Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

doctorstupid2
The Accursed
|
Posted - 2008.06.25 03:31:00 -
[1]
Edited by: doctorstupid2 on 25/06/2008 03:32:09 So I was fitting up a dominix today, in my typical fashion with 2x LAR II and 2x Aux Nano 1x Nano Accel rigs, undocked, hit overload and showed info on my reps.
Something was wrong.
With the two aux nanos, each rep cranks out 1039.93855735 HP/cycle without being overloaded. Overload bonus is listed as 10%. So all logic dictates that 1039.93855735 x 1.10 = 1143.932413085, right?
Rep on the left is not overloaded, rep on the right is. Both are attached to the same ship at the same time.
The overload bonus is 57% what it should be, i.e. penalized to the same percentage as the third module (100% -> 87% -> 57% -> 28%).
As it is, with the stacking penalty on the rigs themselves, an XL Booster II with boost amp II, backed with 1 x operational solidifier and 2x cap sa***uards, is already more effecient in terms of HP/sec, cap/sec, and HP/cap than 2x LAR II with 3x Aux Nano.
What possible balancing reason could there be for this? And I damn sure didn't see anything about this in the patch notes, and distinctly recall it not being penalized previously (EFT 2.5.2 agrees with my recolection)
Someone please tell me I'm imagining this.
Abusive | Deadspace2 | Deadspace |

Zap powie
The Accursed
|
Posted - 2008.06.25 03:37:00 -
[2]
your imagining this
|

JDTaylor
Dirty Deeds Corp. Axiom Empire
|
Posted - 2008.06.25 03:44:00 -
[3]
@#$%^ I just trained it to V.
|

Lance Fighter
|
Posted - 2008.06.25 03:47:00 -
[4]
Loud noises indeed.
|

Zandramus
D00M.
|
Posted - 2008.06.25 03:59:00 -
[5]
do you make these loud noises in bed?
|

AKULA UrQuan
Druuge Crimson Corporation
|
Posted - 2008.06.25 04:05:00 -
[6]
Overload is factored before the aux nano pumps are applied if I recall correctly. Doesn't matter on a single aux nona pump but it does on two.
|

Ghost hunter
Naqam
|
Posted - 2008.06.25 04:11:00 -
[7]
Edited by: Ghost hunter on 25/06/2008 04:12:23 It has always been? It's stacking penalized on all of my guns at least.
Edit; Akula is probably right, now that I think about it that way. ______
The Seven Events of the Apocalypse The fourth event is described by Macaper as ôthe appetite of nothing expands over the worldö; |

Cal Sinai
The Accursed
|
Posted - 2008.06.25 05:02:00 -
[8]
Originally by: Zandramus do you make these loud noises in bed?
I can neither confirm nor deny the rumors and allegations that doctorstupid2 does or does not make loud noises in bed. -CEO of a piratey group of murderer people |

Blind Man
Point Blank Carebears
|
Posted - 2008.06.25 05:14:00 -
[9]
the whole concept of overloading fails anyway ╟
|

Mr Krosis
The humble Crew
|
Posted - 2008.06.25 05:26:00 -
[10]
I don't even know if this was an "EA" nerf, several other things were definitely like this before the patch. I bugreported it a few months ago regarding ECM and SDAs and was told it was by design, as otherwise people would get the jam strength too high and it would be overpowered.
I thought making it stronger was kind of the point of overloading, but No says CCP.
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |
|

Barbens
Sky Net Industries Pure.
|
Posted - 2008.06.25 05:39:00 -
[11]
Originally by: Zandramus do you make these loud noises in bed?
Freaky...
![]() |

MotherMoon
Huang Yinglong
|
Posted - 2008.06.25 05:39:00 -
[12]
Originally by: Blind Man the whole concept of overloading fails anyway
you must not PvP much.
|

Kou Rien
ADVANCED Combat and Engineering
|
Posted - 2008.06.25 05:59:00 -
[13]
Edited by: Kou Rien on 25/06/2008 05:59:43
Originally by: MotherMoon
Originally by: Blind Man the whole concept of overloading fails anyway
you must not PvP much.
Dude belongs to "Point Blank Carebears"...
Question answered
|

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.06.25 06:14:00 -
[14]
Could be just an old display bug making a comeback. I remember for instance overload gun RoF/damage getting stacking-nerfed with weapon upgrade mods RoF/damage bonuses in the early days of Thermodynamics, and it was supposedly merely a visual bug back then.
_
Vote on issue of mineral and moon material balance ! |

Franga
NQX Innovations
|
Posted - 2008.06.25 06:41:00 -
[15]
Originally by: Blind Man the whole concept of overloading fails anyway
Really? I've gotta say, I'm a big fan.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
|

Virgo I'Platonicus
Ex Eventus Corpi
|
Posted - 2008.06.25 07:08:00 -
[16]
Edited by: Virgo I''Platonicus on 25/06/2008 07:10:06
I agree with the op. What is the reason behind stack nerfing overheating? It should be stacknerfÖ free. If you fit your ship with 4 or 5 mods of the same type - then your ship is specialised in something and in that something it can't get better without falling apart. Which is where overheating comes in. I believe that was the original CCP idea so it'd be nice to get explanation on it.
EDIT:: damn stupid title though
V. <3 |

Pusha Man
|
Posted - 2008.06.25 08:10:00 -
[17]
Originally by: Blind Man the whole concept of overloading fails anyway
If this were true, then nobody would train Energy Management to V (I sure as hell wouldn't be training it right now) except for, maybe, the Amarr.
|

Jacksie021
|
Posted - 2008.06.25 08:42:00 -
[18]
Edited by: Jacksie021 on 25/06/2008 08:42:46 looks like not only the HP Repair gone up but also the Activation time has reduced so i think the HP/sec is up by 10% ?
|

kill0rbunny
Jagdkommando RAZOR Alliance
|
Posted - 2008.06.25 08:45:00 -
[19]
As long as my overloaded webber still works for raping other ceptors, I'm fine.
Go places. Kill people. |

Kaakao
Insidious Existence RAZOR Alliance
|
Posted - 2008.06.25 09:17:00 -
[20]
Did I mis something here? Overloading armor repairers boost up the sycle time, not rep amount. ----
|
|

Tenuo
Native Freshfood
|
Posted - 2008.06.25 09:21:00 -
[21]
Originally by: Kaakao Did I mis something here? Overloading armor repairers boost up the sycle time, not rep amount.
"Overload repair bonus 10%" _______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |

Tippia
School of Applied Knowledge
|
Posted - 2008.06.25 09:22:00 -
[22]
Edited by: Tippia on 25/06/2008 09:22:17
Originally by: Kaakao Did I mis something here? Overloading armor repairers boost up the sycle time, not rep amount.
Overload repair bonus: 10% Overload duration bonus: -15%
Bah! Beaten by miles 
|

Kaakao
Insidious Existence RAZOR Alliance
|
Posted - 2008.06.25 09:24:00 -
[23]
Originally by: Tenuo
Originally by: Kaakao Did I mis something here? Overloading armor repairers boost up the sycle time, not rep amount.
"Overload repair bonus 10%"
Oh, I have only ever spotted the sycle bonus :) ----
|

Pilk
Axiom Empire
|
Posted - 2008.06.25 11:12:00 -
[24]
Edited by: Pilk on 25/06/2008 11:12:06 I agree with an earlier poster; I'd make sure this isn't a display bug, first. Probably the easiest way to test would be to find a friend who doesn't mind getting shot a bit and throw on a missile launcher and seven or eight BCS, fire a few missiles at your friend, then overload and fire a half-dozen more. Take a look at his combat log (just on the off chance the display bug might affect yours somehow) and it'll immediately be apparent whether your firing interval dropped by 20% or 1%.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. Tyrrax's bet status: PAID! |

Vessper
Indicium Technologies
|
Posted - 2008.06.25 11:39:00 -
[25]
Shield Booster overloading also has stacking penalties. I found this out while trying to work out why my shield boost bonus wasn't what it should be when using a couple of shield boost amps at the same time.
- - - - - -
EveHQ Char App | Item DB |

doctorstupid2
The Accursed
|
Posted - 2008.06.25 22:11:00 -
[26]
Originally by: Vessper Shield Booster overloading also has stacking penalties. I found this out while trying to work out why my shield boost bonus wasn't what it should be when using a couple of shield boost amps at the same time.
Good info.
This is still broken as hell.If there's a legitimate reason for this, I don't see why it couldn't be included the EA patch notes.
Abusive | Deadspace2 | Deadspace |

Matalino
Ki Tech Industries
|
Posted - 2008.06.25 22:18:00 -
[27]
Originally by: doctorstupid2 If there's a legitimate reason for this, I don't see why it couldn't be included the EA patch notes.
Simple, CCP doesn't document all of the changes that they make. This goes back atleast a year now, but probably much longer.
|

doctorstupid2
The Accursed
|
Posted - 2008.06.25 22:36:00 -
[28]
Originally by: Matalino
Originally by: doctorstupid2 If there's a legitimate reason for this, I don't see why it couldn't be included the EA patch notes.
Simple, CCP doesn't document all of the changes that they make. This goes back atleast a year now, but probably much longer.
Right, but it's not really a small change; I'll admit it's not huge but if it warrants being changed in the first place because it's just THAT powerful (lol), it warrants mention of the same because it will effect a lot of ships.
Abusive | Deadspace2 | Deadspace |

Jurgen Cartis
Interstellar Corporation of Exploration Nex Eternus
|
Posted - 2008.06.25 22:48:00 -
[29]
I know ECM heat has been stacknerfed for some time now, so now rep heat is stacknerfed. Is overheat on guns/launchers still non-stacking nerfed? Oddly, it appears that the rep amount is stacknerfed, but the rep speed is not. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

Sicks
Doom Generation
|
Posted - 2008.06.25 22:50:00 -
[30]
Its a conspiracy. I happen to have solid evidence that none of the members of CSM have trained Thermodynamics, and they want to keep it that way. - - - - - - - - - -
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |