| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jas Dor
Republic University Minmatar Republic
73
|
Posted - 2012.03.12 20:28:00 -
[1] - Quote
Small things do not drive overall inflation. Incursions are a bright sparkly object that every idiot in the galaxy is pointing to as the cause of inflation. This even though CCPs released numbers show incursions as a minor issue, and CCP has called incursions a minor issue, people continuing to harp on it. This is distracting from more important discussions. Put bluntly, incursion runners are a bunch of noobs using faction gear to make up for low SPs. Simply put, people feel like they're making good isk per hour running incursions because they have no idea how much their shiny ships could generated in level 4s, and are loosing track of how much time they are spending because they're enjoying being in fleets.
The structural reasons for eve inflation seem to be:
1. Removal of the POS fuel isk sink. 2. Lack of new players to expand the economic base. 3. Increasing number of SPs allowing people to kill large rats faster. 4. Decreasing ability to arbitage items between regions due to suicide ganking. 5. Massive cost increases in the raw resource basket due to a. suicide ganking of miners, b. banning of mining bots and c. increased costs in moving reprocessed minerals from mission hubs (due to suicide ganking). 6. We are transitioning from T2 being at the top of the commonly used mod pile to faction being at the top of the pile.
Of these factors I think the most important ones are 1. The removal of the POS fuel isk sink and 2. the increasing difficulty with arbitage. Quadruple the EHP of barges and freighters and you'll drop the inflation rate. |

Johnny Marzetti
GoonWaffe Goonswarm Federation
280
|
Posted - 2012.03.12 20:31:00 -
[2] - Quote
[citation needed] |

baltec1
790
|
Posted - 2012.03.12 20:34:00 -
[3] - Quote
Incursions have injected a large amount of isk into a system already suffering from inflation. The result is we now have a massive problem with inflation.
|

Johnny Marzetti
GoonWaffe Goonswarm Federation
281
|
Posted - 2012.03.12 20:36:00 -
[4] - Quote
No no no, dumping baskets full of currency into the economy doesn't cause inflation, preventing people from autopiloting freighters full of loot to Jita causes inflation. |

baltec1
790
|
Posted - 2012.03.12 20:39:00 -
[5] - Quote
Ah yes how silly of me |

Serene Repose
Perkone Caldari State
369
|
Posted - 2012.03.12 20:40:00 -
[6] - Quote
Be all this as it may, there's no governance of currency in circulation which will inevitably lead to inflation, or all economic models are wrong, and a few EVE geniuses qualify for the Nobel. Your list is rather partial, and what CCP claims, in relation to what they actually understand makes quoting them moot. EVEflation, or madflation is an inevitable outcome of this model.
Smokestack lightnin' shinin' just like gold. |

Jas Dor
Republic University Minmatar Republic
73
|
Posted - 2012.03.12 20:57:00 -
[7] - Quote
Johnny Marzetti wrote:No no no, dumping baskets full of currency into the economy doesn't cause inflation, preventing people from autopiloting freighters full of loot to Jita causes inflation.
You have made two mistakes. First you are assuming that incursions are "baskets full of currency." Incursions about equal the isk paid out from mission rewards and time bonuses. They come nowhere near close to the isk from bounties (and keep in mind I believe those are only mission bounty numbers, not total bounty numbers).
Also, you have failed to take into account opportunity cost. Are incursion runners making more than they could from level IV missions. People may be making more isk because they are playing more hours in incursions. From all the information we see however incursions are not a major cause of inflation. Indeed considering that LP store buys are a major isk sink, incursions (with their shiny fleets) may actually be isk neutral or negative when compared to the same amount of level IV mission running.
On the other hand a bunch of people on this forum seem utterly convinced that no amount of suicide ganking can have a structural effect on the economy. This at the same time they are going off on risk v. reward not realizing that by creating larger risks in high sec their will be a market increase in price (reward) to compensate.
|

Terminal Insanity
Convex Enterprises Unprovoked Aggression
262
|
Posted - 2012.03.12 21:00:00 -
[8] - Quote
Blowing ships up directly removes isk from circulation. You're literally blowing it up.
Your entire point is void (Due To Suicide Ganking) |

Grey Azorria
Federation Industries
113
|
Posted - 2012.03.12 21:01:00 -
[9] - Quote
~20% of all isk injected into the economy is minor!?!
And yes, incursions make more isk per hour than lvl4s. Though you are correct in stating that bounties/mission rewards need hit with the nerf bat in some shape or form.
Do not argue with an idiot. He will drag you down to his level and beat you with experience. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
411
|
Posted - 2012.03.12 21:08:00 -
[10] - Quote
Duplicate thread is redundant.
|

Jas Dor
Republic University Minmatar Republic
73
|
Posted - 2012.03.12 21:18:00 -
[11] - Quote
Terminal Insanity wrote:Blowing ships up directly removes isk from circulation. You're literally blowing it up.
Your entire point is void (Due To Suicide Ganking)
No blowing up a ship creates isk from the insurance payout. The industrialist who built the ship still has the isk that was paid for it. On the other hand the price of goods will increase as somebody needs to be paid for the increased gank risk in moving goods (assuming you popped a hauler).
On the effect of incursions on the economy, you realize that isk will come in somehow. If 20% of the PvE time in the game is being spent in incursions, then the fact that 20% of the PvE income comes from incursions is not a big deal (BTW your numbers are wrong, I believe that bounties number is only the bounties from missions not from ratting/plexing).
From what CCP is saying they want to tweak incursions a bit, but the PvE time invested to total payout is not badly out of whack (at least when LFG and transist times are taken into account).
Incursions are a bright shiny object that people have latched onto. CCP has flat out said that incursionsare not a major factor in the inflation problem..
|

VaMei
Meafi Corp
92
|
Posted - 2012.03.12 21:19:00 -
[12] - Quote
1. Removal of the POS fuel isk sink. While POCOs do void the isk sink since the tax goes to the corp, all of those IB and Concord COs are sinking isk. I've no idea how much tax hi-sec production is soaking us for, but my single planet robotics operation (i.e. no tax on p0-p2) in low-sec were charging ~7,000 isk on export. That's on par with NPC sourced robotics.
2. Lack of new players to expand the economic base. [citation needed]
3. Increasing number of SPs allowing people to kill large rats faster. Granted. Thanks to character sales, old toons never die... they just change hands. Add in the effects of rigs, open access to implants & faction gear (LP store change) and fully develpoed T2 production (you've gotta be old school to remember Meta4 on T1 BSes as hi-end mission running)
4. Decreasing ability to arbitage items between regions due to suicide ganking. Red Frog. Problem solved. Seriously though, I run my loaded freighter from Dodixie to Jita multiple times per week w/o issue. I've pushed as much as 3Bisk in a single load, and passed without a scratch.
5. Massive cost increases in the raw resource basket due to: a. suicide ganking of miners [citation needed] Hulkageddon-I had some impact on mineral prices, but was likely speculative rather than a real disruption. Other Hulkageddon events have had little or no market impact.
b. banning of mining bots \0/ Down with slave labor!! Seriously, the effect of mining bots is to artificially push down the cost of materials. If CCP can get/keep bots under control, I wouldn't be surprised to see mining of high ends climb back to 100Misk/Hr, like it used to be.
c. increased costs in moving reprocessed minerals from mission hubs (due to suicide ganking). See 4 above. 5.75Misk to move a billion isk from Dodixie to Jita is not a significant cost.
6. We are transitioning from T2 being at the top of the commonly used mod pile to faction being at the top of the pile. If true, the prefered modules are more effective than the T2 modules they replace. That's a productivity increase via upgrades, not inflation, and the effect is negative price pressure on the modules they replace. |

