EVE. Spawning stuff out of thin air does.
7. Time spent copying existing features, but making them less capable and less integrated is the same thing as doing nothing.
8. GǪwhich doesn't change the fact that the NeX wasn't properly integrated into the game. They did not create the promised market. They did not create the promised professions. They did not create any competitive elements. They did not even fulfil their own stated goals with the NeX or AUR. So no, after the failure to integrate the NeX, you can buy clothes. You'd be able to do that if they integrated it properly as well, since the goods' existence is not a factor in the store's integration.
10. Actually, no. AUR was introduced to be a micro-PLEX currency that was common with Dust, but there was no reason to have it in EVE since you might as well use ISK. Nothing of what AUR does requires AUR to be in the game. You could remove AUR today and nothing would change in EVE.
12. GǪwhich doesn't change the fact that the reason MT works is because the GǣmicroGǥ part removes price from the decision-making process. CCP did the exact opposite, which means it fails at being an MT store.
Quote:I hope I have explained the NeX to you. You completely failed to address any of the points you listed, and you are actually quite wrong in a few of your answers. So no, you didn't, nor did you need to, but congratulations for missing the point so thoroughly. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1162
|
Posted - 2012.03.02 19:52:00 -
[23] - Quote
The NeX store failed? Pretty sure that if CCP made any money at all from it then it succeeded. Pretty sure CCP made money from it. Pretty sure CCP is still making money from it. Pretty sure NeX store is successful. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Tippia
Sunshine and Lollipops
5123
|
Posted - 2012.03.02 20:23:00 -
[24] - Quote
Gogela wrote:1) "It had no clearly defined purpose" - Clearly defining a purpose runs contrary to the concept of a sandbox, and certainly can't be used as criteria to judge the success of the store. You want a clearly defined purpose? To make CCP money. It did / is doing that. You want one in game? Some people want to feel pretty. Check. I feel pretty. No, defining a purpose of a game feature is not contrary to the sandbox concept. Quite the opposite: defining a purpose is critical to making an addition worth-while, in any kind of game. Dumping things in with no plan just to see what players do with it is a recipe for disaster, and just because they might do something you didn't expect with the feature you designed doesn't mean the feature shouldn't have a well-defined purpose before you drop it in.
What is the purpose of cobble blocks in Minecraft? To use as building blocks or as materials for crafting (and to eat up your coal or make you wish for Silk Touch, should you want to use plain rock). What is the purpose of LSL in Second Life? To allow for user-scripted interactivity. What is the purpose of the NeX? To sink PLEX and reduce liability for services not rendered in CCP's books.
GǪand this is where the Gǣno clearly definedGǣ part comes in. If you say the purpose of the NeX is to sell clothes, then the NeX is pointless. Clothes could be sold through NPC stores, LP stores, player-driven industry from BPCs or random drops or gifts from heaven. CCP mumbled about how the purpose was to generate a secondary market and a flow of ISK, PLEX, items, and AUR, but none of that happened due to the limitations of the store, the limitations of AUR, and the pricing structure.
The purpose of the NeX is to appease the CCP accountants and make their financial statements look good for investors. This was not clearly defined to the players, who were instead fed a bunch of unnecessary nonsense that failed to happen. I'm not using it as a criteria for success GÇö I'm using it as an explanation for why it failed: because it didn't do what people though it would because they were never told what it was supposed to do.
Quote:2) AUR is an extra step I'll grant you, but it's necessary to have it in order for the NeX store to function, from an economics 101 standpoint. It's why we still have nickels and pennies in RL. We need it for those smaller transactions on the NeX side. On the free-market side ISK is fine and working well. There need to be two currencies or there could not be two markets. GǪexcept that we already have a GÇ£pennyGÇ¥ for those smaller transactions on the NeX side GÇö one that offers roughly 100,000+ù the granularity of AUR: ISK. We also have another GÇ£pennyGÇ¥ for those smaller transactions GÇö one that offers maybe 5,000+ù the granularity: LP. You could remove AUR today and it would make zero difference because its functionality is already covered by at least two other pre-existing currencies (which, as an added benefit, already have plenty of mechanics surrounding them to make the shopping experience far better and more versatile than what the NeX can offer).
I'm offering both since you argue that CCP needs to be able to control the currency in order to ensure they get paid for the NeX transactions, and LP would do that just as well. In fact, it would do it even better due to how much more fully-featured the LP store is. But that still assumes that the goal is to maintain an MT store as a source of income, which I would dispute due to the simple fact that they've abandoned it and aren't even trying to make back the money they've spent GÇö they have finished content in the store that they haven't released and which just wasted effort.
Quote:3) Kind of picking and choosing here, aren't you? I thought we all agreed we don't want it to integrate NeX into core game play... only space barbie. What are you playing? No, I'm not picking and choosing. I'm saying that, even within the realm of space barbie, the NeX did not integrate into the core gameplay, i.e. the industry and the market. It offered no useful secondary market. It offered no expansion of the industry. It offered no competition. It offered nothing of what makes EVE EVE. I suspect that you're interpreting what I said as GÇ£it doesn't offer P2WGÇ¥, but that's not what I mean GÇö I mean that they offered this image of how the NeX would be a new trade area, with all the gameplay additions that come with that. It didn't.o slightly) reducing their liabilities through it, but in doing so, they've hurt the game and the community. Had they had a less unhealthy view on EVE and managed their development efforts and spending habits, this liability would not have been an issue to begin with. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Tippia
Sunshine and Lollipops
5123
|
Posted - 2012.03.02 20:23:00 -
[25] - Quote
Gogela wrote:5) No, the NeX interface and separate market was necessary. The alternative was to do it all through the redeeming system. I like it a lot better in game... but ultimately by creating a seperate market is ensuring that there is a CCP controlled monetary system (AUR) outside if ISK, because let's face it... nobody is in control of ISK. Well, for one, I don't think the idea ever was to make cash from it. Hell, even CCP themselves said that at some point. It's a PLEX sink GÇö an accounting trick to reduce liability GÇö which does something quite different from earning cash.
What I'm saying here is that, there was no need for the NeX or for AUR for the simple reason that they already have code that did exactly the same thing and did it far better than AUR or the NeX did: the LP store. During the IW Scorp d+¬b+ócle, they very clearly admitted that the NeX was not ready GÇö it couldn't do half the things the LP store mechanic could, and this was causing some pretty huge issues with what the NeX could be used for. The only difference was the built-in redeeming scheme (press button, PLEXGåÆAUR), which could have been integrated into the LP store code instead. Basically, they did a whole lot of extra work for something that was less functional than what they already had and in doing so, they created far bigger problems than they solved. That'sGǪ ehmGǪ less than clever.
And no, it was not GÇ£explicitly designed not to affect the industrial baseGÇ¥ GÇö it was simply not feature complete. The IW Scorp was held back exactly because it could affect the industrial base, and in fact, doing it the exact wrong way was the only capability built into the NeX at the time. CCP wanted to (negatively, if only temporarily) affect the industry through the NeX when people reminded them that this was a horribly stupid idea and that they shouldn't try this until they had added the features to let the NeX do it correctly. To twist your words somewhat: it was explicitly not finished in such a way that it could only affect the industry base negatively. Had it been done right (had they ever finished itGǪ or just reused the LP store) it would have affected the industry in a positive way, and that was the plan all along. Then they explicitly stopped iterating on it because they were quite explicitly told that they were breaking things.
Quote:NeX is fine. I think they are probably making money at it. AUR isn't not hurting anything. The NeX is meaningless and robs the game of promised gameplay. They are probably (ever so slightly) reducing their liabilities through it, but in doing so, they've hurt the game and the community. Had they had a less unhealthy view on EVE and managed their development efforts and spending habits, this liability would not have been an issue. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Guttripper
State War Academy Caldari State
51
|
Posted - 2012.03.02 20:30:00 -
[26] - Quote
Unless it was changed, one glaring aspect to items from the Nex store was you could not loose them. Bought a monocle and suit, get podded, and wake up with the same goods in another station without worry of transporting said goods around. |

Doc Fury
Science and Trade Institute Caldari State
467
|
Posted - 2012.03.02 21:04:00 -
[27] - Quote
Guttripper wrote:Unless it was changed, one glaring aspect to items from the Nex store was you could not loose them.
Confirming my space pants are often too snug for my liking and tend to chafe. 
