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Haakon Jarl
Caldari direkte
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Posted - 2008.05.09 15:08:00 -
[1]
Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
These ships will be the ultimate fleet vessel, 30 large guns/launchers (not xtra large) pew-pewing in all directions.
This is my first thought of gunship. Im sure it need modifications. Thoughts?
In it for the state |

Fuazzole
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Posted - 2008.05.09 15:13:00 -
[2]
i'm not spending any extra cash for a keyboard with 30 F'keys
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MorbidPenguin
Hard Corp Interstellar Alcohol Conglomerate
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Posted - 2008.05.09 15:46:00 -
[3]
Originally by: Haakon Jarl
This is my first thought of gunship. Im sure it need modifications.
Geez... are you sure? It seems so balanced already....
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.05.09 16:05:00 -
[4]
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
These ships will be the ultimate fleet vessel, 30 large guns/launchers (not xtra large) pew-pewing in all directions.
This is my first thought of gunship. Im sure it need modifications. Thoughts?
Should get a total of 60 mids and lows too, for balance reasons. Needs to be able to warp cloaked too, obviously. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Shionoya Risa
The Xenodus Initiative. Overclockers Podpilot Services
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Posted - 2008.05.09 16:09:00 -
[5]
Originally by: Haakon Jarl
Thoughts?
Train for a Dreadnaught and STFU. -----
Quote: Argh! Natural light, get it off me! Get it off me!
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PaddyPaddy Nihildarnik
Gallente aurorae pacificas
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Posted - 2008.05.09 16:39:00 -
[6]
Originally by: Tsanse Kinske
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
Only if its got the PG of a catalyst... than id agree with that...
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Mavolio
White Nova Industries Cosmic Anomalies
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Posted - 2008.05.09 16:58:00 -
[7]
Edited by: Mavolio on 09/05/2008 16:57:54 This ship clearly needs to have 1 of each of the 4 titan weapons and be able to jump to any system at any time, cant be scrambled and be able to fire while cloaked as well. Also any ship that moves close enough to make the ship visible instantly takes 1 million unresitable dmg.
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Haakon Jarl
Caldari direkte
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Posted - 2008.05.09 17:14:00 -
[8]
Originally by: Tsanse Kinske
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
These ships will be the ultimate fleet vessel, 30 large guns/launchers (not xtra large) pew-pewing in all directions.
This is my first thought of gunship. Im sure it need modifications. Thoughts?
Should get a total of 60 mids and lows too, for balance reasons. Needs to be able to warp cloaked too, obviously.
Common use your imagination
In it for the state |

Haakon Jarl
Caldari direkte
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Posted - 2008.05.09 17:15:00 -
[9]
Originally by: MorbidPenguin
Originally by: Haakon Jarl
This is my first thought of gunship. Im sure it need modifications.
Geez... are you sure? It seems so balanced already....
Your brain. Activate it. Outside the box.Think.

In it for the state |

Anubis Xian
Reavers
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Posted - 2008.05.09 17:19:00 -
[10]
I like the idea in my sig better tbh.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.09 17:35:00 -
[11]
I think its missing the infinite range cynoless jumpdrive, the capital industrial module that can moon mine 10k units of material in 60 seconds… remotely from any point in syst.. errr.. region, the 1000% tracking speed bonus, the ability to launch twenty twelve four hundred thousand drones… with 100% bonuses to damage and hitpoints, and the planet destroying gun that only requires 100 cap to fire with a ROF of 0.333r seconds.
Mmmmm now that I think about it, best give it 15 rig slots and infinite calibration as well. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.05.09 17:42:00 -
[12]
Originally by: Fuazzole i'm not spending any extra cash for a keyboard with 30 F'keys
Hey, I got an idea, any key on the keyboard is an F key! 
Should/would/could have, HAVE you chav!
Also Known As |

Gypsio III
Bambooule
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Posted - 2008.05.09 17:46:00 -
[13]
Give it a sig radius of zero as well, so that when anyone tries to fire at it the divide-by-zero error causes their client to crash. 
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Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.05.09 17:50:00 -
[14]
It should be perma-cloaked and be able to target and fire while cloaked as well. with a base cloaked speed of 15k m/s and a hooker delivered to your door to help you fly it within 3 hours of purchase.
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Nekopyat
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Posted - 2008.05.09 17:52:00 -
[15]
*headdesk* I do not even want to contemplate how tedious activitating and reloading every module on a ship like this would be.
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Haakon Jarl
Caldari direkte
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Posted - 2008.05.09 17:54:00 -
[16]
Edited by: Haakon Jarl on 09/05/2008 17:55:40 Bah! Can all you 14 year old trolls **** off? Try thinking oiutside the box, I have no where suggested this should be a solo pwnmobile.

Its still 100 times less powerfull than a titan but you are all too stupid to think for yourselves.
In it for the state |

Nekopyat
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Posted - 2008.05.09 17:59:00 -
[17]
Originally by: Haakon Jarl
Bah! Can all you 14 year old trolls **** off? Try thinking oiutside the box, I have no where suggested this should be a solo pwnmobile.

Its still 100 times less powerfull than a titan but you are all too stupid to think for yourselves.
No, this is most definatly a solo pwnmobile. A ship with 30 turrets and the ability to actually use them would be far more common and powerful then a titan (which has it's own drawbacks).
It also breaks from some pretty fundamental design limits that the game operates around. 8 turrets is the max because it limits how flexible (and soloable) a single ship can be. 30 turrets is essentially a one-ship gang.
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Gypsio III
Bambooule
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Posted - 2008.05.09 18:04:00 -
[18]
It's also a fleet pwnmobile and completely obsoletes BS. Just imagine ten of these spidertanking, smartbombing and firing a couple of dozen weapons each. Hilariously broken. 
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Haakon Jarl
Caldari direkte
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Posted - 2008.05.09 18:06:00 -
[19]
Originally by: Nekopyat
No, this is most definatly a solo pwnmobile. A ship with 30 turrets and the ability to actually use them would be far more common and powerful then a titan (which has it's own drawbacks).
we have not even gotten to that part yet, drawbacks.
Quote:
It also breaks from some pretty fundamental design limits that the game operates around. 8 turrets is the max because it limits how flexible (and soloable) a single ship can be. 30 turrets is essentially a one-ship gang.
Not really. It all depends on the ship stats. If you go by the average resistance levels, agility and so on then yes. But a gunship could be like a capital sized destroyer. Ship with many guns compared to its size.
The idea is that a gunship would add a new momentum to the battlefield. If you thin kit will be a solo pwnmobile, just adjust the thought. A 30 gun ship (or 20 for that matter) dont have to be super-uber, just adjust it until its 'fair'.
In it for the state |

