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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.24 21:37:00 -
[1]
One issue I would like to see the CSM bring up to the devs is the way you undock.
In the trailers ships are undocking form more than one port. Now it might jjust seem like fluff but if you think about it, being able to pick your undocking point could have a lot of effect on the game.
Now I don't know if these changes would be good or bad for the game, but it would help in systems like jita where the ships are all coming out at once.
The biggest issue is that cruisers get caught on carriers and such. while frigates don't have much issues getting out of each others way.
So maybe if bigger ships used the bigger undock points?
Or maybe it really is just a fluff thing and I just want to see ships using the other undock points :P
Anyways this is less of a "I think this would be better" post and more of a "I think CCP should comment on this" thread
thanks for your time.
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aUTOKILL
Invicta.
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Posted - 2008.05.24 21:41:00 -
[2]
hmmm. it would be interesting to see different sized ships undocking at different points depending on size. Would bring more tactics to station camping and the likes. supporting for now ~~~~~~ doin it for the stats
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Heartstone
Jericho Fraction The Star Fraction
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Posted - 2008.05.24 21:44:00 -
[3]
I agree wholeheartedly with this one tbh.
so gets my vote.
Also see here for similar thread (if you ignore the Jita part)
---
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Raymond Sterns
Utopian Research I.E.L. The ENTITY.
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Posted - 2008.05.25 02:27:00 -
[4]
Would be interesting to say the least. _
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Gwendion
No Quarter. Imperial Republic Of the North
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Posted - 2008.05.25 02:30:00 -
[5]
Hmm, intersting idea, would mess with alot of the PvP I do now.. BUT I support this =) I like it.
Hate Carrier/Dread Station camps with T2 Large bubbles allover the place... -----------------------------------
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tarin adur
Invicta.
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Posted - 2008.05.25 02:31:00 -
[6]
Edited by: tarin adur on 25/05/2008 02:33:12 Auto agrees,so do i!
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shuckstar
Hauling hogs CryoGenesis Mining Syndicate
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Posted - 2008.05.25 04:23:00 -
[7]
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Slickdrac
JET FORCE Ka-Tet
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Posted - 2008.05.25 07:06:00 -
[8]
*came in here expecting to hear about the rotating Jita station spitting out ships like in Exorcist* 
I am in support of this idea, it just makes sense that different size ships have different docking areas, Frigs, destroyers, cruisers, haulers go in one hole, BC, BS, frightors, dreads, carriers go in another. Like how some airports have separate runways for personal jets and jumbo jets I suck at forums |

Brachis
Eve Liberation Force
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Posted - 2008.05.25 07:17:00 -
[9]
I support this idea as well. It helps to relieve the cluttered feel for many systems, which does not fit with the aesthetic design of EVE at all, and at the same time helps to prevent traffic jams. This is especially useful for freighter pilots.
Another effect would be the change it gives to station camping. Many players who practice station camps use bumping as a method for preventing an enemy from escaping, and a multi-entrance station would allow them a chance to make a getaway.
It would be important to remember, too, that not all stations seem to have multiple entrances and exits, and that could actually have an interesting impact on the metagame.
For better or worse, I like it.
"I do this with but one small ship and I am called a terrorist... you do it with an entire fleet and are called an Emperor." |

Pliauga
Militek Industries
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Posted - 2008.05.25 08:29:00 -
[10]
I suport the request for devs to comment on this isue. And if this possible to implement it.
---------- DRONE love rulez!! 'mkay?! LONG range/"OUT OF SYSTEM" artillery |
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Piitaq
19th Star Logistics
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Posted - 2008.05.25 14:02:00 -
[11]
Good idea!
It also seems a bit silly that there is only one entrance/exit from a huge space station.
Maybe different docking bay areas, for different ship types. It would make good sence that combat ships would be toved in to a dock with armory and ammunitions depot nearby, where industrial ships would go to the warehouse and goods storage facilities nearby.
Also in low and null sec, people camping a station, shouldnt have it so easy just guarding one entrance / exit point. There should be exits in every direction, like spaced apart with 90 degrees, so if you camp a station you would have to cover it all 360 degrees.
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Shirrath
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Posted - 2008.05.25 14:36:00 -
[12]
Edited by: Shirrath on 25/05/2008 14:36:38 /signed.
Although I'd also love to see capital ships be able to dock onto the station via a docking port. The pilot could use the station's services, but his ship would still be visible and attackable.
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Slickdrac
JET FORCE Ka-Tet
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Posted - 2008.05.25 14:38:00 -
[13]
Originally by: Shirrath /signed.
Although I'd also love to see capital ships be able to dock onto the station via a docking port. The pilot could use the station's services, but his ship would still be visible and attackable.
Now now, lets not lose our heads here  I suck at forums |

