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MIrk Kross
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Posted - 2008.06.02 04:05:00 -
[1]
What are the minimum requirements with regard to ship choice(preferably Minimatar ship) and outfitting to comfortably take down a passive tanked Drake 1 vs 1? That's assuming the Drake pilot is under a year old.
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Vagablonde
Ouruboros Trading
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Posted - 2008.06.02 04:33:00 -
[2]
any kind of neut, a small one will shutdown his invulns then they will die to a few hundred dps easy (so a hurricane)
if they are well skilled into drakes and fully rigged however even with no invulns active the drake can put up a stupid tank coasting on the shield compensation skills working on the inactive invulns.
the good thing is they will be dealing hilariously low damage.
but yeah if they are skilled into drakes then nothing short of a battleship will take them down.
________________ the way back home is always long, but if you're close to me i'm holding on. |

masternerdguy
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Posted - 2008.06.02 04:35:00 -
[3]
Originally by: Vagablonde any kind of neut, a small one will shutdown his invulns then they will die to a few hundred dps easy (so a hurricane)
if they are well skilled into drakes and fully rigged however even with no invulns active the drake can put up a stupid tank coasting on the shield compensation skills working on the inactive invulns.
the good thing is they will be dealing hilariously low damage.
but yeah if they are skilled into drakes then nothing short of a battleship will take them down.
passive drakes dont use capacitor energy to run shields. duh
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Vagablonde
Ouruboros Trading
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Posted - 2008.06.02 04:36:00 -
[4]
Originally by: masternerdguy
Originally by: Vagablonde any kind of neut, a small one will shutdown his invulns then they will die to a few hundred dps easy (so a hurricane)
if they are well skilled into drakes and fully rigged however even with no invulns active the drake can put up a stupid tank coasting on the shield compensation skills working on the inactive invulns.
the good thing is they will be dealing hilariously low damage.
but yeah if they are skilled into drakes then nothing short of a battleship will take them down.
passive drakes dont use capacitor energy to run shields. duh
they use invulns, as even offline they provide an all round boost and online they turn the drake into a brick. ________________ the way back home is always long, but if you're close to me i'm holding on. |

Bloody Rabbit
Jita Miners
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Posted - 2008.06.02 04:43:00 -
[5]
Originally by: Vagablonde they use invulns, as even offline they provide an all round boost and online they turn the drake into a brick.
DAMN I knew I was fitting my Drake wrong!!!
And here I was fitting it with a true passive resist amps with my shield skills trained up.
As for popping the drake, just move on to another target and let the drake sit there.
Its not like it will do anything to stop you
Originally by: Radcjk PvP in eve can be sort of rough. It's closer to bad sex. Usually an hour of two of foreplay followed by 5 minutes of disappointment. And the surprise at the end.
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masternerdguy
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Posted - 2008.06.02 04:47:00 -
[6]
just use an hp/recharge tank its immune to drains
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Joe Starbreaker
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Posted - 2008.06.02 04:53:00 -
[7]
Don't worry about their DPS, just pound on them until they die. I assume you're mission ganking. In this case remember that the rats will lend you some DPS, as long as you keep the guy tackled. If the rats are Guristas, try using ammo that does EM damage, and if they're Sansha, try doing kinetic.
---------------- [insert signature here] |

Warrio
Deep Core Mining Inc.
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Posted - 2008.06.02 05:17:00 -
[8]
Whatever you do don't let this turn into yet another;
"Passive Drakes don't use active hardners!!!" "Yes they do!" "No they don't!"
debate.
Sig removed due to being too freaking awsome. If you would like further details please mail [email protected] - Deckard Cain |

Gwendion
No Quarter. Imperial Republic Of the North
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Posted - 2008.06.02 05:33:00 -
[9]
Originally by: Bloody Rabbit
Originally by: Vagablonde
As for popping the drake, just move on to another target and let the drake sit there. Its not like it will do anything to stop you
So true, so true.
to the OP: High DPS, Emp Ammo. or just hold the person there till backup comes. -----------------------------------
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Opertone
SIEGE.
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Posted - 2008.06.02 06:46:00 -
[10]
how to kill a Drake?
Blob him!
