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CCP Wrangler

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Posted - 2008.07.10 12:52:00 -
[1]
Noah (CCP) indicated CCP’s awareness of the player frustrations with the ~6 hour duration skill trainings. However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play. A skill queue would be a possible solution, if there would be limitations, such as a limited amount of skills being trained, or that only skills of a total up to a certain duration can be stacked into the queue.
Alex (CSM Bane Glorious) noted that players have also suggested a dual training mechanic, where players can pick a primary and secondary skill, which both train at half speed. As soon as the skill with the shortest duration is finished, the other skill will train at full speed.
It was concluded that CCP will look into a solution for this issue.
Wrangler Community Manager CCP Hf, EVE Online Email
"It's not worth doing something unless you are doing something that someone, somewhere, would much rather you weren't doing." |
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Karina Harington
A Few Good Men.
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Posted - 2008.07.10 15:18:00 -
[2]
I really have to object to the notion that having to change skill training encourages people to play. It encourages them to log in, sure, but only to change their skill. People play, but only because they want to play, not because they have to switch a skill training. Giving us a shallow queue (1-2 extra items) at least solves the problem awkwardly timed skills whilst still not giving many people the ability to just set up their skills and leave the game for months.
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Gojyu
Ever Flow
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Posted - 2008.07.10 15:21:00 -
[3]
Originally by: Karina Harington I really have to object to the notion that having to change skill training encourages people to play. It encourages them to log in, sure, but only to change their skill. People play, but only because they want to play, not because they have to switch a skill training. Giving us a shallow queue (1-2 extra items) at least solves the problem awkwardly timed skills whilst still not giving many people the ability to just set up their skills and leave the game for months.
I agree. If CCP want to pad their server load graphs, go right ahead, but if I'm playing eve, it's regardless of whether I've got a skill finishing. Spending 30 seconds logged in in a station really doesn't count as "play" does it?
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Xaen
Caritas.
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Posted - 2008.07.10 15:25:00 -
[4]
Single most inexplicably missing feature in EVE.
I can only speak for myself, but forcing me to log in to switch skills does not encourage me to play. If I need to switch skills, I do it, then I go about my business. Alternatively, I train long skills when I don't have a choice. Trying to force me to play by making me log in to continue character development only infuriates me. My real life outside the game should dictate when I play, not the game itself. Such a stance is misguided at best, but just presumptuous really.
I do not like the dual training mechanic idea, I want the fast ones to finish fast, not slightly more slowly. It would make planning skills nightmarish.
I don't even see a reason for limiting the length of the queue either based on time or number of skills. There are use cases that prove either limitation would defeat the purpose of a queue.
And I don't buy the character farmer argument. They can already farm characters without a queue. It's like banning automatic transmissions in cars because it allows people to shoot pedestrians out the window because it frees up one of their hands. Technically, it's sound reasoning, but it punishes 99.99% of people (legitimate players) for the potential crimes of a tiny number. The greater good should win out. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Exlegion
New Light Hydra Alliance
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Posted - 2008.07.10 15:29:00 -
[5]
It would be a nice feature to have.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Uriaph
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Posted - 2008.07.10 15:42:00 -
[6]
ok sorry to be rude, but i am failing to understand what was achieved by csm/cpp reunion here: its a simple problem not requiring heavy balancing and/or heavy programming (i think), we knew why ccp was hesitant and they knew why it's an important (even if purely practical) issue for the players from the dozens of pages of forum discussions, and they are supposed to be working on it for years (it was in an official todo list somewhere a (long) while back iirc).
And what do we have? A summary of those years of discussion and that they will look into the issue with a moderate priority. Huh... yay great, thats a real leap forward? Taking precautions on important issues impacting the balance of the whole game is a good thing, but here? I was hoping for the csm to have a bit more decisive answers, at least for some of them ...
(\rant, sorry :p)
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Dakry helios
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Posted - 2008.07.10 15:54:00 -
[7]
Yes I agree with much of what has been said here especially the above. THis subject has been talked about all the years i have known about eve and is one of the things that has bugged me an aweful lot. I have always thought this could be a problem that it would be abused as people could sign up, set a long queue then leave the game thus training long skills for free however as said the 6 hour skills/7hours are annoying to say the least. I liked the idea that you could chain a skill e.g. have two skills one after another(never thought too much about having more than 2 as that would be overkill for long skills) but i also like the time limit idea. so why not mix it e.g. two skills chained to a certain time limit, instead of just a set amount of skill time to build to it would still mean that you have tp tactfully think about time.
And just a personal note, i do agree with the point that skills arent only what make me play eve but it is useful as a reminder to get me in game, sometimes i go in game only for a skill and it so happens that something is happenign and im glad i logged in for the skills which im sure many will find has happened whether they would like to believe it or not.
Dak's |

Misanth
The Forsakened Companions Pure.
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Posted - 2008.07.10 16:08:00 -
[8]
Edited by: Misanth on 10/07/2008 16:10:07
Originally by: CCP Wrangler Alex (CSM Bane Glorious) noted that players have also suggested a dual training mechanic, where players can pick a primary and secondary skill, which both train at half speed. As soon as the skill with the shortest duration is finished, the other skill will train at full speed.
It was concluded that CCP will look into a solution for this issue.
I like that part.
No comment on the first, I can't feel it affect me much in any way.. just set a longer if you can't log/get too stressed about it, and do the shorter while you're ingame. But that's just my thought on the matter.
As the second case.. It'd make a nice feature. Don't feel it's necessary, but it'd be nice to have. Sounds like a solid solution to the first example as well.
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Complete Tart
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Posted - 2008.07.10 16:12:00 -
[9]
Some great arguments above, which I agree with. A skill queue would not have the adverse affects you think it might CCP... it might actually mean more people making alts, since training small skills would be less of a chore. Hell, I would start a new character but the thing putting me off is the amount of time required to change all those stupid small skills, I just can't be bothered with it
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Ricdics
Corporate Placement Holding
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Posted - 2008.07.10 16:18:00 -
[10]
Originally by: CCP Wrangler However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.
CCP needs to rethink the way they do things if they make changes that encourage more logging in. As the above users have said, a forced skill change doesn't encourage gameplay. It encourages late nights, waking in the middle of the night, missing study time, and the likes. It's long past since I bothered changing skills the second they finished but I know a lot of people still do.
Logging in for the trivial task of changing a skill is a negative for CCP in many ways.
* It's a nuisance for their customers * It takes completely unnecessary server load * During peak periods it can cause delays for people wanting to "play"
Now, I have not really been a major supporter of the ability to queue skills. The real reason I believe CCP don't want this feature is because it promotes people taking extended periods without subscription whilst their training progresses thereby has a negative impact on income.
I would propose that queued skilling come into play however on the condition that skill points only accrue when an account is active. If your account isn't subscribed you shouldn't be learning. It's a pretty fair compromise imo. |

Nicho Void
Hyper-Nova Tenth Legion
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Posted - 2008.07.10 16:36:00 -
[11]
I do not support a skill queue.
I stand by the idea that players who are willing to take the time to micromanage their training should have a benefit over those players who do not. Sure, you might lose out on a few hours of training if you choose to sleep instead of changing your skill at 1 am, but where does that logic stop? Should players who choose to sleep get isk deposited into their account because other players got to rat/mission all night?
It might seem like an extreme example, but it follows the same logic of getting something for nothing.
Thumbs down.
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Doc Extropy
Gallente Kinda'Shujaa
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Posted - 2008.07.10 16:52:00 -
[12]
Originally by: CCP Wrangler Noah (CCP) indicated CCPÆs awareness of the player frustrations with the ~6 hour duration skill trainings.
Yeah. 
Originally by: CCP Wrangler However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.
Of course, it is. Yes, I FULLY agree with that.
Originally by: CCP Wrangler A skill queue would be a possible solution, if there would be limitations, such as a limited amount of skills being trained, or that only skills of a total up to a certain duration can be stacked into the queue.
Whatever. In fact, length of ONE extra skill would be enough. For example: 6 hour skill + 38 day skill. This would solve most of the problems.
Originally by: CCP Wrangler Alex (CSM Bane Glorious) noted that players have also suggested a dual training mechanic, where players can pick a primary and secondary skill, which both train at half speed. As soon as the skill with the shortest duration is finished, the other skill will train at full speed.
Fair solution, great. I like that and want to encourage this specific idea.
Originally by: CCP Wrangler
It was concluded that CCP will look into a solution for this issue.
Finally... thank you VERY much!  ---
Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFORT! |

Doc Extropy
Gallente Kinda'Shujaa
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Posted - 2008.07.10 17:00:00 -
[13]
Originally by: Complete Tart Some great arguments above, which I agree with. A skill queue would not have the adverse affects you think it might CCP... it might actually mean more people making alts, since training small skills would be less of a chore. Hell, I would start a new character but the thing putting me off is the amount of time required to change all those stupid small skills, I just can't be bothered with it
True... just quit my third account because micromanaging all those annoying short skills to get her able to do some work for me in a few months was such a **** in the ***.
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Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFORT! |

Derul Mant
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Posted - 2008.07.10 17:06:00 -
[14]
The lack of a skill queue is very, very frustrating and fixing this glaring omission should be CCP's highest priority.
I don't want to live my life around EVE. I have 1001 other things to do in real life, and "just logging on to change a skill" is just silly. I know that a lot of people live for EVE. I don't. Faction Warfare is wonderful in that I get to play PVP pretty much on demand. The lack of queue spoils that enjoyment.
It disrupts corp life (the "oh hai I can't talk or join an op I am just changing a skill" syndrome) as well.
Just give me the ability to drag a skill to a queue. Let me queue up a dozen or so skills.
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Bane Glorious
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Posted - 2008.07.10 17:07:00 -
[15]
The Skill Queue was presented with people who work 8-hour a day jobs who have many 4-6 hour skills to train in mind, not people who vend alts.
Also the Skill Queue description in the OP isn't entirely accurate of what I recommended, but it's close enough. |

Alaki Kant
Gallente
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Posted - 2008.07.10 17:29:00 -
[16]
If there is a skill queue, something needs to be done to prevent people from doing something like the following: 1) Create alt and pay for one month 2) Set in-demand long skills 3) Stop paying 4) Sell new HAC pilot for 1 bil in the character bazaar
I see several options to prevent this: - Skill queue becomes inactive if the account is not paid for (only the current skill will continue training) - Queue cannot be larger than 1-2 skills - Total skill training time cannot be longer than n days (7, maybe?)
A combination of all of these is perhaps best.
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2008.07.10 17:37:00 -
[17]
I support the idea of a limited queue, something like being able to add skills to it while the current queue length is still under a certain amount, to a specific maximum depth (2 or 3 skills).
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Kazuma Saruwatari
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Posted - 2008.07.10 17:38:00 -
[18]
Yes to dual training or skill queue of 1 skill deep. No more. Deactivate dualtrain/skill queue when account becomes inactive. -
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Doc Extropy
Gallente Kinda'Shujaa
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Posted - 2008.07.10 17:47:00 -
[19]
Originally by: Kazuma Saruwatari Yes to dual training or skill queue of 1 skill deep. No more. Deactivate dualtrain/skill queue when account becomes inactive.
Which is what I prefer as well. One is enough, two would possibly be already too much and would encourage farming. Maybe also limit the first skill to be no longer than 24 hours. Yay.  ---
Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFORT! |

Somatic Neuron
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Posted - 2008.07.10 17:56:00 -
[20]
Edited by: Somatic Neuron on 10/07/2008 17:56:34
Originally by: CCP Wrangler Noah (CCP) indicated CCPÆs awareness of the player frustrations with the ~6 hour duration skill trainings. However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play. A skill queue would be a possible solution, if there would be limitations, such as a limited amount of skills being trained, or that only skills of a total up to a certain duration can be stacked into the queue.
Alex (CSM Bane Glorious) noted that players have also suggested a dual training mechanic, where players can pick a primary and secondary skill, which both train at half speed. As soon as the skill with the shortest duration is finished, the other skill will train at full speed.
It was concluded that CCP will look into a solution for this issue.
Solution: Only apply the skill queue if the account subscription is active. If it is inactive, the queue doesn't apply, but the currently training skill continues to train until it reaches the level it was training towards. ---------- |

Mashie Saldana
Sharks With Frickin' Laser Beams
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Posted - 2008.07.10 19:01:00 -
[21]
It shouldn't be that difficult to implement a queue that gives a minimum completion time of 12h.
10 If current skill queue < 12h permit adding another skill 20 goto 10
This will prevent people from setting dread V + carrier V and then leave the account disabled for half a year.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.10 19:10:00 -
[22]
My preferred suggestion is a skill that adds some number of hours(6-24, depending on how good you want it to be) of queue length per level. You can stick whatever you like in a queue, but it'll only let you train off it for maybe a couple days before it stops. Also, make it so that it can train new level 1 skills if the book is sitting in your hangar or cargo as of when the previous skill finishes(and if it's not, it'll skip it and go down the list to the first one it can train). Gives you the ability to put together a raft of short skills or one long one, without having to be awake at any given time of day, and without causing any real issues with unpaid training(because really, an extra couple days is hardly gamebreaking when the usual length of an offline skill is 20-40). Also, make sure the queue timer is included in the API data, so that people don't forget it on EveMon, but other than that it'll pretty much take care of itself.
I'm for any kind of reasonable limited-length queue, but the above is my preferred variant. ------------------ Fix the forums! |

Warlord Neurotoxin
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Posted - 2008.07.10 19:36:00 -
[23]
Here is a solution.
If players are only able to queue up skills based on an amount of time allotted by their attributes, then players would be able to set limited skill queues to prevent time wastage while still requiring players to log in reasonably close to the skill's finishing time.
For each attribute, the player gets 1 hour of queue time. When the player is setting up their queue, the primary attribute costs as much allotted time as the skill's current duration to finish, and secondary costs half as much as the duration to finish. There must be at least enough time allotted to cover the duration of the current skill before the next skill may be started in the queue. By using this method, the player may queue a skill to train that is a higher level of the current skill. The drawback is that the player is unable to have a 30-day skill automatically switch over to the next skill until their allotted time exceeds the current time remaining.
Here is an example of how it works (the following skill numbers are NOT EXACT! Or even ballpark, it is just an example). Suppose the player has an attribute line of 20 across the board. That means that they have 20 hours allotted to each attribute. The total max allotted time is 100 hours, which splits to 66.6 hours spent on primary attribute in the skill training and the 33.3 hours taken up by the secondary attribute, giving an true maximum of 66.6 hours allotted to the queue.
The player wants to train Gunnery (Perception / Willpower) skill a few levels. The first level takes 30 minutes, the second level takes 2 hours, the third takes 8 hours, and the fourth takes 18 hours. The player also wants to do the same with Leadership (Charisma / Willpower) The player then chooses to train Drones (Memory / Perception) which is at level 3 already.
Gunnery: Level 0 -> Level 1 - 30 Minutes - Reduces Perception to 19:30 and Willpower to 19:45
Level 1 -> Level 2 - 2 Hours - Reduces Perception to 17:30 and Willpower to 18:45
Level 2 -> Level 3 - 8 Hours - Reduces Perception to 9:30 and Willpower to 14:45
Since Level 3 -> Level 4 would go beyond the allotted time, it cannot be queued.
Charisma: Level 0 -> Level 1 - 30 Minutes - Reduces Charisma to 19:30 and Willpower to 14:30
Level 1 -> Level 2 - 2 Hours - Reduces Charisma to 17:30 and Willpower to 13:30
Level 2 -> Level 3 - 8 Hours - Reduces Charisma to 9:30 and Willpower to 7:30
Drones: Level 3 -> Level 4 - 18 Hours - Reduces Memory to 2:00 and Perception to 0:30
The player currently has 39 out of a possible 66.6 hours of skills in the queue. At this point, the player has the following time still allotted for the queue: Intelligence - 20 Hours Perception - 30 Minutes Charisma - 9:30 Willpower - 7:30 Memory - 2 Hours
I believe that this is the solution that is fair, and would give players enough time to keep skills constantly training without any lost time. If a player's pod is destroyed, the player wants to insert or remove an implant, or the player's account has expired, their queue is eliminated automatically. Otherwise, the player may edit or clear their queue at any time.
Also, in the case of learning skills, they do not reduce the estimated queue time for skills set after them, but will automatically begin affecting them after the learning skill has completed.
As for the way to set up the menu, I leave that to you. I envision something that looks like an object-oriented programming window where skills can be dragged and dropped, or even a list to that extent I would be more than happy to provide more suggestions for how to set this up.
Anyhow, I hope this idea seems fair and appealing to all. Thank you for reading! |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.10 19:40:00 -
[24]
Originally by: Warlord Neurotoxin (suggestion)
Interesting suggestion, but way too complex IMO. Keep it as simple as you can - there's no need for skill queuing to turn into a minigame. ------------------ Fix the forums! |

Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.10 19:59:00 -
[25]
Edited by: Marcus Gideon on 10/07/2008 19:59:53 I also agree that these bizarre, time limit, math problems are too much extra.
It's as simple as (Current Skill) and (Queued Skill).
Current skill could be training a skillbook from 0 to 1. Queue is from 1 to 2. Then you're set for... about 20min.
Current from 1 to 2. Queue from 2 to 3. Set for about an hour or so.
All of these will slowly advance you in simple processes, which would have otherwise required you to "play the game" for about 10 seconds worth of switching.
OR...
Current is Spaceship Command 4 to 5. Queued is Racial Industrial 4 to 5. You're set for a couple weeks at least. During which time, you can take a care free vacation without having to hunt down Wi-Fi on the beach. When you return, you're just a few minutes away from climbing into a Freighter.
A "skill queue" scares too many people, because they believe you could create an entirely new character, supply them with the books, and return a year later to find a Titan pilot trained to 5.
It doesn't need to be any more complex than 1 skill following 1 skill. Sure, if a player happens to chain another skill a few days later... they've only "played the game" for 10 seconds, just like we are now. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |

TornSoul
BIG Libertas Fidelitas
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Posted - 2008.07.10 20:35:00 -
[26]
Edited by: TornSoul on 10/07/2008 20:39:07
Originally by: Ricdics
CCP needs to rethink the way they do things if they make changes that encourage more logging in. As the above users have said, a forced skill change doesn't encourage gameplay. It encourages late nights, waking in the middle of the night, missing study time, and the likes. It's long past since I bothered changing skills the second they finished but I know a lot of people still do.
Logging in for the trivial task of changing a skill is a negative for CCP in many ways.
* It's a nuisance for their customers * It takes completely unnecessary server load * During peak periods it can cause delays for people wanting to "play"
Now, I have not really been a major supporter of the ability to queue skills. The real reason I believe CCP don't want this feature is because it promotes people taking extended periods without subscription whilst their training progresses thereby has a negative impact on income.
I would propose that queued skilling come into play however on the condition that skill points only accrue when an account is active. If your account isn't subscribed you shouldn't be learning. It's a pretty fair compromise imo.
I'm quoting the lot as I happen to agree ad verbatim.
I'd like to stress this bit though "Now, I have not really been a major supporter of the ability to queue skills"
But I've also ended up with "It's long past since I bothered changing skills the second they finished"
So I'm starting to lean towards beeing pro queue skill (never thought the day would come....). It should however be kept really simple.
No more than 2 days in the skill queue (ie. last skill in the queue has to start before that - regardless how long that skill takes to finish itself)
If you cant be assed to log in at least every 2 days, well then you don't care enough abotu your SP's in the first place.
2 days should be plenty to get around those pesky "odd hour" skills and leave a day of for a party or whatever, and then some to spare.
No more is needed. BIG Lottery |

Thesamie
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Posted - 2008.07.10 21:53:00 -
[27]
Originally by: TornSoul Edited by: TornSoul on 10/07/2008 20:39:07
Originally by: Ricdics
No more than 2 days in the skill queue (ie. last skill in the queue has to start before that - regardless how long that skill takes to finish itself)
If you cant be assed to log in at least every 2 days, well then you don't care enough abotu your SP's in the first place.
2 days should be plenty to get around those pesky "odd hour" skills and leave a day of for a party or whatever, and then some to spare.
No more is needed.
this i have to disagree upon due to people like me who are in the military true we might be a small amount of people but all but 3 people i personal knopw that play this game are in some sort of military personal. and as we are not always able to log in every 2 days we still want our sp just like you would. 2 days would easily take care of pesky odd hour and intruptions in other life things to log in to change a skill. While in the military it is not uncommon to have feild exercises that last 30+ days where we would not have internet availble even when not deployed and the only way to deal with that now is to give our login information to some unelse (not always safe) to log ina nd change skills true you can get around this by really long skills but i dont have any skills that i am currently ready to train that take more then 25 days heck a skill that i was tld takes on average 29 days to train i didnt in 27 and if i was int eh feild for 30 days i would have lost 3 days of sp.
what i would suggest is this:
1)45 day limit to training time limit 2)skills dont train while account is not active (subscription not active) 3)limit to amount of skills put in cue 3b)or a priority system where skills put in cue are worth so many point and a limit to points put in cue which would inturn take care of both 1 and 3
the only problem i see to this is the amount of programming wanting to be done to fix the issue. haveing being a programmer my self the less we have to do the happier we are.
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TornSoul
BIG Libertas Fidelitas
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Posted - 2008.07.10 22:13:00 -
[28]
Edited by: TornSoul on 10/07/2008 22:13:45 We will have to agree to disagree I'm afraid.
As mentioned I'm "originally" against a skill queue, however I've been convinced otherwise due to the "odd hour" skills.
Having to get up in the middle of the night or similar to not lose skillpoints is kind of silly (is silly because people will actually *do* it - and it's not a healthy thing...)
But that's also the only thing that has convinced me to change my mind on having a skill queue or not - and I've then added a bit of extra time in my proposal "for good meassure".
But if you can't play the game for extended periods of time, due to military or illness or vacation or otherwise then I'm sorry for you, but I, as CCP, believe in logging in regularly to play the game, or you're out of luck (SP wise), even if it's just to change a skill.
We obviously disagree on this. Fair enough. No harm.
BIG Lottery |

Hamfast
Gallente
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Posted - 2008.07.10 22:15:00 -
[29]
As said above, a simple 1) Skill in training, 2) Skill in Queue...
All training stops when a subscription is inactive...
I love to login when I feel like playing... I hate to have to login because I need to change a skill... I also hate that my current skill will run it's course about 1 minute after down time starts... so I will have another partially trained skill waiting for the time when I can spare the time to finish it... where if I had a skill queue, I could set up the next skill to start when the current skill completes. --------*****--------
Learn and be informed, because a Politicians worst nightmare is an informed voter...
So choose your CSM Candidates wisely
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Veryez
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Posted - 2008.07.10 23:06:00 -
[30]
Yes, Yes, Yes
Even a 12 hour, 1 skill que would be a HUGE boost. Allowing players a small window to log in and que up a second skill, really helps people like myself who work 12 hour shifts (with 3 hours commuting on top of that). Nothing is more frustrating then setting up a skill to finish in the morning before work, waking up and finding that eve is unexpectedly down. Trying for 45 minutes or so, helpless waiting for the server to come up - but it doesn't. And knowing I'm losing 15 hours of training through no fault of my own. Please implement some improvement.
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Garion Avarr
Amarr Zero Zero Traders YTMND.
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Posted - 2008.07.10 23:17:00 -
[31]
I have to say, this would be quite nice. This way, I won't have to guess if I'll be up in time to change skills if I want to get a ten hour or so skill done during the night, or I can have a two week skill queued up behind my normal skill, 'just in case' -- this would have been very useful to me recently, when I unexpectly had a hospital stay, and wasn't able to set long skills beforehand. Having to stay in the hospital for a while isn't fun, but knowing all the time you're in there that you're losing a week of skill training time on each account is just plain annoying! ________________________________ This is not a signature. |

Shey Navarr
Noir. Trinity Nova Alliance
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Posted - 2008.07.10 23:26:00 -
[32]
Agreed. Just a 1 deep queue to protect against power outages / server crashes / stuck at the office / etc. Thanks.
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Esmenet
Gallente
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Posted - 2008.07.10 23:28:00 -
[33]
Edited by: Esmenet on 10/07/2008 23:29:04 Wow so the CSM managed to confirm that a issue that is on the drawingboard (http://myeve.eve-online.com/updates/plannedfeat.asp) is in fact a planned feature like it has said for quite some time.
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BlondieBC
Minmatar 7th Tribal Legion
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Posted - 2008.07.11 00:15:00 -
[34]
add a skill que. Tired of skills that end at 4 am, and have to switch to another skill before bedtime. Have 4 accounts. very irritating.
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War Bear
Sharks With Frickin' Laser Beams
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Posted - 2008.07.11 00:17:00 -
[35]
I would completely settle for having a one skill queue. When my 3 hour skill is done switch to the next level OR have it automatically dump into a long term skill that you've had your eye on for a while and would like to chip away at.
Everything is funny with the Benny Hill theme song |

Caldreean
Dawnwalkers
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Posted - 2008.07.11 00:21:00 -
[36]
I'm all for allowing 1 skill to be queued up, and CCP removing training from accounts not currently active. It gives CCP more cash by not allowing people like myself to disable an alt account while I train a 30 day+ skill, and makes a large portion of Eve happy that they aren't missing as much training time - especially new players who's skills will be running out every few hours or less the first few weeks.
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Crumplecorn
Eve Cluster Explorations
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Posted - 2008.07.11 01:21:00 -
[37]
Even a queue limited to 24 hours total training time would solve the basic problem. -
DesuSigs |

HelioniX
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Posted - 2008.07.11 04:08:00 -
[38]
It would be a nice feature
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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2008.07.11 05:31:00 -
[39]
Edited by: Mecinia Lua on 11/07/2008 05:32:15 Good to hear you are looking into it.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

Belmarduk
de Prieure Four Elements
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Posted - 2008.07.11 05:48:00 -
[40]
This is really overdue now.... CCP Please give us casual players a Skill-Queue !
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UncleanSanchez
Caldari
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Posted - 2008.07.11 06:15:00 -
[41]
Hi there. IÆm a new player, and I have something to weigh in that I think you guys are missing.
A lot of the skills I want to get into require long skills to unlock. Random example is the two level 5 electronics skills needed to unlock the short cloaking device skill. In this situation, I want to learn the prereqs for Cloaking Devices, not one of the prereqs for cloaks and some oddball support skill that I was intending to learn at another time. New players are trying to ôcatch upö to the minimum skillset needed to be ôusefulö in EVE as it stands. One of EVEÆs greatest features is that each tree you can go down as a path has an end. I want to be the best Caldari Stealth bomber pilot EVER, I can do it. Me, the guy who started the game in April 2008.
Now, IÆll be NOTHING but ôthe Kestrel/Manticore pilotö to my team, but I can do it, and be as good at it as any other pilot whoÆs been playing since launch and has mastered æbombers, nano battleships, exhumers and whatever else he wanted to for all 4 races just because he has so much time in.
The problem here is that the lack of a skill que means that I have to micromanage with no less than 2 third party aps (evemon and battleclinic) and scheduling of my time that is in direct conflict with my ability to enjoy my game. The ôexcel in spaceö comment made over the UI applies here as well. There are times where this game is less an enjoyable distraction and more like a second job. Adding some kind of ability for me to not have to drop what IÆm doing and run to EVE constantly would do much to fix that.
IÆve run into periods where the ONLY skills I want to train are synced to annoying periods. Work and sleep are two of them, and BIG ones to be sureà but the really annoying skill rollovers are any that tick during ôDowntimeö. Not just the short daily downtimes either, but the nice long ones like for the deployment of the new features set.
Yeah, the ability to que up a second skill would be nice. Nicer still would be for the game to assume that if I trained level 1 and 2, and the skill pops for EVE to go ôGee.. I should probably train him into 3ö.
Now, I know the possibility for exploit with this mechanic, but what if you limit it to ONE auto rollover per skill. Like if I accidentally forget to pop covert ops frigate from 2 to 3, it does it for me, but not from 3-to-4 or 4-to-5. That way if I go out for dinner on a Friday and the date goes better than IÆd expected, I donÆt have to pass on my social life just to roll a skill. IÆm not farming a character, and I still have to come back pop the skill later, but at least I donÆt have to decide between something in real life and my character.
Perhaps limit how many times that ôrolloverö can be used tooà twice a month perhaps?
I like that better than a que because it has less of a chance to be exploited. It also helps with that annoying ôhey this 7 hour skill is gonna mess with your dayö mechanic.
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Erotic Irony
0bsession
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Posted - 2008.07.11 07:07:00 -
[42]
There is no need for some imbecilic weakness built into the system, this is something that should have been in release as a core part of skill system. Can you imagine if you had to log in every 2-3 hours to toggle something trivial to make sure you kept gaining rested experience in WoW? Absolutely no one would tolerate that because it's sloppy and detracts from the overall experience.
Your UI team must be a bunch of interns and boyscouts. ___ Eve Players are not very smart. Support Killmail Overhaul
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belicose bludd
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Posted - 2008.07.11 07:52:00 -
[43]
I read lots of the posts but couldn't read all of them so if someone proposed this idea before me consider my vote to it...if not then here is my "new" idea :)...how about a train new skill...SKILL? You know like umm under the learning skills add a new train tree that makes you able to que skills with better and better results the more you pour skill points into it. Say (just an example) lvl 1 allows you to que up skills into a 1 day time frame and ea lvl grows it exponential...this format would allow for those annoying short time skills to train without constant relogging..but not let the 20 day + 36 day que up while account deactive. As to CCP contention that it encourages game play to log for skills..sorry..total BS! Most play when they have time not because they just happened to have to reset skill. And even if what they contended WAS true...its your account..you paid for it..if you want to pay real money to just train and not play thats your right..you paid for it.
On a side note... with my alt I've been in this game just after it came out of beta (some of my friends where in beta..I was a E&Ber) and the que issue has always been just that..a ISSUE..that they have always pushed off into the future and never addressed. It has always gotten mouth service and promises but never addressed. It is high time it is taken from the ISSUE catagory and added to the SOLVED catagory...not MIDDLE ...kindly upgrade it to TOP.
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Aiden Bismuth
Die Boeremag
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Posted - 2008.07.11 07:55:00 -
[44]
I still support the idea of a skill queue, anything from 12hrs to 2 days long would be fine. It is the short skills that are a pain, especially when they end when I am not able to login to EVE to start a new skill training.
When I have to login to start a new skill, say, before I go to work, I am sorely tempted to sit down and play.... heh, if that did happen I would lose my job, and then not be able to pay to play EVE! . It is more annoying to login just to set a skill, and NOT be able to play.
I will be happy if they at least just implement this for the time being, but that's me! 
AB
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Mia Trask
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Posted - 2008.07.11 08:20:00 -
[45]
Why not add a skill queue implant or item that cant be reused once the skill queue is complete.
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Dihania
SniggWaffe
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Posted - 2008.07.11 09:43:00 -
[46]
woot. I can put skills this evening that finish tomorrow when I get back frm work!
+++ . EVE: "The Hand-holding Age". I need isk!Accepting donations. Renting sig space.Taking various jobs. |

Deldrac
Bat Country Aegis Militia
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Posted - 2008.07.11 10:06:00 -
[47]
Thank heavens, now we just need to get priority for this over nonsense like walking around stations.
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Yon Krum
Sigillum Militum Xpisti
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Posted - 2008.07.11 10:58:00 -
[48]
Like 99% of other players, I have no idea why a limited queue wasn't implemented 3 years ago.
This issue has been beaten to death, hammered into the ground, and driven halfway to the core.
It is, in fact, the single most-annoying aspect of EVE, and has driven away friends of mine from the game, it's so aggrevating.
Lack of queue does NOT encourage playing EVE. It encourages cancellations of subscriptions. I myself ought to know--I spent almost a year tweaking skills for 10 seconds and then playing things I enjoyed more, or just going to work. In the meantime, CCP enjoyed my dollars, and didn't have to put up with my server load. If this is the goal, then bravo. Crappy design, happy marketing department. Except, of course, for those 6 months I couldn't be arsed to do it anymore, and killed rebilling.
I am not alone in this.
Now I'm trying to enjoy EVE again (and succeeding more, thanks), but yeah I've got about five skills hanging between 6 hours and 1 hour remaining, waiting for me play long enough to finish them off before I can move on to the ship I want to fly. Meanwhile, yet another 5-day skill is ticking down while I'm away at work, or with my family, or whatever. And when I come back to the game, I'll be no closer to Stealth Bomber than when I left.
Broken. But then, you know that.
2-skill queue. Limit the first skill to less than 2 days time. Train them sequentially, or train them in parallel. It doesn't matter that much. But hades! Do something--finally!
--Krum
--Krum |

Brodit
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Posted - 2008.07.11 11:30:00 -
[49]
When I first heard the idea i hated it  Having read the forums, I like it.
I like the idea of the dual queue, it allows you to train 2 for a short duration say 8 hrs. (work, college, sleep etc) However it also gives you the flexibility to set 2 skills that require 9 days each, allowing you to go on vacation. By the time you get back both skills are down to a more manageable 2 days. 
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SunglassesInSpace
SPACE DUDES
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Posted - 2008.07.11 11:50:00 -
[50]
Skill queue please, some people have to work and sleep.
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Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.07.11 12:28:00 -
[51]
You know there is damn simple and good compromise to this:
NO SKILL QUE
BUT
Let the SAME skill continue training until it reaches lvl 5, at which point all training stops and the pilot must manually activate training up a new skill.
For example: I start training up cruisers: It trains up 1, 2 , 3 ,4, 5. Then stops.
This way you dont waste time if you cant log on to switch skills, but at the same time you have to login to switch between skills.
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MenanceWhite
Red Light Navy
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Posted - 2008.07.11 12:43:00 -
[52]
I'm thinking of the "train next level" 1 stage thing.
Forexample, if I start training cruiser3 it does cruiser4 too when its done with the previous but won't do cruiser 5. - it should auto start training the next level of the skill once without me doing anything. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Caius Severus
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Posted - 2008.07.11 13:15:00 -
[53]
It doesn't need to be any complex system. People's frustration seems to be around the SP they would lose by not logging in to change skills immediatly their last skill completed.
This could be resolved by simply allowing a limited amount of skill points to accrue while no skill is training, say 4 hours worth. When the person logs in and changes skills, those points would be immediately applied to that skill and it carries on as normal. This would allow it to be easily adjusted for balance by altering the length of time they accrue for, or the rate they accrue at. It also leaves room for skills to modify it if needed in future.
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Verri Skerri
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Posted - 2008.07.11 14:09:00 -
[54]
The need for some kind of queue is so obvious, one has to wonder about CCP's continuing reluctance to actually address the issue.
I support some sane limitations (2 skills, or unlimited skills within a 100-hour maximum, etc.) but the argument about character farmers is pretty lame. Far more often is a pop-up in the middle of a mission or a murtherin' great battle or something, distracting the player from *play*, which should be the goal of the programmers....
VS |

Taex
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Posted - 2008.07.11 14:56:00 -
[55]
Originally by: Deldrac Thank heavens, now we just need to get priority for this over nonsense like walking around stations.
No kidding.
I could not possibly care less about ambulation.
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Pran Chole
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Posted - 2008.07.11 14:57:00 -
[56]
Edited by: Pran Chole on 11/07/2008 14:56:39 Why didn't EVE get this feature in its very first patch?
It seems obvious....
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Karu Manara
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Posted - 2008.07.11 14:57:00 -
[57]
Originally by: Nicho Void I do not support a skill queue.
I stand by the idea that players who are willing to take the time to micromanage their training should have a benefit over those players who do not. Sure, you might lose out on a few hours of training if you choose to sleep instead of changing your skill at 1 am, but where does that logic stop? Should players who choose to sleep get isk deposited into their account because other players got to rat/mission all night?
It might seem like an extreme example, but it follows the same logic of getting something for nothing.
Thumbs down.
Yes, punish the people who actually have a life.
A short skill queue is a good thing.
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Phext
Gallente Lux Immortalis
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Posted - 2008.07.11 16:42:00 -
[58]
Originally by: Caius Severus It doesn't need to be any complex system.
This could be resolved by simply allowing a limited amount of skill points to accrue while no skill is training, say 4 hours worth. When the person logs in and changes skills, those points would be immediately applied to that skill and it carries on as normal. This would allow it to be easily adjusted for balance by altering the length of time they accrue for, or the rate they accrue at. It also leaves room for skills to modify it if needed in future.
SP/h depends on the primary and secondary attribute. The new skill must have the same primary and secondary attribute. Otherwise one would be able to accrue SP with his highest attributes (say INT/MEM) and use them in a section with his lowest attributes (say PER/WIL).
I quote myself from another thread:
Quote:
how about having one additional new "buffer"-skill for each skillgroup (electronics buffer, drones buffer,...) which works as a "buffer" if a skill within its group is finished? It can hold the skillpoints for it's group. The amount of skillpoints it can buffer should be calculated at the level you have reached at the "buffer"-skill and not exceed a maximum. I think total buffer of 48h per skillgroup should be enough at "bufferskill" skill lvl5.
The buffer skill should require the "primary learning attribute skill" of this group at lvl5 ("instant recall" for "electronics, drones...", "spacial awareness" for "spaceship command"...etc). And maybe the depending advanced learning skill on lvl3 or 4 (because it is an "advanced learning technique to remember more than the things one has focused on).
The skillpints within this buffer can only be used for skills in the same group. This way one is forced to spend the buffered skillpoints within "electronics" if the last skill finished have been in that group. This would match learning in RL. If I try to learn something about ECM, I will for sure read something about other technics regarding this "feature" but will not get into detail about how to repair the armor of a ship.
But I guess, training two skills at one time with 1/2 speed will be more easy to implement.
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Ambrosious Martin
Son of Man
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Posted - 2008.07.11 17:14:00 -
[59]
Originally by: Xaen
And I don't buy the character farmer argument. They can already farm characters without a queue.
Yes and while this logic is true, allowing an unlimited que length would allow them to purchase such farm character account. Then set the que, and not pay for it again until its ready to be sold. This is not a profitable scenerio for CCP, and it still uses there equipment. We should all know that personally non of us are willing to work for free for extended periods of time.
Current game mechanics allow farmers to purchase accounts and train skills, they are forced however to continue paying for those accounts and using those accounts. There are loopholes where you can setup your skills so that on the ending day of the month of your sub term you can set a long skill and in reality get free training out of CCP. Repurchase your sub as your skill is finishing. Does all this mean CCP should stop the process of training if your subscription is cancelled?? I dont persaonally think so, I think the use Vs. reward for CCP as is more than ok.
I beleive a Skill Que is a must needed asset to the game. It would draw alot more player base of the target audiance that CCP is geared towards. 20-50 ish range I assume since our current player base is of averge age of like 27-35 or something like that.
Lets Cap it to a set number say 5. For this example those 5 skills cant be totalling more than 168 hours of training(notice hours trainable equals a full 7 days). Those same 5 Skills also can be a single skill trained multiple levels in sucession(i.e. Gunnery 1,2,3,4,5). Since gunnery is only a 1 time modifier, it would not break the hour limitation, and thus allow 5 skills to be qued together.
This system, not only stops the character farmer from not paying for an account. It also soves the player bases request for the annoying ~6 hour skills.
Now to finally reply to the quoted poster. Since you say you dont buy into the whole character farmer argument, are you a character farmer?
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Dedalus77
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Posted - 2008.07.11 19:01:00 -
[60]
As a new player I also find the lack of a queue incredibly frustrating. I am training up low level skills that only take 1-4 hours, so I have to spend my whole weekend constantly logging in to change skills or train up a higher level skill that I don't really need right now. I can't get any meaningful training done during the week because I work for a living.
As others have suggested, the lack of a queue does not encourage me to play, it encourages me to spend hours looking at Evemon to make sure all my skills end at times when I am reasonably assured of being able to log in and switch them.
One would think with the number of people logging in, changing skills, then logging back out CCP would want a skill queue to relieve some of the demands on the server. As for character farming, something tells me if people can spend all day farming for gold on WoW they can spend all day logging in and changing skills.
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Windjammer
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Posted - 2008.07.11 21:03:00 -
[61]
How about a skill que with a time restriction? Say one that won't allow you to que skills that come to more than 12 or 24 hours at a time. Most people just want something to get them past the times when they're sleeping and working. This way they could and CCP would still be assured that people were logging in at least once a day.
By limiting time instead of the number of skills in the que you could get rid of a bunch of short little skills without having to stay logged or continuously log on and off.
Best regards, Windjammer
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Matalino
Ki Tech Industries
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Posted - 2008.07.11 21:11:00 -
[62]
Edited by: Matalino on 11/07/2008 21:10:56 The queue need only be 2 deep: current (short) skill and next (long) skill.
The dual training would achieve the same effect, but would likely be more complicated.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.11 21:54:00 -
[63]
Originally by: Windjammer How about a skill que with a time restriction? Say one that won't allow you to que skills that come to more than 12 or 24 hours at a time. Most people just want something to get them past the times when they're sleeping and working. This way they could and CCP would still be assured that people were logging in at least once a day.
By limiting time instead of the number of skills in the que you could get rid of a bunch of short little skills without having to stay logged or continuously log on and off.
Best regards, Windjammer
Why do people keep thinking this is a good idea? 
Whether it's every couple hours, every day, or every few days... logging into the game long enough to set new skills isn't "playing the game".
Making a queue to clear out small skills might be useful to some, but it would ignore the larger skills. And then those folks who want a queue for their spring break are stuck trying to find Wi-Fi from wherever.
Some other folks have talked about setting chains rather than just queues. Where you can say "I want to fly a Covert Ops effectively. Tell me when." and then the game will auto-train Frigates, CovOps, Electronics, Cloaks... and suddenly you can fly the ship. THIS IS A BAD IDEA. And everyone knows it. If that were possible, people would buy the books, and set a character for Titan V. Then they'd come back in a year, and sell the character on eBay.
Once again, I'm completely in favor of Current Skill + Queued Skill. If they happen to be two Lvl V, and you're set for weeks, so be it. At least I'm not looking for a connection on the beach. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |

Windjammer
Gallente
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Posted - 2008.07.12 00:19:00 -
[64]
Originally by: Marcus Gideon
Originally by: Windjammer How about a skill que with a time restriction? Say one that won't allow you to que skills that come to more than 12 or 24 hours at a time. Most people just want something to get them past the times when they're sleeping and working. This way they could and CCP would still be assured that people were logging in at least once a day.
By limiting time instead of the number of skills in the que you could get rid of a bunch of short little skills without having to stay logged or continuously log on and off.
Best regards, Windjammer
Why do people keep thinking this is a good idea? 
Whether it's every couple hours, every day, or every few days... logging into the game long enough to set new skills isn't "playing the game".
Making a queue to clear out small skills might be useful to some, but it would ignore the larger skills. And then those folks who want a queue for their spring break are stuck trying to find Wi-Fi from wherever.
Some other folks have talked about setting chains rather than just queues. Where you can say "I want to fly a Covert Ops effectively. Tell me when." and then the game will auto-train Frigates, CovOps, Electronics, Cloaks... and suddenly you can fly the ship. THIS IS A BAD IDEA. And everyone knows it. If that were possible, people would buy the books, and set a character for Titan V. Then they'd come back in a year, and sell the character on eBay.
Once again, I'm completely in favor of Current Skill + Queued Skill. If they happen to be two Lvl V, and you're set for weeks, so be it. At least I'm not looking for a connection on the beach.
You're right. I screwed up on the description of what I was aiming for. I should have added that this time restriction would apply to 3 or more qued skills. That way you could still have a long skill in the que. i.e. finish a short skill and continue in training with the long skill and/or train 3 or more short skills up to the time restriction.
CCP's desire needs to be accomodated in this issue and personally I find it to be valid. They simply feel that people who log in frequently, say once a day, are more prone to interact in the game and thus provide a dynamic to the game. I think they're correct and I would also like to see a que of some sort. I think it's possible to do both.
Hope that's better, Windjammer
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.12 01:07:00 -
[65]
It's great that they are hoping for something...
But the sad reality is, a lot of people log in just long enough to switch skills.
So as I said, whether it's every few hours (currently), or every day (your way) or every couple days (my way)... logging in to switch can't possibly be considered "playing the game".
If someone wants to play, then they'll play. Training has no impact on that. Fleet battles, mining parties, LP grinding... a skill queue of any sort won't impact those activities.
But sometimes you just want to let a few skills train, while you play Xbox or something in the meantime.
That's all I'm saying. If they added a time limited queue, especially one that only permits a days worth of training... it'll hear just as much complaints as the day long Jump Clone timer.
Jump Clones, shorter. Skill queue, longer.
 ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |

KaMnEpo3o
BENTUSI - Sons of Light
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Posted - 2008.07.12 10:12:00 -
[66]
The other way could be considered as well is setting-up skill training for a certain level, f.e. if I have 'Warp Drive Operation' at lvl 2 I would like to have a possibility to set training up to lvl 5 w/o need to log-in.
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Lord Fitz
Project Amargosa
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Posted - 2008.07.12 10:47:00 -
[67]
Generally this isn't *that* hard to work around, I've been training alot of chars for alot of years while working, when at the computer I put on the shorter skills, as much as possible, and so have a heap of longer skills ready (2-3 weeks each at least) so I could do an hour or so of a 6 hour skill in six different sessions and put on a longer 14 day skill as I finish playing.
However, I think alot of people are really trying to reduce the impact Eve has on their life schedule, and it's only something I can support as it's a more responsible way of dealing with the game, having people staying up for an extra hour or some such just so they can finish a skill and get to the next long one is a real issue that people shouldn't be having to deal with. We want the game to be 'fun' making it like work isn't. Especially when things like the API for viewing your skill training go down.
It might be a little bit 'easy' to make it duration based, as you could go to sleep and wake up with 12 lvl 1 skills finished or something silly. At least if it was dual training or something like that it would give you a chance to finish the current skill and put a longer one on after that. Or simply have skills train until their highest level.
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Fennicus
Amarr 24th Imperial Crusade
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Posted - 2008.07.12 11:25:00 -
[68]
Originally by: MenanceWhite if I start training cruiser3 it does cruiser4 too when its done with the previous but won't do cruiser 5.
This.
Seems to be the simplest and most logical/realistic thing to do.
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ceyriot
Entropians on Vacation
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Posted - 2008.07.12 12:22:00 -
[69]
Originally by: Xaen And I don't buy the character farmer argument. They can already farm characters without a queue. It's like banning automatic transmissions in cars because it allows people to shoot pedestrians out the window because it frees up one of their hands. Technically, it's sound reasoning, but it punishes 99.99% of people (legitimate players) for the potential crimes of a tiny number. The greater good should win out.
This, tbqfh.
Faction Store - Killboard |

Camdim
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Posted - 2008.07.12 12:45:00 -
[70]
The best idea and simplest IMHO is to allow the training of two skills at one time with the skill points split between them. This allows for a long skill to be picked and a shorter ones to be picked as well with the shorter one finishing and then the longer one getting the full time when it is complete.
Another possible solution: Make skill point generation more generic and automatic.
I select two attributes and they generate skills points that can then be applied to skills that use those two attributes.
While online skill point generation is either at the current normal rate or 1.5 the current rate.
While offline skill point generation is at the normal rate or 1.5 less then curernt rate.
If an account is not active then skill point generation is 25% of the off line rate.
The skill point requirements for levels would still be there and based on the rating of the skill but you could save till you have enough for the level or put some in every few days.
This also means you can setup a inactivity timer to disconnect people that just log in and go afk for most of the day. 5 min should be good. As it stands now someone can log in and stay connected for hours on end with no activity. This wastes resources and generates lag.
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Sir SmellyFart
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Posted - 2008.07.12 14:30:00 -
[71]
I would love the idea of a skill que that's just 2 skills deep. Would save me a hell of alot of trouble.
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Lord Fitz
Project Amargosa
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Posted - 2008.07.12 15:37:00 -
[72]
Originally by: Camdim While online skill point generation is either at the current normal rate or 1.5 the current rate.
While offline skill point generation is at the normal rate or 1.5 less then curernt rate.
If an account is not active then skill point generation is 25% of the off line rate.
The main reason for the current skill trains at the same speed online/offline/inactive account etc is that the database calls for it are very simple:
skill training on skill started at time x
Then when checking it simply has to find the time it started and see how much time has elapsed. It doesn't have to add points or do anything at a set interval, it's just a simple time calculation that can be done outside the database if necessary. It's actually quite brilliant in terms of reducing the load on the database, so I imagine a candidate for an extra system would require that it didn't cause more server load. Dual training is probably the easiest of these, as it just makes the calculation a little trickier, but doesn't make the information you need to store that much more complicated.
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Kharm Storm
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Posted - 2008.07.12 16:16:00 -
[73]
i think a skill que would be great i am deploying for a year and will not have access so lining up 12months of skills would be well worth it for me to stay active with eve otherwise i might have stop my subsciption
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Taius Pax
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Posted - 2008.07.12 16:48:00 -
[74]
Edited by: Taius Pax on 12/07/2008 16:53:48 Definitely support this. I've never understood why this feature was missing.
I completely disagree with the fact that logging in to change skill encourages me to play the game. I play the game simply because I want to play to the game. There are certainly weeks where I just didn't have time to play, but had to log in for just long enough to set a skill. It didn't tempt me to sit there and play because I simply didn't have time. And I've also certainly lost a few weeks worth of training to being on travel for work. Which is kind of unfair in a time based training system when the whole point is that you skill over time not based on time spent in game grinding.
edit: As for the queue itself, I think it should be 5-10 skills deep. There's no reason to limit it based on time. I don't buy limiting this curbs macroers who make accounts for mining / selling, as most of their life is spent playing this game and it's hardly a hurdle to have to log in an account and set a skill when you're sitting in front of the game anyways. The only suggestion I would have is to change it so that skills stop progressing when an account expires so as not to be able to take advantage of the system and gain skill for free.
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NanDe YaNen
The Funkalistic
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Posted - 2008.07.13 01:10:00 -
[75]
Oh please God. Let there be a skill cache.
I don't care how weak the implementation, or how stringent the limitations, any crumb of skill caching would let me sleep at night instead of waking up at 3am because I forgot about skill training and got a reminder from eve-mon.
m(。_。)m
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.13 02:50:00 -
[76]
Originally by: Kharm Storm i think a skill que would be great i am deploying for a year and will not have access so lining up 12months of skills would be well worth it for me to stay active with eve otherwise i might have stop my subsciption
As much as deployments suck... I still think this is the worst possible implementation idea.
If the queue were THAT long, then eBay sellers would just mass produce even more Freighter/Titan pilots.
I still vote for a single skill to follow the current, without time limits. That way someone could take a couple weeks vacation if needed. Sure, it wouldn't address a deployment... but not everyone suffers that particular issue at work. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |

DubanFP
Caldari Four Rings Souls of Vengeance
|
Posted - 2008.07.13 03:48:00 -
[77]
Edited by: DubanFP on 13/07/2008 03:50:15 Look I agree a skill que would make people be more afk and result in unnessissary character farming. Not good stuff. However the way things are is just downright crappy, irritating, and inconvenient. Why not and idea I put up about a year ago. Just set a 24 hour emergency skill. Basically if you're current skill runs out and you can't switch your skill for any one of many reasons, downtime issues, unforseen problems, even convenience your emergency skill will begin training. Of course after 24 hours it will be put on hold.
This way you still have to log on to change skills, but it won't be as inconvenient. _______________
CCP Atropos > I pod people because there's money to be made in selling tears. |

Hesod Adee
Militants of Xen
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Posted - 2008.07.13 07:45:00 -
[78]
Skill queue good. If you want me to discuss skill queues with you, go post in the large skill queue thread in features and ideas.
Personally I'd prefer the queue to have a maximum duration on the queued skills, and if the queue is longer than the duration, then you just can't add skills to it. No limit to the number of skills in the queue.
I'd also recommend the queue being a few weeks long so that people can go on vacation without having to worry about setting a long skill when they may prefer to get a bunch of shorter ones.
Naturally the queue should be disabled for people who stop paying their subscription.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2008.07.13 13:43:00 -
[79]
Edited by: Kweel Nakashyn on 13/07/2008 13:47:12 I know this have been discussed and maybe allready gamedesigned but...
If CCP think logging in makes us play the game, that's right. But I think CCP can understand that a lot of low level skill with less than 24 hours are difficult to learn, mostly because when you logs in the game, you are in your spare time (the time you are not in your irl work/school). The next day, most of the time, you can be in front of your gaming computer 24 hours after.
IMHO, a good compromise would be something like that : when you dock in stations named "x school" there is a new service named "skill program".
When you click on the button, you have a variety of choosen skills to learn (for military school, that would be military skills). Each skill you choose have a price (creating a another sink this way). The price for each skill would be something like (wanted level)*(hours needed to train that level)*(skills allready in the queue)*1000 isk.
When you agree for a program, you pay the total of isk needed and you start training immediatly. You stop learning when you dedock from the school.
Example : you dock in Republic military school, you want to train Afterburner from 3 to 4 in (say) 18 hours and Large Projectile Gun from 3 to 4 in say 20 hours. You also would want to train Mining and Medium Blaster but it's not in the program of the Republic military school. You pay 4*18*1*1000 + 4*20*2*1000 = 232 000 isk. You start to learn when you are agree to pay and you can pay. You stop to learn when you dedock.
-edit- I want to train Titan from 0 to 5. I pay 1*10*1*1000 + 2*100*2*1000 + 3*400*3*1000 + 4*8000*4*1000 + 5*32000*5*1000 = +/- 1B. Fetchez la vache !
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Blue Skye
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Posted - 2008.07.13 15:41:00 -
[80]
I would like to indicate my support for a skill queue. PLEASE MAKE THIS YOUR FIRST PRIORITY. the game is pretty swell, otherwise. but this one issue gives me a large pain.
my preference: one skill in training, one skill queued up, plain and simple. let them run to completion, regardless of account activity, logins, character skills, etc.
but any queue is better than what we have now.
this would allow me to have multiple alt accounts active. as it stands, i get too frustrated trying to wrangle skills on more than one account, so i allow them to cycle into inactivity on a long training time skill.
so this would be a winner for me, and for ccp (more of my accounts active at once).
note: as to character farmers, my take would be that it might increase farming characters. increased supply >>> decreased average price for characters >>> decreased incentive for farming. so it would likely all balance out if the economy were allowed to act on the change.
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Marcus Gideon
Gallente Excessive Force
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Posted - 2008.07.13 15:50:00 -
[81]
Kweel - While everyone keeps suggesting that we need more places for ISK to be spent, I don't think this is one of them.
As you stated yourself, you'd pay a certain fee in order to train skills specific to that station. So no one in their right mind is going to give it up early and waste their investment. CCP said they wanted to encourage players to stay and play when they log in. So they certainly aren't going to make a system that will restrict you to that station for the next month while your queue trains.
Blue - I agree, to a certain extent. If you can't/don't want to afford several accounts at once, then don't run several. But the intent is to avoid someone setting a lengthy queue and then stop paying for the account until then know it's finished. CCP won't implement a system that lets people get further in the game, and prevents them from making their monthly income.
Farmers are another issue. And saying "the market will run out" is saying there won't be demand once everyone has a Titan/Freighter/Mothership/Rorqual pilot of their own. If everyone can fly the best, then there's nothing for them to strive for. You think Fleet battles are bad now, when people bring 10 Titans. Imagine the fight where everyone bought a Titan pilot, and that "blob" is NOTHING BUT Titans. ---
Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word. |

InfoGate1024
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Posted - 2008.07.13 19:44:00 -
[82]
Sweet!
Whatever the limitations would be, it will be welcome. 
As said though, leave the current skill training when account is disabled, just disable queue and dual training.
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3141592653589793238462
Caldari Provisions
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Posted - 2008.07.13 23:39:00 -
[83]
The idea the forcing players to play when they don't want to is a good thing is just weird. One of the best thing about Eve is that there is no grinding to "level," but forcing people to wait around to change skills cause another type of menial play. Playing a game shouldn't be a job.
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Gabriel Darkefyre
Crystal Ship
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Posted - 2008.07.14 00:36:00 -
[84]
Edited by: Gabriel Darkefyre on 14/07/2008 00:40:30 Edited by: Gabriel Darkefyre on 14/07/2008 00:36:46 As many have said here, when I log into the game it's because I actually want to play the game.
As it stands, I could wake up in the morning, turn on the computer, log onto EVE and change a skill before logging out, switching off the computer and going to work. That's not playing the game however. To me, playing the game is sitting down for a session, going out around systems, shooting some things, playing the market etc.
I'm sorry, but as good as the game is, logging in first thing in the morning to change a skill is not going to convince me I should be pulling a sickie to go out on a corp op (for example)
Having a "Next Skill" Queue therefore would be a good thing as then you don't need to be planning your life around EVE. It allows just the right amount of flexibility to more casual players without making life too easy for character farmers.
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Kimbeau Surveryor
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Posted - 2008.07.14 08:56:00 -
[85]
Edited by: Kimbeau Surveryor on 14/07/2008 08:56:16 Yup, I vote for "Now" and "Next" -- a two-skill queue.
This keeps things simple, but solves the wake-up-in-the-middle-of-the-night/business-meeting/etc. problem. And better than the two skills in parallel solution, because I would often want to set Skill Level x and Level x+1 as my queue.
And I don't see why skill training doesn't stop completely when you inactivate an account. What possible financial advantage is there to CCP in letting people skill-up for free?
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destinationZERO
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Posted - 2008.07.14 09:01:00 -
[86]
NO NO NO NO.
irritated of 4am finishing skill? set a longer one, go to bed, finish it another day.
This just screams character farming, and I will gladly do so when this solution is in place.
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Thorson Wiles
Minmatar
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Posted - 2008.07.14 10:32:00 -
[87]
Other than possibly spiking the 'most players online' number that CCP likes to tout at times, having people to sign on for 10 seconds does not increase play. (It just verifies that they have an active account.)
Personally, I like the idea of a training queue, but not parallel training.
Worried about somebody setting a long queue and leaving for a year? The new code module that does the switch has a simple check first to see if the account is active. If it is, there's no problem, if not, clear the queue.
Once the mechanics of a queue and queue switching are known. coding against farmers is easy. Umm, yeah. Don't have any time to talk now. Maybe later.
Ahh, you wouldn't happen to have any duct-tape, bailing wire or bubble-gun would ya? Don't ask me shy I need them ... it's a long story. |

Gabriel Darkefyre
Minmatar Crystal Ship
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Posted - 2008.07.14 11:40:00 -
[88]
Edited by: Gabriel Darkefyre on 14/07/2008 11:41:28 So, we're back to the old arguement of "No Skill Queue because everyone and they're grandmother will be farming accounts to sell on E-Bay, Oh No The Sky is falling! OMG!" 
Seriously though, if this really was the case then you'd have a price crash on characters as supply would massively outstrip demand. Net effect, LESS Character Farming as it wouldn't be possible to recover your outlay for creating a character especially if a Skill Queue is tied in with a freeze on Skill Point Gain while an Account is inactive.
Thats right, when an account goes inactive it should stop training there and then, no completing of the current skill level, immediate freeze with training restarting only on account reactivation.
That way you're encouraged to actually play the game while your skills are completing and not just set an account to skill up passively.
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Octobers Opal
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Posted - 2008.07.14 12:20:00 -
[89]
Edited by: Octobers Opal on 14/07/2008 12:21:58 Personally a skill queue is badly needed, and yes with limits.
Limiting a queue to say, 12hours is good. stack as many skills possible up to 12hours....
I don't believe this would encourage farming, but would actually encourage more people to play.
Everyone knows the first skills to train are the learning skills, followed by engineering, electronics etc... Getting from lvl1 -> 3 only takes a matter of hours.
6. Fuel Conservation I (20 minutes, 50 seconds) 7. Electronic Warfare I (26 minutes, 27 seconds) 8. Surgical Strike I (31 minutes, 51 seconds) 9. Trajectory Analysis I (41 minutes, 57 seconds) 10. Tactical Shield Manipulation I (52 minutes, 54 seconds) 11. Targeting II (1 hour, 1 minute, 38 seconds) 12. Energy Systems Operation II (1 hour, 1 minute, 38 seconds) 13. Motion Prediction II (1 hour, 18 minutes, 25 seconds) 14. Weapon Upgrades II (1 hour, 24 minutes, 34 seconds) 15. Fuel Conservation II (1 hour, 38 minutes, 1 second) 16. Electronics Upgrades II (2 hours, 3 minutes, 13 seconds) 17. Electronic Warfare II (2 hours, 3 minutes, 13 seconds) 18. Shield Compensation II (2 hours, 3 minutes, 13 seconds) 19. Surgical Strike II (2 hours, 36 minutes, 48 seconds) 20. Shield Management II (3 hours, 4 minutes, 48 seconds) 21. Propulsion Jamming II (3 hours, 4 minutes, 48 seconds) 22. Trajectory Analysis II (3 hours, 16 minutes, 1 second)
So I am forced to login every 3 hours to play??
Training the short time skills while online and longer skills offline actually doesn't help much...your basically "forced" to login, not play, cause you don't have the skills TO PLAY!...not everyone can put more than 2-3 hours a day onto a game....
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Belmarduk
Amarr de Prieure Four Elements
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Posted - 2008.07.14 13:58:00 -
[90]
Any ETA when it will be implemented? And PLEASE dont just say Soon (TM)....... CCP Please give us casual players a Skill-Queue !
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3141592653589793238462
Caldari Caldari Provisions
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Posted - 2008.07.14 19:36:00 -
[91]
Character Farming happens right now, but only power metagamers who can buy timecards with isk or are willing to shell out more money for more accounts do it. The only way that a skill training queue will make this problem worse is if you can queue skill after an account is inactive.
I am for total skill queuing ability, with the rule that the queue turns off once the account isn't payed for anymore.
This will also help with server load, as people will not be logging in and out just to change a skill, and others who just leave the client on until the skill is done training.
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Warlord Neurotoxin
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Posted - 2008.07.15 06:42:00 -
[92]
Originally by: Octobers Opal Edited by: Octobers Opal on 14/07/2008 12:21:58 Personally a skill queue is badly needed, and yes with limits.
Limiting a queue to say, 12hours is good. stack as many skills possible up to 12hours....
I don't believe this would encourage farming, but would actually encourage more people to play.
Everyone knows the first skills to train are the learning skills, followed by engineering, electronics etc... Getting from lvl1 -> 3 only takes a matter of hours.
6. Fuel Conservation I (20 minutes, 50 seconds) 7. Electronic Warfare I (26 minutes, 27 seconds) 8. Surgical Strike I (31 minutes, 51 seconds) 9. Trajectory Analysis I (41 minutes, 57 seconds) 10. Tactical Shield Manipulation I (52 minutes, 54 seconds) 11. Targeting II (1 hour, 1 minute, 38 seconds) 12. Energy Systems Operation II (1 hour, 1 minute, 38 seconds) 13. Motion Prediction II (1 hour, 18 minutes, 25 seconds) 14. Weapon Upgrades II (1 hour, 24 minutes, 34 seconds) 15. Fuel Conservation II (1 hour, 38 minutes, 1 second) 16. Electronics Upgrades II (2 hours, 3 minutes, 13 seconds) 17. Electronic Warfare II (2 hours, 3 minutes, 13 seconds) 18. Shield Compensation II (2 hours, 3 minutes, 13 seconds) 19. Surgical Strike II (2 hours, 36 minutes, 48 seconds) 20. Shield Management II (3 hours, 4 minutes, 48 seconds) 21. Propulsion Jamming II (3 hours, 4 minutes, 48 seconds) 22. Trajectory Analysis II (3 hours, 16 minutes, 1 second)
So I am forced to login every 3 hours to play??
Training the short time skills while online and longer skills offline actually doesn't help much...your basically "forced" to login, not play, cause you don't have the skills TO PLAY!...not everyone can put more than 2-3 hours a day onto a game....
That is pretty valid. I have been playing for a year and a half, and there are still skills I have not trained simply because I can't be bothered with playing the login timing game. I know that it is a frustration everyone has, no matter how experienced they are, because there are always skills that will be finished when it isn't convenient. I like that EVE doesn't require skill-grinding, but I feel like the current skill system could use a good queue.
I still think the amount of queue time allotted should be reflected in the character's attributes. The system that I proposed earlier would allow you to simply drag-and-drop this pile of skills into a menu, which should report to you about how long it will be before each skill transition, and even at what EVE time it will happen if undisturbed. Contingencies like training multiple levels of one skill or proper calculation of skills that come after learning skills in the queue can be addressed by CCP in the implementation of it all.
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Herring
Caldari Alcatraz Inc. Tau Ceti Federation
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Posted - 2008.07.15 11:42:00 -
[93]
Originally by: CCP Wrangler CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.
CCP is sorely mistaken to believe this. Switching skills does NOT encourage play. As stated by many people above me, just make a skill que 1 skill deep and have it disabled if the account expires.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2008.07.15 13:27:00 -
[94]
Originally by: Marcus Gideon Kweel - While everyone keeps suggesting that we need more places for ISK to be spent, I don't think this is one of them.
As you stated yourself, you'd pay a certain fee in order to train skills specific to that station. So no one in their right mind is going to give it up early and waste their investment.
CCP said they wanted to encourage players to stay and play when they log in. So they certainly aren't going to make a system that will restrict you to that station for the next month while your queue trains.
You are right, and another flaw in my kind of system would people who pay x isk to autotrain their character for 10 month then unsuscribe. Both problems could be adressed (for the unsuscribing problem, like only finishing the training skill regardless of a skill queue when unsuscribing), but again, if you don't pay for this service, people will end skill queuing inspace while playing.
Don't forget, it's suposed to be a "i'm offline for that long" tool... Fetchez la vache !
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Loreliee
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Posted - 2008.07.16 16:48:00 -
[95]
All I really want is the ability to have slot one additional skill after the one that is training.
That way I can reasonably do a 5 or 6 hour skill during the workday and have something else start immediately, instead of having to wait 3 or 4 hours until I make it back home.
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Danyael Tyren
Merch Industrial GoonSwarm
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Posted - 2008.07.16 17:05:00 -
[96]
I seriously cannot understand the "Farmer" argument. They're farmers, they're already logged into the game, you know, farming. They would never even use a queue. A queue would only be useful to people who have large daily chunks of time they cannot be logged in, ie, work, sleeping. Basically the opposite of farmers.
Of course it would have to shut off the queue when the account went inactive, that's pretty common sense. One of the key elements of this game is that the gameplay itself is what "encourages people to log on and play". A queue just makes "leveling" a bit easier and I don't have to freak out when my horrible ISP craps out on me. ------ NAPs (nap means we wonÆt kill you today, maybe, but thatÆs all that means unless you help and contribute to coalition or being useful to us there is no obligation for us to keep that +standing |

Xaen
Caldari Caritas.
|
Posted - 2008.07.16 21:31:00 -
[97]
Originally by: 3141592653589793238462 Character Farming happens right now, but only power metagamers who can buy timecards with isk or are willing to shell out more money for more accounts do it. The only way that a skill training queue will make this problem worse is if you can queue skill after an account is inactive.
I am for total skill queuing ability, with the rule that the queue turns off once the account isn't payed for anymore.
This will also help with server load, as people will not be logging in and out just to change a skill, and others who just leave the client on until the skill is done training.
What's with all the people supporting this idea, in their comment, but not the checkbox?
Or am I somehow misreading tens of posts? - Support fixing the UI|Suggest Jita fixes|Compact logs |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.07.16 22:53:00 -
[98]
Originally by: Xaen
Originally by: 3141592653589793238462 Character Farming happens right now, but only power metagamers who can buy timecards with isk or are willing to shell out more money for more accounts do it. The only way that a skill training queue will make this problem worse is if you can queue skill after an account is inactive.
I am for total skill queuing ability, with the rule that the queue turns off once the account isn't payed for anymore.
This will also help with server load, as people will not be logging in and out just to change a skill, and others who just leave the client on until the skill is done training.
What's with all the people supporting this idea, in their comment, but not the checkbox?
Or am I somehow misreading tens of posts?
It's a minutes thread, not a proposal thread, and as such the thumb is largely meaningless. I'm using it largely to indicate threads where I think CCP made the right decision, for example. This is the problem with the thumb - it's way too ambiguous. Give us a proper forum polling mechanism ASAP. ------------------ Fix the forums! |

Petra Arkania
Ajo Heavy Industries
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Posted - 2008.07.16 22:58:00 -
[99]
This should go on the top of the list of things to be done.
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Dmian
Gallente Starline Engineering Corporation
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Posted - 2008.07.17 11:37:00 -
[100]
Originally by: Xaen Clever, well written stuff
This. I just wanted to add some thoughts.
I know I don't represent the regular Eve player (I'm more than 30 years old, with a family and lots of obligations, and I'm a casual player). I also know that CCP has always wanted people to do PvP, that that's the "soul" of the game. Not having a queue has only brought frustration to achieve that.I feel that I can't catch more experienced players. That I will never have the skills to do proper PvP.
Eve is a complex game, it takes a lot of time to understant it, it takes a lot of time to know what you want to do, and how to do it. And it takes time to reach a reasonable level to do what you want to do. I'd like to develop my character in order to have fun, to do PvP, to go to 0.0. But you don't do that so easily, or fast. You need time and experience. And a good level that takes time to achieve.
I don't have much time to play. Sometimes I can sit behind the PC when my kid is sleeping and play a little. Sometimes I can sacrifice a couple of hours of a weekend to play Eve. I try to play when I have a chance. But it's really obnoxious to be forced to turn the PC on and enter the game just to change a skill. And if I don't do that I will end up with big learning gaps, falling behind the other players, feeling unable to reach that PvP goal I have set to myself.
A queue will be very nice, but I believe that scalating just one skill from lvl 1 to lvl 5 will be enough. I don't know why we, casual players, are being punished so hard for not having time to connect that often. That only leads to frustration and that feeling that PvP is very far, that you'll never be able to play the game as intended.
I'll keep playing the game, trying to do my best, but without some kind of help (be it a queue or the ability to lear a skill to lvl 5 straight) I think I'll be a carebear for a very long time. And that's not what I wanted to do in Eve, and I don't think CCP wants that either.
Just that.
----
Eve Alpha - The font of Eve - Get it here |

Kethry Avenger
VENOM72 Sylph Alliance
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Posted - 2008.07.17 16:36:00 -
[101]
Yes give us a skill queue.
The only limit I see that would be important is to have skills stop training after 24 hours to a week after a subscription hasn't been paid. Afaik you can set some of those crazy long skills and come back in two months and have them train the whole time.
What I really want to see is all characters on my account skill train. But of course you(ccp) like me paying for 3 accounts to actually have 3 viable characters. Any other MMO you have multiple character slots that aren't gimped because you can only level one of them.
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Hihh'Tari
|
Posted - 2008.07.17 18:46:00 -
[102]
Originally by: Alaki Kant If there is a skill queue, something needs to be done to prevent people from doing something like the following: 1) Create alt and pay for one month 2) Set in-demand long skills 3) Stop paying 4) Sell new HAC pilot for 1 bil in the character bazaar
I see several options to prevent this: - Skill queue becomes inactive if the account is not paid for (only the current skill will continue training) - Queue cannot be larger than 1-2 skills - Total skill training time cannot be longer than n days (7, maybe?)
A combination of all of these is perhaps best.
I like this idea.

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Yon Andon
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Posted - 2008.07.19 00:17:00 -
[103]
Originally by: Karina Harington I really have to object to the notion that having to change skill training encourages people to play. It encourages them to log in, sure, but only to change their skill. People play, but only because they want to play, not because they have to switch a skill training. Giving us a shallow queue (1-2 extra items) at least solves the problem awkwardly timed skills whilst still not giving many people the ability to just set up their skills and leave the game for months.
Exactly my thought on this, this is one of the most frustrating things in EvE, especially when you're new and training a whole bunch of low-ranks skills to levels 1-3. Just give us a backup-skill to set and be done with it!
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Iam Widdershins
Minmatar Battleshippe Clockworks
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Posted - 2008.07.20 23:45:00 -
[104]
Originally by: Crumplecorn Even a queue limited to 24 hours total training time would solve the basic problem.
Yo listen up, here's the story.
What we REALLY need is a queue limited to 24 hours and one more skill. That is, any number of skills (or, say, up to 16) adding up to no more than 24 hours, then one more. If you only have 16 hour skills to train at the moment and need at least 24 hours, that won't work.
I am a programmer, hear me roar. Contact: IM me at [email protected] for Google Talk or MSN, and IamWiddershins in AIM. The email gets checked like every 60 days. |

Dmian
Gallente Starline Engineering Corporation
|
Posted - 2008.07.21 01:04:00 -
[105]
Originally by: Iam Widdershins reasonable stuff
In practical terms letting a single skill escalate all the way to level 5 is a similar (though longer) approach. But in that way you get around 1 or 2 weeks, I believe, that may be too much. But what you say makes a lot of sense. And it would make my life a lot easier (specially if the queue is set to 24hs.)
----
Eve Alpha - The font of Eve - Get it here |

Thorson Wiles
|
Posted - 2008.07.21 02:21:00 -
[106]
From a coding standpoint, building a means to add skill until the total training time is over a given timeframe, 12 or 24 hours. The problem comes in the form of the large player base and the database space this may take up.
The lightest solution, from a database standpoint, is to automatically start training the next level in the completed skill. (1 --> 2 ... --> 5) Actually, there wouldn't be any extra data stored since everything is already there.
No matter what type of automatic skill switching scheme is decided upon, a new method (in code or Stored Procedure) would actually have to be called to make the switch. This code could actually be controlled by a new bit in a (or the) configuration table controlling if skills are switched when the account is expired.
If a progressive (automatic) skill queue is implemented, the skill switching would have to stop, but not if it's limited to a short timeframe.
In all honesty, I don't care what implentation is taken, just that there is an implementation. (Even if it's an API based EveMon type external app, but that's very dangerous to think about, security wise.) Umm, yeah. Don't have any time to talk now. Maybe later.
Ahh, you wouldn't happen to have any duct-tape, bailing wire or bubble-gun would ya? Don't ask me shy I need them ... it's a long story. |

Caleese
New Eden Research And Design School
|
Posted - 2008.07.21 03:09:00 -
[107]
Never understood the crying about having no skill queue. I've trained a couple of characters now and had no problem at all. I could see a problem if once you started training a skill you couldn't change till it finished, but there's nothing stopping you from looking at your skills and seeing that Amarr Cruiser IV will finish while you're at work, so quickly log in and train another skill in the mean time, and switch back when you get home.
Heck pretty much every other MMO you have to be logged in and killing stuff to earn XP in order to increase your skills. Eve takes away that hassle and still people cry about it  ----------------- Think of someone you consider of average intelligence... now realise this. Half the worlds population is dumber than that person. How does the world survive such stupidity? |

Dmian
Gallente Starline Engineering Corporation
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Posted - 2008.07.21 09:43:00 -
[108]
Originally by: Caleese Never understood the crying about having no skill queue. I've trained a couple of characters now and had no problem at all. I could see a problem if once you started training a skill you couldn't change till it finished, but there's nothing stopping you from looking at your skills and seeing that Amarr Cruiser IV will finish while you're at work, so quickly log in and train another skill in the mean time, and switch back when you get home.
Heck pretty much every other MMO you have to be logged in and killing stuff to earn XP in order to increase your skills. Eve takes away that hassle and still people cry about it 
You don't see a problem because you are being selfish and can't see beyond your own experience. There are many people that wouldn't even dare to install the game at their work, or simply they don't have the right to do so. I try to do my work at the office and I don't need to be pending over a game. Or to put it differently: I don't play games at work, I do my work at work. I play games when I have time to do it.
And also, I have many responsibilities in my life. I have a small kid and I don't like to be forced to look over a game. Call me casual gamer, but I pay for this game as anybody else. If CCP can do something to improve my gaming experience, I will welcome it.
----
Eve Alpha - The font of Eve - Get it here |

Halphas
Sebiestor tribe
|
Posted - 2008.07.21 15:41:00 -
[109]
I still don't understand complaints about the skill system. It's already the best system available to casual players (like me).
I never had problem to switch skill, except maybe 4/5 times where i forgot to switch to a long skill. So, I lost maybe 1 or 2 days of training. And what ? Did it change my gaming experience ? No. And it was my fault, I forgot to switch to the right skill, si I blame myself, not CCP.
I like the skill system we have, I like to think about how to plan my skills, I don't want to queue my skills.
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Dmian
Gallente Starline Engineering Corporation
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Posted - 2008.07.21 17:18:00 -
[110]
Originally by: Halphas I still don't understand complaints about the skill system. It's already the best system available to casual players (like me).
I never had problem to switch skill, except maybe 4/5 times where i forgot to switch to a long skill. So, I lost maybe 1 or 2 days of training. And what ? Did it change my gaming experience ? No. And it was my fault, I forgot to switch to the right skill, si I blame myself, not CCP.
I like the skill system we have, I like to think about how to plan my skills, I don't want to queue my skills.
Nice for you! A lot of people don't think that way, though.
----
Eve Alpha - The font of Eve - Get it here |

Salpad
|
Posted - 2008.07.30 18:53:00 -
[111]
Originally by: Complete Tart Some great arguments above, which I agree with. A skill queue would not have the adverse affects you think it might CCP... it might actually mean more people making alts, since training small skills would be less of a chore. Hell, I would start a new character but the thing putting me off is the amount of time required to change all those stupid small skills, I just can't be bothered with it
I'm not particularly likely to create an alt, but the thing that puts me off the idea the most is what you've said: Having to go back and mess with all those short-duration trainings.
But how about a simpler solution: Letting the chosen skill train continually until it hits level 5?
That's crude and lacking in sophistication, but usually if a skill is worth training from 2 to 3, it is also worth training from 3 to 4.
-- Salpad |

Berendas
|
Posted - 2008.07.30 19:12:00 -
[112]
I love this idea 
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Salpad
|
Posted - 2008.07.30 19:22:00 -
[113]
Originally by: Somatic Neuron
Solution: Only apply the skill queue if the account subscription is active. If it is inactive, the queue doesn't apply, but the currently training skill continues to train until it reaches the level it was training towards.
I've made extensive use of the possibility of "dark training", having been unsubscribed for 4 non-consecutive months in order to train 4 hardcore skillz from level 4 to level 5, in the 16 months that I've been an EVE player so far.
I believe I'm pretty much done with "dark training" now, but it has been a great option to have, and I'm sure that many players appreciate it. CCP should think twice before they nerf "dark training", although there's no reason to boost it by allowing skill queues to be utilized while unsubscribed.
-- Salpad |

Butterless Toast
|
Posted - 2008.07.31 07:10:00 -
[114]
Would it help if I said "please?"
Please?!
Quote: this thread is about serious Internet Spaceship stuff.
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Belmarduk
Amarr de Prieure Four Elements
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Posted - 2008.07.31 15:49:00 -
[115]
Originally by: Herring
Originally by: CCP Wrangler CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.
CCP is sorely mistaken to believe this. Switching skills does NOT encourage play. As stated by many people above me, just make a skill que 1 skill deep and have it disabled if the account expires.
Yep - Wheres the problem? Why is this taking so long - It should have been implemented 5 years ago... CCP Please give us casual players a Skill-Queue !
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Betonela
|
Posted - 2008.08.01 11:40:00 -
[116]
Signed
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Karina Redstar
|
Posted - 2008.08.01 11:41:00 -
[117]
Skill queue ftw ! Sure, with some limitations.. and dual training sounds good.
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Miss KillSome
School of Applied Knowledge
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Posted - 2008.08.01 14:48:00 -
[118]
Hmm, dont give me excuses about waking up in the middle of the night to change skill. Is it so hard to set a longer training skill before u go to bed?
I always have one LONG skill and few shorter ones. I skill shorter ones during my actual gameplay, and longer while i sleep, go to vacations and such.
Tbh. i would use skill queue just for staying away longer period and account inactive. ATM, i am really not in the mood for playing, coz its always lagy during my playtime. So, if i had skill train queue, i would simply put two 14-days skills into training and it doesnt matter, if they both train at the same time with half speed or they are truly queued, i would just let my subscription run out and come back 28 days later to see if anything changed..
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J Kunjeh
Gallente
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Posted - 2008.08.01 19:39:00 -
[119]
Originally by: Nicho Void I do not support a skill queue.
I stand by the idea that players who are willing to take the time to micromanage their training should have a benefit over those players who do not. Sure, you might lose out on a few hours of training if you choose to sleep instead of changing your skill at 1 am, but where does that logic stop? Should players who choose to sleep get isk deposited into their account because other players got to rat/mission all night?
Thumbs down.
This.
I would only (maybe) support a skill queue if it was like mentioned in the OP: 2 skills can be queued, they train at half speed until the shortest one finishes and then that one trains at full speed again.
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Antihrist Pripravnik
The 13th Gallentean Armed Response
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Posted - 2008.08.02 02:02:00 -
[120]
This is the single best idea that I've ever heard. The dual training mode is also a good idea as long as you can choose to train your skills this way (and choose not to when you feel like it). These changes would realy upgrade the game's quality.
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Tetsuo Hourai
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Posted - 2008.08.02 05:00:00 -
[121]
Edited by: Tetsuo Hourai on 02/08/2008 05:03:19 yup i agree, the dual train allows you to train a skill and another skill, both at half time, calculate when it will end, no big deal if it ends when you cannot log in, as the next skill will simply take over. this will work best with long skills, but the dual train (i foresee) falls short for short skills. if you are going to work for 8 hours and set 2 skills that, while in dual mode, only take 3 hours (the one being a normal 1.5hours) then the other, (when the 1.5 is done) only takes 2 hours after that. but then again, just pick a longer skill; i guarantee you have skills that need upping to 5 if you are that new and i have skills that will take days right now :P
only other option i see is the 2 skill queue, but there *might* need to be some sort of way to stop stacking the 2 skills. one idea is forcing the second skill to complete before you can set up another skill set (of 2) to train and queue. but then, idk, you'd still have to worry about being on when the second one got done training :P just a theory/suggestion with flaws :D
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M1AU
Rheintal Underground Rising
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Posted - 2008.08.04 11:23:00 -
[122]
I didn't read the whole thread, so it may be posted already.
Besides a skill queue and dual training, I'd rather like to see a mechanism such as "train skill from level 1 till level 5 nonstop".
Also I don't think forcing players to log in after each level of a skill is completed encourages players to actually play the game more often.
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Ryoji Tanakama
Firestar Drive Yards
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Posted - 2008.08.04 12:01:00 -
[123]
Edited by: Ryoji Tanakama on 04/08/2008 12:02:06
Originally by: CCP Wrangler only skills of a total up to a certain duration can be stacked into the queue.
This please, skills should be stackable up to 24 hours is passed IMO, this way if you log in at a similar time each day you have the best chance of being available to switch.
You should be able to stack as many skills and with a total duration of forever with the proviso that when 24 hours has been passed you can no longer add to the queue, so the last one you add could be a really LONG one, but the ones before it on the queue are all small.
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Riho
Mercenary Forces
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Posted - 2008.08.04 13:08:00 -
[124]
i agree on the dual training thing.
2 skills training at half speeds. ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Pliauga
Federal Defence Union
|
Posted - 2008.08.05 08:42:00 -
[125]
Yes, supported, thank you!!!
Even if this ends up being limited to up to one skill inline ready to start training automatically, for crying out loud, please do it!!!
---------- DRONE love rulez!! 'mkay?! LONG range/"OUT OF SYSTEM" artillery |

Andreya
Direct Intent
|
Posted - 2008.08.05 22:12:00 -
[126]
anything over 8 hours i dont mind cause i can set it before i sleep... or work... but 2-7 hour skills are a pain. _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator ([email protected]) |

Lusian
|
Posted - 2008.08.15 19:07:00 -
[127]
I like some of the idea's already. Although the dual skill training is still one of the highest topics discussed. It would be wise not to over complicate it.
1 - Your dual training. 2 - You dont always have to penalize for every bonus. 3 - dont make something then attack it with the possibility have haveing future problems. In other words, dont nerf something that was made to simplify something. Or just scrap the idea.
Why not have the the faster skill train slower like you said. But have the slowest skill slightly accellerated. Since they are intertwined in that sence. It would be wiser to take advantage og both side rather then one side dominates all on this matter.
But thats just me makeing things simple. It is only an idea.
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Wentau
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Posted - 2008.08.15 22:40:00 -
[128]
"It was concluded that CCP will look into a solution for this issue."
CCP: this is a non-answer. Are or are you not going to do somthing on this issue? More importantly, IF you are WHEN are you going to implement it? This is by far THE most annoying problem with EVE. Logging in just to change skills rarely is more than annoying.
Why not make it easier for people? THat way you might actually get more customers.
We dont need an unlimited skill que, we just need one that allows us to sleep through the night, go to work or, god forbid, have a life outside of this great game. I support the idea of having a primary and a secondary skill que where the 2nd one starts when the first one ends. Then, just to prevent people abusing the system, stop the que/skill training if the account stops paying.
Had this system been in place, i would have continued to pay during the month and a half that i was away on business and didnt have a strong enough computer to actually log in. As it was, i just trained the longest skill i could find and then stopped payment.
Come on guys, please do this. its amazing that you have SO many people complaining about enacting a skill que for SO many years and yet you do nothing. Are you trying to satisfy your customers or not?
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Elhina Novae
Ministry of War
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Posted - 2008.08.16 02:39:00 -
[129]
/support
Skill queue for how long players wants what does it matter? Ok maybe a limit of 5 skills.
Now people will tell me that we will have people farm characters on inactive accounts then the fix is easy...
1. Account becomes inactive. 2. Skill queue is disabled. 3. Your current skill is finished, subscriber needs to pay for the account and login to start skill training again.
I see no problem whatsoever with this, and I can say I really hate skills that take less then 2 days, why? I don't want to have to plan my real life because of a game, I love eve it's the best game ever but I do have a life outside of it and I want to be able to take a day off without having to actually plan something in a game. ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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DiamondEdges
Black Lotus Foundation Damned Pirates
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Posted - 2008.08.16 03:42:00 -
[130]
Edited by: DiamondEdges on 16/08/2008 03:43:47
Originally by: Karina Harington I really have to object to the notion that having to change skill training encourages people to play. It encourages them to log in, sure, but only to change their skill. People play, but only because they want to play, not because they have to switch a skill training. Giving us a shallow queue (1-2 extra items) at least solves the problem awkwardly timed skills whilst still not giving many people the ability to just set up their skills and leave the game for months.
I have to agree mostly with this. A que will NOT effect wether someone plays or don't play. It only makes them log in to change the skill so they can log out agian.
With that said in reality it would not hurt to have a decent skill que system set up. In fact I think many of the people who would not play but once or twice a week would benifit from this as would ccp wich currently looses out on some membeships due to the fact that this is a high matinance game requireing a large ammount of attention that many people do not have and therefore thoes types of people, sometimes, will not choose to play this game at all.
I am all for a skill que espcially considering I've lost a few people myself due to the high level of complexity involved in keeping an account training and such.
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Madscience
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Posted - 2008.08.16 04:13:00 -
[131]
a very simple design to skill queue that prevent people from abusing it is that you CAN ONLY que the skill up to your activation time and problem solved.
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DeviloftheHell
RaaFharaX Omega Alliance
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Posted - 2008.08.16 11:02:00 -
[132]
just do it fast
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Brutal Psycho
East Khanid Trading Khanid Trade Syndicate
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Posted - 2008.08.16 13:32:00 -
[133]
Here's my thoughts:
If I were playing WOW then I could grind my points if I choose to. Here in EvE I don't get that choice. I have to login to change my skill. So effectively any I pay for my training time and I lose when I am unable to log-in. (Business, work, home projects)
Solution:
Let me que my training. I pay for the time. Want to discourage Acct farming? If an acct is unpaid it can not train. Simple. No training with a disabled acct. Don't want to let me que my training? Then credit me with time points that I can apply to any skill I wish. These will take effect at the sp/hr I have for the skill.
Bottom line: In every MMO out there one has the ability to govern how fast or slow they gain experience by how much they play. Here in EvE we do not. It is one of the best things about EvE except for the current defect of management of my skills.
I PLAY EVE WHEN I PLAY EVE> I DONT PLAY EVE WHEN I LOG IN TO "SKILL CHECK"
Stupidest thing ever is to see someone log on and say "skill check" and log off. The current thinking by CCP that skill checking makes people play is a fallacy. The onloy thing skill checking does (based on 2+ years of playing EvE) is anger or annoy people.
Please Fix this. Idea supported.
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Tempest Inferno
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Posted - 2008.08.16 20:14:00 -
[134]
Here are my thoughts on the matter.
1) Character farming is going to happen no matter what. All a smart programmer needs to do is write a macro, enter the user names and passwords, and with the miracle of on-screen character recognition the macro finds and sets the skill.
2) Short Skills are a pain. Yes we experienced players have 2-4 week long skills we can chip away at while we sleep. Younger players donÆt have that luxury yet unless itÆs a useless skill they donÆt need.
Now for the meaningful part:
3) The queue should be a combination of the time length / max number system. You can either set 2 long skills or set 48 hrs worth of short ones. This will balance between beginners and experts. These skills could also be modified by 2 more learning skills. Queue Depth and Queue Length
4) The Queue should check subscription status at the end of each skill and if the account is inactive then the queue is lost. This takes care of the farmers setting 2 intermediate length skills and stop paying.
5) Military personnel should not be penalized for their deployments. We work a lot harder than most of you civilians do. Our play time is limited and there is nothing we can do about it.
Summery:
FARMING WILL HAPPEN NO MATTER WHAT BEGINNERS NEED THIS COMBINE THE TIME AND NUMBER THEORIES CHECK SUBSCRIPTION STATUS
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Amarr Holymight
Bat Country Vanguard.
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Posted - 2008.08.17 01:47:00 -
[135]
Yes primary and secondary sounds good. I'll throw in a third suggestion which would be for the skills to bleed on to the next one if you don't switch over obviously to the maximum level V and then stop.
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Aindrias
Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2008.08.17 03:48:00 -
[136]
Edited by: Aindrias on 17/08/2008 03:48:21 Two options should be avail. Primary and Secondary skills... This is give flexibility for players and makes players logon. The second option should be the 1 - 5 skill training and it should be the default setting..
edited cuz I'm stupid
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Eternal Error
Exitus Acta Probant
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Posted - 2008.08.17 04:31:00 -
[137]
Sounds good. I'm going to have to agree with CCP that it encourages people to log in, and capping the queue at somewhere around 24-72 hours sounds like a good idea.
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Phoenix492
UK1 Zero
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Posted - 2008.08.17 08:00:00 -
[138]
Edited by: Phoenix492 on 17/08/2008 08:04:38 /support.
The Skill Queuing is a great idea, especially for those skills that are 40+ days. Means that you can you don't have to be single minded all day!
Also, those of us that can't play 23/7 (and work keeps you away for weeks at a time ) it means that we can train more skills when away! (instead of rubbish long skills, that you don't need, but you HAVE to train something...)
I don't like the idea of capping the days training though. I prefere the idea of them both training at Half Speed, but the ability to train 1 at normal speed!! Blah. |

procurement specialist
|
Posted - 2008.09.17 18:41:00 -
[139]
has there been any news on this recently?
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Evanga
|
Posted - 2008.09.18 08:30:00 -
[140]
Just an additional idea;
When will the train time of the skill be indepandant of your jclone you are currently in? I think the medical clone has to be leading, most players have their finest and most expensive implants/etc plugged into their medical. When jcloning into a non-implant clone i think the training time must be based on the med clone. UNLESS the jclone has better implants.
Just an idea :)
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Padanemi
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Posted - 2008.09.18 09:51:00 -
[141]
1-skill-deep queue.
That's it.
No mini-games, no complex rules, (almost) no programming, no beta testing, no need to figure the mechanics behind it, no long talks.
Implement it already!!!
|

Cornette
Black Screen of Death HUZZAH FEDERATION
|
Posted - 2008.09.21 11:56:00 -
[142]
I vote Yes to this!
It should have been implemented 3 years ago.
/signed
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Dmian
Gallente Starline Engineering Corporation
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Posted - 2008.09.23 01:03:00 -
[143]
Originally by: CCP Wrangler ...CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.
This is easy to demonstrate. -Take some period of time (the last 3 months, for example.) -Get the logs. -Do a couple of searches to look how many people logged in, changed skill and logged off in a period of less than 5 minutes vs. people who logged in, changed skill and stayed longer than 5 minutes. -Give us numbers. Prove your point with data.
Because, from what I read and my own experience, a lot of people just log in, change skill and log off. And a lot of people lose time because the skill training ends while at work, or while sleeping, or similar obnoxious situations (a group of short skills are the hardest to train if you can only connect at a limited timeframe.)
So, if we are a minority, and this is not a problem for most of the player, at least some data to prove it would make the situation more bearable to us.
----
Eve Alpha - The font of Eve - Get it here |

Justanotheralt123
|
Posted - 2008.09.24 18:32:00 -
[144]
Has it been implemented allready last week????? Whats the holdup FFS
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Mister Xerox
|
Posted - 2008.09.25 06:24:00 -
[145]
I'd much prefer a single skill to train, with a second skill selectable as the rollover. If the rollover skill finishes training halts.
Or a que that allows for 24 hours of training (the skill must already be 'in place', it can't be a skillbook). This would be best for short duration skills (generally less than 6-8 hours).
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Jonas Vinthyn
Cassandra's Light Caeruleum Alliance
|
Posted - 2008.09.25 14:53:00 -
[146]
Originally by: Tempest Inferno 3) The queue should be a combination of the time length / max number system. You can either set 2 long skills or set 48 hrs worth of short ones. This will balance between beginners and experts.
+1, along with most of what else has been said here.
-Jonas
My POS - POS Fitting and Fuel Calc
Stats! |

procurement specialist
|
Posted - 2008.09.25 16:27:00 -
[147]
isn't a simple solution that your primary skill can only be level 4 or less take care of the training 2 skills to 5 bit. you can't set amarr bs V and queue caldari bs V for instance.
then set the secondary skill as currently training skill to next level or any skill to next level. you could set amarr bs 4 and queue amarr bs v or set caldari bs 3 and train caldari or gallente bs 4 on queue (provided you already had amarr and gallente bs 3 and caldari bs 2.)
level 4 doesn't take too long especially compared to training something to level 5. just saying.
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Padanemi
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Posted - 2008.09.26 06:44:00 -
[148]
You keep devising all these elaborate rules/schemes, for NO APPARENT REASON.
All we need is "Train this skill now" and "Train this skill next". Jeesh.
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Ixion Dracolich
Imperial Academy
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Posted - 2008.09.26 13:17:00 -
[149]
Edited by: Ixion Dracolich on 26/09/2008 13:16:51
Originally by: Padanemi You keep devising all these elaborate rules/schemes, for NO APPARENT REASON.
All we need is "Train this skill now" and "Train this skill next". Jeesh.
What they said ... why complicate it?
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SysFin
|
Posted - 2008.09.27 19:19:00 -
[150]
Originally by: Padanemi You keep devising all these elaborate rules/schemes, for NO APPARENT REASON.
All we need is "Train this skill now" and "Train this skill next". Jeesh.
QFT
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coeathal vega
Reikoku Band of Brothers
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Posted - 2008.09.29 08:25:00 -
[151]
supported partially.
1 skill queue only
skill still continues training if account disabled, but the queue does not.
simple and quite effective, and makes char farming impossible, but gets you through 2-3 hour skills easier.
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Seras Ronon
|
Posted - 2008.10.03 23:03:00 -
[152]
I concur, I would like to see a skill training queue. Even if the queue were limited to two or three in it max it would get me through time periods where I am unable to log into my account for whatever reason be it during work hours, on holiday, sleeping, etc.
Now, is there any update on this? |

Col Callahan
Oberon Incorporated Morsus Mihi
|
Posted - 2008.10.03 23:27:00 -
[153]
Edited by: Col Callahan on 03/10/2008 23:26:59 Having to log in to change a skill dose not "encourages players to log into the game and play". It is an inconvenience and make some player base not want to play because they want to play when they have the time to play.
Simple as that. I support rapid implementation and deployment of a skill query system, long over due, fix lag wile your at it _
5 years and they still can't fit over 1200 people in one shard without the system failing. |

Dmian
Gallente The Scope
|
Posted - 2008.10.04 12:22:00 -
[154]
The fact that there's a third party macro out there (the one with the trojan) to do this only strengthens the fact that a queue is needed. I mean, it's pretty clear that players want this. This should go higher in CCP's priorities.
----
Eve Alpha - The font of Eve - Get it here |

Belmarduk
Amarr M.A.R.S. Enterprises Majesta Empire
|
Posted - 2008.10.06 18:52:00 -
[155]
Any updates about the status of this? This IS in the top of medium-priority after all ! Greetings Belmarduk Mainchar: Sig removed, only one graphic per sig please. If you would like further details please mail [email protected] - Mitnal
|

Miz Cenuij
|
Posted - 2008.10.06 21:07:00 -
[156]
Absurd - many of us have spent the past 5 years setting alarm clocks etc to switch skills (yes I did when I started playing) and now the lamer WOW newcomers are complaining that its too much hastle for them.
STFU, stop crying for yet another nerf.
CCP need to grow a pair and just say NO.
"Men are going to die... and i'm going to kill them" |

Dmian
Gallente The Scope
|
Posted - 2008.10.06 21:50:00 -
[157]
Originally by: Miz Cenuij Absurd - many of us have spent the past 5 years setting alarm clocks etc to switch skills (yes I did when I started playing) and now the lamer WOW newcomers are complaining that its too much hastle for them.
STFU, stop crying for yet another nerf.
CCP need to grow a pair and just say NO.
Pfff! I used to play ASCII games, you whiner! Why improve when we can go backwards to the "good old days"?... 
----
Eve Alpha - The font of Eve - Get it here |

Belmarduk
Amarr M.A.R.S. Enterprises Majesta Empire
|
Posted - 2008.10.07 13:18:00 -
[158]
Originally by: Miz Cenuij Absurd - many of us have spent the past 5 years setting alarm clocks etc to switch skills (yes I did when I started playing) and now the lamer WOW newcomers are complaining that its too much hastle for them.
STFU, stop crying for yet another nerf.
CCP need to grow a pair and just say NO.
Be quiet yourself - I strongly disagree with you.
I have just noticed that the skill-queue has disapeared from the drawing-board and is neither in development or under testing.
What does this mean now? Has it been rejected by CCP or what ??
CCP said they would look into it and are thinking about either a dual-training system or a 1+skill-queue.
Could we PLEASE have an official statement about the status ?
Greetings Belmarduk Mainchar: Sig removed, only one graphic per sig please. If you would like further details please mail [email protected] - Mitnal
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Hesod Adee
Federal Defence Union
|
Posted - 2008.10.08 09:32:00 -
[159]
Edited by: Hesod Adee on 08/10/2008 09:32:02 I've changed my mind from what I said in my last post. I'd prefer dual skill training because, unlike the other systems, it also reduces the problems new players have with learning skills* by allowing players an easy way to balance it. Just keep a learning skill in the second slot until you run out.
Though when I think about it, I would regularly be able to make use of up to maybe 4 skills training simultaneously. Any more than that I won't make much use of. Naturally if I'm training n skills, they all train at 1/n speed. But 2 skills at a time is enough.
*Do I train for new items now (screwing myself in the long run), or train learning skills (making myself bored in the short term).
Originally by: Hesod Adee Personally I'd prefer the queue to have a maximum duration on the queued skills, and if the queue is longer than the duration, then you just can't add skills to it. No limit to the number of skills in the queue.
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Belmarduk
Amarr M.A.R.S. Enterprises Majesta Empire
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Posted - 2008.10.10 15:41:00 -
[160]
Originally by: CCP Wrangler
It was concluded that CCP will look into a solution for this issue.
*walks back 50m - runs - kicks thread REALLY hard back to top*
When? This year,next year,never?
Either say Yes or NO but stop playing about please CCP After the issue being on the DRAWINGBOARD for YEARS it was said - see quote - NOW the issue is OFF the f.. drawing board and AGAIN crickets bloody hell !!!!
PLEASE be more specific damnit Talking about a carrot and a donkey, I feel like an idiot donkey where the farmer has been tangling the carrot ever closer - then suddenly yanking it away and giving the donkey a hard kick in the nuts instead to then AGAIN have a carrot dangling infront of its face. If I were the donkey I think I would turn round and tear the farmers throat out...
Ok now enough which metaphorically speaking examples but PLEASE give us SOME official statement.
YOURS SINCERLY DONKEY BELMARDUK
Have a great day |

procurement specialist
|
Posted - 2008.10.14 01:18:00 -
[161]
can his go on the front burner now that everyone has to shut up about ghost training?
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Quizzicality
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Posted - 2008.10.14 09:26:00 -
[162]
Edited by: Quizzicality on 14/10/2008 09:27:54 Now that ghost training is gone this makes even more sense because now people can't abuse it (pick 3 30 day skills and train them all for free).
/signed.
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Merdaneth
Amarr PIE Inc.
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Posted - 2008.10.14 10:07:00 -
[163]
If you need to seduce players to log into your game by having a user-unfriendly skill training mechanic, I would say you don't have a lot of confidence in the fun of your gameplay. Personally, I've not seen or spoken to anyone that logs into the game to change a skill and then magically changes his mind and stays to play.
I've seen plenty of people log on to the game to play *after* a skill is finished recently, so they can enjoy its benefits. If you come home, knowing that you can finally fly Assault Frigates, and can take out your lovely Retri for a spin, that *will* motivate people to log in more.
Usually I simply choose to lose skill training, spending 5 minutes to start up EVE, login, navigate to skill and switch training and then logging out again feels like an idiotic chore. Also, to have corp mates pop on, say hi and seconds later log off is a common occurence (skill change visits). I don't think this enhances gameplay in any way.
I don't see any need for limitations, especially now that you can't train skills while not paying. Only difficulties I would see are technical in nature.
____
The Illusion of Freedom | The Truth about Slavery |

Witcher
|
Posted - 2008.10.14 10:55:00 -
[164]
Give damn facking queue !!!
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Cornette
Gallente Black Screen of Death HUZZAH FEDERATION
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Posted - 2008.10.14 12:30:00 -
[165]
Now that you are getting rid of ghost training why can't you give us a bone and let us have Skill-queues? We log in to play a game, not to micromanage skill-swapping.
And I already klicked support box earlier.
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Odetta Harpy
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Posted - 2008.10.14 12:48:00 -
[166]
I would change to WOW just to spite CCP but WOW is EVIL i tell ya. Any how, as you have taken away ghost training like 10 days b4 i need to do BS lv5, you ****s, alteast give us a proper skill queue so people dont have to log on a stupid times of the day to change. And no that will not make people play less, it just lets them get more sleep. And dont worry CCP, you ****s, you will still get OUR money for doing bugger all for us.
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Toshiro GreyHawk
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Posted - 2008.10.17 02:04:00 -
[167]
There is no reason not to have a short skill training queue of 2 or 3 skills.
None.
I'm constantly having to train - not the skill I want to train - but the one that's going to last until the next time I can log in.
One real problem here is if I want to train a new skill. The training times are so short that I can't start one unless I can be on for at least that amount of time.
An example here is the learning skills.
The best way to train learning skills is to train all your memory and intelligence skills first - because those are the attributes that all the other learning skills use.
The way things are now - I have to schedule even starting to train these skills for a time when I can be online long enough to get at least one of them to a level where I can let it go for a while.
The end result - is that I have partially trained skills all over the place.
While I'm on - I train my short time skills, then have to switch to some other skill when I have to log off that will last until I can log back in again.
Waking up at 0200 just to reset a skill is NOT something I should have to be doing for a computer game.
The computer game should fit around my life - not the other way around.
Prior to the end of Ghost Training (while I disagree that it was the problem it was made out to be) - yes - I could see the logic in not wanting someone to string together long term skills and not have to log in (i.e. pay for) that character for several months.
Well - Ghost Training is gone now - so you can stop penalizing all of us because a few people were doing that.
As I said over in the Ghost Training Thread - you'd have gotten vastly less flak about ending that - if you'd accompanied the end of Ghost Training with the addition of Skill Queue's.
As to the suggestions mentioned - I don't like the idea of the half speed training. Why take the trouble to code that? Just make it 2-3 skills, the total training time of which can't be longer than some period. That period should be at least a day but you could make it as much longer as you'd like. For people who have to go on travel or for some other reason simply can't login for an extended period of time several weeks might be very helpful.
Get the idea right out of your heads that being forced to login to change a skill is going to encourage people to play the game. All it does is make people NOT want to play this game at all.
I may login now and again just to check my skills - but if I don't have the time at the moment to actually play - then I don't!
Logging in and playing is solely governed by my having the time and desire to do so - not having to log in and reset a skill. Faction Schools Orbiting vs. Kiting |

Aastarius
Caldari School of Applied Knowledge
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Posted - 2008.10.17 15:14:00 -
[168]
Simply add a skill queue (limiting of queue time not necessary) that clears should an account become inactive.
Not keen on the dual skill, half-speed mechanic.
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no013
Banshee Designs Inc.
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Posted - 2008.10.17 15:56:00 -
[169]
makes my life easier Artillery cannons = Worst Dps, tracking, range and ammo cap. No cap... Why do we need cap for anything els if your sniping. |

davcin
Caldari davcin Corp
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Posted - 2008.10.17 15:57:00 -
[170]
+1 for Skill Queuing...
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DrAtomic
Atomic Heroes
|
Posted - 2008.10.17 16:13:00 -
[171]
- - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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doggys tile
|
Posted - 2008.10.18 10:12:00 -
[172]
Originally by: Marcus Gideon
Originally by: Windjammer How about a skill que with a time restriction? Say one that won't allow you to que skills that come to more than 12 or 24 hours at a time. Most people just want something to get them past the times when they're sleeping and working. This way they could and CCP would still be assured that people were logging in at least once a day.
By limiting time instead of the number of skills in the que you could get rid of a bunch of short little skills without having to stay logged or continuously log on and off.
Best regards, Windjammer
Why do people keep thinking this is a good idea? 
Whether it's every couple hours, every day, or every few days... logging into the game long enough to set new skills isn't "playing the game".
Making a queue to clear out small skills might be useful to some, but it would ignore the larger skills. And then those folks who want a queue for their spring break are stuck trying to find Wi-Fi from wherever.
Some other folks have talked about setting chains rather than just queues. Where you can say "I want to fly a Covert Ops effectively. Tell me when." and then the game will auto-train Frigates, CovOps, Electronics, Cloaks... and suddenly you can fly the ship. THIS IS A BAD IDEA. And everyone knows it. If that were possible, people would buy the books, and set a character for Titan V. Then they'd come back in a year, and sell the character on eBay.
Once again, I'm completely in favor of Current Skill + Queued Skill. If they happen to be two Lvl V, and you're set for weeks, so be it. At least I'm not looking for a connection on the beach.
--------------------------------------------------------------------------------
 this  good for noobs ( 4hr + 6 hr) takes care of work,school etc not so noob (6 day + 15 day) ok kids time for vacation in yellowstone  oldtimers ( 23 days + 45 days) did i forget to reset my training last week ?!?!!  
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Col Callahan
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2008.10.18 10:42:00 -
[173]
It absolutely disgusts me the way CCP has handled this Ghost training thing. If I don't see some forum of que in the winter expansion I am going to be very displeased.
At this point if any one asked me what eve was like I would tell them to not even think about wasting there time with this game. _
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Zanpt
|
Posted - 2008.10.18 11:45:00 -
[174]
Originally by: Karina Harington I really have to object to the notion that having to change skill training encourages people to play. It encourages them to log in, sure, but only to change their skill.
Yeah, I agree. Those words were insulting. When someone who has to get up to go to work sets his or her alarm to change a skill in the middle of the night, they're not going to settle in for some Eve time. I've heard of quite a few people doing that.
But CCP is solidifying their position and reputation as spinmeisters. I've been in Eve almost 2-1/2 years and I've about had it. I cancelled nine accounts (well, eight, because one is on a GTC thanks to another CCP stupidity -- bugs in the credit card processing, an issue widely reported in the Forums). They will all be reactivated after they suspend, but after varying periods calculated to cost CCP some money.
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Tanaa Rentac
Amarr A GmbH
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Posted - 2008.10.23 08:40:00 -
[175]
/signed for Skill Queuing Doubts? I 'm full of them! |

Rachel Voegel
|
Posted - 2008.10.23 13:09:00 -
[176]
Edited by: Rachel Voegel on 23/10/2008 13:11:03
I would also like a definitive YES on this issue.
My preference is skill queueing over dual training because the first skill might affect the second skill (eg. learning skills and pre-requisites).
|

Roman legionnaire's
Imperial Shipment
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Posted - 2008.10.23 21:40:00 -
[177]
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Valuv
Placeholder Corporation
|
Posted - 2008.10.24 02:01:00 -
[178]
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Warp Knight
Shadows of the Dead Elitist Cowards
|
Posted - 2008.10.24 03:55:00 -
[179]
Skill training queue needs to be in this game. Especially after removing ghost training. If the logic is to not let people not paying train, then it would also make sense to let paying people train always! |

Alhambra Rainwalker
Rosa Alba Curatores Veritatis Alliance
|
Posted - 2008.10.24 10:10:00 -
[180]
Not having skill queue does NOT promote playing the game, merely causes a lot of frustrations especially now after you removed ghost training which could be used to make up for whatever training time you lost due to RL. So full support for skill queue of some kind. |

procurement specialist
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Posted - 2008.10.25 16:30:00 -
[181]
i currently have 6 skills with 4-6 hours of training needed to either get to level 4 or level 5 that would have been trained 2 weeks ago if their was a skill queue.
|

Inspiration
|
Posted - 2008.10.25 17:06:00 -
[182]
A queue suggests that we want different skills lined up in a queue so a player can get away for weeks at an end and still get his training done. This suggestion is incomplete, misleading even, a queue can also be implicit for level 1-4 skills and apply only to the skill being trained. That way people don't have to stay up loosing sleep just to micromanage level1 -> level 2 -> level 3 -> level 4 transitions of a skill.
This is the major grief of not having a skill queue, EVE skill training dictating your life and body clock in order of not loosing in-game ability. The real change that is needed that will not be exploitable and will not add complexity to the game, but only a few lines of code is this:
On skill training complete: If ( level achieved < 4 ) then start training next level of the skill.
That is ALL!
If CCP finds this TOO much, we can follow a scheme like:
On skill training complete: If ( level achieved < 5 ) then start 48h timer and auto assume player wants to start training on the next level of the skill
On logon: wipe timer and keep training
On reaching 48h without logon: abort training of skill, player did not explicitly started it, nor implicitly approved it by logging on.
Elegance all over it...it does solve the chores of changing skills (always a plus). Worst thing that can happen to a player is that staining on the next level started while you might not have wanted it, resulting in some unused skill points. Which is btw easily avoidable for people that log on regularly.
So CCP, no drawbacks....now get those hamsters to start working please! Why do I have to do all the thinking here!
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procurement specialist
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Posted - 2008.10.25 18:29:00 -
[183]
i am paying for my account. if i can't log in for a week (lots of military people have this problem and account sharing is an eula violation) as long as the subrscription is current they should allow skills to be trained. now after the last skill i set is active they would just cancel subscription.
i would likely never go more than a couple days because i would miss my in-game freinds and need to baby sit the market orders but that is a valid reason to log in.
|

Digaph
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Posted - 2008.10.28 14:37:00 -
[184]
Although I have great doubts about whether or not my post would make any difference I still feel the need to voice my opinion on the matter.
I've read a great deal of posts in this topic, but couldn't simply read them all, so sorry if someone already posted something similar before.
It's clear to me that EVE needs a solution for the missing out on SP when a skill training ends during off hours ( Both server related and personal off hours ).
Most of the discussion so far wasn't so much about the need of a solution but more about how to shape the solution.
I don't really mind how it's done, as long as it gets done, one way or the other.
Some of the options are: - Automatic skill rollover to the next level of the same skill. - Skill Queue, either unlimited or limited. - SP Queue making skill points been queued up for later use.
My personal favorite is the Automatic skill rollover.
Automatic Skill Rollovers This includes the game functionality to automatically move on to the next level of the same skill after skill training is completed until the last level of that skill is reached.
Pro's - Skill training will go on as long as you haven't reached level 5 of that skill, making it easier to plan skill training for the off-hours of sleep, work or even vacations. - Would still require players to actively log into EVE to change 1 skill training for the other. - Would probably involve the least of programming - Is easy to understand for all players
Con's - Would allow players to train high ranked skills for months without logging into EVE.
I even doubt if the con I was able to come up with even is a con. Since it's no longer possible to train skills while your account is deactivated it means that every skill point trained is actually payed for. I think that's what really matters. Progress in EVE isn't solely reached by Skill training as it requires personal training, exploring and ISK making as well to make a good pilot. So if someone wishes to train long skills without actually playing the game I don't think that would hurt anybody really.
I think this is the most promising idea of all as it's easy to understand and has a natural way of limiting the amount of skills placed in queue.
Cheers, Digaph
|

Efrim Black
|
Posted - 2008.10.28 15:54:00 -
[185]
Originally by: Digaph Although I have great doubts about whether or not my post would make any difference I still feel the need to voice my opinion on the matter.
I've read a great deal of posts in this topic, but couldn't simply read them all, so sorry if someone already posted something similar before.
It's clear to me that EVE needs a solution for the missing out on SP when a skill training ends during off hours ( Both server related and personal off hours ).
Most of the discussion so far wasn't so much about the need of a solution but more about how to shape the solution.
I don't really mind how it's done, as long as it gets done, one way or the other.
Some of the options are: - Automatic skill rollover to the next level of the same skill. - Skill Queue, either unlimited or limited. - SP Queue making skill points been queued up for later use.
My personal favorite is the Automatic skill rollover.
Automatic Skill Rollovers This includes the game functionality to automatically move on to the next level of the same skill after skill training is completed until the last level of that skill is reached.
Pro's - Skill training will go on as long as you haven't reached level 5 of that skill, making it easier to plan skill training for the off-hours of sleep, work or even vacations. - Would still require players to actively log into EVE to change 1 skill training for the other. - Would probably involve the least of programming - Is easy to understand for all players
Con's - Would allow players to train high ranked skills for months without logging into EVE.
I even doubt if the con I was able to come up with even is a con. Since it's no longer possible to train skills while your account is deactivated it means that every skill point trained is actually payed for. I think that's what really matters. Progress in EVE isn't solely reached by Skill training as it requires personal training, exploring and ISK making as well to make a good pilot. So if someone wishes to train long skills without actually playing the game I don't think that would hurt anybody really.
I think this is the most promising idea of all as it's easy to understand and has a natural way of limiting the amount of skills placed in queue.
Cheers, Digaph
QFT.
Honestly, the thing that always bothers me about threads like this. A CCP rep talks about the thing in a way that is almost a borderline flame considering how angry the players are about the issue. 7 Pages later, no one else from CCP has said anything on the thread.
Are they waiting for someone to agree with them that it's a bad idea?
I support a queue, hell it's the only issue that brings me out of the woodwork these days.
|

Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
|
Posted - 2008.10.28 21:25:00 -
[186]
Tbh, all i wan¦t is a skillque that takes 1 skill.
Like if i train lets say large pulse spec lvl 4, but finishes at 3am in the night, the skillque would allow me to que up 1 extra skill, lets say the last 10 hours i have in Amarr Battleship lvl 5. When that skills is done, i manually have to set a new skill to train.
This way people still need to login and "play", but don¦t have to take a de-route off their skillplan.
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Polly Prissypantz
Dingleberry Appreciation Society
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Posted - 2008.10.29 00:29:00 -
[187]
I know I'm like 3 months late for this, but...
Quote: CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.
AHAHAHAHHAHAHAHAHAHAHHA. If forcing players to log in to change skills is how you encourage people to log on and play, then maybe it's time you re-evaluated your actual, what's the word... GAMEPLAY to encourage people to log in and play. W...T...F?
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CrestoftheStars
Recreation Of The World
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Posted - 2008.10.29 15:22:00 -
[188]
WOOOOOW did they REALLY realise this after ONLY 5-6 years? damn they are fast   
ffs dudes, how much out of touch from their community can the devs be? this just leads to show that they have no freaking idea whats going around and have been doing so forever ;) only difference is; now there isn't the attantion on the game as it used to be and most of the income is relaying on alt accounts (which by the way is like ****ing in your pants a cold winter day, since this more or less deletes the whole idea with the identity and taking a harsh punishment for being a idiot towards others etc etc.).
well all this is said, how hard can it be to set a skill queu that queu's up to 24 hours of skills (and then leave the last one going, which will always be a long skill) and then if you get a better idea later on, implement it, but for now, dudes get real and just do something to better the extreme overdue and insanity (yer i think it is insane to let something as simple as this, which makes so many people so annoyid and properly coursed more then a few to say "screw this S... i am gone", be overdued and ignored) in the system as it is now ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

CrestoftheStars
Recreation Of The World
|
Posted - 2008.10.29 15:39:00 -
[189]
Originally by: Polly Prissypantz I know I'm like 3 months late for this, but...
Quote: CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.
AHAHAHAHHAHAHAHAHAHAHHA. If forcing players to log in to change skills is how you encourage people to log on and play, then maybe it's time you re-evaluated your actual, what's the word... GAMEPLAY to encourage people to log in and play. W...T...F?
well this..
actually having to be forced to log in, is what REMOVES my will to log in, every time i have to log in to change a skill it annoyis the hell out of me, this means that every time i log in EVEN just to play i get that chill of "**** i hate this ****" feeling and gets a bit annoyid untill i am done with the stupid skill changing and can just enjoy the actual game, and then it gets back right when i log of and are Forced once again to change skill to long time skills.
so basically this REALLY discurige me to play, and i just got back, logged on playid around, thought "hmm nice..." then was on for a few days and had to manage the skills and my thought was : start quote"ffs this is so freaking ertarded why the hell haven't they gotten a skill queu yet, what ertard monkey brains are making this **** RABLE" end quote..
so no it doesn't encurage me to log on actually it discurage me, and i have once again cancelled my sub in annoince and rage over the idiocy that have overwelmed the creaters of this system (sorry for any and all use of bad languish, but it is nessasery to explain the feelings i feel about this subject). ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

procurement specialist
|
Posted - 2008.10.29 16:24:00 -
[190]
i want to be able to set leve 2 and 3 of every rank 2 skill i feel like training and no worry about requeing crap every night. i also want to have cyber V finish and start seige warface specialist 4 in the middle of tuesday which is the one day i can barely even log in long enough change skills.
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Girolamo Poquelin
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Posted - 2008.10.29 17:43:00 -
[191]
I'm a WoW refugee that, having read about the ability to continue skill training while not logged in, was persuaded to sign up for Eve. 5 months on, I'm thinking of giving up because of the control skill micro-management exerts on one's time. It's starting to feel just like the mindless WoW grind. I'm a serious gamer but, like others in this thread, I have a life outside the game. There are enough time-intensive hurdles to separate the hard-core from the also-rans - e.g. making ISK, improving standings, developing one's space combat skills, running a corporation - why maintain a hurdle which requires no skill and next to no-one enjoys? It doesn't make me play more - unless you count 1 min drop-ins and AFKing it for hours on end while I'm principally occupied elsewhere. One wonders how much less lag there'd be if people weren't encouraged in these silly behaviours.
The lack of further CCP input after so many responses is giving me WoW deja vu.
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Bagehi
Association of Commonwealth Enterprises FOUNDATI0N
|
Posted - 2008.10.29 20:00:00 -
[192]
Yes please. I hate having to stagger my skill training so the skills end when I can get on. Sure beats having to go home to change skills instead of eating lunch or setting my alarm at strange times of night to change the skills though!
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CrestoftheStars
Recreation Of The World
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Posted - 2008.11.02 19:59:00 -
[193]
Originally by: Girolamo Poquelin
The lack of further CCP input after so many responses is giving me WoW deja vu.
well this.
not to be a bugger, but some kind of respond from a dev at some point would be nice. know that it isn't always nice to have to stick your head out where it might be flamed, but in the end; it's your job. so it would be kind of nice to hear from you on this way long overdue subject
ps: personally i don't think i would ever remove my subscription if there was a good queue system so it didn't cut into my rl to manage the right skills when i am not in the mood for playing. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Gray Sable
|
Posted - 2008.11.02 20:18:00 -
[194]
Anyone notice the lack of a CCP comment anywhere in there?
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InfamousOne
Chaos Coalition Chaotic Evolution
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Posted - 2008.11.02 20:52:00 -
[195]
I agree that the lack of CCP involvement in this thread is dissapointing. About the skill queue, I think we defintely need a skill queie, but limit it to 2 or 3 skills in the queue and require that the skills placed in the queue are ones that are already known, this way you still require people to log in if they want to add a new skill to their skill sheet, this way the player can string together those annoying 1-6 hour skills so you can go and do real life stuff while the tedious minor skill managing is handled. Also all training will be stopped if the account subscription is cancelled and the account goes inactive.
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Dariah Stardweller
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Posted - 2008.11.02 21:12:00 -
[196]
Originally by: Gray Sable Anyone notice the lack of a CCP comment anywhere in there?
It's on their list but that can mean anything of course :P
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CrestoftheStars
Recreation Of The World
|
Posted - 2008.11.03 08:42:00 -
[197]
Originally by: Dariah Stardweller
Originally by: Gray Sable Anyone notice the lack of a CCP comment anywhere in there?
It's on their list but that can mean anything of course :P
hehe yer, the queue has, as i recall it, been there the last 4 years, so don't hold your breath XD ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

eliminator2
Gallente Heretic Army Heretic Nation
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Posted - 2008.11.03 13:16:00 -
[198]
if CCP think we log in change skill then play the must be stupid. I myself log in change skill log back out, i only play when i feel like playing not because a skill finnished, havin to log in just to change a skill is a chore and when the skill finnishes when we carnt get on well you have to go through the whole which skill will finnish when i log on or i cba to change skill or go on eve at all so im going to just leave it and miss around 3-6 hours of eve training which is a bit of wasted money. You moan we take advantage of ghost training your taking advantage of
1.Having us pay for 3 account slots and only been able to use the one slot to train 1 char at a time 2. missing out or waisting our time on login in and changing just 1 skill
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Kel Solaar
Soulbound.
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Posted - 2008.11.03 15:42:00 -
[199]
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CrestoftheStars
Recreation Of The World
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Posted - 2008.11.05 12:13:00 -
[200]
srhhh come on devs.. almost a month and not a single dev reply? what are you guys doing :/ ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

procurement specialist
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Posted - 2008.11.05 17:25:00 -
[201]
i log in and let it sit idle for hours so i can go back and change the skill without having to log back in when it finishes.
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Marrano Cardosa
Revenent Defence Corperation The Omni Federation
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Posted - 2008.11.07 17:52:00 -
[202]
I think a simple queue of next skill to train or even train current skill to level X will solve 90% of the problems while avoiding 90% of the problems.
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Ris Dnalor
Minmatar Ex Cruoris Libertas
|
Posted - 2008.11.09 05:01:00 -
[203]
Skill queue is not needed.
train skills with short time left while you are online
train long skills while you're offline.
no planning necessary.
however it is necessary to log in. oh noes!
better things to do than queuing skills eh?
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Lord Fitz
Project Amargosa
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Posted - 2008.11.09 12:07:00 -
[204]
I didn't support this before the ghost training nerf, but now I don't see any reason beyond deliberately making the game less attractive to play, to not put in a skill queue. Somewhere between 24 hours and 8 days.
░▒▓ ORCA Pre-Orders ▓▒░ |

Dariah Stardweller
|
Posted - 2008.11.09 13:46:00 -
[205]
I'm a very sad panda to see that a skill queue is not part of the quantum rise expansion.
You gonna make us wait at least another 6 months CCP? *shakes head*
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ricohalo
|
Posted - 2008.11.12 02:33:00 -
[206]
I agree with the skill que. For some of us its not a matter of getting up in the middle of the night, I am a American soldier. At times when we deploy to Iraq it would be nice to be able to set a 30+ day skill, and que another 30+ day skill in the event I cant get to internet within that time. It would also help to be able to change skills through the EVE website. I may not have internet where I can play the game over there, but the Internet cafe allows me to acces the eve website and it would be helpful to change my skills from there. I definatly agree that if your account isnt active, all skill training stops. THumbs up to the idea
|

Dariah Stardweller
|
Posted - 2008.11.12 12:47:00 -
[207]
Originally by: ricohalo I agree with the skill que. For some of us its not a matter of getting up in the middle of the night, I am a American soldier.
Getting up in the middle of the night to switch a skill is ridiculous no matter what kind of job or other obligations you have.
Getting up for a massive fight in the middle of the night I can understand, that's playing the game. Logging in just to switch skills and go back to sleep, nope, that's NOT playing the game.
|

CrestoftheStars
Recreation Of The World
|
Posted - 2008.11.12 13:44:00 -
[208]
still no dev respond.
sigh... ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Dsnakes
Tau Ceti Federation
|
Posted - 2008.11.14 00:23:00 -
[209]
skill queue wanted, plz, to help with those 1->7 h skills :(
|

GRiMsReAPeR
Amarr Department of Empire Mining Control RUDE Alliance
|
Posted - 2008.11.14 20:40:00 -
[210]
god, they need to wake the F up and start listening to the players....I know of a couple of other MMOs coming out which are prob gonna give eve a run for its money...they keep F**K*NG around...they are gonna lose clients. GIVE THE SKILL QUEUE. But knowing CCP they'll do something to mess it up. Look just give the queue a time table of a week, after that let the last skill trained train to lvl 5. Once that's done stop the training. And of course if the account is inactive then stop the skill training. Wasn't the thing you guys were complaining about was people making ALTS training them and not paying? Now we are ALL PAYING FOR THE GAME. LET US TRAIN OUR SUGAR HONEY ICED TEA. I should be able to queue for at least a week and come back and have things training at most a month... WHY? because i paid for it, and thats what you were complaining about.. now there's nothing to complain about. |

Gidgiddonah
|
Posted - 2008.11.15 04:51:00 -
[211]
6-hour skills are simple to handle. Leave a long-training skill going when you aren't playing. When you log in, switch to training the 6-hour skill. When you log off, switch back to the long-running skill. You'll chisel away at that 6-hour until it finishes while you're playing. I do this all the time and it works great.
That said, I do like the idea of training two skills simultaneously at 1/2 speed, and I would certainly use that feature if implemented. But I'm fine without it. |

Deej Montana
Outbound Flight
|
Posted - 2008.11.15 08:04:00 -
[212]
This game has a steep enough learning curve and high enough barrier to entry without adding extra hurdles/annoyances. A skill queue of some kind would make things a tad easier.
If I wanted more micromanagement in my life I'd just go to work and get paid for it--paying $15 a month for the privilege...no, thanks. |

Dariah Stardweller
|
Posted - 2008.11.15 13:06:00 -
[213]
Originally by: GRiMsReAPeR god, they need to wake the F up and start listening to the players....I know of a couple of other MMOs coming out which are prob gonna give eve a run for its money...they keep F**K*NG around...they are gonna lose clients.
Enlighten me pls 
|

Felysta Sandorn
coracao ardente Triumvirate.
|
Posted - 2008.11.16 13:43:00 -
[214]
Originally by: CCP Wrangler Noah (CCP) indicated CCPÆs awareness of the player frustrations with the ~6 hour duration skill trainings. However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play. A skill queue would be a possible solution, if there would be limitations, such as a limited amount of skills being trained, or that only skills of a total up to a certain duration can be stacked into the queue.
Alex (CSM Bane Glorious) noted that players have also suggested a dual training mechanic, where players can pick a primary and secondary skill, which both train at half speed. As soon as the skill with the shortest duration is finished, the other skill will train at full speed.
It was concluded that CCP will look into a solution for this issue.
There should be no limit to the training time... CCP forget that a large portion of their subscribers have jobs! I've probably at the moment in time got about 15 skills with between 1 hour and 6 hours training left that I just can't get around to training!
A Primary/Secondary system would work better, so before I got to work/bed/whatever, I can leave my primary skill as something with a few days to train, and put my secondary as one of those hour-long skills I have... Get that finished, and the next day do the same, I'll be able to finish off loads then! Current method of training is FUBAR.
.: A Vagabond's Requiem (Blog) :.
|

Lord Cath
|
Posted - 2008.11.16 14:30:00 -
[215]
Edited by: Lord Cath on 16/11/2008 14:35:07 I am also one of the people realy convinced that even the most modest form of skill queue (1 to 2 slots) would enhance the managing of skills while not being online in a major way. I regularly miss 4 hours of research, or just end up researching skills that are at that moment totaly irrelevant, just because i cant be online in time to do the research on those skills I realy need to have...
I dont see what the problem or objection could possibly be against a 1-2 slot skill queue
|

Odessima
The Black Rabbits The Gurlstas Associates
|
Posted - 2008.11.17 02:26:00 -
[216]
Edited by: Odessima on 17/11/2008 02:26:40 24 hours to 48hours worth of skill cues should be enough, if your away longer you should be setting a longer skill anyway to suit the time your going to be away. |

Evangeline Vice
|
Posted - 2008.11.17 08:06:00 -
[217]
/signed |

Jalaliba
Jalaliba Trading Company
|
Posted - 2008.11.17 10:27:00 -
[218]
With the introduction of certificates EVE is one step closer to a proper training plan, which can then be queued accordingly.
ie Set train to Elite whatever, and just let the certificate prerequisites automatically train.
|

Sir SmellyFart
State War Academy
|
Posted - 2008.11.18 20:04:00 -
[219]
Originally by: Jalaliba With the introduction of certificates EVE is one step closer to a proper training plan, which can then be queued accordingly.
ie Set train to Elite whatever, and just let the certificate prerequisites automatically train.
Certificates bite tbh.... If a skill queue would mean you have to train all skills for a certificate I'll keep doing it manualy. Which is prolly JUST what CCP will do, and then say "look, we've implemented a queue, what you whining about??" 
We need a proper sort of queue, one which you can fill in yourself, even if it was just possible to queue 1 skill, it would be a tremendous improvement.
Today I got lucky, was home early from work and had enough sparetime to babysit many of my nearly finished skills, so I finished a bunch today. But with a skill queue this could have been so much more enjoyable and I would have been flying my salvage boat about a week sooner...
CCP, stop this torture and give this the highest priority.
|

CrestoftheStars
Recreation Of The World
|
Posted - 2008.11.19 13:57:00 -
[220]
still no dev post.. this blows :/ |

Sassaniak
|
Posted - 2008.11.20 00:08:00 -
[221]
Edited by: Sassaniak on 20/11/2008 00:09:04 1, Why would a dev respond to this topic? its the same stuff they've been hearing for the last 5-6 years, 2, skill training ques will not stop or help character farmers anymore then regular players 3, for all the players who had to grind out their 6 hour skills and wake up in the middle of the night, why stand in the way of the players who dont want to? what do you gain? do you remember how angry you were that you missed 6/12/18 hours of skill training? whos the people that cry the most when the downtime lasts longer then their skill training? dont you wish they went away? 4,dual skill training/split time -> stupid, now i have twice as many skills that are half finished cause the dual skill training stops in a dt or other inconvient time, 5, stop whining, sometimes you just miss skill changes, 6, some of us have lives, some of us dont, stop being jealous of those that will benifit from skill ques 7 Hurray wall of text!
make skill training harder, that way we all can whine at you more ccp! make skill training into a mini game that involves flashing strobe lights and random trivia questions! |

fllow
|
Posted - 2008.11.20 20:45:00 -
[222]
i love the way ccp say not being able que skills makes people play more... - this is totaly wrong.
when my skill ends.. i log in change it and log out... who here apart from ccp counts that as playing a game....
also. at the end of the day. ccp still get money. the customers are happy because we can do something we have wanted to do for ever. may even reduce server loads a bit as the one hour skills wont require you to either stay loged in or log in every hour.
at the end of the day skill que is win/win. with NO down side whatso ever.
|

Chi Quan
Perkone
|
Posted - 2008.11.20 21:10:00 -
[223]
yep, logging in to change skills != playing /in for at least a fallback time |

asdlkf two
|
Posted - 2008.11.21 00:41:00 -
[224]
oh for the love of god.
this doesn't require consideration.
only one thing needs to be done. Add an option to the right click menu of a skill "Set as backup skill".
When ever your current skill training finishes, the backup starts. if no backup is set, it stops.
when a backup starts, the backup queue is reset (so you can only ever queue up 1 skill after your current.)
this fixes the 6 hours skills by allowing you to group two of them together to cover overnight or pick a 6 hour skill + battleships 5 and each night nock off another 6-10 hour skill and then return to battleships 5.
its super simple super easy to implemement. 1 extra value on a charactor record with the ID of a skill to train upon skill training completion or $null if there is not one set.
seriously. why has this not been done yet? *SINGLE WORST THING ABOUT EVE IS THE LACK OF ______ANY_____ FORM OF QUEUEING. |

Belmarduk
Amarr M.A.R.S. Enterprises Majesta Empire
|
Posted - 2008.11.21 14:33:00 -
[225]
Originally by: asdlkf two oh for the love of god.
this doesn't require consideration.
only one thing needs to be done. Add an option to the right click menu of a skill "Set as backup skill".
When ever your current skill training finishes, the backup starts. if no backup is set, it stops.
when a backup starts, the backup queue is reset (so you can only ever queue up 1 skill after your current.)
this fixes the 6 hours skills by allowing you to group two of them together to cover overnight or pick a 6 hour skill + battleships 5 and each night nock off another 6-10 hour skill and then return to battleships 5.
its super simple super easy to implemement. 1 extra value on a charactor record with the ID of a skill to train upon skill training completion or $null if there is not one set.
seriously. why has this not been done yet? *SINGLE WORST THING ABOUT EVE IS THE LACK OF ______ANY_____ FORM OF QUEUEING.
THIS |

Dariah Stardweller
|
Posted - 2008.11.21 14:59:00 -
[226]
Originally by: fllow i love the way ccp say not being able que skills makes people play more... - this is totaly wrong.
when my skill ends.. i log in change it and log out... who here apart from ccp counts that as playing a game....
Well, I often leave my EVE client running in the background when I'm training the shorter skills cause I find the logging in process tedious, while doing some other stuff. I think I'm not the only one, so CCP might mistake that for me "playing".
Had another nice run in with the downside of having no skill queue just this week. My connection went to hell... Connection was down for bout 20 hours and according to the helpdesk of my ISP I should be lucky it was only 20 hours as they gave me an estimated time of 5 work days. So I 'just' missed about 18 hours of training. Next time, who knows, might be a week.... |

CrestoftheStars
Recreation Of The World
|
Posted - 2008.11.21 16:02:00 -
[227]
Originally by: Belmarduk
Originally by: asdlkf two oh for the love of god.
this doesn't require consideration.
only one thing needs to be done. Add an option to the right click menu of a skill "Set as backup skill".
When ever your current skill training finishes, the backup starts. if no backup is set, it stops.
when a backup starts, the backup queue is reset (so you can only ever queue up 1 skill after your current.)
this fixes the 6 hours skills by allowing you to group two of them together to cover overnight or pick a 6 hour skill + battleships 5 and each night nock off another 6-10 hour skill and then return to battleships 5.
its super simple super easy to implemement. 1 extra value on a charactor record with the ID of a skill to train upon skill training completion or $null if there is not one set.
seriously. why has this not been done yet? *SINGLE WORST THING ABOUT EVE IS THE LACK OF ______ANY_____ FORM OF QUEUEING.
THIS
incorrect, the codes to make a 1 skill queue is not easier then a 10-100 skill queue, or atleast it is such a little effect that it doesn't matter. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

CrestoftheStars
Recreation Of The World
|
Posted - 2008.11.21 16:17:00 -
[228]
Originally by: CCP Wrangler
It was concluded that CCP will look into a solution for this issue.
well that's nice and everything, but haven't this been on the workbanch for like 4-5 years? and wouldn't you imagine that after x months without any real replies it starts to be kind of a joke that you ain't saying or replying about anything that have to do with this?.
kind of like the speed nerf, how could it take you X years too fix something that needed it that badly :P but well you fixed it hmm |

Sophie Malaster
Gallente EUROMECH Unlimited ARTESANOS
|
Posted - 2008.11.21 16:50:00 -
[229]
I prefer the second option, the dual training mechanic. Because if you can connect in too many hours, the short skills, is a real problem. But with this system you dont have the problem, you put a very lonk skill and the shot skill, and you ensure that you dont lost time. |

Jach Wong
|
Posted - 2008.11.21 17:33:00 -
[230]
Originally by: CrestoftheStars incorrect, the codes to make a 1 skill queue is not easier then a 10-100 skill queue, or atleast it is such a little effect that it doesn't matter.
Well, it's the difference of single pointer vs single pointer wrapped in linked list object. Trivial, but the single pointer is harder to screw up =P
Anyway, support! |

InfamousOne
Chaos Coalition Chaotic Evolution
|
Posted - 2008.11.22 00:06:00 -
[231]
Originally by: Sassaniak Edited by: Sassaniak on 20/11/2008 00:09:04 skill training into a mini game that involves flashing strobe lights and random trivia questions!
This is totally the answer STROBE LIGHTS AND TRIVIA FTW :-)
|

Orb Vex
|
Posted - 2008.11.24 12:47:00 -
[232]
|

Arri Gato
|
Posted - 2008.11.24 18:41:00 -
[233]
Pre-nerf it all you want, but I want some kind of skill queue now! Long time overdue "feature", and without a viable reason...
|

suicide
Synergy.
|
Posted - 2008.11.24 20:51:00 -
[234]
I approve. And yes, if you are afraid that if people don't play your game if they don't have to login to change a skill, then you have bigger problems.
|

Josef Amerentev
E.M.P. Industries Malum Exuro
|
Posted - 2008.11.26 00:18:00 -
[235]
uhh, im not playing eve if i log on just to change skill/ market orders. to me it only counts as playing if i leave the station that i was in. i would really appreciate skill queue because it lets me plan them better. There are also ppl who go on a trip somewhere without internet and they would be disadvantaged by a short queue.
|

JorEl Tarasque
|
Posted - 2008.11.26 00:50:00 -
[236]
I agree, It's pass time for a skill queue change. I had to do some serious work arounds at work just so I can connect, reset my skill and logoff.
All for a skill queue and possible a web accessible interface to change skills on the fly without loading the client.
Side note - I also usually stay logged in when training a 'short' skill just to save the hassle. Not playing, just logged in.
|

Pagey
Heretic Army Heretic Nation
|
Posted - 2008.11.26 04:59:00 -
[237]
Signed
___
|

Kavu
Genos Occidere Heretic Nation
|
Posted - 2008.11.26 05:08:00 -
[238]
/signed
|

Dariah Stardweller
|
Posted - 2008.12.01 21:24:00 -
[239]
Seriously wondering if the new CSM will psuh the issue again with CCP. CCP was going to look into it but it's very, very, very quiet on the subject. 
|

Tmarte
Slackers Incorporated
|
Posted - 2008.12.02 12:04:00 -
[240]
Seriously we had another expansion released and yet still no skill queue.
This is NUMBER ONE most requested feature to be added to the game, and it received the greatest response of any topic the CSM has ever brought up, and yet it's STILL not in the game, and STILL hasn't even been touched by CCP. The only response we get is "CCP will look into a solution....", or CCP doesn't want it because they think you logging in for 10 seconds to switch a skill is playing the game.
The fact that the number one most requested feature, a basic, easy to implement, and a feature that has no drawbacks, still hasn't been implemented is proof the CSM is nothing but a big joke and failed PR attempt. If CCP wanted the CSM to work, then they would actually listen to the requests of the CSM and implent the features that are highly desired.
|

Morscerta
|
Posted - 2008.12.02 14:45:00 -
[241]
/signed
|

Maximum KILLDEATHRATIO
24th Imperial Crusade
|
Posted - 2008.12.02 19:28:00 -
[242]
Originally by: CCP Wrangler Noah (CCP) indicated CCPÆs awareness of the player frustrations with the ~6 hour duration skill trainings. However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.
Well they're wrong. Voting for unrestricted skill queue. ___________________ Yes I'm bitter. (the taste you can see!)
|

Dariah Stardweller
|
Posted - 2008.12.02 22:05:00 -
[243]
Originally by: Tmarte Seriously we had another expansion released and yet still no skill queue.
This is NUMBER ONE most requested feature to be added to the game, and it received the greatest response of any topic the CSM has ever brought up, and yet it's STILL not in the game, and STILL hasn't even been touched by CCP. The only response we get is "CCP will look into a solution....", or CCP doesn't want it because they think you logging in for 10 seconds to switch a skill is playing the game.
The fact that the number one most requested feature, a basic, easy to implement, and a feature that has no drawbacks, still hasn't been implemented is proof the CSM is nothing but a big joke and failed PR attempt. If CCP wanted the CSM to work, then they would actually listen to the requests of the CSM and implent the features that are highly desired.
Well, the CSM is nothing more than a tool to communicate with the playerbase better. But CCP can still be jackasses and ignore the playerbase completely. Like in this instance.
I just hope the CSM will re-submit the issue with CCP, both formally and informal, as often as they can.
|

FOEHAMMER006
Damage Unlimited Inc INTERDICTION
|
Posted - 2008.12.03 00:15:00 -
[244]
A much needed idea.  --------------------------------
|

Wanoah
Msana Foundation
|
Posted - 2008.12.03 00:37:00 -
[245]
CCP would likely have made additional money off me in subscription fees over the last few years if a skill queue had been implemented.
|

sir gankalot
|
Posted - 2008.12.05 14:05:00 -
[246]
"It was concluded that CCP will look into a solution for this issue.
Wrangler Community Manager CCP Hf, EVE Online Email"
So, that was like 5 months and one expansion ago. I would like to know how things stand on this much requested and needed feature.
|

Terra Mikael
Private Nuisance
|
Posted - 2008.12.05 17:39:00 -
[247]
I approve with conditions.
If you can make it so that we can train all those pesky 15minute-6hour skills while at work, and when completed, it could jump over to the other, that would be swell. I'm at work or traveling between home and work for more than 12 hours a day. I train one short skill when I come back, switch back to a long skill, and go to sleep.
I couldn't tell you how relieving it would be to know my short skills could be taken care of as easily as the long skills. ________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
|

TimGascoigne
The Graduates Morsus Mihi
|
Posted - 2008.12.05 17:57:00 -
[248]
skills are there to reward old characters they are not there to force you to cringe every time you go to work knowing that your skill training is not long enough.
|

wavre
|
Posted - 2008.12.05 17:59:00 -
[249]
CCP face it a skill Q Will not reduce gameplay. having to login is nothing but inconvenience.
It's time for epic change
|

sir gankalot
|
Posted - 2008.12.06 15:36:00 -
[250]
Originally by: wavre CCP face it a skill Q Will not reduce gameplay. having to login is nothing but inconvenience.
It's time for epic change
Hear hear! 
|

rolland deschain
|
Posted - 2008.12.11 09:35:00 -
[251]
|

Clansworth
Blackwater USA Inc.
|
Posted - 2008.12.11 11:19:00 -
[252]
I would, instead of complicating the system with a queue, just like a skill ton continue training once a level is achieved. This will eliminate most of the problems with poorly times skill completions, as this is usually the lvl 3&4 groups. This would be a relatively simple change, that would probably only require minor code changes.
When we choose what to train, we select 'Train Skill', not 'Train Skill to next Level'.
System Influence |

Dariah Stardweller
|
Posted - 2008.12.11 13:37:00 -
[253]
Originally by: Clansworth I would, instead of complicating the system with a queue, just like a skill ton continue training once a level is achieved. This will eliminate most of the problems with poorly times skill completions, as this is usually the lvl 3&4 groups. This would be a relatively simple change, that would probably only require minor code changes.
When we choose what to train, we select 'Train Skill', not 'Train Skill to next Level'.
The coding argument so many developers use as an excuse is complete *******s a lot of the time. If they can find the time for all the expansion programming they do all the time I'm sure they can find the time to code a skill queue. But I'm sure some will say it's not that simple and that CCP is doing all in their power to fit us with a queue 
|

Miyamoto Uroki
Katsu Corporation
|
Posted - 2008.12.11 13:53:00 -
[254]
Originally by: Maximum KILLDEATHRATIO
Originally by: CCP Wrangler Noah (CCP) indicated CCPÆs awareness of the player frustrations with the ~6 hour duration skill trainings. However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.
Well they're wrong. Voting for unrestricted skill queue.
Aye. Totally wrong. Loging in for skill changing is like: "Hy peeps, just in for changing skill. cu later..." *logs off after 5 seconds*
So hell, give us that splitted skill queue with one long time and one short time skill to be set.
|

NeoVictus
|
Posted - 2008.12.20 10:23:00 -
[255]
|

JorEl Tarasque
|
Posted - 2008.12.20 15:10:00 -
[256]
Originally by: CCP Wrangler Noah (CCP) However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.
Honestly, What are they smoking up there in Iceland. Has to be some good xxxx. It just makes it a pain in the tush.
I login change my skill and log out. Why you ask, because I do have to pay my bills and do other things. JEEESSHHHH.
|

Psychotic Penguin
The Professional's Club The Second Genesis
|
Posted - 2008.12.21 04:27:00 -
[257]
____________________________________________________ Reality is for those who have no imagination. |

Destination SkillQueue
Are We There Yet
|
Posted - 2008.12.21 18:12:00 -
[258]
Originally by: CCP Wrangler Noah (CCP) However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.
I don't believe this outweighs the inconvenience and skill point loss caused by the current system. If this is a point relating to the fact that talking with your mates encourages you to play, there is a solution to the issue. Expand some of the chat fuctionality to outside playing the game. Some type of messanger like system. This would separate the skill system entirely from the activity of the players and expand the area of social pressure you want players to put on their mates. This way I can chat whatever with my corp/buddies even when doing something else, they can say if something worth logging on is happening and skill queue doesn't have to buried because of your concerns. Players get a skill queue, the social networking grows stronger and CCP get more active subscribers.
|

Dariah Stardweller
|
Posted - 2009.01.05 14:57:00 -
[259]
Well, it's been just short of half a year now since we last heard anything. What's the status guys? We gonna get a skill queue in the foreseeable future or not? 
|

Dred 'Morte
New European Regiment R.U.R.
|
Posted - 2009.01.05 19:01:00 -
[260]
Originally by: JorEl Tarasque
Originally by: CCP Wrangler Noah (CCP) However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.
Honestly, What are they smoking up there in Iceland. Has to be some good xxxx. It just makes it a pain in the tush.
I login change my skill and log out. Why you ask, because I do have to pay my bills and do other things. JEEESSHHHH.
Absence of skill queue results in either of these two things:
Scenario 1: You waste precious skilltime, unless Scenario 2: You're a no life that wakes up during the night, misses school and does other silly stuff to change skill.
|

Dawts
Federal Defence Union
|
Posted - 2009.01.09 21:40:00 -
[261]
/signed
I think unlimited is a little overboard, I think a 24 hour queue fits very well.
|

SilverSwann
|
Posted - 2009.01.13 11:44:00 -
[262]
i agree it would be great to have, but may need to be limited to a small number of skills to stop character farming. but as far as encouraging gameplay goes i find it frustrating and worthy as a reason to leave the game should my schedule become more intense, simply put i hate having to log aver 6 hrs to change a skill. |

SilverSwann
|
Posted - 2009.01.13 11:46:00 -
[263]
i also think that being able to train a skill that allows a second skill to be trained at a severely reduced rate, only improvable by traing it's relevant skill, though still only covering in one day say the equivelent of 30 min to an hour of normal training. |

Grigo
M. Corp Mostly Harmless
|
Posted - 2009.01.13 13:35:00 -
[264]
Originally by: Dred 'Morte
Absence of skill queue results in either of these two things:
Scenario 1: You waste precious skilltime, unless Scenario 2: You're a no life that wakes up during the night, misses school and does other silly stuff to change skill.
or u could just log in wen u can befor the skill is done and change to a alternative skill if u wont be online wen the main skill finishes...worked till now...
im not saying it is not cool to have it...yeah it could be cool...necesity it is not on the other hand
just my 2 cents |

Skardo
|
Posted - 2009.01.19 18:20:00 -
[265]
Edited by: Skardo on 19/01/2009 18:21:19 /signed.
I can't believe that introducing 24h long queue with just ONE skill can seriously break something down in game balance. Even if CCP have some doubts about longer queues or more advanced functionality, this simple change should be more than enough to stop most of complaints.
I've cancelled my previous subscription (and stopped paying money to CCP BTW) mostly because of this - I had to remember about changing skills when I was not in the game.
If CCP respected my personal life by not making me wake up in the middle of the night or install EVE on my work computer just to change skills, I would really appreciate this  |

Newbee
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Posted - 2009.01.19 19:00:00 -
[266]
Edited by: Newbee on 19/01/2009 19:04:37 please dont do so -.- i really dont like the idea of a skill queue... its a game mechanics fact that people got to manage their training and considering that you can switch the training without losing skill points on like lets say a half way trained skill gives people the ability to plan their training. if people are too lazy to plan their training the need to lose lets say a hour or 2 hours of skill training. from my point of view and i am playing the game for 5 years now its a part of the game to manage your skills....
well if people ask for skill queues because it makes life easier id like to be able to accept multiple missions from a single agent just to not have to dock inbetween the single missions i am running... <-- same argument: it makes my life easier and no i am not aiming towards more profit just less traveling time coz i am lazy just like the people above are too lazy to manage their training...
NOT SUPPORTED
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.01.19 19:05:00 -
[267]
I do not support this. There are far more important and fun things CCP could work on.
I strongly encourage players to get over it and learn to manage time and logins.
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Hesod Adee
KDS Navy
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Posted - 2009.01.19 20:49:00 -
[268]
Originally by: Santiago Fahahrri I do not support this. There are far more important and fun things CCP could work on.
I strongly encourage players to get over it and learn to manage time and logins.
How do you plan for the unexpected events ? Things like a traffic jam making you get home later than expected, unplanned downtimes, etc.
I notice that almost all the people against skill queues keep telling us to plan our skill training. But they never tell us how we can plan for things that we can't predict. They either don't mention it, or tell us to just suck it up and forget about the lost SP. |

Iwant Urstuff
Amarr Iwant Urstuff Corp
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Posted - 2009.01.20 08:27:00 -
[269]
Originally by: CCP Wrangler Noah (CCP) indicated CCPÆs awareness of the player frustrations with the ~6 hour duration skill trainings. However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play. A skill queue would be a possible solution, if there would be limitations, such as a limited amount of skills being trained, or that only skills of a total up to a certain duration can be stacked into the queue.
Alex (CSM Bane Glorious) noted that players have also suggested a dual training mechanic, where players can pick a primary and secondary skill, which both train at half speed. As soon as the skill with the shortest duration is finished, the other skill will train at full speed.
It was concluded that CCP will look into a solution for this issue.
6 monthz later and still no skill queue. Showz the lack of appreciation for the customer base. This iz overwhelmingly wanted by the fanz, get off the stick, pot or whatever ur stuck on and do it.

!!!revo lla ti puah zld FFUTSRU tuaw op I |

LaVista Vista
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Posted - 2009.01.20 09:17:00 -
[270]
Originally by: Iwant Urstuff
Originally by: CCP Wrangler Noah (CCP) indicated CCPÆs awareness of the player frustrations with the ~6 hour duration skill trainings. However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play. A skill queue would be a possible solution, if there would be limitations, such as a limited amount of skills being trained, or that only skills of a total up to a certain duration can be stacked into the queue.
Alex (CSM Bane Glorious) noted that players have also suggested a dual training mechanic, where players can pick a primary and secondary skill, which both train at half speed. As soon as the skill with the shortest duration is finished, the other skill will train at full speed.
It was concluded that CCP will look into a solution for this issue.
6 monthz later and still no skill queue. Showz the lack of appreciation for the customer base. This iz overwhelmingly wanted by the fanz, get off the stick, pot or whatever ur stuck on and do it.

Did you not even read the minutes from the CSM-CCP meeting we had last week? |

Skardo
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Posted - 2009.01.20 11:30:00 -
[271]
Did you not even read the minutes from the CSM-CCP meeting we had last week?
For everybody who still read this topic: http://oldforums.eveonline.com/?a=topic&threadID=970671
"The training queue is high on the CCP priority list and will be worked on immediately"
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Hesod Adee
KDS Navy
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Posted - 2009.01.20 20:39:00 -
[272]
Originally by: LaVista Vista Did you not even read the minutes from the CSM-CCP meeting we had last week?
At this point I think there are a lot of people who won't be happy till they see a dev blog on it, maybe not until it's implemented.
My response to here: Training till level 5, training to a module/ship and training to a cert are unacceptable to me because they don't let players chose the skills they want.
The con:
Quote: Can a system put a skill in the 'next' slot if the prerequired skill is being trained?
Can easily be answered with a 'no', as most people would have other skill they could plan instead. If the answer is 'yes', we would need the ability to add skill books to our character sheet before we meet the pre-reqs, while blocking us from training until we meet the pre-reqs.
For simultaneous training, the con:
Quote: Player may want short skill to complete quicker
Isn't relevant as if they want a short skill to train fast. Simultaneous training will only work if the total speed of all skills being trained is always the same as a single skill being trained (assuming the attributes are the same). If this does not hold, people will still be logging in at odd hours to change skills the instant they end.
For allowing a queue of 5 or more skills, I don't see how the con "Too long periods without user interaction?" holds. On my character, level 1 of a rank 2 skill takes me 13 minutes, meaning 5 of them is still under an hour. But level 5 of the skill takes 7 days, 17 hours, not to mention BS 5 which takes about a month. The length of the longer skills tells me that CCP didn't care about long periods of no user interaction when they coded the skill system, so I don't see why they get to bring it up now.
A single skill in the queue would be enough for me, as would simultaneous training of two skills. But a longer queue, or simultaneous training of more skills* would make me happier, until it get to the point where I can't use all of them.
*Meaning a lot more database calls. ---------------------------------------------- I support skill queues |

Belmarduk
Amarr M.A.R.S. Enterprises
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Posted - 2009.01.21 12:55:00 -
[273]
Originally by: Skardo
Did you not even read the minutes from the CSM-CCP meeting we had last week?
For everybody who still read this topic: http://oldforums.eveonline.com/?a=topic&threadID=970671
"The training queue is high on the CCP priority list and will be worked on immediately"
The link is dead - Can someone post a working one? IF this really is true - as pleased as I would be - this still leaves a bad aftertaste in my mouth after the years CCP has fooled about with this topic... |

Cyberman Mastermind
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Posted - 2009.01.22 12:29:00 -
[274]
Edited by: Cyberman Mastermind on 22/01/2009 12:29:46
Originally by: Belmarduk The link is dead - Can someone post a working one?
http://oldforums.eveonline.com/?a=topic&threadID=970671
You've got to love a forum like this...
...no, wait, not love - the other one, hate. |

Wat4shi
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Posted - 2009.01.22 16:24:00 -
[275]
I don't even want a stupid queue.
Just keep training whatever skill that has been started to V, till I wake up and change it.
If they feeling nice, they could also add something liked once that skill hits V, it trains the leasted trained skilled till it hits V or is manual changed. But I really don't care about this.
Just kept the selected skill training. I got all these odd times I have to debate if I really want to get up at 6am to switch a skill. There really no logic in, 'well I just got learning 2 I should sit idle and not train learning 3'. |

Wannabehero
Absolutely No Retreat
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Posted - 2009.01.22 17:09:00 -
[276]
This is a 'core feature' that has been missing since 2004 --
Don't harsh my mellow |
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