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WARTECH ASSASSIN
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Posted - 2008.09.09 09:12:00 -
[121]
Edited by: WARTECH ASSASSIN on 09/09/2008 09:12:49 Docking delay based on ship size would be irritating.
Let's keep the solution simple. Disable docking if in combat (if enemy shot back).
Let him dock if he didn't shoot back (i.e. getting away/ hiding).
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ArmyOfMe
Personal Vendetta Vendetta Alliance.
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Posted - 2008.09.09 09:32:00 -
[122]
sorry, but the op made me 
seems like the astarte pilot used his brains and used the game mechanics to his advantage to actually beat a bigger force. sorry, but changing game mechaincs cause your 5 man gang didnt manage to take out a commandship in 1++ min is a no no imo.
once you guys noticed you couldnt beat him in time you should have warped away seeing as he cant have a point on you while docked
the only thing that failed in this fight by the sound of it was you and your gang
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Daelin Blackleaf
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Posted - 2008.09.09 10:04:00 -
[123]
As soon as we can look outside to at least try and ensure we're not un-docking into a blatant trap, then the targets timer can reset every time performs an aggressive action on the target.
Until then it would just swing things the other way and make it far too easy to gank people at stations. You know exactly where they are going to be, you can be at your optimal, and you often have the advantage of seeing and reacting to the target before he see's you.
------------------------------- Hi-Sec: A place for the average player to make a safe income, not the place for the average player to make the best income. |

Fullmetal Jackass
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Posted - 2008.09.09 11:03:00 -
[124]
Originally by: Daelin Blackleaf As soon as we can look outside to at least try and ensure we're not un-docking into a blatant trap, then the targets timer can reset every time performs an aggressive action on the target.
Until then it would just swing things the other way and make it far too easy to gank people at stations. You know exactly where they are going to be, you can be at your optimal, and you often have the advantage of seeing and reacting to the target before he see's you.
Most of us are talking about people that open fire then dock. If you don't open up on anyone, I think you should be able to redock just fine.
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Fullmetal Jackass
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Posted - 2008.09.09 11:07:00 -
[125]
Originally by: ArmyOfMe sorry, but the op made me 
seems like the astarte pilot used his brains and used the game mechanics to his advantage to actually beat a bigger force. sorry, but changing game mechaincs cause your 5 man gang didnt manage to take out a commandship in 1++ min is a no no imo.
once you guys noticed you couldnt beat him in time you should have warped away seeing as he cant have a point on you while docked
the only thing that failed in this fight by the sound of it was you and your gang
Granted the OP failed, but that doesn't make the tactic any less lamesauce. You shouldn't be able to call time out in the middle of a fight you started. "hold up. I have to go repair. maybe get some different ammo." Grow a pair.
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ArmyOfMe
Personal Vendetta Vendetta Alliance.
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Posted - 2008.09.09 11:56:00 -
[126]
well then it would be a much better start imo to reduce docking range on stations so much that you acutally end up outside docking range once you undock..
there are a few stations like that in eve and imo they are all a lot better then some of the caldari stations and a few others that have up to 35km docking range.
changing docking time however isnt one of the ways to fix this problem as its one of the few ways you can still fight outnumberd and still manage to survive.
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Dav Varan
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Posted - 2008.09.09 14:40:00 -
[127]
Docking delay is allready 1 minute after agression.
If you cant kill an astarte in 1 minute with a fleet of ships then you need to look at the ships your flying and there setups.
The game isnt broken, You are.
Thanks for the lulz though. |

Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.09.09 15:05:00 -
[128]
Opinions about the OP aside, we have seen ships get an HP boost and the introduction of rigs in the last year or so. Ive played both sides of the docking game and that 1 min timer just doesn't do it anymore.
As others in this thread have said, fifteen even five minutes is excessive but how about two? I cant see any problems arising from a two minute timer and that should be plenty of time for a prepared fleet to polish of a target.
Logistics deployables mean less grind and more pewpew! |

Fullmetal Jackass
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Posted - 2008.09.09 18:16:00 -
[129]
Originally by: ArmyOfMe well then it would be a much better start imo to reduce docking range on stations so much that you acutally end up outside docking range once you undock..
there are a few stations like that in eve and imo they are all a lot better then some of the caldari stations and a few others that have up to 35km docking range.
changing docking time however isnt one of the ways to fix this problem as its one of the few ways you can still fight outnumberd and still manage to survive.
So what yer sayin is you can't fight without someone to hide behind?
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ArmyOfMe
Personal Vendetta Vendetta Alliance.
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Posted - 2008.09.09 18:51:00 -
[130]
Originally by: Fullmetal Jackass
Originally by: ArmyOfMe well then it would be a much better start imo to reduce docking range on stations so much that you acutally end up outside docking range once you undock..
there are a few stations like that in eve and imo they are all a lot better then some of the caldari stations and a few others that have up to 35km docking range.
changing docking time however isnt one of the ways to fix this problem as its one of the few ways you can still fight outnumberd and still manage to survive.
So what yer sayin is you can't fight without someone to hide behind?
well at least your name suits you fine.
someone thats been in a noob corp all their life really shouldnt comment on what other ppl do in this game
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Fullmetal Jackass
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Posted - 2008.09.09 19:14:00 -
[131]
Alt much?
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ArmyOfMe
Personal Vendetta Vendetta Alliance.
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Posted - 2008.09.09 19:24:00 -
[132]
Originally by: Fullmetal Jackass Alt much?
so what your saying is you even have to hide behind alts to post on the forums.. guess that says more about you then anything else then.
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Fullmetal Jackass
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Posted - 2008.09.09 19:31:00 -
[133]
Edited by: Fullmetal Jackass on 09/09/2008 19:32:40 No, what I'm saying is I post with an aptly named alt, so that I can speak my mind without a bunch of petty, small minded people looking me up and griefing me in game. I play to relax after all, not to deal with children.
At least I don't hide in a station when I pvp.
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ArmyOfMe
Personal Vendetta Vendetta Alliance.
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Posted - 2008.09.09 19:35:00 -
[134]
Edited by: ArmyOfMe on 09/09/2008 19:47:13 Edited by: ArmyOfMe on 09/09/2008 19:44:57
Originally by: Fullmetal Jackass Edited by: Fullmetal Jackass on 09/09/2008 19:32:40 No, what I'm saying is I post with an aptly named alt, so that I can speak my mind without a bunch of petty, small minded people looking me up and griefing me in game. I play to relax after all, not to deal with children.
At least I don't hide in a station when I pvp.
not sure whats worst tbh, the ppl hiding behind station docking or those thats so scared that they have to post with a alt on the forums cause of fear of pvp
the only thing ive seen after having read some of the threads you have been in is the fact that you seem to hate the idea that some ppl actually manage to think outside the box and do things solo.
Originally by: Fullmetal Jackass
Gotta love game mechanics set up to reward pussies and cowards.
gotta love forum mechanics set up to reward pussies and cowards
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Arna Padrona
Amarr Re-Awakened Technologies Inc
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Posted - 2008.09.09 19:38:00 -
[135]
I don't feel docking games is an exploit. It's cowardice, and shitty tactics, but not an exploit. Personally though, I wouldn't mind a longer aggression timer, to make it harder for them to just stop shooting and dock up.
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Fullmetal Jackass
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Posted - 2008.09.09 23:18:00 -
[136]
Originally by: ArmyOfMe the only thing ive seen after having read some of the threads you have been in is the fact that you seem to hate the idea that some ppl actually manage to think outside the box and do things solo.
gotta love forum mechanics set up to reward pussies and cowards
Did I hit a nerve? Parroting back my words with a spin isn't exactly clever. "I know you are but what am I?"
Eve is a combat sim. It's fiction, but it's based on the idea of star ship combat. Hiding in a station isn't combat, and it's not even close to a real tactic. It's not "thinking outside the box", it's cowardice. Solo play my ass. Go make some friends.
I play the game for fun, as I said. I come to this forum to improve the game. If I hurt your feelings here, I don't really want you to come grief me in game. Griefing is another cowards tool. The griefer finds a way to bother another person, that hard to defend against, where as in real life if you got in my face to annoy me I'd stomp a mudhole in your ass. The internet makes small men feel big doesn't it?
I don't need some punk coward wasting my free time. Think of my alt as idiot insurance.
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Fullmetal Jackass
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Posted - 2008.09.14 14:54:00 -
[137]
This thread's title is 100% correct in my opinion.
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Alt altski
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Posted - 2008.09.14 19:05:00 -
[138]
This is just total bs tbh.
You were scramming .. webbing .. jamming him .
What else can he do appart from dock ... Why would he want to die.
He was using a tactic (probably spent alot of money on repairs aswell) that could kill your blob solo .. spending alot of money and risk of dieing anyway.
With so many blobs around hiding around corners with ecm so the solo ship cant even defend itself there should be another way out (deagressing and jumping / docking) as it cant do anything else when perma jammed.
How about you use bait tactics and dont just try and get it nerfed ....
Lead him off station with a bait ship and wait next door then jump in and gank all you like.
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Dark Phox
Caldari Powered-With-Noob-Tears
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Posted - 2008.09.14 20:02:00 -
[139]
Edited by: Dark Phox on 14/09/2008 20:02:51 Solution is pretty simple. Put a bubble around the stations sort of like a POS. Then the only way you can even target one another is to get outside the bubble: IE: Outside of docking range.
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Reptzo
Channel 4 News Team
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Posted - 2008.09.15 01:54:00 -
[140]
Originally by: Dark Phox Edited by: Dark Phox on 14/09/2008 20:02:51 Solution is pretty simple. Put a bubble around the stations sort of like a POS. Then the only way you can even target one another is to get outside the bubble: IE: Outside of docking range.
What happens then if people just go back inside the bubble?
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Cortana AI
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Posted - 2008.09.15 02:26:00 -
[141]
Yea sitting is a station is a cowards way of fighting, if you start the fight you shouldn't be able to dock for atleast 5 - 10 mins.
Then you only have the option of hiding or dieing  |

Fullmetal Jackass
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Posted - 2008.09.15 18:39:00 -
[142]
Originally by: Cortana AI Yea sitting is a station is a cowards way of fighting, if you start the fight you shouldn't be able to dock for atleast 5 - 10 mins.
Then you only have the option of hiding or dieing 
Exactly this.
Originally by: Dark Phox Solution is pretty simple. Put a bubble around the stations sort of like a POS. Then the only way you can even target one another is to get outside the bubble: IE: Outside of docking range.
I kinda like this idea too. Though I don't think you should be allowed inside the shield if you've fired on anyone in the last 15 minutes.
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Praesus Lecti
Gallente Blueprint Haus Intrepid Crossing
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Posted - 2008.09.15 19:16:00 -
[143]
Originally by: Scharfe Kerneisen I want real battles.
Here is your solution: Move to 0.0.
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Cybele Lanier
Amarr The Graduates Morsus Mihi
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Posted - 2008.09.15 22:24:00 -
[144]
I like the idea of increasing docking timers. It would certainly make Empire wars a bit less pointless. This thread also shows that if you want a change in the mechanics, you should never ever use a specific example to illustrate how they're broken. --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |

Strill
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Posted - 2008.09.15 23:00:00 -
[145]
Edited by: Strill on 15/09/2008 23:01:34
Originally by: Joe Starbreaker The system isn't broken. You need to learn how to fight better. That includes using your brain. Bait the enemy, tackle him, then bring your blob.
"bait"? How the heck are you supposed to get someone to move 15km away from the undock point? Seriously, please explain how that works.
If you have to bring a "blob" to kill a single ship, you've lost already. The single ship has wasted twenty times the man hours he spends afk.
On top of that, once you've brought a blob in, you've guaranteed that he's never going to attack you, which means you're never going to kill him ever. Essentially, the person with the weaker force is at an advantage. He can choose when and if the fight starts, while the superior force is forced to wait on their target's terms.
Quote: Don't cry to CCP to save you because your enemy docked and you were too dense to dock or warp away!
So you're calling him dense because he in his 5 ships didn't run away from a single ship? And you're also saying that's not broken?
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Abuta Beki
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Posted - 2008.09.16 01:03:00 -
[146]
I think the whole docking issue would be much less severe, if stations were no-fighting-zones in highsec.
There is no plausible reason why station commanders would allow warfare right on their doorsteps. If i was in charge of a huge space station with a hotline to Concord and a batch of powerful defensive cannons, I'd order hostilities to stop immediately, unless they want to get shot at by the station.
Yet it should not just be forbidden. Instead, there could just be a counter. People start to fight, the station warns them off and if the hostilities continue, the station opens fire on everyone who is fighting within a certain radius around the station. The whole docking/undocking game and the more drastic forms of station camping would not work anymore. At least not in Empire. Lowsec should have a longer timer and in 0.0, it should depend a lot on whose station it is. Standing could even be factored in. A navy station is surely more likely to open fire on some goon who attacks someone they like.
Engagements could still start near a station, but they'd have to end elsewhere. This would also end the tanking games many corps play right in front of stations. Imagine how that would be in real life. A bunch of lunatic gang members, shooting at each other with pistols in front of a police station to test their new bulletproof vests? Surely the police would interfere and 'we're in the same gang, dude!' would likely not count as an excuse. Fighting in public places (read: in front of stations) should also impact security rating more than fighting elsewhere. |
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