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Exodus Alpha
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Posted - 2008.05.26 00:03:00 -
[1]
I don't see any reason people could disagree with this proposal unless I'm missing something critical.
The inability of Station Containers, Warehouses, and the like to be browsed in the Assets panel is a major detractor for the utility that these items are meant to provide. They're currently one of the only ways to give station hangars any sort of organization, which I think many players can and do appreciate. However, not being able to check the contents of the containers easily by searching is a big problem. The only way to check the contents at the station is to look through the container itself, and then the only way to check the contents away from the station is to browse through the audit log and hope you can decipher it and find what you're looking for based on additions and removals.
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Exodus Alpha
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Posted - 2008.05.26 00:45:00 -
[2]
Coulda sworn I checked the support box...
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Raymond Sterns
Utopian Research I.E.L. The ENTITY.
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Posted - 2008.05.26 01:16:00 -
[3]
Originally by: Exodus Alpha Coulda sworn I checked the support box...
Oh no you did not! _
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AtomizerX
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Posted - 2008.05.26 01:53:00 -
[4]
They definitely need to fix this. It's more of an omission than a feature that needs to be added.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.26 04:01:00 -
[5]
Edited by: Herschel Yamamoto on 26/05/2008 04:01:07 Damn straight. This one's just asinine - there's no good reason it shouldn't always have been this way.
Originally by: Exodus Alpha Coulda sworn I checked the support box...
You can't check the support box on the OP - you have to reply to your own thread to support it. Gotta love the way the forums are currently forcing people to spam... ------------------ Fix the forums! |

Krysara
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Posted - 2008.05.26 04:16:00 -
[6]
all items at a station should be viewable through the assets window.... not just the ones not in a container.
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Alesk Remo
Sky Net Industries Pure.
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Posted - 2008.05.26 04:27:00 -
[7]
I agree to this. It's extremely frustrating trying to keep track of your assets.
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Jasqar
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Posted - 2008.05.26 05:10:00 -
[8]
Edited by: Jasqar on 26/05/2008 05:10:17 Yes Please:)
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Iss Mneur
ARK-CORP SATRAPY
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Posted - 2008.05.26 05:15:00 -
[9]
/signed
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.05.26 05:50:00 -
[10]
I believe a dev stated that it wouldn't be possible, due to the extra load it would cause on the server. I shall try and find the thread.
I have nothing against the issue. It would be quite handy. But if the devs thinks it will cause increased lag, I would rather live wihtout.
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Exodus Alpha
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Posted - 2008.05.26 07:08:00 -
[11]
Originally by: LaVista Vista I believe a dev stated that it wouldn't be possible, due to the extra load it would cause on the server. I shall try and find the thread.
I have nothing against the issue. It would be quite handy. But if the devs thinks it will cause increased lag, I would rather live wihtout.
If that's the case, then there needs to be some other system of station inventory management available that won't lag the servers with searching enabled on them.
Keeping a station hangar full of random items just so that you can actually use the Assets panel for what its meant to be used for is silly and unnecessary. I mean, I would assume that station organization with containers is a fairly common thing...no? I can't see how this isn't a major gripe.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.05.26 08:17:00 -
[12]
We can already search for items inside containers using the API: http://wiki.heavyduck.com/EveAssetManager
Adding this to the client would slow down both the client & the server, so I think it's best left alone. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Ethaet
Aliastra
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Posted - 2008.05.26 08:18:00 -
[13]
Surely it could be cached rather than queried each time, that should let it work without lag -------------------------------------------------------------- Seriously, we need some kind of separation between the post and signature. There you go. Now that wasn't so hard  |

Riho
Mercenary Forces Privateer Alliance
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Posted - 2008.05.26 08:21:00 -
[14]
yes plz :D
nothing else to say ---------------------------------- Yes... this is my main. Extreme Troll Slayer...
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.05.26 09:05:00 -
[15]
BIG /SIGNED --- SIG --- CSM: your support is needed ! |