Haakon Jarl
Caldari direkte
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Posted - 2008.05.09 18:07:00 -
[20]
Originally by: Gypsio III It's also a fleet pwnmobile and completely obsoletes BS. Just imagine ten of these spidertanking, smartbombing and firing a couple of dozen weapons each. Hilariously broken. 
Maybe smartbombs cant be fitted, stop talking like you got ship stats.
In it for the state |

Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.05.09 18:08:00 -
[21]
Originally by: Haakon Jarl Bah! Can all you 14 year old trolls **** off?
Yes, we are the trolls.
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Corduroy Rab
Digital Fury Corporation Digital Renegades
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Posted - 2008.05.09 18:09:00 -
[22]
You could even add a feature where if you activated all 30 turrents in the proper order eve explodes. 
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Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.05.09 18:11:00 -
[23]
Edited by: Zirconium Blade on 09/05/2008 18:13:22 I would fit it with 30 large artillery, and instapop battleships. Oh, and 30 gyrostabs. Role bonus - Gyrostabs dont stack nerf.
Edit - Pretty sure I could instapop motherships.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.05.09 18:18:00 -
[24]
8 slots is the most any ship will have if I've read my bones right.
So sure, add some ship inbetween carrier and dreadnaught, fighter capable but with a lot less room, able to field 1 dread gun and then fill the rest of the slots with anti-frigate and cruiser weaponry.
The midslots would have to be used mainly for tracking modules and web, which gives the small fry trying to stay alive around it something to aim for in their EW effort against it.
It being versatile it'd have to cost more than a dreadnaught too.
Should/would/could have, HAVE you chav!
Also Known As |

Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.05.09 18:21:00 -
[25]
How about a seige module for stealthbombers? activate it, and it increases cruise missle damage by 450x
Drawback: you have to see your grandmother naked when you use it.
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.09 18:22:00 -
[26]
ITT: Trolling = making fun of an absurd idea.
Fine, I’ll *try* to take this seriously for a moment then, lets start with…
- It’s a capital ship, we already have a capital ship with guns, there called Dreadnaughts, there are only two things this proposed gunship will be able to do that a dreadnaught can’t, and those are 1) hit stuff that’s actually moving / has a small sig radius and 2) laggggg the crap out of everything.
- Why would anyone fly Dreadnaughts again?
- The Lag thing, 30 turrets = so one ship that creates 3 and 3 quarters as much lag as any other ship, we already have a ship that does this already, there called Carriers (and they probably need fixing as well) all the tracking and hit/miss/resist calculations do add up you know, that’s why fleet battles and mission hubs lag.
- Tracking. Now unless your proposing that these ships should have limited PG to stop them fitting all 30 slots with BS classed guns (I really really hope you wernt thinking dreadnaught guns!!) then your basically asking for a ship that can output about 3000 DPS with battleship range and tracking, meaning ability to near one-volley anything cruiser size or below from nearly any range providing its target isn’t orbiting it at mwd speed at the time, if I have to tell you whats wrong with that… ehhh, lets more on shall we…
- Ships in Eve get 8 slots max. ever. no exceptions. Why would CCP redesign the user interface just to do with 30 guns what 8 guns with a 3.75x damage mod would do? infact… what advantages are there to having 30 guns over 8, aside from the fact it might look cool and be horrifically overpowered?
- What if the playerbase does something it quite famous for, and uses said gunship in unusual or unexpected fitting configurations? Such as 20 BS guns + 10 frigate guns…. Oh great we have an overpowered I-WIN ship that can kill anything it can lock regardless of how small or fast it is, what if someone puts 30 large smartbombs on it and flys into the middle of a fleet doing 10,000 damage every 7 seconds, is that balanced?, or stick 15 large energy neuts and 15 large large NOS on it for the ultimate supercapital tank breaker / killanythingthatgetsclosebbqshipofdoom.
- Where does such a ship leave battleships? Makes them completely obsolete? Ummmm yes, what chance would any sized fleet of battleships have vs. 20 of these kicking out about 10 times more than enouth damage per volley to instapop a common BS? (see common whine: capital ships online)
I could go on all day, but instead I’m gonna go cook dinner, oh wait apparently I’m 14 (and not allowed to have a sense of humour) so I guess I should get mommy to do it for me. 
-
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Natsume Chidori
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Posted - 2008.05.09 18:37:00 -
[27]
1. Whenever this ship destroys another ship, the EVE client should e-mail you the destroyed player's address, name of his girlfriend, and her phone number. This is balanced because it will encourage players fighting it to make sure that they win.
2. In order to prevent targets from escaping to empire, this ship should be able to travel through high-sec. Obviously this could be a problem for CONCORD, so CONCORD will not respond whenever this ship attacks something in high-sec
3. In order to reduce the effects of lag this ship should have a group of fighters that are automatically deployed and agressed should the pilot disconnect.
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Haakon Jarl
Caldari direkte
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Posted - 2008.05.09 19:04:00 -
[28]
Originally by: Alski
Fine, IĘll *try* to take this seriously for a moment then, lets start withą
Thank you.
Quote:
- ItĘs a capital ship, we already have a capital ship with guns, there called Dreadnaughts, there are only two things this proposed gunship will be able to do that a dreadnaught canĘt, and those are 1) hit stuff thatĘs actually moving / has a small sig radius and 2) laggggg the crap out of everything.
Yes. dreadnaught have xl sized guns. Gunships would not be able to fit xl guns as I wrote in the OP as a gunship will not be designed for taking out stationary objects or very very large ships.
Quote:
- The Lag thing, 30 turrets = so one ship that creates 3 and 3 quarters as much lag as any other ship, we already have a ship that does this already, there called Carriers (and they probably need fixing as well) all the tracking and hit/miss/resist calculations do add up you know, thatĘs why fleet battles and mission hubs lag.
Fair point. But CCP has implemented many features that have caused massive lag in the past. More hitpoints +less damage output = longer battles, more blobbing and more lag.
Quote:
- Tracking. Now unless your proposing that these ships should have limited PG to stop them fitting all 30 slots with BS classed guns (I really really hope you wernt thinking dreadnaught guns!!) then your basically asking for a ship that can output about 3000 DPS with battleship range and tracking, meaning ability to near one-volley anything cruiser size or below from nearly any range providing its target isnĘt orbiting it at mwd speed at the time, if I have to tell you whats wrong with thatą ehhh, lets more on shall weą
No. Once again, I seem to remember I mentiond in my OP that it would NOT have xl guns. As for the amount of guns, there could be penalties for amount of ammo each gun could load or whatever.
Quote:
- Ships in Eve get 8 slots max. ever. no exceptions. Why would CCP redesign the user interface just to do with 30 guns what 8 guns with a 3.75x damage mod would do? infactą what advantages are there to having 30 guns over 8, aside from the fact it might look cool and be horrifically overpowered?
Why have 4 guns like new battleships? why this why that? Do we really have to limit ourself to the standard layout? How about more highslots on account of less low and medium slots or vica versa?
Why would CCP think about anything new at all? why not play it safe and stick with the old mechanics? 5 years is a long time.
Quote:
- What if the playerbase does something it quite famous for, and uses said gunship in unusual or unexpected fitting configurations? Such as 20 BS guns + 10 frigate gunsą. Oh great we have an overpowered I-WIN ship that can kill anything it can lock regardless of how small or fast it is, what if someone puts 30 large smartbombs on it and flys into the middle of a fleet doing 10,000 damage every 7 seconds, is that balanced?, or stick 15 large energy neuts and 15 large large NOS on it for the ultimate supercapital tank breaker / killanythingthatgetsclosebbqshipofdoom.
The ship could have negative bonus fro certian fittings. A gunship would be used for guns not smartbombs. I doubt balancing that would be a problem.
Remember people fitted cruise launchers on kestrels.
Quote:
Quote:
- Where does such a ship leave battleships? Makes them completely obsolete? Ummmm yes, what chance would any sized fleet of battleships have vs. 20 of these kicking out about 10 times more than enouth damage per volley to instapop a common BS? (see common whine: capital ships online)
Problem is though, cap ship online is already here.
Quote:
I could go on all day, but instead IĘm gonna go cook dinner, oh wait apparently IĘm 14 (and not allowed to have a sense of humour) so I guess I should get mommy to do it for me. 
Aww you were doing so well, you had to blow it in the end
In it for the state
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Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.05.09 19:38:00 -
[29]
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
These ships will be the ultimate fleet vessel, 30 large guns/launchers (not xtra large) pew-pewing in all directions.
This is my first thought of gunship. Im sure it need modifications. Thoughts?
NEEDS MOAR GUNS!
Cogito ergo boom - I think i'll blow sh*t up
Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
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Haakon Jarl
Caldari direkte
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Posted - 2008.05.09 19:46:00 -
[30]
Originally by: Alski
If you have to add many negitive bonuses to a ship in order to make it not overpowered, thats a pritty good clue that it IS overpowered.
Indeed. But its also agood way of making sure its NOT overpowered. Certian ship bonuses such as the amarr laser cap bonus is to make sure its not underpowered. As long as the end result is sweet, I dont see why its wrong.
Quote:
So.... we should just not only accept that, but actually introduce a ship that compounds the problem, sorta like how lag is a problem so introducing a ship that makes even more lag would be OK? Can you see why IĘm having a problem following this logic?
I see your point, I really do. But I get the feeling you are thinking that gunship would be the same as a dread or carrier. Ir wont. It could have zero resistance for all I care. Its not like the stats are hammered in stone. Its just a suggestion.
Quote:
In case you didn't get it, it was a stab at your lack of humour in dealing with peoples amusing taunts at your idea, just because we find this hilariously overpowered and feel the need to make a running joke of it, doesnĘt mean weĘre immature or trolling 
Fair enough, my bad. Its just that I was expecting a serious debate considering this is the apropriate forum for it. It gets kind of frustrating when 5 people continue a joke one guy told 10 minutes ago.
Quote:
Also, instead of calling people out as trolling, perhaps if you tried to see it from their point of view, you might have said ōhah Yeah I can see why youĘd think this is silly but this is why it isnĘtąąąąą.ö you should be able to admit that nothing you have said to this point has made it seem anything except overpowered.
By anyones definition its trolling when people enter a thread only to take a ****. I dont see how the ship is overpowered as there are no real stats for it yet. People only read '30 guns' and they think its the end of the world. Hell the ship could have xero low slots for all I care. I just want a ship that can pew-pew like the star destroyers in starwars does with guns fiting in all directions AND LOTS OF THEM!
Let there be pew-pew
In it for the state |

Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.05.09 20:01:00 -
[31]
Edited by: Zirconium Blade on 09/05/2008 20:02:40 I'm sorry, I think you're mistaking our humor and sarcasm for panic. Your idea is, to be perfectly honest, terrible to the point of no one being able to take it seriously. Even the guy who posted actual responses aknowledged this.
How did you survive life long enough to learn how to type?
Edit - This thread is now about which shuttle is the best. I prefer the Gallente one, it's smooth curves please my eye (and other things). Which shuttle do you think is best, and why?
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Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.05.09 20:13:00 -
[32]
I don't like shuttles, not enough gun hardpoints.
Cogito ergo boom - I think i'll blow sh*t up
Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.09 20:18:00 -
[33]
The thing is if your going to propose something that seems too powerful, you have to also propose drawbacks to it, preferably fitting within current game mechanics since I (and most software developers) are of the opinion that if adding one few feature (a new ship) to the game requires you to completely redesign a large section of the rest of the game (UI) or doing things that have never been done before (ie: multiple negative bonuses) then that’s a sign either something is wrong with the idea or its just too radical to fit in.
Its also necessary to look at ways in which it could break existing game balance, for example removing the role of dreadnaughts, or having a carriers hitpoints and so being able to be remote tanked, being able to fit guns of all sizes and so being capable of engaging any other class of ship at any range… aside from the fact no ship in Eve has negative bonuses you could quickly rack up a whole list of them if you felt it needed to be so heavily restricted to retain balance, and as I said that in itself is an indication of a problem.
Also personally, I really dislike the idea of one ship being able to do significant damage to more than just a few ships at any one time, we already have the Titans for that, and people complain about those enough as it is, having been DD’d at least 6 or 7 times now, I can tell you that being instapoped gets very old by about the 3rd, the very LAST thing Eve needs atm is a ship anywhere near an affordable price that can do more instapopage, sure you could “somehow” restrict the guns so you can only fire 5 at a time per target, but that’s a yet another completely new game mechanics and someone has to code that, and code the UI changes, and code the concept of negative bonuses, and on, and on, and on, at some point with working out an idea of this scope, the developers would just stop and think “is all this really worth it”, which IMO I can tell from the very basic specification of “30 guns”… just isn’t.
Maybe, MAYBE if ideas translated into huge changes of the codebase as easily as it is said, then this would actually be a really cool direction for Titans to go in, removing there DD and allowing them to focus fire huge DPS on multiple but still limited number of targets… it does sound interesting…
But still, 8 massive guns, massive damage bonus… its a much easier change to accomplish the same thing, sure it wouldn’t look as cool but like I say, at some point you start reaching diminishing returns for the amount of work that has to be done to make a change that could easily be done another way. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.09 20:19:00 -
[34]
Originally by: Zirconium Blade
I prefer the Gallente one, it's smooth curves please my eye (and other things). Which shuttle do you think is best, and why?
Minmatar shuttle, it looks so damn cool if it had turret hardpoints and 2 mids, I’d never fly anything else   -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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General Spaz
Minmatar Minmatar Mafia
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Posted - 2008.05.09 20:29:00 -
[35]
Edited by: General Spaz on 09/05/2008 20:30:23 I would rather see a Battleship with one Capital sized gun instead.
A true sniper, and something that can be useful in empire POS sieges.
Of course the ship would have poor tracking and sensor strength/ scan res. also it wouldn't have much in the way of point defenses or tank. Therefore no solo-pwn mobile.
If anyone has read the Halo novels, compare to the MAC Cannon on the UNSC Destroyers and Frigates.
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CCP Atropos
C C P

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Posted - 2008.05.09 21:55:00 -
[36]
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
These ships will be the ultimate fleet vessel, 30 large guns/launchers (not xtra large) pew-pewing in all directions.
This is my first thought of gunship. Im sure it need modifications. Thoughts?
Ok, for a start, the ships can't have more than 8 slots. I remember asking this once, and it's hard coded to that limit, and won't ever be changed.
Secondly, they won't 'pew-pew in all directions' because people will focus fire and instagib almost anything, even if it's more worthwhile fitting smaller guns; 30x 250 or 280 howitzers still do a decent amount of damage, even if they are frigate guns.
Thirdly, theres the technical aspect of dealing with more than a 350% increase in data transactions per person; visual data, logistics data, etc. Anything sub capital would get pwnt so fast it wouldn't be any fun.
It's a nice theory though, just not going to happen as you envisage for various reasons. 
It would be nice to have people shooting all over the place in large fights, but the downside of not focussing fire is not worth the beauty of laz0rs firing across the screen 
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Auron Shadowbane
Pelennor Swarm Phalanx Alliance
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Posted - 2008.05.09 22:09:00 -
[37]
easy solutions you whiners :P
new modules:
Laser/Railgun/Artilry/missile Battery
stats same as the weapon type you spawn it from.
for guns: damage mod = 2*original (for double), 4*original (for quad...)
ammunition quantity (yes this stat DOES exist) = 2; 4; ...
for missiles, as you are a useless weapon systhem just reduce rof to get tot he same dps.
cpu 50 000
with the gunship haveing a cpu bonus as role bonus as well as damage bonus and tracking to their guns (much like destroyers).
they would have their capital siced hitpoints (around carrier level, prolly a bit lower) and stuff but not the powergrid to fit capital repairs.
cost wise it sohuld be carrier level with the guns beeing cheaper so you end about 100-200mil cheaper for a fully fit gunship than a fully fit carrier.
tactics analysis: "ohnoes its a solopwnmobile"... right even with quad guns and 8 highs it does 4 times as much dps as a BS which is NOT MUCH. especially since it has all the drawbacks of a capital ship but without a capital repair. ya know what happens to a carrier when it gets caught alone? now imagine that carrier would fit 1-2 BS repairs instead of its hughe-cap repair... right it would go pop in no-time.
"it would replace BS as fleet ships!"... it will rather replace carriers as the ship of joice to kill sup-capital oponents cause it still CANT USE GATES.
"lag-reduction" ohh yes everyone who cries over carriers lag should praise this idea. basically you trade a "lag monster" drone spitter for a ship whichc auses as much lag as a common bs (only 8 guns).
with a mixed gang of carriers and gunboats you might even see some carrier use the triage module to allow their heavily frontloaded gunships to wreck ahvoc unmolested. more drones which are not launched!
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Havok Dryke
Golden Gavel Enterprises The Cooperative
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Posted - 2008.05.09 22:41:00 -
[38]
Originally by: CCP Atropos
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
These ships will be the ultimate fleet vessel, 30 large guns/launchers (not xtra large) pew-pewing in all directions.
This is my first thought of gunship. Im sure it need modifications. Thoughts?
Ok, for a start, the ships can't have more than 8 slots. I remember asking this once, and it's hard coded to that limit, and won't ever be changed.
Secondly, they won't 'pew-pew in all directions' because people will focus fire and instagib almost anything, even if it's more worthwhile fitting smaller guns; 30x 250 or 280 howitzers still do a decent amount of damage, even if they are frigate guns.
Thirdly, theres the technical aspect of dealing with more than a 350% increase in data transactions per person; visual data, logistics data, etc. Anything sub capital would get pwnt so fast it wouldn't be any fun.
It's a nice theory though, just not going to happen as you envisage for various reasons. 
It would be nice to have people shooting all over the place in large fights, but the downside of not focussing fire is not worth the beauty of laz0rs firing across the screen 
Cmon Atropos, this post doesn't have -anything- to do with shuttles 
Apotheosis ftw, they need to add an optional superlaser attachment. ------------------------------
EVE is a cold, harsh world, filled with people that would kill you without a second thought. The forums are even worse.
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Dr Slaughter
Rabies Inc.
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Posted - 2008.05.09 22:57:00 -
[39]
wait.. how about... a ship the size of a moon.. with.. hmmm. I don't know.. a planet busting super weapon!
Still, if CCP won't give us death stars or 'gun ships' how about a movable POS gun platform with similar stats to your idea but that would allow you to deploy a array of small POS guns, outside a station, or at star gates etc.
!! while (my.ship.cloak == true) my.local == false
dealing with the UNDERPANTS of eve since 2004 |

Marcus Gideon
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Posted - 2008.05.09 23:03:00 -
[40]
This does have a definite "Death Star" feel to it, doesn't it?
I can almost understand the firing in all directions idea... but concentrated DPS is how you win fights in Eve. Not targeting as many as possible with a single gun.
So even if this were to ever amount to something with a lot of firepower, the only logical strategy would be to focus all that onto a single target at a time. Even if each weapon could handle a separate ship, they'd totally lay waste to one target.
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James Lyrus
Lyrus Associates
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Posted - 2008.05.09 23:26:00 -
[41]
I see no problem with a 1800dps sniper, or a 3200 dps gank ship, or a 1000dps of anti-frigate firepower.
That wouldn't be broken at all. After all, everyone knows they only put siege mode on dreadnoughts to irritate you, and not for any good game design reason. -- Crane needs more grid 249km locking? |

Cha Jeng
Zenith of Things
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Posted - 2008.05.09 23:59:00 -
[42]
I would be constructive, but this is prolly the most silly desire for an I win button I have ever seen
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CCP Atropos
C C P

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Posted - 2008.05.10 01:51:00 -
[43]
Shuttles? Wha...?
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Travis Shireen
Gallente Ligue des Droits de L'Homme
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Posted - 2008.05.10 03:41:00 -
[44]
Ohh Ohhh! Can I have a starburst cannon? A single module that shoots 32 cartridges in an omnidirectional pattern up to 30KM away from the ship.... then give me a 8 highslot BS so I can spam it death and just blow everything away.... That would give me 248 different projectiles to cause uber lag on the server so a PVP team set up propperly coul IWIN with just two of these in a gridsquare!!!
Ohh Ohh! I also want my Penguin Launcher... To launch kamakazi Penguins with single shot multi nucklear warheads strapped to their bycicle helmets with a kazoo for sounding the warcharge in space!
Yeah, Shuttles!
- Player Action Points: A suppliment to Faction Warfare |

Galan Amarias
Amarr Dark Tide Rising Rule of Three
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Posted - 2008.05.10 05:08:00 -
[45]
Ok so I take you at your word, you don't want an uber super I win mobile, sure ;) you want that starwars feel of one huge ship spamming the skies with thousands of blaster shots.
Ignore the slotting rules, picture only the lag, when would anyone see these cascades of fire? Effects are off for all major battles or you die of lag.
So since effects are off and all you want is a bit of spam dammage I give you the carrier as it is right now. It had a carriers hitpoints, slotting and resists already, bonus eh? It can launch fighter drones, those are your ties.. And it can fit smart bombs. They do a little dammage to everything moderately close to your ship. Since you have the effects off for a fleet fight imagine in your head that instead of one big explosion the smart bomb is actually hundreds of small guns lighting up the sky. Since they are small they are not effective at range.
Ta-da, I give you your gunship.
Anything closer to what you actually want would be too lagy for the game. Not to mention impossible to manage even if the UI were changed. Do you really want to have to mouse click 30 guns individually?
-Galan
The answer to empire ganking |

Havok Dryke
Golden Gavel Enterprises The Cooperative
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Posted - 2008.05.10 05:14:00 -
[46]
Edited by: Havok Dryke on 10/05/2008 05:15:29
Originally by: CCP Atropos Shuttles? Wha...?
/me has confused a Dev! /pats self on back
Originally by: Zirconium Blade I'm sorry, I think you're mistaking our humor and sarcasm for panic. Your idea is, to be perfectly honest, terrible to the point of no one being able to take it seriously. Even the guy who posted actual responses aknowledged this.
FYI: The thread was hijacked on post #33. 
PS: Atropos is my favourite Dev name. Atropos: one of the 3 Greek Fates, the one that cut the threads  ------------------------------
EVE is a cold, harsh world, filled with people that would kill you without a second thought. The forums are even worse.
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Solomunio Kzenig
Amarr SPORADIC MOVEMENT
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Posted - 2008.05.10 07:21:00 -
[47]
To the OP, one word: No.
Don't need to give reasons, been done allready by others + DEV response re: hardcoded 8 high slots pretty much ends the discussion eh? |

James Lyrus
Lyrus Associates
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Posted - 2008.05.10 09:22:00 -
[48]
Shuttles need a death blossom button. -- Crane needs more grid 249km locking? |