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Mara Rinn
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Posted - 2008.06.02 07:00:00 -
[11]
I fly a (semi)passive-tank Drake that uses Hardeners, not Amps. I'm cap-stable with AB, DC II and 2 hardeners. If you take away my cap, I still have hideous resistances due to the damage-specific compensation skills. If you try neuting me, I'll just switch off one or two modules and remain cap-stable with the appropriate hardener active (I can turn on modules faster than you can change ammo).
If you want to kill a Drake, just be very very good at dealing EM damage. I would suggest a Hurricane, fitted with sensor dampeners, target disruptors, or something that will stop him pecking you to death with thousands of missiles.
If the Drake is set up like mine (has a blue glowing cloud around it when tanking), you could try neuting it to take the hardeners and Damage Control offline. That midslot might be better spent on ECM though.
After you've taken care of picking ammo to exploit the EM hole in shields and ECM to stop the guy shooting you, all that's left is to have more time available to kill him than it takes his friends to send reinforcements.
If you're after a battlecruiser, I'd suggest a Hurricane since its damage with large projectiles scales with your Battlecruisers skill. Otherwise, try a Maelstrom or Tempest - but fit webbers, since your large autocannons might have trouble tracking a close-orbiting Drake with afterburners on.
I tank Ravens for giggles.
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Maeltstome
Sebiestor tribe
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Posted - 2008.06.02 07:01:00 -
[12]
Originally by: Warrio Whatever you do don't let this turn into yet another;
"Passive Drakes don't use active hardners!!!" "Yes they do!" "No they don't!"
debate.
Since the recharge rate nerf, hardeners are a must, pretty much. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Hanneshannes
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Posted - 2008.06.02 07:32:00 -
[13]
A BS or 2 if you wanna do it fast. If the drake is well fitted and the pilot skilled, you can sit there for hours in anything smaller.
On second though, a harbinger is quite good with its EM/Therm dmg.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.06.02 07:36:00 -
[14]
Questions : what kind of 1 vs 1 ? arranged duel with some rules, random encounter in a lowsec/0.0 belt, lowsec/0.0 gatecamp, suicide-gank in highsec, mission invasion following baiting, what ? what kind of passive Drake ? active hards or resistance amps ? what kind of hardener setup, omnitank (and what kind, even resists or just invuls) or mission-specific (and what kind of mission) ? a full-tank Drake (all lows tank, rigs too), a balanced tank-vs-damage Drake (at least 2 BCUs), or an unrigged Drake ?
Teoretically, you CAN "build" a full passive, full tank Drake that will easily stand up to around 700-1000 DPS on its lowest resist, pilot skill levels and implants used considering, more with a little bit of "invisible" safespotted siege warfare trained fleet booster support and the pilot has some nasty high-meta-level passive amps. So, theoretically, you COULD build a Drake flown in the right kind of fleet by the right kind of pilot that not even a full gank battleship will bring down in 1-vs-1 (at least not without overloading or using faction mods), even if the Drake pilot is AFK (and he might as well be, his output DPS will be pathetic).
Of course, in practice, 500 DPS on the weakest resist should do just fine, even 300 might be enough for others. I'm just saying, the range of possibilities is SO wide, it's not even funny.
1|2|3|4|5 |

Summer's End
Intel 7
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Posted - 2008.06.02 07:42:00 -
[15]
Bring a pulse harby.
When you can't run, you crawl, and when you can't crawl - when you can't do that...You find someone to carry you. |

Mara Rinn
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Posted - 2008.06.02 07:42:00 -
[16]
Originally by: Akita T ... with a little bit of "invisible" safespotted siege warfare trained fleet booster support and the pilot has some nasty high-meta-level passive amps.
Yup, it's impressive what something as simple as 10% extra shield capacity and regen can do to a Drake :)
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Mara Rinn
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Posted - 2008.06.02 07:49:00 -
[17]
Originally by: Bloody Rabbit As for popping the drake, just move on to another target and let the drake sit there.
Its not like it will do anything to stop you
Tee hee.
That's all well and good until you realise that it's the Drake tackling you.
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Inertial
The Python Cartel
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Posted - 2008.06.02 08:30:00 -
[18]
Arties are nice. Especially since you don't actually need to overcome his tank DPS wise, because when its past its sweet spot there is no coming back.
we are recruiting!
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Chyi Moanga
Ctrl-Q Inc. Intruders.