MentaFox
StarHunt Fallout Project
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Posted - 2008.05.26 09:11:00 -
[16]
yet another /signed ----------------------
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JiJiCle
COLSUP Tau Ceti Federation
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Posted - 2008.05.26 10:39:00 -
[17]
Any container should be easily browsable and searchable from distance. While Asset Manager is a good tools, being force to use an OoG tools isnt a fine solution.
hint: you can view a container content by putting it in contract to yourself, it will list its content in a warning popup and also in the final overview. But again, not a fine solution.
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Zoon Muidac
eXceed Inc. eXceed.
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Posted - 2008.05.26 11:01:00 -
[18]
/signed
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Spring Wind
NorthWest Russian Corp United Legion
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Posted - 2008.05.26 11:24:00 -
[19]
/signed 
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Piitaq
19th Star Logistics
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Posted - 2008.05.26 11:33:00 -
[20]
I support this!
Another thing that annoys me, is when I dock I have to open the station containers each time. It would be nice to have the ability to have them permanently opened. Something similar to the corp. hangars.
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Dlardrageth
Eve University Ivy League
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Posted - 2008.05.26 11:57:00 -
[21]
Supported
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Inanna Zuni
The Causality Electus Matari
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Posted - 2008.05.26 12:10:00 -
[22]
In the understanding that there are good technical reasons why looking in cans couldn't be an option I have often wondered about the option to have a "personal hangars" on a per-pilot basis, similar to the ones which corps can have.
Limited to, say, two NPC stations and a price roughly equivalent to seven Station Warehouses (which is often is what gets used currently) the code used for corps could probably be reused for individual pilots. Making it not possible to permit others to access these personal hangars would mean that it wouldn't replace other game mechanics for item transfer.
IZ
My principles
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Seb Balaak
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Posted - 2008.05.26 12:55:00 -
[23]
Probably difficult to implement, nevertheless, extremely useful. |

Drackx
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Posted - 2008.05.26 12:57:00 -
[24]
god yes
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Pezzle
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.05.26 13:15:00 -
[25]
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BRUCELLA 2
Horizon Fontaine Blanche House of Mercury
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Posted - 2008.05.26 13:25:00 -
[26]
agreed HFB, a la decouverte des nouveaux Mondes. Brucella 2.CEO Adjoint.
http://hfb.eve.free.fr |

Angelinou
Through the Looking Glass
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Posted - 2008.05.26 14:13:00 -
[27]
yes !!! "Dans la vie, il y a deux types de joueurs. Ceux qui frag et ceux qui meurt, toi tu meurs." Angel. |

Nariana Verex
Oberon Incorporated Morsus Mihi
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Posted - 2008.05.26 16:44:00 -
[28]
How about giving us multiple tabs to work with, too? We already have 'Ships' and 'Items'. Why not create other tabs as well? Then we wouldn't need so much Station Warehouses [Or perhaps require a Station Warehouse to make the new tabs in the first place].
Searchable containers is very much win. I hate having to go 40 jumps to peek inside a small container I forgot.
Do the right thing. Don't leave shuttles in space. |

Dariah Stardweller
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Posted - 2008.05.26 17:12:00 -
[29]
/signed
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Rooker
Lysian Enterprises
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Posted - 2008.05.26 17:56:00 -
[30]
Edited by: Rooker on 26/05/2008 17:56:33 Agreed.
In the meantime, you can see the contents now in a roundabout way. Begin the process of contracting a container and cancel at the point where it lists the contents. Copy, paste into text editor and look at what's there.
-- Let Us Avoid Systems Via Autopilot |
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Kame Malice
Mitsukashi Holdings Limited
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Posted - 2008.05.26 18:04:00 -
[31]
120% for it
and thats a fact
/signed
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Tessen
Stellar Tide
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Posted - 2008.05.26 18:34:00 -
[32]
+1
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Exodus Alpha
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Posted - 2008.05.27 00:28:00 -
[33]
Originally by: Nariana Verex How about giving us multiple tabs to work with, too? We already have 'Ships' and 'Items'. Why not create other tabs as well? Then we wouldn't need so much Station Warehouses [Or perhaps require a Station Warehouse to make the new tabs in the first place].
Searchable containers is very much win. I hate having to go 40 jumps to peek inside a small container I forgot.
Obviously improvements like this would be ideal, but I was trying to keep it relatively simple since being able to remotely search is (in my opinion, at least) more important than additional tabs and such.
There are a ton of UI improvements I think they should make, really, but there's no use posting them all separately here. The UI in general needs an overhaul (and there's an issue thread about that floating around).
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Bela Okmyx
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Posted - 2008.05.28 10:42:00 -
[34]
agreed, never understood why you couldnt..
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Abydos Lanti
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Posted - 2008.05.28 11:19:00 -
[35]
/signed |

JERIC0
NailorTech Industries Ka-Tet
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Posted - 2008.05.28 14:50:00 -
[36]
Agree
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Kuroshiro
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Posted - 2008.05.28 17:47:00 -
[37]
Either this or personal hangars should have tabbed 'divisions' like corp hangars.
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Pirc Balar
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Posted - 2008.05.28 18:23:00 -
[38]
All for exploring this idea. Perhaps starting with specific container types and expanding as able or possible.
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Finedele
Caldari Provisions
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Posted - 2008.05.28 18:46:00 -
[39]
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Imperator Jora'h
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Posted - 2008.05.28 20:20:00 -
[40]
Edited by: Imperator Jora''h on 28/05/2008 20:25:12 Edited by: Imperator Jora''h on 28/05/2008 20:21:06
Originally by: LaVista Vista I believe a dev stated that it wouldn't be possible, due to the extra load it would cause on the server. I shall try and find the thread.
I have nothing against the issue. It would be quite handy. But if the devs thinks it will cause increased lag, I would rather live wihtout.
Here is the thread and the quote:
Originally by: CCP Explorer Sorry, not going to happen in the game client for performance reasons. Instead try some of the community created tools that have been developed using the EVE API.
SOURCE: Asset search pretty useless as it doesn't look in cans
So, while I agree it would be nice I am not sure whether it is worth wasting CSM time on. If they feel it is a no go they must have good reasons since I suspect most of them (who are also players) would like the functionality if they could have it. CSM pressing them on it will likely not be answered by much more than the current system will not permit it.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Venkul Mul
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Posted - 2008.05.28 20:36:00 -
[41]
Edited by: Venkul Mul on 28/05/2008 20:36:29 To add to Imperator Jora'h post, seeing as GM can browse your containers and ships CCP know very well what the added load for the server would be.
So Even if I would like it very much, not supported.
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Exodus Alpha
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Posted - 2008.05.28 20:59:00 -
[42]
Originally by: Imperator Jora'h
Here is the thread and the quote:
Originally by: CCP Explorer Sorry, not going to happen in the game client for performance reasons. Instead try some of the community created tools that have been developed using the EVE API.
SOURCE: Asset search pretty useless as it doesn't look in cans
So, while I agree it would be nice I am not sure whether it is worth wasting CSM time on. If they feel it is a no go they must have good reasons since I suspect most of them (who are also players) would like the functionality if they could have it. CSM pressing them on it will likely not be answered by much more than the current system will not permit it.
I see the CCP reply, but if anything it seems like a cop-out response to me and I continue to support it as an issue for the CSM. Like I said in another one of my threads, these issues are not insignificant just because they don't change some major gameplay aspect. UI changes have been neglected for a long time now, thrown to the side by CCP like Explorer just did there. I'm sure if they tried, they would figure out how to do it - as a coder, you don't just give up because the solution to a problem is possibly inconvenient or the problem is easily ignored.
While obviously I don't know how EVE's database system works, I can't imagine that a properly structured system would put considerable strain on the query times since its either have the containers be accessible in Assets or just leave everything jumbled in the hangar for me. And even if it does, there are solutions like caching that could get around that. Explorer's reply sounds like more of a cop-out the more I think about it.
We've gotten nothing but cop-outs from CCP with regards to the interface thus far. Do you want to live with that?
I don't.
Originally by: Venkul Mul Edited by: Venkul Mul on 28/05/2008 20:36:29 To add to Imperator Jora'h post, seeing as GM can browse your containers and ships CCP know very well what the added load for the server would be.
So Even if I would like it very much, not supported.
I don't see how those two things have any connection. GMs can browse containers, therefore CCP knows what the server load is? There's no logical connection there.
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Xaryus
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Posted - 2008.05.28 21:08:00 -
[43]
If you can access it via api then the client should be able to access it using same mechanics without adding extra load. Caching etc should diminish it, but something NEEDS to be addeds.
(Also agree on in genral UI stuff needs upgrading) -- Everyone is someone elses wierdo. |