/maybe time for me to lay-off of the Quafe until CCP introduces liposuction for Arum.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Vetrox Satria
Vetrox Technologies
11
|
Posted - 2012.03.02 21:15:00 -
[28] - Quote
Tippia wrote:Vetrox Satria wrote:1)To buy clothes for your avatar 2)Cloths cost Aurum 3)Everyone wants customization. Its what makes a game good. 4)You use the NeX to buy clothes. You press "convert plex to aurum" you then spend aurum, you recieve clothes 5)It piles on code that allows my avatar to has clothes and have a nex interface 6)Plex cost more...CCP did say this could happen 7)Wasted time is time spent doing nothing. CCP spent time giving my avatar clothes. We dont all just pvp 8)The NeX was designed so i could buy clothes. After integration I was able to buy cloths. 9)People do use them but you are right on the not reselling part...at least i dont see many for sale 10)AuR was introduced to be soley used on the NeX...ironically this is where you spend your AuRIt Its purpose was so we could buy stuff for our avatars. 11)Its purpose was so we could buy clothes. 12)Most MT stores on most online games act as a "we're all equal but those who are richer are more equal than you" 13)Its purpose was so we could buy clothes. 1, 11, 13. No, that wasn't the purpose of the store. That's just what it does, and the purpose of introducing it was never explained. This is particularly highlighted by the fact that you think it's for buying clothes when it's actually for removing PLEXes. The actual purpose of the NeX is to be a PLEX sink. The (poorly) communicated purpose of the NeX is to be an MT store. Being able to buy clothes does not require the NeX GÇö the two have nothing to do with each other. 2. GǪwhich doesn't explain the pricing structure. 3. Customisation has nothing to do with testing and gathering feedback, and while some or even a lot of people might want customisation, the kind of customisation people want is not in the store. More to the point, though, the store is completely unnecessary (and, in fact, rather counterproductive) for any kind of customisation option in EVE. 4. Again, you're not addressing the point you listed. How you buy clothes has nothing to do with the complete lack of capabilities of the store and the fact that everything it does is already done better by existing stores. 5. The code needed for that already exists within the game GÇö the NeX is not needed to do what you want, and the NeX just adds stuff that doesn't work as well as that pre-existing code. In fact, the whole IW Scorp d+¬b+ócle was due to this unfinished state of the store. 6. PLEX have nothing to do with the industrial cycle of EVE. Spawning stuff out of thin air does. 7. Time spent copying existing features, but making them less capable and less integrated is the same thing as doing nothing. 8. GǪwhich doesn't change the fact that the NeX wasn't properly integrated into the game. They did not create the promised market. They did not create the promised professions. They did not create any competitive elements. They did not even fulfil their own stated goals with the NeX or AUR. So no, after the failure to integrate the NeX, you can buy clothes. You'd be able to do that if they integrated it properly as well, since the goods' existence is not a factor in the store's integration. 10. Actually, no. AUR was introduced to be a micro-PLEX currency that was common with Dust, but there was no reason to have it in EVE since you might as well use ISK. Nothing of what AUR does requires AUR to be in the game. You could remove AUR today and nothing would change in EVE. 12. GǪwhich doesn't change the fact that the reason MT works is because the GÇ£microGÇ¥ part removes price from the decision-making process. CCP did the exact opposite, which means it fails at being an MT store. Quote:I hope I have explained the NeX to you. You completely failed to address any of the points you listed, and you are actually quite wrong in a few of your answers. So no, you didn't, nor did you need to, but congratulations for missing the point so thoroughly.
Shall me and you just call it a draw? cos we are just going to keep saying the same things to eachother until one of us comes to the other ones house and eats all his soup.
I dont agree with you although i can see why some people dont agree with nex. But in my eyes its pretty harmless other than the plex rise....you gotta want the monicle though. |

ApophisXP
Sadistic Retribution Sadistic Empire
12
|
Posted - 2012.03.02 21:18:00 -
[29] - Quote
I liked the NEX store, and will still like it as long as it doesnt provide items/ships/implants or anything that can give a gain or cause an imbalance.
Skins for ships is fine, pink warhead skins? fine, barbie online? only if it comes second to EVE Online. |

Valei Khurelem
394
|
Posted - 2012.03.02 21:22:00 -
[30] - Quote
**** off with your ****** micro-transaction ideas, they should never be in a game we are paying full price for.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |
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