Scagga Laebetrovo
Delictum 23216 San Matari.
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Posted - 2008.05.25 15:26:00 -
[14]
Supporting this.
San Matari Official forums |

Havohej
The Defias Brotherhood DEFI4NT
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Posted - 2008.05.25 20:25:00 -
[15]
Originally by: Slickdrac
Originally by: Shirrath /signed.
Although I'd also love to see capital ships be able to dock onto the station via a docking port. The pilot could use the station's services, but his ship would still be visible and attackable.
Now now, lets not lose our heads here 
I like the idea of the OP, so /support.
As to capitals docking to a station externally, still being visible and attackable, and being able to use the station's services:
Moros 'docks' up to a station and falls under attack. Moros gets to 10% structure.
Moros pilot repairs instantly, using the station's service.
Originally by: techzer0 I'm invincible until proven wrong
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Sunwillow Auryn
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Posted - 2008.05.25 20:44:00 -
[16]
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Charles Javeroux
INTERSTELLAR CREDIT
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Posted - 2008.05.26 06:17:00 -
[17]
This is a might good idea, although implementation could be complicated. Together with ambulation it would be a nice feature. ----
- INTERSTELLAR CREDIT - your trade, our finance
---- |

Cautet
Precision Engineering Insurgency
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Posted - 2008.05.26 12:58:00 -
[18]
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Drackx
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Posted - 2008.05.26 13:13:00 -
[19]
would be nice
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.05.26 14:43:00 -
[20]
thumb up from me --- SIG --- CSM: your support is needed ! |
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J'Mkarr Soban
Proxenetae Invicti
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Posted - 2008.05.26 14:59:00 -
[21]
-- These are my personal views and in no way represent the views of Proxenetae Invicti, which maintains a neutral stance stemming from the strong ethics demanded of its work. |

Raindrop
VIRTUAL LIFE VANGUARD Sylph Alliance
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Posted - 2008.05.26 16:37:00 -
[22]
Raindrop
It only takes a raindrop to cool the market.
100% Carebear and loving it. Trader. Hauler.
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Mica Swanhaven
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Posted - 2008.05.26 19:41:00 -
[23]
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DasDizzy
Violent Vikings
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Posted - 2008.05.26 23:55:00 -
[24]
In federate gallente, armor tanks YOU |

Disruptorr
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Posted - 2008.05.27 01:24:00 -
[25]
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Motre
United Infection
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Posted - 2008.05.27 02:45:00 -
[26]
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DrGreetings
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Posted - 2008.05.29 10:58:00 -
[27]
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Efa Morgan
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Posted - 2008.06.02 16:22:00 -
[28]
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namelessclone01
blackbox ops
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Posted - 2008.06.02 16:43:00 -
[29]
not sure if sorting them by ship sizes is a good idea. maybe it would be better to just pick an undock port at random.. not sure though.
but the "multiple undock-ports" idea itself needs to be looked into.
/signed
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Arbor Down
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Posted - 2008.06.02 17:01:00 -
[30]
Sounds like a good idea.
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Gone'Postal
Scoopex The Volition Cult
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Posted - 2008.06.02 18:34:00 -
[31]
Questions, Comments, Problems, Please address them to the CSM.. Now CCP Never have to visit the forum. -V8I-
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.06.02 19:03:00 -
[32]
Sounds fine to me, although not super high priority.
--------------------------------- Thomas Hardy is going to eat your brains. |

Silence Duegood
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Posted - 2008.06.02 19:21:00 -
[33]
If you are going to support this topic then do so in the ORIGINAL thread, not this one.
Original thread for this topic
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Orontes Ovasi
Kinda'Shujaa
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Posted - 2008.06.22 00:05:00 -
[34]
signed
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CDK Ramesses
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Posted - 2008.06.22 06:10:00 -
[35]
Would be really nice, end all cheap shot undock blockades
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Foulque
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Posted - 2008.06.22 08:17:00 -
[36]
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A wiseman
Death to Your King Coalition of the Chillin
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Posted - 2008.06.22 10:42:00 -
[37]
don't see the point tbh it will just make it a little tougher to camp logistic cruisers into a station
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Sokoul
Zone Franche FEDERATION SOLARIS
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Posted - 2008.06.22 10:49:00 -
[38]
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Trojanman190
D00M.
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Posted - 2008.06.23 18:12:00 -
[39]
Edited by: Trojanman190 on 23/06/2008 18:14:13
Originally by: Silence Duegood If you are going to support this topic then do so in the ORIGINAL thread, not this one.
Original thread for this topic
Cept we dont want random ones....
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BFish
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Posted - 2008.06.23 18:51:00 -
[40]
I think that it should all be random, to cut down on station camping.
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W3370Pi4
Lords Of Kaos
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Posted - 2008.06.24 11:12:00 -
[41]
start with jita Capital mining ship idea
Vitreous Mercoxit ! What else |

Setana Manoro
Firefly Inc.
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Posted - 2008.06.24 14:44:00 -
[42]
Originally by: MotherMoon One issue I would like to see the CSM bring up to the devs is the way you undock.
In the trailers ships are undocking form more than one port. Now it might jjust seem like fluff but if you think about it, being able to pick your undocking point could have a lot of effect on the game.
Now I don't know if these changes would be good or bad for the game, but it would help in systems like jita where the ships are all coming out at once.
The biggest issue is that cruisers get caught on carriers and such. while frigates don't have much issues getting out of each others way.
So maybe if bigger ships used the bigger undock points?
Or maybe it really is just a fluff thing and I just want to see ships using the other undock points :P
Anyways this is less of a "I think this would be better" post and more of a "I think CCP should comment on this" thread
thanks for your time.
Good ideea, but not everyone will get behind it. Between the buzz stuff like 'nano' and 'i'm a girl in RL here are pics and video', not many will find a reason to get behind it.
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Thorvald Finnin
VIRTUAL LIFE VANGUARD Sylph Alliance
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Posted - 2008.07.03 17:23:00 -
[43]
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.07.04 01:36:00 -
[44]
Fighting around stations has always been a sorry mess.
Should/would/could have, HAVE you chav!
Also Known As |

MarleWH
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Posted - 2008.07.04 06:12:00 -
[45]
It would probably make my life harder, but add fun, so sure.
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Siebenthal
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Posted - 2008.07.15 13:45:00 -
[46]
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kyoukoku
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Posted - 2008.07.16 14:42:00 -
[47]
/signage Ninja Salvaging ain't stealing
from desusig.crumplecorn.com
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Macheriel
State War Academy
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Posted - 2008.07.21 12:37:00 -
[48]
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MotherMoon
Huang Yinglong
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Posted - 2008.07.24 17:38:00 -
[49]
Even though they shot it down I say we keep signing it anyways! yarr!
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Molpadia Devaux
Excessive Intoxication
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Posted - 2008.07.24 17:58:00 -
[50]
Balance, balance balance. The station campers know where to go, those undocking are blind sitting ducks. Allow those undocking a choice of direction.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.07.24 23:25:00 -
[51]
Originally by: Tesseract d'Urberville Sounds fine to me, although not super high priority.
That's where you're wrong, it's the highest priority, docking games are zapping people of their will to PvP.
Should/would/could have, HAVE you chav!
Also Known As |

Jinx Barker
GFB Scientific
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Posted - 2008.07.25 02:10:00 -
[52]
Fully support it.
Perhaps have an indicator in station GUI where it says "Port Percentage Used" - so if you see that North Exit is at 56% Capacity, while South Exit is at 87% Capacity, then you choose North exit.
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I SoStoned
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Posted - 2008.07.25 04:04:00 -
[53]
Yes... I agree with the concept, ships should be more spread out when they come out of the station.
And ships should not be stuck trying to align when they exit a station... a freighter has to spend minutes slowing down and aligning to get away from a station, typically 3-5 minutes unless there's a handy object ahead to warp to.
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Ackuula
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Posted - 2008.07.26 14:54:00 -
[54]
/signed
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Steel Tigeress
Steel-Wolfs
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Posted - 2008.07.26 20:37:00 -
[55]
.
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WishBlade
Atomic Heroes Souls of Vengeance
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Posted - 2008.07.27 09:15:00 -
[56]
/+1 Signature |

Ackuula
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Posted - 2008.07.27 16:12:00 -
[57]
/signed
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Ruze
No Applicable Corporation
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Posted - 2008.07.27 17:20:00 -
[58]
Edited by: Ruze on 27/07/2008 17:20:33 I support this. And to go along with it, making stations MUCH larger than they are now. Put the two together, and you bring a lot more logic into the application of this huge space station.
Genesis Project |

flashfreaking
LFC Executive Outcomes
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Posted - 2008.07.27 18:47:00 -
[59]
My thumb, you can have it Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint |

Hastrabull
Beach Boys BeachBoys
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Posted - 2008.07.29 13:36:00 -
[60]
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Karentaki
Maximum Yarrage
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Posted - 2008.07.29 14:24:00 -
[61]
I support this, despite the fact I'm currently station camping a particularly annoying war target  However, now you are just reading my signature... Or are you...
========= Sporks FTW |

Tempest Inferno
Davy Jones Locker Einherjar Alliance
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Posted - 2008.08.23 00:31:00 -
[62]
Great Idea, I want to see my capitals go <--- way, my bs/bc go ^^^ way and my other ships go ---> way.
 ---------------------------------------------------------------------------------------------------
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Carniflex
StarHunt Fallout Project
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Posted - 2008.08.25 06:45:00 -
[63]
Good idea, altho it would nerf my insta undock bookmarks.
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evilphoenix
3vil Industries Efferus Vehemens Inasnum Latrocinium
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Posted - 2008.08.25 09:32:00 -
[64]
Interesting idea.
Would add a little more skill to station camping (and being camped). --------
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Scheitan
D00M. Triumvirate.
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Posted - 2008.08.25 13:49:00 -
[65]
Very good ideea....each ship size to have a special undock point...good thinking mate.
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BiggestT
Space Oddysey Pupule 'Ohana
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Posted - 2008.08.25 14:09:00 -
[66]
well thought out, i like it. poudly annoying fc's since 2007
Originally by: Sheriff Jones *ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners...*goes back to reading*
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.08.25 14:13:00 -
[67]
Edited by: BiggestT on 25/08/2008 14:15:46
Originally by: Silence Duegood If you are going to support this topic then do so in the ORIGINAL thread, not this one.
Original thread for this topic
LOL omg this is classic: Mothermoon [OP] posted this in the linked thread!
Originally by: MotherMoon sorry but I don't support randomizing the undock points.
hahaha make up your mind :P
edit: ahh i see you want set multiple docking points not ranomized multiple docking points, not that much difference but enoguh to warrent the extra thread i spose... poudly annoying fc's since 2007
Originally by: Sheriff Jones *ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners...*goes back to reading*
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Phoenix493
Orion Expeditions
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Posted - 2008.09.03 20:29:00 -
[68]
/signed
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GulletSplitter
Maasai Tribal Products
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Posted - 2008.09.03 20:39:00 -
[69]
Supported like a wonder bra at a cheerleading convention |

Drake Draconis
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Posted - 2008.09.03 21:49:00 -
[70]
Station Camping... valid tactic as it is... is causing horrendous lag and unnecessary traffic to various systems... most notably Jita.
Randomized or multiple un-docking path's are the way to go.
Makes it harder to camp... and it wont cause stupid traffic jams much like driving the bloody freeway.
All I'm saying is if I'm going to leave the station... get the #### outa my way. So I can go blow something up.
: O P
PS: I Said Station Camping is a valid tactic.... but its making a lot of people suffer when they aren't even the target to begin with. Not to mention turning various systems into slum systems with there smack talk.
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Padanemi
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Posted - 2008.09.04 10:46:00 -
[71]
Originally by: Drake Draconis Randomized or multiple un-docking path's are the way to go.
Makes it harder to camp...
If you have the advantage to camp someone, you might as well WORK a bit on how/where you position your ship, instead of just few ships/blob outside ONE gate.
I'd expect it's not that difficult to set more than one incoming gate to a station, and a random selection routine or something like that for outbound ships.
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Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.09.05 01:41:00 -
[72]
We're Recruiting! |

