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Xyzibit
Caldari
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Posted - 2008.07.20 23:20:00 -
[1]
since there are a few new missions in the pipeline for us i thought about giving ccp some feedback what they should definatly NOT look like...
lets get this started ... the most annoying mission for me is...
level 4 MASSIVE ATTACK
P.S.: CCP you should rename it to massive fail... 
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syphurous
Gallente Center for Advanced Studies
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Posted - 2008.07.20 23:59:00 -
[2]
Anything to do with Drones. Most people will read this thinking it's part of my post, when its actually my sig :P
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Kyrall
Deep Core Mining Inc.
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Posted - 2008.07.21 00:33:00 -
[3]
Anything against guristas, as I really hate jamming! It just gets so frustrating, it caused me to move from Caldari space to Amarr space a long time ago (well worth it!) and it's now easy to just turn down all guristas missions.
Other than that, the level 4 Sansha's blockade mission (and other blockade missions from what I hear) has far too much ewar. I'm sure it's just to make it more challenging, but there's gotta be a more interesting way than that!
- Originally by: Tamia Clant in a Jenny Spitfire thread There was a flame here, but it ran out of oxygen.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.07.21 03:04:00 -
[4]
Originally by: Xyzibit since there are a few new missions in the pipeline for us i thought about giving ccp some feedback what they should definatly NOT look like...
lets get this started ... the most annoying mission for me is...
level 4 MASSIVE ATTACK
P.S.: CCP you should rename it to massive fail... 
agreed.
the go get the quafe mission sucks too.
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Zo5o
Gallente Longcat is Long
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Posted - 2008.07.21 03:24:00 -
[5]
Duo of Death, at least the version I run (blood raiders), is a bad joke.
"You've got to kill a BS orbiting at 50km and loot his wreck, so let's making the looting part a lot easier by throwing six freaking spider drones at you as well."
Timesink of death!
Drone missions suck. Only way to get any value out of them is to loot them. More timesinkage.
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KISOGOKU
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Posted - 2008.07.21 05:03:00 -
[6]
You forgot smugler Interception ,it should be at same category with Massive Attack '' too many small targets ''
Originally by: Xyzibit the most annoying mission for me is...
level 4 MASSIVE ATTACK
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.07.21 06:01:00 -
[7]
Massive 'fail' Attack is on the top of my list also. I am usually out of targets halfway to the next gate. That is with using 100 mn domination afterburner on my CNR.
Silence the informant is relatively crappish also, as I will have to travel there approx 15 km without targets also. And ofc drones, but thats personal opinion as I usually do not loot thus they offer me crap rewards.
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Mahke
Carrion Crows
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Posted - 2008.07.21 06:10:00 -
[8]
Due of Death Massive Attack
Drones if too many jumps away, don't at all mind drones in system.
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Andrue
Amarr
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Posted - 2008.07.21 07:16:00 -
[9]
Edited by: Andrue on 21/07/2008 07:17:05 1.Rogue Slave Trader - should be one single mission although you can them like one anyway. - First part should have a shorter delay before the 'bonus' ship. - Would be an awesome missions if instead of a bonus ship you got a bonus fleet that surrounded you.
2.Recon 3/3 - This cries out for some ships to shoot.
3.Stop the Thief? The one that starts with an irritating drone room. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

MercenaryMuffin
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Posted - 2008.07.21 07:46:00 -
[10]
Blockade, Blockade, Blockade.
It takes WAY too long for the leader to show up, and having to kite 7 frakin' waves of pirates is such a pain in the ass. The rewards aren't nearly good enough, either. I end up skipping this one.
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Pavlinka
Minmatar
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Posted - 2008.07.21 08:28:00 -
[11]
Massive Attack Duo of Death Smuggler Interception Silence he Informant/Stop the thief (that one with drones)
Pavlinka & Pavlinecka
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2008.07.21 08:47:00 -
[12]
These people who don't like The Blockade are crazy. It's one of the best missions by far. Massive Attack is a pretty freakin' annoying mission, but also very easy in a Dominix. ------------
Improvize. Adapt. Overcome. |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.07.21 09:55:00 -
[13]
Duo of Death L4
Or if they would increase the payment to 1.5M+1.5M bonus, it would at least be worthwile. --- SIG --- CSM: your support is needed ! |

Ankhesentapemkah
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Posted - 2008.07.21 10:02:00 -
[14]
MATERIALS FOR WAR PREPARATIONS. ---
Thanks for all that supported me. Let me know if there's anything I can do for you.
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Mother Drone
Gallente
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Posted - 2008.07.21 10:13:00 -
[15]
Originally by: Ankhesentapemkah MATERIALS FOR WAR PREPARATIONS.
No this is a good one ... at least the lvl 5 version
If people are complaining about missions they should add the pirate faction the missions are against. E.g. a "Blockade" versus Serpentis is totally different from Blood Raiders or Guristas. The same with "Duo of Death".
m÷p and m÷p |

Quardol
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Posted - 2008.07.21 10:23:00 -
[16]
Originally by: syphurous Anything to do with Drones.
signed
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Arrs Grazznic
Faster Than Light Logistics
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Posted - 2008.07.21 10:39:00 -
[17]
Interesting thread... most comments are along the lines of "not profitable enough", "too many small targets", "too much of a time sink", "I want rewards without having to loot", etc. Come on guys, you do have to do some work for the large amounts of isk you can get from missions!
For my part I really dislike any missions with large amounts of EWAR, but when I run them I get a wingman to pop the offending NPCs then carry on.
Cheers, Arrs
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Sanzorz
Amarr EVEfan.dk
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Posted - 2008.07.21 10:50:00 -
[18]
Massive Attack lvl 4 is indeed silly. There's no challenge and hardly any bounty or reason to do it. I often just decline it.
Duo of Death lvl 4 - Meh, it's fast to do and the travelling time ain't bad when approaching the 2 battleships. Screw the spider drones as they are insta popped by your medium drones anyway.
Cargo Delivery lvl 4 - I don't get the point of the mission, other than it's a run in with shuttle and back. Might aswell remove it as it's just a fast trigger for another storyline.
The Blockade lvl 4 against Sansha - Bounties and everything is very nice no doubt, but if you do this in a gun boat, you can stay there on 2nd wave for a LONG time as you're constantly tracking distrupted. I had my optimal range on TACHYONS down to 10km >_< I do it in a missile boat now.
The Assault lvl 4 against Guristas - Nice mission, but very random with the jamming. Some times there's just a few ships who annoy you, and other times you're in one huge cycle jamming just getting bored.
The 40k m3 cargo storyline mission. I just decline it, as people rarely got a hauler with space for it and I'm not arsed to fly several times for that small amount, which you can gain faster from another mission.
Drone missions aren't bad. Sure they stink for no bounty, but I loot them so I can't complain.
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adriaans
Amarr The Movement
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Posted - 2008.07.21 10:51:00 -
[19]
Edited by: adriaans on 21/07/2008 10:53:15 the ones that have long travel distance (aka. gates being 70km+ away) and/or the ones with way too many small targets.... trow in more BS's! (especially seeing any targets for a BS is dead before the t2 med/small drones are even halfway through the small ones.... )
basically more LARGE targets instead of small ones AND no friggin 70km away gates to slowboat too...
edit: more missions vs drones and less mission vs amarr/caldari (especially this!) please (working for matar agents) -sig-
Support the introduction of Blaze M crystals for Amarr!
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Caldorous
Gallente
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Posted - 2008.07.21 10:53:00 -
[20]
Duo of death serpentis is a little nice mission i like it.
"Too many frigate, too many flight time" <= Sorry guys but this is the way it's meant to be. It is a time sink because ccp don't want us to earn too much money in a short time.
I don't believe it will change
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Pteranodon
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Posted - 2008.07.21 11:14:00 -
[21]
Originally by: syphurous Anything to do with Drones.
Why?
I love the level 4 Drone missions. I always come out with over 1000m3 of compressed minerals. It is very convenient for all your manufacturing needs. I'm always greatful for Zydrine.
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Dark Solaris
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Posted - 2008.07.21 11:50:00 -
[22]
Hmmm,
I think that the problem is not with the mission themselves, but it is with your style and your wants. I think those who ask for changes for these mission mostly sit in a CNR, jump to the mission beacon, throw out mass missiles without even care about what they are fighting against, then rush to the next gate. To be honest, you are just chaining missions. So why don't you go chain rats in 0.0 or else? It is much faster. Or even do exploration.
I personally do those missions, and in an Ishtar. I speed tank those rats and assist my drones with my blasters while always looting and salvaging. I don't have any problem as you said above. So why? Moreover you can just refuse those missions or just run many agents.
For the loot/salvage, it is why CCP introduce Tractor beams and Marauders. Do you want just to missions like: jump right in to a 10km-radius blob, fire all missiles on everything, loot and chain another? It is boring and make the above items/ships useless. And do not argue that Tractor beams and Marauders are there for PVP. Be a little bit realistic. Reinforcements rarely jump right into the spot where their fellows have just died second ago, if not just to surprise you.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.21 11:54:00 -
[23]
new AE bonus room - where's the loot, dammit Massive Attack and Duo of Death - they FEEL like tough L3 missions, certainly not proper L4s EA 5/5 and any other timed trigger mission (as opposed to event triggered)
_
THE APPRENTICE || mineral balance || nanofix
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Wil Smithx
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Posted - 2008.07.21 12:03:00 -
[24]
Massive attack, the ultimate pain mission. I do it afk always.
Drone missions are awesome, the targets arent small, they just look like frigates, most of them are cruiser and BC so they still get mashed by torps. Not to mention they have bugger all EM res and hp while dropping fair salvage and pretty good loot. got myself around 2.5k zyd off my last drone mission in about 20 minutes.
cargo delivery is a pain cos of neut, but then salvage is good.
I think worlds collide should be up there too now, the first room is just annoying since it got changed
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.07.21 13:05:00 -
[25]
Originally by: Dark Solaris
Hmmm,
I think that the problem is not with the mission themselves, but it is with your style and your wants. I think those who ask for changes for these mission mostly sit in a CNR, jump to the mission beacon, throw out mass missiles without even care about what they are fighting against, then rush to the next gate. To be honest, you are just chaining missions. So why don't you go chain rats in 0.0 or else? It is much faster. Or even do exploration.
I personally do those missions, and in an Ishtar. I speed tank those rats and assist my drones with my blasters while always looting and salvaging. I don't have any problem as you said above. So why? Moreover you can just refuse those missions or just run many agents.
For the loot/salvage, it is why CCP introduce Tractor beams and Marauders. Do you want just to missions like: jump right in to a 10km-radius blob, fire all missiles on everything, loot and chain another? It is boring and make the above items/ships useless. And do not argue that Tractor beams and Marauders are there for PVP. Be a little bit realistic. Reinforcements rarely jump right into the spot where their fellows have just died second ago, if not just to surprise you.
Yes. We do missions for isk. If we want challenge then it's more intereting to shoot players. The issue is not 'easy isk' issue is situation where you are sitting there looking at gate getting slowly closer or look at the stars waiting for (non counterable) jam cykle to end.
Travel distances themselves are not evil, problem is if you pop all targets in stage several minutes before you reach the gate. And that is with already mounting faction afterburner on my CNR. Nothing wrong using CNR for missions, some people just use best tools available for the job.
0.0 ... well ... yeah. 0.0 systems have certain population densaity they can support, unlike missions where agent spawns you encounter every time you ask for it. Not to mention boring nature of 0.0 territorial warfare that tends to put off people who do not like it. None of the real 0.0 corps I know of likes freeloaders who just PvE and when hostiles come up hide somewhere.
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Halphas
Sebiestor tribe
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Posted - 2008.07.21 13:27:00 -
[26]
LvL 4 missions are all equaly boring.
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Forge Lag
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Posted - 2008.07.21 13:35:00 -
[27]
WC: the aggro is all bugged, drones get agro all the time, rats move back an forth 80km away your battleship gets dumped right on top of interceptors (nice combo with the drone bugs, gz); good money though
Drones: you have to loot them to get anythig and the loot is large and wrecks disappear fast and they never drop any random prize (like the best named you get elsewhere) and it plays part in destroying mineral market, could you make it even more annoying pleeese?
Overdone ewar: I can deal with it, actually right now my FOFs are dealing with heavy dampening, it just is not fun and funneling everyone into the same ship makes game bland
Otoh I like duo of death or cargo delivery or blood rider spies, generally any mission with well shaped objectives instead off "kill all enemies", having some blob there for those loving the slaughter would help though, like say recon 1/3.
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Tamoko
Damage Unlimited Inc INTERDICTION
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Posted - 2008.07.21 14:02:00 -
[28]
Originally by: Xyzibit Edited by: Xyzibit on 21/07/2008 05:10:56 since there are a few new missions in the pipeline for us i thought about giving ccp some feedback what they should definitely NOT look like...
lets get this started ... the most annoying mission for me is...
level 4 MASSIVE ATTACK
P.S.: CCP you should rename it to massive fail... 
Summary:
- Massive Attack [3]
- too many frigates - no challenge - long flighttime
- Rouge Drone Missions (in general) [2]
- no reward if not looted - too many small targets
- Cargo Delivery [1]
- Duo of Death [1]
- 50km to loot + massive web = sucks
- Smuggler Interception [1]
- too many small targets (again)
- Guristas [1]
- Target Jamming (afaik not ECCM-able) not a too big threat but timesink
- The Blockade [1]
- little too much Ewar in there
A word to the wise:
NONE of the gates in Massive Attack are locked. You may warp straight to the end without killing anything. At the end, kill the group that auto aggros on to you, then kill the group with the battleship. Takes five minutes to complete this one.
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Rhak Amharr
Minmatar Metafarmers
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Posted - 2008.07.21 14:20:00 -
[29]
Massive Attack is just as boring as Enemies Abound or some "cool" mission after the 10th time you did it, improving missions by introducing more bount..erm, sorry, enemies, will not create more fun. You sure don't want to make more ISK/hour, you're just in for the fun, right?
And omg, NPCs actually use EWAR on you so your mission takes longer. You poor guys. I propose to trigger mission completion on undocking.
Unbelievable bullshit.
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Forge Lag
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Posted - 2008.07.21 14:33:00 -
[30]
Originally by: Rhak Amharr Unbelievable bullshit.
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