| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

MIrk Kross
|
Posted - 2008.06.02 04:05:00 -
[1]
What are the minimum requirements with regard to ship choice(preferably Minimatar ship) and outfitting to comfortably take down a passive tanked Drake 1 vs 1? That's assuming the Drake pilot is under a year old.
|

Vagablonde
Ouruboros Trading
|
Posted - 2008.06.02 04:33:00 -
[2]
any kind of neut, a small one will shutdown his invulns then they will die to a few hundred dps easy (so a hurricane)
if they are well skilled into drakes and fully rigged however even with no invulns active the drake can put up a stupid tank coasting on the shield compensation skills working on the inactive invulns.
the good thing is they will be dealing hilariously low damage.
but yeah if they are skilled into drakes then nothing short of a battleship will take them down.
________________ the way back home is always long, but if you're close to me i'm holding on. |

masternerdguy
|
Posted - 2008.06.02 04:35:00 -
[3]
Originally by: Vagablonde any kind of neut, a small one will shutdown his invulns then they will die to a few hundred dps easy (so a hurricane)
if they are well skilled into drakes and fully rigged however even with no invulns active the drake can put up a stupid tank coasting on the shield compensation skills working on the inactive invulns.
the good thing is they will be dealing hilariously low damage.
but yeah if they are skilled into drakes then nothing short of a battleship will take them down.
passive drakes dont use capacitor energy to run shields. duh
|

Vagablonde
Ouruboros Trading
|
Posted - 2008.06.02 04:36:00 -
[4]
Originally by: masternerdguy
Originally by: Vagablonde any kind of neut, a small one will shutdown his invulns then they will die to a few hundred dps easy (so a hurricane)
if they are well skilled into drakes and fully rigged however even with no invulns active the drake can put up a stupid tank coasting on the shield compensation skills working on the inactive invulns.
the good thing is they will be dealing hilariously low damage.
but yeah if they are skilled into drakes then nothing short of a battleship will take them down.
passive drakes dont use capacitor energy to run shields. duh
they use invulns, as even offline they provide an all round boost and online they turn the drake into a brick. ________________ the way back home is always long, but if you're close to me i'm holding on. |

Bloody Rabbit
Jita Miners
|
Posted - 2008.06.02 04:43:00 -
[5]
Originally by: Vagablonde they use invulns, as even offline they provide an all round boost and online they turn the drake into a brick.
DAMN I knew I was fitting my Drake wrong!!!
And here I was fitting it with a true passive resist amps with my shield skills trained up.
As for popping the drake, just move on to another target and let the drake sit there.
Its not like it will do anything to stop you
Originally by: Radcjk PvP in eve can be sort of rough. It's closer to bad sex. Usually an hour of two of foreplay followed by 5 minutes of disappointment. And the surprise at the end.
|

masternerdguy
|
Posted - 2008.06.02 04:47:00 -
[6]
just use an hp/recharge tank its immune to drains
|

Joe Starbreaker
|
Posted - 2008.06.02 04:53:00 -
[7]
Don't worry about their DPS, just pound on them until they die. I assume you're mission ganking. In this case remember that the rats will lend you some DPS, as long as you keep the guy tackled. If the rats are Guristas, try using ammo that does EM damage, and if they're Sansha, try doing kinetic.
---------------- [insert signature here] |

Warrio
Deep Core Mining Inc.
|
Posted - 2008.06.02 05:17:00 -
[8]
Whatever you do don't let this turn into yet another;
"Passive Drakes don't use active hardners!!!" "Yes they do!" "No they don't!"
debate.
Sig removed due to being too freaking awsome. If you would like further details please mail [email protected] - Deckard Cain |

Gwendion
No Quarter. Imperial Republic Of the North
|
Posted - 2008.06.02 05:33:00 -
[9]
Originally by: Bloody Rabbit
Originally by: Vagablonde
As for popping the drake, just move on to another target and let the drake sit there. Its not like it will do anything to stop you
So true, so true.
to the OP: High DPS, Emp Ammo. or just hold the person there till backup comes. -----------------------------------
|

Opertone
SIEGE.
|
Posted - 2008.06.02 06:46:00 -
[10]
how to kill a Drake?
Blob him!
|

Mara Rinn
|
Posted - 2008.06.02 07:00:00 -
[11]
I fly a (semi)passive-tank Drake that uses Hardeners, not Amps. I'm cap-stable with AB, DC II and 2 hardeners. If you take away my cap, I still have hideous resistances due to the damage-specific compensation skills. If you try neuting me, I'll just switch off one or two modules and remain cap-stable with the appropriate hardener active (I can turn on modules faster than you can change ammo).
If you want to kill a Drake, just be very very good at dealing EM damage. I would suggest a Hurricane, fitted with sensor dampeners, target disruptors, or something that will stop him pecking you to death with thousands of missiles.
If the Drake is set up like mine (has a blue glowing cloud around it when tanking), you could try neuting it to take the hardeners and Damage Control offline. That midslot might be better spent on ECM though.
After you've taken care of picking ammo to exploit the EM hole in shields and ECM to stop the guy shooting you, all that's left is to have more time available to kill him than it takes his friends to send reinforcements.
If you're after a battlecruiser, I'd suggest a Hurricane since its damage with large projectiles scales with your Battlecruisers skill. Otherwise, try a Maelstrom or Tempest - but fit webbers, since your large autocannons might have trouble tracking a close-orbiting Drake with afterburners on.
I tank Ravens for giggles.
|

Maeltstome
Sebiestor tribe
|
Posted - 2008.06.02 07:01:00 -
[12]
Originally by: Warrio Whatever you do don't let this turn into yet another;
"Passive Drakes don't use active hardners!!!" "Yes they do!" "No they don't!"
debate.
Since the recharge rate nerf, hardeners are a must, pretty much. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Hanneshannes
|
Posted - 2008.06.02 07:32:00 -
[13]
A BS or 2 if you wanna do it fast. If the drake is well fitted and the pilot skilled, you can sit there for hours in anything smaller.
On second though, a harbinger is quite good with its EM/Therm dmg.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.06.02 07:36:00 -
[14]
Questions : what kind of 1 vs 1 ? arranged duel with some rules, random encounter in a lowsec/0.0 belt, lowsec/0.0 gatecamp, suicide-gank in highsec, mission invasion following baiting, what ? what kind of passive Drake ? active hards or resistance amps ? what kind of hardener setup, omnitank (and what kind, even resists or just invuls) or mission-specific (and what kind of mission) ? a full-tank Drake (all lows tank, rigs too), a balanced tank-vs-damage Drake (at least 2 BCUs), or an unrigged Drake ?
Teoretically, you CAN "build" a full passive, full tank Drake that will easily stand up to around 700-1000 DPS on its lowest resist, pilot skill levels and implants used considering, more with a little bit of "invisible" safespotted siege warfare trained fleet booster support and the pilot has some nasty high-meta-level passive amps. So, theoretically, you COULD build a Drake flown in the right kind of fleet by the right kind of pilot that not even a full gank battleship will bring down in 1-vs-1 (at least not without overloading or using faction mods), even if the Drake pilot is AFK (and he might as well be, his output DPS will be pathetic).
Of course, in practice, 500 DPS on the weakest resist should do just fine, even 300 might be enough for others. I'm just saying, the range of possibilities is SO wide, it's not even funny.
1|2|3|4|5 |

Summer's End
Intel 7
|
Posted - 2008.06.02 07:42:00 -
[15]
Bring a pulse harby.
When you can't run, you crawl, and when you can't crawl - when you can't do that...You find someone to carry you. |

Mara Rinn
|
Posted - 2008.06.02 07:42:00 -
[16]
Originally by: Akita T ... with a little bit of "invisible" safespotted siege warfare trained fleet booster support and the pilot has some nasty high-meta-level passive amps.
Yup, it's impressive what something as simple as 10% extra shield capacity and regen can do to a Drake :)
|

Mara Rinn
|
Posted - 2008.06.02 07:49:00 -
[17]
Originally by: Bloody Rabbit As for popping the drake, just move on to another target and let the drake sit there.
Its not like it will do anything to stop you
Tee hee.
That's all well and good until you realise that it's the Drake tackling you.
|

Inertial
The Python Cartel
|
Posted - 2008.06.02 08:30:00 -
[18]
Arties are nice. Especially since you don't actually need to overcome his tank DPS wise, because when its past its sweet spot there is no coming back.
we are recruiting!
|

Chyi Moanga
Ctrl-Q Inc. Intruders.
|
Posted - 2008.06.02 08:48:00 -
[19]
Capital hotdrop.
Use a frigate that can fit a cyno, use some lozone. You'll gank it 100% foolproof.
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.06.02 08:58:00 -
[20]
Edited by: Akita T on 02/06/2008 08:59:21
Originally by: Mara Rinn
Originally by: Akita T ... with a little bit of "invisible" safespotted siege warfare trained fleet booster support and the pilot has some nasty high-meta-level passive amps.
Yup, it's impressive what something as simple as 10% extra shield capacity and regen can do to a Drake :)
Actually, up to +15% maxshield and an additional -25.875% to all shield resists is possible (Vulture sige mindlinked pilot with L5 command ships skill and L5 warfare link spec). If you only use a single hardener on each hardened resist (one em, one thermal, one kinetic, leaving you with explosive the second lowest resist, after EM, or depending on amp used, maybe explosive will be THE lowest one), that's the full -25.875% resists bonus on explosive and aprox -22.5% on the other three... for a grand total of +55% tanking power on explosive and +48.3% tanking power on all the others. Now, THAT is the impressive part 
1|2|3|4|5 |