Kyle Cataclysm
Blue.
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Posted - 2008.09.08 08:50:00 -
[73]
Agreed.
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Rin Ji
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Posted - 2008.09.10 10:22:00 -
[74]
Supported for one single reason: If you can dock from multiple approaching angles (within seconds of the now-you-towing-in), there have to be multiple docking bays already  Yay...I know about the realism in games thingy, still more is nice 
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Christari Zuborov
Amarr Ore Mongers Black Hand.
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Posted - 2008.09.11 05:04:00 -
[75]
Edited by: Christari Zuborov on 11/09/2008 05:06:13 Maybe we should have multiple sized stations for the different races.
Much like airports evolve from grass fields, to metropolitan, to hubs, to international.
Of course, the larger the station, the higher the taxes :) I think something needs to account for the average number of ships docked per minute which would dictate the size spanned over a monthly average.
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ThaDollaGenerale
The Priory
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Posted - 2008.09.12 04:28:00 -
[76]
not supported. this would take station docking ***gotry to a whole new level
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Rakaim
19th Star Logistics
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Posted - 2008.09.12 05:52:00 -
[77]
Isn't there already a minimatar station with multiple undocking... tubes?
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islador
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Posted - 2008.10.14 06:39:00 -
[78]
this does seem kind of cool, would butcher my PVP, but would also be epic. Definately would require full scale testing on sisi though.
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Lisatrommi
State War Academy
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Posted - 2008.11.03 21:02:00 -
[79]
Originally by: MotherMoon Ships should be allowed to chose an undockable point based on size. If you ship is big you might only have 2 undocking points, However if you ship is smaller then you should be to use any of the undocking poiints.
Signed
Originally by: CCP Oveur Just donęt forget the reach-around.
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NaMorham Santorin
Tech 1 Holdings Limited Tech Holdings Limited
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Posted - 2008.11.04 01:10:00 -
[80]
would make busy stations look like a busy port rather than a crappy parking lot
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Anjinha
Napalm Death Industries
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Posted - 2008.11.04 16:42:00 -
[81]
Edited by: Anjinha on 04/11/2008 16:42:24
Originally by: MotherMoon Edited by: MotherMoon on 24/07/2008 18:07:35 One issue I would like to see the CSM bring up to the devs is the way you undock.
In the trailers ships are undocking form more than one port. Now it might jjust seem like fluff but if you think about it, being able to pick your undocking point could have a lot of effect on the game.
Now I don't know if these changes would be good or bad for the game, but it would help in systems like jita where the ships are all coming out at once.
The biggest issue is that cruisers get caught on carriers and such. while frigates don't have much issues getting out of each others way.
So maybe if bigger ships used the bigger undock points?
Or maybe it really is just a fluff thing and I just want to see ships using the other undock points :P
Anyways this is less of a "I think this would be better" post and more of a "I think CCP should comment on this" thread
thanks for your time.
edit: Ships should be allowed to chose an undockable point based on size. If you ship is big you might only have 2 undocking points, However if you ship is smaller then you should be to use any of the undocking poiints.
/SIGNED !!!
Industrialists' ideas for EVE
"We don't need Santa Claus... we need his factory"
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Ixion Dracolich
Comrades in Construction
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Posted - 2008.11.05 13:45:00 -
[82]
Most definitely supported
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Alvar Kesh
Ealurian Wolves Aegis Militia
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Posted - 2008.11.05 15:08:00 -
[83]
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Bagehi
Association of Commonwealth Enterprises FOUNDATI0N
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Posted - 2008.11.05 16:30:00 -
[84]
This would seriously screw up camps that are trying to bump ships away from the undock point on the stations. If CCP does this, they need to change undocking in general or pvp at a station goes completely down the drain.
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Ecnav
Gallente Vapor Corp.
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Posted - 2008.12.11 02:27:00 -
[85]
^^
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Jaden Atreides
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Posted - 2008.12.11 05:00:00 -
[86]
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dark slanesh
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Posted - 2008.12.16 11:39:00 -
[87]
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Mr Manufacture
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Posted - 2008.12.16 11:42:00 -
[88]
good idea
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Boomershoot
Eve University Ivy League
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Posted - 2008.12.16 12:39:00 -
[89]
When the station's dock range is fixed for good. for now, i support the idea. ______________________________________________
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Janu Hull
Terra Incognita Ethereal Dawn
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Posted - 2008.12.16 17:06:00 -
[90]
Would definitely make stations harder to lock down, but then again, it seems ridiculous to be able to pull it off with just a Hictor... In the event of an emergency, my ego may be used as a floatation device.
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Rowan Sjet
Free Collective Sons of Tangra
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Posted - 2008.12.17 01:54:00 -
[91]
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Dipluz
Notorious Legion Bring Out Ya Dead
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Posted - 2008.12.19 13:23:00 -
[92]
suppoert, this could get really interesting on undocking point pr size =)
-------------------------------------------------
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Sar Ferredj
Universal Mining Inc Forged Dominion
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Posted - 2008.12.19 16:17:00 -
[93]
Good idea !
No more station camping !
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William Pierce
Universal Army
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Posted - 2008.12.20 05:06:00 -
[94]
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Zel Nughat
Nughat Corp
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Posted - 2008.12.22 11:37:00 -
[95]
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Pages: 1 2 3 4 :: [one page] |