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Arvald
Caldari Provisions
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Posted - 2008.06.15 02:07:00 -
[121]
Originally by: ikoban
Originally by: Arvald
Originally by: ikoban
Originally by: Arvald
Originally by: ikoban
Originally by: Arvald i managed to solo a devouter....in a friggin sentinel all you have to do is get a single neut on them when they attack you and with the gateguns on em + mwb warp scram thingy and tank running they will die horribly and painfully
ahhhhh all one has to do is slow boat back to the gate and jump through. IF you get within their webbing range you wont last LOL.
even while webed,if you have an mdw you will be faster than any hic....not that hard to stay out of web range when fighting em
I seen abaddons eat sentinals that got into webbing range. MWD + WEB = HUGE SIG RADIUS! also seen the same pilot kill a curse that got into web range.
im talking specifically about hics and webs
Medium lasers tack pretty darn good last i checked
Youre going to die if you get within webbing range. I have seen it before and will see it again. your not going to keep a ship off the gate solo very easy wigout dieing. you have to bouce the ship which means SFA tracking... and your webbed... either headed tot he shiop or away from. YOUR paper thin.
yes because there is no such thing as inertia that will allow you to drift right back out of web range if you do manage to get into it in th first plade,and seeing as how i can neut out to about 20km with my sentinel at a bit over 5kms its kinda hard for a slow ass hic to do that
Originally by: Xanos Blackpaw Stealthbomber combat(or as i like to call it: Just because you are paranoid dont mean there isnt a invissible demon about to eat your face)
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ikoban
Scarlet Scourge Society
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Posted - 2008.06.15 04:18:00 -
[122]
Originally by: Arvald
Originally by: ikoban
Originally by: Arvald
Originally by: ikoban
Originally by: Arvald
Originally by: ikoban
Originally by: Arvald i managed to solo a devouter....in a friggin sentinel all you have to do is get a single neut on them when they attack you and with the gateguns on em + mwb warp scram thingy and tank running they will die horribly and painfully
ahhhhh all one has to do is slow boat back to the gate and jump through. IF you get within their webbing range you wont last LOL.
even while webed,if you have an mdw you will be faster than any hic....not that hard to stay out of web range when fighting em
I seen abaddons eat sentinals that got into webbing range. MWD + WEB = HUGE SIG RADIUS! also seen the same pilot kill a curse that got into web range.
im talking specifically about hics and webs
Medium lasers tack pretty darn good last i checked
Youre going to die if you get within webbing range. I have seen it before and will see it again. your not going to keep a ship off the gate solo very easy wigout dieing. you have to bouce the ship which means SFA tracking... and your webbed... either headed tot he shiop or away from. YOUR paper thin.
yes because there is no such thing as inertia that will allow you to drift right back out of web range if you do manage to get into it in th first plade,and seeing as how i can neut out to about 20km with my sentinel at a bit over 5kms its kinda hard for a slow ass hic to do that
I am pretty darn sure i can tank low sec sentries while some annoying fly tries to cripple me.. then i jump through. unless its high sec then oh joy lol.
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Arvald
Lazzy Boy Industries Nihil-Obstat
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Posted - 2008.06.15 04:24:00 -
[123]
Originally by: ikoban
Originally by: Arvald
Originally by: ikoban
Originally by: Arvald
Originally by: ikoban
Originally by: Arvald
Originally by: ikoban
Originally by: Arvald i managed to solo a devouter....in a friggin sentinel all you have to do is get a single neut on them when they attack you and with the gateguns on em + mwb warp scram thingy and tank running they will die horribly and painfully
ahhhhh all one has to do is slow boat back to the gate and jump through. IF you get within their webbing range you wont last LOL.
even while webed,if you have an mdw you will be faster than any hic....not that hard to stay out of web range when fighting em
I seen abaddons eat sentinals that got into webbing range. MWD + WEB = HUGE SIG RADIUS! also seen the same pilot kill a curse that got into web range.
im talking specifically about hics and webs
Medium lasers tack pretty darn good last i checked
Youre going to die if you get within webbing range. I have seen it before and will see it again. your not going to keep a ship off the gate solo very easy wigout dieing. you have to bouce the ship which means SFA tracking... and your webbed... either headed tot he shiop or away from. YOUR paper thin.
yes because there is no such thing as inertia that will allow you to drift right back out of web range if you do manage to get into it in th first plade,and seeing as how i can neut out to about 20km with my sentinel at a bit over 5kms its kinda hard for a slow ass hic to do that
I am pretty darn sure i can tank low sec sentries while some annoying fly tries to cripple me.. then i jump through. unless its high sec then oh joy lol.
