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Daveydweeb
Ars ex Discordia GoonSwarm
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Posted - 2008.06.09 06:09:00 -
[1]
There are several current problems with Starbase logistics from the perspective of anyone who regularly needs to set up new POSs. The two most significant of these are, simply:
- That the process of anchoring, onlining a control tower and its modules can - and regularly does - take a minimum of five to eight hours to complete. This time commitment can not be reduced.
- That, with the exception of the first hour, the entire process requires constant user interaction with the game in order to progress. This can not be avoided.
It's worth mentioning that there exist a number of laughable design flaws and bugs in the management and anchoring interfaces - but fixing those is a matter for bug reports, not the CSM. Instead, I want to focus on these two broader gameplay issues with a reference to the way these flaws make them so much more unbearable.
---
Issue 1
The problems with setting up new Starbases begin when the player starts anchoring POS modules, after the tower itself has been anchored and onlined. Each module has its own anchoring and onlining timers before it can become useful: guns and electronic warfare mods take five minutes to anchor and a further five to online, while Cynosural System Jammers take a half-hour to online. Unfortunately, the actual process of setting up these mods is entirely manual, and breaks down like this:
- The module to be anchored is launched for the player's corporation from their cargohold.
- The player either right-clicks on the module in space and selects "anchor", or opens the POS management interface, selects the desired module and presses the "anchor" button". A green box appears around the module in space, which a set of silver arrows that can be dragged along each axis.
- The player then moves the green box to the desired location on the grid, then right-clicks any of the arrows to select "anchor here".
- After the anchoring timer, the player either right-clicks the module from within ~5km and select "put online", and presses the corresponding button in the management interface.
I've italicised the broken parts. Since a typical 0.0 deathstar will include anywhere from 20 - 40 modules in need of anchoring, the simple process of setting up a control tower can require six or more hours of constant, tedious player interaction. Add to this that the arrows themselves are tiny and difficult to position (only a few hundred metres long), which can make simply positioning each module a tedious and - in the case of players that suffer from RSI, such as myself - physically painful process.
---
Issue 2
There exists no way to hasten or streamline to the process of anchoring and onlining POS modules. If you want to set up a full 0.0 deathstar, you must return your attention to the game every five minutes, adding up to six or more hours of unavoidable tedium that actively detracts from gameplay. If we accept that the element of risk introduced by making it take long enough to set up a POS for a hostile force to react, the game desperately needs a way to reduce the level and duraction of player interaction required.
I should say that the option exists to pre-position all the mods at a tower so that the player need not deal as much with CCP's ridiculous placement interface - but this requires leaving them unanchored and floating in space, vulnerable to theft and destruction. The risk associated with attempting to step around the inadequacies of EVE's interface are totally unreasonable. The game desperately needs, at the very least, a method to pre-position modules so that the player can simply position every module and then find something fun to do for the next eight hours.
---
The original "Features and Ideas" forum thread I posted on this issue can be found here. |

Voculus
E X O D U S Imperial Republic Of the North
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Posted - 2008.06.09 11:18:00 -
[2]
 _________________________________________________________
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Myk Taison
GoonFleet GoonSwarm
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Posted - 2008.06.09 11:25:00 -
[3]
i was too bored by the process to even read all of the OP so god only knows how bored i would be by the process itg (in the game)
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Theramin Dogon
GoonFleet GoonSwarm
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Posted - 2008.06.09 11:40:00 -
[4]
Originally by: Myk Taison i was too bored by the process to even read all of the OP so god only knows how bored i would be by the process itg (in the game)
There can be no better summation. |

Syberbolt8
Gen Tec
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Posted - 2008.06.09 14:56:00 -
[5]
It starts to be alot of fun when you are onlining 3 or 4 death stars in the same system, 5 to 8 hrs of warping between pos's anchor, online, anchor online lol, drive you crazy very quickly.
I would like to see the ability to online and anchor at the same time, anchor one mod and online another, or maybe stream line it even more, upto 5 mods anchor and online at the same time. I understand why the time sink, its to prevent mega alliances from insta spaming systems, but this happens anyway, and for the people doing it, it drives them nuts, but just because they are going crazy isnt going to stop them from putting the towers up.
maybe even a pos layout screen that lets you plan your pos setup, then it takes the 8 hrs but does it on auto, keeping all the mods in the pos shields until each mod is moved one by one to its place, anchored and if the layout says to onlined by the tower itself, not a player sitting there for hrs on end banging his/her head on the desk waiting 5 more min for that next array.
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Tharrn
Vigilia Valeria Expeditionary Forces
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Posted - 2008.06.09 15:08:00 -
[6]
Oh yes, last time round I basically stared at progress bars for three days. I think that it should take a while to anchor/online all modules, but a queue of some sorts would be really helpfull.
Please consider http://oldforums.eveonline.com/?a=reply&threadID=778222 too.
Now recruiting! |

ceyriot
Induseng Enterprises R0ADKILL
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Posted - 2008.06.09 15:13:00 -
[7]
Agreeing with a goonie 
Faction Store - Killboard |

Nariana Verex
Oberon Incorporated Morsus Mihi
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Posted - 2008.06.09 15:15:00 -
[8]
Online POS modules killed my inner child. 
Do the right thing. Don't leave shuttles in space. |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.06.09 17:02:00 -
[9]
If that's the process, then the process needs to be dragged out behind the barn and shot. ------------------ Fix the forums! |

Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.06.09 17:04:00 -
[10]
Posting in a rally thread.
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Erotic Irony
0bsession
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Posted - 2008.06.09 17:05:00 -
[11]
Originally by: Goumindong Posting in a John Mcain thread.
___ Eve Players are not very smart. Support Killmail Overhaul
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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.06.10 00:55:00 -
[12]
Edited by: Spoon Thumb on 10/06/2008 00:55:23
I proposed something ages ago on features and ideas to streamline the process without necessarily making it easier to spam:
Anchoring Drones: Each CT has a limited number of anchoring drones. You can manage them and give them job queues. You could put them all on one module to anchor it faster, or put them all on different jobs so you don't have to spend all day sitting at a POS anchoring
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Elektrea
SniggWaffe
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Posted - 2008.06.10 00:57:00 -
[13]
Everything about POS's has to go, so I guess one small step is better then nothing 
Happy HOur Minning and Industry
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Lin Xiao
Ars ex Discordia GoonSwarm
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Posted - 2008.06.11 00:34:00 -
[14]
<3 for anything to streamline POS management.
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Rex Hargrove
Ars ex Discordia GoonSwarm
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Posted - 2008.06.11 00:37:00 -
[15]
Crappy POS mechanics FO LYFE
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GeneRuss
Ars ex Discordia
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Posted - 2008.06.11 00:50:00 -
[16]
Daveydweeb will never lead us wrong. If he says POSes are broken, they're broken. 
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The MapMaker
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Posted - 2008.06.11 01:51:00 -
[17]
logistics director's of 0.0 alliances uniting itt
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BiggestT
Fun Inc Black-Out
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Posted - 2008.06.11 02:12:00 -
[18]
/signed
POS = G*Y boredom..basically defines grinding issues of MMO's in one package. Complete re-work-over is needed CCP! |

Mr Siman
Spawn More Overlords
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Posted - 2008.06.11 04:07:00 -
[19]
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Harik A'ttar
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Posted - 2008.06.11 06:10:00 -
[20]
Strongly supported.
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Xerpex
Ars ex Discordia GoonSwarm
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Posted - 2008.06.11 08:17:00 -
[21]
.
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Kwint Sommer
Lothian Quay Industries
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Posted - 2008.06.11 08:47:00 -
[22]
Purchasing and Shipping Moon Minerals |

GeneralNukeEm
Free Collective The OSS
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Posted - 2008.06.11 09:13:00 -
[23]
Having anchored parts of several towers on behalf of my corporation, dear god please make it less tedious. |

Zulu Six
State War Academy
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Posted - 2008.06.11 12:36:00 -
[24]
I've had to go through this a dozen times... it's an inordinate pita. Taking a fully fitted POS down is just as bad. |

Vladimir Titov
Knights of the Minmatar Republic
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Posted - 2008.06.11 13:40:00 -
[25]
Something needs to be done about this. I agree the time sink is needed. Here is what I would like to see:
1. In addition to anchoring an onlining, there should be an option to Anchor and Online. The time taken for this would be a combination of the two.
2. A queue can be implemented by allowing concurrent anchoring, with the first item taking the documented time to anchor & online, and then the second item is listed as anchoring but instead of taking the documented amount of time it takes the time consumed by the first item and the second item.
So basically if I choose to anchor a corporate hangar array it takes 10 minutes. As soon as I click to anchor, I chose to anchor a Silo. If the time to anchor a silo alone is 5 minutes (just for the sake of argument gents), then the timer on the silo should be listed at 15 minutes (10 for the corporate hangar and 5 for the Silo itself). This way we can anchor a POS and then go do something else for the rest of the night. You can even add a queuing time penalty (+2 minutes for every additional item).
As for refueling, allow one POS to be designated "BOSS" in the system, and placing fuel in that POS disseminates it to all the other POSs in system.
|

Daveydweeb
Ars ex Discordia GoonSwarm
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Posted - 2008.06.11 18:26:00 -
[26]
To be perfectly honest, fueling is no longer the big issue it used to be now that we can fuel towers for a month at a time. That said, the other suggestions you raised are pretty cool.

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Dramaticus
GoonFleet GoonSwarm
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Posted - 2008.06.11 18:28:00 -
[27]
Stampert <3 Please don't use RL pictuers of players in Sig without permission. - WeatherMan |

Fallorn
GoonFleet GoonSwarm
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Posted - 2008.06.11 19:30:00 -
[28]
POS interface is a true pos. |

Dray
Spartan Industries Cruel Intentions
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Posted - 2008.06.11 19:43:00 -
[29]
Been playing the game since beta and only in the last few months have I encountered POS management and all its delights, whilst I appreciate that things shouldn't be easy in terms of space holding etc, POS management is a monster and for the first time since playing Eve I've genuinely found something that makes me think "is it really worth it?" it's like a job, I don't play this game as an alternative to my rl job, fix it, and fix it soon.
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Herring
Alcatraz Inc. Tactical Narcotics Team
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Posted - 2008.06.12 00:18:00 -
[30]
Agreed, there has to be some way to make this a little bit less time consuming.
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Stevobob
Igneus Auctorita GoonSwarm
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Posted - 2008.06.12 00:53:00 -
[31]
I set up a small POS on Sisi to see what my own POS would be like, and setting the thing up took a ridiculous amount of time. Allow the tower to anchor and online multiple mods at once, that way you wouldn't have to sit idle for hours to click 20 times.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.06.12 03:09:00 -
[32]
damn poses
even fueling is a pain in the ass
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Lars Erlkonig
Discrete Solutions Ltd.
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Posted - 2008.06.12 14:07:00 -
[33]
Also why not have the anchoring skill give some functional bonus to the speed of anchoring/onlining POS modules.
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2008.06.12 15:50:00 -
[34]
Yeah, POS interfaces could use some love. |

Nvali
Ars ex Discordia GoonSwarm
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Posted - 2008.06.12 18:44:00 -
[35]
This, ohgod please this ---
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Czanthria
Ad Astra Vexillum Hydra Alliance
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Posted - 2008.06.12 19:05:00 -
[36]
-- Knowledge is Power! |

Jurgen Cartis
Interstellar Corporation of Exploration Nex Eternus
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Posted - 2008.06.12 20:16:00 -
[37]
Originally by: Herschel Yamamoto If that's the process, then the process needs to be dragged out behind the barn and shot.
You are far too kind to the process. I'd go into more detail, but I like my clean forum history. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

Phyneas
GoonFleet GoonSwarm
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Posted - 2008.06.13 03:30:00 -
[38]
I think the simplest solution to this would be to add an anchoring/onlining queue, so you can just queue up your anchoring and onlining commands at the beginning and don't have to sit there clicking things every five minutes. It'll still take 6-8 hours to construct a fully functional POS, but it removes the tedium aspect from the process.
Also, in addition to the existing anchoring process, add an "Anchor top" and "Anchor bottom" command that will automatically anchor the module in question at the top or the bottom of the POS, as close to the tower and as close to the vertical axis of the tower as possible, so you can queue up a typical POS setup without having to drag around the annoying green box for every single module.
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Nynaeve Ares
Animus Incarnate
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Posted - 2008.06.13 04:10:00 -
[39]
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Dumah Tace
GoonFleet GoonSwarm
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Posted - 2008.06.13 07:27:00 -
[40]
Originally by: Myk Taison i was too bored by the process to even read all of the OP so god only knows how bored i would be by the process itg (in the game)
is about how I felt reading the OP. |
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Atama Cardel
Even-Flow
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Posted - 2008.06.13 08:13:00 -
[41]
I've only ever set up one POS in eve, and that was one of the most painful things I've done in this game, please change it |

Narciss Sevar
Sniggerdly Pandemic Legion
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Posted - 2008.06.13 09:10:00 -
[42]
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Loany
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Posted - 2008.06.13 11:39:00 -
[43]
Posting in a thread |

Faekurias
Black Legion Command Red Dawn Alliance
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Posted - 2008.06.13 11:40:00 -
[44]
:thumbsup: |

Orion GUardian
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Posted - 2008.06.13 11:53:00 -
[45]
Timesinks are not funny, a game should be fun.
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Ikar Kaltin
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.06.13 11:59:00 -
[46]
I spend a great deal of time putting up POSes, and it just takes far far far too long. Its almost as bad as taking them back down :s
They take far too long to put up and take down, far too many man hours to fuel and keep working on a consistant basis, fully support a reworking of this entire concept, though as with all CSM ideas I dont support any one idea towards doing it, as its their job to flag issues, not design the game. |