Squatdog
Caldari Provisions
|
Posted - 2008.06.02 10:09:00 -
[21]
edit: my Drake has over 12000 shield HP, which recharges in around 400 seconds. That's in the order of 70HP/s recharge rate at the sweet spot, then you have to account for resistances.
That's VERY poor for a Drake.
You should be looking at 250 recharge time at the very least. |

Sariyah
HUN Corp. HUN Reloaded
|
Posted - 2008.06.02 10:10:00 -
[22]
Originally by: Mara Rinn If the Drake is set up like mine (has a blue glowing cloud around it when tanking), you could try neuting it to take the hardeners and Damage Control offline. That midslot might be better spent on ECM though.
Am I missing something?
|

Edriahn
Bulgarian Mafia Squad Sons of Tangra
|
Posted - 2008.06.02 10:39:00 -
[23]
Get a nasty gank phoon/tempest, em torpedoes and EMP L works so fine. If u have a few minutes to bother with that pathetic ship... just leave it be in his misery...
|

Durzel
|
Posted - 2008.06.02 11:04:00 -
[24]
As a side point even neuting a target won't offline the Damage Control mod as it only uses 1 cap.
|

Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.06.02 11:20:00 -
[25]
Edited by: Cpt Branko on 02/06/2008 11:23:53 Edited by: Cpt Branko on 02/06/2008 11:23:11 Hurricane will work on all but the max max max passive tank drakes. Assuming you need to gank a competent tank drake pilot, then the following would probably do:
Like this:
6x220mm AC II/425mm AC II, 2x 'Arby' HAMs
10MN MWD II/web/disruptor/whatever
1600mm RT, eanmm II, DC II, 3x gyrostab II 
rigs to taste, maybe a extra ROF rig to squeeze the final 2-3%. damage and rof implants, BC V, surgical strike V, rapid fire V.
1x hammerhead II, 4x hobgoblin II (but don't release em at the outset if he decides to target them!)
Load RF PP M or RF EMP M and CN EM damage HAMs. Get to 1km range. Pound on Drake. When it comes to 40% shields, overload highslots, sic drones, break down Drake.
It's DPS is fail if it's a passive shield tank so you should have some 2 minutes of life under the fire of a passive drake. Standard Hurricane setups wouldn't work for solo (and this setup will almost certainly die to a gank HAM drake).
Or: just get a gang mate. A standard Hurricane setup (this is unpractically ganky) can preety much tank a passive drake for ages until support arrives and kills the damn brick.
Edit:
You're better off with a 3 HS harbringer due to damage types, though. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Dan Glebitts
One Ton Banana
|
Posted - 2008.06.02 11:30:00 -
[26]
A gank fitted cane can put out 700DPS thats more than enough to take out a passive tanked drake before his low DPS takes you out.
Passive Drakes in pvp don't really make much sense at all.
|

TimMc
Genos Occidere
|
Posted - 2008.06.02 11:34:00 -
[27]
Originally by: Dan Glebitts A gank fitted cane can put out 700DPS thats more than enough to take out a passive tanked drake before his low DPS takes you out.
Passive Drakes in pvp don't really make much sense at all.
If the drake is pvp fit then it will be even easier to kill.
|

BiggestT
Fun Inc Black-Out
|
Posted - 2008.06.02 11:47:00 -
[28]
My rigged to the gills, enjineering skills maxed drake has 17.5k hp and 157 sec recharge. It has near t2 resists. Even if u nuet me to turn off my hardner its gonna take many ppl or a dman fine bs to take me down Oh and remember my 7 t2 haevy launcehrs with precisions (fro those nano-hac silly ppl) and furyy's for ur supposed "hurricane" will do enough damage to make u call for help 
Boost Field commands! they need love :( |

Crellion
Art of War Cruel Intentions
|
Posted - 2008.06.02 11:51:00 -
[29]
Originally by: TimMc
Originally by: Dan Glebitts A gank fitted cane can put out 700DPS thats more than enough to take out a passive tanked drake before his low DPS takes you out.
Passive Drakes in pvp don't really make much sense at all.
If the drake is pvp fit then it will be even easier to kill.
Yes but it might kill you in the meantime. Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Crellion
Art of War Cruel Intentions
|
Posted - 2008.06.02 11:53:00 -
[30]
Originally by: BiggestT My rigged to the gills, enjineering skills maxed drake has 17.5k hp and 157 sec recharge. It has near t2 resists. Even if u nuet me to turn off my hardner its gonna take many ppl or a dman fine bs to take me down Oh and remember my 7 t2 haevy launcehrs with precisions (fro those nano-hac silly ppl) and furyy's for ur supposed "hurricane" will do enough damage to make u call for help 
Precisions dont work against the faster 50% of nano ships and only very marginally for the worst 50% of nanoships. Since you fit no bcus precisions will give you an actualk DPS of 30-40 against a bad nanoship. If he starts humping roids oc you might get lucky... Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |