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Thread Statistics | Show CCP posts - 11 post(s) |

Lui Kai
Perkone
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Posted - 2008.07.29 19:25:00 -
[151]
/sigh
Well, it was nice while it lasted, anyways. ---------------- Ambulation Answers
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.07.29 19:26:00 -
[152]
I hate feeding this argument, but I have to say this because it makes me feel better about myself, so I can honestly believe that i brought a little logic to the world:
What you value, isn't valued by everyone. What others value that you don't value, doesn't mean it's not worth anything.
If your only arguing this post because you don't have any interest in Ambulation, then you just need to be ignored. Apparently, there are people who DO want this, and if they devs are going to do it, we're happy.
I so very much wish I could ignore the comments of some people who are this self centered. And, as always, I want to be able to see how many people have ignored mine ;?j
Genesis Project |

B1FF
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Posted - 2008.07.29 19:34:00 -
[153]
Originally by: Zinras
Here it is in nice bold letters for you: Why do you whine about it, instead of letting the people who want it enjoy the feature and let those that don't enjoy a more lag free game?
I haven't whined once about it. I point out the flaws with ambulation because I feel that it is broken as designed. The people who think they will use it are wrong. Only tourists, merchants who don't undock atm (But not if they perceive any sort of market delay from inside ambulation. That is if they can even access the market from it.), and a minority of the RPers will use it. It will never see widespread usage because it is to limited in scope (same station) and there are no game mechanics. I ignore your point about lag, that's unprovable either for or against.
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B1FF
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Posted - 2008.07.29 19:47:00 -
[154]
Originally by: Ruze I hate feeding this argument, but I have to say this because it makes me feel better about myself, so I can honestly believe that i brought a little logic to the world:
I agree completely.
Quote:
If your only arguing this post because you don't have any interest in Ambulation, then you just need to be ignored. Apparently, there are people who DO want this, and if they devs are going to do it, we're happy.
I have interest in ambulation. There are people who think they want it. The devs are going to release it. But from the info we have a week after it's released people are going to be complaining that there is nothing to do in ambulation and no one to do it with. They're going to put it in. I don't want it to be a waste.
So I raise issues and rather than acknowledging the flaws and trying to fix them the trolls come running with their crys of shut up and who cares what you think.
Currently you can do anything and chat but with ambulation you can do nothing and chat. People are just not going to make that choice. If people want avatars and emotes then give us video phone capabilities. We can use those without both parties having to be docked and out of the game.
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Xevan Templar
7th Batavian Squadron
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Posted - 2008.07.29 20:52:00 -
[155]
Originally by: B1FF
No I don't. There is a universal right or wrong.
Outside ambulation is where game mechanics happen. That's where things happen. That makes it the world. Ambulation is merely housing.
That is your personal opinion. And you're completely free to state it. However, since it's your opinion it doesn't make it an universal opinion. Some people will agree with you, some don't. That's how things go.
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Antonia Frak
Republic University
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Posted - 2008.07.29 20:53:00 -
[156]
I think the purpose of this thread is about compiling information not about dicsussing things (we don't already have information about!). I suggest opening a thread in the development subforum if you want to discuss such things (that you already discussed ad eternum in the past). If you continue this way the thread might loose it's purpose...and it's a good thread btw.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.07.29 21:00:00 -
[157]
From what I can see, Ambulation is supposed to add meeting areas for corps and combat units, with tools to allow everyone to take part in planning ops and whatnot. Also, recruiting areas for new players, with NPC's who can answer simple questions and climatize a player with the values of the corp. And then theres the businesses, which are another way of making money.
Time wasting content is valuable to a lot of individuals. Many games have proven that in the past. We had parties in MxO, in static locations that had no actual purpose, with hundreds of people dancing and having a good time. SWG was made famous, before it was changed, with allowing players to be 100% non combat, and had much of it's resources aimed at clubs, entertaining and dancing or making music.
This doesn't appeal to everyone. No sh*t. But those it does appeal to bring might find the beauty and simplicity of this proposed addition, and then may find other things they like.
It's like the hope with high-sec. So many hope that all those NPC mission runners may get introduced to PvP and like it. And it happens all the time. But if CCP never created the basis and rules to bring other types of gamers into the world, we'd never have the playerbase we have now. And CCP damn sure wouldn't have had the money to add the graphics upgrades or increase the server hardware.
Without players, you can't make money. Without money, you can't keep the game running. And if the game stops running, where would we all be then? If your willing to completely reject an entire audience of players of the simple fact that YOU see no reason for the addition or content that they might enjoy, because YOU don't like it or don't value it, then why are you even commenting? Why not go play another game, that only appeals to your particular interests?