Arondor
Digital Fury Corporation Digital Renegades
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Posted - 2008.06.13 13:23:00 -
[47]
i agree with the man from the swarm... I feel dirty
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Takal Cylotar
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.06.13 16:10:00 -
[48]
signed ____________________
Faith is my armor and Conviction is my sword. |

procurement specialist
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Posted - 2008.06.13 17:17:00 -
[49]
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Li Malak
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Posted - 2008.06.13 20:55:00 -
[50]
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Entelechia
Merch Industrial GoonSwarm
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Posted - 2008.06.13 20:57:00 -
[51]
The mechanism to setup and manage POS's right now is pretty bad. Fully support this.
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Autopilot Engaged
GoonFleet GoonSwarm
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Posted - 2008.06.13 21:31:00 -
[52]
A simple solution would be to allow queuing of anchoring and/or onlining of structures. It still limits the number of structures that can be anchored/onlined in a given timeframe while not requiring that someone sit on their ass for 6 hours (literally) to anchor and online a POS. |

Keiran Brie
GoonFleet GoonSwarm
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Posted - 2008.06.13 23:13:00 -
[53]
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Will Hunter
GoonFleet GoonSwarm
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Posted - 2008.06.13 23:17:00 -
[54]
suporting
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Toman Jerich
Ars ex Discordia GoonSwarm
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Posted - 2008.06.13 23:32:00 -
[55]
Please fix issues that cause our logistics friends to burn out. Because I don't want to ever have to do any form of logistics myself.
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Mia Morningstar
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Posted - 2008.06.13 23:35:00 -
[56]
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Solidius
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Posted - 2008.06.14 00:03:00 -
[57]
What he said. |

Gorfob
GoonFleet GoonSwarm
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Posted - 2008.06.14 00:44:00 -
[58]
Setting up POS's is quite possibly the most soul destroying thing I have ever done in a game to date. I didn't login for days afterwards because when I did the POS was going to be sitting there mocking me.
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Shere
Duragon Pioneer Group GoonSwarm
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Posted - 2008.06.14 00:58:00 -
[59]
The way someone could possibly disagree with this is to have never set up a POS before. |

TWD
Evolution Band of Brothers
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Posted - 2008.06.14 01:46:00 -
[60]
No, it's in favor of carebearification.
If putting up POS is easier it will mean that POS spam is also easier. 0.0 wars should be more about PvP and less about POS spam. |
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Pezzle
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.06.14 01:55:00 -
[61]
I would agree with you TWD, but CCP put a hard limit on the number of towers you can erect in a system. While I am not in favor of superior defenses springing up instantly on a tower the manual time in terms of sitting and doing nothing should be reduced. This of course ignores the mind numbing time wasted on industrial towers. This issue merits review. Being able to set up a configuration in queue (for example) would make the life hating experience of tower setup more tolerable.
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TWD
Evolution Band of Brothers
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Posted - 2008.06.14 02:03:00 -
[62]
I don't know about any hard limit ;) There is only a 5 POS per day limit as far as I know! |

Dannie Trejo
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Posted - 2008.06.14 02:04:00 -
[63]
Originally by: TWD No, it's in favor of carebearification.
If putting up POS is easier it will mean that POS spam is also easier. 0.0 wars should be more about PvP and less about POS spam.
Are you seriously suggesting that the best way to make POS spam unviable is to make it unenjoyable? This is a video game, the object of which is to entertain above all else.
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TWD
Evolution Band of Brothers
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Posted - 2008.06.14 02:26:00 -
[64]
Originally by: Dannie Trejo
Originally by: TWD No, it's in favor of carebearification.
If putting up POS is easier it will mean that POS spam is also easier. 0.0 wars should be more about PvP and less about POS spam.
Are you seriously suggesting that the best way to make POS spam unviable is to make it unenjoyable? This is a video game, the object of which is to entertain above all else.
Nah, I'm saying that making the placement of POS easier than it is now (and making POS spam more viable) is bad for PvP in 0.0
If it's unenjoyable for you then I suggest to place less POS. |

Dannie Trejo
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Posted - 2008.06.14 02:37:00 -
[65]
Originally by: TWD
Originally by: Dannie Trejo
Originally by: TWD No, it's in favor of carebearification.
If putting up POS is easier it will mean that POS spam is also easier. 0.0 wars should be more about PvP and less about POS spam.
Are you seriously suggesting that the best way to make POS spam unviable is to make it unenjoyable? This is a video game, the object of which is to entertain above all else.
Nah, I'm saying that making the placement of POS easier than it is now (and making POS spam more viable) is bad for PvP in 0.0
If it's unenjoyable for you then I suggest to place less POS.
So I'm guessing you didn't read the OP, then?
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TWD
Evolution Band of Brothers
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Posted - 2008.06.14 02:45:00 -
[66]
Yeah, it happens to be that I read the OP fully. (This time) |

Dannie Trejo
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Posted - 2008.06.14 02:47:00 -
[67]
So how about you tell me why any of the arguments I've raised are incorrect? There are better ways to reduce POS spam than to make it soul-destroyingly tedious.
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Nynaeve Ares
Animus Incarnate
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Posted - 2008.06.14 02:50:00 -
[68]
Edited by: Nynaeve Ares on 14/06/2008 02:50:14 POS spam needs to be addressed in its own right and keeping them so horribly boring and tedious to put up is not a solution.
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Jehovah Cooper
Convergent Firmus Ixion
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Posted - 2008.06.14 03:15:00 -
[69]
The queuing idea makes the most sense to me. Yes, setting up or changing the configuration of a POS should take significant amounts of time to complete but the soul-destroying tedium is completely unnecessary. I think almost anyone who has set up a deathstar or 12 would agree.
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Cannibal PLT
GoonFleet GoonSwarm
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Posted - 2008.06.14 03:16:00 -
[70]
-plt |
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VCBee 883
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Posted - 2008.06.14 04:33:00 -
[71]
Edited by: VCBee 883 on 14/06/2008 04:34:06 +1
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Soylent Blonde
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Posted - 2008.06.14 05:14:00 -
[72]
Signed
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MrClock
Ars ex Discordia GoonSwarm
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Posted - 2008.06.14 06:27:00 -
[73]
Edited by: MrClock on 14/06/2008 06:27:47
Originally by: Soylent Blonde Signed
You forgot the thumb icon. <-------
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Jinx Barker
GFB Scientific
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Posted - 2008.06.14 06:30:00 -
[74]
I support POS overhaul in ALL forms. Logistics when it comes to POS are really cumbersome - and I think CCP is coming up with "fuel pellets" systems and some other stuff.
Anyway, any POS improvements are OK in my book.
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Chococacho
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Posted - 2008.06.14 06:53:00 -
[75]
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Tyrrhena Maxus
Igneus Auctorita GoonSwarm
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Posted - 2008.06.14 09:02:00 -
[76]
I stay away from these things because they scare me
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.06.14 09:24:00 -
[77]
I can see the point TWD is making - if you make something easier, more people do it. Easier POS spamming _will_ make for more POS spamming.
However this is something I don't think it's right to fix in this way. Making a mechanic 'balance' via being annoying, or massively tedious, or laggy I don't think is right, in terms of game design. It just means people do it, and hate it instead.
I would like to see 'POS Spamming' become a different part of territorial warfare. But that's straying off topic.
I'd suggest: Queuing anchoring and onlining of mods. Anchoring having some impact on what level of parallelism you can do.
(And POSes not being a key element of sovereignty claims) -- Crane needs more grid 249km locking? |

Leora Nomen
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Posted - 2008.06.14 12:51:00 -
[78]
any grinding in mmorpg should be fun, anchoring POSs is less fun than mining veldspar in a velator in 1.0
guide to game time codes |

matt way
Southern Cross Incorporated Southern Cross Alliance
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Posted - 2008.06.14 17:44:00 -
[79]
Strongly supported!
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Barwinius
Ars ex Discordia
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Posted - 2008.06.15 04:23:00 -
[80]
Signed |
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SauI Tigh
|
Posted - 2008.06.15 04:51:00 -
[81]
I agree with the OP
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Aruhcu
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Posted - 2008.06.15 04:54:00 -
[82]
Agreed
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Yitdusdni
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Posted - 2008.06.15 04:54:00 -
[83]
This needs to be looked into.
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Kuroshiro
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Posted - 2008.06.16 18:20:00 -
[84]
Support this idea.
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Synapse Archae
Demonic Retribution Un-Natural Selection
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Posted - 2008.06.16 18:37:00 -
[85]
Edited by: Synapse Archae on 16/06/2008 18:38:20 Oh the pain!
One of the many broken and COMPLETELY UNFUN parts of sov warfare. I hope whoever wrote this was an intern, because they certainly werent thinking about what its like to do it. - - - Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Synapse Archae
Demonic Retribution Un-Natural Selection
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Posted - 2008.06.16 18:38:00 -
[86]
Edited by: Synapse Archae on 16/06/2008 18:40:21
Quote:
Originally by: Dannie Trejo --------------------------------------------------------------------------------
Originally by: TWD -------------------------------------------------------------------------------- No, it's in favor of carebearification.
If putting up POS is easier it will mean that POS spam is also easier. 0.0 wars should be more about PvP and less about POS spam. --------------------------------------------------------------------------------
Are you seriously suggesting that the best way to make POS spam unviable is to make it unenjoyable? This is a video game, the object of which is to entertain above all else. --------------------------------------------------------------------------------
Nah, I'm saying that making the placement of POS easier than it is now (and making POS spam more viable) is bad for PvP in 0.0
If it's unenjoyable for you then I suggest to place less POS.
Oh great, so POS warfare should favor the most boredom-tolerant then? That's not a broken design at all! - - - Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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TWD
Evolution Band of Brothers
|
Posted - 2008.06.17 10:48:00 -
[87]
Originally by: Synapse Archae Edited by: Synapse Archae on 16/06/2008 18:40:21
Quote:
Originally by: Dannie Trejo --------------------------------------------------------------------------------
Originally by: TWD -------------------------------------------------------------------------------- No, it's in favor of carebearification.
If putting up POS is easier it will mean that POS spam is also easier. 0.0 wars should be more about PvP and less about POS spam. --------------------------------------------------------------------------------
Are you seriously suggesting that the best way to make POS spam unviable is to make it unenjoyable? This is a video game, the object of which is to entertain above all else. --------------------------------------------------------------------------------
Nah, I'm saying that making the placement of POS easier than it is now (and making POS spam more viable) is bad for PvP in 0.0
If it's unenjoyable for you then I suggest to place less POS.
Oh great, so POS warfare should favor the most boredom-tolerant then? That's not a broken design at all!
No, I'm saying that if this is a problem, then it's a problem of something bigger and that POS warfare in general needs to be revised. I'm sure this would be a positive change to many POS managers but it also has negative effects on POS warfare in general. |

Goumindong
Merch Industrial GoonSwarm
|
Posted - 2008.06.19 01:47:00 -
[88]
Its tedious to set up one POS. Unless one POS is "spam", then your argument falls apart.
Nor are the problems with POS warfare and those of putting up POS mutually exclusive, you can indeed fix both.
|

Synapse Archae
Demonic Retribution Un-Natural Selection
|
Posted - 2008.06.19 02:58:00 -
[89]
Agree with TWD. What I hope comes out of this is that sov warfare as a whole gets revised. It's just anti-fun on so many levels. - - - Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
|

Dannie Trejo
|
Posted - 2008.06.19 17:22:00 -
[90]
Originally by: TWD
Originally by: Synapse Archae Edited by: Synapse Archae on 16/06/2008 18:40:21
Quote:
Originally by: Dannie Trejo --------------------------------------------------------------------------------
Originally by: TWD -------------------------------------------------------------------------------- No, it's in favor of carebearification.
If putting up POS is easier it will mean that POS spam is also easier. 0.0 wars should be more about PvP and less about POS spam. --------------------------------------------------------------------------------
Are you seriously suggesting that the best way to make POS spam unviable is to make it unenjoyable? This is a video game, the object of which is to entertain above all else. --------------------------------------------------------------------------------
Nah, I'm saying that making the placement of POS easier than it is now (and making POS spam more viable) is bad for PvP in 0.0
If it's unenjoyable for you then I suggest to place less POS.
Oh great, so POS warfare should favor the most boredom-tolerant then? That's not a broken design at all!
No, I'm saying that if this is a problem, then it's a problem of something bigger and that POS warfare in general needs to be revised. I'm sure this would be a positive change to many POS managers but it also has negative effects on POS warfare in general.
You really don't get it, do you?
POS warfare and sovereignty are already being revised, but that's going to take months and a major content patch to come about. This is something that can be done now to fix a part of the game that is demonstrably broken, and which can easily be countered to prevent POS spam. This proposal does not preclude any other changes to POS logistics, and I honestly can't believe that you haven't worked this out yet.
|
|

Plumpy McPudding
Pator Tech School
|
Posted - 2008.06.19 18:12:00 -
[91]
Originally by: Erotic Irony
Originally by: Goumindong Posting in a John Mcain thread.
Dehydrated Babies.Dehydrated Babies.Dehydrated Babies.Dehydrated Babies.Dehydrated Babies.Dehydrated Babies.Dehydrated Babies.Dehydrated Babies.Dehydrated Babies.Dehydrated Babies.Dehydrated Babies.Dehydrated Babies.Dehydrated Babies.Dehydrated Babies.
And yes I support this thread. __________________________
Fear me for I have an insatiable appetite! Proprietor and inventor of Chocolate Chip Chocolate Donut flavored Ice Cream. |

Dramaticus
GoonFleet GoonSwarm
|
Posted - 2008.06.19 20:24:00 -
[92]
Originally by: Synapse Archae Edited by: Synapse Archae on 16/06/2008 18:40:21
Quote:
Originally by: Dannie Trejo --------------------------------------------------------------------------------
Originally by: TWD -------------------------------------------------------------------------------- No, it's in favor of carebearification.
If putting up POS is easier it will mean that POS spam is also easier. 0.0 wars should be more about PvP and less about POS spam. --------------------------------------------------------------------------------
Are you seriously suggesting that the best way to make POS spam unviable is to make it unenjoyable? This is a video game, the object of which is to entertain above all else. --------------------------------------------------------------------------------
Nah, I'm saying that making the placement of POS easier than it is now (and making POS spam more viable) is bad for PvP in 0.0
If it's unenjoyable for you then I suggest to place less POS.
Oh great, so POS warfare should favor the most boredom-tolerant then? That's not a broken design at all!
EVE itself favors the most boredom-tolerant. Please don't use RL pictuers of players in Sig without permission. - WeatherMan |