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Posted - 2008.06.02 08:48:00 -
[19]
Capital hotdrop.
Use a frigate that can fit a cyno, use some lozone. You'll gank it 100% foolproof.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.06.02 08:58:00 -
[20]
Edited by: Akita T on 02/06/2008 08:59:21
Originally by: Mara Rinn
Originally by: Akita T ... with a little bit of "invisible" safespotted siege warfare trained fleet booster support and the pilot has some nasty high-meta-level passive amps.
Yup, it's impressive what something as simple as 10% extra shield capacity and regen can do to a Drake :)
Actually, up to +15% maxshield and an additional -25.875% to all shield resists is possible (Vulture sige mindlinked pilot with L5 command ships skill and L5 warfare link spec). If you only use a single hardener on each hardened resist (one em, one thermal, one kinetic, leaving you with explosive the second lowest resist, after EM, or depending on amp used, maybe explosive will be THE lowest one), that's the full -25.875% resists bonus on explosive and aprox -22.5% on the other three... for a grand total of +55% tanking power on explosive and +48.3% tanking power on all the others. Now, THAT is the impressive part 
1|2|3|4|5 |

Squatdog
Caldari Provisions
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Posted - 2008.06.02 10:09:00 -
[21]
edit: my Drake has over 12000 shield HP, which recharges in around 400 seconds. That's in the order of 70HP/s recharge rate at the sweet spot, then you have to account for resistances.
That's VERY poor for a Drake.
You should be looking at 250 recharge time at the very least. |

Sariyah
HUN Corp. HUN Reloaded
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Posted - 2008.06.02 10:10:00 -
[22]
Originally by: Mara Rinn If the Drake is set up like mine (has a blue glowing cloud around it when tanking), you could try neuting it to take the hardeners and Damage Control offline. That midslot might be better spent on ECM though.
Am I missing something?
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Edriahn
Bulgarian Mafia Squad Sons of Tangra
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Posted - 2008.06.02 10:39:00 -
[23]
Get a nasty gank phoon/tempest, em torpedoes and EMP L works so fine. If u have a few minutes to bother with that pathetic ship... just leave it be in his misery...
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Durzel
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Posted - 2008.06.02 11:04:00 -
[24]
As a side point even neuting a target won't offline the Damage Control mod as it only uses 1 cap.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.02 11:20:00 -
[25]
Edited by: Cpt Branko on 02/06/2008 11:23:53 Edited by: Cpt Branko on 02/06/2008 11:23:11 Hurricane will work on all but the max max max passive tank drakes. Assuming you need to gank a competent tank drake pilot, then the following would probably do:
Like this:
6x220mm AC II/425mm AC II, 2x 'Arby' HAMs
10MN MWD II/web/disruptor/whatever
1600mm RT, eanmm II, DC II, 3x gyrostab II 
rigs to taste, maybe a extra ROF rig to squeeze the final 2-3%. damage and rof implants, BC V, surgical strike V, rapid fire V.
1x hammerhead II, 4x hobgoblin II (but don't release em at the outset if he decides to target them!)
Load RF PP M or RF EMP M and CN EM damage HAMs. Get to 1km range. Pound on Drake. When it comes to 40% shields, overload highslots, sic drones, break down Drake.
It's DPS is fail if it's a passive shield tank so you should have some 2 minutes of life under the fire of a passive drake. Standard Hurricane setups wouldn't work for solo (and this setup will almost certainly die to a gank HAM drake).
Or: just get a gang mate. A standard Hurricane setup (this is unpractically ganky) can preety much tank a passive drake for ages until support arrives and kills the damn brick.
Edit:
You're better off with a 3 HS harbringer due to damage types, though. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Dan Glebitts
One Ton Banana
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Posted - 2008.06.02 11:30:00 -
[26]
A gank fitted cane can put out 700DPS thats more than enough to take out a passive tanked drake before his low DPS takes you out.
Passive Drakes in pvp don't really make much sense at all.
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TimMc
Genos Occidere
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Posted - 2008.06.02 11:34:00 -
[27]
Originally by: Dan Glebitts A gank fitted cane can put out 700DPS thats more than enough to take out a passive tanked drake before his low DPS takes you out.
Passive Drakes in pvp don't really make much sense at all.
If the drake is pvp fit then it will be even easier to kill.
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BiggestT
Fun Inc Black-Out
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Posted - 2008.06.02 11:47:00 -
[28]
My rigged to the gills, enjineering skills maxed drake has 17.5k hp and 157 sec recharge. It has near t2 resists. Even if u nuet me to turn off my hardner its gonna take many ppl or a dman fine bs to take me down Oh and remember my 7 t2 haevy launcehrs with precisions (fro those nano-hac silly ppl) and furyy's for ur supposed "hurricane" will do enough damage to make u call for help 
Boost Field commands! they need love :( |

Crellion
Art of War Cruel Intentions
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Posted - 2008.06.02 11:51:00 -
[29]
Originally by: TimMc
Originally by: Dan Glebitts A gank fitted cane can put out 700DPS thats more than enough to take out a passive tanked drake before his low DPS takes you out.
Passive Drakes in pvp don't really make much sense at all.
If the drake is pvp fit then it will be even easier to kill.
Yes but it might kill you in the meantime. Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Crellion
Art of War Cruel Intentions
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Posted - 2008.06.02 11:53:00 -
[30]
Originally by: BiggestT My rigged to the gills, enjineering skills maxed drake has 17.5k hp and 157 sec recharge. It has near t2 resists. Even if u nuet me to turn off my hardner its gonna take many ppl or a dman fine bs to take me down Oh and remember my 7 t2 haevy launcehrs with precisions (fro those nano-hac silly ppl) and furyy's for ur supposed "hurricane" will do enough damage to make u call for help 
Precisions dont work against the faster 50% of nano ships and only very marginally for the worst 50% of nanoships. Since you fit no bcus precisions will give you an actualk DPS of 30-40 against a bad nanoship. If he starts humping roids oc you might get lucky... Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.02 11:57:00 -
[31]
Originally by: TimMc
Originally by: Dan Glebitts A gank fitted cane can put out 700DPS thats more than enough to take out a passive tanked drake before his low DPS takes you out.
Passive Drakes in pvp don't really make much sense at all.
If the drake is pvp fit then it will be even easier to kill.
If the drake is PvP fit then you are rather likely to die because, while you do have about 150ish (up to 200 even) DPS in a gank Hurricane over a gank HAM Drake, it has 10K buffer over you and a slight bit of passive recharge (which won't last long, admittedly. Every bit helps in that match though). However, the fight is uncomfortably close for both ships, but the Drake SHOULD have a upper hand.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Skallebank
Mentis Fidelis R-I-P
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Posted - 2008.06.02 12:02:00 -
[32]
Edited by: Skallebank on 02/06/2008 12:02:49
Originally by: Crellion
Originally by: BiggestT My rigged to the gills, enjineering skills maxed drake has 17.5k hp and 157 sec recharge. It has near t2 resists. Even if u nuet me to turn off my hardner its gonna take many ppl or a dman fine bs to take me down Oh and remember my 7 t2 haevy launcehrs with precisions (fro those nano-hac silly ppl) and furyy's for ur supposed "hurricane" will do enough damage to make u call for help 
Precisions dont work against the faster 50% of nano ships and only very marginally for the worst 50% of nanoships. Since you fit no bcus precisions will give you an actualk DPS of 30-40 against a bad nanoship. If he starts humping roids oc you might get lucky...
meh my tempest does around 800 dps with faction emp . gotta say i dont think u could tank it.
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Crellion
Art of War Cruel Intentions
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Posted - 2008.06.02 12:06:00 -
[33]
Originally by: Skallebank Edited by: Skallebank on 02/06/2008 12:02:49
Originally by: Crellion
Originally by: BiggestT My rigged to the gills, enjineering skills maxed drake has 17.5k hp and 157 sec recharge. It has near t2 resists. Even if u nuet me to turn off my hardner its gonna take many ppl or a dman fine bs to take me down Oh and remember my 7 t2 haevy launcehrs with precisions (fro those nano-hac silly ppl) and furyy's for ur supposed "hurricane" will do enough damage to make u call for help 
Precisions dont work against the faster 50% of nano ships and only very marginally for the worst 50% of nanoships. Since you fit no bcus precisions will give you an actualk DPS of 30-40 against a bad nanoship. If he starts humping roids oc you might get lucky...
meh my tempest does around 800 dps with faction emp . gotta say i dont think u could tank it.
