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Garion Avarr
Amarr Zero Zero Traders YTMND.
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Posted - 2008.07.10 23:17:00 -
[31]
I have to say, this would be quite nice. This way, I won't have to guess if I'll be up in time to change skills if I want to get a ten hour or so skill done during the night, or I can have a two week skill queued up behind my normal skill, 'just in case' -- this would have been very useful to me recently, when I unexpectly had a hospital stay, and wasn't able to set long skills beforehand. Having to stay in the hospital for a while isn't fun, but knowing all the time you're in there that you're losing a week of skill training time on each account is just plain annoying! ________________________________ This is not a signature. |

Shey Navarr
Noir. Trinity Nova Alliance
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Posted - 2008.07.10 23:26:00 -
[32]
Agreed. Just a 1 deep queue to protect against power outages / server crashes / stuck at the office / etc. Thanks.
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Esmenet
Gallente
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Posted - 2008.07.10 23:28:00 -
[33]
Edited by: Esmenet on 10/07/2008 23:29:04 Wow so the CSM managed to confirm that a issue that is on the drawingboard (http://myeve.eve-online.com/updates/plannedfeat.asp) is in fact a planned feature like it has said for quite some time.
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BlondieBC
Minmatar 7th Tribal Legion
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Posted - 2008.07.11 00:15:00 -
[34]
add a skill que. Tired of skills that end at 4 am, and have to switch to another skill before bedtime. Have 4 accounts. very irritating.
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War Bear
Sharks With Frickin' Laser Beams
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Posted - 2008.07.11 00:17:00 -
[35]
I would completely settle for having a one skill queue. When my 3 hour skill is done switch to the next level OR have it automatically dump into a long term skill that you've had your eye on for a while and would like to chip away at.
Everything is funny with the Benny Hill theme song |

Caldreean
Dawnwalkers
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Posted - 2008.07.11 00:21:00 -
[36]
I'm all for allowing 1 skill to be queued up, and CCP removing training from accounts not currently active. It gives CCP more cash by not allowing people like myself to disable an alt account while I train a 30 day+ skill, and makes a large portion of Eve happy that they aren't missing as much training time - especially new players who's skills will be running out every few hours or less the first few weeks.
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Crumplecorn
Eve Cluster Explorations
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Posted - 2008.07.11 01:21:00 -
[37]
Even a queue limited to 24 hours total training time would solve the basic problem. -
DesuSigs |

HelioniX
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Posted - 2008.07.11 04:08:00 -
[38]
It would be a nice feature
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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2008.07.11 05:31:00 -
[39]
Edited by: Mecinia Lua on 11/07/2008 05:32:15 Good to hear you are looking into it.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

Belmarduk
de Prieure Four Elements
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Posted - 2008.07.11 05:48:00 -
[40]
This is really overdue now.... CCP Please give us casual players a Skill-Queue !
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UncleanSanchez
Caldari
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Posted - 2008.07.11 06:15:00 -
[41]
Hi there. IÆm a new player, and I have something to weigh in that I think you guys are missing.
A lot of the skills I want to get into require long skills to unlock. Random example is the two level 5 electronics skills needed to unlock the short cloaking device skill. In this situation, I want to learn the prereqs for Cloaking Devices, not one of the prereqs for cloaks and some oddball support skill that I was intending to learn at another time. New players are trying to ôcatch upö to the minimum skillset needed to be ôusefulö in EVE as it stands. One of EVEÆs greatest features is that each tree you can go down as a path has an end. I want to be the best Caldari Stealth bomber pilot EVER, I can do it. Me, the guy who started the game in April 2008.
Now, IÆll be NOTHING but ôthe Kestrel/Manticore pilotö to my team, but I can do it, and be as good at it as any other pilot whoÆs been playing since launch and has mastered æbombers, nano battleships, exhumers and whatever else he wanted to for all 4 races just because he has so much time in.
The problem here is that the lack of a skill que means that I have to micromanage with no less than 2 third party aps (evemon and battleclinic) and scheduling of my time that is in direct conflict with my ability to enjoy my game. The ôexcel in spaceö comment made over the UI applies here as well. There are times where this game is less an enjoyable distraction and more like a second job. Adding some kind of ability for me to not have to drop what IÆm doing and run to EVE constantly would do much to fix that.
IÆve run into periods where the ONLY skills I want to train are synced to annoying periods. Work and sleep are two of them, and BIG ones to be sureà but the really annoying skill rollovers are any that tick during ôDowntimeö. Not just the short daily downtimes either, but the nice long ones like for the deployment of the new features set.
Yeah, the ability to que up a second skill would be nice. Nicer still would be for the game to assume that if I trained level 1 and 2, and the skill pops for EVE to go ôGee.. I should probably train him into 3ö.
Now, I know the possibility for exploit with this mechanic, but what if you limit it to ONE auto rollover per skill. Like if I accidentally forget to pop covert ops frigate from 2 to 3, it does it for me, but not from 3-to-4 or 4-to-5. That way if I go out for dinner on a Friday and the date goes better than IÆd expected, I donÆt have to pass on my social life just to roll a skill. IÆm not farming a character, and I still have to come back pop the skill later, but at least I donÆt have to decide between something in real life and my character.
Perhaps limit how many times that ôrolloverö can be used tooà twice a month perhaps?
I like that better than a que because it has less of a chance to be exploited. It also helps with that annoying ôhey this 7 hour skill is gonna mess with your dayö mechanic.
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Erotic Irony
0bsession
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Posted - 2008.07.11 07:07:00 -
[42]
There is no need for some imbecilic weakness built into the system, this is something that should have been in release as a core part of skill system. Can you imagine if you had to log in every 2-3 hours to toggle something trivial to make sure you kept gaining rested experience in WoW? Absolutely no one would tolerate that because it's sloppy and detracts from the overall experience.
Your UI team must be a bunch of interns and boyscouts. ___ Eve Players are not very smart. Support Killmail Overhaul
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belicose bludd
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Posted - 2008.07.11 07:52:00 -
[43]
I read lots of the posts but couldn't read all of them so if someone proposed this idea before me consider my vote to it...if not then here is my "new" idea :)...how about a train new skill...SKILL? You know like umm under the learning skills add a new train tree that makes you able to que skills with better and better results the more you pour skill points into it. Say (just an example) lvl 1 allows you to que up skills into a 1 day time frame and ea lvl grows it exponential...this format would allow for those annoying short time skills to train without constant relogging..but not let the 20 day + 36 day que up while account deactive. As to CCP contention that it encourages game play to log for skills..sorry..total BS! Most play when they have time not because they just happened to have to reset skill. And even if what they contended WAS true...its your account..you paid for it..if you want to pay real money to just train and not play thats your right..you paid for it.
On a side note... with my alt I've been in this game just after it came out of beta (some of my friends where in beta..I was a E&Ber) and the que issue has always been just that..a ISSUE..that they have always pushed off into the future and never addressed. It has always gotten mouth service and promises but never addressed. It is high time it is taken from the ISSUE catagory and added to the SOLVED catagory...not MIDDLE ...kindly upgrade it to TOP.
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Aiden Bismuth
Die Boeremag
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Posted - 2008.07.11 07:55:00 -
[44]
I still support the idea of a skill queue, anything from 12hrs to 2 days long would be fine. It is the short skills that are a pain, especially when they end when I am not able to login to EVE to start a new skill training.
When I have to login to start a new skill, say, before I go to work, I am sorely tempted to sit down and play.... heh, if that did happen I would lose my job, and then not be able to pay to play EVE! . It is more annoying to login just to set a skill, and NOT be able to play.
I will be happy if they at least just implement this for the time being, but that's me! 
AB
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Mia Trask
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Posted - 2008.07.11 08:20:00 -
[45]
Why not add a skill queue implant or item that cant be reused once the skill queue is complete.
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Dihania
SniggWaffe
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Posted - 2008.07.11 09:43:00 -
[46]
woot. I can put skills this evening that finish tomorrow when I get back frm work!
+++ . EVE: "The Hand-holding Age". I need isk!Accepting donations. Renting sig space.Taking various jobs. |

Deldrac
Bat Country Aegis Militia
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Posted - 2008.07.11 10:06:00 -
[47]
Thank heavens, now we just need to get priority for this over nonsense like walking around stations.
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Yon Krum
Sigillum Militum Xpisti
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Posted - 2008.07.11 10:58:00 -
[48]
Like 99% of other players, I have no idea why a limited queue wasn't implemented 3 years ago.
This issue has been beaten to death, hammered into the ground, and driven halfway to the core.
It is, in fact, the single most-annoying aspect of EVE, and has driven away friends of mine from the game, it's so aggrevating.
Lack of queue does NOT encourage playing EVE. It encourages cancellations of subscriptions. I myself ought to know--I spent almost a year tweaking skills for 10 seconds and then playing things I enjoyed more, or just going to work. In the meantime, CCP enjoyed my dollars, and didn't have to put up with my server load. If this is the goal, then bravo. Crappy design, happy marketing department. Except, of course, for those 6 months I couldn't be arsed to do it anymore, and killed rebilling.
I am not alone in this.
Now I'm trying to enjoy EVE again (and succeeding more, thanks), but yeah I've got about five skills hanging between 6 hours and 1 hour remaining, waiting for me play long enough to finish them off before I can move on to the ship I want to fly. Meanwhile, yet another 5-day skill is ticking down while I'm away at work, or with my family, or whatever. And when I come back to the game, I'll be no closer to Stealth Bomber than when I left.
Broken. But then, you know that.
2-skill queue. Limit the first skill to less than 2 days time. Train them sequentially, or train them in parallel. It doesn't matter that much. But hades! Do something--finally!
--Krum
--Krum |

Brodit
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Posted - 2008.07.11 11:30:00 -
[49]
When I first heard the idea i hated it  Having read the forums, I like it.
I like the idea of the dual queue, it allows you to train 2 for a short duration say 8 hrs. (work, college, sleep etc) However it also gives you the flexibility to set 2 skills that require 9 days each, allowing you to go on vacation. By the time you get back both skills are down to a more manageable 2 days. 
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SunglassesInSpace
SPACE DUDES
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Posted - 2008.07.11 11:50:00 -
[50]
Skill queue please, some people have to work and sleep.
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Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.07.11 12:28:00 -
[51]
You know there is damn simple and good compromise to this:
NO SKILL QUE
BUT
Let the SAME skill continue training until it reaches lvl 5, at which point all training stops and the pilot must manually activate training up a new skill.
For example: I start training up cruisers: It trains up 1, 2 , 3 ,4, 5. Then stops.
This way you dont waste time if you cant log on to switch skills, but at the same time you have to login to switch between skills.
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MenanceWhite
Red Light Navy
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Posted - 2008.07.11 12:43:00 -
[52]
I'm thinking of the "train next level" 1 stage thing.
Forexample, if I start training cruiser3 it does cruiser4 too when its done with the previous but won't do cruiser 5. - it should auto start training the next level of the skill once without me doing anything. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Caius Severus
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Posted - 2008.07.11 13:15:00 -
[53]
It doesn't need to be any complex system. People's frustration seems to be around the SP they would lose by not logging in to change skills immediatly their last skill completed.
This could be resolved by simply allowing a limited amount of skill points to accrue while no skill is training, say 4 hours worth. When the person logs in and changes skills, those points would be immediately applied to that skill and it carries on as normal. This would allow it to be easily adjusted for balance by altering the length of time they accrue for, or the rate they accrue at. It also leaves room for skills to modify it if needed in future.
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Verri Skerri
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Posted - 2008.07.11 14:09:00 -
[54]
The need for some kind of queue is so obvious, one has to wonder about CCP's continuing reluctance to actually address the issue.
I support some sane limitations (2 skills, or unlimited skills within a 100-hour maximum, etc.) but the argument about character farmers is pretty lame. Far more often is a pop-up in the middle of a mission or a murtherin' great battle or something, distracting the player from *play*, which should be the goal of the programmers....
VS |

Taex
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Posted - 2008.07.11 14:56:00 -
[55]
Originally by: Deldrac Thank heavens, now we just need to get priority for this over nonsense like walking around stations.
No kidding.
I could not possibly care less about ambulation.
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Pran Chole
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Posted - 2008.07.11 14:57:00 -
[56]
Edited by: Pran Chole on 11/07/2008 14:56:39 Why didn't EVE get this feature in its very first patch?
It seems obvious....
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Karu Manara
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Posted - 2008.07.11 14:57:00 -
[57]
Originally by: Nicho Void I do not support a skill queue.
I stand by the idea that players who are willing to take the time to micromanage their training should have a benefit over those players who do not. Sure, you might lose out on a few hours of training if you choose to sleep instead of changing your skill at 1 am, but where does that logic stop? Should players who choose to sleep get isk deposited into their account because other players got to rat/mission all night?
It might seem like an extreme example, but it follows the same logic of getting something for nothing.
Thumbs down.
Yes, punish the people who actually have a life.
A short skill queue is a good thing.
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Phext
Gallente Lux Immortalis
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Posted - 2008.07.11 16:42:00 -
[58]
Originally by: Caius Severus It doesn't need to be any complex system.
This could be resolved by simply allowing a limited amount of skill points to accrue while no skill is training, say 4 hours worth. When the person logs in and changes skills, those points would be immediately applied to that skill and it carries on as normal. This would allow it to be easily adjusted for balance by altering the length of time they accrue for, or the rate they accrue at. It also leaves room for skills to modify it if needed in future.
SP/h depends on the primary and secondary attribute. The new skill must have the same primary and secondary attribute. Otherwise one would be able to accrue SP with his highest attributes (say INT/MEM) and use them in a section with his lowest attributes (say PER/WIL).
I quote myself from another thread:
Quote:
how about having one additional new "buffer"-skill for each skillgroup (electronics buffer, drones buffer,...) which works as a "buffer" if a skill within its group is finished? It can hold the skillpoints for it's group. The amount of skillpoints it can buffer should be calculated at the level you have reached at the "buffer"-skill and not exceed a maximum. I think total buffer of 48h per skillgroup should be enough at "bufferskill" skill lvl5.
The buffer skill should require the "primary learning attribute skill" of this group at lvl5 ("instant recall" for "electronics, drones...", "spacial awareness" for "spaceship command"...etc). And maybe the depending advanced learning skill on lvl3 or 4 (because it is an "advanced learning technique to remember more than the things one has focused on).
The skillpints within this buffer can only be used for skills in the same group. This way one is forced to spend the buffered skillpoints within "electronics" if the last skill finished have been in that group. This would match learning in RL. If I try to learn something about ECM, I will for sure read something about other technics regarding this "feature" but will not get into detail about how to repair the armor of a ship.
But I guess, training two skills at one time with 1/2 speed will be more easy to implement.
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Ambrosious Martin
Son of Man
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Posted - 2008.07.11 17:14:00 -
[59]
Originally by: Xaen
And I don't buy the character farmer argument. They can already farm characters without a queue.
Yes and while this logic is true, allowing an unlimited que length would allow them to purchase such farm character account. Then set the que, and not pay for it again until its ready to be sold. This is not a profitable scenerio for CCP, and it still uses there equipment. We should all know that personally non of us are willing to work for free for extended periods of time.
Current game mechanics allow farmers to purchase accounts and train skills, they are forced however to continue paying for those accounts and using those accounts. There are loopholes where you can setup your skills so that on the ending day of the month of your sub term you can set a long skill and in reality get free training out of CCP. Repurchase your sub as your skill is finishing. Does all this mean CCP should stop the process of training if your subscription is cancelled?? I dont persaonally think so, I think the use Vs. reward for CCP as is more than ok.
I beleive a Skill Que is a must needed asset to the game. It would draw alot more player base of the target audiance that CCP is geared towards. 20-50 ish range I assume since our current player base is of averge age of like 27-35 or something like that.
Lets Cap it to a set number say 5. For this example those 5 skills cant be totalling more than 168 hours of training(notice hours trainable equals a full 7 days). Those same 5 Skills also can be a single skill trained multiple levels in sucession(i.e. Gunnery 1,2,3,4,5). Since gunnery is only a 1 time modifier, it would not break the hour limitation, and thus allow 5 skills to be qued together.
This system, not only stops the character farmer from not paying for an account. It also soves the player bases request for the annoying ~6 hour skills.
Now to finally reply to the quoted poster. Since you say you dont buy into the whole character farmer argument, are you a character farmer?
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Dedalus77
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Posted - 2008.07.11 19:01:00 -
[60]
As a new player I also find the lack of a queue incredibly frustrating. I am training up low level skills that only take 1-4 hours, so I have to spend my whole weekend constantly logging in to change skills or train up a higher level skill that I don't really need right now. I can't get any meaningful training done during the week because I work for a living.
As others have suggested, the lack of a queue does not encourage me to play, it encourages me to spend hours looking at Evemon to make sure all my skills end at times when I am reasonably assured of being able to log in and switch them.
One would think with the number of people logging in, changing skills, then logging back out CCP would want a skill queue to relieve some of the demands on the server. As for character farming, something tells me if people can spend all day farming for gold on WoW they can spend all day logging in and changing skills.
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