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Li'ttle'Gem
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Posted - 2008.07.03 10:05:00 -
[31]
so you'd rather have a system where they scrap the training and have it were you earn exp while online ingame killing stuff woow those 15 days skills would take forever wouldn't they if your not logged on with a subscribed account.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.07.03 10:07:00 -
[32]
Logically speaking, since training bots exist, saying no queue because of farmers is not really that correct. A queue is not really needed even if something like dual training etc was done (you train 2 skill at once and your sp get split according to your attribs etc etc. This way you can train up long term skills alongside short term ones)
Mathamatically, its rather simple to havea queue or dual training. The real reason for not having a queue, even a 1 stack queue, is perhaps because CCP have been more busy with other things. I dont think they ever redeveloped their queue (it even trains peoples skills who cancel their subs )
I think its more a case of priorities rather than anything else. --
Billion Isk Mission |

Caiman Graystock
Quantum of Solace
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Posted - 2008.07.03 11:13:00 -
[33]
Old Man Star?
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Kalica Kahn
GoonFleet GoonSwarm
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Posted - 2008.07.03 11:29:00 -
[34]
I see no real reason for having a skill queue. Most games require you to earn xp to gain skills, eve doesn't. Stop your *****ing.
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Zinras
Caldari Order of draugr
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Posted - 2008.07.03 11:30:00 -
[35]
Edited by: Zinras on 03/07/2008 11:31:05
Originally by: Cyberman Mastermind
Originally by: Zinras Switching skills just as a skill is trained is EVE's version of power levelling, rewarding those that are actually in the game a lot (I'm not one of them, btw). If CCP added a queue they'd be powerlevelling for you.
All I can say to this is: WTF??
It's true. If you have a skill queue, you level from 1-5 faster for less work (ie. you don't need to log in at any specific point in time to change skill and especially not if it's long skills - In essence, you don't waste any of the only resource you can lose, which is time). This is like comparing a guy who levels in another MMO by himself to a guy levelling in a group. The guy in a group gets exp much faster because someone helps him do it, like a queue would do it for you.
While the difference between group and solo levelling is pretty extreme in other MMOs, it all adds up if you take the number of hours/days you waste over the years in EVE by being late. A guy who's online a lot to change his skill vs someone who isn't gets his overall SP up much faster over a period of a couple of years.
Thus why I mentioned people are rewarded in the long run by being online more. A queue would take this away from those people. And given the number of people in this thread who wants a queue because they're afraid to lose a couple of hours every other day, it seems that there is incentive to change skills faster by being online.
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
CCP's best friend |

Kalica Kahn
GoonFleet GoonSwarm
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Posted - 2008.07.03 11:35:00 -
[36]
Actually I wonder how many of the people who want a skill queue so they don't lose valuable training time, have all their learning skills done and a set of +5 learning implants?
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Malcanis
We are Legend
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Posted - 2008.07.03 11:39:00 -
[37]
Originally by: Kalica Kahn Actually I wonder how many of the people who want a skill queue so they don't lose valuable training time, have all their learning skills done and a set of +5 learning implants?
5+4, +4s thanks.
I don't want it because I'm worried about overshooting an hour or three on Cruiser 5 - the percentage hit on that is negligible. It's overshooting by an hour or three on a 6 or 7 hour skill that is annoying.
CONCORD provide consequences, not safety; only you can do that. |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.07.03 11:41:00 -
[38]
They don't have it so people can continue to make this thread and whine about how horrible it is to miss training time so they aren't the most powerful lord of all internet spaceships.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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fuze
InfoMorph Services Ltd
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Posted - 2008.07.03 11:46:00 -
[39]
Just takes 5 sec to change skill on a char. |

Aurinkokuningas
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Posted - 2008.07.03 11:56:00 -
[40]
Not about playing but it's good to give those who are more active something as reward => being better. Otherwise some lame idiots like you woudl be better than me I guess.
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Kalica Kahn
GoonFleet GoonSwarm
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Posted - 2008.07.03 12:00:00 -
[41]
Originally by: fuze Just takes 5 sec to change skill on a char.
And a whole life time to regret training production skills on this character.
What was I thinking 
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Mordred Shadow
Sebiestor tribe
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Posted - 2008.07.03 12:02:00 -
[42]
I think the people this most effects are the new players, and this is why veterans get up in arms against the skill queue idea.
When I first started I had a whole host of learning skills to do in a fairly rough order (what a blast it is to start in Eve!) and then I started working towards flying something fun and doing something interesting. And all of the skill trees all over the place were full of level 0s, 1s and 2s with short skill trains all over the place. In order to get somewhere fun in a short amount of time (to get over learning for the sake of learning) I had to follow a strict path to build towards level 4s and 5s I would need later. And it is in those first few months that wives and girlfriends (sorry female players) learn to hate Eve - because we log on first thing in the morning, or stay up late to change a skill, or ask them to change a skill while we are at work, or get up in the middle of dinner for a quick skill change.
I don't have these problems anymore although a skill queue would be handy. My main frustration is with unexpected downtime, especially living in Australia. DT occurs at 9pm, just as I want to start playing. If I have a skill finishing sometime after DT, as in when I would normally be on, and then the server goes down, then I will probably not get to change it that night before bed, and then maybe the next morning either if I want to help with my 3 children and getting to work on time. I can sometimes lose 19 hours of training just because the server went down unexpectedly.
This has happened multiple times. And when I had something planned for the coming weekend in my shiny new ship that I suddenly can't fly because the training didn't finish, then I get frustrated.
+1 for the queuing system.
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Viqtoria
Caldari Groping Hand Social Club
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Posted - 2008.07.03 12:04:00 -
[43]
i find the lack of skill queue akin to not having a lock on a public toilet door.
it keeps you on edge, but not in a good way.
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.07.03 13:42:00 -
[44]
It's not about minuscule resource usages from people logging in for 5 min. (WTF makes anyone thing that's an argument?)
What it is about, is one thing only; Make you addicted to progressing your character, thus keeping you playing EVE.
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Spectre3353
Gallente The Python Cartel
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Posted - 2008.07.03 13:51:00 -
[45]
Originally by: Mordred Shadow I think the people this most effects are the new players, and this is why veterans get up in arms against the skill queue idea.
When I first started I had a whole host of learning skills to do in a fairly rough order (what a blast it is to start in Eve!) and then I started working towards flying something fun and doing something interesting. And all of the skill trees all over the place were full of level 0s, 1s and 2s with short skill trains all over the place. In order to get somewhere fun in a short amount of time (to get over learning for the sake of learning) I had to follow a strict path to build towards level 4s and 5s I would need later. And it is in those first few months that wives and girlfriends (sorry female players) learn to hate Eve - because we log on first thing in the morning, or stay up late to change a skill, or ask them to change a skill while we are at work, or get up in the middle of dinner for a quick skill change.
I don't have these problems anymore although a skill queue would be handy. My main frustration is with unexpected downtime, especially living in Australia. DT occurs at 9pm, just as I want to start playing. If I have a skill finishing sometime after DT, as in when I would normally be on, and then the server goes down, then I will probably not get to change it that night before bed, and then maybe the next morning either if I want to help with my 3 children and getting to work on time. I can sometimes lose 19 hours of training just because the server went down unexpectedly.
This has happened multiple times. And when I had something planned for the coming weekend in my shiny new ship that I suddenly can't fly because the training didn't finish, then I get frustrated.
+1 for the queuing system.
Best response yet. These are the kinds of reasons why a queue system is necessary. Because not all of us are living in our parents basement and playing 18 hours a day. ----- http://evenewb.blogspot.com/
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Andrue
Amarr
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Posted - 2008.07.03 13:55:00 -
[46]
Edited by: Andrue on 03/07/2008 14:02:29
Originally by: Malcanis
Originally by: Kalica Kahn Actually I wonder how many of the people who want a skill queue so they don't lose valuable training time, have all their learning skills done and a set of +5 learning implants?
5+4, +4s thanks.
I don't want it because I'm worried about overshooting an hour or three on Cruiser 5 - the percentage hit on that is negligible. It's overshooting by an hour or three on a 6 or 7 hour skill that is annoying.
They have these things called Timepieces now, you know 
..and yes I'm aware that skill training doesn't always finish at a convenient time but that's where the player skill of good planning personal scheduling helps out. Just switch to another skill that ends at a more convenient time then switch back. It isn't always easy (as the 4.5 year player with a 65mil SP char I'm well aware of how tricky it can be) but I still manage it.
If other people can't plan their skills and can't tell the time then it's their hard luck. If those skills are rare or difficult then I deserve to get a bonus for being good at them.
Edit:I disagree with those saying it hits new players hardest. New players have a plethora of skills to train and can always find a suitable one to tide them over until the next log-in opportunity. I find that as a Veteran it's a lot harder because I have fewer skills that I want to train. I've resorted to just picking random skills at taking them to L5. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Andrue
Amarr
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Posted - 2008.07.03 13:59:00 -
[47]
Originally by: Kalica Kahn
Originally by: fuze Just takes 5 sec to change skill on a char.
And a whole life time to regret training production skills on this character.
What was I thinking 
Heh, the Veteran's curse:
I regret no choices..except perhaps I haven't mined or flown an Amarrian ship in over 18 months.
..so you see, nubs - not all of my 65mil SP are in use  -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Xaen
Caldari Caritas.
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Posted - 2008.07.03 14:16:00 -
[48]
The only argument I've ever seen produced was from CCP Kieron, which I soundly refuted (IMHO, of course) http://oldforums.eveonline.com/?a=topic&threadID=796470&page=1#1here[/].
Here, I'll plagiarize my own post:
Originally by: Xaen
Originally by: CCP kieron We are having a difficult enough time enforcing the issues caused by ISK and item sellers, let alone players selling characters on Ebay. We are not going to introduce another game mechanic that will allow 'character farmers' an easier time with their trade.
This argument is brought up constantly but I don't believe it's sufficient.
Character farmers can and will farm just fine with or without a skill queue, yet players facing real life emergencies, unexpected downtime, unexpected power or internet outages, or just plain carelessness suffer too. You know, your loyal, paying customers...
This argument is like saying we should remove automatic transmissions from cars because it allows people to drive one handed and shoot pedestrians out the window. While true, I think it's hardly sufficient justification.
It might be fine for you devs that are allowed, no, required to play EVE at work, but not all of us are so lucky.
What say you, CCP kieron?
- Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caldari Caritas.
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Posted - 2008.07.03 14:19:00 -
[49]
Originally by: Zinras Switching skills just as a skill is trained is EVE's version of power levelling, rewarding those that are actually in the game a lot (I'm not one of them, btw). If CCP added a queue they'd be powerlevelling for you.
No, "power leveling" in EVE such as it is, is accomplished with +attribute implants.
I'm not going to justify the rest of your silly arguments with responses. You didn't bring up anything new, and I'm tired of countering weak, tired arguments. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caldari Caritas.
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Posted - 2008.07.03 14:21:00 -
[50]
Originally by: fuze Just takes 5 sec to change skill on a char.
Doesn't help a bit if you are: asleep at work on the road !at your computer in general tranquility is down your internet connection is down your computer is broken
- Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caldari Caritas.
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Posted - 2008.07.03 14:22:00 -
[51]
Originally by: Viqtoria i find the lack of skill queue akin to not having a lock on a public toilet door.
it keeps you on edge, but not in a good way.
lmao
Secondary lmao @ corp name. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Axel Yulaw
Brotherhood of the Phoenix Free Trade Zone.
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Posted - 2008.07.03 14:26:00 -
[52]
Originally by: Xaen
Originally by: fuze Just takes 5 sec to change skill on a char.
Doesn't help a bit if you are: asleep at work on the road !at your computer in general tranquility is down your internet connection is down your computer is broken
Being that we play EVE, where the hell is the option of "too drunk" ? :)
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Esmenet
Gallente
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Posted - 2008.07.03 14:28:00 -
[53]
Skill queue is listed on "the drawingboard" so they are considering it.
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linton strong
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Posted - 2008.07.03 14:29:00 -
[54]
This thread fails
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Xaen
Caldari Caritas.
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Posted - 2008.07.03 15:02:00 -
[55]
Originally by: linton strong This thread fails
Not nearly so badly as your bump-with-alt failure. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Alz Shado
Ever Flow
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Posted - 2008.07.03 15:07:00 -
[56]
It doesn't even need to be that complicated. Skill queues greatest use would be for those 6-12 hour skills that end inconveniently between play sessions.
Here's the flowchart for such a queue:
Has the skill I chose to learn hit Level 5? No? Yes! / \ Then keep going Then go to my lowest trained skill and start there.
//// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Threv Echandari
Caldari K Directorate
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Posted - 2008.07.03 15:14:00 -
[57]
Originally by: Esmenet Skill queue is listed on "the drawingboard" so they are considering it.
^^ This For those that bother to read what's going on with the CSMs, this was on the "Big list" that CCP got and presumably are working on. They know we want it, AKAIK they have not shot it down but are actually going to do "something" so lets see how this plays out. Happiness is a Wet Pod
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Esmenet
Gallente
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Posted - 2008.07.03 15:17:00 -
[58]
Originally by: Threv Echandari
Originally by: Esmenet Skill queue is listed on "the drawingboard" so they are considering it.
^^ This For those that bother to read what's going on with the CSMs, this was on the "Big list" that CCP got and presumably are working on. They know we want it, AKAIK they have not shot it down but are actually going to do "something" so lets see how this plays out.
Well its been on the drawingboard longer than the CSM has been in existence so i doubt that they had anything to do with it other than repeating it yet again to the devs.
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Apoctasy
The Python Cartel
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Posted - 2008.07.03 15:18:00 -
[59]
Anyone could set up a ton of skills to train and then sell that account later
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.07.03 15:29:00 -
[60]
Originally by: Tankn00blicus Like I said it would stop all the people logging on for 5 mins to just switch skills, thus less stress on the server. The resources freed from this could then be used to produce more tacos.
But maybe it's not bad if they log in, they might just want to switch the skill, but then see they have an evemail, or want quick reject a mission or someone in corp chat asks them to join an op, so they stay longer than they planned.
The headline is strange, but yes, i will quit if there is a skill queue, because i like this moments when you just have turned off the computer and suddenly remember that your eve skill has like 5 minutes left. I like the decision you have to make: turn on the computer again or don't bother, since few hours don't really matter. This creates an additional thought process, which is good for the brain, as thought processes strengthen existing neuronal links, so in general it's good. Or not.
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