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Thread Statistics | Show CCP posts - 0 post(s) |

Shey Navarr
Noir. Trinity Nova Alliance
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Posted - 2008.06.16 21:29:00 -
[91]
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Zaran Darkstar
Brutor tribe
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Posted - 2008.06.16 23:07:00 -
[92]
Supported |

Kazzac Elentria
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Posted - 2008.06.17 03:34:00 -
[93]
Supported.. it's rather insane that between cargo choices. I have to choose between 47k or 600k+
Something in the 300k range with skills would be rather nice. |

Molock Saronen
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Posted - 2008.06.17 13:53:00 -
[94]
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FarosWarrior
Sonnema
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Posted - 2008.06.18 12:38:00 -
[95]
you got my support m8
/signed
Fly safe, FarosWarrior
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Ceylana Zari
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Posted - 2008.06.18 13:21:00 -
[96]
/support
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Cyd Vicious
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Posted - 2008.06.18 13:52:00 -
[97]
YES!
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Bicano
S o S
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Posted - 2008.06.18 16:08:00 -
[98]
yes pls
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Morgan Lorus
Aki'na Mining Corp The Omni Federation
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Posted - 2008.06.18 19:01:00 -
[99]
me who got freighters and loves hauling
/signed
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Jerry Mandering
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Posted - 2008.06.18 20:04:00 -
[100]
fo sho!
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Futchmacht
Foundation R0ADKILL
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Posted - 2008.06.19 22:30:00 -
[101]
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Adunh Slavy
Ammatar Trade Syndicate The ENTITY.
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Posted - 2008.06.20 00:58:00 -
[102]
/signed
The Real Space Initiative - V5 (Forum Link)
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Mia Den
Rubra Libertas Militia R0ADKILL
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Posted - 2008.06.20 07:56:00 -
[103]
/signed
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Mercurus
Canis Industries Ltd D0GMA
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Posted - 2008.06.20 13:42:00 -
[104]
Edited by: Mercurus on 20/06/2008 13:41:43 /signed
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Alz Shado
Ever Flow
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Posted - 2008.06.20 15:07:00 -
[105]
Edited by: Alz Shado on 20/06/2008 15:10:30 What I'd like to see:
Two "Flavors" of Mini-Freighter:
T1: Cargoship Req Skills: Spaceship Command V, Transport ships III, Advanced Spaceship Command III, Minifreighter I No fittings 240k m3 max capacity (2 cargo containers) (with Lv5 Minifreighter skill) 1.5 au/s warp drive, 75m/s max velocity Agility comparable to battleship Cannot pick up / eject items in space Base price: 250m
T2: Schooner Skills: Spaceship Command V, Transport ships V, Advanced Spaceship Command III, Minifreighter III 2 High, 1 Mid, 1 Low slot 120k m3 Standard Cargo Hold (with Lv5 Minifreighter skill) 6au/s warp drive, 120m/s max velocity Agility comparable to a Battlecruiser Can pick up loot in space/eject goods Can be fit with 100mn MWD, WCS, Tractor+Salvager or Cloak Base Price: 750m
//// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Archonax
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Posted - 2008.06.20 18:07:00 -
[106]
I support the idea, but take exception to the individuals that suggest that the beast have "no fittings"...
What is the point of that? I understand, you are trying to make it look gimped, as to not raise the ire of the "omg, op hauler" crowd that is sure to pop up. You think this will make CCP more apt to add it? They have not done that with any other new ship class/type, I don't see that they would be interested in starting that now.
Why not just a "normal" layout haluer, with a greatly improved cargo bay, at the expensive of even crappier agility/mass compared to the regular T1's? That is "gimped" enough. They would still be easy prey for pirates, even more so, as they'd be slower to jump than a normal T1 Indy. To sweeten the pot, they carry a LOT more stuff, so more profit to be made by ganking them or finding them in low sec.
In the end, I think the new skill required to fly it, the added mass and reduced agility, and the fact that it's a fatter, higher-risk venture are plenty of drawbacks, without taking off fitting slots to boot.
Just my 2 ISK (adjusted to .3578 ISK, because I live in the US)
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procurement specialist
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Posted - 2008.06.20 20:58:00 -
[107]
Originally by: Alz Shado Edited by: Alz Shado on 20/06/2008 15:10:30 What I'd like to see:
Two "Flavors" of Mini-Freighter:
T1: Cargoship Req Skills: Spaceship Command V, Transport ships III, Advanced Spaceship Command III, Minifreighter I No fittings 240k m3 max capacity (2 cargo containers) (with Lv5 Minifreighter skill) 1.5 au/s warp drive, 75m/s max velocity Agility comparable to battleship Cannot pick up / eject items in space Base price: 250m
T2: Schooner Skills: Spaceship Command V, Transport ships V, Advanced Spaceship Command III, Minifreighter III 2 High, 1 Mid, 1 Low slot 120k m3 Standard Cargo Hold (with Lv5 Minifreighter skill) 6au/s warp drive, 120m/s max velocity Agility comparable to a Battlecruiser Can pick up loot in space/eject goods Can be fit with 100mn MWD, WCS, Tractor+Salvager or Cloak Base Price: 750m
why transport ships and not racial hauler? that would make this ship like tech 3.
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Terail Zoqial
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Posted - 2008.06.23 16:49:00 -
[108]
There was a thread started a couple of years ago about this and I still support it to this day 
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Drzt
Domini Umbrus Free Trade Zone.
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Posted - 2008.06.24 11:25:00 -
[109]
Adapt or die. |

Snasty
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Posted - 2008.06.24 11:27:00 -
[110]
Supported
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Setana Manoro
Firefly Inc.
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Posted - 2008.06.24 14:12:00 -
[111]
Originally by: LaVista Vista Yeah. I'm tired of flying around in a big fat hauler, with 60k of stuff to move.
So this has my support.
You do realize that such a ship would come with a corresponding decrease in HP from that of a regular freighter, but because it still retains the dissadvantages of the freighter, it would still be jut as easy to catch. Please, let the OP give an example of a situation in which such a freighter would be prefered over a normal freighter, or a tanked transport ship, and would not be easily gankable by 4 battleships which would pay their isk loss through the newly obtained cargo.
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SentryRaven
KIA Corp KIA Alliance
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Posted - 2008.06.25 18:34:00 -
[112]
Originally by: Setana Manoro
Please, let the OP give an example of a situation in which such a freighter would be prefered over a normal freighter, or a tanked transport ship, and would not be easily gankable by 4 battleships which would pay their isk loss through the newly obtained cargo.
The original idea why I posted this in 2005 was to have a mid-size transportation ship that would not eat 1B ISK and be still suitable for my transport needs.
My needs have changed as has my profession, however... the situation remains the same.
I do not need a 1B ISK ship to move the 1 Freight Can with my entire possessions ( Yes... I know... risk... yes mom!), because the risk is too high with one of those, to loose not only your belongings, but even 1B in ship's worth.
With the proposed smaller freighter, I want it to have the same limitations as the big brother, though with a smaller ship comes also lower mass and better agility, making it STILL possible to catch that juicy ship, but not as easy as a big freighter.
But whatever changes you implement, they will simply not counter suicide ganking of such shipclasses, which is being classed as overpowered in other threads anyway.
My personal preference for this ship is the reduced costs and the more suitable cargo space for persons like me, who do not need 900k m¦ of cargo space.
-------- Killboard Admin Recruitment Director Forum Janitor |

Inanna Zuni
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Posted - 2008.06.25 19:03:00 -
[113]
My apols as I thought I posted during the meeting but ...
+++++++++++++++++++++++++++++++++++++++++++++ This topic was discussed during the CSM - CCP meeting this weekend and a full report will be published in due course +++++++++++++++++++++++++++++++++++++++++++++
(I can let slip though that it was received very favourably and is likely to happen in a future patch). Around 4x an indy was suggested as likely, and being able to pick up from jetcans is probable too.
IZ
My principles
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Inanna Zuni
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Posted - 2008.06.25 19:10:00 -
[114]
Edited by: Inanna Zuni on 25/06/2008 19:14:54 (bad connection: post duped: deleted)
My principles
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Hamfast
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Posted - 2008.06.25 20:11:00 -
[115]
Originally by: Inanna Zuni My apols as I thought I posted during the meeting but ...
+++++++++++++++++++++++++++++++++++++++++++++ This topic was discussed during the CSM - CCP meeting this weekend and a full report will be published in due course +++++++++++++++++++++++++++++++++++++++++++++
(I can let slip though that it was received very favourably and is likely to happen in a future patch). Around 4x an indy was suggested as likely, and being able to pick up from jetcans is probable too.
IZ
This is down right MEAN... We are waiting with all the patence we can (Because Hardin told us to have patence) yet you and the other members keep dribbling out little snippits like this...
Just plain Mean!!! --------*****--------
Learn and be informed, because a Politicians worst nightmare is an informed voter...
So choose your CSM Candidates wisely
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SentryRaven
KIA Corp KIA Alliance
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Posted - 2008.06.25 20:46:00 -
[116]
Originally by: Inanna Zuni My apols as I thought I posted during the meeting but ...
+++++++++++++++++++++++++++++++++++++++++++++ This topic was discussed during the CSM - CCP meeting this weekend and a full report will be published in due course +++++++++++++++++++++++++++++++++++++++++++++
(I can let slip though that it was received very favourably and is likely to happen in a future patch). Around 4x an indy was suggested as likely, and being able to pick up from jetcans is probable too.
IZ
*me does the happy dance* Oh my god.... This just feels.... wow.....
-------- Killboard Admin Recruitment Director Forum Janitor |

Inanna Zuni
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Posted - 2008.06.25 23:13:00 -
[117]
Originally by: SentryRaven *me does the happy dance* Oh my god.... This just feels.... wow.....
Well don't get too carried away (though snoopy dance is always fun!) as *every* thing we discussed with CCP where there were positive vibes is a case of *might* get added into the development queue, *might* get to be in a particular patch, and *might* get pushed up or down the development timescale as their whole process is (quite correctly imho) one of continuous review of how to improve things. Their "development pipeline" is very fluid ...
(but yeah, I'm doing a little dance about things that I hope will arrive "one day soon™" too ;-P
IZ
My principles
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SickSeven
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Posted - 2008.06.26 02:50:00 -
[118]
The most ridiculous ship/class gap in the game. It's friggin crazy!
I just want to be able to hual ONE jet can of ore without spending over 200mill isk on a mammoth...
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procurement specialist
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Posted - 2008.06.26 03:06:00 -
[119]
Originally by: SickSeven The most ridiculous ship/class gap in the game. It's friggin crazy!
I just want to be able to hual ONE jet can of ore without spending over 200mill isk on a mammoth...
a itty V with rigs and expanders and gsc can empty 2 full jetcans. came in right at 105m last time i bought it. and it insures for under 2m isk. even worse than t2 insurance. I love this idea and am soon to have a new favorite csm i think. lol
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Mara Rinn
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Posted - 2008.06.26 04:07:00 -
[120]
Originally by: procurement specialist a itty V with rigs and expanders and gsc can empty 2 full jetcans. came in right at 105m last time i bought it. and it insures for under 2m isk.
I know people keep telling me, "don't haul stuff in a ship that costs less than the goods" but 100M uninsured value hauling around 6M ISK worth of Veldspar seems a little dumb :)
Wholeheartedly support this idea, even though its already been favourably received by CCP! I especially want something for mining ops, so I can visit a belt, tractor the fleets' jetcans (which means a few high slots, no turrets), then run back to base. Low slots for nanofibers would be nice, to allow more agility so the round trip from station to belt to station doesn't suffer a bottleneck of 2 minutes to do a 180¦ turn.
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