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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 05:55:00 -
[1]
1x 60% web gets the speed reduction to -90%. We need it back at -99% to web those frigs/cruisers during missions. Thanks in advance.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Ushatuhkwa Kaeshe
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Posted - 2008.07.29 06:02:00 -
[2]
FAIL!
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 06:23:00 -
[3]
Originally by: Ushatuhkwa Kaeshe FAIL!
Why? Mission runners need their web bonus back. What's the issue?
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.07.29 06:27:00 -
[4]
Hmm, I'd be careful with drawing attention to such unfair advantages over other peoples ships, someone might think its not balanced...
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 06:39:00 -
[5]
Originally by: Lilith Velkor Hmm, I'd be careful with drawing attention to such unfair advantages over other peoples ships, someone might think its not balanced...
My Paladin and Vargur hit just as hard. What's the issue? My friend flies a Golem and it's great. What's unfair?
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.07.29 06:51:00 -
[6]
Edited by: Lilith Velkor on 29/07/2008 06:53:39
Originally by: Bellum Eternus
My Paladin and Vargur hit just as hard. What's the issue? My friend flies a Golem and it's great. What's unfair?
My rupture doesnt get such a webber bonus, just because your ship costs billions of isk you should not have unfair advantage!!!1one
Ed: whoever finds any irony may keep it
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Jufi Wekior
Arachnid Logistics
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Posted - 2008.07.29 06:58:00 -
[7]
I don't see why it would need a boost tbh, 2 webs on any other ship are less effective then the one web on the paladin/kronos.
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Theron Gyrow
Gradient Electus Matari
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Posted - 2008.07.29 07:04:00 -
[8]
Paladin / Kronos get a 10% bonus to web strength. With 90% web, it raises it to 99% web; a 60% web becomes a 66% web. Thus a target webbed by a Paladin or Kronos will move 34 times as fast unless something is changed.
Yeah, either the bonus needs to be boosted or changed completely, if it stays as is it is useless. -- Gradient forum |
Vengal Seyhan
Sten Industries
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Posted - 2008.07.29 07:05:00 -
[9]
Originally by: Bellum Eternus 1x 60% web gets the speed reduction to -90%. We need it back at -99% to web those frigs/cruisers during missions. Thanks in advance.
Ummm, if a 90% web effect doesn't work on missions you have a few choices:
1. Tracking mods or smaller guns (not great on a marauder, I know) 2. Target painters (they help, I know from experience with sentries) 3. Drones, if you have a drone bay. 4. Fly directly towards or away from the rat, forcing him to break orbit and lower tranvseral to maintin his preferred distance.
Personally, I fly the Dominix and I find that option 3 or 4 is fine. Never had to fit two webbers in my life and usually run entirely without unless fighting angels... I've got better things to do with the midslots.
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Jufi Wekior
Arachnid Logistics
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Posted - 2008.07.29 07:06:00 -
[10]
Originally by: Theron Gyrow Paladin / Kronos get a 10% bonus to web strength. With 90% web, it raises it to 99% web; a 60% web becomes a 66% web. Thus a target webbed by a Paladin or Kronos will move 34 times as fast unless something is changed.
Yeah, either the bonus needs to be boosted or changed completely, if it stays as is it is useless.
That's not what Bellum said though 66% != 90%
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 07:10:00 -
[11]
Originally by: Theron Gyrow Paladin / Kronos get a 10% bonus to web strength. With 90% web, it raises it to 99% web; a 60% web becomes a 66% web. Thus a target webbed by a Paladin or Kronos will move 34 times as fast unless something is changed.
Yeah, either the bonus needs to be boosted or changed completely, if it stays as is it is useless.
Finally someone who understands the issue, although your math is wrong. When I fit a 60% web to my Paladin on SISI, it reads as a 90% speed reduction. I'm sure it's actually something like 89.9% or something similar, but it's roughly 90% and is displayed as such.
To the rest of you losers: the TQ Paladin with a 90% web currently has a webbing effect of 99%. This is used for webbing things like NPC frigs and such. A 90% web isn't sufficient. A 99% web is. This is how it was designed to work originally, and needs to be returned to that specification.