Imperator Jora'h
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Posted - 2008.05.28 21:30:00 -
[44]
Originally by: Exodus Alpha While obviously I don't know how EVE's database system works, I can't imagine that a properly structured system would put considerable strain on the query times since its either have the containers be accessible in Assets or just leave everything jumbled in the hangar for me. And even if it does, there are solutions like caching that could get around that. Explorer's reply sounds like more of a cop-out the more I think about it.
That's just it...we do not know their system. Intuition can mislead us into thinking something should be simple when in fact it is not. Databases can be monsters and no doubt CCPs database is a particularly complicated one.
At the base of it all we are asking for a database query. Hardly gets more fundamental than that and clearly the servers can do it (they do it any time you open a can). What we do not know is the added stress on the servers if it has to query all of our cans in the universe on an asset search. I can see no reason why CCP Explorer would mislead us on this. It would be a nice addition to EVE so if it were a simple matter they'd have every reason to do it and no reason not to. It only follows that the effort to do this and/or added load on the servers is just too much to be worthwhile.
Yes, I would love to hear a more propeller-headed explanation of how this all works from CCP but I doubt they will be forthcoming with that.
In the end I am not sure what you can demand of CCP here. Another answer from them that says their database/servers are not up to this without seriously impacting the rest of the game? I'd rather have lag free battles myself.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Elseix
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Posted - 2008.05.28 22:42:00 -
[45]
+1
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Athre
The HIgher Standard
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Posted - 2008.05.28 23:23:00 -
[46]
I would like this.
Pending the Dev's limitations blog I would like to support this measure. Perhaps CCP needs to write different scripts or make it a separate search (by hangar, by container, by delivery)
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Venkul Mul
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Posted - 2008.05.29 20:31:00 -
[47]
Originally by: Exodus Alpha
Originally by: Venkul Mul
To add to Imperator Jora'h post, seeing as GM can browse your containers and ships CCP know very well what the added load for the server would be.
So Even if I would like it very much, not supported.
I don't see how those two things have any connection. GMs can browse containers, therefore CCP knows what the server load is? There's no logical connection there.
Strange, in my world if you can do something you can measure it.
Just to explain it step by step: 1) GM can browse the containers so CCP know what database resources are required to do it. 2) CCP know how much queries are done to search for items. 3) If CCP add the capacity to browse container each query will check each container you own (even if the item you search is not in one of the containers). 4) So checking 1 and 2 CCP know how much the database burden will increase, 3 guarantee the database burden increase. So they will know exactly what will be the database load increase.
Sufficiently clear now?
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Rebal 88
Infernal Syndicate Red Dawn Alliance
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Posted - 2008.05.29 21:43:00 -
[48]
Edited by: Rebal 88 on 29/05/2008 21:43:26 highly agree, the containers let us be organized but it kind of defeats the purpose if u cant see them in assets.
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Czanthria
Ad Astra Vexillum
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Posted - 2008.05.30 04:23:00 -
[49]
-- Knowledge is Power! |

