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Damajink
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Posted - 2004.05.21 16:05:00 -
[61]
Ah, I see.
Idea Lab? 
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Lifewire
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Posted - 2004.05.21 16:31:00 -
[62]
Plz, donŠt move it there. The idea is too good to die there. Mods if you want it there - copy it 
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Fneb
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Posted - 2004.05.21 17:23:00 -
[63]
The only way this could work is if the surrendering ship has at least some assurance that they will not be fired on while they have their white flag up and it needs to be more than just the pirate's word. If the surrendered ship cannot be targeted while the flag is up but it also can't activate any modules, then we're onto something.
If they log at that point the pirates would have a chance to destroy the ship, it's not the same as logging while cloaked. If the ship takes down the flag, game on.
But seriously, I find it hard to believe that Lifewire and his pals would accept any surrenders with this feature as we were just told that they podkill so other players can't be warned. So why let anyone go?
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Nuladen
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Posted - 2004.05.21 17:30:00 -
[64]
Quote: The only way this could work is if the surrendering ship has at least some assurance that they will not be fired on while they have their white flag up and it needs to be more than just the pirate's word. If the surrendered ship cannot be targeted while the flag is up but it also can't activate any modules, then we're onto something.
Why? The only time you are going to surrender is if you are pretty damn sure that you are NOT going to make it isnt it?
Nul.
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XpoHoc
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Posted - 2004.05.21 17:43:00 -
[65]
Finally someone who understands pirating without being a pirate himself.
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FoRGyL
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Posted - 2004.05.21 17:59:00 -
[66]
I like the idea!
The ground consept is to save some (playing)time and prolly some isk for both parts!
But I think u guys requier a fasttyping negosiater! 
********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

Lifewire
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Posted - 2004.05.21 18:04:00 -
[67]
Quote: Why? The only time you are going to surrender is if you are pretty damn sure that you are NOT going to make it isnt it?
Affirmative! Most people will try to flee as usual. An indy pilot might think - no chance to get out alive and presses the key by visual contact to pirate ships because his chances to warp are very bad. A BS might wait until his shield is down. If he waits to long missiles and torps will take him out, so "shield down" would be the right time for a BS pilot to struck colors. Frigates have to make their decision fast: try to warp/mwd or give up fast before a 1400mmm hits with 1000 damage.
This feature isnt only good for pirates - alliance navys and pirate hunters will be able to stop their enemys and discuss the terms of capitulation. For example pirate hunters manage to catch me and i give up. Then they start to think, isnt that a nice BS? Why destroy it, the bastard should eject and we let him go alive for that BS...or they just blow me up without discussion. I am sure they will do that - so i guess: i donŠt need the key 
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Traiben Mightius
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Posted - 2004.05.21 18:58:00 -
[68]
Edited by: Traiben Mightius on 21/05/2004 19:25:19 Since the strike colors feature is mostly directed twoards pirates/PvPers/enemies/etc... why not put the responsibility into the hands of the party on offense?
Here's my suggestion...
"Order Ship to Stand Down"
A simple button on the right-click menu that the attacking ship can access. When it's used, the target gets a little pop-up window that reads...
"Serious Badguy", in a Raven, has ordered you to stand down. Do you agree to parlay and discuss terms for free passage? (YES) (NO)
If the target says NO, the game goes on as usual.
If the target says YES, both ships enter parlay... both ship's speeds drop to zero, all modules deactivate, cap & shield recharge rates drop to zero, and a parlay window opens... this window is a chat window combined with a trade window (for easy exchange of items/currency as terms of surrender). At the bottom of the parlay window are 2 buttons... (ACCEPT PARLAY) or (END WITHOUT ACCEPTING).
If either player ends the parlay without accepting, the game goes right back to where it was.
If both players accept the parlay, the transfer goes through and the attacker loses target lock on the target. The attacker can no longer lock the same ship for a short time (say 15 minutes or so?).
Now to avoid those who would exploit a parlay situation for a battle advantage... if either ship involved in parlay is fired on, BOTH ships immediately emergency warp away from the location.
This works for pirates who want to get a toll paid without having to gun a guy down to get it. This works for alliances who want to collect a fee for entrance to their areas. This works for the poor saps under attack, since they have some insurance that they will not be slaughtered while negotiating. And it keeps with the feel of the game.
What do ya think? 
ADDITION: Quick sidenote...
This could be a two-way street too... maybe you should have the target could have a "Request Parlay" option for when they are getting attacked? Tho I'm not sure how that would work once you're actually being fired on. It shouldn't be exploitable where a pilot under attack can just ask for parlay on the off chance of getting a luck e-warp away.
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Tenacha Khan
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Posted - 2004.05.21 21:52:00 -
[69]
Totally agree with this idea...i spend alot of my time roleplaying being a pirate, this would give me the tools to do it properly and make it fun for every1.
To the guy who got podded while webbed, it was probably me who had you webbed. Your podding was accidental. The reason behind this is when another person warps in most of our gang use a gun to lock and forget that they have a pod already locked. This happened 4 times while I was there yesterday.
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Bella Verde
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Posted - 2004.05.21 21:59:00 -
[70]
Great idea!
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Lifewire
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Posted - 2004.05.22 11:38:00 -
[71]
@DEVs:
Looks like most people want to have the option in combat situations that canŠt be won. It would be no shame to give up in an Indy or ournumbered 5:1 to save the crew. A shame would be to kill a ship with white flag.
If you add the code, plz make sure it cannot be exploited by log off. Leave white flag modus --> 20 second delay while the white square disapears instantly.
The option could also be added to strike colors vs NPC-ships. For example: guristas would stop firing and steal all cargo+remove good items from the ship. Police/sentrys could do the same: remove everything and grab the pirates wallet. If he leaves the system the money gets a bounty on his head.
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Nuladen
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Posted - 2004.05.23 08:41:00 -
[72]
Bump...
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Deadflip2
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Posted - 2004.05.23 08:44:00 -
[73]
complete ownage --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Lao Tzu
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Posted - 2004.05.23 09:23:00 -
[74]
We need this feature.
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Kashre
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Posted - 2004.05.23 10:00:00 -
[75]
This kicks butt. They should do it.
Also, striking your colors should automatically put all of your high slots off-line and cancel all drone actions. +++
It's called "low security space" for a reason. |

XpoHoc
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Posted - 2004.05.24 19:22:00 -
[76]
Not that difficult to implement and people love the idea, don't forget it! Or move it to ideas lab if that forum gets more attention from devs.
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Etoile Chercheur
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Posted - 2004.05.24 19:55:00 -
[77]
didn't have time to read everything, but i like the idea. also think that in addition to white-flagging (blinking fat white square?) and all modules being turned off automaticly, shield recharge should be halted.
Devs do read the Idea Lab, btw. just put ideas you like the most in your sig. *points to sig*
Midshipman Etoile Chercheur - Logistics Division (M&T) | Hadean Drive Yards
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