Genesis Project |

Dalia Diamond
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Posted - 2008.07.29 21:18:00 -
[158]
Edited by: Dalia Diamond on 29/07/2008 21:18:53
Originally by: Antonia Frak I think the purpose of this thread is about compiling information not about dicsussing things (we don't already have information about!). I suggest opening a thread in the development subforum if you want to discuss such things (that you already discussed ad eternum in the past). If you continue this way the thread might loose it's purpose...and it's a good thread btw.
At least someone got the point ;) Cheers Antonia.
Edit: Good lord. If this alt keeps getting in the way like this, it's getting deleted.
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B1FF
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Posted - 2008.07.29 22:35:00 -
[159]
Originally by: Ruze
Time wasting content is valuable to a lot of individuals. Many games have proven that in the past. We had parties in MxO, in static locations that had no actual purpose, with hundreds of people dancing and having a good time. SWG was made famous, before it was changed, with allowing players to be 100% non combat, and had much of it's resources aimed at clubs, entertaining and dancing or making music.
You're missing a major fact here. The clubs, entertaining, and dancing in SWG were directly related to combat. There was a cause and effect relationship. People needed entertainers to continue participating in combat. There was significant though and design put into entertainers to make them used. People did not use them simply because they were there.
I'm not rejecting an audience. I feel that ambu as it has been shown to us will not draw the targeted audience.
So to keep Lui happy. My questions:
Other products already do 3D chat orders of magnitude better than Ambu. What game mechanics will cause people to use ambulation? What is the incentive that offsets the significant limitations imposed?
Can we play poker and other mini-games outside ambulation? Say while mining or camping or assault staging?
Can the tactical map be used outside ambulation or do we need to memorize it before we leave?
Are poker and the tactical map even going to be in the first release?
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Lui Kai
Perkone
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Posted - 2008.07.29 22:57:00 -
[160]
Edited by: Lui Kai on 29/07/2008 22:59:37
Originally by: B1FF
Can we play poker and other mini-games outside ambulation? Say while mining or camping or assault staging?
From the posts made on it, I'd hazard a guess saying no. All the talk mentions hiring an NPC to host the gambling, which implies an office needed.
Originally by: B1FF
Can the tactical map be used outside ambulation or do we need to memorize it before we leave?
F10 - it's already in game. If you mean the ways people have talked about using the tactical map in ambulation (CEO whiteboard type stuff), I'd presume it can be used outside, since they've not said. But they haven't yet confirmed what features the map will have at all, beyond the version already available in-pod, so it's hard to hazard a guess here.
Originally by: B1FF
Are poker and the tactical map even going to be in the first release?
They've said the tactical map would be. They said they wanted the gambling to be, but haven't much mentioned it in about a year. If I were forced to bet on it (no pun intended) I'd imagine so, as gambling can't really require complicated mechanics of any real degree. ---------------- Ambulation Answers
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Zinras
Caldari Order of draugr
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Posted - 2008.07.30 01:16:00 -
[161]
Edited by: Zinras on 30/07/2008 01:21:32 Edited by: Zinras on 30/07/2008 01:21:06 Edited by: Zinras on 30/07/2008 01:19:36 Edited by: Zinras on 30/07/2008 01:18:49 Edited by: Zinras on 30/07/2008 01:17:49
Originally by: B1FF
Originally by: Zinras
Here it is in nice bold letters for you: Why do you whine about it, instead of letting the people who want it enjoy the feature and let those that don't enjoy a more lag free game?
I point out the flaws with ambulation because I feel that it is broken as designed...
Exactly here is where your complaints turn from something you can argue about and into "BAAAAWWWWW". Why? Because you're assuming that because CCP hasn't mailed you a very large (or according to you, small) checklist of everything that will be possible in Ambulation, it isn't going to be there. Likewise, you expect every station ever to be a huge megacomplex of nothingness, instead of realising that Ambulation will likely add new hubs, assuming CCP isn't limiting the number of walkable stations at first (which I tbh find likely).
While only a fool will believe everything they intend to put in will be there at first, it's incredibly silly to dismiss everything because you don't like it. Your argumentation isn't based on what will be useful for the community as a whole, it is based on the "fact" that because they haven't told you everything, they're not putting anything in it, and as such no one should want it.