Thoram
Twin Sun Syndicate
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Posted - 2008.05.30 04:37:00 -
[50]
excellent idea. kind of a hassle to be out in space or even in another system and have a corpie ask for something you think you have in a container or such, and not be able to give them a proper answer ----------------------------------------------- Recruiting manager. Contact me if you wish to join TSS or learn more about us. ----------------------------------------------- |
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Exodus Alpha
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Posted - 2008.05.30 07:29:00 -
[51]
Edited by: Exodus Alpha on 30/05/2008 07:29:40
Originally by: Venkul Mul
Strange, in my world if you can do something you can measure it.
Just to explain it step by step: 1) GM can browse the containers so CCP know what database resources are required to do it. 2) CCP know how much queries are done to search for items. 3) If CCP add the capacity to browse container each query will check each container you own (even if the item you search is not in one of the containers). 4) So checking 1 and 2 CCP know how much the database burden will increase, 3 guarantee the database burden increase. So they will know exactly what will be the database load increase.
Sufficiently clear now?
I should have been more clear with my reply.
First - you assume that just because it should theoretically be possible to measure it, it actually has been measured. That's a pretty big assumption to make given you have no way to show that's the case.
Second - databases are not linear beings. The load of 1 queryA + load of 1 queryB does not always equal the load of 2 general queries, it would depend greatly on the queries themselves, the structure of the database, and the load on the database server. As such, trying to measure quantitatively the performance needs of "1 GM container query" and scale that number linearly to some projected number of real queries in practice on the live servers would be silly.
Third - Perfomance hits aren't nearly as easy to measure as you seem to think they are. You don't measure the database usage over a certain search and say "Oh, well such and such query takes 0.01% of a processor's load to process!" It just doesn't work that way. A valid performance measurement with the actual load of queries on Tranq. (or SiSi, even) would be a better test (though I'm sure they have ways to perform scalable tests on their own without the test server).
Fourth - Obviously, the engineers behind the database know a lot more than any of us and could make a value judgment based on their experience with other db queries and how much extra load it would put on the servers. My response to this was (I believe, might be wrong) in the same post you quoted - there's never one way to solve a problem with regards to code. Possibly following such-and-such easy route to make station containers searchable may yield performance hits, but that only means that there's an issue with the way its being done and the engineers aren't really trying. Obviously Assets searching at the moment, even if you kept all those items normally in containers just littered in the hangar, does not result in some gross server lag...so the problem isn't just sheer volume of items.
I.E. I think Explorer's answer was a cop-out, using the threat of a performance hit to quiet people about it. Incompetence is not an excuse, and CCP should be held to higher standards if we ever expect to get anything fixed on the UI.
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Mia Den
Rubra Libertas Militia R0ADKILL
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Posted - 2008.05.30 07:32:00 -
[52]
definately signed
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Lai Lowside
A Touch of Death
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Posted - 2008.05.30 09:41:00 -
[53]
/Signed
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Zorda
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Posted - 2008.05.30 10:09:00 -
[54]
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Venkul Mul
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Posted - 2008.05.30 18:25:00 -
[55]
Originally by: Exodus Alpha
I.E. I think Explorer's answer was a cop-out, using the threat of a performance hit to quiet people about it. Incompetence is not an excuse, and CCP should be held to higher standards if we ever expect to get anything fixed on the UI.
To translate all your post above this: CCP are lazy and incompetent, haven't done a study on the probable load, haven't looked if there are simpler system for a query, don't analyze the quantity of queries on Sisi not on Tranquility and so on.
Seeing your starting assumptions, yes you are totally right in the following conclusion.
My starting assumption are that they are at least reasonably competent and some of them is even brilliant, that the directors check that they are at least reasonably productive and so on. So I get a different result.
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Orontes Ovasi
COGNET SpaceSystems Ltd Ushra'Khan
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Posted - 2008.05.31 02:56:00 -
[56]
Agree.
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Dontwantnone
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Posted - 2008.05.31 05:07:00 -
[57]
/signed
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Karanth
Eve's Brothers of Destiny FOUNDATI0N
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Posted - 2008.05.31 08:30:00 -
[58]
Without containers, how would I be able to sort my hanger to my anal-retentive needs?
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Garthal
Eve University Ivy League
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Posted - 2008.05.31 08:50:00 -
[59]
I don't care if it causes lag. I wholeheartedly support this. -- We are what we repeatedly do. Excellence, then, is not an act, but a habit. - Aristotle |

