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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 05:55:00 -
[1]
1x 60% web gets the speed reduction to -90%. We need it back at -99% to web those frigs/cruisers during missions. Thanks in advance.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Ushatuhkwa Kaeshe
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Posted - 2008.07.29 06:02:00 -
[2]
FAIL!
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 06:23:00 -
[3]
Originally by: Ushatuhkwa Kaeshe FAIL!
Why? Mission runners need their web bonus back. What's the issue?
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.07.29 06:27:00 -
[4]
Hmm, I'd be careful with drawing attention to such unfair advantages over other peoples ships, someone might think its not balanced...
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 06:39:00 -
[5]
Originally by: Lilith Velkor Hmm, I'd be careful with drawing attention to such unfair advantages over other peoples ships, someone might think its not balanced...
My Paladin and Vargur hit just as hard. What's the issue? My friend flies a Golem and it's great. What's unfair?
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.07.29 06:51:00 -
[6]
Edited by: Lilith Velkor on 29/07/2008 06:53:39
Originally by: Bellum Eternus
My Paladin and Vargur hit just as hard. What's the issue? My friend flies a Golem and it's great. What's unfair?
My rupture doesnt get such a webber bonus, just because your ship costs billions of isk you should not have unfair advantage!!!1one
Ed: whoever finds any irony may keep it
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Jufi Wekior
Arachnid Logistics
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Posted - 2008.07.29 06:58:00 -
[7]
I don't see why it would need a boost tbh, 2 webs on any other ship are less effective then the one web on the paladin/kronos.
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Theron Gyrow
Gradient Electus Matari
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Posted - 2008.07.29 07:04:00 -
[8]
Paladin / Kronos get a 10% bonus to web strength. With 90% web, it raises it to 99% web; a 60% web becomes a 66% web. Thus a target webbed by a Paladin or Kronos will move 34 times as fast unless something is changed.
Yeah, either the bonus needs to be boosted or changed completely, if it stays as is it is useless. -- Gradient forum |
Vengal Seyhan
Sten Industries
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Posted - 2008.07.29 07:05:00 -
[9]
Originally by: Bellum Eternus 1x 60% web gets the speed reduction to -90%. We need it back at -99% to web those frigs/cruisers during missions. Thanks in advance.
Ummm, if a 90% web effect doesn't work on missions you have a few choices:
1. Tracking mods or smaller guns (not great on a marauder, I know) 2. Target painters (they help, I know from experience with sentries) 3. Drones, if you have a drone bay. 4. Fly directly towards or away from the rat, forcing him to break orbit and lower tranvseral to maintin his preferred distance.
Personally, I fly the Dominix and I find that option 3 or 4 is fine. Never had to fit two webbers in my life and usually run entirely without unless fighting angels... I've got better things to do with the midslots.
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Jufi Wekior
Arachnid Logistics
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Posted - 2008.07.29 07:06:00 -
[10]
Originally by: Theron Gyrow Paladin / Kronos get a 10% bonus to web strength. With 90% web, it raises it to 99% web; a 60% web becomes a 66% web. Thus a target webbed by a Paladin or Kronos will move 34 times as fast unless something is changed.
Yeah, either the bonus needs to be boosted or changed completely, if it stays as is it is useless.
That's not what Bellum said though 66% != 90%
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 07:10:00 -
[11]
Originally by: Theron Gyrow Paladin / Kronos get a 10% bonus to web strength. With 90% web, it raises it to 99% web; a 60% web becomes a 66% web. Thus a target webbed by a Paladin or Kronos will move 34 times as fast unless something is changed.
Yeah, either the bonus needs to be boosted or changed completely, if it stays as is it is useless.
Finally someone who understands the issue, although your math is wrong. When I fit a 60% web to my Paladin on SISI, it reads as a 90% speed reduction. I'm sure it's actually something like 89.9% or something similar, but it's roughly 90% and is displayed as such.
To the rest of you losers: the TQ Paladin with a 90% web currently has a webbing effect of 99%. This is used for webbing things like NPC frigs and such. A 90% web isn't sufficient. A 99% web is. This is how it was designed to work originally, and needs to be returned to that specification.
And no, simply adding tracking mods isn't acceptable and won't work regardless.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
June K'aral
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Posted - 2008.07.29 07:13:00 -
[12]
Originally by: Bellum Eternus
Originally by: Theron Gyrow Paladin / Kronos get a 10% bonus to web strength. With 90% web, it raises it to 99% web; a 60% web becomes a 66% web. Thus a target webbed by a Paladin or Kronos will move 34 times as fast unless something is changed.
Yeah, either the bonus needs to be boosted or changed completely, if it stays as is it is useless.
Finally someone who understands the issue, although your math is wrong. When I fit a 60% web to my Paladin on SISI, it reads as a 90% speed reduction. I'm sure it's actually something like 89.9% or something similar, but it's roughly 90% and is displayed as such.
To the rest of you losers: the TQ Paladin with a 90% web currently has a webbing effect of 99%. This is used for webbing things like NPC frigs and such. A 90% web isn't sufficient. A 99% web is. This is how it was designed to work originally, and needs to be returned to that specification.
And no, simply adding tracking mods isn't acceptable and won't work regardless.
yeah, they're losers for trying to discuss anything with someone who likes to throw insults at anyone that doesn't agree with "da great" bellum eternus.
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Jufi Wekior
Arachnid Logistics
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Posted - 2008.07.29 07:24:00 -
[13]
Originally by: Bellum Eternus
Originally by: Theron Gyrow ...
Finally someone who understands the issue, although your math is wrong. When I fit a 60% web to my Paladin on SISI, it reads as a 90% speed reduction. I'm sure it's actually something like 89.9% or something similar, but it's roughly 90% and is displayed as such.
To the rest of you losers: the TQ Paladin with a 90% web currently has a webbing effect of 99%. This is used for webbing things like NPC frigs and such. A 90% web isn't sufficient. A 99% web is. This is how it was designed to work originally, and needs to be returned to that specification.
And no, simply adding tracking mods isn't acceptable and won't work regardless.
Let's do a comparison TQ Paladin gets a 99% web which is about the same as 2 90% webs(-97.821%) on any other ship. sisi Paladin gets 90% web which is more then 2 60% webs(-80.856%) on any other ship, it's closer to 3 webs(-87.4%) on any other ship.
PS. If it is 90% on sisi then it would appear the bonus has been boosted already from the original 2% per level to 10% per level.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 07:48:00 -
[14]
Originally by: Jufi Wekior
Originally by: Bellum Eternus
Originally by: Theron Gyrow ...
Finally someone who understands the issue, although your math is wrong. When I fit a 60% web to my Paladin on SISI, it reads as a 90% speed reduction. I'm sure it's actually something like 89.9% or something similar, but it's roughly 90% and is displayed as such.
To the rest of you losers: the TQ Paladin with a 90% web currently has a webbing effect of 99%. This is used for webbing things like NPC frigs and such. A 90% web isn't sufficient. A 99% web is. This is how it was designed to work originally, and needs to be returned to that specification.
And no, simply adding tracking mods isn't acceptable and won't work regardless.
Let's do a comparison TQ Paladin gets a 99% web which is about the same as 2 90% webs(-97.821%) on any other ship. sisi Paladin gets 90% web which is more then 2 60% webs(-80.856%) on any other ship, it's closer to 3 webs(-87.4%) on any other ship.
PS. If it is 90% on sisi then it would appear the bonus has been boosted already from the original 2% per level to 10% per level.
Indeed, it's 10% per level. Needs to be bumped to around 12% or so to attain the orginal -99% speed modifier.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Jufi Wekior
Arachnid Logistics
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Posted - 2008.07.29 07:55:00 -
[15]
Originally by: Bellum Eternus
Originally by: Jufi Wekior
Originally by: Bellum Eternus
Originally by: Theron Gyrow ...
Finally someone who understands the issue, although your math is wrong. When I fit a 60% web to my Paladin on SISI, it reads as a 90% speed reduction. I'm sure it's actually something like 89.9% or something similar, but it's roughly 90% and is displayed as such.
To the rest of you losers: the TQ Paladin with a 90% web currently has a webbing effect of 99%. This is used for webbing things like NPC frigs and such. A 90% web isn't sufficient. A 99% web is. This is how it was designed to work originally, and needs to be returned to that specification.
And no, simply adding tracking mods isn't acceptable and won't work regardless.
Let's do a comparison TQ Paladin gets a 99% web which is about the same as 2 90% webs(-97.821%) on any other ship. sisi Paladin gets 90% web which is more then 2 60% webs(-80.856%) on any other ship, it's closer to 3 webs(-87.4%) on any other ship.
PS. If it is 90% on sisi then it would appear the bonus has been boosted already from the original 2% per level to 10% per level.
Indeed, it's 10% per level. Needs to be bumped to around 12% or so to attain the orginal -99% speed modifier.
Right and it completely blew past you that Paladin got quite an impressive boost with the 10% on 60% webs instead of 2% on 90% webs. On sisi it's using the equivalent of 3 webs on just 1 module, whereas on TQ it's only the equivalent of 2 webs.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.29 08:01:00 -
[16]
Edited by: MotherMoon on 29/07/2008 08:01:51
Originally by: Bellum Eternus
Originally by: Jufi Wekior
Originally by: Bellum Eternus
Originally by: Theron Gyrow ...
Finally someone who understands the issue, although your math is wrong. When I fit a 60% web to my Paladin on SISI, it reads as a 90% speed reduction. I'm sure it's actually something like 89.9% or something similar, but it's roughly 90% and is displayed as such.
To the rest of you losers: the TQ Paladin with a 90% web currently has a webbing effect of 99%. This is used for webbing things like NPC frigs and such. A 90% web isn't sufficient. A 99% web is. This is how it was designed to work originally, and needs to be returned to that specification.
And no, simply adding tracking mods isn't acceptable and won't work regardless.
Let's do a comparison TQ Paladin gets a 99% web which is about the same as 2 90% webs(-97.821%) on any other ship. sisi Paladin gets 90% web which is more then 2 60% webs(-80.856%) on any other ship, it's closer to 3 webs(-87.4%) on any other ship.
PS. If it is 90% on sisi then it would appear the bonus has been boosted already from the original 2% per level to 10% per level.