DarthNefarius
Minmatar Heavy Industries
66
|
Posted - 2012.03.12 21:41:00 -
[13] - Quote
Terminal Insanity wrote:Blowing ships up directly removes isk from circulation. You're literally blowing it up.
Your entire point is void (Due To Suicide Ganking)
Blowing up ships removes 0 ISK from the economy the ISK was already paid for & leaks back to the industialist that made it! The ISK is still circulating. The insurance paid actually adssisk into the ecomony |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
263
|
Posted - 2012.03.12 21:47:00 -
[14] - Quote
Jas Dor wrote:Terminal Insanity wrote:Blowing ships up directly removes isk from circulation. You're literally blowing it up.
Your entire point is void (Due To Suicide Ganking) No blowing up a ship creates isk from the insurance payout. The industrialist who built the ship still has the isk that was paid for it. On the other hand the price of goods will increase as somebody needs to be paid for the increased gank risk in moving goods (assuming you popped a hauler). On the effect of incursions on the economy, you realize that isk will come in somehow. If 20% of the PvE time in the game is being spent in incursions, then the fact that 20% of the PvE income comes from incursions is not a big deal (BTW your numbers are wrong, I believe that bounties number is only the bounties from missions not from ratting/plexing). From what CCP is saying they want to tweak incursions a bit, but the PvE time invested to total payout is not badly out of whack (at least when LFG and transist times are taken into account). Incursions are a bright shiny object that people have latched onto. CCP has flat out said that incursions are not a major factor in the inflation problem..
So why is insurance fraud no longer happening? If ganking CREATED isk, people would be ganking themselves to create it. (Like they did before the insurance fraud fix)
When you blow up a hauler, he only gets a portion of the isk back from the ship, and about half of his cargo is destroyed. The end result is A LOT OF ISK GETS REMOVED FROM THE GAME, some of it is transfered to a new owner, and a little goes to the owner of the dead ship.
Perfect example would be that Ibis that was ganked in Jita carrying a couple hundred PLEX.
Incursions are not a MAJOR source of inflation, no. But it IS adding to it. The fact is Incursions are the best PvE isk source in the game. It should never have been that way. It should never have made people more then lvl4's in highsec.
Incursions are just one part of a big problem. I think the major problem is the increased number of carebears in the game all farming isk, never leaving highsec, never risking it in PvP.
The huge increase in the past year, in whine threads about Cloakers, Gankers etc, are evidence the carebear population is growing. These people suckle on the isk faucets. Even after they're 5 years old they're still latching onto that nipple, and they absolutely refuse to leave their highsec house. All these carebears are amassing more and more isk and they're doing nothing with it. |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
263
|
Posted - 2012.03.12 21:54:00 -
[15] - Quote
DarthNefarius wrote:Terminal Insanity wrote:Blowing ships up directly removes isk from circulation. You're literally blowing it up.
Your entire point is void (Due To Suicide Ganking) Blowing up ships removes 0 ISK from the economy the ISK was already paid for & leaks back to the industialist that made it! The ISK is still circulating. The insurance paid actually adds ISK into the ecomony This assumes 100% of his cargo survives. It doesn't. |

TheBreadMuncher
Boxxed Up Industries
43
|
Posted - 2012.03.12 21:55:00 -
[16] - Quote
Y U PEOPLE IGNORE TECH MOONS |

Karn Dulake
Souls Must Be Trampled The.Alliance
431
|
Posted - 2012.03.12 21:56:00 -
[17] - Quote
Jas Dor wrote:Small things do not drive overall inflation. Incursions are a bright sparkly object that every idiot in the galaxy is pointing to as the cause of inflation. This even though CCPs released numbers show incursions as a minor issue, and CCP has called incursions a minor issue, people continuing to harp on it. This is distracting from more important discussions. Put bluntly, incursion runners are a bunch of noobs using faction gear to make up for low SPs. Simply put, people feel like they're making good isk per hour running incursions because they have no idea how much their shiny ships could generated in level 4s, and are loosing track of how much time they are spending because they're enjoying being in fleets.
The structural reasons for eve inflation seem to be:
1. Removal of the POS fuel isk sink. 2. Lack of new players to expand the economic base. 3. Increasing number of SPs allowing people to kill large rats faster. 4. Decreasing ability to arbitage items between regions due to suicide ganking. 5. Massive cost increases in the raw resource basket due to a. suicide ganking of miners, b. banning of mining bots and c. increased costs in moving reprocessed minerals from mission hubs (due to suicide ganking). 6. We are transitioning from T2 being at the top of the commonly used mod pile to faction being at the top of the pile.
Of these factors I think the most important ones are 1. The removal of the POS fuel isk sink and 2. the increasing difficulty with arbitage. Quadruple the EHP of barges and freighters and you'll drop the inflation rate.
Im not sure that everything you have posted is correct but im sure that some is. High end mission runners make more isk thats for sure. but low end do not and they are dragged up in isk earned by more skilled players.
Just my thoughts. I dont normally troll, but when i do i do it on General Discussion. |

VaMei
Meafi Corp
92
|
Posted - 2012.03.12 21:59:00 -
[18] - Quote
Terminal Insanity wrote:So why is insurance fraud no longer happening? If ganking CREATED isk, people would be ganking themselves to create it. (Like they did before the insurance fraud fix)
Buying ships removes isk from your wallet and puts it in mine. Blowing up ships removes the ship from your inventory, and insurance puts isk in your wallet; but less than the cost to buy a new ship. I still have the isk used to buy the ship you lost, and you have newly created isk from the insurance payout.
If you expect to collect more isk from any loot you can gather than the difference between the insurance payout and the original ship cost, then suicide ganking is profitable.
Under the old insurance model, the insurance payout was often higher than the market price of a ship, making insurance fraud profitable without bothering with a gank. |

Skydell
Space Mermaids Somethin Awfull Forums
174
|
Posted - 2012.03.12 21:59:00 -
[19] - Quote
DarthNefarius wrote:Terminal Insanity wrote:Blowing ships up directly removes isk from circulation. You're literally blowing it up.
Your entire point is void (Due To Suicide Ganking) Blowing up ships removes 0 ISK from the economy the ISK was already paid for & leaks back to the industialist that made it! The ISK is still circulating. The insurance paid actually adds ISK into the ecomony
This goes much broader. PvP in general does not remove ISK. If anything it adds ISK.
Sov 5 with infrastructure gets lost in a war and new Sov Holder sits in Tier 1 sov for the duration. Sov bills drop by astronomical rates. De-throning empires saves them a fortune in concord bills.
|