Jason Edwards
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Posted - 2008.05.10 09:42:00 -
[49]
Quote: Gunships : Capital ship class.
Intriguing!
Quote: Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Gunship=carrier?
Quote: Bonus : None
None? It does nothing and is meant to do nothing?
Quote: Highlsots : 30 turret/missile hardpoints : 30
ahahahahahaahaha
In reality you could just make like quad 1000mm or something... with really good tracking.
Then you have the titan to put loads of those on.
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Kittamaru
Gallente Ceptacemia Fallout Project
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Posted - 2008.05.10 19:17:00 -
[50]
It can fit 30 guns...
30x Civilian Rail Guns...
There, it's balanced now :)
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San Rintu
Asshats and Alcoholics Notoriety Alliance
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Posted - 2008.05.11 09:00:00 -
[51]
Ok let's put this in perspective...
This Caldari BBQ Beef specialist would have 30 Siege Launchers...
That would be an alpha of 26,940 raw damage without any ship bonuses other than some ballistic controls. That will not only instagib any cruiser, gib most HAC's, take most BC's to structure, strip anything up to two thirds of a BS tank.
A Tachyon fitted one would have an alpha of near 22,350 AND hit to 250km...
This thing has the ability to fire 1/4 the damage of the max doomsday damage yet fire every 6 seconds...
Please tell me you can see the balance issue here mate? It has the tank of a capital ship anyway. It would take A LOT of ships to take this down, probably more than what it would to take down a Titan due to the sheer damage that these could do.
It would also obsolete dreads as these are getting figures not to far below siege mode without the drawbacks of entering it.
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Dasfry
Caldari Demio's Corporation Safe And Fun Environment
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Posted - 2008.05.11 11:21:00 -
[52]
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
These ships will be the ultimate fleet vessel, 30 large guns/launchers (not xtra large) pew-pewing in all directions.
This is my first thought of gunship. Im sure it need modifications. Thoughts?
Just to for fun, if such a such where to exist. One possible way to do it and still keep within the 8 high slot buttons...
Is to have each slot represent 3 guns, (3 x 8 = 24)
So basicly you would only be able to fit battleship large guns.
But when you fit say a 425 railgun, you see 3 appear on the outside of the ship. It would just be a Capitalship, with 3x the firepower of a 8 gun battleship. It would have 8 modules (F1 - F8), but in space you would see 24 guns firing.  . Dasfry, CEO Demios Corporation
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Nemtar Nataal
Demonic Retribution Un-Natural Selection
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Posted - 2008.05.11 14:08:00 -
[53]
I dont like the idear of making this many fitting slots available for one player, its simply to much power to have at your fingertips.
The only way i can see this work is if you implement a system where more then 1 character is needed to pilote the ship.
Each character would have access to only 8 guns and there would only be one Captain of the ship determining the direction of the ship.
32 highslots would require 4 actual players, thus not giving one player to much power cause he could not pilote the ship to its fullest extend on his own.
I know your idear properly was to make one ship with a huege power in terms of DPS and concurrent targets.
I however think thats it would be to easy to organize to much firepower by making this accessible to just one person. And before you say "it could just cost the same as a titan" well i think Titans should be multible player ships aswell.
It would put the awesome power that this ships whield in perspective, a such perspective that you can not organize its combined destructive power threw one account one real person.
However i would have liked to see Titans with this additional abileties cause i think they are to easy to tacl, i think it should be posible to employ the exuivilent of a POS gunner to the Titan class ship. That one person would keep the ship safe from taclers and other ships that have the potential of of destroying your ship.
Its kind of stupid that a ship that is so big dont have any defenses minded towards the kind of taclers we know is going to attack them. Even the deathstar in Star Wars had anti frigat/cruiser defences, they wore not much good but atleast they wore there. The Titan as a ship doesnt have the option of defending its self against the dedicated anti titan ships.
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Chewie Soloh
SkillzKillz Diabolic Paradox
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Posted - 2008.05.12 01:07:00 -
[54]
more plausible, instead of 30 guns insane rof instead... that wahy the dev wouldnt hafe to change every acpect of fitting btw... what that other guy said, get dreanught and stfu
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Junkie Beverage
GoonFleet GoonSwarm
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Posted - 2008.05.12 01:45:00 -
[55]
Originally by: Anubis Xian I like the idea in my sig better tbh.
i have sigs off
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Haakon Jarl
Caldari direkte
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Posted - 2008.05.12 07:40:00 -
[56]
Originally by: CCP Atropos
Ok, for a start, the ships can't have more than 8 slots. I remember asking this once, and it's hard coded to that limit, and won't ever be changed.
Secondly, they won't 'pew-pew in all directions' because people will focus fire and instagib almost anything, even if it's more worthwhile fitting smaller guns; 30x 250 or 280 howitzers still do a decent amount of damage, even if they are frigate guns.
Thirdly, theres the technical aspect of dealing with more than a 350% increase in data transactions per person; visual data, logistics data, etc. Anything sub capital would get pwnt so fast it wouldn't be any fun.
It's a nice theory though, just not going to happen as you envisage for various reasons. 
It would be nice to have people shooting all over the place in large fights, but the downside of not focussing fire is not worth the beauty of laz0rs firing across the screen 
Hi Atropos, thanks for dropping by! <3
Max 8 slots ok, would it be possible to convert the mid and low slots to highslots?
What about some type of penalty, the more guns you have on a target the less tracking\fall off etc you get making it pay off to spread your guns on different targets? Maybe I'm thinking on a too big scale, maybe a gunship could be a class thats bigger than a battleship but smaller than a cap ship?

In it for the state |

Thenoran
Caldari Knights of MADD Accord Corporate Enterprise Syndicate
|
Posted - 2008.05.12 11:41:00 -
[57]
If you want to fire your guns like some sort of Gattling Gun, simply give it 8 turret slots and a sick RoF and tracking bonus. ------------------------
Mining over 4000m3 per cycle...with a Rokh |

Erotic Irony
0bsession
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Posted - 2008.05.12 13:06:00 -
[58]
Originally by: Alski I think its missing the infinite range cynoless jumpdrive, the capital industrial module that can moon mine 10k units of material in 60 secondsą remotely from any point in syst.. errr.. region, the 1000% tracking speed bonus, the ability to launch twenty twelve four hundred thousand dronesą with 100% bonuses to damage and hitpoints, and the planet destroying gun that only requires 100 cap to fire with a ROF of 0.333r seconds.
Mmmmm now that I think about it, best give it 15 rig slots and infinite calibration as well.
this thread just got real
REAL AWESOME ___ Eve Players are not very smart. Support Killmail Overhaul
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The Monkeysphere
The Illuminati. Cruel Intentions
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Posted - 2008.05.12 13:30:00 -
[59]
Thirty highslots?
Weak.
What they should really be like:
Ship Class: A Massive Battle MotherShip Overlord Class (THE ONLY LARGEST MODIFIED ONE IN EXISTANCE)
Repair Systems: My Ship Has Instant Repair
Sensors: My Sensors Cut Though Anything.
Personnel: Total Crew: 300 Trillion, Officers: 10 Trillion, Crew: 10 Trillion, Super Soldiers(Star Raider Battle Armour) 60 Trillion, The Daleks 10 Trillion, Mini Avatar 10 Trillion, Droideka 10 Trillion, Droids 10 Trillion, Passengers 50 Trillion, Asgard 10 Trillion, Kazon 10 Trillion, Voth 10 Trillion, MTR-5K 50 Trillion, Predators 50 Trillion,
Size: L: 100 Trillion km, W: 500 Billion km, H: 10 Trillion km, Decks: 10 Trillion.
Some Quarters: Holodecks 1,000 Sickbays 1,000 Ship Bays 1,000 Science Bays 1,000 Cargo Bays 1(Very Very Very Big Bay)
Speed: Velocity: Warp 100,000,000. V-Max: Warp 100,000,000. Cruise: Warp 100,000. Reverse: Warp 100,000. Forward: Thrust 500. Reverse: Thrust 500. Vertical: Thrust 500.
Engines: The Genumate Engine Core(Nothing Needed To Make Go) Warp Cores: 15,000, Warp Nacelles: 10,000, Crystals For Electric Systems: 10,000 Trillion, Power Output: Infinite.
Mass: 1 Trillion Trillion Trillion Trillion Metric Tons
Expected Hull Life: Infinite Years
Phase Cannons: 100,000 Trillion Phase Cannons On The Outside Of My Ship.
Super Heavy Weapons: Super Heavy Cannon M.O.C.K. 6(5 Cannons)(Can Destroy Anything In Its Way)
Long Range Weapons: Drake(Balls Of Fire), Infinite 10, Nuke Launchers, Infinite 50, Volcano Ball Launcher, Infinite 50, Star Launcher(Gets Stronger The More It Travels), Infinite 50, Ion Beams(High Intesity Beams And Sronger The More It On), Infinite 50, Super Heavy MAC Gun Infinite 50 On Top Forward 100 On The Front, Cannon M.O.C.K 12(powerful enough to destroy a planet) Infinite, M.O.C.K 100(powerful enough to destroy a Starship) Infinite, Dual chronometric burst cannon 500 Infinite, Energy Drain Beam 500 Infinite, EMP 500 Infinite, Anti Matter mines 50,000 Ports Infinite Amount,
Short Range: Laser Beams, Infinite 4000, Plasma Beams, Infinite 4000, Frostbite Weapons(very destructive weapon), Infinite 100,000,
Armament: Defensive Systems: Defense Laser To Destroy Topedoes. Ablative Armour. Multi-Attack-Vectors. Unobtainium Armour. Pure Neutronium Secondary Armour. Pure Neutronium Third Armour. Pure Neutronium Forth Armour. Asgard Time Dilation Protection. Special Shield To Destroy Enemy Atlantis Drones
Railguns: Front Railguns, Infinite 5000, Side Railguns, Infinite 10,000, Rear Railguns, Infinite 5000,
Phasers: Type XXX Array: Infinite in 10 sq km The Torchwood Super Gun 100: Infinite, The Krenim Temporal Weapon 50: Infinite, Ori Beam Weapon: Infinite(Power Of 10), The Omega Weapon Phasers: Infinite, Omegron Type 10 Phasers: Infinite, Omecron Type 10 Phasers: Infinite, Spatial Phasers: Infinite, Isolytic Burst Phasers: Infinite, Dreadnought Phasers: Infinite, Omega Phasers: Infinite, Chronoton Phasers: Infinite, Trilithium Phasers: Infinite, Phantom Type 10 Phasers: Infinite, Plasma Phasers: Infinite, Borg Type 5 Phasers: Infinite, Ultrium Burst: Infinite,
Shielding Systems: Auto-Modulating Shields, Metaphasic Shielding, Regenerative Shielding, Temperoal Shielding, Carbormite Reflector, Engine Overload, Shield disruptor, Temporal Core, Temporal power matrix, Temporal drive, Temporal transporter, Absorption Hull plating, Phase time cloak, The Best Cloak In The Universe(That Evades Any Sensors).
Torpedoes: 2,000 Megaton Nukes: Infinite, Burst-Fire Torpedo Launcher: Infinite, Photon Torpedoes: Infinite, Quantum Torpedoes: Infinite , Rapid-Fire Quantum Torpedos: Infinite , Transphasic Torpedo: Infinite, The Omega Weapon Torpedo: Infinite, Omegron Type 10 Torpedo: Infinite, Omecron Type 10 Torpedo: Infinite, Spatial Torpedoes: Infinite,
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Tajidan
Somalia Warlords
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Posted - 2008.05.12 14:21:00 -
[60]
this is so awesome, i must contribute...
http://www.eve-gfx.com |

matty01
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.05.12 21:09:00 -
[61]
Originally by: Tajidan this is so awesome, i must contribute...
that is awesome
also minmatar shuttle tbh
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Doc Iridium
Amarr Viziam
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Posted - 2008.05.12 21:25:00 -
[62]
Edited by: Doc Iridium on 12/05/2008 21:25:04
Originally by: The Monkeysphere Thirty highslots?
Weak.
What they should really be like:
Ship Class: A Massive Battle MotherShip Overlord Class (THE ONLY LARGEST MODIFIED ONE IN EXISTANCE)
Repair Systems: My Ship Has Instant Repair
Sensors: My Sensors Cut Though Anything.
[snip lots of stuff]
I think you forgot the time tunneling quantum destabilizer missiles that travel back in time and destroy enemy ships before they leave the shipyards. They can be fired from cloak, and don't decloak the ship because they immediately travel back in time and space to where the enemy ship was built.
I can fit three of the launchers in my Purifier, but they are pretty CPU intensive so I can't put more than one BCS II to increase ROF.
Well, I've said my piece - wait, is that Veldspar over there? Woot! |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.05.12 22:09:00 -
[63]
Originally by: The Monkeysphere Thirty highslots?
Weak.
What they should really be like:
Ship Class: A Massive Battle MotherShip Overlord Class (THE ONLY LARGEST MODIFIED ONE IN EXISTANCE)
Repair Systems: My Ship Has Instant Repair
Sensors: My Sensors Cut Though Anything.
*snip*
Back when i used to play games in the Space Empires series, that is pritty much what my capital baseships used to be like 
By the time they finished building all their technology was pritty much obsolete, but they would still solo kill multiple fleets 
Also: Mines, don't forget Mines. 
-
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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BrysonBennington
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Posted - 2008.05.13 01:47:00 -
[64]
First off, a gunship is not the BE ALL to fleet combat, a gunship is not a real combat ship but more of a fast and hard hitting ship that is meant to harass. A perfect hull would be any of the Destroyer class ships. They would have the best grid and cpu along with a higher top end speed/mass ratio without having to add MWD or burners. These gunships would also have more hit points and less shield strengths or vice versus depending on which ship you choose.
What I am thinking how a gunship should be built is this: Three high slots four medium slots five low slots
the high slots would be able to handle two medium turrets plus one large turret with the cpu and grid set to accomodate the power usage.
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sg3s
Caldari O.W.N. Corp United Freemen Alliance
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Posted - 2008.05.13 11:16:00 -
[65]
I require a module that will bend/break reality itself to my will, and please something small, like a ring. THNX
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Sha'ara Sha'amashira
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Posted - 2008.05.14 01:03:00 -
[66]
okay ill be nice about this and i am definitely trying, but where CCP are concerned an idea like this is not feasible. Changes = time = **** tonne of cash spent in development. If you want to put something like this in it would completely screw with the financing of CCP. It would also cost enough to completely change the UI (which would cause for a complete overhaul to make it flexible enough to sustain such a large number of potential guns). After that many other ships in the game would be dwarfed by the changes to the UI so they would have to make changes to most other ships to try and bring them in line with the new system, causing further amount of cash to be invested in essentially a full overhaul of all ship stats, as well as models for extra turret points and modules. In the end they will have to raise our subscription fees to a sufficient level to balance out the extra cash they are spending to make these changes, and we will loose out on any new content as they are trying to adjust all the old content to the new system.
Im sorry but the idea just isn't really feasible.
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AdmiralDovolski
Gallente N.A.S.A. Skunk-Works
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Posted - 2008.05.14 04:55:00 -
[67]
My life was nothing, I was a step away from suicide. Then a friend recommended this thread. Thanks to you, my life was turned around 
Dumb things aside, unique idea.
Search the forums for "juggernauts". Pretty sure that's what u want
btw, minmatar shuttle FTW
im in ur system, incapping ur cynojammer |

Navtiqes
Noob Mercs
|
Posted - 2008.05.14 07:08:00 -
[68]
Originally by: CCP Atropos
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
These ships will be the ultimate fleet vessel, 30 large guns/launchers (not xtra large) pew-pewing in all directions.
This is my first thought of gunship. Im sure it need modifications. Thoughts?
Ok, for a start, the ships can't have more than 8 slots. I remember asking this once, and it's hard coded to that limit, and won't ever be changed.
Secondly, they won't 'pew-pew in all directions' because people will focus fire and instagib almost anything, even if it's more worthwhile fitting smaller guns; 30x 250 or 280 howitzers still do a decent amount of damage, even if they are frigate guns.
Thirdly, theres the technical aspect of dealing with more than a 350% increase in data transactions per person; visual data, logistics data, etc. Anything sub capital would get pwnt so fast it wouldn't be any fun.
It's a nice theory though, just not going to happen as you envisage for various reasons. 
It would be nice to have people shooting all over the place in large fights, but the downside of not focussing fire is not worth the beauty of laz0rs firing across the screen 
Just a thought:
If you ever make a "gunship" class (horrible name btw, "heavy destroyer" or "frickin stardestroyer" sounds better) - you could make a specific gun type that only the gunships could use, which they could also fit in their medium slots.
Then, to avoid massive focused fire, you could limit it so that high slot turrets and medium slot turrets were unable to fire on the same target.
While there's still a pretty high overpowerage-factor there, this at the very least would include some more thought to piloting it effectively, and you'd have to choose between tackling gear, propulsion or more guns.
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ezraniel
Caldari An Eye For An Eye Digital Renegades
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Posted - 2008.05.14 08:00:00 -
[69]
No, No, No, No as the posters before me said :)
A ship like this isn't needed to be honest... we already have capitals designed to siege, kill bigger capitals and lag everyone out (carrier&mom with fighters)
For Battleship killing we have other battleships, pretty simple, but if you really do "want" a big gunship like ship, I'd say go for something subcapital, but bigger then a battleship perhaps (although a new destroyer would be cool, cruiser/hac sized or something) and give it say 6 hi-slots, give it special guns to fit and limit it so that only 3 guns fire at a time on 1 target, so you can shoot with 6 guns at 2 targets in groups of 3 guns/target or 3 targets with 2 guns/target....
make them: Relatively fast as opposed to battleships, say... 350m/s basespeed give it pretty weak shield/armor, so they don't tank as well as a normal battleship. Give'm bonus's to:
Range Tracking Damage (yes 3 bonus's !) But base the range bonus off of Destroyer skill Tracking bonus off of frigate skill level Damage bonus on battleship skill.
That way it doesn't become a solopwnmobile overnight and compensates for the crap tank it has. Also a small bonus to remote reps would be nice, to encourage these to work together (7th hi-hislot?)
So now you have: A bigger then bs class ship, that tanks not so good, has decent speed, good tracking, range and damage, but can essentially get killed by 2 battleships or 3 battleships. Designed to work in groups of 3 or so.
I know my idea aint perfect but its better then yours to be honest :s
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Athamai
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Posted - 2008.05.24 23:56:00 -
[70]
Originally by: Fuazzole i'm not spending any extra cash for a keyboard with 30 F'keys
Of course not. Clearly this ship is designed for FOF turrets that automagically focus fire enough of the turret to 1-shot whatever is in range and focus the spare ones on your next weakest target. You would access this functionality with a "AA"(Auto Annihilate) button next to the autopilot button.
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Joe Starbreaker
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Posted - 2008.05.25 00:28:00 -
[71]
It should be a Tech 3 interceptor with 30-40 battleship sized weapons in the highslots. You balance it by making their optimal+falloff less than 1km total, so the enemy fleet has a chance to kill it on the approach. Of course, as a Tech 3 interceptor, it can do nearly 90km/s.
---------------- [insert signature here] |

JafoPBCFR
|
Posted - 2008.05.25 00:29:00 -
[72]
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
These ships will be the ultimate fleet vessel, 30 large guns/launchers (not xtra large) pew-pewing in all directions.
This is my first thought of gunship. Im sure it need modifications. Thoughts?
ROFL GOOD ONE 
|

Talthoras IX
Ghost Festival
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Posted - 2008.05.25 03:53:00 -
[73]
Originally by: Haakon Jarl
...
Hi Atropos, thanks for dropping by! <3
Max 8 slots ok, would it be possible to convert the mid and low slots to highslots?
...
I don't think you quite undertstand. She said "hard coded to that limit ... won't ever be changed." That means, it won't accomodate the wishes of Random internet Guy #355189465546.
Sorry bud. This sorta sounds like a carrier with a capacity for 30 BS drones. Thats an absurd concept, and for that, I hereby revoke your Cookie Privelidges for one week.
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Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2008.05.25 09:03:00 -
[74]
Originally by: Shionoya Risa
Originally by: Haakon Jarl
Thoughts?
Train for a Dreadnaught Moros and STFU.
Fixed your post. Seriously, up to 1200 dps without even using your main weapons if you do it right. My research services Spreadsheets: Top speed calculation - Halo Implant stats |
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