Dav Barsco
Ars ex Discordia GoonSwarm
|
Posted - 2008.06.22 11:26:00 -
[93]
I'm Dav Barsco, and as a regular participant in POS logistics, I completely agree with my fellow Arsian.
|

TimGascoigne
|
Posted - 2008.06.22 15:53:00 -
[94]
oh CCP since turrets were moved outside of the forcefield it takes forever to move between them so it really does take hours to create a death Star.
|

Frecator Dementa
|
Posted - 2008.06.22 16:31:00 -
[95]
----------------------- forum ate my post again |

Reptzo
Channel 4 News Team
|
Posted - 2008.06.26 17:31:00 -
[96]
Must support better pos setup
|

SeerinDarkness
An Tir Libertas Fidelitas
|
Posted - 2008.07.05 03:39:00 -
[97]
I would fully support most of whats being said around here, i think if the tower management screen were made longer that had a cube grid in green that rotates or assigniable bands ie equator..tropics..and poles and the idea of towers being equipped with construction drones ,and haveing it interface with your anchoring skill rank affecting construction total time ..so u could concentrate on defending and or fueling would be a fair boon to every alliance the fuel bays are now large enough its no longer a issue. Seer
|

XLR Eight
Viziam
|
Posted - 2008.07.05 15:06:00 -
[98]
I hate the (many) parts of EVE when it reminds me of RL hard work instead of having fun! But if you insist to keep the boring gameplay, at least let us employ 3rd world children to do this for us for 5c an hour!
|

Ava Santiago
|
Posted - 2008.07.05 17:20:00 -
[99]
I've lost too many hours to POS management.
Concord doesn't provide consequences. Concord provides insurance payouts. |

Tzujeih
GoonFleet GoonSwarm
|
Posted - 2008.07.05 17:45:00 -
[100]
LOL POS only ***gots do that shit.
|
|

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.07.06 01:03:00 -
[101]
I think it's somewhat intentional as a means to control how many any one person can maintain without breaking.
Nevermind the boredom of the current chore, make them pretty so I can stomach to maintain at least one [1].
Should/would/could have, HAVE you chav!
Also Known As |

Threv Echandari
K Directorate
|
Posted - 2008.07.07 16:03:00 -
[102]
/signed...
As someone who has done POS work in 0.0 I don't even have to read the post to know the truth of it. Happiness is a Wet Pod
|

Siebenthal
|
Posted - 2008.07.15 15:51:00 -
[103]
|

Marion Rendois
|
Posted - 2008.07.16 01:22:00 -
[104]
I made a mistake in setting up moon harvesters and silos in one POS - I forgot to drag the minerals the harvesters to silos before onlining everything. Fixing that cost me over an hour where I had to sit in the POS and watch progress bars. I managed to get two or three courier missions done during the 20min breaks to offline/unanchor, so it wasn't a total loss.
Please, CCP, fix POS management =(
|

Molock Saronen
|
Posted - 2008.07.16 15:08:00 -
[105]
|

Gaogan
Solar Storm Sev3rance
|
Posted - 2008.07.16 18:26:00 -
[106]
Originally by: Marion Rendois I made a mistake in setting up moon harvesters and silos in one POS - I forgot to drag the minerals the harvesters to silos before onlining everything. Fixing that cost me over an hour where I had to sit in the POS and watch progress bars. I managed to get two or three courier missions done during the 20min breaks to offline/unanchor, so it wasn't a total loss.
Please, CCP, fix POS management =(
Ummm... you can't connect them unless they ARE online.
The time it takes should not be changed, but I agree that you should be able to queue it all up and go do something else for the 8 hours it takes it all to anchor and online.
|

Apple Boy
Wyverns of Dionysus Interstellar Alcohol Conglomerate
|
Posted - 2008.07.27 16:02:00 -
[107]
please overhaul POSes already
|

Sphynx Stormlord
Federal Defence Union
|
Posted - 2008.07.27 22:09:00 -
[108]
|

Maho Tanaka
GoonSwarm
|
Posted - 2008.08.01 16:04:00 -
[109]
This should just be the beginning of POS changes, but in a lot of ways most players can barely enjoy themselves just playing the game. As part of a 0.0 alliance, I am ashamed whenever I'm reminded of the amount of people spending hours every day doing sadistic levels of logistics, just so that the rest of us can almost have fun some of the time. 
|

RaTTuS
BIG Libertas Fidelitas
|
Posted - 2008.08.01 16:47:00 -
[110]
and offline | unanchoring one is just as bad if not worse -- BIG Lottery, BIG Deal, InEve
|
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Thingul Sindacolla
GoonFleet GoonSwarm
|
Posted - 2008.08.01 17:03:00 -
[111]
|

javer
4S Corporation Morsus Mihi
|
Posted - 2008.08.01 17:07:00 -
[112]
agreed that starbases need a bit of a chnge to there logistics -------------------------------------------- Never argue with an idiot, they will drag you down to their Level and beat you with experience. |

Wedric
|
Posted - 2008.08.01 17:23:00 -
[113]
Supported. As a long time POS logistics person, I can only plead to the dark ccp gods for mercy...
|

Pwett
QUANT Corp. QUANT Hegemony
|
Posted - 2008.08.01 17:44:00 -
[114]
If only there was a pos fitting screen... if only... _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
|

Trojanman190
D00M. Triumvirate.
|
Posted - 2008.08.01 20:07:00 -
[115]
Edited by: Trojanman190 on 01/08/2008 20:07:17 I hate to agree with goons but making setting up poses tedious isnt doing anything to hinder pos spam. If you are a 0.0 entity and you want to hold or take space you do everything in your power to place as many towers as you can in the shortest amount of time possible no matter how tedious or unfun it is. You have to if you want to survive.
I agree with the bob dude, and probably everyone here, that pos warfare is completely broken, but leaving it as tedious as it is is pretty bonebeaded.
There is another thread about all pos modules being interconnected, I suggest everyone go check that out.
|

Zareph
Merch Industrial GoonSwarm
|
Posted - 2008.08.01 21:36:00 -
[116]
all RSI jokes aside. Great idea.
While all answers are replies, not all replies are answers. |

Shaddam V
Ars ex Discordia
|
Posted - 2008.08.03 06:54:00 -
[117]
You want me to online how many guns? -------------------
Go then - there are other worlds than these. |

Ninja Monkie
|
Posted - 2008.08.03 07:30:00 -
[118]
I agree the issue needs to be looked into and something needs to be done to make the arduous task of setting up POSs easier or at least less tedious than they currently are. Its one thing to take a long time to set up but its another to make on of the few directors in each corp be responsible for 8 hrs of mindnumbing clicking and sliding mods around.
|