Exodus Alpha
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Posted - 2008.05.31 08:54:00 -
[60]
Originally by: Karanth Without containers, how would I be able to sort my hanger to my anal-retentive needs?
EXACTLY! 
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Neo Harald
The All-Seeing Eye G00DFELLAS
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Posted - 2008.05.31 10:53:00 -
[61]
/signed
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Soulita
Inner Core
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Posted - 2008.05.31 11:45:00 -
[62]
Edited by: Soulita on 31/05/2008 11:47:00 Agreed
Station containers are a way of sorting stuff. Currently anything that has been sorted can not be searched for, that should be fixed.
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Natalya RUS
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Posted - 2008.06.01 12:10:00 -
[63]
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NereSky
Trinity Nova Trinity Nova Alliance
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Posted - 2008.06.01 12:20:00 -
[64]
Agreed
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Andrea Griffin
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Posted - 2008.06.01 15:18:00 -
[65]
Edited by: Andrea Griffin on 01/06/2008 15:18:45 I understand that this may cause extra load on the servers, but probably little more load than creating a contract with the item - which lists the contents of the container. The container can appear on the assets screen and simply be another expandable node, the contents of which are not populated until the container is selected.
Then the contents could be cached on the client - at least for containers in your own personal hangar, since you are the only one with access to the container and therefore the only one with the ability to change the contents.
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Ketora Kitana
Polaris Project Curatores Veritatis Alliance
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Posted - 2008.06.01 22:24:00 -
[66]
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Efa Morgan
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Posted - 2008.06.02 17:22:00 -
[67]
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Iragael
The Miner's Paradise
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Posted - 2008.06.02 18:18:00 -
[68]
/signed
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makanesi
Storm Industries
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Posted - 2008.06.02 18:25:00 -
[69]
Great idea.
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namelessclone01
blackbox ops
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Posted - 2008.06.02 19:09:00 -
[70]
/signed
if the devs think the current implementation would cause more lag, they need to redesign something.. it can be done.
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Rouque Vanderbuilt
Nuts and Bolts
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Posted - 2008.06.02 23:08:00 -
[71]
/signed
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ceyriot
Induseng Enterprises R0ADKILL
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Posted - 2008.06.02 23:18:00 -
[72]
Duh...
Faction Store - Killboard |

Lord Fitz
Deep Core Mining Inc.
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Posted - 2008.06.03 01:56:00 -
[73]
This would encourage people to put things in containers (currently a practice avoided for just this reason) and as such it would reduce some of the stress on the server generated when opening hangars that are currently much more full than they should be so that items can be seen remotely.
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Irista Ari'star
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Posted - 2008.06.04 03:28:00 -
[74]
i use station warehouses pretty frequently and it's a real drag when i've forgotten what i had put in it and have to fly to that station to look :(
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Melissa Naile
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Posted - 2008.06.04 06:01:00 -
[75]
Exactly what I am missing. It is rather a joke that you have to refer to third party programmes to achieve that goal. And i am rather convinced that it should be possible to implement this without having to reduce EvE's speed.
However if there is truly a good reason that I as a person not very versed in programming can't spot and would lead to EvE lagging more than before I, too would rather let it be undone.
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MirrorGod
Heretic Army Heretic Nation
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Posted - 2008.06.04 06:19:00 -
[76]
would be nice, but tbh, just let us make folders/tabs in our items hangar. Then have it be an in-station view only so it's no different when searched. (simple xml could organize all items while they're all in the same list -- type of situation)
approved anyway
Recruitment: [ANTI]
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Chuck Skull
BBK Corp
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Posted - 2008.06.04 06:26:00 -
[77]
Agreed, unless you stick to one station religiously they're pretty useless for most people at the mo. ---
Also available in 'sober' |

