Pages: 1 2 3 4 5 6 7 [8] 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Gidgiddonah
|
Posted - 2008.11.15 04:51:00 -
[211]
6-hour skills are simple to handle. Leave a long-training skill going when you aren't playing. When you log in, switch to training the 6-hour skill. When you log off, switch back to the long-running skill. You'll chisel away at that 6-hour until it finishes while you're playing. I do this all the time and it works great.
That said, I do like the idea of training two skills simultaneously at 1/2 speed, and I would certainly use that feature if implemented. But I'm fine without it. |
Deej Montana
Outbound Flight
|
Posted - 2008.11.15 08:04:00 -
[212]
This game has a steep enough learning curve and high enough barrier to entry without adding extra hurdles/annoyances. A skill queue of some kind would make things a tad easier.
If I wanted more micromanagement in my life I'd just go to work and get paid for it--paying $15 a month for the privilege...no, thanks. |
Dariah Stardweller
|
Posted - 2008.11.15 13:06:00 -
[213]
Originally by: GRiMsReAPeR god, they need to wake the F up and start listening to the players....I know of a couple of other MMOs coming out which are prob gonna give eve a run for its money...they keep F**K*NG around...they are gonna lose clients.
Enlighten me pls
|
Felysta Sandorn
coracao ardente Triumvirate.
|
Posted - 2008.11.16 13:43:00 -
[214]
Originally by: CCP Wrangler Noah (CCP) indicated CCPÆs awareness of the player frustrations with the ~6 hour duration skill trainings. However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play. A skill queue would be a possible solution, if there would be limitations, such as a limited amount of skills being trained, or that only skills of a total up to a certain duration can be stacked into the queue.
Alex (CSM Bane Glorious) noted that players have also suggested a dual training mechanic, where players can pick a primary and secondary skill, which both train at half speed. As soon as the skill with the shortest duration is finished, the other skill will train at full speed.
It was concluded that CCP will look into a solution for this issue.
There should be no limit to the training time... CCP forget that a large portion of their subscribers have jobs! I've probably at the moment in time got about 15 skills with between 1 hour and 6 hours training left that I just can't get around to training!
A Primary/Secondary system would work better, so before I got to work/bed/whatever, I can leave my primary skill as something with a few days to train, and put my secondary as one of those hour-long skills I have... Get that finished, and the next day do the same, I'll be able to finish off loads then! Current method of training is FUBAR.
.: A Vagabond's Requiem (Blog) :.
|
Lord Cath
|
Posted - 2008.11.16 14:30:00 -
[215]
Edited by: Lord Cath on 16/11/2008 14:35:07 I am also one of the people realy convinced that even the most modest form of skill queue (1 to 2 slots) would enhance the managing of skills while not being online in a major way. I regularly miss 4 hours of research, or just end up researching skills that are at that moment totaly irrelevant, just because i cant be online in time to do the research on those skills I realy need to have...
I dont see what the problem or objection could possibly be against a 1-2 slot skill queue
|
Odessima
The Black Rabbits The Gurlstas Associates
|
Posted - 2008.11.17 02:26:00 -
[216]
Edited by: Odessima on 17/11/2008 02:26:40 24 hours to 48hours worth of skill cues should be enough, if your away longer you should be setting a longer skill anyway to suit the time your going to be away. |
Evangeline Vice
|
Posted - 2008.11.17 08:06:00 -
[217]
/signed |
Jalaliba
Jalaliba Trading Company
|
Posted - 2008.11.17 10:27:00 -
[218]
With the introduction of certificates EVE is one step closer to a proper training plan, which can then be queued accordingly.
ie Set train to Elite whatever, and just let the certificate prerequisites automatically train.
|
Sir SmellyFart
State War Academy
|
Posted - 2008.11.18 20:04:00 -
[219]
Originally by: Jalaliba With the introduction of certificates EVE is one step closer to a proper training plan, which can then be queued accordingly.
ie Set train to Elite whatever, and just let the certificate prerequisites automatically train.
Certificates bite tbh.... If a skill queue would mean you have to train all skills for a certificate I'll keep doing it manualy. Which is prolly JUST what CCP will do, and then say "look, we've implemented a queue, what you whining about??"
We need a proper sort of queue, one which you can fill in yourself, even if it was just possible to queue 1 skill, it would be a tremendous improvement.
Today I got lucky, was home early from work and had enough sparetime to babysit many of my nearly finished skills, so I finished a bunch today. But with a skill queue this could have been so much more enjoyable and I would have been flying my salvage boat about a week sooner...
CCP, stop this torture and give this the highest priority.
|
CrestoftheStars
Recreation Of The World
|
Posted - 2008.11.19 13:57:00 -
[220]
still no dev post.. this blows :/ |
|
Sassaniak
|
Posted - 2008.11.20 00:08:00 -
[221]
Edited by: Sassaniak on 20/11/2008 00:09:04 1, Why would a dev respond to this topic? its the same stuff they've been hearing for the last 5-6 years, 2, skill training ques will not stop or help character farmers anymore then regular players 3, for all the players who had to grind out their 6 hour skills and wake up in the middle of the night, why stand in the way of the players who dont want to? what do you gain? do you remember how angry you were that you missed 6/12/18 hours of skill training? whos the people that cry the most when the downtime lasts longer then their skill training? dont you wish they went away? 4,dual skill training/split time -> stupid, now i have twice as many skills that are half finished cause the dual skill training stops in a dt or other inconvient time, 5, stop whining, sometimes you just miss skill changes, 6, some of us have lives, some of us dont, stop being jealous of those that will benifit from skill ques 7 Hurray wall of text!
make skill training harder, that way we all can whine at you more ccp! make skill training into a mini game that involves flashing strobe lights and random trivia questions! |
fllow
|
Posted - 2008.11.20 20:45:00 -
[222]
i love the way ccp say not being able que skills makes people play more... - this is totaly wrong.
when my skill ends.. i log in change it and log out... who here apart from ccp counts that as playing a game....
also. at the end of the day. ccp still get money. the customers are happy because we can do something we have wanted to do for ever. may even reduce server loads a bit as the one hour skills wont require you to either stay loged in or log in every hour.
at the end of the day skill que is win/win. with NO down side whatso ever.
|
Chi Quan
Perkone
|
Posted - 2008.11.20 21:10:00 -
[223]
yep, logging in to change skills != playing /in for at least a fallback time |
asdlkf two
|
Posted - 2008.11.21 00:41:00 -
[224]
oh for the love of god.
this doesn't require consideration.
only one thing needs to be done. Add an option to the right click menu of a skill "Set as backup skill".
When ever your current skill training finishes, the backup starts. if no backup is set, it stops.
when a backup starts, the backup queue is reset (so you can only ever queue up 1 skill after your current.)
this fixes the 6 hours skills by allowing you to group two of them together to cover overnight or pick a 6 hour skill + battleships 5 and each night nock off another 6-10 hour skill and then return to battleships 5.
its super simple super easy to implemement. 1 extra value on a charactor record with the ID of a skill to train upon skill training completion or $null if there is not one set.
seriously. why has this not been done yet? *SINGLE WORST THING ABOUT EVE IS THE LACK OF ______ANY_____ FORM OF QUEUEING. |
Belmarduk
Amarr M.A.R.S. Enterprises Majesta Empire
|
Posted - 2008.11.21 14:33:00 -
[225]
Originally by: asdlkf two oh for the love of god.
this doesn't require consideration.
only one thing needs to be done. Add an option to the right click menu of a skill "Set as backup skill".
When ever your current skill training finishes, the backup starts. if no backup is set, it stops.
when a backup starts, the backup queue is reset (so you can only ever queue up 1 skill after your current.)
this fixes the 6 hours skills by allowing you to group two of them together to cover overnight or pick a 6 hour skill + battleships 5 and each night nock off another 6-10 hour skill and then return to battleships 5.
its super simple super easy to implemement. 1 extra value on a charactor record with the ID of a skill to train upon skill training completion or $null if there is not one set.
seriously. why has this not been done yet? *SINGLE WORST THING ABOUT EVE IS THE LACK OF ______ANY_____ FORM OF QUEUEING.
THIS |
Dariah Stardweller
|
Posted - 2008.11.21 14:59:00 -
[226]
Originally by: fllow i love the way ccp say not being able que skills makes people play more... - this is totaly wrong.
when my skill ends.. i log in change it and log out... who here apart from ccp counts that as playing a game....
Well, I often leave my EVE client running in the background when I'm training the shorter skills cause I find the logging in process tedious, while doing some other stuff. I think I'm not the only one, so CCP might mistake that for me "playing".
Had another nice run in with the downside of having no skill queue just this week. My connection went to hell... Connection was down for bout 20 hours and according to the helpdesk of my ISP I should be lucky it was only 20 hours as they gave me an estimated time of 5 work days. So I 'just' missed about 18 hours of training. Next time, who knows, might be a week.... |
CrestoftheStars
Recreation Of The World
|
Posted - 2008.11.21 16:02:00 -
[227]
Originally by: Belmarduk
Originally by: asdlkf two oh for the love of god.
this doesn't require consideration.
only one thing needs to be done. Add an option to the right click menu of a skill "Set as backup skill".
When ever your current skill training finishes, the backup starts. if no backup is set, it stops.
when a backup starts, the backup queue is reset (so you can only ever queue up 1 skill after your current.)
this fixes the 6 hours skills by allowing you to group two of them together to cover overnight or pick a 6 hour skill + battleships 5 and each night nock off another 6-10 hour skill and then return to battleships 5.
its super simple super easy to implemement. 1 extra value on a charactor record with the ID of a skill to train upon skill training completion or $null if there is not one set.
seriously. why has this not been done yet? *SINGLE WORST THING ABOUT EVE IS THE LACK OF ______ANY_____ FORM OF QUEUEING.
THIS
incorrect, the codes to make a 1 skill queue is not easier then a 10-100 skill queue, or atleast it is such a little effect that it doesn't matter. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
CrestoftheStars
Recreation Of The World
|
Posted - 2008.11.21 16:17:00 -
[228]
Originally by: CCP Wrangler
It was concluded that CCP will look into a solution for this issue.
well that's nice and everything, but haven't this been on the workbanch for like 4-5 years? and wouldn't you imagine that after x months without any real replies it starts to be kind of a joke that you ain't saying or replying about anything that have to do with this?.
kind of like the speed nerf, how could it take you X years too fix something that needed it that badly :P but well you fixed it hmm |
Sophie Malaster
Gallente EUROMECH Unlimited ARTESANOS
|
Posted - 2008.11.21 16:50:00 -
[229]
I prefer the second option, the dual training mechanic. Because if you can connect in too many hours, the short skills, is a real problem. But with this system you dont have the problem, you put a very lonk skill and the shot skill, and you ensure that you dont lost time. |
Jach Wong
|
Posted - 2008.11.21 17:33:00 -
[230]
Originally by: CrestoftheStars incorrect, the codes to make a 1 skill queue is not easier then a 10-100 skill queue, or atleast it is such a little effect that it doesn't matter.
Well, it's the difference of single pointer vs single pointer wrapped in linked list object. Trivial, but the single pointer is harder to screw up =P
Anyway, support! |
|
InfamousOne
Chaos Coalition Chaotic Evolution
|
Posted - 2008.11.22 00:06:00 -
[231]
Originally by: Sassaniak Edited by: Sassaniak on 20/11/2008 00:09:04 skill training into a mini game that involves flashing strobe lights and random trivia questions!
This is totally the answer STROBE LIGHTS AND TRIVIA FTW :-)
|
Orb Vex
|
Posted - 2008.11.24 12:47:00 -
[232]
|
Arri Gato
|
Posted - 2008.11.24 18:41:00 -
[233]
Pre-nerf it all you want, but I want some kind of skill queue now! Long time overdue "feature", and without a viable reason...
|
suicide
Synergy.
|
Posted - 2008.11.24 20:51:00 -
[234]
I approve. And yes, if you are afraid that if people don't play your game if they don't have to login to change a skill, then you have bigger problems.
|
Josef Amerentev
E.M.P. Industries Malum Exuro
|
Posted - 2008.11.26 00:18:00 -
[235]
uhh, im not playing eve if i log on just to change skill/ market orders. to me it only counts as playing if i leave the station that i was in. i would really appreciate skill queue because it lets me plan them better. There are also ppl who go on a trip somewhere without internet and they would be disadvantaged by a short queue.
|
JorEl Tarasque
|
Posted - 2008.11.26 00:50:00 -
[236]
I agree, It's pass time for a skill queue change. I had to do some serious work arounds at work just so I can connect, reset my skill and logoff.
All for a skill queue and possible a web accessible interface to change skills on the fly without loading the client.
Side note - I also usually stay logged in when training a 'short' skill just to save the hassle. Not playing, just logged in.
|
Pagey
Heretic Army Heretic Nation
|
Posted - 2008.11.26 04:59:00 -
[237]
Signed
___
|
Kavu
Genos Occidere Heretic Nation
|
Posted - 2008.11.26 05:08:00 -
[238]
/signed
|
Dariah Stardweller
|
Posted - 2008.12.01 21:24:00 -
[239]
Seriously wondering if the new CSM will psuh the issue again with CCP. CCP was going to look into it but it's very, very, very quiet on the subject.
|
Tmarte
Slackers Incorporated
|
Posted - 2008.12.02 12:04:00 -
[240]
Seriously we had another expansion released and yet still no skill queue.
This is NUMBER ONE most requested feature to be added to the game, and it received the greatest response of any topic the CSM has ever brought up, and yet it's STILL not in the game, and STILL hasn't even been touched by CCP. The only response we get is "CCP will look into a solution....", or CCP doesn't want it because they think you logging in for 10 seconds to switch a skill is playing the game.
The fact that the number one most requested feature, a basic, easy to implement, and a feature that has no drawbacks, still hasn't been implemented is proof the CSM is nothing but a big joke and failed PR attempt. If CCP wanted the CSM to work, then they would actually listen to the requests of the CSM and implent the features that are highly desired.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 :: one page |
First page | Previous page | Next page | Last page |