Thats probably right for any but the most hardcore Sisi set up. However I have had an UberDrake almost tanking a Domi I was trying out with 1200 or so DPS (neuts, ogres and mfsIIs with a shield tank). EMP is ubar :) Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Elias Modron
Rage For Order Nihil-Obstat
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Posted - 2008.06.02 12:17:00 -
[34]
Keep it jammed and peck at it until it goes down. Me and some buddies (Retribution, Ishkur, Kitsune, Kestrel) killed a passive drake pretty easily the other day.
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BiggestT
Fun Inc Black-Out
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Posted - 2008.06.02 12:20:00 -
[35]
Originally by: Elias Modron Keep it jammed and peck at it until it goes down. Me and some buddies (Retribution, Ishkur, Kitsune, Kestrel) killed a passive drake pretty easily the other day.
lol that musta been one crap tank..
Boost Field commands! they need love :( |

BiggestT
Fun Inc Black-Out
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Posted - 2008.06.02 12:22:00 -
[36]
Edited by: BiggestT on 02/06/2008 12:23:57 Edited by: BiggestT on 02/06/2008 12:22:48
Originally by: Skallebank Edited by: Skallebank on 02/06/2008 12:02:49
Originally by: Crellion
Originally by: BiggestT My rigged to the gills, enjineering skills maxed drake has 17.5k hp and 157 sec recharge. It has near t2 resists. Even if u nuet me to turn off my hardner its gonna take many ppl or a dman fine bs to take me down Oh and remember my 7 t2 haevy launcehrs with precisions (fro those nano-hac silly ppl) and furyy's for ur supposed "hurricane" will do enough damage to make u call for help 
"meh my tempest does around 800 dps with faction emp . gotta say i dont think u could tank it."
If u read the part "damn fine bs" then u would have realised..oh my tempest is that.. And didnt really need to post, so yeah..redundant is your message :P
Boost Field commands! they need love :(
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Damares
The Devils Brigade The Threshold
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Posted - 2008.06.02 12:39:00 -
[37]
on low sp drakes ive had some luck with a brutix o' doom. 7 medium ions and 5 hammerhead 2's usualy does the trick, ive tried one with 7 neutrons and a tonne of EHP with no resists, that worked too, but you'd be screwed if it turned out you couldnt break his tank.
If its a decent drake, just screw him and leave him floating there coz as said, his dps is low.
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Rawr Cristina
Naqam Project Alice.
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Posted - 2008.06.02 13:01:00 -
[38]
Originally by: Bloody Rabbit
As for popping the drake, just move on to another target and let the drake sit there.
Its not like it will do anything to stop you
This tbh. ...
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Crellion
Art of War Cruel Intentions
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Posted - 2008.06.02 13:29:00 -
[39]
Originally by: Rawr Cristina
Originally by: Bloody Rabbit
As for popping the drake, just move on to another target and let the drake sit there.
Its not like it will do anything to stop you
This tbh.
I disagree as long as named HMs and LextII sell will the Drake will command my attention :) Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Hannobaal
Shadow Forces Inc.
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Posted - 2008.06.02 13:36:00 -
[40]
Originally by: Cpt Branko
Originally by: TimMc
Originally by: Dan Glebitts A gank fitted cane can put out 700DPS thats more than enough to take out a passive tanked drake before his low DPS takes you out.
Passive Drakes in pvp don't really make much sense at all.
If the drake is pvp fit then it will be even easier to kill.
If the drake is PvP fit then you are rather likely to die because, while you do have about 150ish (up to 200 even) DPS in a gank Hurricane over a gank HAM Drake, it has 10K buffer over you and a slight bit of passive recharge (which won't last long, admittedly. Every bit helps in that match though). However, the fight is uncomfortably close for both ships, but the Drake SHOULD have a upper hand.
Yeah, my money would very definitely be on the Drake in a solo engagement between them like that (everything else being equal).
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Terraform
The Scope
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Posted - 2008.06.02 14:45:00 -
[41]
Originally by: masternerdguy
Originally by: Vagablonde any kind of neut, a small one will shutdown his invulns then they will die to a few hundred dps easy (so a hurricane)
if they are well skilled into drakes and fully rigged however even with no invulns active the drake can put up a stupid tank coasting on the shield compensation skills working on the inactive invulns.
the good thing is they will be dealing hilariously low damage.
but yeah if they are skilled into drakes then nothing short of a battleship will take them down.
passive drakes dont use capacitor energy to run shields. duh
If you're going to give weird advice, use your main atleast.