did you not get the sentinel and energy neutralizer parts? you can prety easy suck most cruiser sized ships dry very quickly
Originally by: Xanos Blackpaw Stealthbomber combat(or as i like to call it: Just because you are paranoid dont mean there isnt a invissible demon about to eat your face)
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ikoban
Scarlet Scourge Society
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Posted - 2008.06.15 05:07:00 -
[124]
Originally by: Arvald
Originally by: ikoban
Originally by: Arvald
Originally by: ikoban
Originally by: Arvald
Originally by: ikoban
Originally by: Arvald
Originally by: ikoban
Originally by: Arvald i managed to solo a devouter....in a friggin sentinel all you have to do is get a single neut on them when they attack you and with the gateguns on em + mwb warp scram thingy and tank running they will die horribly and painfully
ahhhhh all one has to do is slow boat back to the gate and jump through. IF you get within their webbing range you wont last LOL.
even while webed,if you have an mdw you will be faster than any hic....not that hard to stay out of web range when fighting em
I seen abaddons eat sentinals that got into webbing range. MWD + WEB = HUGE SIG RADIUS! also seen the same pilot kill a curse that got into web range.
im talking specifically about hics and webs
Medium lasers tack pretty darn good last i checked
Youre going to die if you get within webbing range. I have seen it before and will see it again. your not going to keep a ship off the gate solo very easy wigout dieing. you have to bouce the ship which means SFA tracking... and your webbed... either headed tot he shiop or away from. YOUR paper thin.
yes because there is no such thing as inertia that will allow you to drift right back out of web range if you do manage to get into it in th first plade,and seeing as how i can neut out to about 20km with my sentinel at a bit over 5kms its kinda hard for a slow ass hic to do that
I am pretty darn sure i can tank low sec sentries while some annoying fly tries to cripple me.. then i jump through. unless its high sec then oh joy lol.
did you not get the sentinel and energy neutralizer parts? you can prety easy suck most cruiser sized ships dry very quickly
actually i did see it...
i believe i can tank you long enough running two MAR II's and nothing else. how long can you run 3x small nuets and mwd for ?
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Billy Merc
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.06.15 06:27:00 -
[125]
I cant believe the moron above me pyrimid quoted the hell out of this thread :P
Anyways...i personaly think blockade runners should be imune to webbing IF any sort of change is to occour (every level of transport ships, reduces the webbing penalty...and @ 5 is imune or some crap like that.
Tho im quite fine with how things are atm....hics are tricky but not out runnable.
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BornePassive
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Posted - 2008.06.15 11:36:00 -
[126]
I'd say make a mod for a high slot etc which fits in with the blockade runners bonus (Or an added bonus) Just make some kinda mod that creates a warp bubble around the ship or somets like that which allows it to escape,
like stargate xD hyperspace bubbles in nebulas lol =) Only the strongest will survive, However key elements of the weakest in numbers will thrive. |
Lusian
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Posted - 2008.06.15 19:25:00 -
[127]
Originally by: Jason Edwards Before Heavy Interdictors you could have an arazu with a few republic fleet warp disruptors. This gave you enough strength to basically peg and hold down everyone. With a 60km range. Meaning you easily cover a gate. Then have your other gatecampers to have a warp disruptor to cover smaller parts. This was a balanced working system.
Then titans and motherships started sitting in low sec basically immune to ever getting killed. This was imbalanced. Thusly bring the heavy interdictor. A ship capable of warp scrambling the titans and motherships. Creating a balance to that problem.
It broke the blockade running system entirely. It makes blockade running impossible.
If you were to run into a gatecamp before and were a battleship or whatever without warpcore stabs. You got caught and were killed. If you had warpcore stabs you might get away. It was appropriately balanced.
Now however it doesn't matter how many warpcore stabs you have. You get scrambled and you are screwed. No way around it.
That is being overpowered.
Now lets say you leave it this way... do you really think people will leave high sec if this overpowered ship is capable of doing this?
I for one only lost a lame iteron 3 which I used for mission running. I dont care much for the loss... but it may just mean I refuse to go to low sec entirely. Which is in contradiction with the intentions of CCP of getting people out of high sec.
If i didnt know any better, you ned to learn to play the game and i see you have some hard lessons to learn.
WHAT... Did you think you could just wander into low security or 0.0 and not get ganked ? You thought you could wine and complaine and and complaine like the other other conplainers that want ships nerfed because your being given a hard time with **** that is in the hands of pilots with skills and the experience to use them that you dont have ?
I really hope CCp leaves these ships alone. They have no 1v1 power and you would ber stupid to take it into that in that first place. I have already tried with na alliance m8. Gonna save u all te trouble. Very Unproductive. YOu might as well eject and hand them yor ship.
Which is why you see them only in gangs. They are most effective in a gang. You can go solo but youl never gank a tech II ship to size, and smaller ships will most likely warp off to fast for your scan resolution to get a good tone.
So Jason just learn to deal with things the way they are.
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Tefkros
The Dead Pod Society Chain of Chaos
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Posted - 2008.06.18 06:29:00 -
[128]
Edited by: Tefkros on 18/06/2008 06:34:01
Originally by: Jason Edwards Before Heavy Interdictors you could have an arazu with a few republic fleet warp disruptors. This gave you enough strength to basically peg and hold down everyone. With a 60km range. Meaning you easily cover a gate. Then have your other gatecampers to have a warp disruptor to cover smaller parts. This was a balanced working system.
Then titans and motherships started sitting in low sec basically immune to ever getting killed. This was imbalanced. Thusly bring the heavy interdictor. A ship capable of warp scrambling the titans and motherships. Creating a balance to that problem.
It broke the blockade running system entirely. It makes blockade running impossible.
If you were to run into a gatecamp before and were a battleship or whatever without warpcore stabs. You got caught and were killed. If you had warpcore stabs you might get away. It was appropriately balanced.
Now however it doesn't matter how many warpcore stabs you have. You get scrambled and you are screwed. No way around it.
That is being overpowered.
Now lets say you leave it this way... do you really think people will leave high sec if this overpowered ship is capable of doing this?
I for one only lost a lame iteron 3 which I used for mission running. I dont care much for the loss... but it may just mean I refuse to go to low sec entirely. Which is in contradiction with the intentions of CCP of getting people out of high sec.
Your friends adapted. Evolution of the species Why canŠt you? CCP wonŠt change something just because some people prefer to stay incompetent. I know people have been pointing this out to the whiners, but some things you just canŠt repeat enough, lest you want the idiotic and irrational cries overwhelm the little logic left in the forums.
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Talaan Stardrifter
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Posted - 2008.06.18 11:02:00 -
[129]
Originally by: BornePassive I'd say make a mod for a high slot etc which fits in with the blockade runners bonus (Or an added bonus) Just make some kinda mod that creates a warp bubble around the ship or somets like that which allows it to escape,
like stargate xD hyperspace bubbles in nebulas lol =)
Dual ECM Burst (or three, if you're paranoid). Wont help in a bubble, but will screw over the infinite point scrambler.
Also, will people please refrain from quoting quoted quotes. kthnx.
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Gypsio III
Bambooule
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Posted - 2008.06.18 12:05:00 -
[130]
Quote: Dual ECM Burst (or three, if you're paranoid). Wont help in a bubble, but will screw over the infinite point scrambler.
Fail.
Only one ECM Burst can be activated at any one time.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.18 14:17:00 -
[131]
Originally by: Omarvelous
Originally by: Chainsaw Plankton
Originally by: Akita T
Originally by: Chainsaw Plankton oh wait your freighter is invincible with a little logoff magic
Depends on the DPS of the camp Not saying it would be easy, but... it's in the realm of theoretically possible
when they are aligning to do emergency warp they can't be targeted
and by the time they drop out of warp your proby ship better have several titans warping to it to ddd to kill it in time
I've never had to probe out a freighter - but I've probed down other ships that logged off. Why would you need all that DPS on a loggoffski Freighter when you probe it down? I thought once its probed and you have it tackled - its can't disappear - or have I just nuked my targets too fast to notice this?
P.S. I don't want this to come across as stroking my ego - I'm genuinely curious about tackling a probed out ship/pod.
I swear i came back to look for this thread, and it disappeared, and now almost 2 weeks later its back
well freighters have some fun log off mechanics. the main issue of probing it down would be that they align so slow and warp so slow that by the time you can probe them down (if they dont have aggro), you can warp in and poof, it disappears.
however on the initial ctrl+q the freighter begins to align to warp out but it is scramable then. and you have 2 mins to kill. after that 2 mins it goes poof and moves 1mil km. so then the pilot can log in and begin warp to where he logged off, either a) use the directional scanner to see that hostiles are still there or b) one of my favorite things I have seen in eve the freighter enters the grid ctrl+q's and well, nano freighter the thing will move at several km/s for the 2 mins (being untargetable this whole time as it "never left warp") it doesn't seem to decelerate at any reasonable speed. *im tempted to go do this on the test server outside of the station*
if they do have aggro well 140k hp should be no problem over 10mins or so
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Lyria Skydancer
Eve Defence Force Interstellar Alcohol Conglomerate
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Posted - 2008.06.18 15:24:00 -
[132]
Originally by: Billy Merc I cant believe the moron above me pyrimid quoted the hell out of this thread :P
QFT.
Yeah they need to do something to boost blockade runners.
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Sir Ibex
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Posted - 2008.06.18 15:38:00 -
[133]
Originally by: Mira O'karr
Originally by: Face Lifter I don't understand people who say "blockade running is impossible"
All the transport ships can fit 10mn MWD and cloak. That means near-invulnerability to enemy locks, which means near complete safety in all of empire. In 0.0 they only fear warping into bubbles, but for that they need to use scouts.
this.
also.. OP should stay in high sec and stop whining.
BS... The OP is clearly talking about flying a blockade runner WITHOUT scouts. There are many people who only have one account. What are they going to scout with? Besides, if you can scout, you might as well not use blockade runners. Any fast turning ship with a cloak and mwd will do.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.18 16:22:00 -
[134]
Originally by: Lyria Skydancer
Originally by: Billy Merc I cant believe the moron above me pyrimid quoted the hell out of this thread :P
QFT.
Yeah they need to do something to boost blockade runners.
I agree. Lose the 'active tank' bonus, for something actually useful. Resists maybe, or signature radius.
And give the Crane +4 powergrid, so it can fit it's MWD.
But I don't see how that really bears on heavy interdictors, which are largely fine. -- Crane needs more grid 249km locking? |
Atsuko Ratu
VSP Corp.
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Posted - 2008.06.18 21:14:00 -
[135]
Originally by: Sir Ibex
BS... The OP is clearly talking about flying a blockade runner WITHOUT scouts. There are many people who only have one account. What are they going to scout with? Besides, if you can scout, you might as well not use blockade runners. Any fast turning ship with a cloak and mwd will do.
Actually, if you bothered to read any of the ops posts, you'd realize he's talking about flying a mass-stabbed iteron, not a BR, without a scout.
Which is indeed generally suicidal.
To answer your question:
A scout tells you if you can make the camp. Scout says 2 BS, ok I can make it. Scout says a sensor boosted BR, ok, my iteron probably can't make it.
Alts? Uh, most people have friends or corporations to do this kind of stuff. It is a MMO afterall.
If you want to fly solo in lowsec, try actually using a BR. They can not be caught by anything but pilot error or extreme luck, assuming you know how to fly one.
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ikoban
Scarlet Scourge Society
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Posted - 2008.06.18 22:32:00 -
[136]
Originally by: Atsuko Ratu
Originally by: Sir Ibex
BS... The OP is clearly talking about flying a blockade runner WITHOUT scouts. There are many people who only have one account. What are they going to scout with? Besides, if you can scout, you might as well not use blockade runners. Any fast turning ship with a cloak and mwd will do.
Actually, if you bothered to read any of the ops posts, you'd realize he's talking about flying a mass-stabbed iteron, not a BR, without a scout.
Which is indeed generally suicidal.
To answer your question:
A scout tells you if you can make the camp. Scout says 2 BS, ok I can make it. Scout says a sensor boosted BR, ok, my iteron probably can't make it.
Alts? Uh, most people have friends or corporations to do this kind of stuff. It is a MMO afterall.
If you want to fly solo in lowsec, try actually using a BR. They can not be caught by anything but pilot error or extreme luck, assuming you know how to fly one.
smart bombing bs will get it everytime as they warp in.
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Xzar Fyrarr
Tribal Liberation Force
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Posted - 2008.06.19 02:28:00 -
[137]
If heavy dictors are overpowered Then Amarr Ships are over Powered when fighting cald.... o wait.. what?
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Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.06.19 03:05:00 -
[138]
Originally by: Lyria Skydancer
Originally by: Billy Merc I cant believe the moron above me pyrimid quoted the hell out of this thread :P
QFT.
Yeah they need to do something to boost blockade runners.
They need to do something to boost your posts. They're terrible currently.
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