Newtonius Rex
White Wolf Enterprises Harmonious Ascent
|
Posted - 2008.08.04 16:16:00 -
[119]
- Live to Fly - Fly to Live -
Power is Nothing Without Control |

Marcus Gideon
Gallente Excessive Force
|
Posted - 2008.08.04 16:27:00 -
[120]
I can imagine the boredom that establishing a fully loaded and operational POS must inflict. I'm toying with the notion of a simple Research POS, and it sounds like it might suck.
BUT... you do realize that you're erecting an entire Space Station. And once it is placed, then you are allowing the Nuclear Reactor at the core to power up and begin supplying the various Factories and Warehouses attached.
I could possibly see a ~slight~ reduction... but making an entire station spring to life in the same amount of time it takes to convince your secure Trash Can not to go anywhere... is a bit rediculous.
Perhaps if the whole Dead Horse, or whatever it is... idea were implemented. Where you could actually see the station slowly coming together, piece by piece... then you would understand the necessity for the lengthy build time. Little builder drones, flitting back and forth, slowly assembling the station... rather than just pieces floating and eventually a light turns from Green to Red. --- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |
|

Berendas
|
Posted - 2008.08.04 16:59:00 -
[121]
I don't think I've seen this many consecutive supports in a thread before. Topic has my full support.
|

Delphi Disra
Dawn of Fire Pure.
|
Posted - 2008.08.07 08:25:00 -
[122]
Edited by: Delphi Disra on 07/08/2008 08:25:34 Biggest issue in eve today how pos's ruin peoples lives! CCP why not just make pos anchoring/onlining easier? It takes all day for 1 tower? Give me a break. We dont play eve to watch anchor/online timers grind down SLOWLEY!
|

Cyberus
Dissident Aggressors Mordus Angels
|
Posted - 2008.08.07 09:11:00 -
[123]
Most boredom i have ever experianced in EVE.
So fix it CCP! [/url] |

Elhina Novae
Destruction Reborn CORPVS DELICTI
|
Posted - 2008.08.07 11:18:00 -
[124]
Edited by: Elhina Novae on 07/08/2008 11:18:39 Anchoring POS is ***** glad I've only anchored a fully fitted one 2 times ------------ Somebody set up us the bomb |

Daveydweeb
Ars ex Discordia GoonSwarm
|
Posted - 2008.08.29 12:05:00 -
[125]
Edited by: Daveydweeb on 29/08/2008 12:05:51 This thread needs more YouTube: http://www.youtube.com/watch?v=smIXFmFxWhg
That's a fraps of me anchoring five deathstars tonight, not something I have very much choice in doing. If there ever were a demonstration of how boring the process is, that video should be it.
No, the bits where the video is totally still are not an error. That's me waiting for a timer.

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Tuleingel
|
Posted - 2008.08.29 12:46:00 -
[126]
Aye. Current POS sucks so I think this dead horse has earned another kick.
|

Ackuula
|
Posted - 2008.08.30 15:34:00 -
[127]
Make a new capital ship call it a POS, and have all the modules on it be the guns, hangers, labs, etc.
Fly it out to the spot, park it, anchor it, fire up the station shield, use it, un-anchor it, fly to a new spot, rinse, repeat.
Or maybe this could be the Titan redesign T2 version that is looming in the distant future.
|

Orb Lati
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2008.08.30 22:37:00 -
[128]
Originally by: Nariana Verex Online POS modules killed my inner child. 
And just imagine how bad it would have been if had to do it on a Mac 
"We worship Strength because it is through strength that all other values are made possible" |

Aaru
|
Posted - 2008.08.31 01:31:00 -
[129]
I agree with the OP
|

Rebus Valstay
Deneb Kaitos Engineering
|
Posted - 2008.08.31 01:44:00 -
[130]
And make POS spam easier? No.
/me thumbs' down
|
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Verys
The Black Ops Black Core Alliance
|
Posted - 2008.08.31 02:05:00 -
[131]
Taking down and setting up posses is the most tedious, boring and annoying thing in the whole of eve. It¦s also known to cause decrease of mental capacity over time.
Much support for this topic.
|

Madscience
|
Posted - 2008.08.31 02:32:00 -
[132]
Edited by: Madscience on 31/08/2008 02:35:07 let me expand on the idea someone mention before me that most space game has a colony ship. how about we have a colony ship too that costs around 20m in mineral to build and required a tower. Diff tower size give diff amount slot to prefit on the ship like large tower will give 10 slot, med 6 and small 3.
The ship has a reserved fuel bay for 1day to supply the pos and a fuel bay to hold fuel for jumping. This ship is light, so it has quite long jump range. When lauched, the ship will automaticly anchor the tower and continue to anchor/online the mod on prefit slot. 
|

Daveydweeb
Ars ex Discordia GoonSwarm
|
Posted - 2008.08.31 06:03:00 -
[133]
Edited by: Daveydweeb on 31/08/2008 06:03:05
Originally by: Rebus Valstay And make POS spam easier? No.
/me thumbs' down
Burden of proof's on you to show that this change cannot be decoupled from POS spam. TWD's already tried and failed, now it's your turn.

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Biscuit0
GoonFleet GoonSwarm
|
Posted - 2008.08.31 21:37:00 -
[134]
This makes sense.
:condi: |

nightrain914
|
Posted - 2008.08.31 21:40:00 -
[135]
|

Dirtee Girl
Omega Enterprises
|
Posted - 2008.09.02 09:05:00 -
[136]
since your limited by how many poses you can put up total per day per system i dont think this would enable pos spam |

Steamroll McGee
Wacky Waving Inflatable Arm Flailing Tube Militia
|
Posted - 2008.09.09 10:28:00 -
[137]
Let's make it easier for everyone to pos spam. Not signed
|

Pyro Miner
Neptunes Moon
|
Posted - 2008.09.09 13:07:00 -
[138]
agreed towers are boring -----------------------------------------------------------------------------------------------------
Selling Null Large T2 Hybrid Ammo,T2 scordite crystal |

Anig Browl
|
Posted - 2008.09.16 18:36:00 -
[139]
After seeing what firends have to go through to set up a POS, I can't be btoerhed even though I like the idea. People complain about POS spam, but reality is that the mind-numbin logistics involved discourage solo and small corp players and actually promote alliance POS spam because it's at least semi-practical for an alliance.
Yes, should be like ship fitting. Lengthy time is OK, nobody is complaining about that - it's the horrible interface and the sit....wait....wait....click. Progress bars =/= gameplay...even mining is more fun.
|

MinorFreak
Amarr ADVANCED Combat and Engineering Axiom Empire
|
Posted - 2008.11.18 05:29:00 -
[140]
I disagree completely with the OP. the amount of time a pos manager put into setting up a pos shouldn't be shorter than the time it takes to destroy it.
Best argument i can put forth is the issue of people like goonswarm knowing full well they can take advantage of any leeway given on this subject to ninja a deathstar into somewhere they'd normally never get away with. Sort of like sticking yer tongue out and making a raspberry, since it would take them way less time, and effort (needing only one person) to impact a great many more players negatively.
which is what GoonSwarm pride themselves in, is it not? |
|