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AnKahn
Hunters Agency Firmus Ixion
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Posted - 2008.06.02 15:08:00 -
[42]
Drakes come in two flavors, those piloted by noobs or crosstrained PvEers and those piloted by a dedicated Drake pilot.
So that Drake might be baiting you. The most fun moment I ever have in EvE is when the "ganker" realizes I have him scrambled. If you are tackled by a Drake you are going to die.
If you stay in one place too long in EvE (except maybe a gatecamp) bad things happen to you. So sticking around beating on a Drake is also a bad idea.
How many dedicated Drake pilots are there? Not that many. But the numbers are increasing.
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TimMc
Genos Occidere
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Posted - 2008.06.02 15:22:00 -
[43]
Originally by: Cpt Branko
Originally by: TimMc
Originally by: Dan Glebitts A gank fitted cane can put out 700DPS thats more than enough to take out a passive tanked drake before his low DPS takes you out.
Passive Drakes in pvp don't really make much sense at all.
If the drake is pvp fit then it will be even easier to kill.
If the drake is PvP fit then you are rather likely to die because, while you do have about 150ish (up to 200 even) DPS in a gank Hurricane over a gank HAM Drake, it has 10K buffer over you and a slight bit of passive recharge (which won't last long, admittedly. Every bit helps in that match though). However, the fight is uncomfortably close for both ships, but the Drake SHOULD have a upper hand.
Hurricane isn't the best BC to bring against a PvP drake, tbh. Better a Harbinger or Brutix.
Out of curiousity, how many PvP drake pilots fit an EM hardener instead of a second invuln field? That could seriously screw EMP ammo.
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Lithalnas
Headcrabs
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Posted - 2008.06.02 15:26:00 -
[44]
abaddon? or geddon
a well fitted drake may run to 5 min of fighting -------------
fixed for greater eve content |

AnKahn
Hunters Agency Firmus Ixion
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Posted - 2008.06.02 15:46:00 -
[45]
Edited by: AnKahn on 02/06/2008 15:49:26 I always fit an EM hardener plus an invul field when PvPing. Omnitanking sort of dictates that.
And yes, the easy way to break a Drake tank is to nuet it.
Edit- I'm not sure but many people stay away from EMP ammo, so I've read. I'm more concerned about lazors. Finally, arties, esp on a Tempest, are no match for a Drake tank at least from the testing I've done. I doubt people will come out defending Artillery.
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Gypsio III
Bambooule
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Posted - 2008.06.02 15:55:00 -
[46]
I always use 2 Inv fields.
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procurement specialist
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Posted - 2008.06.02 16:23:00 -
[47]
em comp at max and t2 passive em hard. 2 t2 invulns and other comp skills at 4. 3 lse t2, 1 pds 2, 3 sheild power realy 2, 3 purger rigs. yes your dps is abysmal put it tanks 2 domis with ogre 2's. they had more nos than guns fitted but even unpowered the invuln 2 are about 12% instead of 20 something percent.
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AnKahn
Hunters Agency Firmus Ixion
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Posted - 2008.06.02 17:26:00 -
[48]
I think tho that you should always fit at least a point just so you get used to tanking without at least one mid slot. If you are a HAM fan, then a point and a MWD.
A web on a Drake? Then you are out of tank and depending on people not targeting you, so fleets only.
If you are soloing in a Drake so that means tackling with your tank slots, I salute you.
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Gypsio III
Bambooule
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Posted - 2008.06.02 17:36:00 -
[49]
Quote: If you are soloing in a Drake so that means tackling with your tank slots, I salute you.
Only 3 of them... there's 6 midslots there, and DC and rigslots add more tank options. 
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Derek Sigres
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Posted - 2008.06.02 17:47:00 -
[50]
Originally by: MIrk Kross What are the minimum requirements with regard to ship choice(preferably Minimatar ship) and outfitting to comfortably take down a passive tanked Drake 1 vs 1? That's assuming the Drake pilot is under a year old.