DarthNefarius
Minmatar Heavy Industries
66
|
Posted - 2012.03.12 22:05:00 -
[20] - Quote
TheBreadMuncher wrote:Y U PEOPLE IGNORE TECH MOONS
Becuase they are over owhelmingly NULL SECers using Incursions as a scape goat |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
263
|
Posted - 2012.03.12 22:06:00 -
[21] - Quote
Say i'm in a freighter with 5bil isk in cargo.
You kill me.
Lets be generous here, I get 100% of my ship cost back through insurance, and lets say i get 100% of the Platinum Insurance cost. No money is lost here! I buy a new ship and... money goes from me to someone else... again, no isk lost here.
You approach my wreck and find... whats this? Where did the other 2.5 billion Isk go? You thought for sure you saw some Pith X-Type mods when you scanned me! Where did all these disappear to?
I'll tell you a secret. It was destroyed! MAGICALLY REMOVED FROM THE GAME!
And that is how ganking removes isk. Even if the actual ship lost doesnt remove anything, -EVERYBODY- is still losing half of your fittings and cargo. COMPLETELY REMOVED FROM THE GAME. COMPLETELY IRRETRIEVABLE. COMPLETELY UNINSURED.
If you cant understand this, you be trollin. |

DarthNefarius
Minmatar Heavy Industries
66
|
Posted - 2012.03.12 22:09:00 -
[22] - Quote
Terminal Insanity wrote:DarthNefarius wrote:Terminal Insanity wrote:Blowing ships up directly removes isk from circulation. You're literally blowing it up.
Your entire point is void (Due To Suicide Ganking) Blowing up ships removes 0 ISK from the economy the ISK was already paid for & leaks back to the industialist that made it! The ISK is still circulating. The insurance paid actually adds ISK into the ecomony This assumes 100% of his cargo survives. It doesn't.
Once again THE CARGO IS NOT ISK!!!! The ISK has already traded hands for them & is still in circulation!!! How can I explain this through your thick skull!!! ISKies go no poof. Minerals do go poof. |

Skydell
Space Mermaids Somethin Awfull Forums
174
|
Posted - 2012.03.12 22:09:00 -
[23] - Quote
DarthNefarius wrote:TheBreadMuncher wrote:Y U PEOPLE IGNORE TECH MOONS Becuase they are over owhelmingly NULL SECers using Incursions as a scape goat
Actually, setting aside my ideas of how lop sided tech moons are to Sov, untill I can sell Technecium to an NPC it isnt a faucet it's a player based income.
|

Jagga Spikes
Spikes Chop Shop
66
|
Posted - 2012.03.12 22:12:00 -
[24] - Quote
Terminal Insanity wrote:DarthNefarius wrote:Terminal Insanity wrote:Blowing ships up directly removes isk from circulation. You're literally blowing it up.
Your entire point is void (Due To Suicide Ganking) Blowing up ships removes 0 ISK from the economy the ISK was already paid for & leaks back to the industialist that made it! The ISK is still circulating. The insurance paid actually adds ISK into the ecomony This assumes 100% of his cargo survives. It doesn't.
what survives is irrelevant. 100% of ISK spent on cargo is preserved in the system. and additional value of insurance is injected. |

VaMei
Meafi Corp
92
|
Posted - 2012.03.12 22:16:00 -
[25] - Quote
Terminal Insanity wrote:Say i'm in a freighter with 5bil isk in cargo.
You kill me. ...
If you cant understand this, you be trollin.
Much stuff was destroyed. You are justifiably POed by the drop in your net worth.
Zero isk were removed from the economy, only goods that you may have chosen to trade for isk. isk are added to your wallet by the insurace, adding insult to injury, and inflating the total money supply. |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
263
|
Posted - 2012.03.12 22:20:00 -
[26] - Quote
YOU PAID 5 BIL FOR THOSE MODULES - AND NOW IT WAS DESTROYED! POOF! |

VaMei
Meafi Corp
92
|
Posted - 2012.03.12 22:23:00 -
[27] - Quote
Terminal Insanity wrote:YOU PAID 5 BIL FOR THOSE MODULES - AND NOW IT WAS DESTROYED! POOF! ... and who ever it is that sold the modules still has the isk. |

Jas Dor
Republic University Minmatar Republic
74
|
Posted - 2012.03.12 22:26:00 -
[28] - Quote
VaMei wrote:1. Removal of the POS fuel isk sink. While POCOs do void the isk sink since the tax goes to the corp, all of those IB and Concord COs are sinking isk. I've no idea how much tax hi-sec production is soaking us for, but my single planet robotics operation (i.e. no tax on p0-p2) in low-sec were charging ~7,000 isk on export. That's on par with NPC sourced robotics.
This is a nonsensical statement. A POCO set at a 10% tax rate is sinking 0 isk out of the economy, I will admit that I honestly cannot remember what the NPC prices on POS fuels were. I get the feeling that less isk is being sunk out in taxes than was taken out with NPC purchases. Irregardless, every planet with a POCO is sinking exactly 0 isk (not counting the payment for the BPC) out of the economy. That the removal of a major isk sink.
2. Lack of new players to expand the economic base. [citation needed]
The last year. The fact that CCP layed off 20% of the company over the issue. Seriously, while slow growth may have resumed, slow growth is slow. That's not a massive influx of players that are going to expand the economic base and bleeding out some of the inflation.
4. Decreasing ability to arbitage items between regions due to suicide ganking. Red Frog. Problem solved. Seriously though, I run my loaded freighter from Dodixie to Jita multiple times per week w/o issue. I've pushed as much as 3Bisk in a single load, and passed without a scratch.
Red Frog is an option for people who know about Red Frog. Also have you seen there ques lately.
It costs 0.575% to move a billion isk of goods from dodixie to Jita. If you are arbitaging goods on a 3% margin that's a little bit more than 1/6th of your profit gone there. Prices will need to rise to compensate. Since Red Frog will take a day or more to complete its shipment there is a very good chance that your arbitage opportunity will disappear before your goods reach market. The answer is of course to run it down yourself.
At the same time if you put more than 700m in your freighter you are a gank target. Three percent of 700m is 21m in profits. According to Red Frogs Calculator it's a 30 minute ATK trip from Jita to Dodixie. If you had a similar opportunity on the other end you'd be making 42m and hour. That's good, but by the time you have a freighter alt/main you can probably make comparable flying missions.
Here's the kicker though, a 3% profit is a good profit for arbitage. The upshot is that the prices you pay don't get knocked down by somebody dropping a freighters worth of goods onto the market. End result multiplied over a bunch of transactions is inflation.
5. Massive cost increases in the raw resource basket due to: a. suicide ganking of miners [citation needed] Hulkageddon-I had some impact on mineral prices, but was likely speculative rather than a real disruption. Other Hulkageddon events have had little or no market impact.
Hulkageddon's were transitory events that lasted for a week. We are seeing a long term increase in risk requiring an increase in reward.
Quote:c. increased costs in moving reprocessed minerals from mission hubs (due to suicide ganking). See 4 above. 5.75Misk to move a billion isk from Dodixie to Jita is not a significant cost.
6. We are transitioning from T2 being at the top of the commonly used mod pile to faction being at the top of the pile. If true, the prefered modules are more effective than the T2 modules they replace. That's a productivity increase via upgrades, not inflation, and the effect is negative price pressure on the modules they replace.
Building Caldari Fuel blocks currently generates 623,000 isk/hour. Moving 160,000 cubes (6 days, 18 hours build time) will require three freighter trips. It also is going to take around three freighter trips to move the stuff to processing. That's roughly that is 54 hours (40%) of profit lost to shipping fees (from Dodixie to Jita).
Of course very few people are actually putting in a weeks worth of fuel blocks. Fuel blocks are at about a 4.5% profit margin. Assuming that Red Frog is charging an appropriate risk premium, gank risk is adding around two percentage points to the cost of fuel blocks (honestly more like 1%, nobody in their right mind is hauling stuff from Jita to Dodixie). Sure not much but a one percent increase of the price of POS gas will be reflected in a markup on almost everything especially T2 mods that are being produced by invention. |