It's pretty much like going back to 2003 and saying everything that'll be added from now on sucks because it isn't here now, isn't explained 100% and doesn't run according to current mechanics (think of how much have had to be nerfed/boosted since then to get it to work --- I don't see cruise launchers on my frigs, for instance).
And finally, you have failed to realise what Eris has said in this thread: They aren't going to tell you a damn thing until november because part of fanfest is unveiling Ambulation.
Originally by: Lui Kai
Originally by: B1FF
Are poker and the tactical map even going to be in the first release?
They've said the tactical map would be. They said they wanted the gambling to be, but haven't much mentioned it in about a year. If I were forced to bet on it (no pun intended) I'd imagine so, as gambling can't really require complicated mechanics of any real degree.
Yes, something like a dice roller is pretty easy to implement. There are tons of them out there on the web and I've also tried playing blackjack in NWN with other people in a multiplayer game. So basically, gambling should be easy to implement and will likely be there. Exactly how it will be implemented will be interesting to see, though, as they might limit the number of players per game for certain types of games (poker, for instance).
EDIT: Zinras fails at English 
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
Originally by: Jenny Spitfire That si a fact comming out from my bran.
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Eran Laude
Gallente Strix Armaments and Defence
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Posted - 2008.07.30 07:08:00 -
[162]
B1FF, you can go troll the 45-page thread TBH, this is a sticky for a reason; it's very informative and up until now has been a shining example of a good thread.
Anyway, question for Eris:
Will we be able to design our clothes in-game for our stores or will choices be limited to those made by CCP?
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AltBier
Minmatar Freelance Unincorporated
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Posted - 2008.07.30 08:50:00 -
[163]
Edited by: AltBier on 30/07/2008 08:53:11 -
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AltBier
Minmatar Freelance Unincorporated
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Posted - 2008.07.30 09:08:00 -
[164]
Edited by: AltBier on 30/07/2008 09:07:45
Originally by: Eran Laude Will we be able to design our clothes in-game for our stores or will choices be limited to those made by CCP?
See the reply here: http://oldforums.eveonline.com/?a=topic&threadID=829249&page=5#132
We can't design new stuff, it seems.
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Eran Laude
Gallente Strix Armaments and Defence
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Posted - 2008.07.30 09:52:00 -
[165]
Originally by: AltBier Edited by: AltBier on 30/07/2008 09:07:45
Originally by: Eran Laude Will we be able to design our clothes in-game for our stores or will choices be limited to those made by CCP?
See the reply here: http://oldforums.eveonline.com/?a=topic&threadID=829249&page=5#132
We can't design new stuff, it seems.
Tarnation, ta for pointing me to that though.
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B1FF
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Posted - 2008.07.30 10:51:00 -
[166]
Originally by: Zinras
Exactly here is where your complaints turn from something you can argue about and into "BAAAAWWWWW". Why? Because you're assuming that because CCP hasn't mailed you a very large (or according to you, small) checklist of everything that will be possible in Ambulation, it isn't going to be there. Likewise, you expect every station ever to be a huge megacomplex of nothingness, instead of realising that Ambulation will likely add new hubs, assuming CCP isn't limiting the number of walkable stations at first (which I tbh find likely).
Yeah there's a slight problem with your position. If I can't hold my position because not enough info has been released then you can't hold your position because not enough info has been released. In fact no one can hold a position on ambu.
All of the points I bring up are valid. I don't throw around "supposed" features or wishful thinking. The fanbois are constantly making things up. Go read the threads. I want ambu because <feature that has never been mentioned>!
And then we have the coup de grace. In your paragraph *****ing about people commenting without having info you start making things up. Limited rollout? Really. Where did they say that? A citation please.
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B1FF
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Posted - 2008.07.30 11:03:00 -
[167]
Originally by: Lui Kai
Originally by: B1FF
Are poker and the tactical map even going to be in the first release?
They've said the tactical map would be. They said they wanted the gambling to be, but haven't much mentioned it in about a year. If I were forced to bet on it (no pun intended) I'd imagine so, as gambling can't really require complicated mechanics of any real degree.
Lui can you link the appropriate Dev Responses or are you just making things up? Is this a CCP answer thread or a Lui's opinion thread? The dev blog on the Map says that they're in the design phase. Nothing more.
You also take some liberties with some of your headers. For example on the lag one. In the first one he says "there will be little if any lag" The second link doesn't mention lag. He's responding to people worried about lag but he never mentions lag. In the third one he say's that they will "likely be hosted on a different server" and "We do not want to add lag to space." That's significantly different than your statement of "Ambulation will not cause lag."