Illaria
The Scope
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Posted - 2008.06.04 07:31:00 -
[78]
Yes please
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AltBier
Blue. Blue Federation
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Posted - 2008.06.04 13:45:00 -
[79]
Originally by: Andrea Griffin I understand that this may cause extra load on the servers, but probably little more load than creating a contract with the item - which lists the contents of the container.
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Chocan
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Posted - 2008.06.04 15:33:00 -
[80]
/signed
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hamster humpster
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Posted - 2008.06.04 21:42:00 -
[81]
i see no reason to disagree
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Takimi Star
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Posted - 2008.06.04 23:23:00 -
[82]
/signed I cant count the number of times I have needed to identify what is in a container across the universe
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Esmenet
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Posted - 2008.06.04 23:25:00 -
[83]
Pointless thread as a dev has already said it wont happen.
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AltBier
Blue. Blue Federation
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Posted - 2008.06.05 13:40:00 -
[84]
He has said no to searching assets inside cans. I didn't even know you could search for remote assets.
That seems very differnt to this proposal, which is to be able to open one or two remote cans.
So I'm not so sure he has said no to this proposal.
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Tiger313
313th Squadron
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Posted - 2008.06.07 01:56:00 -
[85]
Every station I frequent I have a large amount of containers to sort all my stuff, all named in the same manner and all placed in the same order (visually). So that when I need something, I can just have a peek and grab it when I have it in stock. Not being able to see this from outside the station is a bit odd if you ask me, seeing as you can build stuff remotely and such. Computers should be able to tell what's in your containers, no?
Therefore I support this proposal.
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Amarr Holymight
Bat Country Aegis Militia
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Posted - 2008.06.07 02:26:00 -
[86]
aye
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Rovern Hashu
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.06.07 06:07:00 -
[87]
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Nessaji
Rosa Alba Curatores Veritatis Alliance
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Posted - 2008.06.07 08:26:00 -
[88]
/signed
______________________________________ "Originally by: Tuxford It was a dirty hack to be honest but we couldn't find anyway around it. I hope we never have to do it again."
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Exodus Alpha
Eve University Ivy League
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Posted - 2008.06.08 16:23:00 -
[89]
Originally by: Tiger313 Therefore I support this proposal.
Protip: Gotta check the support box.  |

Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.06.08 22:57:00 -
[90]
Ya please (though i suspect that there is a DB reason that this hasn't been done already)
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Elmis
Paxton Industries Paxton Federation
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Posted - 2008.06.09 22:16:00 -
[91]
/signed |

Tokyo Jones
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Posted - 2008.06.09 22:18:00 -
[92]
/signed
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Biffidus Rex
Australia and New Zealand Eve Corp
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Posted - 2008.06.10 01:47:00 -
[93]
I support this idea.
I don't mind if they're not searchable but I would like to browse them without mucking about with contracts.
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Jennil Hozbay
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Posted - 2008.06.11 20:05:00 -
[94]
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RedeyeAce
Demogorgon's Army
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Posted - 2008.06.12 00:14:00 -
[95]
/signed
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yonpytr
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Posted - 2008.06.14 12:56:00 -
[96]
I agree and would include ship cargo holds to be browsed. I have many ships in several regions and systems that i use for several reasons and sometimes i need to find something that i left inside a ship. (i once had to make a petition to find a missing skill) Also, it would be very useful to have the info window of all ships in the station display the modules they have fitted, to avoid having to activate each one to see the fitting. (I can fly most T1 ships from all races and most T2 amarr ships and i can't buy faction gear for all of them, so i have to swap modules to the ship i need)
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Chi Quan
Perkone
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Posted - 2008.06.14 19:05:00 -
[97]
/support ---- You don't have to like it - I don't blame you for not liking it. |

Kazzac Elentria
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Posted - 2008.06.14 19:44:00 -
[98]
/signed |

Exodus Alpha
Eve University Ivy League
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Posted - 2008.06.15 21:56:00 -
[99]
Originally by: yonpytr I agree and would include ship cargo holds to be browsed. I have many ships in several regions and systems that i use for several reasons and sometimes i need to find something that i left inside a ship. (i once had to make a petition to find a missing skill) Also, it would be very useful to have the info window of all ships in the station display the modules they have fitted, to avoid having to activate each one to see the fitting. (I can fly most T1 ships from all races and most T2 amarr ships and i can't buy faction gear for all of them, so i have to swap modules to the ship i need)
This would be a good addition at the same time. Basically, if its in your possession, it should be able to be searched in the Assets tab. That's what Assets means.
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Drzt
Domini Umbrus Free Trade Zone.
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Posted - 2008.06.23 08:53:00 -
[100]
Adapt or die. |
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Gaelenus
Federal Guard and Recon Corporation
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Posted - 2008.06.23 12:38:00 -
[101]
i agree completley i use station containers a lot to organise my stuff in my hangers as they often get clogged with all sorts of junk the unfortunate side effect of that of cours is i lose the ability to track certain assests.. this would certainly make station containers far more functional.
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Sphynx Stormlord
Snuff inc
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Posted - 2008.06.23 17:56:00 -
[102]
While the Dev who was saying that searching containers would be a significant added load to the database, claimed that it wasnt going to happen due to this, there may be other options which might be doable.
For example, searching specific containers (rather than all containers). Or opening a container remotly so one can transfere items to and from it.
I can definatly apreciate that the search would be even more laggy, were it looking in containers. I try to avoid ever even opening my assets window on 'all assets' on my main, due to the lag. It realy needs a filter by system, or station, or container.
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MailDeadDrop
Archon Industries
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Posted - 2008.06.24 18:45:00 -
[103]
Originally by: Kazuo Ishiguro We can already search for items inside containers using the API: http://wiki.heavyduck.com/EveAssetManager
I've never been able to get EveAssetManager to tell me the container name. Is this a limitation in the API that EAM is using?
MDD
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Molanne
Ars ex Discordia GoonSwarm
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Posted - 2008.06.24 19:10:00 -
[104]
Yes Please
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Bad Harlequin
Chiroptera Factor
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Posted - 2008.06.24 19:20:00 -
[105]
Goodness yes. Come to that, it'd be nice to see ship fittings too...
-----
-- we all live in a yellow subroutine -- |

William Pierce
Universal Army
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Posted - 2008.06.28 00:16:00 -
[106]
Support!
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Demtalin le'Mercennaire
The Arrow Project Morsus Mihi
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Posted - 2008.06.28 02:58:00 -
[107]
Would be very useful.
And if it isn't possible as some have pointed out (LaVista Vista being one), then how about giving us the ability to divide our personal hangers up like corp ones. -------- Billy Jean is not my lover |

Bl00dyAngel
Brothers Of Republic Libertas Fidelitas
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Posted - 2008.06.28 08:47:00 -
[108]
/sign
and i want that if i search after a time, they are alsow showd if they in a container
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maltari
Eve University Ivy League
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Posted - 2008.06.28 15:46:00 -
[109]
o/
Also looking in ships (and in containers inside ships) would be nice. The API does this already, the client should, to. (Especially since the API doesn't give item names and blueprints stuff) |

Vertex Eisenstein
The Scope
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Posted - 2008.06.28 18:24:00 -
[110]
/signed.
I am so sick of having to leave items out in the open so i can contract remotely. A fix might even increase server performance as it would discourage leaving everything out in the hangar.
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Halcana
Eve University Ivy League
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Posted - 2008.06.28 19:15:00 -
[111]
Supported.
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Siebenthal
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Posted - 2008.07.15 16:05:00 -
[112]
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Otellus
Imperial Shipment
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Posted - 2008.07.15 16:23:00 -
[113]
I'd like this as well. What CCP perhaps could do to reduce some load on the database is make certain things default to certain choices. Assets is an example. If the last time I checked assets, I was in 'All Items' tab, it will open it again the next time. How about making it always open in the 'Search' tab, or the 'Solar System' tab instead, choices that make less of an automatic strain on the DB. Same with markets, it should never just open on 'Browse' tab, but always on 'Search' or 'Quickbar'. I'd think that CCP could reduce strain on the DB that way.
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Belmarduk
Amarr de Prieure Four Elements
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Posted - 2008.07.15 19:49:00 -
[114]
I¦m afraid this has also been discussed and the answer was no it would create too much load on the database. To be honest I would rather have the current system ( I am a very tidy person and only put things into station-containers I dont need from a remote location) than have more lag... CCP Please give us casual players a Skill-Queue !
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Shade Sharphook
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Posted - 2008.07.19 06:43:00 -
[115]
Great idea.
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