Taking out a Passive tanked drake is no easy task for a any ship - in fact only Amarr ships can make the task easy. Most battle cruisers cannot muster the firepower required to be perfectly honest, and if the hardners are active the drake will weather the storm as long as your willing to expend ammo on the cause.
The first step is to try to kill his cap. A neut should do the trick nicely as most Drakes are barely cap stable. This would work your PVE Drake has a compromised tank similiar to mine (3 invuls, 2 SPR's 2 Extenders, 1 recharger, 3 defense purgers). Without the hardners it won't take much to punch through the shield. If somone was forgoing the pair of BCS's that I consider a minimum on any Drake then even with the invuls turned off there's not much chance of pounding your way through before the drake picks you apart.
Of course, there is still hope. Most PVE Drakes turned combat simply trade in mission specific harnders with invulnerability. Thus, while the EM hole isn't very large it is most certainly there. Neuting away the active hardners and pounding them with EMP ammo would probably work.
I consider myself to be a highly skilled Drake pilot - with my hardners on my tank will withstand more than 600 DPS until the cap gives (which it won't without help). With kinetic heavy missiles I deliver an astonishing 369 EFT DPS. If you can knock my hobbies out of the air, the number drops well under 300 DPS.
Thus, given most pilots will be using kinetic missiles in PVP I'd suggest hardening against Kin damage. It shouldn't be hard to create a tank that can absorb all the punishment a HM drake can put out, thus giving you time to compromise it's tank and pick it apart.
If your fighting a HAM drake your only hope is to stay between 20 and 24 KM OR having a VERY fast ship. Closer than 20km will demonstrate that a Drake need not be undergunned. Above 24km and he's just going to warp out.
In all reality, either drake theory has it's downsides. The PVE drake can't muster much firepower or mobility but it can almost certainly absorb whatever you want to throw at it. A HAM Drake puts out enough gank to make a direct slugging match ill advised and unfortunately for Minmitar pilots puts you in a tricky spot of fighting in fall off with a mere 4 KM zone of safety to play in.
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Derek Sigres
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Posted - 2008.06.02 17:51:00 -
[51]
Originally by: Skallebank Edited by: Skallebank on 02/06/2008 12:02:49
Originally by: Crellion
Originally by: BiggestT My rigged to the gills, enjineering skills maxed drake has 17.5k hp and 157 sec recharge. It has near t2 resists. Even if u nuet me to turn off my hardner its gonna take many ppl or a dman fine bs to take me down Oh and remember my 7 t2 haevy launcehrs with precisions (fro those nano-hac silly ppl) and furyy's for ur supposed "hurricane" will do enough damage to make u call for help 
Precisions dont work against the faster 50% of nano ships and only very marginally for the worst 50% of nanoships. Since you fit no bcus precisions will give you an actualk DPS of 30-40 against a bad nanoship. If he starts humping roids oc you might get lucky...
meh my tempest does around 800 dps with faction emp . gotta say i dont think u could tank it.
Actually, a passive tanked drake can easily tank 800 DPS. If I fit my ship purely for tank and give up anything resembling firepower it can tank a gank fit close range battleship. Needless to say, unless your firing EM torps too, that 800 DPS won't stand a chance at punching through the Tank. On the other side of the coin, the Drake isn't going to do much more than peck at your Pest's shields and maybe armor if it goes on for a VERY long time. I doubt even a gank pest would have much trouble perma tanking the pure tank drake.
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AnKahn
Hunters Agency Firmus Ixion
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Posted - 2008.06.02 18:12:00 -
[52]
Edited by: AnKahn on 02/06/2008 18:13:37 Eveyone seems to forget this about the Drake. Cap "warfare" workks both ways.
If you outlast any gank BS's cap charges, the contest is over. However, if you are able to tank a gank BS then you probabaly don't have a MWD on. So they get away.
But, as a former corpie found out who has twice my SP, If you do not have a speed mod fitted (I think he went for extra tank on a shield tanked Tempest) and I get a point on you within 10 KM, it's a lost DUEL, again not actual PvP.
Perversly, a Torp Raven firing EM ammo 4 or 5 volleys a Drake. Sig radius the size of a POS so torps hit hard.