Can you please try and keep things factual?
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Zinras
Caldari Order of draugr
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Posted - 2008.07.30 11:26:00 -
[168]
Originally by: B1FF
Originally by: Zinras
Exactly here is where your complaints turn from something you can argue about and into "BAAAAWWWWW". Why? Because you're assuming that because CCP hasn't mailed you a very large (or according to you, small) checklist of everything that will be possible in Ambulation, it isn't going to be there. Likewise, you expect every station ever to be a huge megacomplex of nothingness, instead of realising that Ambulation will likely add new hubs, assuming CCP isn't limiting the number of walkable stations at first (which I tbh find likely).
Yeah there's a slight problem with your position. If I can't hold my position because not enough info has been released then you can't hold your position because not enough info has been released. In fact no one can hold a position on ambu.
All of the points I bring up are valid. I don't throw around "supposed" features or wishful thinking. The fanbois are constantly making things up. Go read the threads. I want ambu because <feature that has never been mentioned>!
And then we have the coup de grace. In your paragraph *****ing about people commenting without having info you start making things up. Limited rollout? Really. Where did they say that? A citation please.
PROTIP: It's a personal oppinion, which is why I said "likely" and "I think". However, you state your oppinion as fact, which is fail and has nothing to do in this thread, thus why you're trolling and whining. If you actually wanted to ask about these things you'd post a question to Eris who has answered the thread multiple times already.
But you don't.
And as you say, your points are no more valid than any other points, which makes all your posts in this thread invalid, as it is about information. Something you have not requested or provided.
You don't want info, you merely want to proclaim that you don't like ambulation, even though you have no more reason to dislike it than the rest have to like it. This is why it is whining. You're complaining about a feature you don't know anything about and due to your lack of questions, don't want to know about.
As for questions, I wonder exactly how stores in Ambulation will function. Do you get some sort of NPC to take orders for you? Likewise, what sort of items are planned to be sold in ambulation? Because it would be cool if you could sell stuff with ingame value, such as various boosters, especially otherwise illegal ones.
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
Originally by: Jenny Spitfire That si a fact comming out from my bran.
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RhajKa
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Posted - 2008.07.30 12:01:00 -
[169]
Edited by: RhajKa on 30/07/2008 12:04:43 Edited by: RhajKa on 30/07/2008 12:01:55 Being pretty new to EvE it has been interesting reading some of the negative comments about ambulation.
A lot of it comes from the view point of the here and now - what we have got used to and why some (all?) current gamers play the game.
Some (alot) People have dedicated many hours of game play to the current game. Why? because they love the game as it is now. They are so enamoured with the current game that they are not really interested in a radically different aspect of the game being introduced (one that doesn't allow you to kill people maybe? or perhaps that instant 'grind speed' of leveling that the current crop of MMORPG game players consider so important.
AND I WANT TO SAY THERE IS NOTHING WRONG WITH PLAYERS FOLLOWING/BELIEVING ANY OF THE ABOVE
BUT.....
you must understand there are many people who will love 'playing the game' because you can create your own character and corp rooms/ living quaters and wear designer suits etc....
And 'playing the game' for some people might be running a bar 24/7, or a shop, or a tailors etc.... - amazingly enough there are non psychopathic people out there who would be interested in this ......
Vanity, vanity all is vanity
I have already started fleshing out in my mind what I want to achieve in the long run - as an Amarr religous zealot I will obviously want to gather all the sacred blueprint texts together, so I will need somewhere to store them - a grand library designed be me....
I will want a place to worship - a grand temple/conference room, designed by me....and then my Holy Order (corporation) of fanatical monks (and nuns) will all be dressed in a certain type of priestly robe, the design of which will depend on the rank of their brotherhood and created be the tailor down the corridor of course at a premium price....
Meetings in our private temple will start with religous greetings (bowing etc) and then readings from the holy scriptures, different religous rites and actions will take place etc - then after the service we will discuss our battle plans for galactical domination etc....
The corporation will have a limited but dedicated (fanatical) number of players who will want to join but the in depth imersion will be amazing.
The above example is just off the top of my head related to things metioned on other web sites, but I really want to see this rolled out onto planets etc........
And then introduce fighting.
Going off the above topic abit here but it would be great for fighting and killing to be introduced - I saw one complaint about powerful characters getting ganked by fresh newbies - my answer - so what? - the top mafia boss doesn't walk around in his enemies neighbourhood without a great deal of protection - actually it would be very realistic - so the top dog has the big ship, but hides away from public gaze and holds up in his own station palace where 'invited guests' are allowed to visit - the price for power I guess.....
and then there is a whole new level for bounty hunting, assassination and the very real problem of terrorism!