Indeed, it's 10% per level. Needs to be bumped to around 12% or so to attain the orginal -99% speed modifier.
all ships are going slower you don't need that 99% web anymore. 90% is IMO overpowered allready.
just be happy with having such a powerful tool when everyone else has 60% webs.
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Arana Tellen
Gallente Mercenary Forces
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Posted - 2008.07.29 08:05:00 -
[17]
Congratulations you all fail at reading the dev blog:
"Marauders will probably get their web bonus boosted"
That is all. ---------------------------------
Oh noes!
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Grarr Dexx
Amarr Naval Protection Corp Intrepid Crossing
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Posted - 2008.07.29 08:05:00 -
[18]
Originally by: MotherMoon Edited by: MotherMoon on 29/07/2008 08:01:51
Originally by: Bellum Eternus
Originally by: Jufi Wekior
Originally by: Bellum Eternus
Originally by: Theron Gyrow ...
Finally someone who understands the issue, although your math is wrong. When I fit a 60% web to my Paladin on SISI, it reads as a 90% speed reduction. I'm sure it's actually something like 89.9% or something similar, but it's roughly 90% and is displayed as such.
To the rest of you losers: the TQ Paladin with a 90% web currently has a webbing effect of 99%. This is used for webbing things like NPC frigs and such. A 90% web isn't sufficient. A 99% web is. This is how it was designed to work originally, and needs to be returned to that specification.
And no, simply adding tracking mods isn't acceptable and won't work regardless.
Let's do a comparison TQ Paladin gets a 99% web which is about the same as 2 90% webs(-97.821%) on any other ship. sisi Paladin gets 90% web which is more then 2 60% webs(-80.856%) on any other ship, it's closer to 3 webs(-87.4%) on any other ship.
PS. If it is 90% on sisi then it would appear the bonus has been boosted already from the original 2% per level to 10% per level.
Indeed, it's 10% per level. Needs to be bumped to around 12% or so to attain the orginal -99% speed modifier.
all ships are going slower you don't need that 99% web anymore. 90% is IMO overpowered allready.
just be happy with having such a powerful tool when everyone else has 60% webs.
On a ship that probably won't ever see a playing-character on the receiving end of it's guns
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 08:15:00 -
[19]
Originally by: Arana Tellen Congratulations you all fail at reading the dev blog:
"Marauders will probably get their web bonus boosted"
That is all.
Of course not. I'm saying they need to be boosted "more" than they currently are boosted. We're all perfectly aware that they've been boosted. Congrats. You fail at trying to point out other people's failures.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.07.29 08:15:00 -
[20]
Edited by: Shadowsword on 29/07/2008 08:16:20
Originally by: Jufi Wekior
Quote: Indeed, it's 10% per level. Needs to be bumped to around 12% or so to attain the orginal -99% speed modifier.
Right and it completely blew past you that Paladin got quite an impressive boost with the 10% on 60% webs instead of 2% on 90% webs. On sisi it's using the equivalent of 3 webs on just 1 module, whereas on TQ it's only the equivalent of 2 webs.
Maybe, before screaming about overpowered bonuses, you should ask yourself what the point of said bonus is in the first place?
Why do TQ Marauders have a bonus not on web range, but on web efficicency? The answer is glaringly obvious, it's to be able to hit even small NPCs with their large guns. This is one of the perks of the class, one of it's defining points.
If that class end up with 90% webs, then that point has disappeared.
Now, for pvp, even with 99% webs, do you really expect to see lots of them? They cost 750M, not because of high demand, but because they cost a shitload of efforts and skills to build. They are, and will remain, slow, fat targets, easily caught. Unlike a nano-ship who can flee almost any scenario. They remain easily jammable.
If you think a web bonus will turn pvp into marauder-online, you're mad. ------------------------------------------
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.07.29 08:44:00 -
[21]
Originally by: Shadowsword
Maybe, before screaming about overpowered bonuses, you should ask yourself what the point of said bonus is in the first place?
Why do TQ Marauders have a bonus not on web range, but on web efficicency? The answer is glaringly obvious, it's to be able to hit even small NPCs with their large guns. This is one of the perks of the class, one of it's defining points.
If that class end up with 90% webs, then that point has disappeared.
Now, for pvp, even with 99% webs, do you really expect to see lots of them? They cost 750M, not because of high demand, but because they cost a shitload of efforts and skills to build. They are, and will remain, slow, fat targets, easily caught. Unlike a nano-ship who can flee almost any scenario. They remain easily jammable.
If you think a web bonus will turn pvp into marauder-online, you're mad.
Do keep in mind that with the changes to T1 Battleships currently on SiSi a Marauder is less fat, faster and more agile than its T1 equivalent. Their stats weren't changed.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.07.29 08:59:00 -
[22]
Originally by: Meiyang Lee Do keep in mind that with the changes to T1 Battleships currently on SiSi a Marauder is less fat, faster and more agile than its T1 equivalent. Their stats weren't changed.
Maybe, Marauders have always been about 10m/s faster than T1 BS (another of their defining points, like assault resists are on assault ships). No idea about their agility.
Still, that superior agility is hardly going to make them align as fast as cruisers, isn't it? They're still fat, slow, easily caught targets. ------------------------------------------
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Jufi Wekior
Arachnid Logistics
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Posted - 2008.07.29 09:09:00 -
[23]
Originally by: Shadowsword Edited by: Shadowsword on 29/07/2008 08:16:20
Originally by: Jufi Wekior ...
Maybe, before screaming about overpowered bonuses, you should ask yourself what the point of said bonus is in the first place? Why do TQ Marauders have a bonus not on web range, but on web efficicency? The answer is glaringly obvious, it's to be able to hit even small NPCs with their large guns. This is one of the perks of the class, one of it's defining points.
If that class end up with 90% webs, then that point has disappeared.
Now, for pvp, even with 99% webs, do you really expect to see lots of them? They cost 750M, not because of high demand, but because they cost a shitload of efforts and skills to build. They are, and will remain, slow, fat targets, easily caught. Unlike a nano-ship who can flee almost any scenario. They remain easily jammable.
If you think a web bonus will turn pvp into marauder-online, you're mad.
I've not once said it is overpowered, in current sisi state, but asking for a 99% webbing bonus while EVERYONE else has to settle for a 60% web is too much. Even on TQ it's not that much of an increase in effect.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 09:25:00 -
[24]
Originally by: Jufi Wekior
Originally by: Shadowsword Edited by: Shadowsword on 29/07/2008 08:16:20
Originally by: Jufi Wekior ...
Maybe, before screaming about overpowered bonuses, you should ask yourself what the point of said bonus is in the first place? Why do TQ Marauders have a bonus not on web range, but on web efficicency? The answer is glaringly obvious, it's to be able to hit even small NPCs with their large guns. This is one of the perks of the class, one of it's defining points.
If that class end up with 90% webs, then that point has disappeared.
Now, for pvp, even with 99% webs, do you really expect to see lots of them? They cost 750M, not because of high demand, but because they cost a shitload of efforts and skills to build. They are, and will remain, slow, fat targets, easily caught. Unlike a nano-ship who can flee almost any scenario. They remain easily jammable.
If you think a web bonus will turn pvp into marauder-online, you're mad.
I've not once said it is overpowered, in current sisi state, but asking for a 99% webbing bonus while EVERYONE else has to settle for a 60% web is too much. Even on TQ it's not that much of an increase in effect.
It's the difference between hitting frigs with large guns, and not. So yes, it's a difference. And specifically I'm referring to NPCs.
Pretty much every post here saying that the current bonuses are 'good enough' are all concerned with PVP. Everyone knows that no one ever PVPs in Marauders. They're only for mission running, hence their arguement that it's 'overpowered' is absurd.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Miasia
Konstrukteure der Zukunft United Front Alliance
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Posted - 2008.07.29 10:02:00 -
[25]
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The Djego
Minmatar merovinger inc
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Posted - 2008.07.29 10:12:00 -
[26]
Bellum is absolutly right.
Not to mention T1 Turret BS with a Web. Some people still donŠt fly Drone/Missle Ships in PVE and this is a good thing. Its harder allready than with a Missle Ship, and now we getting another nerf.
The hole Web change sucks bad ass at all. It donŠt do anything to Nano ships(that getting a solid change von uber to compleetly useless) and nerfs so many ships hardly that are miles away from beeing overpowert. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Linas IV
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Posted - 2008.07.29 10:55:00 -
[27]
If marauders get their web strengh buffed, i want something like that on my Minny Recons aswell!
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Jufi Wekior
Arachnid Logistics
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Posted - 2008.07.29 11:00:00 -
[28]
Originally by: Bellum Eternus
Originally by: Jufi Wekior ...
It's the difference between hitting frigs with large guns, and not. So yes, it's a difference. And specifically I'm referring to NPCs.
Pretty much every post here saying that the current bonuses are 'good enough' are all concerned with PVP. Everyone knows that no one ever PVPs in Marauders. They're only for mission running, hence their arguement that it's 'overpowered' is absurd.
Ok, in that case... I'd accept the 99% bonus if it only works against NPC's and not against other players.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 11:00:00 -
[29]
Originally by: Linas IV If marauders get their web strengh buffed, i want something like that on my Minny Recons aswell!
Why? They didn't have a web strength bonus to begin with. Plus they're PVP oriented ships, Marauders are not. By the way, I fly Minmatar recons and HACs.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.07.29 11:14:00 -
[30]
Originally by: Linas IV
Originally by: Bellum Eternus Why? They didn't have a web strength bonus to begin with. Plus they're PVP oriented ships, Marauders are not. By the way, I fly Minmatar recons and HACs.
And still you are more worried about the 9% nerv on marrauders? i think that says enough. Btw Look at the Vargur and then complain again.
that 9% is a 10x nerf, so its hardly small
Shhhh, Im hunting Badgers |
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Commoner
Caldari Emergent Chaos Nex Eternus
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Posted - 2008.07.29 11:25:00 -
[31]
I agree, that web bonus was one of the selling points.
Without it, you might as well buy a navy version of the apoc and the tempest for cheaper prices. The worst pvp'er in EVE :
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.29 12:05:00 -
[32]
Originally by: Linas IV
Originally by: Bellum Eternus Why? They didn't have a web strength bonus to begin with. Plus they're PVP oriented ships, Marauders are not. By the way, I fly Minmatar recons and HACs.
And still you are more worried about the 9% nerv on marrauders? i think that says enough. Btw Look at the Vargur and then complain again.
What is WITH you people?!! Something gets broken, you don't fly it, and you all dance around with glee that someone else gets f#cked in the ass. WTF?
I fly a Vargur. I love it, it's great. I also fly Rapiers and Huginns, and I still think they're very effective on SISI.
The Kronos lost 50% of it's webbing capability (from 99% to 90%, effectively reducing it to what a Megathron can do currently with one web) and I WANT IT BACK.
I don't see the Vargur getting it's target painter bonus nerfed do I? It's like everyone has been killed a thousand times by a Kronos and they're the most deadly ship in the game. FFS, I'll bet you've never even SEEN a Kronos on TQ with a **PVP** fit, much less been attacked by one.
What does it matter to you if it gets fixed?
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Jufi Wekior
Arachnid Logistics
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Posted - 2008.07.29 12:45:00 -
[33]
Originally by: Bellum Eternus
Originally by: Linas IV
Originally by: Bellum Eternus Why? They didn't have a web strength bonus to begin with. Plus they're PVP oriented ships, Marauders are not. By the way, I fly Minmatar recons and HACs.
And still you are more worried about the 9% nerv on marrauders? i think that says enough. Btw Look at the Vargur and then complain again.
What is WITH you people?!! Something gets broken, you don't fly it, and you all dance around with glee that someone else gets f#cked in the ass. WTF?
I fly a Vargur. I love it, it's great. I also fly Rapiers and Huginns, and I still think they're very effective on SISI.
The Kronos lost 50% of it's webbing capability (from 99% to 90%, effectively reducing it to what a Megathron can do currently with one web) and I WANT IT BACK.
I don't see the Vargur getting it's target painter bonus nerfed do I? It's like everyone has been killed a thousand times by a Kronos and they're the most deadly ship in the game. FFS, I'll bet you've never even SEEN a Kronos on TQ with a **PVP** fit, much less been attacked by one.
What does it matter to you if it gets fixed?
No, what is it with you... Everyone is losing webbing strength but for some asinine reason you want the Paladin/Kronos to keep TQ strength exactly. They already improved the bonus to bring it further ahead of sisi webs in effectiveness then it is currently on TQ(rightfully so, 10% total boost would be pretty weak with the sisi webs) and you're still moaning and *****ing. Right now on TQ, anyone not flying a Kronos or a Paladin will have to get 3 webs on a target to reduce target's velocity by approx. the same amount. On sisi you'd need to put 5 webs on a target to get approx. the same effect as a Paladin or Kronos gets from just 1
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Vengal Seyhan
Sten Industries
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Posted - 2008.07.29 13:11:00 -
[34]
Originally by: Bellum Eternus The Kronos lost 50% of it's webbing capability (from 99% to 90%, effectively reducing it to what a Megathron can do currently with one web) and I WANT IT BACK.
I don't see the Vargur getting it's target painter bonus nerfed do I? It's like everyone has been killed a thousand times by a Kronos and they're the most deadly ship in the game. FFS, I'll bet you've never even SEEN a Kronos on TQ with a **PVP** fit, much less been attacked by one.
What does it matter to you if it gets fixed?
I think the main problem would be its amazing web ability in context with any other ships. Want to own in a gatecamp? Fit up a Marauder and remote rep it. 99% web FTW. Fit three!
You can't tell me that lowsec gatecamping pirates (and others) wouldn't see an advantage in investing 650mill in the only type of ship that can do that with a single web?
This of course, doesnt mean that it isn't broken.
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.29 13:18:00 -
[35]
Just implement a special webber, that only fits on a marauder with bonus (like cov ops cloaking). Everything will be fine
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forum mematar
|
Posted - 2008.07.29 13:18:00 -
[36]
Originally by: Vengal Seyhan
Originally by: Bellum Eternus The Kronos lost 50% of it's webbing capability (from 99% to 90%, effectively reducing it to what a Megathron can do currently with one web) and I WANT IT BACK.
I don't see the Vargur getting it's target painter bonus nerfed do I? It's like everyone has been killed a thousand times by a Kronos and they're the most deadly ship in the game. FFS, I'll bet you've never even SEEN a Kronos on TQ with a **PVP** fit, much less been attacked by one.
What does it matter to you if it gets fixed?
I think the main problem would be its amazing web ability in context with any other ships. Want to own in a gatecamp? Fit up a Marauder and remote rep it. 99% web FTW. Fit three!
You can't tell me that lowsec gatecamping pirates (and others) wouldn't see an advantage in investing 650mill in the only type of ship that can do that with a single web?
This of course, doesnt mean that it isn't broken.
Obviously it's a mission ship and not a PVP ship. Why would someone fly them in PVP?
/me goes back to the Paladin training on all accounts ---
http://stige.pingtimeout.net/evevids/ |
The Djego
Minmatar merovinger inc
|
Posted - 2008.07.29 13:25:00 -
[37]
Originally by: Vengal Seyhan
Originally by: Bellum Eternus The Kronos lost 50% of it's webbing capability (from 99% to 90%, effectively reducing it to what a Megathron can do currently with one web) and I WANT IT BACK.
I don't see the Vargur getting it's target painter bonus nerfed do I? It's like everyone has been killed a thousand times by a Kronos and they're the most deadly ship in the game. FFS, I'll bet you've never even SEEN a Kronos on TQ with a **PVP** fit, much less been attacked by one.
What does it matter to you if it gets fixed?
I think the main problem would be its amazing web ability in context with any other ships. Want to own in a gatecamp? Fit up a Marauder and remote rep it. 99% web FTW. Fit three!
You can't tell me that lowsec gatecamping pirates (and others) wouldn't see an advantage in investing 650mill in the only type of ship that can do that with a single web?
This of course, doesnt mean that it isn't broken.
Because it is mutch cheaper and more effective to use a remote repped Huggin with multiple Webs. Using a slow locking slow moving over expesive BS for Webbing in a gate camp will never happen, or if it would get down shot for shure. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Hayman Wakefield
Caldari Trans-Stellar Salvage Shipping and Securities
|
Posted - 2008.07.29 13:32:00 -
[38]
I agree the bonus needs to be put to 99% why it isnt just converted to a flat benefit from the BS 5 I don't know (oh that would mean it only had 3 level based bonuses and people would cry I suppose). It is there for one reason only: to stop NPC frigs in their tracks and hit them with large guns. If it isn't changed, people will not fit webs use the drone bay (yes I know this is used anyway) and the we get 2 marauders with a useless bonus. I suppose this will make the Golem the only Marauder to use at that point as I here the minnie one is useless apparently.
Originally by: Capt Harlock "I have a mouse with a green tail". It's tail may or may not be green. The car however is mating with a monkey".
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Weryl
|
Posted - 2008.07.29 14:45:00 -
[39]
According to my math .. for the web bonus to be identical to live for the maruaders it needs to be 13 per level instead of 10 |
Bellum Eternus
Gallente Death of Virtue
|
Posted - 2008.07.29 14:46:00 -
[40]
Originally by: The Djego
Originally by: Vengal Seyhan
Originally by: Bellum Eternus The Kronos lost 50% of it's webbing capability (from 99% to 90%, effectively reducing it to what a Megathron can do currently with one web) and I WANT IT BACK.
I don't see the Vargur getting it's target painter bonus nerfed do I? It's like everyone has been killed a thousand times by a Kronos and they're the most deadly ship in the game. FFS, I'll bet you've never even SEEN a Kronos on TQ with a **PVP** fit, much less been attacked by one.
What does it matter to you if it gets fixed?
I think the main problem would be its amazing web ability in context with any other ships. Want to own in a gatecamp? Fit up a Marauder and remote rep it. 99% web FTW. Fit three!
You can't tell me that lowsec gatecamping pirates (and others) wouldn't see an advantage in investing 650mill in the only type of ship that can do that with a single web?
This of course, doesnt mean that it isn't broken.
Because it is mutch cheaper and more effective to use a remote repped Huggin with multiple Webs. Using a slow locking slow moving over expesive BS for Webbing in a gate camp will never happen, or if it would get down shot for shure.
This.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
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Mr Evilbadnasty
Minmatar EVIL BADNASTY
|
Posted - 2008.07.29 15:53:00 -
[41]
/signed -----------------------
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Malendra De'Forest
|
Posted - 2008.07.29 15:54:00 -
[42]
/signed
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Bowel Owl
|
Posted - 2008.07.29 15:55:00 -
[43]
/signed
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Kethry Avenger
Krell-Korp
|
Posted - 2008.07.29 16:11:00 -
[44]
I agree with the original post the Marauders need to maintain there current level of bonuses to remain effective mission ships.
Unless NPC speed gets nerfed too which there has been no mention of.
And Marauders are not a very good choice for PvP, they have less HP than even Tech 1 ships, they are way easier to Jam, and they have Tech II insurance, which we all know doesn't really exist.
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Pantaloon
|
Posted - 2008.07.29 16:33:00 -
[45]
/signed
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Ethan Dean
Gallente Excavation Omega
|
Posted - 2008.07.29 16:34:00 -
[46]
/signed
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Galliana Foresta
Gallente Fleeting Moments of Insanity
|
Posted - 2008.07.29 16:37:00 -
[47]
Edited by: Galliana Foresta on 29/07/2008 16:37:03
/signed
I fly both the Paladin and Kronos and it's the web bonus that first attracted me to them as a PvE ship.
Reducing my Domination webber effectiveness to 90% is a 10x nerf, and that's unacceptable for a ship that specialises in stopping small, close-orbiting targets dead in their tracks.
Boost Pally/Kronos web bonus nao plox.
HIRING|KB|PRESS
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DOARota
Gallente Guns of Liberty
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Posted - 2008.07.29 16:37:00 -
[48]
With over 4 yeas of training gallente and watching every aspect of their ships get destroyed, I'd settle for this one ship getting screwed and the others getting fixed. Since that isn't going to happen, this one might as well stay broke too so they all share the same racial traits.
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Lilith Velkor
Minmatar Oyster Colors
|
Posted - 2008.07.29 17:43:00 -
[49]
Originally by: Bellum Eternus
What is WITH you people?!! Something gets broken, you don't fly it, and you all dance around with glee that someone else gets f#cked in the ass. WTF?
Its very sad but true. I'd say something about people failing in life and enjoying others being miserable, but...
Makes one wonder, it is said the average eve player is way older than 25, doesnt seem to be the case.
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MenanceWhite
Amarr Red Light Navy
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Posted - 2008.07.29 19:08:00 -
[50]
It's simple. Do you see a text where it says "npc speeds are nerfed"? no? Has the npc speeds been nerfed on SiSi? No? Do you know why npc speeds has'nt been nerfed? Because npc speeds are'nt supposed to get nerfed on that test patch.
Yet Pala/Kronos webs has been nerfed, removing one of the main reasons to get them in the first place. Give me a break, they're pure PvE ships - have you ever seen one in PvP or with PvP-ish fitting? No. Just boost the freaking web bonus for them already. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Sepheir Sepheron
Caldari
|
Posted - 2008.07.30 00:43:00 -
[51]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 29/07/2008 06:53:39
Originally by: Bellum Eternus
My Paladin and Vargur hit just as hard. What's the issue? My friend flies a Golem and it's great. What's unfair?
My rupture doesnt get such a webber bonus, just because your ship costs billions of isk you should not have unfair advantage!!!1one
Ed: whoever finds any irony may keep it
Oh yeah, just because your Rupture costs 5 million and my IBIS is free doesn't mean your Rupture should have an unfair advantage!
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Sepheir Sepheron
Caldari
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Posted - 2008.07.30 00:43:00 -
[52]
Originally by: Sepheir Sepheron
Originally by: Lilith Velkor Edited by: Lilith Velkor on 29/07/2008 06:53:39
Originally by: Bellum Eternus
My Paladin and Vargur hit just as hard. What's the issue? My friend flies a Golem and it's great. What's unfair?
My rupture doesnt get such a webber bonus, just because your ship costs billions of isk you should not have unfair advantage!!!1one
Ed: whoever finds any irony may keep it
Well, just because your Rupture costs 5 million and my IBIS is free doesn't mean your Rupture should have an unfair advantage!
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Jufi Wekior
Arachnid Logistics
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Posted - 2008.07.30 01:11:00 -
[53]
I propose that marauders blow up the instant a player webs/scrams it or it webs/scrams a player, that way it can't ever be used in pvp and you can all have your 99% webbing you value sooo much. No more of this kind of videos .
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.07.30 01:33:00 -
[54]
Originally by: Jufi Wekior I propose that marauders blow up the instant a player webs/scrams it or it webs/scrams a player, that way it can't ever be used in pvp and you can all have your 99% webbing you value sooo much. No more of this kind of videos .
Shhh. Quiet you!
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
MotherMoon
Huang Yinglong
|
Posted - 2008.07.30 02:12:00 -
[55]
Originally by: forum mematar
Originally by: Vengal Seyhan
Originally by: Bellum Eternus The Kronos lost 50% of it's webbing capability (from 99% to 90%, effectively reducing it to what a Megathron can do currently with one web) and I WANT IT BACK.
I don't see the Vargur getting it's target painter bonus nerfed do I? It's like everyone has been killed a thousand times by a Kronos and they're the most deadly ship in the game. FFS, I'll bet you've never even SEEN a Kronos on TQ with a **PVP** fit, much less been attacked by one.
What does it matter to you if it gets fixed?
I think the main problem would be its amazing web ability in context with any other ships. Want to own in a gatecamp? Fit up a Marauder and remote rep it. 99% web FTW. Fit three!
You can't tell me that lowsec gatecamping pirates (and others) wouldn't see an advantage in investing 650mill in the only type of ship that can do that with a single web?
This of course, doesnt mean that it isn't broken.
Obviously it's a mission ship and not a PVP ship. Why would someone fly them in PVP?
/me goes back to the Paladin training on all accounts
oh god carebears. people PvP in them. get over yourselfs.
there are PvP videos up on this very site of PvP in these ships.
With the abilty to overheqat all of it's highs with 3 heat sinks plus cargo space for cap boosters, plus hlaf cap use plus half ammo use, plus they are faster equals good PvP ship.
also they even come with an extra slot to put an ECCM however in my fleets we usually just remote ECCM them.
after the web nerf they will become very powerful ships in the game, unlike all the other battleships they alone will be able to take out any frigate tackling it with a single/ or 2 webs.
it used to be 90% to 99%
nows it's 60% to 90%
you should be hapy god forbid CCP decided based on your whining that it needs a nerf to be more along the lines of 80%
and as for PvE have you tested it even? can your drones rip though a webbed npc? becuase after the nerf the navy apoc will only be able to web up to 60%
which brings me to my final poit you really see no reaso to fly the plaldin over the navy apoc after the changes when the navy apoc can only web a 60%? your saying the ship is now useless and will never be flown. but that makes no sense becuase the other ships you could fly web for 30% less.
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Daelin Blackleaf
The Reclaimed
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Posted - 2008.07.30 03:37:00 -
[56]
I'd wait and see if they tweak tracking and/or sig radius first.
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Chum Tea
Janitors of the Empire
|
Posted - 2008.07.30 11:20:00 -
[57]
I support the OP's motion. Marauders got the 99% web to be able to hit small orbitting NPCs, as the 90% webbers just didn't cut it. This is one of the core features, which is being taken from them totally out of context.
Buff up the bonus to 13% per level of racial battleship, resulting in the old 99% speed reduction.
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Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.07.30 11:23:00 -
[58]
Im looking forward to all the whining about missions being impossible after the nerf
Shhhh, Im hunting Badgers |
Daan Sai
HAZCON Inc
|
Posted - 2008.07.30 11:33:00 -
[59]
I agree with the pirate. We've drifted a long way from the stats that were used to generate the mission NPCs - just look at ECM, and now this big change has the potential to change mission balance a lot.
A script for webs, range and or strength would be cool, NPCs are pretty dumb and have known orbit distances, the problem being largely with v close orbiting drones or web/scram frigs. MWD isn't an issue there in deadspace, but a 90% web is pretty important for v. close range mission NPCs when in a rail boat.
Can the devs say if they are looking at the impact these changes have on missions?
I am going to be running missions in a hype and a navy mega in the next few days and I'll let folks know how it goes..
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forum mematar
|
Posted - 2008.07.30 13:02:00 -
[60]
Originally by: MotherMoon Lots of falling
It was a CHJOKE!!
If you check the links in my sig/check mematar ingame you should propably guess that I'm not a damned carebear ---
http://stige.pingtimeout.net/evevids/ |
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MotherMoon
Huang Yinglong
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Posted - 2008.07.30 14:03:00 -
[61]
Originally by: forum mematar
Originally by: MotherMoon Lots of falling
It was a CHJOKE!!
If you check the links in my sig/check mematar ingame you should propably guess that I'm not a damned carebear
A.my sigs were not on
B. your name is forum member
C. you said those ships are PvE only, labeling yourself a carebear dude.
there are other thigns like scripts and stuff that could be put in but a 99% web is overpowered after the changes sorry it just it.
Originally by: Dapanman1 Terrible idea, you're an idiot
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Azuraito
Caldari Caldari Provisions
|
Posted - 2008.07.30 14:10:00 -
[62]
I lvl 4 mission in a kronos, i expect to hit no smaller than a BC (without web or wingman with web)
Activate rep, aggro everything, let drones take care of the small'ish stuff, hit the BS's for 1800++, time it takes to tractor wrecks, loot, salvage, etc, drones will be done.
Whats all the fuss about?
Originally by: Joshua Foiritain Hiding would be the way to go.
The mods ganked my Sig :( |
Maeltstome
Minmatar Suicidal Office Clerks
|
Posted - 2008.07.30 17:53:00 -
[63]
Everyone seems to be missing teh enire point of this thread: Bellum Eternus, Kronos pilot and pirate.
*CCP Gives back 99% webbing*
Us: "Oh look, the only PVP viable marauder is being flown by the op!"
Bellum: "PVE? Lol wut" -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |
The Djego
Minmatar merovinger inc
|
Posted - 2008.07.30 18:49:00 -
[64]
Edited by: The Djego on 30/07/2008 18:53:35
Originally by: Maeltstome
Us: "Oh look, the only PVP viable marauder is being flown by the op!"
Oh realy: PVP Golem
Had a nice Rapier + 2 Megas against my Navy Mega on my save spot than I got hit by the Golem. Belive it or not, it did more damage as both Megas together with at least one TP from the Rapier + one from the Golem. Unlucky my gang mate didnŠt had a point so itŠs left and got killed another day.
Got some Fraps of it to, melted 8k Armor with quite good resitances(he used EM Torps) preaty quick before he got out.
Given the current changes it will be fare more dangerous than a PVP Kronos.
PS.: I have a PVE Kronos and i like the Web Bonus because it is not only about hitting Frigs but also about slowing down targets more quickly so you will hit mutch earlyier than with a 90% Web.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Cyrgon Flyingmachine
Gallente Dark Sun Collective
|
Posted - 2008.08.01 01:46:00 -
[65]
90% won't cut it for catching the frigs and cruisers in missions which I am pretty sure was the point of having a 99% web. If it wasn't then I wonder what the point was because that's what I have been using it for.
It would be interesting to see an official response to this, is it the devs opinion that the post-patch web bonus is sufficient for what it's supposed to do?
I support this thread. o/
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.08.01 01:54:00 -
[66]
Originally by: MotherMoon
Originally by: forum mematar
Originally by: MotherMoon Lots of falling
It was a CHJOKE!!
If you check the links in my sig/check mematar ingame you should propably guess that I'm not a damned carebear
A.my sigs were not on
B. your name is forum member
C. you said those ships are PvE only, labeling yourself a carebear dude.
there are other thigns like scripts and stuff that could be put in but a 99% web is overpowered after the changes sorry it just it.
Memetar is most definitely not a carebear. \o Mem.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Lady Aja
Caldari Blood Raider Domination
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Posted - 2008.08.01 21:24:00 -
[67]
does the paladins webbing effect apply to the heavy stasis drones?
if so. who needs a web?
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Jufi Wekior
Arachnid Logistics
|
Posted - 2008.08.01 22:51:00 -
[68]
Originally by: Cyrgon Flyingmachine 90% won't cut it for catching the frigs and cruisers in missions which I am pretty sure was the point of having a 99% web. If it wasn't then I wonder what the point was because that's what I have been using it for.
It would be interesting to see an official response to this, is it the devs opinion that the post-patch web bonus is sufficient for what it's supposed to do?
I support this thread. o/
The point was that you would have 1 module doing practically the same as 2 without the bonus. The current 10% per level on sisi has the same result. 1 webifier doing the same job as 2(a little more) from another ship.
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WillageGirl
Advanced Tactics and Maneuvers
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Posted - 2008.08.01 23:36:00 -
[69]
Originally by: MotherMoon Edited by: MotherMoon on 29/07/2008 08:01:51
Originally by: Bellum Eternus
Originally by: Jufi Wekior
Originally by: Bellum Eternus
Originally by: Theron Gyrow ...
Finally someone who understands the issue, although your math is wrong. When I fit a 60% web to my Paladin on SISI, it reads as a 90% speed reduction. I'm sure it's actually something like 89.9% or something similar, but it's roughly 90% and is displayed as such.
To the rest of you losers: the TQ Paladin with a 90% web currently has a webbing effect of 99%. This is used for webbing things like NPC frigs and such. A 90% web isn't sufficient. A 99% web is. This is how it was designed to work originally, and needs to be returned to that specification.
And no, simply adding tracking mods isn't acceptable and won't work regardless.
Let's do a comparison TQ Paladin gets a 99% web which is about the same as 2 90% webs(-97.821%) on any other ship. sisi Paladin gets 90% web which is more then 2 60% webs(-80.856%) on any other ship, it's closer to 3 webs(-87.4%) on any other ship.
PS. If it is 90% on sisi then it would appear the bonus has been boosted already from the original 2% per level to 10% per level.
Indeed, it's 10% per level. Needs to be bumped to around 12% or so to attain the orginal -99% speed modifier.
all ships are going slower you don't need that 99% web anymore. 90% is IMO overpowered allready.
just be happy with having such a powerful tool when everyone else has 60% webs.
They didnt nerf NPC ship speed (I had to go take a look) so how is this ship they gets its ability to hit NPC from its WEB able to do its job like before? Everyone dont just PvP you know
Fighting for Our right to Cloak since 2004 |
Princess 02
|
Posted - 2008.08.01 23:40:00 -
[70]
99% web was good in the nano-era...
Will 99% web still be good in the nerfed nano-era? or Overpowered?
|
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WillageGirl
Advanced Tactics and Maneuvers
|
Posted - 2008.08.01 23:55:00 -
[71]
Originally by: Jufi Wekior
Originally by: Cyrgon Flyingmachine 90% won't cut it for catching the frigs and cruisers in missions which I am pretty sure was the point of having a 99% web. If it wasn't then I wonder what the point was because that's what I have been using it for.
It would be interesting to see an official response to this, is it the devs opinion that the post-patch web bonus is sufficient for what it's supposed to do?
I support this thread. o/
The point was that you would have 1 module doing practically the same as 2 without the bonus. The current 10% per level on sisi has the same result. 1 webifier doing the same job as 2(a little more) from another ship.
And the point of this thread is that the webbing effect Kronos has on SiSi now isnt enough to allow it to fill its intended role. (hittings fast NPC's at close range...)
Fighting for Our right to Cloak since 2004 |
Jufi Wekior
Arachnid Logistics
|
Posted - 2008.08.02 09:15:00 -
[72]
Originally by: WillageGirl
Originally by: Jufi Wekior
Originally by: Cyrgon Flyingmachine 90% won't cut it for catching the frigs and cruisers in missions which I am pretty sure was the point of having a 99% web. If it wasn't then I wonder what the point was because that's what I have been using it for.
It would be interesting to see an official response to this, is it the devs opinion that the post-patch web bonus is sufficient for what it's supposed to do?
I support this thread. o/
The point was that you would have 1 module doing practically the same as 2 without the bonus. The current 10% per level on sisi has the same result. 1 webifier doing the same job as 2(a little more) from another ship.
And the point of this thread is that the webbing effect Kronos has on SiSi now isnt enough to allow it to fill its intended role. (hittings fast NPC's at close range...)
Sure... Bellum will be using the Kronos for running missions... Plant a tree, grow a clue.
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OneSock
Crown Industries
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Posted - 2008.08.02 13:28:00 -
[73]
Originally by: MotherMoon
all ships are going slower you don't need that 99% web anymore.
Have CCP actually stated that NPC frigates/cruisers etc are also getting a speed reduction ? I've certainly not seen it.
In which case it's simple logic. Either the Kronos can hit a webbed frig/cruiser or it cannot. If it can't it either needs another boost to put web back where it should be, or the bonus needs to be changed.
Having a bonus to web effectiveness is pointless if you still can't hit shit for toffee.
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OneSock
Crown Industries
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Posted - 2008.08.02 13:35:00 -
[74]
Originally by: Jufi Wekior Sure... Bellum will be using the Kronos for running missions... Plant a tree, grow a clue.
Anyone mad enough to fly 750m+fitting battleship into PVP is welcome to 99% web IMO.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.08.04 22:03:00 -
[75]
Originally by: Princess 02
99% web was good in the nano-era...
Will 99% web still be good in the nerfed nano-era? or Overpowered?
It won't be overpowered because it'll still be a very rare thing in pvp.
CNRs are better than standard battleships. Do you see the game being unbalanced by hordes of CNRs wtfpwning everything? Of course not. And Marauders are even less used in pvp than CNRs. ------------------------------------------
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.08.05 07:10:00 -
[76]
Originally by: Jufi Wekior
Originally by: WillageGirl
Originally by: Jufi Wekior
Originally by: Cyrgon Flyingmachine 90% won't cut it for catching the frigs and cruisers in missions which I am pretty sure was the point of having a 99% web. If it wasn't then I wonder what the point was because that's what I have been using it for.
It would be interesting to see an official response to this, is it the devs opinion that the post-patch web bonus is sufficient for what it's supposed to do?
I support this thread. o/
The point was that you would have 1 module doing practically the same as 2 without the bonus. The current 10% per level on sisi has the same result. 1 webifier doing the same job as 2(a little more) from another ship.
And the point of this thread is that the webbing effect Kronos has on SiSi now isnt enough to allow it to fill its intended role. (hittings fast NPC's at close range...)
Sure... Bellum will be using the Kronos for running missions... Plant a tree, grow a clue.
Whuuut? I can't NPC?
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Kakuremichi
|
Posted - 2008.08.05 07:34:00 -
[77]
Originally by: MotherMoon
Originally by: forum mematar
Originally by: MotherMoon Lots of falling
It was a CHJOKE!!
If you check the links in my sig/check mematar ingame you should propably guess that I'm not a damned carebear
A.my sigs were not on
B. your name is forum member
C. you said those ships are PvE only, labeling yourself a carebear dude.
LOL mematar is definately not a carebear, at least not on his main .
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Zo5o
Gallente Longcat is Long
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Posted - 2008.08.10 06:57:00 -
[78]
Edited by: Zo5o on 10/08/2008 07:02:24
Quote: Why do TQ Marauders have a bonus not on web range, but on web efficicency? The answer is glaringly obvious, it's to be able to hit even small NPCs with their large guns. This is one of the perks of the class, one of it's defining points.
If that class end up with 90% webs, then that point has disappeared.
THIS.
Quote: Have CCP actually stated that NPC frigates/cruisers etc are also getting a speed reduction ? I've certainly not seen it.
In which case it's simple logic. Either the Kronos can hit a webbed frig/cruiser or it cannot. If it can't it either needs another boost to put web back where it should be, or the bonus needs to be changed.
Having a bonus to web effectiveness is pointless if you still can't hit **** for toffee.
THIS TOO. 99% of pilots of these ships use them for PVE, and if the web bonus only results in 90% speed reduction, it is a completely useless bonus for PVE... a tracking comp or sensor booster would become a much more useful midslot module for pve fits in place of a web, and the web bonus would go unused. Either the bonus needs to be changed to result in 99% reduction, or the bonus needs to be changed to something people are actually going to use to justify the ship's extreme cost.
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Vladameir Harkenin
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Posted - 2008.08.10 14:05:00 -
[79]
Edited by: Vladameir Harkenin on 10/08/2008 14:12:41
Originally by: Bellum Eternus 1x 60% web gets the speed reduction to -90%. We need it back at -99% to web those frigs/cruisers during missions. Thanks in advance.
So let me get this right, you have a 90% web and you want more, are you kidding me, I don't care if your large guns can't hit smaller targets, you have a drone bay, use it. I didn't even need a webber using my raven in missions, use your drones, they work great at killing smaller targets.
Alot of people in this game use slightly over 100mil isk battleships without webbers and have no problems with lvl 4 missions and you can't figure out how in a 750mil isk ship that is designed purely for running missions, no wonder we have nerfs in this game, people like this trying to pvp when they can't even run a simple lvl 4 mission.
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Ihrda Siharkhail
Imperial Academy
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Posted - 2008.08.10 14:20:00 -
[80]
Edited by: Ihrda Siharkhail on 10/08/2008 14:21:13
Originally by: Bellum Eternus 1x 60% web gets the speed reduction to -90%. We need it back at -99% to web those frigs/cruisers during missions. Thanks in advance.
its still got a better web then the other marauders, so..tears, please put them in my bucket
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Sorien Marutor
Biotronics Inc. Alternative Realities
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Posted - 2008.08.10 15:51:00 -
[81]
Edited by: Sorien Marutor on 10/08/2008 15:55:55
Originally by: Vladameir Harkenin Edited by: Vladameir Harkenin on 10/08/2008 14:12:41
Originally by: Bellum Eternus 1x 60% web gets the speed reduction to -90%. We need it back at -99% to web those frigs/cruisers during missions. Thanks in advance.
So let me get this right, you have a 90% web and you want more, are you kidding me, I don't care if your large guns can't hit smaller targets, you have a drone bay, use it. I didn't even need a webber using my raven in missions, use your drones, they work great at killing smaller targets.
Alot of people in this game use slightly over 100mil isk battleships without webbers and have no problems with lvl 4 missions and you can't figure out how in a 750mil isk ship that is designed purely for running missions, no wonder we have nerfs in this game, people like this trying to pvp when they can't even run a simple lvl 4 mission.
A 90% web is useless. Its not just "bad" - no its USELESS! (where useless means there is no difference whether you have one or not) There is no "want more" when you don't have anything yet! It's just "want something cause we have nothing usable".
I'd rather fit a 3rd or 4th Tracking Computer insteat of a 90% webifier. Don't forget most NPC vessels have a "mass". It's not "Turn 90% web on and he's at 5 m/s". It is "Turn the 90% web on and wait for 30 seconds per enemy to slow down enough to hit him".
And let's be honest. If it slows down enough to hit it's at 2-3 km distance where your tracking again doesn't hit him.
Oh sorry i forgot, you are one of the plenty raven noobs without tracking issues - and no need for webifiers also.
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Lopin Acheteur
Project Amargosa
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Posted - 2008.08.10 16:02:00 -
[82]
Originally by: Bellum Eternus Pretty much every post here saying that the current bonuses are 'good enough' are all concerned with PVP. Everyone knows that no one ever PVPs in Marauders. They're only for mission running, hence their arguement that it's 'overpowered' is absurd.
See the thing is, no one today uses a maurader where they could use 2 webs on another ship, because that single extra slot is not that valuable compared to the advantage. I sure as hell WILL use a Kronos in PvP if it is the only ship capable of giving a 99% web with 1 slot, while the best any other ship can do with 3 slots is 93.6%. Hell even with 90% with one slot vs 84% with a rapier using 2 slots, I will be strongly thinking about using a maurader in PvP post patch (99% web with two webs !, no other ship can do that even with 5 webs !)
If it makes them not as good at missioning, maybe it's the rats that need slowing down ;)
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.08.11 02:10:00 -
[83]
Originally by: Lopin Acheteur
Originally by: Bellum Eternus Pretty much every post here saying that the current bonuses are 'good enough' are all concerned with PVP. Everyone knows that no one ever PVPs in Marauders. They're only for mission running, hence their arguement that it's 'overpowered' is absurd.
See the thing is, no one today uses a maurader where they could use 2 webs on another ship, because that single extra slot is not that valuable compared to the advantage. I sure as hell WILL use a Kronos in PvP if it is the only ship capable of giving a 99% web with 1 slot, while the best any other ship can do with 3 slots is 93.6%. Hell even with 90% with one slot vs 84% with a rapier using 2 slots, I will be strongly thinking about using a maurader in PvP post patch (99% web with two webs !, no other ship can do that even with 5 webs !)
If it makes them not as good at missioning, maybe it's the rats that need slowing down ;)
If you intend on PVPing witha Kronos or Paladin with two webs fit post patch, I'm adding you to my contact list and firing up my locator agents.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Grarr Dexx
Amarr Avenging United
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Posted - 2008.08.11 02:17:00 -
[84]
Originally by: WillageGirl
Originally by: Jufi Wekior
Originally by: Cyrgon Flyingmachine 90% won't cut it for catching the frigs and cruisers in missions which I am pretty sure was the point of having a 99% web. If it wasn't then I wonder what the point was because that's what I have been using it for.
It would be interesting to see an official response to this, is it the devs opinion that the post-patch web bonus is sufficient for what it's supposed to do?
I support this thread. o/
The point was that you would have 1 module doing practically the same as 2 without the bonus. The current 10% per level on sisi has the same result. 1 webifier doing the same job as 2(a little more) from another ship.
And the point of this thread is that the webbing effect Kronos has on SiSi now isnt enough to allow it to fill its intended role. (hittings fast NPC's at close range...)
Have you ever tried using a Large-class weapon to shoot at a drone or frigate?
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Vladameir Harkenin
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Posted - 2008.08.11 02:28:00 -
[85]
Originally by: Sorien Marutor
A 90% web is useless. Its not just "bad" - no its USELESS! (where useless means there is no difference whether you have one or not) There is no "want more" when you don't have anything yet! It's just "want something cause we have nothing usable".
I'd rather fit a 3rd or 4th Tracking Computer insteat of a 90% webifier. Don't forget most NPC vessels have a "mass". It's not "Turn 90% web on and he's at 5 m/s". It is "Turn the 90% web on and wait for 30 seconds per enemy to slow down enough to hit him".
And let's be honest. If it slows down enough to hit it's at 2-3 km distance where your tracking again doesn't hit him.
Oh sorry i forgot, you are one of the plenty raven noobs without tracking issues - and no need for webifiers also.
Last I checked all maruaders have a decent size drone bay, I have no problem running a lvl 4 mission with a domi or a raven, no I don't shoot little ships with missiles, waste of ammo, I let the drones kill them while I kill things I can hit (cruisers, bcs and bs's) and that web will help your drones.
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Alkeena
Gallente Unitas Nusquam Est FOUNDATI0N
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Posted - 2008.08.11 02:38:00 -
[86]
Originally by: Vladameir Harkenin
Originally by: Sorien Marutor
A 90% web is useless. Its not just "bad" - no its USELESS! (where useless means there is no difference whether you have one or not) There is no "want more" when you don't have anything yet! It's just "want something cause we have nothing usable".
I'd rather fit a 3rd or 4th Tracking Computer insteat of a 90% webifier. Don't forget most NPC vessels have a "mass". It's not "Turn 90% web on and he's at 5 m/s". It is "Turn the 90% web on and wait for 30 seconds per enemy to slow down enough to hit him".
And let's be honest. If it slows down enough to hit it's at 2-3 km distance where your tracking again doesn't hit him.
Oh sorry i forgot, you are one of the plenty raven noobs without tracking issues - and no need for webifiers also.
Last I checked all maruaders have a decent size drone bay, I have no problem running a lvl 4 mission with a domi or a raven, no I don't shoot little ships with missiles, waste of ammo, I let the drones kill them while I kill things I can hit (cruisers, bcs and bs's) and that web will help your drones.
It is the Marauder's role to obliterate smaller ships--it says exactly that in the Kronos ship description. Why should it many times more than a standard BS but still have the same capability as a standard BS when it comes to its designated role as a small ship killer? The golem has no such issues with it's target painting bonus, which btw is an instant effect with few practical range restrictions while, as Sorein pointed out, a web takes time to do its work and has very severe [relative] range issues.
Marauder's with web bonuses were just nerfed hard relative to the golem--it was already in question as to why you would bother with them in the face of the golem's clear missioning superiority. Now it's just a foregone conclusion. Kronos as presented is damn near worthless to 99% of it's user base now--certainly not worth the price tag; and I say that having just built 4 for sale :-\
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Jim Hazard
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Posted - 2008.08.11 04:45:00 -
[87]
ItŠs not the web bonus which needs to be fixed it is the whole ship class which needs to be fixed.
I like to fly my paladin (not on missions though), but its barely better than any t1 BS and costs a lot more. If I compare it to a ship like the abaddon this is my conclusion.
Pro Paladin:
- Does not lose firepower for fitting salvagers tractor beams (only matters for PvE) - has more cargo space to carry loot or cap booster charges - Active tank is stronger (mostly just matters for PvE) as well - Uses less cap to deal the same amount of damage. - does not lose firepower to fit remote reps
cons:
- Price - worse buffer tank (thx to less rig slots) - easy to jam (unless you fit 2 eccms = 42 radar strength) -> - can either only fit a scrambler or web (only matters for PvP of course)
The advantages are very little while whe disadvantages compared to t1 Battleships are very big (at least for PvP). And even though the paladin is not really an option for pvp its the only marauder which is really usable for that as the Kronos, Vargur and Golem are even worse.
So I would rather vote for marauders being completely changed or if ccp only wants them to be PvE ships, it would be nice if we would get a real nice PvP T2 BS, which fills the same role as a T1 BS, but is inline with other T2 variations of other Ship classes.
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forum mematar
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Posted - 2008.08.11 06:41:00 -
[88]
Originally by: Jim Hazard
- can either only fit a scrambler or web (only matters for PvP of course)
Whats this nerf?
Haven't heard of this ---
http://stige.pingtimeout.net/evevids/ |
The Djego
Minmatar merovinger inc
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Posted - 2008.08.11 09:48:00 -
[89]
Originally by: Vladameir Harkenin
Originally by: Sorien Marutor
A 90% web is useless. Its not just "bad" - no its USELESS! (where useless means there is no difference whether you have one or not) There is no "want more" when you don't have anything yet! It's just "want something cause we have nothing usable".
I'd rather fit a 3rd or 4th Tracking Computer insteat of a 90% webifier. Don't forget most NPC vessels have a "mass". It's not "Turn 90% web on and he's at 5 m/s". It is "Turn the 90% web on and wait for 30 seconds per enemy to slow down enough to hit him".
And let's be honest. If it slows down enough to hit it's at 2-3 km distance where your tracking again doesn't hit him.
Oh sorry i forgot, you are one of the plenty raven noobs without tracking issues - and no need for webifiers also.
Last I checked all maruaders have a decent size drone bay, I have no problem running a lvl 4 mission with a domi or a raven, no I don't shoot little ships with missiles, waste of ammo, I let the drones kill them while I kill things I can hit (cruisers, bcs and bs's) and that web will help your drones.
Highlited the point where you started to fail. Paladin and Kronos are dedicated Turret ships, you have 2 Options, fit a AB and kitte the NPCs to hit them or fit a Web so you donŠt have to move all over the place. The Web Bonus is in place to help the ships out dooing the 2. thing. Without the Bonus it takes fare longer to reduce speed to a acceptalbe level to hit and do damage, also you loose fare more Damage vs fast and agile Elite Cruisers(you hit them but not very mutch). Also its quite cool you donŠt have to kill every smaller ship with Drones(note the Kronos got only 75mŠ Bandwith).
Also keep in Mind that using Turrets needs fare more Mods. 2x Tracking Comps are recomered in any case, AB/Web is a must have, or 50-80% of your Damage is removed by Tracking/Range issus.
I use on the Kronos 3 Sentrys 90% of the time because of the Web Bonus the Sentrys even hit close. Also i donŠt switch to Medium T2, for Frigs, I web them, kill a more distant target and than the Frig, because it takes time to slow them down(about 30 Seconds) and is simply a wast of Amno if the are not under 10 m/s.
Turret Ships have lots of drawbacks against Missle Ships, the web Bonus helps them out to still do deacend Damage close Range. I personaly use the Kronos because the Domi got a bit boring and i got over 12 M SP in Gunnery. I like the Ship and the little extras it provides.
There is absolutly no reason to nerf the Web Bonus, if you want to pvp with them, shure go ahead, Sentry aggro, 5 small ECM Drones, impressive Killmail. Also what Maroder is the best in PVE? Awnser is Golem, now quite supricing the awnser is exactly the same in PVP now, with the reduced speeds and webs it gets only more silly how Overpowered the Golem is(extrem Damage, good short Range, extrem Tank, no Tracking Issues, capless Weapons, selectalbe Damagetyp, less cap intesive Tank that can be pimped to outtank multiple BS easy, split of Tank/Damagemods in Low/Med Slots, Painterbonus, etc).
Noted I donŠt wasted any line on the Mini Maroder? This was for a reason that it was designed with omg this is so overpowert in PVP in mind that itŠs pre nerft and canŠt even fill his dedicated role. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Blancanieves
Increasing Success by Lowering Expectations
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Posted - 2008.08.11 10:44:00 -
[90]
Obviously this thread needs to be about the question wether mission NPC speeds will be adjusted accordingly, not about boosting the Marauders' web bonus. -
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Jaketh Ivanes
Amarr Imperial Servants
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Posted - 2008.08.11 10:46:00 -
[91]
I fly a Marauder on TQ. I very rarely use the web on frigates, as it takes them for ever to slow down enough for my big guns to hit it, and by that time, my medium drones could have killed it already.
Yes, it would be nice to have 99% webs at lvl 5, but meh. Don't see the big problem with it, when the Paladin has plenty of drone space.
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Jim Hazard
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Posted - 2008.08.11 12:53:00 -
[92]
Originally by: forum mematar
Originally by: Jim Hazard
- can either only fit a scrambler or web (only matters for PvP of course)
Whats this nerf?
Haven't heard of this
In theory of course it would be possible to fit both, but if you take a closer look at the slot layout you will notice it still remains theory, unless you want to get jammed by any ship that can use 5 small jammer drones.
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Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2008.08.11 13:45:00 -
[93]
oh, this isnt a troll thread...? just when i thought i had grasped the meaning of it =(
as someone already pointed out: fit two webs now for -97.82% - putting the gist back into logistics |
The Djego
Minmatar merovinger inc
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Posted - 2008.08.11 14:03:00 -
[94]
Edited by: The Djego on 11/08/2008 14:03:28
Originally by: Roemy Schneider oh, this isnt a troll thread...? just when i thought i had grasped the meaning of it =(
as someone already pointed out: fit two webs now for -97.82%
Cool, i allways had only 3 of my 4 Meds realy in use. Finaly i can fit a Mod in.
So the dicison is, less Tank(barly since i only use 4 Slots for it) less Damage(switch a MFS with a Cap power Realy to remove the only Cap Recharger in the Fitting) or less Tracking/Range(Switch a Tracking Comp with a Web) for less Web Power overall.
Sounds like fun. But im glad it only hits the minority of Turret users that do PVE wiht Turrets. Since any Missle ship are not effected by this, looks quite balanced to me. Why not making hard mode a bit harder and maintain easy mode as it is? ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Lopin Acheteur
Project Amargosa
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Posted - 2008.08.11 14:35:00 -
[95]
Originally by: Bellum Eternus
Originally by: Lopin Acheteur
Originally by: Bellum Eternus Pretty much every post here saying that the current bonuses are 'good enough' are all concerned with PVP. Everyone knows that no one ever PVPs in Marauders. They're only for mission running, hence their arguement that it's 'overpowered' is absurd.
See the thing is, no one today uses a maurader where they could use 2 webs on another ship, because that single extra slot is not that valuable compared to the advantage. I sure as hell WILL use a Kronos in PvP if it is the only ship capable of giving a 99% web with 1 slot, while the best any other ship can do with 3 slots is 93.6%. Hell even with 90% with one slot vs 84% with a rapier using 2 slots, I will be strongly thinking about using a maurader in PvP post patch (99% web with two webs !, no other ship can do that even with 5 webs !)
If it makes them not as good at missioning, maybe it's the rats that need slowing down ;)
If you intend on PVPing witha Kronos or Paladin with two webs fit post patch, I'm adding you to my contact list and firing up my locator agents.
You can meet my falcon alt too then
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Ethaet
Gallente Aliastra
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Posted - 2008.08.11 23:26:00 -
[96]
Increasing the web bonus to 13% per level gives 99% webbing from a 60% web.
It is balanced because: 1. marauders cost a lot, not many people would use one in pvp 2. any well skilled ecm pilot in a rook/falcon can permajam 2 marauders.
If people have the isk and are insane enough to take a kronos/paladin into pvp just for its web, congratulations, you get a slight advantage assuming there is no ecm arund, and you get BBQ'd if there is. -------------------------------------------------------------- Seriously, we need some kind of separation between the post and signature. There you go. Now that wasn't so hard |
Zo5o
Gallente Longcat is Long
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Posted - 2008.08.11 23:36:00 -
[97]
OK so if a 99% web is in fact overpowered for pvp, which I don't think it is considering Eth's above post... then the bonus needs to be changed, as it's a completely useless pve bonus on a pve-oriented ship.
Suggestions anyone?
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Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2008.08.11 23:50:00 -
[98]
Originally by: The Djego Edited by: The Djego on 11/08/2008 14:03:28
Originally by: Roemy Schneider oh, this isnt a troll thread...? just when i thought i had grasped the meaning of it =(
as someone already pointed out: fit two webs now for -97.82%
Cool, i allways had only 3 of my 4 Meds realy in use. Finaly i can fit a Mod in.
So the dicison is, less Tank(barly since i only use 4 Slots for it) less Damage(switch a MFS with a Cap power Realy to remove the only Cap Recharger in the Fitting) or less Tracking/Range(Switch a Tracking Comp with a Web) for less Web Power overall.
Sounds like fun. But im glad it only hits the minority of Turret users that do PVE wiht Turrets. Since any Missle ship are not effected by this, looks quite balanced to me. Why not making hard mode a bit harder and maintain easy mode as it is?
sry, the angel bashing tempest/vargur just doesnt pity your +5% damage pulse lasers nor the kronos bonuses. i've had it with the strongest weapon systems getting buffed all day. dear god, one less MFS, what was i thinking - putting the gist back into logistics |
Jufi Wekior
Arachnid Logistics
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Posted - 2008.08.11 23:55:00 -
[99]
Originally by: Ethaet Increasing the web bonus to 13% per level gives 99% webbing from a 60% web.
It is balanced because: 1. marauders cost a lot, not many people would use one in pvp 2. any well skilled ecm pilot in a rook/falcon can permajam 2 marauders.
If people have the isk and are insane enough to take a kronos/paladin into pvp just for its web, congratulations, you get a slight advantage assuming there is no ecm arund, and you get BBQ'd if there is.
1. The cost of an item has no bearing on balance. If it did, titans would be invincible and when they fired their doomsday all ships in space in the entire universe would explode(especially Jita). Not to mention that in a world where everyone has 60% webs a 90% web is awesomeness on a stick... wait, I did mention it 2. any well skilled ecm pilot in a rook/falcon can permajam a maelstrom with 3 eccm(just ask cown)
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murder one
Gallente Invincible Reason
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Posted - 2008.08.12 06:19:00 -
[100]
Originally by: Lopin Acheteur
Originally by: Bellum Eternus
Originally by: Lopin Acheteur
Originally by: Bellum Eternus Pretty much every post here saying that the current bonuses are 'good enough' are all concerned with PVP. Everyone knows that no one ever PVPs in Marauders. They're only for mission running, hence their arguement that it's 'overpowered' is absurd.
See the thing is, no one today uses a maurader where they could use 2 webs on another ship, because that single extra slot is not that valuable compared to the advantage. I sure as hell WILL use a Kronos in PvP if it is the only ship capable of giving a 99% web with 1 slot, while the best any other ship can do with 3 slots is 93.6%. Hell even with 90% with one slot vs 84% with a rapier using 2 slots, I will be strongly thinking about using a maurader in PvP post patch (99% web with two webs !, no other ship can do that even with 5 webs !)
If it makes them not as good at missioning, maybe it's the rats that need slowing down ;)
If you intend on PVPing witha Kronos or Paladin with two webs fit post patch, I'm adding you to my contact list and firing up my locator agents.
You can meet my falcon alt too then
You only have one Falcon alt?
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |
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Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.08.12 07:59:00 -
[101]
A reasonable request considering Mauraders are neutered pvp ships anyway and the bears need their berries. ----
GO BLUE!! |
Lopin Acheteur
Project Amargosa
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Posted - 2008.08.12 09:48:00 -
[102]
Originally by: murder one You only have one Falcon alt?
Generally you make more mistakes when PvPing with more than 2 accounts. That's why you have gang mates. They can bring their falcon alts too .
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SlaineMor
Minmatar Sicarri Covenant
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Posted - 2008.08.12 14:00:00 -
[103]
If Maurauders get a boost to web bonus then so should the matari recons and eelectronic attack ships as well as the Bhaalgorn etc..
Or is this game turning into a total twink-fest!
...lighter, more agile, missile spamming mission ships et... pfft! I dunno...
Eat my Rusty Bullethole! |
Zo5o
Gallente Longcat is Long
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Posted - 2008.08.12 21:17:00 -
[104]
Quote: sry, the angel bashing tempest/vargur just doesnt pity your +5% damage pulse lasers nor the kronos bonuses.
Quote: If Maurauders get a boost to web bonus then so should the matari recons and eelectronic attack ships as well as the Bhaalgorn etc..
Posting in a thread entitled "Tempests, Vargurs, Matari Recons, Electronic Attack Ships, and the Bhaalgorn"
...oh wait.
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Jaketh Ivanes
Amarr Imperial Servants
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Posted - 2008.08.12 22:07:00 -
[105]
Just a little experience on TQ. A webbed frig is not hit by Megabeams with Navy X-rays and 2 tracking computers with tracking scripts. That is with Marauder lvl 4. The last level might help, but can't be that much.
Cruisers I hit without webs, even below 10km.
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The Djego
Minmatar merovinger inc
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Posted - 2008.08.13 00:58:00 -
[106]
Originally by: Roemy Schneider
Originally by: The Djego Edited by: The Djego on 11/08/2008 14:03:28
Originally by: Roemy Schneider oh, this isnt a troll thread...? just when i thought i had grasped the meaning of it =(
as someone already pointed out: fit two webs now for -97.82%
Cool, i allways had only 3 of my 4 Meds realy in use. Finaly i can fit a Mod in.
So the dicison is, less Tank(barly since i only use 4 Slots for it) less Damage(switch a MFS with a Cap power Realy to remove the only Cap Recharger in the Fitting) or less Tracking/Range(Switch a Tracking Comp with a Web) for less Web Power overall.
Sounds like fun. But im glad it only hits the minority of Turret users that do PVE wiht Turrets. Since any Missle ship are not effected by this, looks quite balanced to me. Why not making hard mode a bit harder and maintain easy mode as it is?
sry, the angel bashing tempest/vargur just doesnt pity your +5% damage pulse lasers nor the kronos bonuses. i've had it with the strongest weapon systems getting buffed all day. dear god, one less MFS, what was i thinking
Someone pulled the "But Vargur sucks." card. I allready mentioned this. Also i canŠt realy compare, because i canŠt fly the Vargur(tryed the Pest, but liked the Mealstorm more). Also my fully Gank fitted Abaddon in Angel/Gurista Missions and is still not faster as a Mini BS, because the unflexible Damage Typ.
Because the Kronos works like Amarr BS best when fitted for max Damage. You donŠt tank very long, Cap is not substainalbe, you got low Resists, you have to pick the Targets in the right order to reduce Damage fast, and in this case 5% Damage make a huge Diffrence. The 99% Web simply helps the Kronos out short range to deploy damage fast and with less Tracking issues.
Megabeams have a better Tracking than 425er Rails. Im prefering Mega Puls, because of the even better Tracking, high ROF and Damage, that makes it easy to take down small stuff fast without Webbing(everything expet of Frigs under 10km). A 425er Rails donŠt hit a Cruiser under 10km, in fact it even have trouble to hit a unwebbed Battleship(Angels) at this range(with 2 Tracking Comps). Orbiting Cruisers at 20km took also very long because of the low hit chance. And even Mega Puls are miss quite some shoots against Angels, because of her high speeds.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2008.08.13 04:20:00 -
[107]
Edited by: Roemy Schneider on 13/08/2008 04:21:55 errr... yes your tank can't be sustained when fit for max damage...... sry, but... no sh** sherlock -.-
all the stuff mentioned is a given - lamenting about it just shows how spoiled some people are; right in the OP: you want to shoot frigs with large guns! and not just any - the biggest large guns!
all you have to do is spare one MagStab in order to get cap there, then fit a second web. or actually use your >1k cargo for cap charges - replenish them from sanshas, serpentis, etc
if shield tanking were that easy.....
yeahyeah... flexible projectile ammo. translation: apart from dishing out a fraction of your EFT-dps, phased plasma and fusion (and titanium sabot) reduce it even more. add the fact that falloff means LOTS of missed shots and minnies can be glad if they deal half the damage you are used to.
what's next? petitioning "carriers back into plexes"? how about some new T2 carriers with +100% painter bonuses, so the fighters work better? however, that would require drone skills which seem to be a no-go for marauder pilots if i read this thread correctly. - putting the gist back into logistics |
The Djego
Minmatar merovinger inc
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Posted - 2008.08.13 11:41:00 -
[108]
Originally by: Roemy Schneider
errr... yes your tank can't be sustained when fit for max damage...... sry, but... no sh** sherlock -.-
all the stuff mentioned is a given - lamenting about it just shows how spoiled some people are; right in the OP: you want to shoot frigs with large guns! and not just any - the biggest large guns!
Shooting Frigs with Large guns is a gimik, slowing down Targets fast is essentional. Yes please remove it, i donŠt have it on my ship so nobody should have it.
Originally by: Roemy Schneider
all you have to do is spare one MagStab in order to get cap there, then fit a second web. or actually use your >1k cargo for cap charges - replenish them from sanshas, serpentis, etc
No the question is why removing a usefull Bonus from a so called PVE Ship, because it could be used in PVP. Sorry i seen no thread about "Nerf Kronos\Paladin, they webbed me to hell in PVP" so far because this ships are not the T2 uber PVP Ships some people think they are. They have some advantages and some disadvantages. Lack of Sensor Stenght, long Lock Times, smaller Bandwith(Kronos), higher Price than Faction BS, less HP than Faction BS etc. There is no reason to nerf ships in her field of use because it could be used for something else where it only do average.
Using a Cap Booster -> replacing the Cap Recharger? Clue?
Originally by: Roemy Schneider
if shield tanking were that easy.....
So, more effective Cap\Boostamount, with XL Booster + Amp(vs 2 Large Reppers), smaller Cycles, instant HP Gain, passive Recharge of the shield, more effective Invus, more effective Faction Suff(Gist), free Low Slots for Damage Mods are need fixing because it is to hard?
Originally by: Roemy Schneider
yeahyeah... flexible projectile ammo. translation: apart from dishing out a fraction of your EFT-dps, phased plasma and fusion (and titanium sabot) reduce it even more. add the fact that falloff means LOTS of missed shots and minnies can be glad if they deal half the damage you are used to.
I done Missions with Minmatar Ships to, thank you for you EFT insights. I have no Problem with the Phoon or the Mealstorm here. I know how Falloff works, and it is not that big deal with Artis(only Problem that the Vargur is not designed around Artis and needs tweaking but i mentioned this twice allready). So again, im ok with the Nerf because it donŠt affects me and my ships suck in PVE?
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Zo5o
Gallente Longcat is Long
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Posted - 2008.08.13 22:32:00 -
[109]
Quote: Because it is mutch cheaper and more effective to use a remote repped Huggin with multiple Webs. Using a slow locking slow moving over expesive BS for Webbing in a gate camp will never happen, or if it would get down shot for shure.
I think we're losing sight of the fact that ^^^THIS^^^ is why there's no problem with the Kronos/Paladin keeping 99% webs.
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The Djego
Minmatar merovinger inc
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Posted - 2008.08.14 00:44:00 -
[110]
I yust want to add some things, spoken from my point of view.
Atm, a 99% Web would be quite powerfull against any Nano Ship alive. Why people dont use it?
1. Range, you are still in a tanked Battleship, you are realy slow comapred to other Ships. Even with a Domination Web you are limeted to 17km(with Overload). A Nano Pilote with a clue will not enter this ranges to a Web Bonused Ship, if it does, well yes it is lost, but it is by a mistake of the Pilote. If you are against a Nano Gang the other pilotes will see what happens and stay out of your range or simply leave.
Since you have the Grid you can Fit a Officer Web with a greater Range, that adds another Bill from your wallet to the Loose mail if you get ganked. I personaly know no other pilote that flyes a pimped Faction BS(I do, mine is about 1.5 B in total) but asuming mods like this will get you a BS that is about 3-5 B and this is a region where the legendary Vidicator Movies come from, puttings Ships on the limit by spending insane ISK amounts on Mods and Imps.
2. Surviability, you are in a BS, and not in a very fast one. Kronos(like other Blaster ships) favour Web Range, this is most times a point of no return, you win or you loose there is no warping out. Once you are in Web Range you will fight it out, and if the enemy bring more numbers than you can handle you are screwed, expensive Fittings will extend your surviablity but wonŠt change the fact that once you enter a Fight there is no turning back.
3. Drawbacks, well yes asuming the pricetag Maroders should erase multiply T1 BS in a fight quite easy, like a HAC could take on mutliply cruisers. But most Ships are not active Tanked atm, they have huge Amounts of EHP, slowing Killing down, even with high DPS. So 2 BS allready can give you a very hard fight, 3 will kill you if you donŠt spend Billions on Faction Mods. Faction BS offer more EHP with next to the same DPS and Tanks, while costing less and donŠt have the Drawbacks of weak Sensor Strenght and slow Locking Speed.
4. Risk\Reward, you are using a 700 M BS that payes about 150 M if you loose it. This is only the ship, using a expensive Ship with pure T2 Fitting is a wast so you will get in the 2-3 B Region very quickly. You can counter ECM Drones with Smartbonbs, but a single jamming ship will remove you from the fight quite easy(note this could also happen to other ships, but they have at least a chance to get lock and put Drones on the Jammer. Even if the Sensor Streth Penaly would be not in place you risking a huge amout of ISK for a better active Tank and a bit more DPS.
So if people use Maroders for PVP, why not? This ships are prety easy to coutner, have a huge pricetag and putting herself in a very risky position because they canŠt disengange. I would still prefere the Facton BS for the extra HP and the cheaper Pricetag.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Lengthy Feline
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Posted - 2008.08.15 13:58:00 -
[111]
/signed
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Roemy Schneider
BINFORD
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Posted - 2008.08.15 14:37:00 -
[112]
Originally by: The Djego Even with a Domination Web you are limeted to 17km(with Overload).
thx for ruining your cred this easily. this one and the previous post were so off reality, it would have taken pages to make you at least consider you're wrong - putting the gist back into logistics |
Tarminic
24th Imperial Crusade
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Posted - 2008.08.15 22:25:00 -
[113]
Er...fit at second web? Neither the Kronos or Paladin tank with their mid slots. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |
Zo5o
Gallente Longcat is Long
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Posted - 2008.08.16 01:03:00 -
[114]
Quote: Er...fit at second web? Neither the Kronos or Paladin tank with their mid slots.
My midslot layout on the Kronos for many missions is:
Cap Booster Tracking Comp Web AB (for missions with long gates)
They're all pretty essential... given the choice between fitting a second web or no web and two tracking comps for omgwtfbbq antimatter optimal, I'd prolly just go with the tracking comps and use drones on frigs. Meaning the newly useless PVE web bonus goes unused.
90% web is useless on pve ship.
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