Zhula Guixgrixks
Increasing Success by Lowering Expectations Vanguard.
|
Posted - 2008.11.18 16:07:00 -
[141]
Edited by: Zhula Guixgrixks on 18/11/2008 16:07:41 Last time I anchored a death star, I was happy when -A- dread fleet "unanchored" it for me :-)
CCP: allow cooperation when anchoring modules (stacking penalty when anchoring n modules). Eve supposed be a multiplayer online game not a linear batch script. Add skills decreasing anchoring time. |

Jason Edwards
|
Posted - 2008.11.18 16:56:00 -
[142]
http://oldforums.eveonline.com/?a=topic&threadID=740927
As for anchoring and onlining... you dont have to stay at the tower during.
But ya... a game aka enterainment shouldnt destroy your soul. ------------------------ To make a megathron from scratch, you must first invent the eve universe. |

Anarich
|
Posted - 2008.11.28 03:38:00 -
[143]
Yea, sounds boring and tedious beyond measure. Alot in this game needs automation, which would greatly increase the enjoyment of the game. But I guess that is the price you pay for one of the biggest money making devices in the game.
|

Mister Xerox
|
Posted - 2008.11.28 05:52:00 -
[144]
Edited by: Mister Xerox on 28/11/2008 05:53:14 Agreed.
POS managment is a chore that I would not wish on the most dedicated miner.
Anchoring anything once the tower is in place and online should be defined by the character's Anchoring skill, or Starbase Management skill, or something. You can anchor (or unanchor) one item per level of skill. Subsequently the supporting skill would reduce onlining time.
Also, introduce Fuel Rod blueprints. 1 for each Race. Each 'run' of the blueprint would produce a fuel rod for 24 hours (of a Standard POS) and reduce the 'size' of the fuel load by no more than 10%. You will still need to bring the 'consumables' for Powergrid, CPU load, and Starbase Charters, but the raw fuel needs to be made a whole heck of a lot more Logistic friendly.
OH! And for the love of Jove make Enriched Uranium fit into cans! I hate nothing worse than trying to lay aside my next duration's fuel in a can only to be told that I can't fit my Uranium into it.
|

Mister Xerox
|
Posted - 2008.11.28 05:58:00 -
[145]
Originally by: Steamroll McGee Let's make it easier for everyone to pos spam. Not signed
Don't decrease tower anchoring time, just increase the number of items that can be anchored at a time once it's in place.
Once Sov 4 has been achieved limit the possiblity of anchoring towers to corps with +1 to the soverign alliance. If two forces are at war, or have negative political standings, increase anchoring time for the faction that has the weaker (non-existant) soverignty status. And put up a beacon in local that lets everyone know what's going down (for the soverign alliance only).
|

Ticondrius
Southern Cross Alliance
|
Posted - 2008.11.28 10:04:00 -
[146]
Edited by: Ticondrius on 28/11/2008 10:03:42 POS deployment. WE HATES IT! YES..PRECIOUS!
Building on the idea of predeploying a pos: pos-in-a-box.
You basically get out into space and 'prefit' the pos, selecting from a list of possible towers and structures. Note that this requires no actual items. Once you have your pos design all set out, you complete it, and receive something like a BPC or reaction, let's call it the 'Deployment Plan' or DP. You then take the pos tower out, and anchor/online it as normal, THEN drop ALL of the modules for it into a new storage space, along with the DP. Then hit the 'Deploy' button on the pos and watch all your pretty structures appear and begin anchoring and onlining, one at a time. Once done, you can recover the DP from the tower and reuse it as much as you like.
Note that you cannot make an impossible DP, such as a small tower with 50 large guns. CPU and PG requirements will be checked during DP creation. -=-=-=-=-=-=-=-=-=-=- PROPOSAL: Good Bug Reporting Incentives MMORPG: Many Men Online Role Playing Girls |

Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.12.01 03:42:00 -
[147]
Shooting pos is so much more unbearable. Reducing the pos numbers should work better or complet redesign of this part of eve would be even better.
|

Syberbolt8
Gallente Gen Tec
|
Posted - 2008.12.01 14:45:00 -
[148]
Wow, I didn't know this one was still going, I am very hopeful in the area however, still banging my head on the desk waiting for that next array to anchor... Join Gen Tec |

JVol
The IMorral MAjority Imorral Dragons
|
Posted - 2008.12.01 20:40:00 -
[149]
|

Math'ra Hiede
Quality Assurance Inc.
|
Posted - 2008.12.02 07:21:00 -
[150]
Oh god yes.
Anything that can help the ******ed POS mechanics.
Something to help the soul-crushing boredom and enourmous effort it takes to online and run a POS
|
|

Alekseyev Karrde
Noir.
|
Posted - 2008.12.02 12:23:00 -
[151]
POS and their modules should be player buildable like ships and damn near everything else. New indy market AND it counters POS spam as a convinient tactic (since the towers will either have minerals and build timer to create or, if you buy off market, the prices will be player driven so more demand aka pos spamming = untenably higher prices). This then allows for a reduction in setup time as discussed above.
Fuel, aside from starbase charters, should not be 100% dependant on NPC sellers. Filter Oxygen, Uranium, Mechanical Parts into exploration (or some such thing) to increase their availability generally and convinience in 0.0
Do something ffs.. ---
Zombie Apocalypse Guitar-Wielding Superteam |

Berious
Sniggerdly Pandemic Legion
|
Posted - 2008.12.02 13:16:00 -
[152]
Edited by: Berious on 02/12/2008 13:17:05 Killing them isn't a barrel of laughs either and it requires a lot more people to suffer. If POS get easier to spam they should be easier to kill. Reduced HP for mods and the tower maybe?
|

Jareck Hunter
Academy of Decadence Hereticus Aegis Communis
|
Posted - 2008.12.03 02:13:00 -
[153]
See no problem with a queue for them. Our Posbuilders use a Alt for Deploying and play with another Char or watch some movies while doing it.
Cause of the alredy existing Limits (5per day per system), there will be no more posspamming then there is actually.
If somebody wants to place a pos somewhere, they will simply do it, if it makes fun or not. Thats the reality in 0.0 atm. ------------------------------------------------- Sorry for my bad english^^
Join public Channel "Decadence" or visit www.eve-decadence.de |

Pliauga
Federal Defence Union
|
Posted - 2008.12.03 07:16:00 -
[154]
There should be no place for intended boredom mechanics in new eden
---------- DRONE love rulez!! 'mkay?! . |

geno effort
GoonFleet GoonSwarm
|
Posted - 2008.12.03 08:51:00 -
[155]
Supporting this very much. POSes as it stands are a necessary part of the 0.0 game, and there's no reason whatsoever for them to be this tedious to set up.
Imagine if the only way to destroy POSes would be by using a single dread, on one module at a time. That's what the logistics people of all alliances have to put up with, in reverse.
|

Piitaq
19th Star Logistics
|
Posted - 2008.12.03 10:46:00 -
[156]
Originally by: Ticondrius Edited by: Ticondrius on 28/11/2008 10:03:42 Building on the idea of predeploying a pos: pos-in-a-box.
You basically get out into space and 'prefit' the pos, selecting from a list of possible towers and structures. Note that this requires no actual items. Once you have your pos design all set out, you complete it, and receive something like a BPC or reaction, let's call it the 'Deployment Plan' or DP. You then take the pos tower out, and anchor/online it as normal, THEN drop ALL of the modules for it into a new storage space, along with the DP. Then hit the 'Deploy' button on the pos and watch all your pretty structures appear and begin anchoring and onlining, one at a time. Once done, you can recover the DP from the tower and reuse it as much as you like.
Note that you cannot make an impossible DP, such as a small tower with 50 large guns. CPU and PG requirements will be checked during DP creation.
This
|

Dasfry
Demio's Corporation 101010 Alliance
|
Posted - 2008.12.03 22:37:00 -
[157]
Edited by: Dasfry on 03/12/2008 22:44:58 I agree the setup also fun the very first time...
Then gets rather old, after the first time.
I will agree that it was hairy when I setup a POS, and moments before the shield came online I had an entire gang warp in on top of my ship open fire... I lived long enough that the shields came online to see the entire gang be push flying outward away from the POS.
Aside from working with equipment that costs $100's of millions of isk... that the rest was absolutely BORING
One possible solution is to allow a player who is setting up a POS. To preset them down each component. And then just have them go through their timers on there own. So it still takes the same amount of time to anchor and online as it did before... it just don't require that the player be there eyeballing it for several hours. *********** Dasfry, Director Demio's Corporation
Military Tactics |

suicide
Synergy.
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Posted - 2008.12.09 23:29:00 -
[158]
POSs need to be completely re-examined. They need to be purchased, setup, and fueled. Besides being a huge ISK sink, they are a FUN sink and should be put out of our misery.
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yani dumyat
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Posted - 2008.12.10 12:36:00 -
[159]
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Cataracts
GoonFleet GoonSwarm
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Posted - 2009.03.09 09:10:00 -
[160]
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Burger Man
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Posted - 2009.03.09 21:18:00 -
[161]
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Tradra Lenth
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Posted - 2009.03.09 21:22:00 -
[162]
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Alqualonde
Merch Industrial GoonSwarm
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Posted - 2009.03.09 21:27:00 -
[163]
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Darth Shenron
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Posted - 2009.03.10 02:11:00 -
[164]
I like the idea of a pos fitting screen. Used in conjunction with the dead horse idea, NOW THAT would be a patch worth waiting for. 
setup on screen, fly componants out to moon. and deploy watching drones assemble the full pos, while you wait
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Dahlia Houghton
DarkStar 1 GoonSwarm
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Posted - 2009.03.10 19:34:00 -
[165]
POS kill people
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Echthalian
Battlestars GoonSwarm
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Posted - 2009.03.10 20:33:00 -
[166]
Totally agree.
Games are suppose to be FUN! Games are NOT suppose to make you want to kill yourself from boredom, and tedious repetition. (sounds like ratting too)
On that note, cheers to all the POS keepers.
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Xiobe
GoonFleet GoonSwarm
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Posted - 2009.03.10 20:43:00 -
[167]
reply and bump and support even tho daveydweeb is terrible -- lose. their. they're. there. couldn't care less. lego. colour. flavour. |

Corsa Grane
GoonFleet GoonSwarm
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Posted - 2009.03.11 02:11:00 -
[168]
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CowsCANBark
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Posted - 2009.03.11 02:37:00 -
[169]
Originally by: TWD No, it's in favor of carebearification.
If putting up POS is easier it will mean that POS spam is also easier. 0.0 wars should be more about PvP and less about POS spam.
hows that working out for you?
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Gun Gal
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Posted - 2009.03.11 02:37:00 -
[170]
yes, lets give in again to the goons, look how they took delve.
metagamed their way in and spammed a bazillion towers up.
and now they want to make it easier
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CowsCANBark
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Posted - 2009.03.11 04:06:00 -
[171]
Originally by: Gun Gal yes, lets give in again to the goons, look how they took delve.
metagamed their way in and spammed a bazillion towers up.
and now they want to make it easier
We've killed twice as many pos as we've "spammed"
And we've spent over 100 man days spamming.
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Solo Arthurus
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Posted - 2009.03.12 11:55:00 -
[172]
Originally by: CowsCANBark
Originally by: Gun Gal yes, lets give in again to the goons, look how they took delve.
metagamed their way in and spammed a bazillion towers up.
and now they want to make it easier
We've killed twice as many pos as we've "spammed"
And we've spent over 100 man days spamming.
What the **** is wrong with you?
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Ahro Thariori
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Posted - 2009.03.14 04:58:00 -
[173]
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Treylis
GoonFleet GoonSwarm
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Posted - 2009.03.14 08:09:00 -
[174]
POS setup mechanics killed my family and ****d my dog.
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Marlona Sky
Astroglide X The Foray Project
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Posted - 2009.03.14 10:33:00 -
[175]
There is nothing wrong with the...
Hold on one min...
Like I was saying there is nothing wrong with the current..
Gimmi another min..
The current mechanics allow plenty of time to do other...
Two more minutes... brb
With the current POS.. ...
/me anchores another module
Ok, so like I was saying the current POS mechanics are working fine and that... ...
Ok @#$%&$%# stupid @#$@%^%#^ POS with s@#%$@@ty mechanics!!!
Free POS stuff at planet 5 moon 12!!!!
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Kralin Ignatov
The Colour Out of Space Un-Natural Selection
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Posted - 2009.04.15 05:13:00 -
[176]
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SilverSwann
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Posted - 2009.04.20 00:28:00 -
[177]
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Kiara Nerora
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Posted - 2009.04.20 01:14:00 -
[178]
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plastastic
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Posted - 2009.04.20 01:35:00 -
[179]
i never saw the point of having to place guns in the first place seeing all calculations are done from the tower. There just needs to be a menu like the skill planer to anchoring and online pos mods. The menu bring up all pos modules that are inside the pos shields you set the order of anchoring and onlineing then the tower just auto places and online all the modules. Take the same time but no arrows and no need to be there at the tower for 8 hours.
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Shadow Devourer
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Posted - 2009.04.20 03:10:00 -
[180]
Listen to this man CCP.
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Gramobolanda
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Posted - 2009.04.23 09:38:00 -
[181]
supporting this thread while Sov gets in faster then i am able to online all those pos modules.........
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CrestoftheStars
Caldari Violent Force Productions
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Posted - 2009.04.24 00:15:00 -
[182]
so basically you don't want to have to interact and be committed to put up a pos?.. hmm no i think not. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

mazzilliu
Sniggerdly Pandemic Legion
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Posted - 2009.04.24 01:47:00 -
[183]
ccp: stop destroying our souls
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1045803 VOTE FOR ME FOR CSM |

Nova Invictus
RennTech
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Posted - 2009.04.27 19:13:00 -
[184]
Supported!
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