And no, simply adding tracking mods isn't acceptable and won't work regardless.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
June K'aral
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Posted - 2008.07.29 07:13:00 -
[12]
Originally by: Bellum Eternus
Originally by: Theron Gyrow Paladin / Kronos get a 10% bonus to web strength. With 90% web, it raises it to 99% web; a 60% web becomes a 66% web. Thus a target webbed by a Paladin or Kronos will move 34 times as fast unless something is changed.
Yeah, either the bonus needs to be boosted or changed completely, if it stays as is it is useless.
Finally someone who understands the issue, although your math is wrong. When I fit a 60% web to my Paladin on SISI, it reads as a 90% speed reduction. I'm sure it's actually something like 89.9% or something similar, but it's roughly 90% and is displayed as such.
To the rest of you losers: the TQ Paladin with a 90% web currently has a webbing effect of 99%. This is used for webbing things like NPC frigs and such. A 90% web isn't sufficient. A 99% web is. This is how it was designed to work originally, and needs to be returned to that specification.
And no, simply adding tracking mods isn't acceptable and won't work regardless.
yeah, they're losers for trying to discuss anything with someone who likes to throw insults at anyone that doesn't agree with "da great" bellum eternus.
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Jufi Wekior
Arachnid Logistics
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Posted - 2008.07.29 07:24:00 -
[13]
Originally by: Bellum Eternus
Originally by: Theron Gyrow ...
Finally someone who understands the issue, although your math is wrong. When I fit a 60% web to my Paladin on SISI, it reads as a 90% speed reduction. I'm sure it's actually something like 89.9% or something similar, but it's roughly 90% and is displayed as such.
To the rest of you losers: the TQ Paladin with a 90% web currently has a webbing effect of 99%. This is used for webbing things like NPC frigs and such. A 90% web isn't sufficient. A 99% web is. This is how it was designed to work originally, and needs to be returned to that specification.
And no, simply adding tracking mods isn't acceptable and won't work regardless.
Let's do a comparison TQ Paladin gets a 99% web which is about the same as 2 90% webs(-97.821%) on any other ship. sisi Paladin gets 90% web which is more then 2 60% webs(-80.856%) on any other ship, it's closer to 3 webs(-87.4%) on any other ship.
PS. If it is 90% on sisi then it would appear the bonus has been boosted already from the original 2% per level to 10% per level.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 07:48:00 -
[14]
Originally by: Jufi Wekior
Originally by: Bellum Eternus
Originally by: Theron Gyrow ...
Finally someone who understands the issue, although your math is wrong. When I fit a 60% web to my Paladin on SISI, it reads as a 90% speed reduction. I'm sure it's actually something like 89.9% or something similar, but it's roughly 90% and is displayed as such.
To the rest of you losers: the TQ Paladin with a 90% web currently has a webbing effect of 99%. This is used for webbing things like NPC frigs and such. A 90% web isn't sufficient. A 99% web is. This is how it was designed to work originally, and needs to be returned to that specification.
And no, simply adding tracking mods isn't acceptable and won't work regardless.
Let's do a comparison TQ Paladin gets a 99% web which is about the same as 2 90% webs(-97.821%) on any other ship. sisi Paladin gets 90% web which is more then 2 60% webs(-80.856%) on any other ship, it's closer to 3 webs(-87.4%) on any other ship.
PS. If it is 90% on sisi then it would appear the bonus has been boosted already from the original 2% per level to 10% per level.
Indeed, it's 10% per level. Needs to be bumped to around 12% or so to attain the orginal -99% speed modifier.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Jufi Wekior
Arachnid Logistics
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Posted - 2008.07.29 07:55:00 -
[15]
Originally by: Bellum Eternus
Originally by: Jufi Wekior
Originally by: Bellum Eternus
Originally by: Theron Gyrow ...
Finally someone who understands the issue, although your math is wrong. When I fit a 60% web to my Paladin on SISI, it reads as a 90% speed reduction. I'm sure it's actually something like 89.9% or something similar, but it's roughly 90% and is displayed as such.
To the rest of you losers: the TQ Paladin with a 90% web currently has a webbing effect of 99%. This is used for webbing things like NPC frigs and such. A 90% web isn't sufficient. A 99% web is. This is how it was designed to work originally, and needs to be returned to that specification.
And no, simply adding tracking mods isn't acceptable and won't work regardless.
Let's do a comparison TQ Paladin gets a 99% web which is about the same as 2 90% webs(-97.821%) on any other ship. sisi Paladin gets 90% web which is more then 2 60% webs(-80.856%) on any other ship, it's closer to 3 webs(-87.4%) on any other ship.
PS. If it is 90% on sisi then it would appear the bonus has been boosted already from the original 2% per level to 10% per level.
Indeed, it's 10% per level. Needs to be bumped to around 12% or so to attain the orginal -99% speed modifier.
Right and it completely blew past you that Paladin got quite an impressive boost with the 10% on 60% webs instead of 2% on 90% webs. On sisi it's using the equivalent of 3 webs on just 1 module, whereas on TQ it's only the equivalent of 2 webs.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.29 08:01:00 -
[16]
Edited by: MotherMoon on 29/07/2008 08:01:51
Originally by: Bellum Eternus
Originally by: Jufi Wekior
Originally by: Bellum Eternus
Originally by: Theron Gyrow ...
Finally someone who understands the issue, although your math is wrong. When I fit a 60% web to my Paladin on SISI, it reads as a 90% speed reduction. I'm sure it's actually something like 89.9% or something similar, but it's roughly 90% and is displayed as such.
To the rest of you losers: the TQ Paladin with a 90% web currently has a webbing effect of 99%. This is used for webbing things like NPC frigs and such. A 90% web isn't sufficient. A 99% web is. This is how it was designed to work originally, and needs to be returned to that specification.
And no, simply adding tracking mods isn't acceptable and won't work regardless.
Let's do a comparison TQ Paladin gets a 99% web which is about the same as 2 90% webs(-97.821%) on any other ship. sisi Paladin gets 90% web which is more then 2 60% webs(-80.856%) on any other ship, it's closer to 3 webs(-87.4%) on any other ship.
PS. If it is 90% on sisi then it would appear the bonus has been boosted already from the original 2% per level to 10% per level.
Indeed, it's 10% per level. Needs to be bumped to around 12% or so to attain the orginal -99% speed modifier.
all ships are going slower you don't need that 99% web anymore. 90% is IMO overpowered allready.
just be happy with having such a powerful tool when everyone else has 60% webs.
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Arana Tellen
Gallente Mercenary Forces
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Posted - 2008.07.29 08:05:00 -
[17]
Congratulations you all fail at reading the dev blog:
"Marauders will probably get their web bonus boosted"
That is all. ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Grarr Dexx
Amarr Naval Protection Corp Intrepid Crossing
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Posted - 2008.07.29 08:05:00 -
[18]
Originally by: MotherMoon Edited by: MotherMoon on 29/07/2008 08:01:51
Originally by: Bellum Eternus
Originally by: Jufi Wekior
Originally by: Bellum Eternus
Originally by: Theron Gyrow ...
Finally someone who understands the issue, although your math is wrong. When I fit a 60% web to my Paladin on SISI, it reads as a 90% speed reduction. I'm sure it's actually something like 89.9% or something similar, but it's roughly 90% and is displayed as such.
To the rest of you losers: the TQ Paladin with a 90% web currently has a webbing effect of 99%. This is used for webbing things like NPC frigs and such. A 90% web isn't sufficient. A 99% web is. This is how it was designed to work originally, and needs to be returned to that specification.
And no, simply adding tracking mods isn't acceptable and won't work regardless.
Let's do a comparison TQ Paladin gets a 99% web which is about the same as 2 90% webs(-97.821%) on any other ship. sisi Paladin gets 90% web which is more then 2 60% webs(-80.856%) on any other ship, it's closer to 3 webs(-87.4%) on any other ship.
PS. If it is 90% on sisi then it would appear the bonus has been boosted already from the original 2% per level to 10% per level.
Indeed, it's 10% per level. Needs to be bumped to around 12% or so to attain the orginal -99% speed modifier.
all ships are going slower you don't need that 99% web anymore. 90% is IMO overpowered allready.
just be happy with having such a powerful tool when everyone else has 60% webs.
On a ship that probably won't ever see a playing-character on the receiving end of it's guns
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 08:15:00 -
[19]
Originally by: Arana Tellen Congratulations you all fail at reading the dev blog:
"Marauders will probably get their web bonus boosted"
That is all.
Of course not. I'm saying they need to be boosted "more" than they currently are boosted. We're all perfectly aware that they've been boosted. Congrats. You fail at trying to point out other people's failures.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.07.29 08:15:00 -
[20]
Edited by: Shadowsword on 29/07/2008 08:16:20
Originally by: Jufi Wekior
Quote: Indeed, it's 10% per level. Needs to be bumped to around 12% or so to attain the orginal -99% speed modifier.
Right and it completely blew past you that Paladin got quite an impressive boost with the 10% on 60% webs instead of 2% on 90% webs. On sisi it's using the equivalent of 3 webs on just 1 module, whereas on TQ it's only the equivalent of 2 webs.
Maybe, before screaming about overpowered bonuses, you should ask yourself what the point of said bonus is in the first place?
Why do TQ Marauders have a bonus not on web range, but on web efficicency? The answer is glaringly obvious, it's to be able to hit even small NPCs with their large guns. This is one of the perks of the class, one of it's defining points.
If that class end up with 90% webs, then that point has disappeared.
Now, for pvp, even with 99% webs, do you really expect to see lots of them? They cost 750M, not because of high demand, but because they cost a shitload of efforts and skills to build. They are, and will remain, slow, fat targets, easily caught. Unlike a nano-ship who can flee almost any scenario. They remain easily jammable.
If you think a web bonus will turn pvp into marauder-online, you're mad. ------------------------------------------
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.29 08:44:00 -
[21]
Originally by: Shadowsword
Maybe, before screaming about overpowered bonuses, you should ask yourself what the point of said bonus is in the first place?
Why do TQ Marauders have a bonus not on web range, but on web efficicency? The answer is glaringly obvious, it's to be able to hit even small NPCs with their large guns. This is one of the perks of the class, one of it's defining points.
If that class end up with 90% webs, then that point has disappeared.
Now, for pvp, even with 99% webs, do you really expect to see lots of them? They cost 750M, not because of high demand, but because they cost a shitload of efforts and skills to build. They are, and will remain, slow, fat targets, easily caught. Unlike a nano-ship who can flee almost any scenario. They remain easily jammable.
If you think a web bonus will turn pvp into marauder-online, you're mad.
Do keep in mind that with the changes to T1 Battleships currently on SiSi a Marauder is less fat, faster and more agile than its T1 equivalent. Their stats weren't changed.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.07.29 08:59:00 -
[22]
Originally by: Meiyang Lee Do keep in mind that with the changes to T1 Battleships currently on SiSi a Marauder is less fat, faster and more agile than its T1 equivalent. Their stats weren't changed.
Maybe, Marauders have always been about 10m/s faster than T1 BS (another of their defining points, like assault resists are on assault ships). No idea about their agility.
Still, that superior agility is hardly going to make them align as fast as cruisers, isn't it? They're still fat, slow, easily caught targets. ------------------------------------------
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Jufi Wekior
Arachnid Logistics
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Posted - 2008.07.29 09:09:00 -
[23]
Originally by: Shadowsword Edited by: Shadowsword on 29/07/2008 08:16:20
Originally by: Jufi Wekior ...
Maybe, before screaming about overpowered bonuses, you should ask yourself what the point of said bonus is in the first place? Why do TQ Marauders have a bonus not on web range, but on web efficicency? The answer is glaringly obvious, it's to be able to hit even small NPCs with their large guns. This is one of the perks of the class, one of it's defining points.
If that class end up with 90% webs, then that point has disappeared.
Now, for pvp, even with 99% webs, do you really expect to see lots of them? They cost 750M, not because of high demand, but because they cost a shitload of efforts and skills to build. They are, and will remain, slow, fat targets, easily caught. Unlike a nano-ship who can flee almost any scenario. They remain easily jammable.
If you think a web bonus will turn pvp into marauder-online, you're mad.
I've not once said it is overpowered, in current sisi state, but asking for a 99% webbing bonus while EVERYONE else has to settle for a 60% web is too much. Even on TQ it's not that much of an increase in effect.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 09:25:00 -
[24]
Originally by: Jufi Wekior
Originally by: Shadowsword Edited by: Shadowsword on 29/07/2008 08:16:20
Originally by: Jufi Wekior ...
Maybe, before screaming about overpowered bonuses, you should ask yourself what the point of said bonus is in the first place? Why do TQ Marauders have a bonus not on web range, but on web efficicency? The answer is glaringly obvious, it's to be able to hit even small NPCs with their large guns. This is one of the perks of the class, one of it's defining points.
If that class end up with 90% webs, then that point has disappeared.
Now, for pvp, even with 99% webs, do you really expect to see lots of them? They cost 750M, not because of high demand, but because they cost a shitload of efforts and skills to build. They are, and will remain, slow, fat targets, easily caught. Unlike a nano-ship who can flee almost any scenario. They remain easily jammable.
If you think a web bonus will turn pvp into marauder-online, you're mad.
I've not once said it is overpowered, in current sisi state, but asking for a 99% webbing bonus while EVERYONE else has to settle for a 60% web is too much. Even on TQ it's not that much of an increase in effect.
It's the difference between hitting frigs with large guns, and not. So yes, it's a difference. And specifically I'm referring to NPCs.
Pretty much every post here saying that the current bonuses are 'good enough' are all concerned with PVP. Everyone knows that no one ever PVPs in Marauders. They're only for mission running, hence their arguement that it's 'overpowered' is absurd.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Miasia
Konstrukteure der Zukunft United Front Alliance
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Posted - 2008.07.29 10:02:00 -
[25]
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The Djego
Minmatar merovinger inc
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Posted - 2008.07.29 10:12:00 -
[26]
Bellum is absolutly right.
Not to mention T1 Turret BS with a Web. Some people still donŠt fly Drone/Missle Ships in PVE and this is a good thing. Its harder allready than with a Missle Ship, and now we getting another nerf.
The hole Web change sucks bad ass at all. It donŠt do anything to Nano ships(that getting a solid change von uber to compleetly useless) and nerfs so many ships hardly that are miles away from beeing overpowert. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Linas IV
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Posted - 2008.07.29 10:55:00 -
[27]
If marauders get their web strengh buffed, i want something like that on my Minny Recons aswell!
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Jufi Wekior
Arachnid Logistics
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Posted - 2008.07.29 11:00:00 -
[28]
Originally by: Bellum Eternus
Originally by: Jufi Wekior ...
It's the difference between hitting frigs with large guns, and not. So yes, it's a difference. And specifically I'm referring to NPCs.
Pretty much every post here saying that the current bonuses are 'good enough' are all concerned with PVP. Everyone knows that no one ever PVPs in Marauders. They're only for mission running, hence their arguement that it's 'overpowered' is absurd.
Ok, in that case... I'd accept the 99% bonus if it only works against NPC's and not against other players.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 11:00:00 -
[29]
Originally by: Linas IV If marauders get their web strengh buffed, i want something like that on my Minny Recons aswell!
Why? They didn't have a web strength bonus to begin with. Plus they're PVP oriented ships, Marauders are not. By the way, I fly Minmatar recons and HACs.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.07.29 11:14:00 -
[30]
Originally by: Linas IV
Originally by: Bellum Eternus Why? They didn't have a web strength bonus to begin with. Plus they're PVP oriented ships, Marauders are not. By the way, I fly Minmatar recons and HACs.
And still you are more worried about the 9% nerv on marrauders? i think that says enough. Btw Look at the Vargur and then complain again.
that 9% is a 10x nerf, so its hardly small
Shhhh, Im hunting Badgers |
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