Grumpy Owly
311
|
Posted - 2012.03.12 22:28:00 -
[29] - Quote
Terminal Insanity wrote:YOU PAID 5 BIL FOR THOSE MODULES - AND NOW IT WAS DESTROYED! POOF!
Sorry terminal but your missunderstanding what an isk sink is here.
The isk for buying the ships and modules has already changed hands and remains in the total isk player pot. All goods do is move isk around from player to player they do not add to the pot or take it away, though there is escrow charges and taxation involved with selling goods, but it is a small percentage.
Goods are considered to be part of the mineral pot. So the total mineral assests are removed when you destroy them.
But you need to seperate the mineral assests from the total isk in the pot when considering EvE inflationary issues, as the accepted convention when talking about inflation is to do with how much isk is sloshing around, not how many assests. Bounty Hunting for CSM 7
Stop EvE Apathy |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
263
|
Posted - 2012.03.12 22:34:00 -
[30] - Quote
I really dont know how to be any more obvious about this.
Blowing up players results in lost isk. You lost isk. Isk sink. Isk gone! TRUST ME - I HAVE A MONOCLE
Do you really think i would have amassed this much wealth and not know the difference? My shirt cost 800 million isk alone.
ITS AN ISK SINK |

VaMei
Meafi Corp
92
|
Posted - 2012.03.12 22:46:00 -
[31] - Quote
Terminal Insanity wrote:I really dont know how to be any more obvious about this.... ... Blowing up players results in lost isk.
Blowing up a player's ship and his goods reduces his net worth and may leave him broke. While his stuff did have value before it went poof, it was not isk.
Here it is Barney style:
3 players in the game, you, me and Joe the Miner. Each of us have 100 isk. 300isk in the game.
I buy 90 isk in materials from Joe, and build a ship. Now, you have 100, I have 10, and Joe has 190. 300 isk in the game.
You buy the ship from me for 100 isk. Now, you have 0, I have 110, & Joe has 190. 300 isk in the game.
Your ship gets blown up. you get 20 isk from insurance. I still have 110 & Joe still has 190. 320 isk in the game.
While you are broke, no isk was destroyed and the total amount of isk in the game has actually increased.
Edite: I'm skipping over manufacturing & broker fees, which are actually isk sinks that remove isk from the game. |

Grumpy Owly
311
|
Posted - 2012.03.12 22:48:00 -
[32] - Quote
List of isk Faucets and Sinks (courtesy of Tippia):
Faucets:
NPC bounties NPC buy orders Mission rewards Insurance payout GM actions: Reimbursement for lost pods Character creation
Sinks:
Market taxes & fees: Broker fees, Sales tax NPC sell orders NPC station services: Repairs, Jump clone installation, Medical clone installation/upgrade/station change, Science and industry slot rental, Ship insurance NPC station office fees: Rent, Impound penalties Wardecs Sovereignty fees PI fees: Building PI structures, Import/export tax (from NPC-owned customs offices) Corp & alliance fees: Corp creation, Alliance creation, Alliance upkeep, Creating/awarding medals, Corp registry ads Agent fees: (Certain) LP store items, Locator agent services, Courier missions w/ deposits CSPA Charges Smuggling fines GM Actions: Removal of bought ISK, Removal of insurance after ship reimbursement Character deletion Bounty Hunting for CSM 7
Stop EvE Apathy |

Sasha Azala
Blood and Decay
70
|
Posted - 2012.03.12 22:49:00 -
[33] - Quote
Terminal Insanity wrote:I really dont know how to be any more obvious about this.
Blowing up players results in lost isk. You lost isk. Isk sink. Isk gone! TRUST ME - I HAVE A MONOCLE
Do you really think i would have amassed this much wealth and not know the difference? My shirt cost 800 million isk alone.
ITS AN ISK SINK
It's an isk sink for you maybe, but your isk still remains ingame you just transfer it to someone else. Exceptions are when it goes to an NPC as it's effectively removed from circulation.
Maybe when people say they're leaving the game and deleting their characters people should say delete your goods and isk and do the game a favour.
So charges for using the markets are isk sinks using isk at the LP store is also, but can't think of any others at the moment.
Even someone buying PLEX from the market, most of the isk remains ingame, just transfered to someone else.
Edit: Grumpy seems more with it than me at the moment. |

Terminal Insanity
Convex Enterprises Unprovoked Aggression
263
|
Posted - 2012.03.12 22:49:00 -
[34] - Quote
VaMei wrote:Terminal Insanity wrote:I really dont know how to be any more obvious about this.... ... Blowing up players results in lost isk. Blowing up a player's ship and his goods reduces his net worth and may leave him broke. While his stuff did have value before it went poof, it was not isk. Here it is Barney style: 3 players in the game, you, me and Joe the Miner. Each of us have 100 isk. 300isk in the game. I buy 90 isk in materials from Joe, and build a ship. Now, you have 100, I have 10, and Joe has 190. 300 isk in the game. You buy the ship from me for 100 isk. Now, you have 0, I have 110, & Joe has 190. 300 isk in the game. Your ship gets blown up. you get 20 isk from insurance. I still have 110 & Joe still has 190. 320 isk in the game. While you are broke, no isk was destroyed and the total amount of isk in the game has actually increased.
Its still lost isk. I paid for those modules and now they're gone. The modules didnt change hands My employees in highsec all mined for hours and hours to provide me with them And all of that is now removed
WHATS SO HARD TO UNDERSTAND ABOUT THIS OBVIOUS ****? Buy a monocle maybe that'll help.
Dont tell me you're too blind to see |

Sasha Azala
Blood and Decay
70
|
Posted - 2012.03.12 23:05:00 -
[35] - Quote
Terminal Insanity wrote:VaMei wrote:Terminal Insanity wrote:I really dont know how to be any more obvious about this.... ... Blowing up players results in lost isk. Blowing up a player's ship and his goods reduces his net worth and may leave him broke. While his stuff did have value before it went poof, it was not isk. Here it is Barney style: 3 players in the game, you, me and Joe the Miner. Each of us have 100 isk. 300isk in the game. I buy 90 isk in materials from Joe, and build a ship. Now, you have 100, I have 10, and Joe has 190. 300 isk in the game. You buy the ship from me for 100 isk. Now, you have 0, I have 110, & Joe has 190. 300 isk in the game. Your ship gets blown up. you get 20 isk from insurance. I still have 110 & Joe still has 190. 320 isk in the game. While you are broke, no isk was destroyed and the total amount of isk in the game has actually increased. Gotta make you understand. Its still lost isk. I paid for those modules and now they're gone. The modules didnt change hands My employees in highsec all mined for hours and hours to provide me with them And all of that is now removed WHATS SO HARD TO UNDERSTAND ABOUT THIS OBVIOUS ****? Buy a monocle maybe that'll help. Dont tell me you're too blind to see
Minerals are not ISK, they have a variable value based on the market. Minerals don't generate ISK the ISK to buy them is already ingame thanks i.e. to mission runners that get ISKrewards.
So losing goods/minerals does not effect the amount of actual ISK that's floating about ingame.
Edit: Other than the sales charges (any ISK paid to NPCs gets removed from game). Grumpy is talking about the removal of actual ISK from the game as ISK sinks. |

VaMei
Meafi Corp
92
|
Posted - 2012.03.12 23:06:00 -
[36] - Quote
Terminal Insanity wrote: Gotta make you understand.
Its still lost isk.
Last shot at it since I'm pretty sure I've been trolled...
It's lost isk to you, not the total economy. A sink removes money from the economy never to return, rather than taking it from you and giving it to someone else. |

Adunh Slavy
Ammatar Trade Syndicate
334
|
Posted - 2012.03.12 23:11:00 -
[37] - Quote
VaMei wrote:Terminal Insanity wrote: Gotta make you understand.
Its still lost isk.
Last shot at it since I'm pretty sure I've been trolled...
You have discovered a troll faucet. Troll inflation |

DarthNefarius
Minmatar Heavy Industries
66
|
Posted - 2012.03.12 23:31:00 -
[38] - Quote
Terminal Insanity wrote:VaMei wrote:Terminal Insanity wrote:I really dont know how to be any more obvious about this.... ... Blowing up players results in lost isk. Blowing up a player's ship and his goods reduces his net worth and may leave him broke. While his stuff did have value before it went poof, it was not isk. Here it is Barney style: 3 players in the game, you, me and Joe the Miner. Each of us have 100 isk. 300isk in the game. I buy 90 isk in materials from Joe, and build a ship. Now, you have 100, I have 10, and Joe has 190. 300 isk in the game. You buy the ship from me for 100 isk. Now, you have 0, I have 110, & Joe has 190. 300 isk in the game. Your ship gets blown up. you get 20 isk from insurance. I still have 110 & Joe still has 190. 320 isk in the game. While you are broke, no isk was destroyed and the total amount of isk in the game has actually increased. Gotta make you understand. Its still lost isk. I paid for those modules and now they're gone. The modules didnt change hands My employees in highsec all mined for hours and hours to provide me with them And all of that is now removed WHATS SO HARD TO UNDERSTAND ABOUT THIS OBVIOUS ****? Buy a monocle maybe that'll help. Dont tell me you're too blind to see
We've explained it to you so many ways ISK does not disappear WHEN A SHIP GOES POOF!!!! You are a R E-T A R D if you think the ISK in the system disappeared still. It is still there after the ships BLOWN UP SHIPS ARE A MINERAL NOT A ISK SINK it is in someone elses hands just not yours. I'm done trying to educate you your think headedness means wither you are a troll or a rere-tard |

Jas Dor
Republic University Minmatar Republic
74
|
Posted - 2012.03.12 23:51:00 -
[39] - Quote
Really what's the point of talking about numbers and details if a significant portion of this board thinks blowing ships up is an isk sink. |

Soporo
23
|
Posted - 2012.03.13 00:33:00 -
[40] - Quote
Grey Azorria wrote:~20% of all isk injected into the economy is minor!?!
And yes, incursions make more isk per hour than lvl4s. Though you are correct in stating that bounties/mission rewards need hit with the nerf bat in some shape or form.
What? Yet again, you mean? LvL 4's are an easy target that have been nerfed repeatedly over time.
The only thing that needs adjusting there is the excessive, crap meta drops that get churned into minerals. Mining with guns is just screwing legitimate miners (non bots, if there are any around anymore). The bounties are fine. Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken |

Johnny Marzetti
GoonWaffe Goonswarm Federation
284
|
Posted - 2012.03.13 01:20:00 -
[41] - Quote
Jas Dor wrote:Really what's the point of talking about numbers and details if a significant portion of this board thinks blowing ships up is an isk sink.
On the other hand their stupidity is distracting them from your real deceit, which was handwaving your patently absurd position that highsec suicide ganking is a greater source of inflation than highsec incursions in the hope of getting support for crusade against suicide gankers. I mean, do you really expect to get away with claiming that the amount of play time players have to invest in incursions changes anything about how much isk flows into the economy as a result?
A faucet is a faucet and a rate of flow is a rate of flow. X liters will overflow the bathtub whether you're hand pumping it or having it dumped in by an army of slave monkeys with buckets. |

Adunh Slavy
Ammatar Trade Syndicate
334
|
Posted - 2012.03.13 01:46:00 -
[42] - Quote
Johnny Marzetti wrote: A faucet is a faucet and a rate of flow is a rate of flow. X liters will overflow the bathtub whether you're hand pumping it or having it dumped in by an army of slave monkeys with buckets.
Quite true, trouble is no one ever knows how big the bathtub is. With the real world bathtub, when it overflows we get all sorts of nasty side effects, hyper inflation being the one most often cited.
That can't happen in quite the same way on Eve though. For one, the market is hard coded, we do not have a lot of choices when it comes to choosing another money. ISK is not based on debt, having more and more ISK in the system does not have any of the debt related side effects.
What can, and hopefully will happen, if CCP sees the light, prices will rise to the point where doing something other than shooting rats is more worthwhile. Divisions of labor and industrial specialization are the key to solving this. Sadly, few see it. |

Aggressive Nutmeg
124
|
Posted - 2012.03.13 01:58:00 -
[43] - Quote
Terminal Insanity wrote:I really dont know how to be any more obvious about this.
Blowing up players results in lost isk. You lost isk. Isk sink. Isk gone! TRUST ME - I HAVE A MONOCLE
Do you really think i would have amassed this much wealth and not know the difference? My shirt cost 800 million isk alone.
ITS AN ISK SINK You're going to be really embarrassed when the penny finally drops for you.
Also, Monocles <> Economics Degree. Never make eye contact with someone while eating a banana. |

Taiwanistan
Wildly Inappropriate Goonswarm Federation
192
|
Posted - 2012.03.13 02:08:00 -
[44] - Quote
DarthNefarius wrote:TheBreadMuncher wrote:Y U PEOPLE IGNORE TECH MOONS Becuase they are over owhelmingly NULL SECers using Incursions as a scape goat
damn dawg that's some greek style economics right there yo how many times must it be told that tech moon goo are bought and sold on the market, the isk exchange hands not created. One thing is for sure, you and I are not friends, buddies or pals so don't /emote me with DMC. That's DeMichael Crimson to you.            |

Jas Dor
Republic University Minmatar Republic
74
|
Posted - 2012.03.13 02:33:00 -
[45] - Quote
Johnny Marzetti wrote:Jas Dor wrote:Really what's the point of talking about numbers and details if a significant portion of this board thinks blowing ships up is an isk sink. On the other hand their stupidity is distracting them from your real deceit, which was handwaving your patently absurd position that highsec suicide ganking is a greater source of inflation than highsec incursions in the hope of getting support for crusade against suicide gankers. I mean, do you really expect to get away with claiming that the amount of play time players have to invest in incursions changes anything about how much isk flows into the economy as a result? A faucet is a faucet and a rate of flow is a rate of flow. X liters will overflow the bathtub whether you're hand pumping it or having it dumped in by an army of slave monkeys with buckets.
This is also a game. If people are playing the game more hours, then they will generate more isk. One of the main incentives to run incursions is that group play sure beats the hell out of soloing level IVs. If incursions were removed from high sec people would play fewer hours. This would mean less of an isk faucet. People playing less hours would not be good for the game. By your logic the inflation problem could be resolved by permabanning half the game. While this might be effective, the effect on CCPs wallet would moot any need to discuss EvE.
What I find amazing is that when the dev who has actual hard number saying that incursions are not the source of inflation posts the PvPidiots on this board flame him for being wrong. This is the guy with the actual, honest to god, number with all the comparative and supporting data.
I'm not saying incursions are not the problem CCP is saying incursion are not the problem.
On the other hand this is a game of risk v. reward. When I undock in a combat ship its for fun. When I undock in an isk making ship I need to get paid for having my ass(ets) hanging out in space. Suicide ganking has increased the risk found in anything above station trading/station production. Greater risk requires greater reward. Systemized greater risk brings about systemic price increases. Systemic price increases are generally known as inflation. |

Ris Dnalor
Black Rebel Rifter Club
249
|
Posted - 2012.03.13 02:45:00 -
[46] - Quote
DarthNefarius wrote:Terminal Insanity wrote:Blowing ships up directly removes isk from circulation. You're literally blowing it up.
Your entire point is void (Due To Suicide Ganking) Blowing up ships removes 0 ISK from the economy the ISK was already paid for & leaks back to the industialist that made it! The ISK is still circulating. The insurance paid actually adds ISK into the ecomony
not always true.
Killing pods is an isk-sink.
FIGHT INFLATION -- KILL A POD! 
Save the Miners! |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
156
|
Posted - 2012.03.13 02:52:00 -
[47] - Quote
Ris Dnalor wrote:DarthNefarius wrote:Terminal Insanity wrote:Blowing ships up directly removes isk from circulation. You're literally blowing it up.
Your entire point is void (Due To Suicide Ganking) Blowing up ships removes 0 ISK from the economy the ISK was already paid for & leaks back to the industialist that made it! The ISK is still circulating. The insurance paid actually adds ISK into the ecomony not always true. Killing pods is an isk-sink. FIGHT INFLATION -- KILL A POD!  How it is a sink? Installing a new clone is an ISK sink. Replacing impants could be considered an isk sink as you need to pay isk (as well as the LP) for the item. Being podded isn't. Its up to you if you replace impants and upgrade clone or not...
Fix Faction Warfare CCP!!!
Vote Hans Jagerblitzen for CSM 7 |

Taedrin
Kushan Industrial
384
|
Posted - 2012.03.13 02:55:00 -
[48] - Quote
DarthNefarius wrote:TheBreadMuncher wrote:Y U PEOPLE IGNORE TECH MOONS Becuase they are over owhelmingly NULL SECers using Incursions as a scape goat
Yeah, those NPC buy orders for technetium are sure injecting large amounts of ISK into the system... |

DarthNefarius
Minmatar Heavy Industries
67
|
Posted - 2012.03.13 08:30:00 -
[49] - Quote
Ris Dnalor wrote:DarthNefarius wrote:Terminal Insanity wrote:Blowing ships up directly removes isk from circulation. You're literally blowing it up.
Your entire point is void (Due To Suicide Ganking) Blowing up ships removes 0 ISK from the economy the ISK was already paid for & leaks back to the industialist that made it! The ISK is still circulating. The insurance paid actually adds ISK into the ecomony not always true. Killing pods is an isk-sink. FIGHT INFLATION -- KILL A POD! 
Killing PODs I guess could be considered an exception but really its the replacement of 'plants... only times I go to anywhere with bubbles you can guarrenty I got no worth while implants though but I'll give you that point anyways |

DarthNefarius
Minmatar Heavy Industries
67
|
Posted - 2012.03.13 08:33:00 -
[50] - Quote
Taiwanistan wrote:DarthNefarius wrote:TheBreadMuncher wrote:Y U PEOPLE IGNORE TECH MOONS Becuase they are over owhelmingly NULL SECers using Incursions as a scape goat damn dawg that's some greek style economics right there yo how many times must it be told that tech moon goo are bought and sold on the market, the isk exchange hands not created.
I've always called moon goo a mineral fountain ( guess its really a catlyst but still used to build ) not a ISK fountain. It is still an a faucet just like Incursions are. |

Xylia Ailyx
Native Freshfood Minmatar Republic
1
|
Posted - 2012.03.13 09:17:00 -
[51] - Quote
i have yet to see a moon that adds isk to the system also anyone saying being podded is not a sink is delusional, it's pretty much a tax on SPlevied on those 'dumb' enough to get podded |

Mussaschi
No Wise Guy's Stellar Economy Experts
11
|
Posted - 2012.03.13 09:18:00 -
[52] - Quote
Even if there would be an inflation, that would be fine too, since it means that all people earn more, so that the ratio of income to costs stay intact.
So what we really see, are people that are not willing to adapt to a changing landscape and think that their style of playing is the only valid one, and that the others should suffer for adapting.
Some people seem to forget that eve is not "won" by the man with the most ISK in his pocket. The only valid question is, does the profession you choose pay enough to make it valid.
So what might needs some balancing is the ISK generated by some professions. Candidates for that would be in my view pirates and inventors. So please add ransom contracts, make scanning of ships in low harder, discourage gate camping and reduce other sources of low sector ore to make low and pirating more fun, and change the base material index of invented stuff to -2
|

Xylia Ailyx
Native Freshfood Minmatar Republic
1
|
Posted - 2012.03.13 09:20:00 -
[53] - Quote
What we really see is people watching the news for buzzwords and trying to use the same words in an EVE context without understanding how any of it works. |

Tippia
Sunshine and Lollipops
5462
|
Posted - 2012.03.13 10:36:00 -
[54] - Quote
I have to say, this is the best stealth-GÇ£nerf gankingGÇ¥-thread I've seen in a long whileGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Espen Egak
Bootleg Vitamin
0
|
Posted - 2012.03.13 11:10:00 -
[55] - Quote
Quote: 4. Decreasing ability to arbitage items between regions due to suicide ganking.
You really must be angry at those suicide gankers .. since this is the second threat where you talk about your lag of knowledge about how to get around them. |

J3ssica Alba
Federal Navy Academy Gallente Federation
126
|
Posted - 2012.03.13 11:12:00 -
[56] - Quote
Terminal Insanity wrote:YOU PAID 5 BIL FOR THOSE MODULES - AND NOW IT WAS DESTROYED! POOF!
You are either 1) trolling 2) need to find a school that teaches basic economics since the one you went to failed horribly For all the-áomgz incursions are an isk faucet-áwhiners CCP Soundwave : "Incursions are not a big issue in terms of isk globally."
|

Pheusia
Vanishing Point. The Initiative.
5
|
Posted - 2012.03.13 11:22:00 -
[57] - Quote
Johnny Marzetti wrote:No no no, dumping baskets full of currency into the economy doesn't cause inflation, preventing people from autopiloting freighters full of loot to Jita causes inflation.
Eyjog alt spotted |

Pheusia
Vanishing Point. The Initiative.
5
|
Posted - 2012.03.13 11:26:00 -
[58] - Quote
Jas Dor wrote: What I find amazing is that when the dev who has actual hard number saying that incursions are not the source of inflation posts the PvPidiots on this board flame him for being wrong. This is the guy with the actual, honest to god, numbers with all the comparative and supporting data.
I'm not saying incursions are not the problem CCP is saying incursion are not the problem...
Last year (or was it the year before?) a Dev who had actual hard numbers said that Gallente ships were fine and he couldn't see any problem with Blasters.
Soundwave was looking at the same data we are; his interpretation of those data differed.
|

J3ssica Alba
Federal Navy Academy Gallente Federation
126
|
Posted - 2012.03.13 11:28:00 -
[59] - Quote
Pheusia wrote: Soundwave was looking at the same data we are; his interpretation of those data differed.
He's the dev, you aren't. His interpretation holds more clout.  For all the-áomgz incursions are an isk faucet-áwhiners CCP Soundwave : "Incursions are not a big issue in terms of isk globally."
|

Tippia
Sunshine and Lollipops
5465
|
Posted - 2012.03.13 11:30:00 -
[60] - Quote
J3ssica Alba wrote:He's the dev, you aren't. His interpretation holds more clout.  He's a software designer, not an economistGǪ
Then again, and he didn't actually say that incursions were not a source of inflation. So there's always that speaking in his favour. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Sade Onyx
Brutor Tribe Minmatar Republic
14
|
Posted - 2012.03.13 11:31:00 -
[61] - Quote
Anyone with real life economical qualifications who has complete access to all Eve data and has been studying it for several years - Please stand up! |

Pheusia
Vanishing Point. The Initiative.
5
|
Posted - 2012.03.13 11:34:00 -
[62] - Quote
J3ssica Alba wrote:Pheusia wrote: Soundwave was looking at the same data we are; his interpretation of those data differed.
He's the dev, you aren't. His interpretation holds more clout. 
He's a CCP dev.
Attempt to argue from authority failed. |

Tippia
Sunshine and Lollipops
5465
|
Posted - 2012.03.13 11:34:00 -
[63] - Quote
Sade Onyx wrote:Anyone with real life economical qualifications who has complete access to all Eve data and has been studying it for several years - Please stand up! He did. His conclusion was that there was inflation and that the imbalance between faucets and sinks is worrying. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Iggep
Crestlighter Heavy Industries
1
|
Posted - 2012.03.13 23:23:00 -
[64] - Quote
Terminal Insanity wrote:Jas Dor wrote:Terminal Insanity wrote:Blowing ships up directly removes isk from circulation. You're literally blowing it up.
Your entire point is void (Due To Suicide Ganking) No blowing up a ship creates isk from the insurance payout. The industrialist who built the ship still has the isk that was paid for it. On the other hand the price of goods will increase as somebody needs to be paid for the increased gank risk in moving goods (assuming you popped a hauler). On the effect of incursions on the economy, you realize that isk will come in somehow. If 20% of the PvE time in the game is being spent in incursions, then the fact that 20% of the PvE income comes from incursions is not a big deal (BTW your numbers are wrong, I believe that bounties number is only the bounties from missions not from ratting/plexing). From what CCP is saying they want to tweak incursions a bit, but the PvE time invested to total payout is not badly out of whack (at least when LFG and transist times are taken into account). Incursions are a bright shiny object that people have latched onto. CCP has flat out said that incursions are not a major factor in the inflation problem.. So why is insurance fraud no longer happening? If ganking CREATED isk, people would be ganking themselves to create it. (Like they did before the insurance fraud fix) When you blow up a hauler, he only gets a portion of the isk back from the ship, and about half of his cargo is destroyed. The end result is A LOT OF ISK GETS REMOVED FROM THE GAME, some of it is transfered to a new owner, and a little goes to the owner of the dead ship. Perfect example would be that Ibis that was ganked in Jita carrying a couple hundred PLEX. Incursions are not a MAJOR source of inflation, no. But it IS adding to it. The fact is Incursions are the best PvE isk source in the game. It should never have been that way. It should never have made people more then lvl4's in highsec. Incursions are just one part of a big problem. I think the major problem is the increased number of carebears in the game all farming isk, never leaving highsec, never risking it in PvP. The huge increase in the past year, in whine threads about Cloakers, Gankers etc, are evidence the carebear population is growing. These people suckle on the isk faucets. Even after they're 5 years old they're still latching onto that nipple, and they absolutely refuse to leave their highsec house. All these carebears are amassing more and more isk and they're doing nothing with it.
I admit, I am a math tard and can barely count to two on most days. But I can not see for the life of me how Ganking does not grow the economy. Even with the insurance nerf. The insurance nerf lessened the incline of the growth, but did not eradicate it. How could it? The preponderance of the purchase ISK is still circulating. Therefor Insurance pay outs are not a neutral event on the economy. An insurance payout represents a loss to that specific individual only, but not to the economy. http://www.iggepsrealm.com - the ramblings of a spaceship driving techophile |

Iggep
Crestlighter Heavy Industries
1
|
Posted - 2012.03.13 23:30:00 -
[65] - Quote
VaMei wrote:Terminal Insanity wrote:YOU PAID 5 BIL FOR THOSE MODULES - AND NOW IT WAS DESTROYED! POOF! ... and who ever it is that sold the modules still has the isk.
Lets make this simple. He spends 5 dollars on a candy bar. Walks outside and gets hit by a bus and the candy bar goes splat. The store still has the 5 dollars. The candy bar is squished and so is he (no clones???). Nope, no reduction in the economy! http://www.iggepsrealm.com - the ramblings of a spaceship driving techophile |

Large Collidable Object
morons.
1204
|
Posted - 2012.03.13 23:42:00 -
[66] - Quote
Terminal Insanity wrote:
So why is insurance fraud no longer happening? If ganking CREATED isk, people would be ganking themselves to create it. (Like they did before the insurance fraud fix)
When you blow up a hauler, he only gets a portion of the isk back from the ship, and about half of his cargo is destroyed. The end result is A LOT OF ISK GETS REMOVED FROM THE GAME, some of it is transfered to a new owner, and a little goes to the owner of the dead ship.
Perfect example would be that Ibis that was ganked in Jita carrying a couple hundred PLEX.
Incursions are not a MAJOR source of inflation, no. But it IS adding to it. The fact is Incursions are the best PvE isk source in the game. It should never have been that way. It should never have made people more then lvl4's in highsec.
Incursions are just one part of a big problem. I think the major problem is the increased number of carebears in the game all farming isk, never leaving highsec, never risking it in PvP.
The huge increase in the past year, in whine threads about Cloakers, Gankers etc, are evidence the carebear population is growing. These people suckle on the isk faucets. Even after they're 5 years old they're still latching onto that nipple, and they absolutely refuse to leave their highsec house. All these carebears are amassing more and more isk and they're doing nothing with it.
The amount of isk removed from the game when a ship is destroyed is exactly 0. It's built from minerals that are mined and then sold for isk already in the game. It's fitted with modules bought from the market or LP stores - the isk sink already happened at the BPO or LP store level.
The amount of isk injected into the game when a ship is destroyed roughly equals the insurance payout minus insurance cost.
Why do people still mix up isk injected into/removed from peoples personal wallets with isk added/removed to eves economy.
It's not that hard ... morons- sting like a butterfly and-ápost like a bee. |

Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
6
|
Posted - 2012.03.13 23:48:00 -
[67] - Quote
Terminal Insanity wrote:Jas Dor wrote:[quote=Terminal Insanity]Blowing ships up directly removes isk from circulation. You're literally blowing it up.
So why is insurance fraud no longer happening? If ganking CREATED isk, people would be ganking themselves to create it. (Like they did before the insurance fraud fix) When you blow up a hauler, he only gets a portion of the isk back from the ship, and about half of his cargo is destroyed. The end result is A LOT OF ISK GETS REMOVED FROM THE GAME, some of it is transfered to a new owner, and a little goes to the owner of the dead ship. Perfect example would be that Ibis that was ganked in Jita carrying a couple hundred PLEX. Incursions are not a MAJOR source of inflation, no. But it IS adding to it. The fact is Incursions are the best PvE isk source in the game. It should never have been that way. It should never have made people more then lvl4's in highsec. Incursions are just one part of a big problem. I think the major problem is the increased number of carebears in the game all farming isk, never leaving highsec, never risking it in PvP. The huge increase in the past year, in whine threads about Cloakers, Gankers etc, are evidence the carebear population is growing. These people suckle on the isk faucets. Even after they're 5 years old they're still latching onto that nipple, and they absolutely refuse to leave their highsec house. All these carebears are amassing more and more isk and they're doing nothing with it.
You fail hard at comprehending what inflation is. OP is talking about inflation of common items. You claim carebears cause inflation, carebears only cause inflation of end game items (rare items). Carebears cause deflation of all common items that they find/produce & many remove alot of isk from the game (buying bpos). |

Grey Azorria
Federation Industries
117
|
Posted - 2012.03.13 23:51:00 -
[68] - Quote
Soporo wrote:Grey Azorria wrote:~20% of all isk injected into the economy is minor!?!
And yes, incursions make more isk per hour than lvl4s. Though you are correct in stating that bounties/mission rewards need hit with the nerf bat in some shape or form.
What? Yet again, you mean? LvL 4's are an easy target that have been nerfed repeatedly over time. The only thing that needs adjusting there is the excessive, crap meta drops that get churned into minerals. Mining with guns is just screwing legitimate miners (non bots, if there are any around anymore). The bounties are fine. Bounties are by a long, long way the biggest ISK faucet - therefore they should be looked at. Do not argue with an idiot. He will drag you down to his level and beat you with experience. |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
157
|
Posted - 2012.03.15 03:25:00 -
[69] - Quote
Xylia Ailyx wrote:i have yet to see a moon that adds isk to the system also anyone saying being podded is not a sink is delusional, it's pretty much a tax on SPlevied on those 'dumb' enough to get podded Cyno alt with < 900,000 SP and no implants would cost 0 if they were podded!!!
Fix Faction Warfare CCP!!!
Vote Hans Jagerblitzen for CSM 7 |

Tarryn Nightstorm
Hellstar Towing and Recovery
274
|
Posted - 2012.03.15 03:40:00 -
[70] - Quote
Jas Dor wrote:Small things do not drive overall inflation. Incursions are a bright sparkly object that every idiot in the galaxy is pointing to as the cause of inflation. This even though CCPs released numbers show incursions as a minor issue, and CCP has called incursions a minor issue, people continuing to harp on it. This is distracting from more important discussions. Put bluntly, incursion runners are a bunch of noobs using faction gear to make up for low SPs. Simply put, people feel like they're making good isk per hour running incursions because they have no idea how much their shiny ships could generated in level 4s, and are loosing track of how much time they are spending because they're enjoying being in fleets.
The structural reasons for eve inflation seem to be:
1. Removal of the POS fuel isk sink. 2. Lack of new players to expand the economic base. 3. Increasing number of SPs allowing people to kill large rats faster. 4. Decreasing ability to arbitage items between regions due to suicide ganking. 5. Massive cost increases in the raw resource basket due to a. suicide ganking of miners, b. banning of mining bots and c. increased costs in moving reprocessed minerals from mission hubs (due to suicide ganking). 6. We are transitioning from T2 being at the top of the commonly used mod pile to faction being at the top of the pile.
Of these factors I think the most important ones are 1. The removal of the POS fuel isk sink and 2. the increasing difficulty with arbitage. Quadruple the EHP of barges and freighters and you'll drop the inflation rate.
If you're going to disguise waving your carebear victim-badge over being suicide ganked as a sanctimonious "for the community" thingy, then I suggest you try and be a little more subtle about it.
1/10, wouldn't read again.
Next! In irae, veritas. |

DarthNefarius
Minmatar Heavy Industries
77
|
Posted - 2012.03.15 03:58:00 -
[71] - Quote
Grey Azorria wrote: (Fun fact, incursions inject almost twice as much ISK into the economy than missions (rewards and bonuses only- not bounties) despite there being far fewer incursion runners than mission runners.)
Missions also inject a small amount of items in the form of loot... I assue its very negligable except maybe the Drone ones?
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1037
|
Posted - 2012.03.15 04:07:00 -
[72] - Quote
Grey Azorria wrote:~20% of all isk injected into the economy is minor!?!
And yes, incursions make more isk per hour than lvl4s. Though you are correct in stating that bounties/mission rewards need hit with the nerf bat in some shape or form.
Not to mention that Incursions were introduced with no corresponding sink. If Incursions paid out more LP and less ISK, it would still be a rewarding exercise. There is the entertainment utility of the group PvE experience to consider. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1037
|
Posted - 2012.03.15 04:08:00 -
[73] - Quote
DarthNefarius wrote:Missions also inject a small amount of items in the form of loot... I assue its very negligable except maybe the Drone ones?
I still make a decent income from the minerals reprocessed from mission loot. |

Rutherford Rainman
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.03.15 04:14:00 -
[74] - Quote
Terminal Insanity wrote:YOU PAID 5 BIL FOR THOSE MODULES - AND NOW IT WAS DESTROYED! POOF!
I'm imagining some random player suddenly going 5 bil into debt and getting a notification that the mods they sold were destroyed. |

Acac Sunflyier
Burning Star L.L.C.
90
|
Posted - 2012.03.15 04:19:00 -
[75] - Quote
Terminal Insanity wrote:Blowing ships up directly removes isk from circulation. You're literally blowing it up.
Your entire point is void (Due To Suicide Ganking)
No. That's a mineral sink. Get it straight. |

Tobiaz
Spacerats
6
|
Posted - 2012.03.15 05:17:00 -
[76] - Quote
Terminal Insanity wrote:I really dont know how to be any more obvious about this.
Blowing up players results in lost isk. You lost isk. Isk sink. Isk gone! TRUST ME - I HAVE A MONOCLE
Do you really think i would have amassed this much wealth and not know the difference? My shirt cost 800 million isk alone.
ITS AN ISK SINK
You'd think people would recognize the obvious trolls by their monocles by now.
[img]http://go-dl1.eve-files.com/media/corp/Tobiaz/sig_complaints.gif[/img]
This needs fixin' |
| |
|
| Pages: 1 2 3 :: [one page] |