Edit-typos
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Sitthh
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Posted - 2008.06.02 18:36:00 -
[53]
Get a paladin/apoc/abbadon/harb. Lazors make my drake cry. Your gonna have a hard time getting through a drakes shield with proj. Neut/nos doesn't work against a passive drake and speed fits dont work well againt hams. And remember solo drakes are TARPS!@!!@! Good luck
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Rawr Cristina
Naqam Project Alice.
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Posted - 2008.06.02 22:45:00 -
[54]
Originally by: AnKahn Drakes come in two flavors, those piloted by noobs or crosstrained PvEers and those piloted by a dedicated Drake pilot.
....
How many dedicated Drake pilots are there? Not that many. But the numbers are increasing.
shhhhhh ...
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Commander Shag
No Trademark The OSS
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Posted - 2008.06.02 23:45:00 -
[55]
Originally by: AnKahn Drakes come in two flavors, those piloted by noobs or crosstrained PvEers and those piloted by a dedicated Drake pilot.
....
How many dedicated Drake pilots are there? Not that many. But the numbers are increasing.
shhhhhh
/hugs his Drake
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Kagura Nikon
Infinity Enterprises
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Posted - 2008.06.03 01:38:00 -
[56]
I love drakes, they melt fast, really fast to armageddons :P ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.03 01:49:00 -
[57]
Originally by: Kagura Nikon I love drakes, they melt fast, really fast to armageddons :P
hells yea! especially when fit up something like
3x Beta Reactor Control: Shield Power Relay I 1x Ballistic Control System II
2x Ballistic Deflection Field II 1x Heat Dissipation Field II 3x Large Shield Extender II
7x 'Arbalest' Heavy Missile Launcher
3x Core Defence Field Purger I
oh and they usually are low sp pilots too  also usually not even fit that well 
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Psiri
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Posted - 2008.06.03 11:58:00 -
[58]
Ehm, why do most people always seem to be under the impression that all a Drake can do is to fit a massive passive tank and maybe a disrupt for baiting other player. Aside from a purely defensive role (chasing away hostiles from a station) passive drakes don't have a whole lot of use in PvP, but when fitted correctly they're one of the few solo gank ships caldari has got.
Passive tanked Drakes will not be taken down solo by anything below BS, unless you fit alot of neuts (one will not suffice if the pilot has proper skills) and even with only one hardener running or switching one on and off (just keeping it on during peak regen) I doubt that any neut-fitted ship like that could bring down enough DPS. Just tackle the Drake and call in some help and he'll die soon enough.
- Fortunately for PvP'ers there are so many crappy drakes.
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Diomidis
Mythos Corp RAZOR Alliance
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Posted - 2008.06.03 12:17:00 -
[59]
Drakes are very good...in fact I wouldn't choose my Harbi over a HAM drake unless I wanted ECM meds or knew I would be fighting against another Drake. The EM hole cannot be fully covert in most cases, and unless the passive drake is over-tanked to fight against sansha / blood, Amarr BSs or a even a Harbinger can easily take em...to without a web you probably won't take him before he re-approaches a gate. You need to keep him agresed or out to a belt or something.
A properly fitted HAM drake with EM faction HAMs can also take out another drake, unless the "victim" is stupidly over-tanked or tanked for EM (in which case u should simply change ammo).
And each and every PvE drake with more than 1-2x SPRs is stupidly over-tanked unless it's fitted for bait (thus not PvE). Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

Rystin Timbal
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Posted - 2008.06.03 12:52:00 -
[60]
I used to fly a tech II fitted drake with all passive amps and around 16k shield over 220 seconds, resists from 55-75 so not amazing but totally capless and easily capable of tanking the vast majority of people up to/including BC I met. I myself had neuts fitted, perfect for knocking out a tacker so when their mwd goes offline and you've got prescisions to back yourself up with they go boom. Just fill the launchers up with precisions, sit there with a gang or bait and pop the tacklers when they come and you'll see that even though DPS sucks for a BC, something that hard is a total nightmare to tackle, granted you can't web the things but small cap don't last long under neuts and the drain of MWD's webs and scrams. The drake is great for sweeping a tackler off your gang, unless the tackler is a BC or higher, in which case, call friends to help because you have the time! Anyone who shoots a drake is wasting their time tbh. Get everything else first, it'll be a damn sight easier to kill and knock the gangs DPS down far more than the drips of DPS from the drake.
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