Geeeez! I really need to go and lie down.....
Rhajka
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B1FF
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Posted - 2008.07.30 12:04:00 -
[170]
Originally by: Zinras
But you don't.
But I did. *plonk*
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Xevan Templar
7th Batavian Squadron
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Posted - 2008.07.30 15:15:00 -
[171]
To get back on topic, I watched 2007 fanfest again, and the costumes are great. However he didn't talk about faction standing uniforms.
So will faction standing uniforms implemented at the start, later on, or not at all? Would be nice to recognice other players when they have the same faction uniform. Creates abit of a bond so to say 
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B1FF
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Posted - 2008.07.30 15:21:00 -
[172]
Edited by: B1FF on 30/07/2008 15:21:46 I think they mean uniform in the sense of everyone dressing the same.
It won't be implemented so much as do it your self.
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Xevan Templar
7th Batavian Squadron
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Posted - 2008.07.30 15:44:00 -
[173]
Edited by: Xevan Templar on 30/07/2008 15:44:28
Originally by: B1FF Edited by: B1FF on 30/07/2008 15:21:46 I think they mean uniform in the sense of everyone dressing the same.
It won't be implemented so much as do it your self.
I know what you mean, the game will start with a relativly small selection of clothes you can chose to begin with. People who begin/own a clothing shopp can get blueprints and will be able to produce 'new' clothes. He also mentioned dying clothes etc so shop owners can color clothes and such.
My question was if it is possible to get 'special' cloths/uniform/set from factions. You can buy alot of stuff, even ships, now using LP, and I would like to know if you can also buy clothing/uniform/sets from LP stores.
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B1FF
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Posted - 2008.07.30 15:48:00 -
[174]
They have not mentioned such a thing.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.07.30 16:31:00 -
[175]
Edited by: Ruze on 30/07/2008 16:32:20
"The greatest offense is no defense."
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Robrina Brun
The Blueshift Cartel THORN Alliance
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Posted - 2008.07.30 17:11:00 -
[176]
Q: Will a way to 'advertise' an establishment outside of Ambulation be made available? You've mentioned that hotspots will develop by themselves, but aside from spamming local to advertise your new clothing shop or uhh.. 'Entertainment' establishment; will there be other ways to advertise?
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B1FF
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Posted - 2008.07.30 17:17:00 -
[177]
Originally by: Robrina Brun Q: Will a way to 'advertise' an establishment outside of Ambulation be made available? You've mentioned that hotspots will develop by themselves, but aside from spamming local to advertise your new clothing shop or uhh.. 'Entertainment' establishment; will there be other ways to advertise?
They have not mentioned such a thing.
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Robrina Brun
The Blueshift Cartel THORN Alliance
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Posted - 2008.07.30 17:20:00 -
[178]
Edited by: Robrina Brun on 30/07/2008 17:22:25
Originally by: B1FF
Originally by: Robrina Brun Q: Will a way to 'advertise' an establishment outside of Ambulation be made available? You've mentioned that hotspots will develop by themselves, but aside from spamming local to advertise your new clothing shop or uhh.. 'Entertainment' establishment; will there be other ways to advertise?
They have not mentioned such a thing.
Are you a dev? I wasn't aware of your promotion. The question was addressed to Eris, or another qualified individual. That's what this thread is for, right?
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.07.30 17:25:00 -
[179]
Originally by: Robrina Brun Edited by: Robrina Brun on 30/07/2008 17:22:25
Originally by: B1FF
Originally by: Robrina Brun Q: Will a way to 'advertise' an establishment outside of Ambulation be made available? You've mentioned that hotspots will develop by themselves, but aside from spamming local to advertise your new clothing shop or uhh.. 'Entertainment' establishment; will there be other ways to advertise?
They have not mentioned such a thing.
Are you a dev? I wasn't aware of your promotion. The question was addressed to Eris, or another qualified individual. That's what this thread is for, right?
Lui Kai has done the same thing, though she tends to actually look up responses and give links when they are available. Hopefully, the devs can still provide an answer if they have one, somewhere.
"The greatest offense is no defense."
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B1FF
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Posted - 2008.07.30 17:31:00 -
[180]
Originally by: Ruze
Lui Kai has done the same thing, though she tends to actually look up responses and give links when they are available. Hopefully, the devs can still provide an answer if they have one, somewhere.
Please show me how to link to the absence of information.
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